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  • Visual View for Schema Based Editor

    - by Geertjan
    Starting from yesterday's blog entry, make the following change in the DataObject's constructor: registerEditor("text/x-sample+xml", true); I.e., the MultiDataObject.registerEditor method turns the editor into a multiview component. Now, again, within the DataObject, add the following, to register a source editor in the multiview component: @MultiViewElement.Registration(         displayName = "#LBL_Sample_Source",         mimeType = "text/x-sample+xml",         persistenceType = TopComponent.PERSISTENCE_NEVER,         preferredID = "ShipOrderSourceView",         position = 1000) @NbBundle.Messages({     "LBL_Sample_Source=Source" }) public static MultiViewElement createEditor(Lookup lkp){     return new MultiViewEditorElement(lkp); } Result: Next, let's create a visual editor in the multiview component. This could be within the same module as the above or within a completely separate module. That makes it possible for external contributors to provide modules with new editors in an existing multiview component: @MultiViewElement.Registration(displayName = "#LBL_Sample_Visual", mimeType = "text/x-sample+xml", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "VisualEditorComponent", position = 500) @NbBundle.Messages({ "LBL_Sample_Visual=Visual" }) public class VisualEditorComponent extends JPanel implements MultiViewElement {     public VisualEditorComponent() {         initComponents();     }     @Override     public String getName() {         return "VisualEditorComponent";     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return new JToolBar();     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return Lookup.EMPTY;     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback callback) {     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } Result: Next, the DataObject is automatically returned from the Lookup of DataObject. Therefore, you can go back to your visual editor, add a LookupListener, listen for DataObjects, parse the underlying XML file, and display values in GUI components within the visual editor.

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  • Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

    - by Asian Angel
    Are you looking for a good text editing environment with Dropbox syncing built in for your browser? If the answer is yes, then you should definitely give the SourceKit – Text Editor Inside Chrome web app a try. Once SourceKit has finished installing you will need to log into your Dropbox account if you have not already done so. Note: Dropbox login tab will automatically open for your convenience. When the login process is complete you will need to authorize access for SourceKit to sync up with your account. After you authorize access you can switch back to the SourceKit tab and see a complete listing of your Dropbox files available on the left side. Note: Sidebar width is adjustable. Just choose a file to start editing it as desired. You can modify how the interface looks and acts using the controls at the top of the editing window. The tab bar UI also lets you work on multiple documents at the same time. Note: The .crx install file is 5.2 MB in size and SourceKit will take a few moments to get settled in once the file is downloaded. SourceKit – Text Editor Inside Chrome [Chrome Web Store] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • basic beginning emacs questions - install latest version and pick appropriate UI

    - by MountainX
    I'm running the latest Kubuntu (12.04 beta 2) and I would like to run the latest emacs (currently v24). The repos are one version behind. What's the best way to install v24 or later (and avoid future version conflicts)? Also, is there any reason not to aways use the GUI version of emacs if X is running? For example, could I set the GUI emacs version as the default text editor and use it to edit cron jobs (crontab -e)? I'm assuming the answer is yes, but since I haven't done that yet (my default editor is nano), I want to check if there are reasons I should leave nano as the default editor. Usually when I'm working on the command line I end up using nano. Now that I think about it, I have no idea why I keep doing that. Is there any downside to calling a GUI editor when working in an X terminal? EDIT: I briefly tested these two versions GNU Emacs 24.0.94.1 (x86_64-pc-linux-gnu, GTK+ Version 3.3.20) from GNU Emacs 23.3.1 (x86_64-pc-linux-gnu) installed by default in Kubuntu. This post explains some of the differences between versions. Unfortunately (for me) the defaults installed version (23.3.1, 23.3+1-1ubuntu9) is the nox version. Package: emacs23-nox Status: install ok installed Version: 23.3+1-1ubuntu9 Replaces: emacs23, emacs23-gtk, emacs23-lucid The package with version 24 opens in GUI mode by default. That's what I prefer. Some of the version 24 changes that interest me are listed in the references below. But there appear to be a multitude of different packages and versions I could install. References: What’s New In Emacs 24 (part 1) | Mastering Emacs http://www.masteringemacs.org/articles/2011/12/06/what-is-new-in-emacs-24-part-1/ " shell-mode uses pcomplete rules, with the standard completion UI. Yowzah! There’s a lot of cool, new functionality hidden away in this gem of a change." EmacsWiki: Recent Changes http://www.emacswiki.org/emacs/?action=rc;showedit=0

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  • Microsoft.ACE.OLEDB.12.0 has not been Registered" Error

    - by brohjoe
    I'm getting a "The OLE DB provider "Microsoft.ACE.OLEDB.12.0 has not been registered" error. I have the data objects library downloaded and I have "Microsoft Office 12.0 Access database engine Object Library" selected. I'm running the Windows Vista 32-bit operating system. Any ideas would be greatly appreciated.

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  • Script Editor in Snow Leopard painfully slow after adding apps to Library

    - by Kio Dane
    I have four different Macs that I use from time to time, and on each of them I notice a constant: adding more items to AppleScript Editor's Library window slows performance of mundane operations (opening a dictionary, switching between Library window and editor window, scrolling in the Library window, etc). In Leopard, I noticed little to no latency in opening a dictionary in Script Editor, but Snow Leopard's AppleScript Editor kills my productivity by making me wait on it with most UI interactions with the Library window.

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  • PonyEdit: It’s really fast

    - by Gary Pendergast
    Over the past few months, a friend and I have been hard at work on a new breed of text editor that we call PonyEdit. If you’ve ever found yourself cursing over the lag of working on remote cloud servers, this is the editor for you.It’s not just another SFTP editor…Reading and writing files over SFTP is nothing new; dozens of text editors can do it. But it’s always slow, clunky and feels like the feature was bolted on as an afterthought. You’ll find yourself using separate shortcuts to open files locally vs remotely, and dealing with sometimes painful save times with every edit, no matter how minor.PonyEdit gets rid of this terribly slow method of working by connecting over SSH, and using edit streaming to push changes to the server in the background as-you-type.Head on over to PonyEdit.com to download a free trial, and let me know what you think! Oh, and…Stand by to have your mind blown.

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  • Am I crazy? (How) should I create a jQuery content editor?

    - by Brendon Muir
    Ok, so I created a CMS mainly aimed at Primary Schools. It's getting fairly popular in New Zealand but the one thing I hate with a passion is the largely bad quality of in browser WYSIWYG editors. I've been using KTML (made by InterAKT which was purchased by Adobe a few years ago). In my opinion this editor does a lot of great things (image editing/management, thumbnailing and pretty good content editing). Unfortunately time has had its nasty way with this product and new browsers are beginning to break features and generally degrade the performance of this tool. It's also quite scary basing my livelihood on a defunct product! I've been hunting, in fact I regularly hunt around to see if anything has changed in the WYSIWYG arena. The closest thing I've seen that excites me is the WYSIHAT framework, but they've decided to ignore a pretty relevant editing paradigm which I'm going to outline below. This is the idea for my proposed editor, and I don't know of any existing products that can do this properly: Right, so the traditional model for editing let's say a Page in a CMS is to log into a 'back end' and click edit on the page. This will then load another screen with the editor in it and perhaps a few other fields. More advanced CMS's will maybe have several editing boxes that are for different portions of the page. Anyway, the big problem with this way of doing things is that the user is editing a document outside of the final context it will appear in. In the simplest terms, this means the page template. Many things can be wrong, e.g. the with of the editing area might be different to the width of the actual template area. The height is nearly always fixed because existing editors always seem to use IFRAMES for backward compatibility. And there are plenty of other beefs which I'm sure you're quite aware of if you're in this development area. Here's my editor utopia: You click 'Edit Page': The actual page (with its actual template) displays. Portions of the page have been marked as editable via a class name. You click on one of these areas (in my case it'd just be the big 'body' area in the middle of the template) and a editing bar drops down from the top of the screen with all your standard controls (bold, italic, insert image etc...). Iframes are never used, instead we rely on setting contentEditable to true on the DIV's in question. Firefox 2 and IE6 can go away, let's move on. You can edit the page knowing exactly how it will look when you save it. Because all the styles for this template are loaded, your headings will look correct, everything will be just dandy. Is this such a radical concept? Why are we still content with TinyMCE and that other editor that is too embarrassing to use because it sounds like a swear word!? Let's face the facts: I'm a JavaScript novice. I did once play around in this area using the Javascript Anthology from SitePoint as a guide. It was quite a cool learning experience, but they of course used the IFRAME to make their lives easier. I tried to go a different route and just use contentEditable and even tried to sidestep the native content editing routines (execCommand) and instead wrote my own. They kind of worked but there were always issues. Now we have jQuery, and a few libraries that abstract things like IE's lack of Range support. I'm wondering, am I crazy, or is it actually a good idea to try and build an editor around this editing paradigm using jQuery and relevant plugins to make the job easier? My actual questions: Where would you start? What plugins do you know of that would help the most? Is it worth it, or is there a magical project that already exists that I should join in on? What are the biggest hurdles to overcome in a project like this? Am I crazy? I hope this question has been posted on the right board. I figured it is a technical question as I'm wanting to know specific hurdles and pitfalls to watch out for and also if it is technically feasible with todays technology. Looking forward to hearing peoples thoughts and opinions.

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  • How can i get Simple Plain Text from WMD Editor?

    - by stackuser1
    I'm able to get Markdown and html formated text from WMD editor. In my requirement i also need to get plain text from WMD Editor. I would like to explain a simple example. In StackOverflow we will see markdown text while typing description in wmd editor, in preview we are able to see the formated text. In Question Page, with out this markdown and formated text we are able to see the question description in two lines. I need to achieve same kind of functionality. Please suggest me what i need to do.

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  • Good HTML/CSS/PHP editor that is free and multi-platform?

    - by Earlz
    Hello, I have recently given up on using Visual Studio for Windows editing. See, PHP isn't really important as I have hardly any pages that use it, but in VS, if it smells PHP then it won't treat it as HTML and thus will all be plainly formatted.. so.. I'm looking for some sorta HTML/CSS/PHP editor that is free and multi-platform(so I can also use it at my home OpenBSD computer) And please don't suggest emacs or vi. I'm learning more and more of nvi, but I'm looking for a graphical editor right now. Can anyone suggest a good editor for my needs?

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  • Google App Engine - Document Editor Creation/Tap Into Google Docs?

    - by Josh Patton
    What is the best way to create a custom document editor in GAE? I'm making a website meant for a School Robotics Club (With support for any other organization - DRY). We currently use Google services for online collaboration, I'm wondering if there is a way to tap into Google Docs and allow users to edit a Google Document without using Google Accounts or the Google Doc interface. If that is not possible (I've researched and I don't think it is), what is the best way to make a document editor? I want it completely on the website I'm creating, so I'm assuming just some javascript editor like TinyMCE + Ajax + Datastore. Is their anything that replicates Google Doc's/Microsoft Offices's/OpenOffice.org's feature set as far as fonts, spacing, alignment, justification, etc.?

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  • How to write an editor that shows the content of a folder in eclipse?

    - by tangens
    Motivation I have written an eclipse plugin that shows me a list of all files and folders with unreviewed content. When selecting a folder, I want an editor to open showing all files and subfolders that this folder contains. It has to work for versioned items, too. So I have to create the content of the editor within my plugin (no backing IResource). What I currently have Right now I'm opening a RemoteFileEditorInput for a versioned file (subclipse) or I'm using IWorkbenchPage.openEditor() for a FileEditorInput. Question What's an easy way to visualize dynamic content (directory listing) inside of an text editor?

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  • Validating the SharePoint InputFormTextBox / RichText Editor using JavaScript

    - by Jignesh Gangajaliya
    In the previous post I mentioned about manipulating SharePoint PeoplePicker control using JavaScript, in this post I will explain how to validate the InputFormTextBox contol using JavaScript. Here is the nice post by Becky Isserman on why not to use RequiredFieldValdator or InputFormRequiredFieldValidator with InputFormTextbox. function ValidateComments() {     //retrieve the text from rich text editor.     var text = RTE_GetRichEditTextOnly("<%= rteComments.ClientID %>");     if (text != "")     {         return true;     }     else     {         alert('Please enter your comments.');         //set focus back to the rich text editor.         RTE_GiveEditorFocus("<%= rteComments.ClientID %>");         return false;     }     return true; } <SharePoint:InputFormTextBox ID="rteComments" runat="server" RichText="true" RichTextMode="Compatible" Rows="10" TextMode="MultiLine" CausesValidation="true" ></SharePoint:InputFormTextBox> <asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClick="btnSubmit_Click" OnClientClick="return ValidateComments()" CausesValidation="true" /> - Jignesh

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  • keyboard shortcut editor does not intercept keypresses

    - by jpic
    I've been using suckless dwm for years and i really need to make the shortcuts look alike to feel at home ;) On ubuntu oneiric, the keyboard shortcut editor is opened with: system settings - keyboard - shortcuts. The help in the window specifies: 'To edit a shortcut, click the row and hold down the new keys or press backspace to clear' So I select the first row of the 'navigation' section and highlight 'Move window to workspace 1' Then i hold down ctrl+alt+1 for ten seconds but nothing happens. The shortcut still appears as 'disabled'. I'm unable to set any shortcut, i've tried many combinations. For example, a combination with Super key will be intercepted by unity instead of being catched by the keyboard shortcut editor window. Can anybody reproduce this with oneiric ? What am I doing wrong ?

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  • Simple Little Registry Editor - New Release

    - by Bruce Eitman
    I have posted a new release of the Simple Little Registry Editor found in Windows CE: Simple Little Registry Editor.  This release fixes a problem with writing DWORD values when the most significant bit is set.  The application uses RegistryKey.SetValue.  There seems to be a problem with how the .NET CompactFramework (and the full framework) handle the second argument during the call which causes an exception. So the following does not work: RegistryKey.SetValue( "TestValue", 0xFFFFFFFF, RegistryValueKind.DWord ); But, this does: RegistryKey.SetValue( "TestValue",unchecked((int) 0xFFFFFFFF), RegistryValueKind.DWord ); Copyright © 2012 – Bruce Eitman All Rights Reserved

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  • How to change the default editor of a specific file type in JDeveloper

    - by [email protected]
    When you open a file in JDeveloper, the mode that is used as the default might not be what you as a developer want.  If, for example, every time you open a .jsp(x) file you click on the source tab at the bottom of the window so that you can edit the jsp(x) file in source code mode, you may want to consider changing the default editor for that file type.  This is easy to do in the JDeveloper tool preferences and can be a time saver in the long run, since some editors can take a while to start up and if you don't need them often, this would just be lost time.  Here are the steps:  From the JDeveloper menu, select Tools->Preferences...Select "File Types" in the tree component on the left side of the preferences dialog.Click on the "Default Editors" tab.Scroll to the file type you want to change.In the details section at the bottom of the dialog, use the "Default Editor" select list to change the default to your liking.

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  • Box2D physics editor for complex bodies

    - by Paul Manta
    Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints. Clarification: I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code. I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

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  • 3D game editor with C++ support and Bullet Physics

    - by Raghav Bali
    I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python based editing(if I am not wrong here). I need an editor to quickly draw the needed objects and concentrate more on the logic on their interactions(mostly magnetism based). This(my project) is part of an already existing legacy code in C++ which is forcing the dependency. Also, is there any physics engine which provides support for magnetism? Any help will surely be great. Thanks

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  • BeanInfo Editor in NetBeans Rocks

    - by Geertjan
    Impressed by a cool feature I didn't know about. If you have some JavaBean, like my Event class below, you can right-click it and choose "BeanInfo Editor": Now, as you can see above, I don't have a BeanInfo class. So I am now asked whether the IDE should create one for me. So I say OK and then I have a new BeanInfo class, generated from my Event class, as well as a multiview editor for visually editing the BeanInfo class: Thanks Eric and Nicklas from Artificial Solutions in Stockholm for pointing this out to me today. It comes in very handy in NetBeans Platform applications when you're working with a BeanNode and want to customize the display of your properties.

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  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

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  • Free & Open Source XML Editor Built on Maven

    - by Geertjan
    Here you can download the sources of an XML Editor that uses libraries from NetBeans IDE 7.3 Beta 2 as its basis, while using Maven as its build system: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/XMLEditorInMavenNBRCP And here's what it looks like to the user: Note: The Favorites window has been rebranded as "File Browser" and Nimbus is used for the look and feel, thanks to a .conf file that is registered in the POM of the application project.  The cool part is that I didn't type one line of code to get the above result and that only those pieces that an XML Editor actually needs are included in the application, though it could be pruned even further.

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  • Visual Studio Paired Editor Panes

    - by Chumpy
    Is there any way to make Visual Studio have "paired" editor panes, somewhat like XCode's Assistant Editor feature? More specifically, I'd like to replicate the XCode feature of having a .cpp file's .h partner be automatically open in an adjacent editor panel. So, when a .cpp file is opened in a text editor panel (let's say, on the left of the screen), its analogous .h file will open in another panel (on the right). That way both can be edited on the same screen at the same time, without the need to manually place both files in their respective editor panes. Hope that makes sense, I'm not really sure what terminology to use in order to search for existing solutions.

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