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  • Incorrect new Uri(base, relative) behaviour in .NET

    - by dr. evil
    When you create a new Uri like this: New Uri(New Uri("http://example.com/test.php"),"?x=y") it returns: http://example.com/?x=y It was supposed to return: http://example.com/test.php?x=y according to the every major browser out there (I'm not quite sure what RFC says though). Is this is a bug or is there any other function out there which behaves correctly, also what's the best way to fix it without reinventing the wheel?

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  • cached data base

    - by radi
    hi , in my project i need a tow tables each of it has about 2000 row , i want my application to be speed so my db should load into memory (cached) when the app start and before it close the db have to be saved on the disk . i am using java and i want to use sql

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  • Is extending a base class with non-virtual destructor dangerous in C++

    - by Akusete
    Take the following code class A { }; class B : public A { }; class C : public A { int x; }; int main (int argc, char** argv) { A* b = new B(); A* c = new C(); //in both cases, only ~A() is called, not ~B() or ~C() delete b; //is this ok? delete c; //does this line leak memory? return 0; } when calling delete on a class with a non-virtual destructor with member functions (like class C), can the memory allocator tell what the proper size of the object is? If not, is memory leaked? Secondly, if the class has no member functions, and no explicit destructor behaviour (like class B), is everything ok? I ask this because I wanted to create a class to extend std::string, (which I know is not recommended, but for the sake of the discussion just bear with it), and overload the +=,+ operator. -Weffc++ gives me a warning because std::string has a non virtual destructor, but does it matter if the sub-class has no members and does not need to do anything in its destructor? -- FYI the += overload was to do proper file path formatting, so the path class could be used like class path : public std::string { //... overload, +=, + //... add last_path_component, remove_path_component, ext, etc... }; path foo = "/some/file/path"; foo = foo + "filename.txt"; //and so on... I just wanted to make sure someone doing this path* foo = new path(); std::string* bar = foo; delete bar; would not cause any problems with memory allocation

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  • Find user defined functions and their usage in a massive code base

    - by Frenck
    Hi, I'm currently working with an massive PHP codebase, witch is completely undocumented. Here's the deal. All of the PHP code is included every page call. They build a simple include all kinda function that scan's the directory and includes all PHP files it can find. It works recursively for all the subfolders. I would like to know what functions are used in what files and from which files those functions came. I need to know this in order to switch to normale includes. Also it gives me more information about not used functions and files (since it a really old and big codebase, there is a lot of legacy in it). It there a tool or something for PHP that can check this kind of stuff in a codebase?

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  • How to use a Base ViewModel in Asp.net MVC 2

    - by Picflight
    As I familiarize myself with Asp.Net MVC, I am using MVC 2, I have noticed the use of a BaseViewData class in the Kigg project which I am unsure how to implement. I want each of my ViewModels to have certain values available. Using an iterface comes to mind but I am wondering what the best practice is and how does Kigg do it? Kigg public abstract class BaseViewData { public string SiteTitle { get; set; } // ...other properties } public class UserListViewData : BaseViewData { public string Title { get; set; } // .. other stuff } In my WebForms application I use a BasePage that inherits from System.Web.UI.Page. So, in my MVC project, I have this: public abstract class BaseViewModel { public int SiteId { get; set; } } public class UserViewModel : BaseViewModel { // Some arbitrary ViewModel } Referencing the Kigg methodology, how do I make sure that each of my ViewModel that inherits from the BaseViewModel have the SiteId property? What is the best practice, samples or patterns I should be using?

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  • polymorphism pass instantiated base to deriver

    - by Eric
    I was wondering how to do this, consider the following classes public class Fruit { public string Name { get; set; } public Color Color { get; set; } } public class Apple : Fruit { public Apple() { } } How can I instantiate a new fruit but upcast to Apple, is there a way to instantiate a bunch of Fruit and make them apples with the name & color set. Do I need to manually deep copy? Of course this fails Fruit a = new Fruit(); a.Name = "FirstApple"; a.Color = Color.Red; Apple wa = a as Apple; System.Diagnostics.Debug.Print("Apple name: " + wa.Name); Do I need to pass in a Fruit to the AppleCTor and manually set the name and color( or 1-n properties) Is there an better design to do this?

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  • TeamCity build number versus Ant build number task

    - by jonny
    I have a build project that I run from TeamCity, now it takes the build.number from TeamCity. I want to be able to use the buildnumber task (Ant) which in my understanding when used, is supposed to change the value of build number property and increment it for next time. But it seems that I still get the build number from TeamCity. How can I use the build number from <buildnumber file="mybuild.number"/>?

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  • Interoperability when returning derived class by base class in WCF

    - by mt_serg
    I have some simple code: [DataContract] [KnownType(typeof(SpecialEvent))] public class Event { //data } [DataContract] public class SpecialEvent : Event { //data } [ServiceContract] public interface IService { [OperationContract] List<Event> GetEvents(); } [ServiceBehavior] public class Service : IService { public List<Event> GetEvents() { List<Event> events = new List<Event>(); events.Add(new Event()); events.Add(new SpecialEvent()); return events; } } I know that it works fine in case wcf to wcf. but what about interoperability? is it generate standart wsdl and any client can use the service or no?

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  • Encrypt a file base upon a pregenerated "key" C#

    - by Anubis
    Hello everyone. I'm trying to determine the best course of action to implement a simple "licensing" system with a partner of mine. The concept is: Generate an encrypted value based upon several internal hardware components. Have the customer send this value to us which we will implement into our key generator. Once we have that, we add any other restrictions on the license (user, expires, etc.). From there we generate a file which we send to the customer they can add to their installation and voila, happy people about. I have the first part all done. My next part is trying to figure out which encryption methodology I would need to use. I already know Symmetric Encryption is pretty much the only route I can take. Most of the information I have found involves .NET already creating a key from its own internal methods. That's a bit of background, my question is: "Which encryption method could I use which would allow me to encrypt the restrictions based upon the "id" I was given from the customer's computer?" I'm writing this in C# by the way. Any ideas would be greatly appreciated! Take Care!

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  • Scheduled task to open URL

    - by Jeremy Stein
    At a certain time each day, I'd like my browser to pop open a tab to a certain URL. My goals: 1. be able to set the URL from the scheduled task 2. use the default browser (rather than hard-coding it) I can't seem to accomplish both of these goals at once. I'll post my partial solutions as answers, but I'm hoping someone will have something better.

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  • Need to place a floating modeless form over excel main window (quasi-task pane)

    - by code4life
    Hi I need to emulate a task pane by floating a modeless form over the Excel main window. The reason for this requirement is that I need to have taskpane features for my Excel 2003 add-in, but cannot use the document-centric model. Can anyone suggest what would be the best way to do this? The modeless form would need to detect the main window resize event and resize itself accordingly, and also need to always position itself at the bottom of the window (kind of like a docking pane).

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  • Abstract base class puzzle

    - by 0x80
    In my class design I ran into the following problem: class MyData { int foo; }; class AbstraktA { public: virtual void A() = 0; }; class AbstraktB : public AbstraktA { public: virtual void B() = 0; }; template<class T> class ImplA : public AbstraktA { public: void A(){ cout << "ImplA A()"; } }; class ImplB : public ImplA<MyData>, public AbstraktB { public: void B(){ cout << "ImplB B()"; } }; void TestAbstrakt() { AbstraktB *b = (AbstraktB *) new ImplB; b->A(); b->B(); }; The problem with the code above is that the compiler will complain that AbstraktA::A() is not defined. Interface A is shared by multiple objects. But the implementation of A is dependent on the template argument. Interface B is the seen by the outside world, and needs to be abstrakt. The reason I would like this is that it would allow me to define object C like this: Define the interface C inheriting from abstrakt A. Define the implementation of C using a different datatype for template A. I hope I'm clear. Is there any way to do this, or do I need to rethink my design?

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  • Dynamically creating objects at runtime that inherit from a base class

    - by Homeliss
    I am writing a game editor, and have a lot of different "tool" objects. They all inherit from BTool and have the same constructor. I would like to dynamically populate a toolbox at runtime with buttons that correspond to these tools, and when clicked have them create an instance of that tool and set it as the current tool. Is this possible, and if so will it be better/easier than creating those buttons by hand?

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  • Inheritance in Ruby on Rails: setting the base class type

    - by Régis B.
    I am implementing a single table inheritance inside Rails. Here is the corresponding migration: class CreateA < ActiveRecord::Migration def self.up create_table :a do |t| t.string :type end end Class B inherits from A: class B < A end Now, it's easy to get all instances of class B: B.find(:all) or A.find_all_by_type("B") But how do I find all instances of class A (those that are not of type B)? Is this bad organization? I tried this: A.find_all_by_type("A") But instances of class A have a nil type. I could do A.find_all_by_type(nil) but this doesn't feel right, somehow. In particular, it would stop working if I decided to make A inherit from another class. Would it be more appropriate to define a default value for :type in the migration? Something like: t.string :type, :default => "A" Am I doing something wrong here?

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  • Call the method of base Class which was over ridden

    - by Abhijith Venkata
    I have illustrated my question in this example class Car { public void start(){ System.out.println("Car Started!!!"); } } class Mercedes extends Car { public void start(){ System.out.println("Mercedes Started!!!"); } } Now, in my main program, I write Mercedes m = new Mercedes(); m.start(); It prints: Mercedes Started!!! How do I call the start() method of Car class using the same object so that the output can be Car Started!!!. Edit: Actually It was asked in an interview I attended. I gave the super keyword answer. But the interviewer denied it. He said he'd give me a hint and said Virtual Function. I have no idea how to use that hint.

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  • Scheduled Task: Directory cleanup using windows batch script

    - by d03boy
    I have a shared disk that I would like to clean up once per week using a scheduled task of some sort. I would like to use a batch script so that the system admins can easily modify it or reuse it on other directories when needed. The directory has files with multiple file extensions but the ones that need to be deleted end in .bkf and must be over 2 weeks old. Does anyone have a batch script solution for this windows server (not sure which version)?

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • Programming With Markov Algorithms.

    - by Bubba88
    Hello! I Wonder if someone has used Markov Algorithm-based programming system or embedded facility in production or for scientific purpose. I know about 'REFAL' programming language invented a thousand years ago, but it all seems to be dead, so.. Ref: http://en.wikipedia.org/wiki/Markov_algorithm

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  • Loading an NSArray on iPhone from a dynamic data base url in PHP or ASP

    - by Brad
    I have a database online that I would like to be able to load into an NSArray in my app. I can use arrayWithContentsOfURL with a static file, but I really need to go to a url that generates a plist file from the database and loading it into the array. I can use ASP or PHP. I tried setting the response type to "text/xml", but that doesn't help. Any thoughts?

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  • Base class with abstract subclasses in C# ?

    - by Nick Brooks
    public abstract class Request { public class Parameters { //Threre are no members here //But there should be in inherited classes } public Request() { parameters = new Parameters(); } public Parameters parameters; } Two questions: How do I make it so I can add stuff to the constructor but the original constructor will still be executed? How do I make it so the subclasses can add members to the Parameters class?

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