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  • The ternary (conditional) operator in C

    - by Bongali Babu
    What is the need for the conditional operator? Functionally it is redundant, since it implements an if-else construct. If the conditional operator is more efficient than the equivalent if-else assignment, why can't if-else be interpreted more efficiently by the compiler?

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  • SQL Logic Operator Precedence: And and Or

    - by nc
    Are the two statements below equivalent? SELECT [...] FROM [...] WHERE some_col in (1,2,3,4,5) AND some_other_expr and SELECT [...] FROM [...] WHERE some_col in (1,2,3) or some_col in (4,5) AND some_other_expr Is there some sort of truth table I could use to verify this? Thanks.

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  • overload Equals, is this wrong?

    - by Zka
    Reading some piece of code and I keep seeing this : public override bool Equals (object obj) { if (obj == null || this.GetType ().Equals (obj.GetType())) return false; //compare code... } Shouldn't it be like this (note the !): public override bool Equals (object obj) { if (obj == null || !this.GetType ().Equals (obj.GetType())) return false; //compare code... } Or does the equals perform differently in this case?

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  • null coalescing operator for javascript?

    - by Daniel Schaffer
    I assumed this question has already been asked here, but I couldn't find any, so here it goes: Is there a null coalescing operator in Javascript? For example, in C#, I can do this: String someString = null; var whatIWant = someString ?? "Cookies!"; The best approximation I can figure out for Javascript is using the conditional operator: var someString = null; var whatIWant = someString ? someString : 'Cookies!'; Which is sorta icky IMHO. Can I do better?

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  • Can't operator == be applied to generic types in C#?

    - by Hosam Aly
    According to the documentation of the == operator in MSDN, For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings. User-defined value types can overload the == operator (see operator). So can user-defined reference types, although by default == behaves as described above for both predefined and user-defined reference types. So why does this code snippet fail to compile? void Compare<T>(T x, T y) { return x == y; } I get the error Operator '==' cannot be applied to operands of type 'T' and 'T'. I wonder why, since as far as I understand the == operator is predefined for all types? Edit: Thanks everybody. I didn't notice at first that the statement was about reference types only. I also thought that bit-by-bit comparison is provided for all value types, which I now know is not correct. But, in case I'm using a reference type, would the the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one? Edit 2: Through trial and error, we learned that the == operator will use the predefined reference comparison when using an unrestricted generic type. Actually, the compiler will use the best method it can find for the restricted type argument, but will look no further. For example, the code below will always print true, even when Test.test<B>(new B(), new B()) is called: class A { public static bool operator==(A x, A y) { return true; } } class B : A { public static bool operator==(B x, B y) { return false; } } class Test { void test<T>(T a, T b) where T : A { Console.WriteLine(a == b); } }

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  • Boolean 'NOT' in T-SQL not working on 'bit' datatype?

    - by Joannes Vermorel
    Trying to perform a single boolean NOT operation, it appears that under MS SQL Server 2005, the following block does not work DECLARE @MyBoolean bit; SET @MyBoolean = 0; SET @MyBoolean = NOT @MyBoolean; SELECT @MyBoolean; Instead, I am getting more successful with DECLARE @MyBoolean bit; SET @MyBoolean = 0; SET @MyBoolean = 1 - @MyBoolean; SELECT @MyBoolean; Yet, this looks a bit a twisted way to express something as simple as a negation. Am I missing something?

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  • How to change default conjunction with Lucene MultiFieldQueryParser

    - by Luke H
    I have some code using Lucene that leaves the default conjunction operator as OR, and I want to change it to AND. Some of the code just uses a plain QueryParser, and that's fine - I can just call setDefaultOperator on those instances. Unfortunately, in one place the code uses a MultiFieldQueryParser, and calls the static "parse" method (taking String, String[], BooleanClause.Occur[], Analyzer), so it seems that setDefaultOperator can't help, because it's an instance method. Is there a way to keep using the same parser but have the default conjunction changed?

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  • Declaring functors for comparison ??

    - by Mr.Gando
    Hello, I have seen other people questions but found none that applied to what I'm trying to achieve here. I'm trying to sort Entities via my EntityManager class using std::sort and a std::vector<Entity *> /*Entity.h*/ class Entity { public: float x,y; }; struct compareByX{ bool operator()(const GameEntity &a, const GameEntity &b) { return (a.x < b.x); } }; /*Class EntityManager that uses Entitiy*/ typedef std::vector<Entity *> ENTITY_VECTOR; //Entity reference vector class EntityManager: public Entity { private: ENTITY_VECTOR managedEntities; public: void sortEntitiesX(); }; void EntityManager::sortEntitiesX() { /*perform sorting of the entitiesList by their X value*/ compareByX comparer; std::sort(entityList.begin(), entityList.end(), comparer); } I'm getting a dozen of errors like : error: no match for call to '(compareByX) (GameEntity* const&, GameEntity* const&)' : note: candidates are: bool compareByX::operator()(const GameEntity&, const GameEntity&) I'm not sure but ENTITY_VECTOR is std::vector<Entity *> , and I don't know if that could be the problem when using the compareByX functor ? I'm pretty new to C++, so any kind of help is welcome.

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  • Using string constants in implicit conversion

    - by kornelijepetak
    Consider the following code: public class TextType { public TextType(String text) { underlyingString = text; } public static implicit operator String(TextType text) { return text.underlyingString; } private String underlyingString; } TextType text = new TextType("Something"); String str = text; // This is OK. But I want to be able do the following, if possible. TextType textFromStringConstant = "SomeOtherText"; I can't extend the String class with the TextType implicit operator overload, but is there any way to assign a literal string to another class (which is handled by a method or something)? String is a reference type so when they developed C# they obviously had to use some way to get a string literal to the class. I just hope it's not hardcoded into the language.

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  • trying to make a simple grid-class, non-lvalue in assignment

    - by Tyrfing
    I'm implementing a simple C++ grid class. One Function it should support is accessed through round brackets, so that I can access the elements by writing mygrid(0,0). I overloaded the () operator and i am getting the error message: "non-lvalue in assignment". what I want to be able to do: //main cGrid<cA*> grid(5, 5); grid(0,0) = new cA(); excerpt of my implementation of the grid class: template class cGrid { private: T* data; int mWidth; int mHeight; public: cGrid(int width, int height) : mWidth(width), mHeight(height) { data = new T[width*height]; } ~cGrid() { delete data; } T operator ()(int x, int y) { if (x >= 0 && x <= mWidth) { if (y >= 0 && y <= mHeight) { return data[x + y * mWidth]; } } } const T &operator ()(int x, int y) const { if (x >= 0 && x <= mWidth) { if (y >= 0 && y <= mHeight) { return data[x + y * mWidth]; } } } The rest of the code deals with the implementation of an iterator and should not be releveant.

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  • "<" operator error

    - by Nona Urbiz
    Why is the ( i < UniqueWords.Count ) expression valid in the for loop, but returns "CS0019 Operator '<' cannot be applied to operands of type 'int' and 'method group'" error when placed in my if? They are both string arrays, previously declared. for (int i = 0;i<UniqueWords.Count;i++){ Occurrences[i] = Words.Where(x => x.Equals(UniqueWords[i])).Count(); Keywords[i] = UniqueWords[i]; if (i<UniqueURLs.Count) {rURLs[i] = UniqueURLs[i];} } EDITED to add declarations: List<string> Words = new List<string>(); List<string> URLs = new List<string>(); //elements added like so. . . . Words.Add (referringWords); //these are strings URLs.Add (referringURL); UniqueWords = Words.Distinct().ToList(); UniqueURLs = URLs.Distinct().ToList(); SOLVED. thank you, parentheses were needed for method .Count() I still do not fully understand why they are not always necessary. Jon Skeet, thanks, I guess I don't understand what exactly the declarations are either then? You wanted the actual values assigned? They are pulled from an external source, but are strings. I get it! Thanks. (the ()'s at least.)

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  • JSF Deferred EL conditional syntax problem

    - by Mark Lewis
    Hello I can't find any resources which can answer why I'm getting an error with this: oncomplete="#{MyBacking.oError ? #{rich:component('oErrorPanel')}.show() : return false;}" in a richfaces a4j:commandButton. oError is referring to a method in my bean called isOError. I'm getting the error SEVERE: Servlet.service() for servlet Faces Servlet threw exception org.apache.el.parser.ParseException: Encountered " "?" "? "" at line 1, column 30. Was expecting one of: "}" ... "." ... ... I want to say 'if a method returns true, show modal panel A otherwise false'. Any help much appreciated.

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  • Allow member to be const while still supporting operator= on the class

    - by LeopardSkinPillBoxHat
    I have several members in my class which are const and can therefore only be initialised via the initialiser list like so: class MyItemT { public: MyItemT(const MyPacketT& aMyPacket, const MyInfoT& aMyInfo) : mMyPacket(aMyPacket), mMyInfo(aMyInfo) { } private: const MyPacketT mMyPacket; const MyInfoT mMyInfo; }; My class can be used in some of our internally defined container classes (e.g. vectors), and these containers require that operator= is defined in the class. Of course, my operator= needs to do something like this: MyItemT& MyItemT::operator=(const MyItemT& other) { mMyPacket = other.mPacket; mMyInfo = other.mMyInfo; return *this; } which of course doesn't work because mMyPacket and mMyInfo are const members. Other than making these members non-const (which I don't want to do), any ideas about how I could fix this?

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  • F# passing an operator with arguments to a function

    - by dan
    Can you pass in an operation like "divide by 2" or "subtract 1" using just a partially applied operator, where "add 1" looks like this: List.map ((+) 1) [1..5];; //equals [2..6] // instead of having to write: List.map (fun x-> x+1) [1..5] What's happening is 1 is being applied to (+) as it's first argument, and the list item is being applied as the second argument. For addition and multiplication, this argument ordering doesn't matter. Suppose I want to subtract 1 from every element (this will probably be a common beginners mistake): List.map ((-) 1) [1..5];; //equals [0 .. -4], the opposite of what we wanted 1 is applied to the (-) as its first argument, so instead of (list_item - 1), I get (1 - list_item). I can rewrite it as adding negative one instead of subtracting positive one: List.map ((+) -1) [1..5];; List.map (fun x -> x-1) [1..5];; // this works too I'm looking for a more expressive way to write it, something like ((-) _ 1), where _ denotes a placeholder, like in the Arc language. This would cause 1 to be the second argument to -, so in List.map, it would evaluate to list_item - 1. So if you wanted to map divide by 2 to the list, you could write: List.map ((/) _ 2) [2;4;6] //not real syntax, but would equal [1;2;3] List.map (fun x -> x/2) [2;4;6] //real syntax equivalent of the above Can this be done or do I have to use (fun x -> x/2)? It seems that the closest we can get to the placeholder syntax is to use a lambda with a named argument.

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  • What does !! (double exclamation point) mean?

    - by molecules
    In the code below, from a blog post by Alias, I noticed the use of the double exclamation point !!. I was wondering what it meant and where I could go in the future to find explanations for Perl syntax like this. (Yes, I already searched for '!!' at perlsyn). package Foo; use vars qw{$DEBUG}; BEGIN { $DEBUG = 0 unless defined $DEBUG; } use constant DEBUG => !! $DEBUG; sub foo { debug('In sub foo') if DEBUG; ... } UPDATE Thanks for all of your answers. Here is something else I just found that is related The List Squash Operator x!!

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  • What does the operator "<<" mean in C#?

    - by Kurru
    I was doing some basic audio programming in C# using the NAudio package and I came across the following expression and I have no idea what it means, as i've never seen the << operator being used before. So what does << mean? Please give a quick explaination of this expression. short sample = (short)((buffer[index + 1] << 8) | buffer[index + 0]);

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  • assign operator to variable in python?

    - by abhilashm86
    Usual method of applying mathematics to variables is a * b Is it able to calculate and manipulate two operands like this? a = input('enter a value') b = input('enter a value') op = raw_input('enter a operand') then how do i connect op and two variables a and b?? i know i can compare op to +, -, %, $ and then assign and compute.... but can i do something like a op b , how to tell compiler that op is an operator?? any tweaks possible?

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