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  • Choice of programming language for learning data structures and algorithms

    - by bguiz
    Which programming language would you recommend to learn about data structures and algorithms in? Considering the follwing: Personal experience Language features (pointers, OO, etc) Suitability for learning DS & A concepts I ask because there are some books out there that are programming language-agnostic (written from a Mathematical perspective, and use pseudocode). If I learn from one of these I would like to work out the algorithms in a chosen language. Then, there are other books which introduce DS & A concepts with examples in a particular programming laguage - and I would follow these examples as well. Either way, I have to choose a language, and I would like to stick to one throughout. Which one best fits the bill.

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  • Common Programming Jargon

    - by jdk
    What programming terms have you coined (or heard) that have taken off in your own circles (i.e. have heard others repeat it)? It might be within your own team, workplace or garnered greater popularity on the Internet. Write your programming term, word or phrase in bold text followed by an explanation, citation and/or usage example so we can use it in appropriate context. Please no repeats of common jargon already ingrained in the programming culture like: "kludge", "automagically", "cruft", etc. (unless you coined it). Stealing from the comments: "A shared vocabulary is the basis of communication, not just among programmers [...]"

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  • Programming language for fast calculations with big integers

    - by sub
    I'm doing Project Euler problems at the moment and I can solve most of them using my own programming language which uses direct C++ integers (so they are bound to 2^32 on my machine). However, at times there are problems which require me to work with very high numbers, I can't do that with native integers. So I implemented a BigInt library in my language which unfortunately gets extremely slow at times. Is there a programming language suitable for very efficient handling of big numbers? I mean that I want to do the things I could do in other programming languages with it (variables, loops, etc.), but in a faster way. If you have got tips for workarounds of the 2^32 limit in my language/C++/other languages, please tell me too!

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  • What do you enjoy about programming?

    - by Earlz
    Some of us here(or is it just me?) enjoy programming. Even if we're not being paid for it, and in some cases, even though the end result will not do anything for us. For example, many people do the Project Euler problems just for fun, and in the end nothing was really "accomplished" materially. What is it that makes us enjoy programming? How is programming different from another job? You don't see an accountant going home to do some accounting on their own time just for the pure joy of it. How are we different? (also, if anyone has some ideas on how to tag this, then please do correct it for me.. )

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • Approaches to a week long camp programming course (tips & projects)

    - by Good Person
    I will be teaching a week long programming course to kids between the ages of 11-18. Most of the kids have no programming experience. I'm looking for two things 1) General tips for teaching a camp class (how to make it fun when explaining the difference between int and float) 2) Interesting projects that the kids will be able to complete by the end of the week. Unfortunately the language I'll be required to use is either c++ or Java which means that I'll need to spend more time on itty bitty details than I'd like in a week long course. I feel more competent in c++ than in Java. However if someone can show me that Java is much easier to learn I'll probably teach that instead. My initial idea is to try something like "a game a day" with games like hangman, tic-tac-toe, guess-a-number, wheel-of-fortune, etc. I'll try and update the question text as answers come in to offer more details While there are other questions about teaching programming around I'm looking for advice and tasks that are useful for specifically a week long camp

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  • Mathematics and Game Programming

    - by Xfcn
    I want to program graphical 2D games more complex than the basic 2D stuff I already know. I don't want to do 3D programming. Just more complex 2D stuff. I dropped high school before I could learn a lot of stuff so I walked away with enough algebra knowledge to balance my checkbook and do some light 2D Cartesian programming. Are there any good resources out there for a guy with a limited attention span (say 20 minutes apiece for a subject I'm keenly interested in) to learn, gradually, how to do something more useful with math in programming?

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  • Surviving MATLAB and R as a Hardcore Programmer

    - by dsimcha
    I love programming in languages that seem geared towards hardcore programmers. (My favorites are Python and D.) MATLAB is geared towards engineers and R is geared towards statisticians, and it seems like these languages were designed by people who aren't hardcore programmers and don't think like hardcore programmers. I always find them somewhat awkward to use, and to some extent I can't put my finger on why. Here are some issues I have managed to identify: (Both): The extreme emphasis on vectors and matrices to the extent that there are no true primitives. (Both): The difficulty of basic string manipulation. (Both): Lack of or awkwardness in support for basic data structures like hash tables and "real", i.e. type-parametric and nestable, arrays. (Both): They're really, really slow even by interpreted language standards, unless you bend over backwards to vectorize your code. (Both): They seem to not be designed to interact with the outside world. For example, both are fairly bulky programs that take a while to launch and seem to not be designed to make simple text filter programs easy to write. Furthermore, the lack of good string processing makes file I/O in anything but very standard forms near impossible. (Both): Object orientation seems to have a very bolted-on feel. Yes, you can do it, but it doesn't feel much more idiomatic than OO in C. (Both): No obvious, simple way to get a reference type. No pointers or class references. For example, I have no idea how you roll your own linked list in either of these languages. (MATLAB): You can't put multiple top level functions in a single file, encouraging very long functions and cut-and-paste coding. (MATLAB): Integers apparently don't exist as a first class type. (R): The basic builtin data structures seem way too high level and poorly documented, and never seem to do quite what I expect given my experience with similar but lower level data structures. (R): The documentation is spread all over the place and virtually impossible to browse or search. Even D, which is often knocked for bad documentation and is still fairly alpha-ish, is substantially better as far as I can tell. (R): At least as far as I'm aware, there's no good IDE for it. Again, even D, a fairly alpha-ish language with a small community, does better. In general, I also feel like MATLAB and R could be easily replaced by plain old libraries in more general-purpose langauges, if sufficiently comprehensive libraries existed. This is especially true in newer general purpose languages that include lots of features for library writers. Why do R and MATLAB seem so weird to me? Are there any other major issues that you've noticed that may make these languages come off as strange to hardcore programmers? When their use is necessary, what are some good survival tips? Edit: I'm seeing one issue from some of the answers I've gotten. I have a strong personal preference, when I analyze data, to have one script that incorporates the whole pipeline. This implies that a general purpose language needs to be used. I hate having to write a script to "clean up" the data and spit it out, then another to read it back in a completely different environment, etc. I find the friction of using MATLAB/R for some of my work and a completely different language with a completely different address space and way of thinking for the rest to be a huge source of friction. Furthermore, I know there are glue layers that exist, but they always seem to be horribly complicated and a source of friction.

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  • 45 minutes to talk about C# [closed]

    - by Philip
    I have the opportunity to give a 45 minute talk on C# in the theory of programming languages class I'm taking. The college teaches Java almost exclusively, so that's what all the students are most familiar with. (There's a little C, assembly, Prolog and LISP as well.) I decide what to talk about. It seems to me the best approach is to focus on a few of the big, obvious differences between C# and Java. I don't intend it to be a recommendation to use C# -- there are reasons to use each, mostly because of their ecosystems. So I want to focus on C# as a language. I don't want to go too fast and end up listing a whole bunch of features without showing their usefulness. My current plan is this: Functions as first class objects. This is, in my opinion, one of the biggest differences between C# and Java. The professor briefly mentioned this notion and showed a LISP example, but many of the students have probably never used it. I can show real world examples where it's made my code more readable. Lambda expressions as concise syntax for anonymous functions. Obviously with examples to show how this is useful. The real hit-home examples will be at the end when it's combined with the rest. I don't see an advantage to first showing the old delegate syntax and then replacing it with lambdas -- most of us won't have ever seen delegates anyway so it would just be confusing. The yield keyword and how it's different from returning an array. I have the impression that a lot of C# developers aren't familiar with how to use this. It will likely be very foreign to Java developers. I have some examples from my own work where it was really useful, such as iterating over a tree traversal, or iterating over neighbors in a graph where the neighbors aren't stored in memory. In both cases, doing it in Java would likely mean returning a complete list -- with yield I can stop iterating if I find what I want early on, without using memory for superfluous lists or arrays. Extension methods as a way to write implementation on interfaces. We'll all be familiar with how interfaces don't allow method implementation, and how this leads to code duplication. I'll show a specific example of this and how the extension method can solve the problem. Demonstrate how the above can be combined by implementing some simple Linq methods and using them. Where, Select, First, maybe more depending on how much time is left. Ideas on which ones might 'hit home' the best? There are other things I could talk about such as generics, value types, properties and more. I haven't yet though of good ways to incorporate these. In the case of generics and value types, the advantages might not be obvious or as relevant. Properties are obviously useful, particularly since we're taught strict JavaBeans here, but I don't know if I could integrate it with the "path to Linq" discussion above without it feeling tacked on. So I'm looking for thoughts on how to talk about C#, and what to talk about. Even minor details. I'm sure there are more experienced C# developers than me here who have good insight about what's really important in the language, and what would miss the point.

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  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

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  • Wacom consumer tablet driver service may crash while opening Bamboo Preferences, often after resuming computer from sleep

    - by DragonLord
    One of the ExpressKeys on my Wacom Bamboo Capture graphics tablet is mapped to Bamboo Preferences, so that I can quickly access the tablet settings and view the battery level (I have the Wireless Accessory Kit installed). However, when I connect the tablet to the computer, in wired or wireless mode, and attempt to open Bamboo Preferences, the Wacom consumer tablet driver service may crash, most often when I try to do so after resuming the computer from sleep. There is usually no direct indication of the crash (although I once did get Tablet Service for consumer driver stopped working and was closed), only that the cursor shows that the system is busy for a split second. When this happens, the pen no longer tracks on the screen when in proximity of the tablet (even though it is detected by the tablet itself); however, touch continues to function correctly. To recover from this condition, I need to restart the tablet driver services. I got tired of having to go through Task Manager to restart the service every time this happens, so I ended up writing the following command script, with a shortcut on the desktop for running it with elevated privileges: net stop TabletServicePen net start TabletServicePen net stop TouchServicePen net start TouchServicePen Is there something I can do to prevent these crashes from happening in the first place, or do I have have to deal with this issue until the driver is updated? Windows 7 Home Premium 64-bit. Tablet drivers are up to date. Technical details Action Center gives the following details about the crash in Reliability Monitor: Source Tablet Service for consumer driver Summary Stopped working Date ?10/?15/?2012 2:48 PM Status Report sent Description Faulting Application Path: C:\Program Files\Tablet\Pen\Pen_Tablet.exe Problem signature Problem Event Name: APPCRASH Application Name: Pen_Tablet.exe Application Version: 5.2.5.5 Application Timestamp: 4e694ecd Fault Module Name: Pen_Tablet.exe Fault Module Version: 5.2.5.5 Fault Module Timestamp: 4e694ecd Exception Code: c0000005 Exception Offset: 00000000002f6cde OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional Information 1: 9d4f Additional Information 2: 9d4f1c8d2c16a5d47e28521ff719cfba Additional Information 3: 375e Additional Information 4: 375ebb9963823eb7e450696f2abb66cc Extra information about the problem Bucket ID: 45598085 Exception code 0xC0000005 means STATUS_ACCESS_VIOLATION. The event log contains essentially the same information.

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  • Dual Monitor Setup with Ati Radeon Hd 5700 results in unusabledesktop win7

    - by NorthPole
    I have an ATI Radeon HD 5700 card which i've been using under fully updated windows 7 with its latest drivers. My monitor is a 2004 NEC LCD1703M which despite being pretty old runs fine. A friend gave me an IIYAMA ProLite E1900WS monitor (2009 or 20010 ). Both monitors are vga only. I've been using a DLDVI to VGA adapter to connect my old monitor and tested the same adapter to the new monitor and it worked fine. So I bought an HDMI to vga adapter with the purpose of having a dual monitor setup. But when both screens are connected to the card the following problem occurs: The monitor connected to the hdmi port cycles between sleep and a black screen while the other shows the operating system for about two seconds before getting black for another two seconds. I can "use" the computer (move the mouse,click,type e.t.c.) while this happens but its not something pleasant. I tried reinstalling the driver, booting with both screens connected (in which case the powerup messages and the bios are mirrored in both screens until I get to the login screen where everything falls apart) Funny thing is, everything works if I disconnect the ATI graphics card and use the onboard intel one. So, any suggestions as to what might be the problem and how I can fix it?

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  • Why doesn't the monitor output anything in Linux console mode?

    - by flypen
    I install Linux without graphics support. Previously I used a monitor with 720p support. And it can display normally. Now I change to a monitor with 1080p support. I can see BIOS and GRUB info on monitor, and kernel messages in early stages. However, the monitor says that there is no input immediately, and then I can't see anything again. It seems that it happens after something initializes. Is it related to vesafb? vesafb: mode is 1280x1024x32, linelength=5120, pages=0 vesafb: scrolling: redraw vesafb: Truecolor: size=8:8:8:8, shift=24:16:8:0 mtrr: type mismatch for 7f800000,800000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,400000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,200000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,100000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,80000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,40000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,20000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,10000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,8000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,4000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,2000 old: write-back new: write-combining mtrr: type mismatch for 7f800000,1000 old: write-back new: write-combining vesafb: framebuffer at 0x7f800000, mapped to 0xffffc90011380000, using 5120k, total 5120k Console: switching to colour frame buffer device 160x64 fb0: VESA VGA frame buffer device

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  • Eee PC Seashell series netbook screen is cut off at bottom no matter the resolution

    - by Yzmir Ramirez
    I have an Eee PC 1015PE Seashell netbook running Windows 7 Home Premium with an Intel Graphics Media Accelerator 3150 (8.14.10.2230) with a "Generic Non-PnP Monitor" detected. I tried: Changing the resolution (Control Panel = Appearance and Personalization = Display = Screen Resolution) to 1024x768 Updating the video driver (to 8.14.10.2230) Uninstalling the driver and rebooting Pressing the Windows Key + "-" (magnifier) Pressing Ctrl + Mouse Scroll only resizes the desktop items Pressing Fn + F4 shows 1024x600 (which I think is what I should be using, but nothing happens) EDIT: Changed from Landscape to Portrait and it works Attached an External Monitor and when I extend or set as desktop it works only on the External Monitor (shows up as "Generic PnP Monitor in Device Manager) Basically the bottom inch of my desktop is off-screen hiding my start bar, but my wigets are in their proper position (the start bar is not hidden). Pressing Ctrl + Esc shows the start menu but its cut-off. I'm pretty sure I should be using 1024x600 resolution, any advice? What's odd is that this only started happening recently. EDIT2: Here are some screenshots showing the problem: Resized Window to fit: Opened Start Menu - notice it cut off: Maximized window and then scrolled down - notice no Start Menu: I downgraded my graphic driver I downloaded from the Intel Download Center for the Graphic Media Accelerator 3150 (now: 8.14.10.1972) and now my "Generic non-PnP Montior" detects as "Digital Flat Panel (1024x768 60Hz)".

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  • Recommend a free temperature-monitoring utility for cores + video card, on Vista?

    - by smci
    Looking for your recommendations for a free temperature-monitoring utility, for my PC (Core 2) and graphics card for Vista. (Question reposted with the hyperlinks now I have 10 reputation). I don't want all the geeky details, I don't overclock, I don't see the need to mess with my fan speeds or motherboard settings, I just want something fairly basic to help with basic troubleshooting of intermittent overheats on video card and/or mobo: must run on Windows Vista (yes, don't laugh). ideally displays temperature when minimized to toolbar, and/or: automatically alerts me when temperature on either core or the video card exceeds a threshold ideally measures temperature of video card and system as well, not just the cores. HDD temperature is not necessary I think. logging is nice, graphs are also nice portability to Linux and Mac is nice Apparently Everest is the best paid option, but I'm not prepared to spend $40. I found the following free options, but no head-to-head at-a-glance comparison: CoreTemp (only does cores, not video card?) Open Hardware Monitor (nice graphs, displays when minimized to toolbar, no alerts) RealTemp (has alerts, works minimized, lightweight install) HWMonitor (no alerts, CNET: "[free version is] simple but effective") from CPUID CPUCool (not free: 21-day trialware, then $18) SpeedFan from Almico (too geeky, detail overload; CNET: "most users won't be able to make head or tail of the data this utility provides") Motherboard Monitor (CNET: not recommended, requires expert knowledge of your mobo, dangerous) Intel Thermal Analysis Tool (only does cores, not video card? has logging) Useful discussions I found: hardwarecanucks.com , superuser.com 1, 2 , forums.techarena.in (Update: I downloaded Real Temp 3.60 and it meets all my needs, the customizable alert temperature is great. Open Hardware Monitor seems to be the other one that mostly meets my needs, except no alerts; but it is portable. I tried SpeedFan but the interface is very cluttered, too much unnecessary detail (needs a Basic/Advanced mode and a revamp of the interface.) The answer to my underlying issue is nVidia Geforce LE 7500 video card which runs very hot.)

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  • Two VGA monitors on Lenovo IdeaCentre H520 Desktop

    - by Sebastian-Laurentiu Plesciuc
    I recently bought a Lenovo IdeaCentre H520 computer and two VGA LED monitors. This particular PC has a dedicated NVIDIA Geforce GT630 video card and an integrated Intel HD Graphics 2500 video card. Both cards have VGA out. The Geforce card also has a HDMI out. I have installed Windows 8 and I can't seem to use both cards. I have connected both monitors, one to the VGA out of the Geforce card and one to the VGA out of the integrated card. I looked through the BIOS options for Video and I can only select the dedicated one, the integrate one or the Auto option. This kinda sucks. I was wondering what kind of options I have available. I have a VGA female to DVI A male adaptor, I was wondering if it could work if I can hook it to a DVI A female to HDMI male adaptor and plug one monitor into the VGA out of the Geforce video card and the other through both adapters to the HDMI out. Any chance this could work? I was looking online for a VGA to HDMI live cable but it's kind of expensive.

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  • Adjust output Brightness/Gamma/Colors in Gnome

    - by Mikee
    We have a desktop system running Ubuntu 8.04.4, and it is connected to a standard desktop LCD monitor. Unfortunately, in 8.04.4, the brightness of the image is cranked way up. It appears to be a graphics driver issue. Unfortunately, installing a newer GPU driver for this Intel GPU is very difficult to do. So, I am looking for a software (or config file?) solution to achieve this. Note: Ubuntu 9.10 and higher do not exhibit this issue, so this is not a hardware problem. Note: VNC-ing to this machine from another does not exhibit this issue either. Also, I installed "DisplayCalibrator.app", and it does not work very well (the app comes up, but the contents of the window are blank). Is there anything that I can add to the xorg.conf file to correct this issue? Also, this solution: http://superuser.com/questions/96539/adjust-contrast-and-brightness-in-ubuntu did not resove my issue. Thank you all for the help!

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  • ATI Firepro v4800 3 monitor support

    - by Jared275
    I have an interesting, yet very frustrating problem. I have two computers, both running win7 32 bit, and both with ATI Firepro V4800 graphics cards. Both are using the DVI port and two DP to DVI adapters to connect 3 monitors. One of them is able to display three desktops, while the other fails at enabling the third, displaying "cannot save changes" in display properties while requiring that one monitor must be disabled when making the change in CCC. I've verified that both computers have the same driver version and that both are using the same DP-DVI adapters. This articles suggests a few things to try, but none of its suggestions seem to work either. I'm kind of at my wits end, hence my posting here. If this is not an appropriate question for SU, I apologize. I admit that I am not very familiar with the differences between dual link and single link DVI, and that is something I have not verified is standardized between the two computers. Is that a possible reason one is working and the other isn't? How do I check if the DVI cable is a single link, or dual link?

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  • Weird glitches on Intel iGPU

    - by FrederikVds
    I have a weird problem that I can't manage to describe in one word, so I'm having trouble searching for a solution. My monitors sometimes go black for a tenth of a second. Other times, they show the image shifted a few centimeters to the left or to the right. This happens on both of my monitors, but not necessarily at the same time. I would say it happens about once a minute, unless under heavy load, in which case it can happen every second or so. Interestingly, heavy CPU/memory usage can also cause this, not just heavy GPU usage. This only happens when they are both at 1920x1080, not when one of them, or both, are at a lower resolution. It also happens when they are in mirrored mode instead of extended desktop mode. My GPU is obviously not at full clock speed most of the time: this happens at 350 MHz as well as at 1200 MHz. So it doesn't seem like a matter of too little performance. I'm not seeing any traditional artefacts, even when I use MSI Kombustor, only this kind of full-screen glitches. CPU stressing software isn't reporting any issues either. I'm thinking maybe the connection between my CPU and my PCH isn't fast enough, but I can't find anyone with the same problem to confirm that. I'd rather not invest in a discrete GPU without being certain it will fix something. Does anyone know how to search for this, or even better, does anyone have a solution? My full specs are below. Thanks in advance! Specs: ASUS P8Z77-M Intel Core i5-3570K (with Intel HD 4000 Graphics) 2x4 GB AMD Performance Edition memory Corsair Force 3 Series Rev. B 120GB SSD Maxtor 200GB HD Lite-On DVD-RW Antec 350 Watt PSU 64-bit Windows 7 Professional 2x Iiyama ProLite E2208HDS display

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  • Rendering a frame is producing noise from speakers in Windows and Linux

    - by Robber
    When any hardware accelerated application is rendering a frame (or many of them) a very short noise is coming from my speakers. This can be a game, a WebGL application or XBMC. When the application/game is rendering many frames per second (like most of them do) the noise is a continuous buzzing that gets higher pitched with higher framerates. This applies to Linux and Windows, so I'd assume it's a hardware problem. The current hardware in the PC is: CPU: Core2Quad Q9550 GPU: Radeon HD 5770 RAM: 2x2GB DDR2 Motherboard: Asus P5QLD PRO PSU: be quiet! Pure Power 530W Screen and speakers: Old 720p LCD TV connected via VGA and aux cable Muting the TV stops the noise, muting Windows doesn't. I tried replacing the PSU first (used a Tagan 700W PSU before) because I thought it was a power problem. It wasn't. I tried replacing the motherboard (used a ASUS P5B SE before) next because I thought it was a sound card problem. It wasn't. I tried the GPU in a different PC because I thought it was a broken graphics card. It worked perfectly fine in the other PC. I thought it might be interference, but moving the audio cable around changes absolutely nothing. I tried using an HDMI cable instead and that did work, but is not an option since my TV has only one HDMI input and I need that for my PS3.

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  • Best way for an external (remote) graphics designer to style ASP.NET MVC 4 app?

    - by Tom K
    My customer has his own graphics designer he wants to use to style his web application we're building in ASP.NET MVC 4. Our solution is in Bitbucket, but if he can't run it what choices do we have? I doubt he uses Visual Studio 2012. One idea is for us to publish to our solution to a file system, send it to him, have him create a local IIS website on his machine (assuming he isn't using a Mac). Mocking data or pointing to a test SQL in Azure isn't a problem. Then he can make changes to .css and .cshtml files. Will this even work? The point is that he needs to be able to test his changes. I know he can modify the views and just check-in. But he needs to deliver a working design. So it seems inefficient. The graphics designer will have access to our test site so he can see how it works, what data we have and fields. Another idea is for him to build a static mock site using just HTML/CSS. Later I'd integrate his styles into customer's solution, split his html into partial views which we use and add Razor syntax. Again, we'd like to leverage graphics designer for all of this. Is there a best practice documented around this subject? How do other teams deal with this situation?

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  • How to install Radeon 3670 HD graphics drivers for Ubuntu 10.04 64 bit with OpenGL 2.0 support?

    - by Daniel
    I've been having trouble with getting graphics drivers to work that support OpenGL 2.0. I've had some luck with the Ubuntu drivers, however these only support OpenGL 1.3. I thought I would document the methods that I have tried both to see if anyone else has ideas, and to save time for people with a similar problem. System details: Ubuntu 10.04 (Lucid) 64 bit Kernel Linux 2.6.32-44-generic GNOME 2.30.2 ATI Mobility Radeon HD 3670 Attempted Methods The methods I have tried are: 1. Installing Proprietary Drivers using the "Hardware Drivers" (Jockey) GUI This GUI offers an "ATI/AMD proprietary FGLRX graphics driver" however any attempts to install it result in a "Sorry, installation of this driver failed" error. The log file is here. There is an Ask Ubuntu question that covers this scenario, and notes that there is a known bug with Jockey. 2. Installing the Proprietary Drivers manually The answer to the question above linked to this wiki page, which gives instructions for installing Catalyst 12.6. This supported hardware list states that the 3670 is not supported in 12.6, and 12.4 must be used. This is somewhat confusing, as AMD's website suggests that the 12.6 driver should be installed for the 3670. There have been user reports that R600 (the GPU inside the 3670 card) doesn't work with 12.6, so I'm sticking with 12.4. I'm following these instructions to install the proprietary drivers on Lucid. I downloaded the 12.4 driver from the AMD website. Building the package worked fine, generating the fglrx, fglrx-dev, fglrx-amdcccle, and fglrx-modaliases deb packages successfully. However, when I try to install these using dpkg it gives me these errors. The make log referenced in the error is here. Ask Ubuntu References What is the correct way to install ATI Catalyst Video Drivers? Cannot install ATI/AMD FGLRX restricted graphic drivers Is my ATI graphics card supported in Ubuntu?

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  • What Can Super Mario Teach Us About Graphics Technology?

    - by Eric Z Goodnight
    If you ever played Super Mario Brothers or Mario Galaxy, you probably thought it was only a fun videogame—but fun can be serious.  Super Mario has lessons to teach you might not expect about graphics and the concepts behind them. The basics of image technology (and then some) can all be explained with a little help from everybody’s favorite little plumber. So read on to see what we can learn from Mario about pixels, polygons, computers and math, as well as dispelling a common misconception about those blocky old graphics we remember from when me first met Mario. Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Seas0nPass Now Offers Untethered Apple TV Jailbreaking Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox

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  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Software to capture 3d geometry?

    - by user712092
    Programs I found I found these programs to capture OpenGL 3D scene : 3D Ripper, OpenGL and D3D geometry capture, there are some solved problems with 3D Ripper GLIntercept captures OpenGL function calls OpenGL Extractor captures 3d geometry; should work as plugin for GLIntercept another tool to capture OpenGL 3D data EDIT: There is also HijackGL which changes how a scene is rendered so it probably can be used to capture geometry; it is backed up by a academic paper; it is just just a nice program, not related to what I want i think (or it would might be hard to change it to be for what I want, because it would require programming). 3D Ripper captures geometry, textures and shaders. OpenGL Extractor captures just geometry ... General questions about such programs What is Your experience with these programs? Which of these programs would You recommmend? Do You know other such programs? Were there any problems with them, or are there problems with them in general? Are there programs which work best overall, or is it specific to certain 3d applications? What I need to do? I am looking to program which can capture 3d geometry for study purposes. And also for a program to capture 3D animation (frames of 3d animation). I tried only 3D Ripper because application I try to capture data from is on Direct 3D. 3D Ripper works with at least Direct 3D 9, this application has Direct 3D 6. Are there applications which work with older version of Direct 3D? Thank You very much. :) (I was verbose in link names because I want them to be indexed better by search engines.)

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