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  • Program crashes when item selected from listView

    - by philip
    The application just crash every time I try to click from the list. ListMovingNames.java public class ListMovingNames extends Activity { ListView MoveList; SQLHandler SQLHandlerview; Cursor cursor; Button addMove; EditText etAddMove; TextView temp; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.selectorcreatemove); addMove = (Button) findViewById(R.id.bAddMove); etAddMove = (EditText) findViewById(R.id.etMoveName); temp = (TextView) findViewById(R.id.tvTemp); MoveList = (ListView) findViewById(R.id.lvMoveItems); SQLHandlerview = new SQLHandler(this); SQLHandlerview = new SQLHandler(ListMovingNames.this); SQLHandlerview.open(); cursor = SQLHandlerview.getMove(); startManagingCursor(cursor); String[] from = new String[]{SQLHandler.KEY_MOVENAME}; int[] to = new int[]{R.id.text}; SimpleCursorAdapter cursorAdapter = new SimpleCursorAdapter(this, R.layout.row, cursor, from, to); MoveList.setAdapter(cursorAdapter); SQLHandlerview.close(); addMove.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub try { String ssmoveName = etAddMove.getText().toString(); SQLHandler entry = new SQLHandler(ListMovingNames.this); entry.open(); entry.createMove(ssmoveName); entry.close(); } catch (SQLException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); MoveList.setOnItemClickListener(new OnItemClickListener() { @SuppressLint("ShowToast") public void onItemClick(AdapterView<?> arg0, View view, int position, long id) { // TODO Auto-generated method stub // String moveset = cursor.getString(position); // temp.setText(moveset); Toast.makeText(ListMovingNames.this, position, Toast.LENGTH_SHORT); } }); } } and here's my database handler. But I'm sure that there's nothing wrong with it, its probably the cursor adapter. SQLHandler.java public class SQLHandler { public static final String KEY_ROOMMOVEHOLDER = "roommoveholder"; public static final String KEY_ROOM = "room"; public static final String KEY_ITEMMOVEHOLDER = "itemmoveholder"; public static final String KEY_ITEMNAME = "itemname"; public static final String KEY_ITEMVALUE = "itemvalue"; public static final String KEY_ROOMHOLDER = "roomholder"; public static final String KEY_MOVENAME = "movename"; public static final String KEY_ID1 = "_id"; public static final String KEY_ID2 = "_id"; public static final String KEY_ID3 = "_id"; public static final String KEY_ID4 = "_id"; public static final String KEY_MOVEDATE = "movedate"; private static final String DATABASE_NAME = "mymovingfriend"; private static final int DATABASE_VERSION = 1; public static final String KEY_SORTANDPURGE = "sortandpurge"; public static final String KEY_RESEARCH = "research"; public static final String KEY_CREATEMOVINGBINDER = "createmovingbinder"; public static final String KEY_ORDERSUPPLIES = "ordersupplies"; public static final String KEY_USEITORLOSEIT = "useitorloseit"; public static final String KEY_TAKEMEASUREMENTS = "takemeasurements"; public static final String KEY_CHOOSEMOVER = "choosemover"; public static final String KEY_BEGINPACKING = "beginpacking"; public static final String KEY_LABEL = "label"; public static final String KEY_SEPARATEVALUES = "separatevalues"; public static final String KEY_DOACHANGEOFADDRESS = "doachangeofaddress"; public static final String KEY_NOTIFYIMPORTANTPARTIES = "notifyimportantparties"; private static final String DATABASE_TABLE1 = "movingname"; private static final String DATABASE_TABLE2 = "movingrooms"; private static final String DATABASE_TABLE3 = "movingitems"; private static final String DATABASE_TABLE4 = "todolist"; public static final String CREATE_TABLE_1 = "CREATE TABLE " + DATABASE_TABLE1 + " (" + KEY_ID1 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_MOVEDATE + " TEXT NOT NULL, " + KEY_MOVENAME + " TEXT NOT NULL);"; public static final String CREATE_TABLE_2 = "CREATE TABLE " + DATABASE_TABLE2 + " (" + KEY_ID2 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_ROOMMOVEHOLDER + " TEXT NOT NULL, " + KEY_ROOM + " TEXT NOT NULL);"; public static final String CREATE_TABLE_3 = "CREATE TABLE " + DATABASE_TABLE3 + " (" + KEY_ID3 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_ITEMNAME + " TEXT NOT NULL, " + KEY_ITEMVALUE + " TEXT NOT NULL, " + KEY_ROOMHOLDER + " TEXT NOT NULL, " + KEY_ITEMMOVEHOLDER + " TEXT NOT NULL);"; public static final String CREATE_TABLE_4 = "CREATE TABLE " + DATABASE_TABLE4 + " (" + KEY_ID4 + " INTEGER PRIMARY KEY AUTOINCREMENT," + KEY_SORTANDPURGE + " TEXT NOT NULL, " + KEY_RESEARCH + " INTEGER NOT NULL, " + KEY_CREATEMOVINGBINDER + " TEXT NOT NULL, " + KEY_ORDERSUPPLIES + " TEXT NOT NULL, " + KEY_USEITORLOSEIT + " TEXT NOT NULL, " + KEY_TAKEMEASUREMENTS + " TEXT NOT NULL, " + KEY_CHOOSEMOVER + " TEXT NOT NULL, " + KEY_BEGINPACKING + " TEXT NOT NULL, " + KEY_LABEL + " TEXT NOT NULL, " + KEY_SEPARATEVALUES + " TEXT NOT NULL, " + KEY_DOACHANGEOFADDRESS + " TEXT NOT NULL, " + KEY_NOTIFYIMPORTANTPARTIES + " TEXT NOT NULL);"; private DbHelper ourHelper; private final Context ourContext; private SQLiteDatabase ourDatabase; private static class DbHelper extends SQLiteOpenHelper{ public DbHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(CREATE_TABLE_1); db.execSQL(CREATE_TABLE_2); db.execSQL(CREATE_TABLE_3); db.execSQL(CREATE_TABLE_4); } @Override public void onUpgrade(SQLiteDatabase db, int oldversion, int newversion) { // TODO Auto-generated method stub db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE1); db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE2); db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE3); db.execSQL("DROP TABLE IF EXISTS " + DATABASE_TABLE4); onCreate(db); } } public SQLHandler(Context c){ ourContext = c; } public SQLHandler open() throws SQLException{ ourHelper = new DbHelper(ourContext); ourDatabase = ourHelper.getWritableDatabase(); return this; } public void close(){ ourHelper.close(); } public long createMove(String smovename){ ContentValues cv = new ContentValues(); cv.put(KEY_MOVENAME, smovename); cv.put(KEY_MOVEDATE, "Not yet set"); return ourDatabase.insert(DATABASE_TABLE1, null, cv); } public long addRooms(String sroommoveholder, String sroom){ ContentValues cv = new ContentValues(); cv.put(KEY_ROOMMOVEHOLDER, sroommoveholder); cv.put(KEY_ROOM, sroom); return ourDatabase.insert(DATABASE_TABLE2, null, cv); } public long addItems(String sitemmoveholder, String sroomholder, String sitemname, String sitemvalue){ ContentValues cv = new ContentValues(); cv.put(KEY_ITEMMOVEHOLDER, sitemmoveholder); cv.put(KEY_ROOMHOLDER, sroomholder); cv.put(KEY_ITEMNAME, sitemname); cv.put(KEY_ITEMVALUE, sitemvalue); return ourDatabase.insert(DATABASE_TABLE3, null, cv); } public long todoList(String todoitem){ ContentValues cv = new ContentValues(); cv.put(todoitem, "Done"); return ourDatabase.insert(DATABASE_TABLE4, null, cv); } public Cursor getMove(){ String[] columns = new String[]{KEY_ID1, KEY_MOVENAME}; Cursor cursor = ourDatabase.query(DATABASE_TABLE1, columns, null, null, null, null, null); return cursor; } } can anyone point out what I'm doing wrong? here's the log 09-19 03:22:36.596: E/AndroidRuntime(679): FATAL EXCEPTION: main 09-19 03:22:36.596: E/AndroidRuntime(679): android.content.res.Resources$NotFoundException: String resource ID #0x0 09-19 03:22:36.596: E/AndroidRuntime(679): at android.content.res.Resources.getText(Resources.java:201) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.Toast.makeText(Toast.java:258) 09-19 03:22:36.596: E/AndroidRuntime(679): at standard.internet.marketing.mymovingfriend.ListMovingNames$2.onItemClick(ListMovingNames.java:78) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.AdapterView.performItemClick(AdapterView.java:284) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.ListView.performItemClick(ListView.java:3382) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.widget.AbsListView$PerformClick.run(AbsListView.java:1696) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.os.Handler.handleCallback(Handler.java:587) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.os.Handler.dispatchMessage(Handler.java:92) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.os.Looper.loop(Looper.java:123) 09-19 03:22:36.596: E/AndroidRuntime(679): at android.app.ActivityThread.main(ActivityThread.java:4627) 09-19 03:22:36.596: E/AndroidRuntime(679): at java.lang.reflect.Method.invokeNative(Native Method) 09-19 03:22:36.596: E/AndroidRuntime(679): at java.lang.reflect.Method.invoke(Method.java:521) 09-19 03:22:36.596: E/AndroidRuntime(679): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 09-19 03:22:36.596: E/AndroidRuntime(679): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 09-19 03:22:36.596: E/AndroidRuntime(679): at dalvik.system.NativeStart.main(Native Method)

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  • Not seeing Sync Block in Object Layout

    - by bob-bedell
    It's my understanding the all .NET object instances begin with an 8 byte 'object header': a synch block (4 byte pointer into a SynchTableEntry table), and a type handle (4 byte pointer into the types method table). I'm not seeing this in VS 2010 RC's (CLR 4.0) debugger memory windows. Here's a simple class that will generate a 16 byte instance, less the object header. class Program { short myInt = 2; // 4 bytes long myLong = 3; // 8 bytes string myString = "aString"; // 4 byte object reference // 16 byte instance static void Main(string[] args) { new Program(); return; } } An SOS object dump tells me that the total object size is 24 bytes. That makes sense. My 16 byte instance plus an 8 byte object header. !DumpObj 0205b660 Name: Offset_Test.Program MethodTable: 000d383c EEClass: 000d13f8 Size: 24(0x18) bytes File: C:\Users\Bob\Desktop\Offset_Test\Offset_Test\bin\Debug\Offset_Test.exe Fields: MT Field Offset Type VT Attr Value Name 632020fc 4000001 10 System.Int16 1 instance 2 myInt 632050d8 4000002 4 System.Int64 1 instance 3 myLong 631fd2b8 4000003 c System.String 0 instance 0205b678 myString Here's the raw memory: 0x0205B660 000d383c 00000003 00000000 0205b678 00000002 ... And here are some annotations: offset 0 000d383c ;TypeHandle (pointer to MethodTable), 4 bytes offset 4 00000003 00000000 ;myLong, 8 bytes offset 12 0205b678 ;myString, 4 byte reference to address of "myString" on GC Heap offset 16 00000002 ;myInt, 4 bytes My object begins a address 0x0205B660. But I can only account for 20 bytes of it, the type handle and the instance fields. There is no sign of a synch block pointer. The object size is reported as 24 bytes, but the debugger is showing that it only occupies 20 bytes of memory. I'm reading Drill Into .NET Framework Internals to See How the CLR Creates Runtime Objects, and expected the first 4 bytes of my object to be a zeroed synch block pointer, as shown in Figure 8 of that article. Granted, this is an article about CLR 1.1. I'm just wondering if the difference between what I'm seeing and what this early article reports is a change in either the debugger's display of object layout, or in the way the CLR lays out objects in versions later than 1.1. Anyway, can anyone account for my 4 missing bytes?

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  • Powershell: Cannot connect via SSL

    - by JSWork
    Am following "secrets to powershell remoting" to setup an SLL account and seem to be missing a step. I ran Winrm create winrm/config/Listener?Address=*+Transport=HTTPS @{Hostname="redacted";CertificateThumbprint="redacted"} and got PS WSMan:\localhost&gt; dir wsman:\localhost\listener\Listener_1184937132 WSManConfig: Microsoft.WSMan.Management\WSMan::localhost\Listener\Listener_1184937132 Name Value Type ---- ----- ---- Address * System.String Transport HTTP System.String Port 5985 System.String Hostname System.String Enabled true System.String URLPrefix wsman System.String CertificateThumbprint System.String ListeningOn_756355952 10.0.0.54 System.String ListeningOn_1201550598 127.0.0.1 System.String PS WSMan:\localhost&gt; dir wsman:\localhost\listener\Listener_1187163138 WSManConfig: Microsoft.WSMan.Management\WSMan::localhost\Listener\Listener_1187163138 Name Value Type ---- ----- ---- Address * System.String Transport HTTP System.String Port 80 System.String Hostname System.String Enabled true System.String URLPrefix wsman System.String CertificateThumbprint System.String ListeningOn_756355952 10.0.0.54 System.String ListeningOn_1201550598 127.0.0.1 System.String PS WSMan:\localhost&gt; dir wsman:\localhost\listener\Listener_220862350 WSManConfig: Microsoft.WSMan.Management\WSMan::localhost\Listener\Listener_220862350 Name Value Type ---- ----- ---- Address * System.String Transport HTTPS System.String Port 5986 System.String Hostname redacted System.String Enabled true System.String URLPrefix wsman System.String CertificateThumbprint redacted System.String ListeningOn_756355952 10.0.0.54 System.String ListeningOn_1201550598 127.0.0.1 System.String Trouble is when i do this PS C:\Users\redacted> enter-pssession -Computername redacted -Credential redacted\redacted -UseSSL I get this Enter-PSSession : Connecting to remote server failed with the following error message : The client cannot connect to th e destination specified in the request. Verify that the service on the destination is running and is accepting requests . Consult the logs and documentation for the WS-Management service running on the destination, most commonly IIS or Win RM. If the destination is the WinRM service, run the following command on the destination to analyze and configure the WinRM service: "winrm quickconfig". For more information, see the about_Remote_Troubleshooting Help topic. At line:1 char:16 + enter-pssession <<<< -Computername redacted -Credential redacted\redacted -UseSSL + CategoryInfo : InvalidArgument: (redacted:String) [Enter-PSSession], PSRemotingTransportException + FullyQualifiedErrorId : CreateRemoteRunspaceFailed This happens even when the firewall is off completely and when the machine tires to connect to itself locally. On top of that, despite the listners eing lsited on wsman, when I run PS WSMan:\localhost&gt; Get-PSSessionConfiguration I get Name PSVersion StartupScript Permission ---- --------- ------------- ---------- Microsoft.PowerShell 2.0 PS WSMan:\localhost&gt; Any ideas what I'm missing/doing wrong? edit: Windows 2003. Powershell v2.0

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Strange behaviour when simply adding strings in Lazarus - FreePascal

    - by linkcharger
    The program has several "encryption" algorithms. This one should blockwise reverse the input. "He|ll|o " becomes "o |ll|He" (block length of 2). I add two strings, in this case appending the result string to the current "block" string and making that the result. When I add the result first and then the block it works fine and gives me back the original string. But when i try to reverse the order it just gives me the the last "block". Several other functions that are used for "rotation" are above. //amount of blocks function amBl(i1:integer;i2:integer):integer; begin if (i1 mod i2) <> 0 then result := (i1 div i2) else result := (i1 div i2) - 1; end; //calculation of block length function calcBl(keyStr:string):integer; var i:integer; begin result := 0; for i := 1 to Length(keyStr) do begin result := (result + ord(keyStr[i])) mod 5; result := result + 2; end; end; //desperate try to add strings function append(s1,s2:string):string; begin insert(s2,s1,Length(s1)+1); result := s1; end; function rotation(inStr,keyStr:string):string; var //array of chars -> string block,temp:string; //position in block variable posB:integer; //block length and block count variable bl, bc:integer; //null character as placeholder n : ansiChar; begin //calculating block length 2..6 bl := calcBl(keyStr); setLength(block,bl); result := ''; temp := ''; {n := #00;} for bc := 0 to amBl(Length(inStr),bl) do begin //filling block with chars starting from back of virtual block (in inStr) for posB := 1 to bl do begin block[posB] := inStr[bc * bl + posB]; {if inStr[bc * bl + posB] = ' ' then block[posB] := n;} end; //adding the block in front of the existing result string temp := result; result := block + temp; //result := append(block,temp); //result := concat(block,temp); end; end; (full code http://pastebin.com/6Uarerhk) After all the loops "result" has the right value, but in the last step (between "result := block + temp" and the "end;" of the function) "block" replaces the content of "result" with itself completely, it doesn't add result at the end anymore. And as you can see I even used a temp variable to try to work around that.. doesnt change anything though.

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  • Core Data managed object context thread synchronisation

    - by Ben Reeves
    I'm have an issue where i'm updating a many-to-many relationship in a background thread, which works fine in that threa, but when I send the object back to the main thread the changes do not show. If I close the app and reopen the data is saved fine and the changes show on the main thread. Also using [context lock] instead of a different managed object context works fine. I have tried NSManagedObjectContext: - (BOOL)save:(NSError **)error; - (void)refreshObject:(NSManagedObject *)object mergeChanges:(BOOL)flag; at different stages throughout the process but it doesn't seem to help. My core data code uses the following getter to ensure any operations are thread safe: - (NSManagedObjectContext *) managedObjectContext { NSThread * thisThread = [NSThread currentThread]; if (thisThread == [NSThread mainThread]) { //Main thread just return default context return managedObjectContext; } else { //Thread safe trickery NSManagedObjectContext * threadManagedObjectContext = [[thisThread threadDictionary] objectForKey:CONTEXT_KEY]; if (threadManagedObjectContext == nil) { threadManagedObjectContext = [[[NSManagedObjectContext alloc] init] autorelease]; [threadManagedObjectContext setPersistentStoreCoordinator: [self persistentStoreCoordinator]]; [[thisThread threadDictionary] setObject:threadManagedObjectContext forKey:CONTEXT_KEY]; } return threadManagedObjectContext; } } and when I pass object between threads i'm using -(NSManagedObject*)makeSafe:(NSManagedObject*)object { if ([object managedObjectContext] != [self managedObjectContext]) { NSError * error = nil; object = [[self managedObjectContext] existingObjectWithID:[object objectID] error:&error]; if (error) { NSLog(@"Error makeSafe: %@", error); } } return object; } Any help appreciated

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  • Html.DropDownListFor<> and complex object in ASP.NET MVC2

    - by dagda1
    Hi, I am looking at ASP.NET MVC2 and trying to post a complex object using the new EditorFor syntax. I have a FraudDto object that has a FraudCategory child object and I want to set this object from the values that are posted from the form. Posting a simple object is not a problem but I am struggling with how to handle complex objects with child objects. I have the following parent FraudDto object whcih I am binding to on the form: public class FraudDto { public FraudCategoryDto FraudCategory { get; set; } public List<FraudCategoryDto> FraudCategories { get; private set; } public IEnumerable<SelectListItem> FraudCategoryList { get { return FraudCategories.Select(t => new SelectListItem { Text = t.Name, Value = t.Id.ToString() }); } The child FraudCategoryDto object looks like this: public class FraudCategoryDto { public int Id { get; set; } public string Name { get; set; } } On the form, I have the following code where I want to bind the FraudCategoryDto to the dropdown. The view is of type ViewPage: <td class="tac"> <strong>Category:</strong> </td> <td> <%= Html.DropDownListFor(x => x.FraudCategory, Model.FraudTypeList)%> </td> I then have the following controller code: [HttpPost] public virtual ViewResult SaveOrUpdate(FraudDto fraudDto) { return View(fraudDto); } When the form is posted to the server, the FraudCategory property of the Fraud object is null. Are there any additional steps I need to hook up this complex object? Cheers Paul

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  • Getting Nested Object Property Value Using Reflection

    - by Kumar
    I have the following two classes: public class Address { public string AddressLine1 { get; set; } public string AddressLine2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { public string FirstName { get; set; } public string MiddleName { get; set; } public string LastName { get; set; } public Address EmployeeAddress { get; set; } } I have an instance of the employee class as follows: var emp1Address = new Address(); emp1Address.AddressLine1 = "Microsoft Corporation"; emp1Address.AddressLine2 = "One Microsoft Way"; emp1Address.City = "Redmond"; emp1Address.State = "WA"; emp1Address.Zip = "98052-6399"; var emp1 = new Employee(); emp1.FirstName = "Bill"; emp1.LastName = "Gates"; emp1.EmployeeAddress = emp1Address; I have a method which gets the property value based on the property name as follows: public object GetPropertyValue(object obj ,string propertyName) { var objType = obj.GetType(); var prop = objType.GetProperty(propertyName); return prop.GetValue(obj, null); } The above method works fine for calls like GetPropertyValue(emp1, "FirstName") but if I try GetPropertyValue(emp1, "Address.AddressLine1") it throws an exception because objType.GetProperty(propertyName); is not able to locate the nested object property value. Is there a way to fix this?

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  • not able to Deserialize xml into object

    - by Ravisha
    I am having following peice of code ,where in i am trying to serialize and deserailize object of StringResource class. Please note Resource1.stringXml = its coming from resource file.If i pass strelemet.outerXMl i get the object from Deserialize object ,but if i pass Resource1.stringXml i am getting following exception {"< STRING xmlns='' was not expected."} System.Exception {System.InvalidOperationException} class Program { static void Main(string[] args) { StringResource str = new StringResource(); str.DELETE = "CanDelete"; str.ID= "23342"; XmlElement strelemet = SerializeObjectToXmlNode (str); StringResource strResourceObject = DeSerializeXmlNodeToObject<StringResource>(Resource1.stringXml); Console.ReadLine(); } public static T DeSerializeXmlNodeToObject<T>(string objectNodeOuterXml) { try { TextReader objStringsTextReader = new StringReader(objectNodeOuterXml); XmlSerializer stringResourceSerializer = new XmlSerializer(typeof(T),string.Empty); return (T)stringResourceSerializer.Deserialize(objStringsTextReader); } catch (Exception excep) { return default(T); } } public static XmlElement SerializeObjectToXmlNode(object obj) { using (MemoryStream memoryStream = new MemoryStream()) { try { XmlSerializerNamespaces xmlNameSpace = new XmlSerializerNamespaces(); xmlNameSpace.Add(string.Empty, string.Empty); XmlWriterSettings writerSettings = new XmlWriterSettings(); writerSettings.CloseOutput = false; writerSettings.Encoding = System.Text.Encoding.UTF8; writerSettings.Indent = false; writerSettings.OmitXmlDeclaration = true; XmlWriter writer = XmlWriter.Create(memoryStream, writerSettings); XmlSerializer xmlserializer = new XmlSerializer(obj.GetType()); xmlserializer.Serialize(writer, obj, xmlNameSpace); writer.Close(); memoryStream.Position = 0; XmlDocument serializeObjectDoc = new XmlDocument(); serializeObjectDoc.Load(memoryStream); return serializeObjectDoc.DocumentElement; } catch (Exception excep) { return null; } } } } public class StringResource { [XmlAttribute] public string DELETE; [XmlAttribute] public string ID; } < STRING ID="1" DELETE="True" /

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  • shortest digest of a string

    - by meta
    [Description] Given a string of char type, find a shortest digest, which is defined as: a shortest sub-string which contains all the characters in the original string. [Example] A = "aaabedacd" B = "bedac" is the answer. [My solution] Define an integer table with 256 elements, which is used to record the occurring times for each kind of character in the current sub-string. Scan the whole string, statistic the total kinds of character in the given string by using the above table. Use two pointers, start, end, which are initially pointing to the start and (start + 1) of the given string. The current kinds of character is 1. Expand sub-string[start, end) at the end until it contains all kinds of character. Update the shortest digest if possible. Contract sub-string[start, end] at the start by one character each time, try to restore its digest property if necessary by step 4. The time cost is O(n), and the extra space cost is constant. Any better solution without extra space?

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  • Custom ConfigurationSection: CallbackValidator called with empty string

    - by Paolo Tedesco
    I am writing a custom configuration section, and I would like to validate a configuration property with a callback, like in this example: using System; using System.Configuration; class CustomSection : ConfigurationSection { [ConfigurationProperty("stringValue", IsRequired = false)] [CallbackValidator(Type = typeof(CustomSection), CallbackMethodName = "ValidateString")] public string StringValue { get { return (string)this["stringValue"]; } set { this["stringValue"] = value; } } public static void ValidateString(object value) { if (string.IsNullOrEmpty((string)value)) { throw new ArgumentException("string must not be empty."); } } } class Program { static void Main(string[] args) { CustomSection cfg = (CustomSection)ConfigurationManager.GetSection("customSection"); Console.WriteLine(cfg.StringValue); } } And my App.config file looks like this: <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="customSection" type="CustomSection, config-section"/> </configSections> <customSection stringValue="lorem ipsum"/> </configuration> My problem is that when the ValidateString function is called, the value parameter is always an empty string, and therefore the validation fails. If i just remove the validator, the string value is correctly initialized to the value in the configuration file. What am I missing? EDIT I discovered that actually the validation function is being called twice: the first time with the default value of the property, which is an empty string if nothing is specified, the second time with the real value read from the configuration file. Is there a way to modify this behavior?

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  • Problem with writing a hexadecimal string

    - by quilby
    Here is my code /* gcc -c -Wall -g main.c gcc -g -lm -o main main.o */ #include <stdlib.h> #include <stdio.h> #include <string.h> void stringToHex(const char* string, char* hex) { int i = 0; for(i = 0; i < strlen(string)/2; i++) { printf("s%x", string[2*i]); //for debugging sprintf(&hex[i], "%x", string[2*i]); printf("h%x\n", hex[i]); //for debugging } } void writeHex(char* hex, int length, FILE* file, long position) { fseek(file, position, SEEK_SET); fwrite(hex, sizeof(char), length, file); } int main(int argc, char** argv) { FILE* pic = fopen("hi.bmp", "w+b"); const char* string = "f2"; char hex[strlen(string)/2]; stringToHex(string, hex); writeHex(hex, strlen(string)/2, pic, 0); fclose(pic); return 0; } I want it to save the hexadecimal number 0xf2 to a file (later I will have to write bigger/longer numbers though). The program prints out - s66h36 And when I use hexedit to view the file I see the number '36' in it. Why is my code not working? Thanks!

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  • N-gram split function for string similarity comparison

    - by Michael
    As part of excersise to better understand F# which I am currently learning , I wrote function to split given string into n-grams. 1) I would like to receive feedback about my function : can this be written simpler or in more efficient way? 2) My overall goal is to write function that returns string similarity (on 0.0 .. 1.0 scale) based on n-gram similarity; Does this approach works well for short strings comparisons , or can this method reliably be used to compare large strings (like articles for example). 3) I am aware of the fact that n-gram comparisons ignore context of two strings. What method would you suggest to accomplish my goal? //s:string - target string to split into n-grams //n:int - n-gram size to split string into let ngram_split (s:string, n:int) = let ngram_count = s.Length - (s.Length % n) let ngram_list = List.init ngram_count (fun i -> if( i + n >= s.Length ) then s.Substring(i,s.Length - i) + String.init ((i + n) - s.Length) (fun i -> "#") else s.Substring(i,n) ) let ngram_array_unique = ngram_list |> Seq.ofList |> Seq.distinct |> Array.ofSeq //produce tuples of ngrams (ngram string,how much occurrences in original string) Seq.init ngram_array_unique.Length (fun i -> (ngram_array_unique.[i], ngram_list |> List.filter(fun item -> item = ngram_array_unique.[i]) |> List.length) )

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  • C++ Program Flow: Sockets in an Object and the Main Function

    - by jfm429
    I have a rather tricky problem regarding C++ program flow using sockets. Basically what I have is this: a simple command-line socket server program that listens on a socket and accepts one connection at a time. When that connection is lost it opens up for further connections. That socket communication system is contained in a class. The class is fully capable of receiving the connections and mirroring the data received to the client. However, the class uses UNIX sockets, which are not object-oriented. My problem is that in my main() function, I have one line - the one that creates an instance of that object. The object then initializes and waits. But as soon as a connection is gained, the object's initialization function returns, and when that happens, the program quits. How do I somehow wait until this object is deleted before the program quits? Summary: main() creates instance of object Object listens Connection received Object's initialization function returns main() exits (!) What I want is for main() to somehow delay until that object is finished with what it's doing (aka it will delete itself) before it quits. Any thoughts?

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  • lstrcpy not updating passed in string

    - by Rorschach
    I'm trying to use kernel32.dll's lstrcpy to get a string from a pointer in C#, but it isn't working. lstrlenA IS working, it gives me the length of the string, so I'm hitting the kernel32.dll at least. lstrcpy is working in the VB6 app I'm converting, so I know it CAN work, but I don't have a clue why it isn't here. The string s never gets filled with the actual string, it just returns the initial padded string. [DllImport("kernel32.dll", EntryPoint = "lstrlenA", CharSet = CharSet.Ansi)] private static extern int lstrlen( int StringPointer ); [DllImport( "kernel32.dll",EntryPoint = "lstrcpyA", CharSet = CharSet.Ansi )] private static extern int lstrcpy(string lpString1, int StringPointer ); private static string StringFromPointer(int pointer) { //.....Get the length of the LPSTR int strLen = lstrlen(pointer); //.....Allocate the NewString to the right size string s = ""; for (int i = 0; i < strLen; i++) s += " "; //.....Copy the LPSTR to the VB string lstrcpy(s, pointer); return s; }

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  • REST web service keeps first POST parametrs

    - by Diego
    I have a web service in REST, designed with Java and deployed on Tomcat. This is the web service structure: @Path("Personas") public class Personas { @Context private UriInfo context; /** * Creates a new instance of ServiceResource */ public Personas() { } @GET @Produces("text/html") public String consultarEdad (@QueryParam("nombre") String nombre) { ConectorCliente c = new ConectorCliente("root", "cafe.sql", "test"); int edad = c.consultarEdad(nombre); if (edad == Integer.MIN_VALUE) return "-1"; return String.valueOf(edad); } @POST @Produces("text/html") public String insertarPersona(@QueryParam("nombre") String msg, @QueryParam("edad") int edad) { ConectorCliente c = new ConectorCliente("usr", "passwd", "dbname"); c.agregar(msg, edad); return "listo"; } } Where ConectorCliente class is MySQL connector and querying class. So, I had tested this with the @GET actually doing POST work, any user inputed data and information from ma Java FX app and it went direct to webservice's database. However, I changed so the CREATE operation was performed through a webservice responding to an actual POST HTTP request. However, when I run the client and add some info, parameters go OK, but in next time I input different parameters it'll input the same. I run this several times and I can't get the reason of it. This is the clients code: public class WebServicePersonasConsumer { private WebTarget webTarget; private Client client; private static final String BASE_URI = "http://localhost:8080/GetSomeRest/serviciosweb/"; public WebServicePersonasConsumer() { client = javax.ws.rs.client.ClientBuilder.newClient(); webTarget = client.target(BASE_URI).path("Personas"); } public <T> T insertarPersona(Class<T> responseType, String nombre, String edad) throws ClientErrorException { String[] queryParamNames = new String[]{"nombre", "edad"}; String[] queryParamValues = new String[]{nombre, edad}; ; javax.ws.rs.core.Form form = getQueryOrFormParams(queryParamNames, queryParamValues); javax.ws.rs.core.MultivaluedMap<String, String> map = form.asMap(); for (java.util.Map.Entry<String, java.util.List<String>> entry : map.entrySet()) { java.util.List<String> list = entry.getValue(); String[] values = list.toArray(new String[list.size()]); webTarget = webTarget.queryParam(entry.getKey(), (Object[]) values); } return webTarget.request().post(null, responseType); } public <T> T consultarEdad(Class<T> responseType, String nombre) throws ClientErrorException { String[] queryParamNames = new String[]{"nombre"}; String[] queryParamValues = new String[]{nombre}; ; javax.ws.rs.core.Form form = getQueryOrFormParams(queryParamNames, queryParamValues); javax.ws.rs.core.MultivaluedMap<String, String> map = form.asMap(); for (java.util.Map.Entry<String, java.util.List<String>> entry : map.entrySet()) { java.util.List<String> list = entry.getValue(); String[] values = list.toArray(new String[list.size()]); webTarget = webTarget.queryParam(entry.getKey(), (Object[]) values); } return webTarget.request(javax.ws.rs.core.MediaType.TEXT_HTML).get(responseType); } private Form getQueryOrFormParams(String[] paramNames, String[] paramValues) { Form form = new javax.ws.rs.core.Form(); for (int i = 0; i < paramNames.length; i++) { if (paramValues[i] != null) { form = form.param(paramNames[i], paramValues[i]); } } return form; } public void close() { client.close(); } } And this this the code when I perform the operations in a Java FX app: String nombre = nombreTextField.getText(); String edad = edadTextField.getText(); String insertToDatabase = consumidor.insertarPersona(String.class, nombre, edad); So, as parameters are taken from TextFields, is quite odd why second, third, fourth and so on POSTS post the SAME.

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  • An Xml Serializable PropertyBag Dictionary Class for .NET

    - by Rick Strahl
    I don't know about you but I frequently need property bags in my applications to store and possibly cache arbitrary data. Dictionary<T,V> works well for this although I always seem to be hunting for a more specific generic type that provides a string key based dictionary. There's string dictionary, but it only works with strings. There's Hashset<T> but it uses the actual values as keys. In most key value pair situations for me string is key value to work off. Dictionary<T,V> works well enough, but there are some issues with serialization of dictionaries in .NET. The .NET framework doesn't do well serializing IDictionary objects out of the box. The XmlSerializer doesn't support serialization of IDictionary via it's default serialization, and while the DataContractSerializer does support IDictionary serialization it produces some pretty atrocious XML. What doesn't work? First off Dictionary serialization with the Xml Serializer doesn't work so the following fails: [TestMethod] public void DictionaryXmlSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXml(bag)); } public string ToXml(object obj) { if (obj == null) return null; StringWriter sw = new StringWriter(); XmlSerializer ser = new XmlSerializer(obj.GetType()); ser.Serialize(sw, obj); return sw.ToString(); } The error you get with this is: System.NotSupportedException: The type System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]] is not supported because it implements IDictionary. Got it! BTW, the same is true with binary serialization. Running the same code above against the DataContractSerializer does work: [TestMethod] public void DictionaryDataContextSerializerTest() { var bag = new Dictionary<string, object>(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42, 45, 66 }); TestContext.WriteLine(this.ToXmlDcs(bag)); } public string ToXmlDcs(object value, bool throwExceptions = false) { var ser = new DataContractSerializer(value.GetType(), null, int.MaxValue, true, false, null); MemoryStream ms = new MemoryStream(); ser.WriteObject(ms, value); return Encoding.UTF8.GetString(ms.ToArray(), 0, (int)ms.Length); } This DOES work but produces some pretty heinous XML (formatted with line breaks and indentation here): <ArrayOfKeyValueOfstringanyType xmlns="http://schemas.microsoft.com/2003/10/Serialization/Arrays" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <KeyValueOfstringanyType> <Key>key</Key> <Value i:type="a:string" xmlns:a="http://www.w3.org/2001/XMLSchema">Value</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key2</Key> <Value i:type="a:decimal" xmlns:a="http://www.w3.org/2001/XMLSchema">100.10</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key3</Key> <Value i:type="a:guid" xmlns:a="http://schemas.microsoft.com/2003/10/Serialization/">2cd46d2a-a636-4af4-979b-e834d39b6d37</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key4</Key> <Value i:type="a:dateTime" xmlns:a="http://www.w3.org/2001/XMLSchema">2011-09-19T17:17:05.4406999-07:00</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key5</Key> <Value i:type="a:boolean" xmlns:a="http://www.w3.org/2001/XMLSchema">true</Value> </KeyValueOfstringanyType> <KeyValueOfstringanyType> <Key>Key7</Key> <Value i:type="a:base64Binary" xmlns:a="http://www.w3.org/2001/XMLSchema">Ki1C</Value> </KeyValueOfstringanyType> </ArrayOfKeyValueOfstringanyType> Ouch! That seriously hurts the eye! :-) Worse though it's extremely verbose with all those repetitive namespace declarations. It's good to know that it works in a pinch, but for a human readable/editable solution or something lightweight to store in a database it's not quite ideal. Why should I care? As a little background, in one of my applications I have a need for a flexible property bag that is used on a free form database field on an otherwise static entity. Basically what I have is a standard database record to which arbitrary properties can be added in an XML based string field. I intend to expose those arbitrary properties as a collection from field data stored in XML. The concept is pretty simple: When loading write the data to the collection, when the data is saved serialize the data into an XML string and store it into the database. When reading the data pick up the XML and if the collection on the entity is accessed automatically deserialize the XML into the Dictionary. (I'll talk more about this in another post). While the DataContext Serializer would work, it's verbosity is problematic both for size of the generated XML strings and the fact that users can manually edit this XML based property data in an advanced mode. A clean(er) layout certainly would be preferable and more user friendly. Custom XMLSerialization with a PropertyBag Class So… after a bunch of experimentation with different serialization formats I decided to create a custom PropertyBag class that provides for a serializable Dictionary. It's basically a custom Dictionary<TType,TValue> implementation with the keys always set as string keys. The result are PropertyBag<TValue> and PropertyBag (which defaults to the object type for values). The PropertyBag<TType> and PropertyBag classes provide these features: Subclassed from Dictionary<T,V> Implements IXmlSerializable with a cleanish XML format ToXml() and FromXml() methods to export and import to and from XML strings Static CreateFromXml() method to create an instance It's simple enough as it's merely a Dictionary<string,object> subclass but that supports serialization to a - what I think at least - cleaner XML format. The class is super simple to use: [TestMethod] public void PropertyBagTwoWayObjectSerializationTest() { var bag = new PropertyBag(); bag.Add("key", "Value"); bag.Add("Key2", 100.10M); bag.Add("Key3", Guid.NewGuid()); bag.Add("Key4", DateTime.Now); bag.Add("Key5", true); bag.Add("Key7", new byte[3] { 42,45,66 } ); bag.Add("Key8", null); bag.Add("Key9", new ComplexObject() { Name = "Rick", Entered = DateTime.Now, Count = 10 }); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag["key"] as string == "Value"); Assert.IsInstanceOfType( bag["Key3"], typeof(Guid)); Assert.IsNull(bag["Key8"]); //Assert.IsNull(bag["Key10"]); Assert.IsInstanceOfType(bag["Key9"], typeof(ComplexObject)); } This uses the PropertyBag class which uses a PropertyBag<string,object> - which means it returns untyped values of type object. I suspect for me this will be the most common scenario as I'd want to store arbitrary values in the PropertyBag rather than one specific type. The same code with a strongly typed PropertyBag<decimal> looks like this: [TestMethod] public void PropertyBagTwoWayValueTypeSerializationTest() { var bag = new PropertyBag<decimal>(); bag.Add("key", 10M); bag.Add("Key1", 100.10M); bag.Add("Key2", 200.10M); bag.Add("Key3", 300.10M); string xml = bag.ToXml(); TestContext.WriteLine(bag.ToXml()); bag.Clear(); bag.FromXml(xml); Assert.IsTrue(bag.Get("Key1") == 100.10M); Assert.IsTrue(bag.Get("Key3") == 300.10M); } and produces typed results of type decimal. The types can be either value or reference types the combination of which actually proved to be a little more tricky than anticipated due to null and specific string value checks required - getting the generic typing right required use of default(T) and Convert.ChangeType() to trick the compiler into playing nice. Of course the whole raison d'etre for this class is the XML serialization. You can see in the code above that we're doing a .ToXml() and .FromXml() to serialize to and from string. The XML produced for the first example looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value>Value</value> </item> <item> <key>Key2</key> <value type="decimal">100.10</value> </item> <item> <key>Key3</key> <value type="___System.Guid"> <guid>f7a92032-0c6d-4e9d-9950-b15ff7cd207d</guid> </value> </item> <item> <key>Key4</key> <value type="datetime">2011-09-26T17:45:58.5789578-10:00</value> </item> <item> <key>Key5</key> <value type="boolean">true</value> </item> <item> <key>Key7</key> <value type="base64Binary">Ki1C</value> </item> <item> <key>Key8</key> <value type="nil" /> </item> <item> <key>Key9</key> <value type="___Westwind.Tools.Tests.PropertyBagTest+ComplexObject"> <ComplexObject> <Name>Rick</Name> <Entered>2011-09-26T17:45:58.5789578-10:00</Entered> <Count>10</Count> </ComplexObject> </value> </item> </properties>   The format is a bit cleaner than the DataContractSerializer. Each item is serialized into <key> <value> pairs. If the value is a string no type information is written. Since string tends to be the most common type this saves space and serialization processing. All other types are attributed. Simple types are mapped to XML types so things like decimal, datetime, boolean and base64Binary are encoded using their Xml type values. All other types are embedded with a hokey format that describes the .NET type preceded by a three underscores and then are encoded using the XmlSerializer. You can see this best above in the ComplexObject encoding. For custom types this isn't pretty either, but it's more concise than the DCS and it works as long as you're serializing back and forth between .NET clients at least. The XML generated from the second example that uses PropertyBag<decimal> looks like this: <?xml version="1.0" encoding="utf-8"?> <properties> <item> <key>key</key> <value type="decimal">10</value> </item> <item> <key>Key1</key> <value type="decimal">100.10</value> </item> <item> <key>Key2</key> <value type="decimal">200.10</value> </item> <item> <key>Key3</key> <value type="decimal">300.10</value> </item> </properties>   How does it work As I mentioned there's nothing fancy about this solution - it's little more than a subclass of Dictionary<T,V> that implements custom Xml Serialization and a couple of helper methods that facilitate getting the XML in and out of the class more easily. But it's proven very handy for a number of projects for me where dynamic data storage is required. Here's the code: /// <summary> /// Creates a serializable string/object dictionary that is XML serializable /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> [XmlRoot("properties")] public class PropertyBag : PropertyBag<object> { /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml">Serialize</param> /// <returns></returns> public static PropertyBag CreateFromXml(string xml) { var bag = new PropertyBag(); bag.FromXml(xml); return bag; } } /// <summary> /// Creates a serializable string for generic types that is XML serializable. /// /// Encodes keys as element names and values as simple values with a type /// attribute that contains an XML type name. Complex names encode the type /// name with type='___namespace.classname' format followed by a standard xml /// serialized format. The latter serialization can be slow so it's not recommended /// to pass complex types if performance is critical. /// </summary> /// <typeparam name="TValue">Must be a reference type. For value types use type object</typeparam> [XmlRoot("properties")] public class PropertyBag<TValue> : Dictionary<string, TValue>, IXmlSerializable { /// <summary> /// Not implemented - this means no schema information is passed /// so this won't work with ASMX/WCF services. /// </summary> /// <returns></returns> public System.Xml.Schema.XmlSchema GetSchema() { return null; } /// <summary> /// Serializes the dictionary to XML. Keys are /// serialized to element names and values as /// element values. An xml type attribute is embedded /// for each serialized element - a .NET type /// element is embedded for each complex type and /// prefixed with three underscores. /// </summary> /// <param name="writer"></param> public void WriteXml(System.Xml.XmlWriter writer) { foreach (string key in this.Keys) { TValue value = this[key]; Type type = null; if (value != null) type = value.GetType(); writer.WriteStartElement("item"); writer.WriteStartElement("key"); writer.WriteString(key as string); writer.WriteEndElement(); writer.WriteStartElement("value"); string xmlType = XmlUtils.MapTypeToXmlType(type); bool isCustom = false; // Type information attribute if not string if (value == null) { writer.WriteAttributeString("type", "nil"); } else if (!string.IsNullOrEmpty(xmlType)) { if (xmlType != "string") { writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } } else { isCustom = true; xmlType = "___" + value.GetType().FullName; writer.WriteStartAttribute("type"); writer.WriteString(xmlType); writer.WriteEndAttribute(); } // Actual deserialization if (!isCustom) { if (value != null) writer.WriteValue(value); } else { XmlSerializer ser = new XmlSerializer(value.GetType()); ser.Serialize(writer, value); } writer.WriteEndElement(); // value writer.WriteEndElement(); // item } } /// <summary> /// Reads the custom serialized format /// </summary> /// <param name="reader"></param> public void ReadXml(System.Xml.XmlReader reader) { this.Clear(); while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "key") { string xmlType = null; string name = reader.ReadElementContentAsString(); // item element reader.ReadToNextSibling("value"); if (reader.MoveToNextAttribute()) xmlType = reader.Value; reader.MoveToContent(); TValue value; if (xmlType == "nil") value = default(TValue); // null else if (string.IsNullOrEmpty(xmlType)) { // value is a string or object and we can assign TValue to value string strval = reader.ReadElementContentAsString(); value = (TValue) Convert.ChangeType(strval, typeof(TValue)); } else if (xmlType.StartsWith("___")) { while (reader.Read() && reader.NodeType != XmlNodeType.Element) { } Type type = ReflectionUtils.GetTypeFromName(xmlType.Substring(3)); //value = reader.ReadElementContentAs(type,null); XmlSerializer ser = new XmlSerializer(type); value = (TValue)ser.Deserialize(reader); } else value = (TValue)reader.ReadElementContentAs(XmlUtils.MapXmlTypeToType(xmlType), null); this.Add(name, value); } } } /// <summary> /// Serializes this dictionary to an XML string /// </summary> /// <returns>XML String or Null if it fails</returns> public string ToXml() { string xml = null; SerializationUtils.SerializeObject(this, out xml); return xml; } /// <summary> /// Deserializes from an XML string /// </summary> /// <param name="xml"></param> /// <returns>true or false</returns> public bool FromXml(string xml) { this.Clear(); // if xml string is empty we return an empty dictionary if (string.IsNullOrEmpty(xml)) return true; var result = SerializationUtils.DeSerializeObject(xml, this.GetType()) as PropertyBag<TValue>; if (result != null) { foreach (var item in result) { this.Add(item.Key, item.Value); } } else // null is a failure return false; return true; } /// <summary> /// Creates an instance of a propertybag from an Xml string /// </summary> /// <param name="xml"></param> /// <returns></returns> public static PropertyBag<TValue> CreateFromXml(string xml) { var bag = new PropertyBag<TValue>(); bag.FromXml(xml); return bag; } } } The code uses a couple of small helper classes SerializationUtils and XmlUtils for mapping Xml types to and from .NET, both of which are from the WestWind,Utilities project (which is the same project where PropertyBag lives) from the West Wind Web Toolkit. The code implements ReadXml and WriteXml for the IXmlSerializable implementation using old school XmlReaders and XmlWriters (because it's pretty simple stuff - no need for XLinq here). Then there are two helper methods .ToXml() and .FromXml() that basically allow your code to easily convert between XML and a PropertyBag object. In my code that's what I use to actually to persist to and from the entity XML property during .Load() and .Save() operations. It's sweet to be able to have a string key dictionary and then be able to turn around with 1 line of code to persist the whole thing to XML and back. Hopefully some of you will find this class as useful as I've found it. It's a simple solution to a common requirement in my applications and I've used the hell out of it in the  short time since I created it. Resources You can find the complete code for the two classes plus the helpers in the Subversion repository for Westwind.Utilities. You can grab the source files from there or download the whole project. You can also grab the full Westwind.Utilities assembly from NuGet and add it to your project if that's easier for you. PropertyBag Source Code SerializationUtils and XmlUtils Westwind.Utilities Assembly on NuGet (add from Visual Studio) © Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  CSharp   Tweet (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Structuring database for multi-object "activity" and "following" functionalities

    - by romaninsh
    I am working on a web application which operate with different types of objects such as user, profiles, pages etc. All objects have unique object_id. When objects interact it may produce "activity", such as user posting on the page or profile. Activity may be related to multiple objects through their object_id. Users may also follow "objects" and they need to be able to see stream of relevant activity. Could you provide me with some data structure suggestions which would be efficient and scalable? My goal is to show activity limited to the objects which user is following I am not limited by relational databases. Update As I'm getting advices on ORM and how index things, I'd like to again, stress my question. According to my current design model the database structure looks like this: As you can see - it's quite easy to implement database like that. Activity and Follower tables do contain much larger amount of records than the upper level but it's tolerable. But when it comes for me to create a "timeline" table, it becomes a nightmare. For every user I need to reference all the object activities which he follows. In terms of records it easily gets out of control. Please suggest me how to change this structure to avoid timeline creation and also be abel to quickly retrieve activity for any given user. Thanks.

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  • Rotating object along bezier curve: not rotating enough?

    - by Paul
    I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But it does not rotate enough, the angle is too low, it goes up to 6 instead of 90 for example, as you can see on this image (the y eulerAngle is at 6, I would expect it to be around 90 with this curve) : Would you know why it does this? And how to make the rotation toward the next point? Here is the code (in c# with Unity) : (I am comparing x and z to get the angle, and adding the angle to eulerAngles.y so that it rotates around the y axis) void Update () { if ( Input.GetKey("d") ) start = true; if ( start ){ myTime = Time.time; start = false; } float theTime = (Time.time - myTime) *0.5f; if ( theTime < 1 ) { car.position = Spline.Interp( myArray, theTime );//creates the bezier curve counterBezier += Time.deltaTime; //compare 2 positions after 0.1f if ( counterBezier > 0.1f ){ counterBezier = 0; cbDone = false; newpos = car.position; float angle = Mathf.Atan2(newpos.z - oldpos.z, newpos.x - oldpos.x); angle += car.eulerAngles.y; car.eulerAngles = new Vector3(0,angle,0); } else if ( counterBezier > 0 && !cbDone ){ oldpos = car.position; cbDone = true; } Thanks

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  • Box Collider isn't rotating with Game Object

    - by pek
    I have a method that creates a room by instantiating a prefab, places it in a grid and the re-sizes the collider based on a room definition (location in grid, rotation, width and height). Here is the method: public void CreateRoom(RoomAction action) { GameObject roomGameObject = Instantiate(this.roomPrefab, Vector3.zero, action.RoomPrefab.transform.rotation) as GameObject; roomGameObject.transform.parent = this.transform; roomGameObject.transform.localPosition = new Vector3(action.MansionOffsetX, 0, -action.MansionOffsetY) * this.blockSize; roomGameObject.transform.localPosition += new Vector3((action.Room.Width * this.blockSize) / 2, 0, -((action.Room.Height * this.blockSize) / 2)); BoxCollider roomCollider = roomGameObject.GetComponent<BoxCollider>(); roomCollider.isTrigger = true; roomCollider.center = new Vector3(0, this.height / 2, 0); roomCollider.size = new Vector3(action.Room.Width * this.blockSize, this.height, action.Room.Height * this.blockSize); roomGameObject.transform.RotateAroundLocal(roomGameObject.transform.up, Mathf.Deg2Rad * -90 * action.Rotation); } The problem I'm having is that, while the room rotates correctly, but for some reason, the collider isn't rotating with the game object. Here is a screenshot: Any idea on what am I doing wrong?

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  • MySQL – Grouping by Multiple Columns to Single Column as A String

    - by Pinal Dave
    In this post titled SQL SERVER – Grouping by Multiple Columns to Single Column as A String we have seen how to group multiple column data in comma separate values in a single row grouping by another column by using FOR XML clause. In this post we will see how we can produce the same result using the GROUP_CONCAT function in MySQL. Let us create the following table and data. CREATE TABLE TestTable (ID INT, Col VARCHAR(4)); INSERT INTO TestTable (ID, Col) SELECT 1, 'A' UNION ALL SELECT 1, 'B' UNION ALL SELECT 1, 'C' UNION ALL SELECT 2, 'A' UNION ALL SELECT 2, 'B' UNION ALL SELECT 2, 'C' UNION ALL SELECT 2, 'D' UNION ALL SELECT 2, 'E'; Now to generate csv values of the column col for each ID, use the following code SELECT ID, GROUP_CONCAT(col) AS CSV FROM TestTable GROUP BY ID; The result is ID CSV 1 A,B,C 2 A,B,C,D,E You can also change the delimiters. For example instead of comma, if you want to have a pipe symbol (|), use the following SELECT ID, REPLACE(GROUP_CONCAT(col),',','|') AS CSV FROM TestTable GROUP BY ID; The result is ID CSV 1 A|B|C 2 A|B|C|D|E MySQL makes this very simple with its support of GROUP_CONCAT function. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • Scale a game object to Bounds

    - by Spikeh
    I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. Some are bigger than the AABB of the collider, and some are smaller. Here's the script I've written so far: private void ScaleToCollider(GameObject objectToScale, SphereCollider sphere) { var currentScale = objectToScale.transform.localScale; var currentSize = objectToScale.GetMeshHierarchyBounds().size; var targetSize = (sphere.radius * 2); var newScale = new Vector3 { x = targetSize * currentScale.x / currentSize.x, y = targetSize * currentScale.y / currentSize.y, z = targetSize * currentScale.z / currentSize.z }; Debug.Log("{0} Current scale: {1}, targetSize: {2}, currentSize: {3}, newScale: {4}, currentScale.x: {5}, currentSize.x: {6}", objectToScale.name, currentScale, targetSize, currentSize, newScale, currentScale.x, currentSize.x); //DoorDevice_meshBase Current scale: (0.1, 4.0, 3.0), targetSize: 5, currentSize: (2.9, 4.0, 1.1), newScale: (0.2, 5.0, 13.4), currentScale.x: 0.125, currentSize.x: 2.869114 //RedControlPanelForAirlock_meshBase Current scale: (1.0, 1.0, 1.0), targetSize: 5, currentSize: (0.0, 0.3, 0.2), newScale: (147.1, 16.7, 25.0), currentScale.x: 1, currentSize.x: 0.03400017 objectToScale.transform.localScale = newScale; } And the supporting extension method: public static Bounds GetMeshHierarchyBounds(this GameObject go) { var bounds = new Bounds(); // Not used, but a struct needs to be instantiated if (go.renderer != null) { bounds = go.renderer.bounds; // Make sure the parent is included Debug.Log("Found parent bounds: " + bounds); //bounds.Encapsulate(go.renderer.bounds); } foreach (var c in go.GetComponentsInChildren<MeshRenderer>()) { Debug.Log("Found {0} bounds are {1}", c.name, c.bounds); if (bounds.size == Vector3.zero) { bounds = c.bounds; } else { bounds.Encapsulate(c.bounds); } } return bounds; } After the re-scale, there doesn't seem to be any consistency to the results - some objects with completely uniform scales (x,y,z) seem to resize correctly, but others don't :| Its one of those things I've been trying to fix for so long I've lost all grasp on any of the logic :| Any help would be appreciated!

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  • SQL SERVER – Get Schema Name from Object ID using OBJECT_SCHEMA_NAME

    - by pinaldave
    Sometime a simple solution have even simpler solutions but we often do not practice it as we do not see value in it or find it useful. Well, today’s blog post is also about something which I have seen not practiced much in codes. We are so much comfortable with alternative usage that we do not feel like switching how we query the data. I was going over forums and I noticed that at one place user has used following code to get Schema Name from ObjectID. USE AdventureWorks2012 GO SELECT s.name AS SchemaName, t.name AS TableName, s.schema_id, t.OBJECT_ID FROM sys.Tables t INNER JOIN sys.schemas s ON s.schema_id = t.schema_id WHERE t.name = OBJECT_NAME(46623209) GO Before I continue let me say I do not see anything wrong with this script. It is just fine and one of the way to get SchemaName from Object ID. However, I have been using function OBJECT_SCHEMA_NAME to get the schema name. If I have to write the same code from the beginning I would have written the same code as following. SELECT OBJECT_SCHEMA_NAME(46623209) AS SchemaName, t.name AS TableName, t.schema_id, t.OBJECT_ID FROM sys.tables t WHERE t.name = OBJECT_NAME(46623209) GO Now, both of the above code give you exact same result. If you remove the WHERE condition it will give you information of all the tables of the database. Now the question is which one is better – honestly – it is not about one is better than other. Use the one which you prefer to use. I prefer to use second one as it requires less typing. Let me ask you the same question to you – which method to get schema name do yo use? and Why? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL System Table, SQL Tips and Tricks, T SQL, Technology

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  • Access Violation when trying to bind Vertex Object Array

    - by Paul
    I've just started digging into OpenGL and I've run into a problem trying to set a VOA. It's giving me a run-time error of : An unhandled exception of type 'System.AccessViolationException' At // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this: int main(array<System::String ^> ^args) { // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL // Open a window and create its OpenGL context if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); return -1; } // Initialize GLEW if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } glfwSetWindowTitle( "Game Engine" ); // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glfwEnable( GLFW_STICKY_KEYS );

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  • Ad-hoc String Manipulation With Visual Studio

    - by Liam McLennan
    Visual studio supports relatively advanced string manipulation via the ‘Quick Replace’ dialog. Today I had a requirement to modify some html, replacing line breaks with unordered list items. For example, I need to convert: Infrastructure<br/> Energy<br/> Industrial development<br/> Urban growth<br/> Water<br/> Food security<br/> to: <li>Infrastructure</li> <li>Energy</li> <li>Industrial development</li> <li>Urban growth</li> <li>Water</li> <li>Food security</li> This cannot be done with a simple search-and-replace but it can be done using the Quick Replace regular expression support. To use regular expressions expand ‘Find Options’, check ‘Use:’ and select ‘Regular Expressions’ Typically, Visual Studio regular expressions use a different syntax to every other regular expression engine. We need to use a capturing group to grab the text of each line so that it can be included in the replacement. The syntax for a capturing group is to replace the part of the expression to be captured with { and }. So my regular expression: {.*}\<br/\> means capture all the characters before <br/>. Note that < and > have to be escaped with \. In the replacement expression we can use \1 to insert the previously captured text. If the search expression had a second capturing group then its text would be available in \2 and so on. Visual Studio’s quick replace feature can be scoped to a selection, the current document, all open documents or every document in the current solution.

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