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  • Making a Delete and Reply button in Jquery

    - by Branko Ostojic
    this is my second post on the website. Of all other sites i tried, this one gave the most accurate and useful information! I'm in a bit of a trouble with buttons, i have a task to make an inbox and to add a "reply" and "delete" button into every instance of the message. I was indeed wandering if there is a better way to do that than forcing the HTML code into the script, because every message is dynamically generated. Any help and/or suggestions would be very appreciated!(The objects are called from a JSON file). $(document).ready(function(){ $.getJSON('public/js/data.json', function(json){ $.each(json.data, function(i, data){ var output = ''; if(data.from.id != '234' && data.from.name != 'Alan Ford'){ $("#inbox").append( output += '<div class="post">'+ '<div class="h1">'+data.from.name+' - '+data.subject+'</div>'+ //this gives the name of the person who sent the message and the subject '<div class="content">'+data.message_formatted+'</div>'+ //The content of the message //buttons should be squeezed left of the date //this gives the date of the message sent '<div class="time">'+data.date_sent_formatted.formatted+'</div>'+ '</div>' ); }}); }); }); var date_sent=convertToDateTime(); function delete_message(id){ console.log('Delete message with id: '+id); } function reply_message(id, sender){ console.log('Message id: '+id); console.log('Reply to: '+sender); } The complete code in the JSFiddle . Just copy/pasted!

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  • Android calculator with button click

    - by rynwtts
    I am trying to calculate a field named lblAnswer by adding values txtA + txtB. I am fairly new to the android development world and would like to know what is the best way of going about this. I have already added the necessarily edit fields to the GUI. I am now working in the java file to try and create the method. This method has been named doCalc. Here is what I have thus far. public void doCalc() { lblAnswer = txtA + txtB; } It has been suggested that I add more code here is the full code. Thank you for that suggestion. Here is the Java File. package com.example.wattsprofessional; import android.app.Activity; import android.os.Bundle; import android.view.Menu; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void doCalc() { lblAnswer = txtA + txtB; Double.parseDouble(txtA.getText().toString()); lblAnswer.setText"t } and here is the xml file. <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity" > <EditText android:id="@+id/txtA" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="40dp" android:ems="10" android:hint="Write Here" android:inputType="numberDecimal" > <requestFocus /> </EditText> <EditText android:id="@+id/txtB" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignLeft="@+id/txtA" android:layout_below="@+id/txtA" android:layout_marginTop="32dp" android:ems="10" android:hint="Second Here" android:inputType="numberDecimal" /> <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:text="@string/calculate" android:onClick="doCalc"/> <TextView android:id="@+id/lblAnswer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/button1" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="TextView" /> </RelativeLayout>

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  • use jquery to toggle disabled state with a radio button

    - by hbowman
    I want to toggle two radio buttons and select fields based on which radio button is selected. I have the jQuery working, but want to know if there is a way to make it more efficient. Seems like quite a few lines for the simple goal I am trying to achieve. Here are the requirements: when the page loads, #aircraftType should be checked and #aircraftModelSelect should be grayed out (right now, the "checked" is being ignored by Firefox). If the user clicks either #aircraftType or #aircraftModel, the opposite select field should become disabled (if #aircraftModel is checked, #aircraftTypeSelect should be disabled, and vise versa). Any help on optimizing this code is appreciated. Code is up on jsfiddle too: http://jsfiddle.net/JuRKn/ $("#aircraftType").attr("checked"); $("#aircraftModel").removeAttr("checked"); $("#aircraftModelSelect").attr("disabled","disabled").addClass("disabled"); $("#aircraftType").click(function(){ $("#aircraftModelSelect").attr("disabled","disabled").addClass("disabled"); $("#aircraftTypeSelect").removeAttr("disabled").removeClass("disabled"); }); $("#aircraftModel").click(function(){ $("#aircraftTypeSelect").attr("disabled","disabled").addClass("disabled"); $("#aircraftModelSelect").removeAttr("disabled").removeClass("disabled"); }); HTML <div class="aircraftType"> <input type="radio" id="aircraftType" name="aircraft" checked /> <label for="aircraftType">Aircraft Type</label> <select size="6" multiple="multiple" id="aircraftTypeSelect" name="aircraftType"> <option value="">Light Jet</option> <option value="">Mid-Size Jet</option> <option value="">Super-Mid Jet</option> <option value="">Heavy Jet</option> <option value="">Turbo-Prop</option> </select> </div> <div class="aircraftModel"> <input type="radio" id="aircraftModel" name="aircraft" /> <label for="aircraftModel">Aircraft Model</label> <select size="6" multiple="multiple" id="aircraftModelSelect" name="aircraftModel"> <option value="">Astra SP</option> <option value="">Beechjet 400</option> <option value="">Beechjet 400A</option> <option value="">Challenger 300</option> <option value="">Challenger 600</option> <option value="">Challenger 603</option> <option value="">Challenger 604</option> <option value="">Challenger 605</option> <option value="">Citation Bravo</option> </select> </div>

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  • Load HTML frames in a specific order without back button problems?

    - by Joergen Bech
    I have a web page that uses a frameset. Due to scripting and object dependencies, I need to load the frames in a specific order. I have used this example as a template: The JavaScript Source: Navigation: Frames Load Order This loads an empty page in place of the page I need to load last, then replaces it with the correct page after the first page has loaded. However: I also need to use the browser Back button. If you run the sample at the above link, let both frames load, then click the Back button, the top frame reverts to the temporary blank page. It is then necessary to click the Back button again to navigate to the page before the frameset. Is there a way to force frames to load in a specific order without this Back button behavior - or a way to force the Back button to skip the empty page? This needs to work with Internet Explorer 6 and 7 and preferably with Firefox 3 as well.

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  • Button height rendering inconsistency in Firefox - why are input elements taller?

    - by George Edison
    Consider the following two elements: <button type="submit" class="button">Test</button> <a href="#" class="button">Test 2</a> ...which use the following style definition: .button { background-color: yellow; color: white; border: 1px solid orange; display: inline-block; font-size: 24pt; padding: 2px 16px; text-decoration: none; } This produces two buttons beside each other with an equal height in Chrome. However, Firefox renders the button on the left with a height 1px greater than the button on the right (the <a>): (I've enlarged the image above by 2x.) What do I need to do to get the two buttons to have the same height? It seems like the font-size is causing the problem - but I need that attribute. Fiddle: http://jsfiddle.net/FfRPY/

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  • Swing button repaint issue

    - by KáGé
    Hello, I'm new to java and I have to get a school project done by Sunday and got a problem. Here's the code: private abstract class GamePanel { JPanel panel = null; } private class PutPanel extends GamePanel { JButton putShip1 = new JButton(""); JButton putShip2 = new JButton(""); JButton putShip3 = new JButton(""); JButton putShip4 = new JButton(""); ShipDirection ship1Direction = ShipDirection.NORTH; ShipDirection ship2Direction = ShipDirection.NORTH; ShipDirection ship3Direction = ShipDirection.NORTH; ShipDirection ship4Direction = ShipDirection.NORTH; JButton startButton = new JButton("Start game"); public PutPanel(){ this.panel = new JPanel(); panel.setSize(200, Torpedo.session.map.size*Field.buttonSize+300); panel.setBackground(Color.blue); putShip1.setSize(90, 90); putShip1.setLocation(55, 5); putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); putShip2.setSize(90, 90); putShip2.setLocation(55, 105); putShip2.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship2/full_north.png", null)); putShip3.setSize(90, 90); putShip3.setLocation(55, 205); putShip3.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship3/full_north.png", null)); putShip4.setSize(90, 90); putShip4.setLocation(55, 305); putShip4.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship4/full_north.png", null)); startButton.setSize(150, 30); startButton.setLocation(20, Torpedo.session.map.size*Field.buttonSize+205); panel.add(putShip1); panel.add(putShip2); panel.add(putShip3); panel.add(putShip4); panel.add(startButton); startButton.addActionListener(startButton()); startButton.addActionListener(putShip1()); startButton.addActionListener(putShip2()); startButton.addActionListener(putShip3()); startButton.addActionListener(putShip4()); panel.setLayout(null); panel.setVisible(true); } private ActionListener startButton(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { putPanel.panel.setVisible(false); actionPanel.panel.setVisible(true); } }; } private ActionListener putShip1(){ return new ActionListener(){ public void actionPerformed(ActionEvent e) { selectedShip = 1; putShip1.setBackground(Color.red); putShip2.setBackground(null); putShip3.setBackground(null); putShip4.setBackground(null); switch(ship1Direction){ case NORTH: ship1Direction = ShipDirection.EAST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_east.png", null)); break; case EAST: ship1Direction = ShipDirection.SOUTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_south.png", null)); break; case SOUTH: ship1Direction = ShipDirection.WEST; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_west.png", null)); break; case WEST: ship1Direction = ShipDirection.NORTH; putShip1.setIcon(createImageIcon(Torpedo.session.map.shipPath+"/ship1/full_north.png", null)); break; } putShip1.repaint(); putShip2.repaint(); putShip3.repaint(); putShip4.repaint(); panel.repaint(); JOptionPane.showMessageDialog(new JFrame(), "Repaint finished", "Repaint status info", JOptionPane.INFORMATION_MESSAGE); //this here hangs the program when the method is finally called } }; When one of the putShip* buttons is clicked, it should rotate its own icon right 90° (means changing it to the next image), but it does nothing until the startButton is clicked, which changes the panel to an other one. (Only the first button's actionListener is here, the others' are practically the same). The panel is in a JFrame with two other panels that yet do nothing. How could I make it work properly? Thank you.

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  • Switch Gmail Icons Back to Text Labels

    - by Jason Fitzpatrick
    If Gmail’s icon-based buttons annoy you, it’s now possible to switch them back to the old text labels with a simple settings toggle. At MakeUseOf they highlight the new option in Gmail and how you can switch back to the old button layout: So how do you make that happen? All you have to do is click on the cog button, choose “Settings”, and go to the the General tab. Scroll down to find the “Button labels” setting, and change it from icons to text. I know what I’ll be doing shortly; text-based button labels here I come. [via MakeUseOf] Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

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  • Is it possible to use Back in Time with Ubuntu One without storing the back up files locally?

    - by leousa
    I use Deja Dup as my back up tool. Love its simplicity and the fact that I can store my back up directly on my Ubuntu One account. Now I really like the flexibility of Back in Time, but I can not find a clean way to store my back up in Ubuntu One. Some threads suggest to use the Ubuntu One folder in your system, and that works, but it also keeps a local copy of the back up in my system, and I do not want that. Any work around for this? Thanks in advance

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  • HTML form -> Flash submit button -> Set a PHP variable in flash button -> Submit form

    - by RobHardgood
    Okay, I'm sorry that this is pretty complicated, but it shouldn't be that hard to solve... Here's what I want to do. I have an HTML form that I want to upload to MySQL with PHP. That part's easy, but the thing is I want the submit button to be a Flash object. Somehow I need the Flash button to submit the form, but I think I can figure that out. The tricky part is that I need it to set another PHP variable before submitting the form. The variable will be determined by a bunch of stuff, but I can code that in actionscript later. I just need to figure out how to pass the variable back to the webpage. A $_POST variable would probably be fine. Thanks!! Let me know if I need to clarify more...

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  • Screen doesn't turn back on after resume on a Lenovo Thinkpad T420

    - by Wojtek
    Every time I suspend my notebook (Lenovo Thinkpad T420 - Intel HD graphic card) on Oneiric Ocelot 11.10 and turn it back on, the screen is black. The backlight is on and the system itself loads fine, but the display somehow doesn't get back. The first time after a fresh reboot the screen isn't black, it is mostly white/light-gray and it looks a bit like a distorted image. The pixels fade in until it gets almost completely light-gray. I've got a workaround for this: I switch to the first terminal (CTRL+ALT+F1) and back to X (CTRL+ALT+F7). In most cases that helps. Sometimes, when there's still a problem, I log in on the first terminal and run "unity --reset". Then go back to X - this helps always. I can tell that the system comes back, because I can log in with my fingerprint reader (or wait a bit and put in the password) "blindly", then do the workaround - I am logged in after the screen comes back. So it's only the display that is not working. Any help or advice where to look would be appreciated.

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  • GWT Button eventlistener designer2

    - by msaif
    I have a html tag. I used ((HasClickHandlers)RootPanel.get("test").getWidget(0)).addClickHandler(new ClickHandler() { @Override public void onClick(ClickEvent event) { Window.alert('sss'); } } I executed but no action.

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  • Button Click Event Getting Lost

    - by AlishahNovin
    I have a Menu and Submenu structure in Silverlight, and I want the submenu to disappear when the parent menu item loses focus - standard Menu behavior. I've noticed that the submenu's click events are lost when a submenu item is clicked, because the parent menu item loses focus and the submenu disappears. It's easier to explain with code: ParentMenuBtn.Click += delegate { SubMenu.Visibility = (SubMenu.Visibility == Visibility.Visible) ? SubMenu.Collapsed : SubMenu.Visible; }; ParentMenuBtn.LostFocus += delegate { SubMenu.Visibility = Visibility.Collapsed; }; SubMenuBtn.Click += delegate { throw new Exception("This will never be thrown."); }; In my example, when SubMenuBtn is clicked, the first event that triggers is ParentMenuBtn.LostFocus(), which hides the container of SubMenuBtn. Once the container's visibility collapses, the Click event is never triggered. I'd rather avoid having to hide the sub-menu each time, but I'm a little surprised that the Click event is never triggered as a result... Anyone have any thoughts about this?

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  • Button Click Event Getting Lost

    - by AlishahNovin
    I have a Menu and Submenu structure in Silverlight, and I want the submenu to disappear when the parent menu item loses focus - standard Menu behavior. I've noticed that the submenu's click events are lost when a submenu item is clicked, because the parent menu item loses focus and the submenu disappears. It's easier to explain with code: ParentMenuBtn.Click += delegate { SubMenu.Visibility = (SubMenu.Visibility == Visibility.Visible) ? SubMenu.Collapsed : SubMenu.Visible; }; ParentMenuBtn.LostFocus += delegate { SubMenu.Visibility = Visibility.Collapsed; }; SubMenuBtn.Click += delegate { throw new Exception("This will never be thrown."); }; In my example, when SubMenuBtn is clicked, the first event that triggers is ParentMenuBtn.LostFocus(), which hides the container of SubMenuBtn. Once the container's visibility collapses, the Click event is never triggered. I'd rather avoid having to hide the sub-menu each time, but I'm a little surprised that the Click event is never triggered as a result... I can't put any checks inside the LostFocus() event to see if my SubMenuBtn has focus, because it does not gain focus until after the LostFocus() event is called. In other words, SubMenuBtn.IsFocused = false when LostFocus() is triggered. Anyone have any thoughts about this?

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  • How can I set size of a button?

    - by Roman
    I put my buttons in a JPane with GridLayout. Then I put JPanel into another JPanel with BoxLayout.Y_AXIS. I want buttons in the GridLayout to be square. I use tmp.setSize(30,30) and it does not work. I also try to use new GridLayout(X, Y, 4, 4) but I cannot figure out what X and Y are. So, what is the correct way to do this stuff?

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  • Trouble creating a button matrix in Interface Builder

    - by Jake
    Hi, I am trying to create a matrix of buttons in Interface Builder 3.2.1 but can not find anyway to do it. I read the question and answer posted here: http://stackoverflow.com/questions/1771835/how-to-create-a-nsmatrix-of-nsimagecell-in-interface-builder-in-10-6 But following Layout Embed Objects In, as suggested, I see only View and Scroll View as options, not Matrix. Have I missed something? Thanks.

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  • jquery dialog button

    - by Nishima
    Hi All, Can anyone tell em how can call a function with parameters on a dialog and call that same function from somwhere else also. function showEditDialog(TagDivId, id, type, bFlag) { try { stickyinfo = new Array(); jQuery('#'+TagDivId).dialog({ autoOpen: false, height : 535, width:320, modal: true, resizable:false, //closeOnEscape:false, buttons: { Cancel: function() { jQuery(this).dialog('close'); }, 'OK': function showEditDialogOkFunc(id) { //stickyinfo.clear(); //Register Collaboba Tag with the Server. var color = jQuery('#' + id).css('background-color'); var tagid = document.getElementById(id); if(tagid != null) { GetTagInformation(id, stickyinfo); } else { return false; } } } catch(e) { alert(e); } } Is it ok the way i m calling showEditDialogOkFunc(id) and can i call this function from anywhere else.Since it's a dialog function will it get all the properies of the dialog defined above the ok function.And if i call the OK function from anuwhere else will it get all the properties of the dialog o not. Thanks

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  • Change and Maintain CSS Style of Button State

    - by TDDG
    I have 5 list items that act like tabs for a page stored in a Masterpage in a asp.net application. When the user selects a list item, I would like to redirect the the page, and change the class for that list item (tab) to show the active tab the user is on. What is the best way to dynamically change the class of the list item based on the user interaction with them, and maintain the state?

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  • PHP - javascript validation radio button

    - by user1806136
    i have a form with 3 sets of radio buttons. i want to set a simple javascript validation alert to appear when user clicks on submit when one of the fields is null. how can i do that using javascript ? my code so far is .. <?php session_start(); $Load=$_SESSION['login_user']; include('../connect.php'); if (isset($_POST['submit'])) { $v1 = intval($_POST['v1']); $v2 = intval($_POST['v2']); $v3 = intval($_POST['v3']); $total = $v1 + $v2 + $v3 ; mysql_query("INSERT into Form1 (P1,P2,P3,TOTAL) values('$v1','$v2','$v3','$total')") or die(mysql_error()); header("Location: mark.php"); } <center><form method="post" action="mark.php" > <tr> <th > School Evaluation <font size="4" > </font></th> <tr> <th > Criteria <font size="4" > </font></th> <th> 4<font size="4" > </font></th> <th> 3<font size="4" > </font></th> <th> 2<font size="4" > </font></th> <th> 1<font size="4" > </font></th> </tr> <tr> <th> Your attendance<font size="4" > </font></th> <td> <input type="radio" name ="v1" value = "4" onclick="updateTotal();"/></td> <td> <input type="radio" name ="v1" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v1" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v1" value = "1" onclick="updateTotal();" /></td> </tr> <tr> <th > Your grades <font size="4" > </font></th> <td> <input type="radio" name ="v2" value = "4" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v2" value = "1" onclick="updateTotal();" /></td> </tr> <tr> <th >Your self-control <font size="4" > </font></th> <td> <input type="radio" name ="v3" value = "4" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "3" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "2" onclick="updateTotal();" /></td> <td> <input type="radio" name ="v3" value = "1" onclick="updateTotal();" /></td> </tr> </tr> </table> i have put <br> <td><input type="submit" name="submit" value="Submit" onClick="return validation(form);"> <input type="reset" name="clear" value="clear" style="width: 70px"></td> </form> i have try alot of codes but no alert appears!

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  • Php button call php program

    - by user1117057
    I am totally new. So this might seem basic. But I tried various methods and had no good results. I am trying to build a browser based remote control to my sonos. I have various php programs to play, volume up, etc How do I display multiple buttons that when pressed calls up the related php programs to control the sonos. Ideally the displayed page should stay at the same page showing the buttons. Please guide me on the php/html code Thanks

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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