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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Reverse Engineer a .pyo python file

    - by Brian
    I have 2 .pyo python files that I can convert to .py source files, but they don't compile perfectly as hinted by decompyle's verify. Therefore looking at the source code, I can tell that config.pyo simply had variables in in an array: ADMIN_USERIDS = [116901, 141, 349244, 39, 1159488] I would like to take the original .pyo and disassembly or whatever I need to do inorder to change one of these IDs. Or.... in model.pyo the source indicates a if (productsDeveloperId != self.getUserId()): All I would want to do is hex edit the != to be a == .....Simple with a windows exe program but I can't find a good python disassembler anywhere. Any suggestions are welcomed...I am new to reading bytecode and new to python as well.

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • NHibernate LINQ query throws error "Could not resolve property"

    - by Xorandor
    I'm testing out using LINQ with NHibernate but have run into some problems with resolving string.length. I have the following public class DC_Control { public virtual int ID { get; private set; } public virtual string Name { get; set; } public virtual bool IsEnabled { get; set; } public virtual string Url { get; set; } public virtual string Category { get; set; } public virtual string Description { get; set; } public virtual bool RequireScriptManager { get; set; } public virtual string TriggerQueryString { get; set; } public virtual DateTime? DateAdded { get; set; } public virtual DateTime? DateUpdated { get; set; } } public class DC_ControlMap : ClassMap<DC_Control> { public DC_ControlMap() { Id(x => x.ID); Map(x => x.Name).Length(128); Map(x => x.IsEnabled); Map(x => x.Url); Map(x => x.Category); Map(x => x.Description); Map(x => x.RequireScriptManager); Map(x => x.TriggerQueryString); Map(x => x.DateAdded); Map(x => x.DateUpdated); } } private static ISessionFactory CreateSessionFactory() { return Fluently.Configure() .Database(FluentNHibernate.Cfg.Db.MsSqlConfiguration.MsSql2008) .Mappings(m => m.FluentMappings.AddFromAssembly(Assembly.GetExecutingAssembly())) .ExposeConfiguration(c => c.SetProperty("connection.connection_string", "CONNSTRING")) .ExposeConfiguration(c => c.SetProperty("proxyfactory.factory_class", "NHibernate.ByteCode.Castle.ProxyFactoryFactory,NHibernate.ByteCode.Castle")) .BuildSessionFactory(); } public static void test() { using (ISession session = sessionFactory.OpenSession()) { var sqlQuery = session.CreateSQLQuery("select * from DC_Control where LEN(url) > 80").AddEntity(typeof(DC_Control)).List<DC_Control>(); var linqQuery= session.Linq<DC_Control>().Where(c => c.Url.Length > 80).ToList(); } } In my test method I first try and perform the query using SQL, this works just fine. Then I want to do the same thing in LINQ, and it throws the following error: NHibernate.QueryException: could not resolve property: Url.Length of: DC_Control I've searched alot for this "could not resolve property" error, but I can't quite figure out, what this means. Is this because the LINQ implementation is not complete? If so it's a bit disappointing coming from Linq2Sql where this would just work. I also tried it setting up the mapping with a hbm.xml instead of using FluentNHibernate but it produced teh same error.

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  • nhibernate configure and buildsessionfactory time

    - by davidsleeps
    Hi, I'm using Nhibernate as the OR/M tool for an asp.net application and the startup performance is really frustrating. Part of the problem is definitely me in my lack of understanding but I've tried a fair bit (understanding is definitely improving) and am still getting nowhere. Currently ANTS profiler has that the Configure() takes 13-18 seconds and the BuildSessionFActory() as taking about 5 seconds. From what i've read, these times might actually be pretty good, but they were generally talking about hundreds upon hundreds of mapped entities...this project only has 10. I've combined all the mapping files into a single hbm mapping file and this did improve things but only down to the times mentioned above... I guess, are there any "Traps for young players" that are regularly missed...obvious "I did this/have you enabled that/exclude file x/mark file y as z" etc... I'll try the serialize the configuration thing to avoid the Configure() stage, but I feel that part shouldn't be that long for that amount of entities and so would essentially be hiding a current problem... I will post source code or configuration if necessary, but I'm not sure what to put in really... thanks heaps! edit (more info) I'll also add that once this is completed, each page is extremely quick... configuration code- hibernate.cfg.xml <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="hibernate-configuration" type="NHibernate.Cfg.ConfigurationSectionHandler, NHibernate" /> </configSections> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="dialect">NHibernate.Dialect.MsSql2005Dialect</property> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string_name">MyAppDEV</property> <property name="cache.provider_class">NHibernate.Caches.SysCache.SysCacheProvider, NHibernate.Caches.SysCache</property> <property name="cache.use_second_level_cache">true</property> <property name="show_sql">false</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> <property name="current_session_context_class">managed_web</property> <mapping assembly="MyApp.Domain"/> </session-factory> </hibernate-configuration> </configuration> My SessionManager class which is bound and unbound in a HttpModule for each request Imports NHibernate Imports NHibernate.Cfg Public Class SessionManager Private ReadOnly _sessionFactory As ISessionFactory Public Shared ReadOnly Property SessionFactory() As ISessionFactory Get Return Instance._sessionFactory End Get End Property Private Function GetSessionFactory() As ISessionFactory Return _sessionFactory End Function Public Shared ReadOnly Property Instance() As SessionManager Get Return NestedSessionManager.theSessionManager End Get End Property Public Shared Function OpenSession() As ISession Return Instance.GetSessionFactory().OpenSession() End Function Public Shared ReadOnly Property CurrentSession() As ISession Get Return Instance.GetSessionFactory().GetCurrentSession() End Get End Property Private Sub New() Dim configuration As Configuration = New Configuration().Configure() _sessionFactory = configuration.BuildSessionFactory() End Sub Private Class NestedSessionManager Friend Shared ReadOnly theSessionManager As New SessionManager() End Class End Class edit 2 (log4net results) will post bits that have a portion of time between them and will cut out the rest... 2010-03-30 23:29:40,898 [4] INFO NHibernate.Cfg.Environment [(null)] - Using reflection optimizer 2010-03-30 23:29:42,481 [4] DEBUG NHibernate.Cfg.Configuration [(null)] - dialect=NHibernate.Dialect.MsSql2005Dialect ... 2010-03-30 23:29:42,501 [4] INFO NHibernate.Cfg.Configuration [(null)] - Mapping resource: MyApp.Domain.Mappings.hbm.xml 2010-03-30 23:29:43,342 [4] INFO NHibernate.Dialect.Dialect [(null)] - Using dialect: NHibernate.Dialect.MsSql2005Dialect 2010-03-30 23:29:50,462 [4] INFO NHibernate.Cfg.XmlHbmBinding.Binder [(null)] - Mapping class: ... 2010-03-30 23:29:51,353 [4] DEBUG NHibernate.Connection.DriverConnectionProvider [(null)] - Obtaining IDbConnection from Driver 2010-03-30 23:29:53,136 [4] DEBUG NHibernate.Connection.ConnectionProvider [(null)] - Closing connection

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  • Do you think natively compiled languages have reached their EOL?

    - by Yuval A
    If we look at the major programming languages in use today it is pretty noticeable that the vast majority of them are, in fact, interpreted. Looking at the largest piece of the pie we have Java and C# which are both enterprise-ready, heavy-duty, serious programming languages which are basically compiled to byte-code only to be interpreted by their respective VMs (the JVM and the CLR). If we look at scripting languages, we have Perl, Python, Ruby and Lua which are all interpreted (either from code or from bytecode - and yes, it should be noted that they are absolutely not the same). Looking at compiled languages we have C which is nowadays used in embedded and low-level, real-time environments, and C++ which is still alive and kicking, when you want to get down to serious programming as close to the hardware as you can, but still have some nice abstractions to help you with day to day tasks. Basically, there is no real runner-up compiled language in the distance. Do you feel that languages which are natively compiled to executable, binary code are a thing of the past, taken over by interpreted languages which are much more portable and compatible? Does C++ mark an end of an era? Why don't we see any new compiled languages anymore? I think I should clarify: I do not want this to turn into a "which language is better" discussion, because that is not the issue at hand. The languages I gave as example are only examples. Please focus on the question I raised, and if you disagree with my statement that compiled languages are less frequent these days, that is totally fine, I am more than happy to be proved mistaken.

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  • How best to handle ID3D11InputLayout in rendering code?

    - by JohnB
    I'm looking for an elegant way to handle input layouts in my directx11 code. The problem I have that I have an Effect class and a Element class. The effect class encapsulates shaders and similar settings, and the Element class contains something that can be drawn (3d model, lanscape etc) My drawing code sets the device shaders etc using the effect specified and then calls the draw function of the Element to draw the actual geometry contained in it. The problem is this - I need to create an D3D11InputLayout somewhere. This really belongs in the Element class as it's no business of the rest of the system how that element chooses to represent it's vertex layout. But in order to create the object the API requires the vertex shader bytecode for the vertex shader that will be used to draw the object. In directx9 it was easy, there was no dependency so my element could contain it's own input layout structures and set them without the effect being involved. But the Element shouldn't really have to know anything about the effect that it's being drawn with, that's just render settings, and the Element is there to provide geometry. So I don't really know where to store and how to select the InputLayout for each draw call. I mean, I've made something work but it seems very ugly. This makes me thing I've either missed something obvious, or else my design of having all the render settings in an Effect, the Geometry in an Element, and a 3rd party that draws it all is just flawed. Just wondering how anyone else handles their input layouts in directx11 in a elegant way?

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  • nhibernate sql Express connection issue - error: 26 - Error Locating Server/Instance Specified

    - by frosty
    I can connect fine with normal ado.net. However i get the following error when i tried to connect nHibernate. hibernate.cfg.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="dialect">NHibernate.Dialect.MsSql2005Dialect</property> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string">Server=xxxxx\SQLEXPRESS; Database=xxxxx; User ID=xxxxx; Password=xxxxx; Trusted_Connection=True</property> <property name="proxyfactory.factory_class">NHibernate.ByteCode.Castle.ProxyFactoryFactory, NHibernate.ByteCode.Castle</property> <property name="show_sql">true</property> </session-factory> </hibernate-configuration> Server error A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified) Full stack [SqlException (0x80131904): A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: SQL Network Interfaces, error: 26 - Error Locating Server/Instance Specified)] System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) +4845255 System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) +194 System.Data.SqlClient.TdsParser.Connect(ServerInfo serverInfo, SqlInternalConnectionTds connHandler, Boolean ignoreSniOpenTimeout, Int64 timerExpire, Boolean encrypt, Boolean trustServerCert, Boolean integratedSecurity, SqlConnection owningObject) +4858557 System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, Boolean ignoreSniOpenTimeout, Int64 timerExpire, SqlConnection owningObject) +90 System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(String host, String newPassword, Boolean redirectedUserInstance, SqlConnection owningObject, SqlConnectionString connectionOptions, Int64 timerStart) +342 System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(SqlConnection owningObject, SqlConnectionString connectionOptions, String newPassword, Boolean redirectedUserInstance) +221 System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, Object providerInfo, String newPassword, SqlConnection owningObject, Boolean redirectedUserInstance) +189 System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection) +185 System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnection owningConnection, DbConnectionPool pool, DbConnectionOptions options) +31 System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject) +433 System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject) +66 System.Data.ProviderBase.DbConnectionPool.GetConnection(DbConnection owningObject) +499 System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection) +65 System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) +117 System.Data.SqlClient.SqlConnection.Open() +122 NHibernate.Connection.DriverConnectionProvider.GetConnection() +102 NHibernate.Tool.hbm2ddl.SuppliedConnectionProviderConnectionHelper.Prepare() +15 NHibernate.Tool.hbm2ddl.SchemaMetadataUpdater.GetReservedWords(Dialect dialect, IConnectionHelper connectionHelper) +65 NHibernate.Tool.hbm2ddl.SchemaMetadataUpdater.Update(ISessionFactory sessionFactory) +80 NHibernate.Impl.SessionFactoryImpl..ctor(Configuration cfg, IMapping mapping, Settings settings, EventListeners listeners) +599 NHibernate.Cfg.Configuration.BuildSessionFactory() +87 XXX.Domain.Repositories.NHibernateHelper.get_SessionFactory() in D:\dev\MyProject\XXX\XXX.Domain\Repositories\NHibernateHelper.cs:23 XXX.Domain.Repositories.NHibernateHelper.OpenSession() in D:\dev\MyProject\XXX\XXX.Domain\Repositories\NHibernateHelper.cs:31 XXX.Domain.Repositories.EntryRepository.GetCountByGmapId(Int32 gmapId) in D:\dev\MyProject\XXX\XXX.Domain\Repositories\EntryRepository.cs:152 XXX.Controls.Activity.BindRepeater(Int32 id) in D:\dev\MyProject\XXX\XXX.Controls\Activity.ascx.cs:58 XXX.Controls.Activity.DropDownListMaps_SelectedIndexChanged(Object sender, EventArgs e) in D:\dev\MyProject\XXX\XXX.Controls\Activity.ascx.cs:75 System.Web.UI.WebControls.ListControl.OnSelectedIndexChanged(EventArgs e) +111 System.Web.UI.WebControls.DropDownList.RaisePostDataChangedEvent() +134 System.Web.UI.WebControls.DropDownList.System.Web.UI.IPostBackDataHandler.RaisePostDataChangedEvent() +10 System.Web.UI.Page.RaiseChangedEvents() +165 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1485

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.”

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  • Talking JavaOne with Rock Star Charles Nutter

    - by Janice J. Heiss
    JavaOne Rock Stars, conceived in 2005, are the top rated speakers from the JavaOne Conference. They are awarded by their peers who through conference surveys recognize them for their outstanding sessions and speaking ability. Over the years many of the world’s leading Java developers have been so recognized.We spoke with distinguished Rock Star, Charles Nutter. A JRuby Update from Charles NutterCharles Nutter of Red Hat is well known as a lead developer of JRuby, a Ruby implementation of Java that is tightly integrated with Java to allow for the embedding of the interpreter into any Java application with full two-way access between the Java and the Ruby code. Nutter is giving the following sessions at this year’s JavaOne: CON7257 – “JVM Bytecode for Dummies (and the Rest of Us Too)” CON7284 – “Implementing Ruby: The Long, Hard Road” CON7263 – “JVM JIT for Dummies” BOF6682 – “I’ve Got 99 Languages, but Java Ain’t One” CON6575 – “Polyglot for Dummies” (Both with Thomas Enebo) I asked Nutter, to give us the latest on JRuby. “JRuby seems to have hit a tipping point this past year,” he explained, “moving from ‘just another Ruby implementation’ to ‘the best Ruby implementation for X,’ where X may be performance, scaling, big data, stability, reliability, security, and a number of other features important for today's applications. We're currently wrapping up JRuby 1.7, which improves support for Ruby 1.9 APIs, solves a number of user issues and concurrency challenges, and utilizes invokedynamic to outperform all other Ruby implementations by a wide margin. JRuby just gets better and better.” When asked what he thought about the rapid growth of alternative languages for the JVM, he replied, “I'm very intrigued by efforts to bring a high-performance JavaScript runtime to the JVM. There's really no reason the JVM couldn't be the fastest platform for running JavaScript with the right implementation, and I'm excited to see that happen.”And what is Nutter working on currently? “Aside from JRuby 1.7 wrap-up,” he explained, “I'm helping the Hotspot developers investigate invokedynamic performance issues and test-driving their new invokedynamic code in Java 8. I'm also starting to explore ways to improve the general state of dynamic languages on the JVM using JRuby as a guide, and to help the JVM become a better platform for all kinds of languages.” Originally published on blogs.oracle.com/javaone.

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  • What's the relationship between meta-circular interpreters, virtual machines and increased performance?

    - by Gomi
    I've read about meta-circular interpreters on the web (including SICP) and I've looked into the code of some implementations (such as PyPy and Narcissus). I've read quite a bit about two languages which made great use of metacircular evaluation, Lisp and Smalltalk. As far as I understood Lisp was the first self-hosting compiler and Smalltalk had the first "true" JIT implementation. One thing I've not fully understood is how can those interpreters/compilers achieve so good performance or, in other words, why is PyPy faster than CPython? Is it because of reflection? And also, my Smalltalk research led me to believe that there's a relationship between JIT, virtual machines and reflection. Virtual Machines such as the JVM and CLR allow a great deal of type introspection and I believe they make great use it in Just-in-Time (and AOT, I suppose?) compilation. But as far as I know, Virtual Machines are kind of like CPUs, in that they have a basic instruction set. Are Virtual Machines efficient because they include type and reference information, which would allow language-agnostic reflection? I ask this because many both interpreted and compiled languages are now using bytecode as a target (LLVM, Parrot, YARV, CPython) and traditional VMs like JVM and CLR have gained incredible boosts in performance. I've been told that it's about JIT, but as far as I know JIT is nothing new since Smalltalk and Sun's own Self have been doing it before Java. I don't remember VMs performing particularly well in the past, there weren't many non-academic ones outside of JVM and .NET and their performance was definitely not as good as it is now (I wish I could source this claim but I speak from personal experience). Then all of a sudden, in the late 2000s something changed and a lot of VMs started to pop up even for established languages, and with very good performance. Was something discovered about the JIT implementation that allowed pretty much every modern VM to skyrocket in performance? A paper or a book maybe?

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  • Java Virtual Developer Day Session Videos Available

    - by Tori Wieldt
    How are Lambdas handled on a bytecode level? How does replacing assembly code with Java code improve performance? Can we send flat files/comma separated/XML files to process in Batch? In a Java EE app, can I inject an EJB bean inside a REST POJO using @EJB annotation? Where I can find JavaFX UI controls? At OTN's Virtual Developer Day, Java experts answered these questions and more. Session are now available for you to view on demand (registration required). This is limited time offer: the sessions will be up to view for free for the next two weeks.  You can view sessions from these tracks: Java SE 8 Track Learn about the features scheduled for Java SE 8, including Lambda expressions, extension methods for interfaces and a new Date and Time API. Learn how to create basic apps with JavaFX.  Java EE Track Take a close look at the new functionality in Java EE 7. Get presentations and demos on JSON, WebSockets, Batch, Concurrency, JAX-RS 2, JMS 2,  Java Embedded Track Provides an introductions to the Raspberry Pi, the Keil board, ARM architecture, and how to make it all work with Java Embedded. You know Java, now really know Java. Check out the OTN Virtual Developer Day sessions!

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  • What kind of language will replace C++ as C++ replaced C ? [closed]

    - by jokoon
    I think I'm not totally wrong when thinking that C++0x (or C++1x) is still C++, just better, with functionnalities coming from boost. I can't stop thinking that computer sciences, even with all that has been made so far, have to evolve again. I don't really like D since it just try to be some sort of "what C++ should have been", and Go seems to be too sophisticated when I dig a little into it, especially after watching some presentation video like this one http://www.youtube.com/watch?v=rKnDgT73v8s The first thing that come into my mind is a new kind of syntax to directly handle specific datatypes and containers such as map, vectors, queues... What kind of things are researchers thinking about ? What are the real features that could make C++ better or a new C-like language could invent ? Does Go features such things ? Would there be a new kind of syntax that would "unbloat" C++ while keeping its advantages ? Could C++ have some of the interesting stuff of languages such as C# and ObjC ? EDIT: Please consider that I'm talking about a system language, not a VM/CLI/bytecode thing.

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  • Release: Oracle Java Development Kit 8, Update 20

    - by Tori Wieldt
    Java Development Kit 8, Update 20 (JDK 8u20) is now available. This latest release of the Java Platform continues to improve upon the significant advances made in the JDK 8 release with new features, security and performance optimizations. These include: new enterprise-focused administration features available in Oracle Java SE Advanced; products offering greater control of Java version compatibility; security updates; and a very useful new feature, the MSI compatible installer. Download Release Notes Java SE 8 Documentation New tools, features and enhancements highlighted from JDK 8 Update 20 are: Advanced Management Console The Java Advanced Management Console 1.0 (AMC) is available for use with the Oracle Java SE Advanced products. AMC employs the Deployment Rule Set (DRS) security feature, along with other functionality, to give system administrators greater and easier control in managing Java version compatibility and security updates for desktops within their enterprise and for ISVs with Java-based applications and solutions. MSI Enterprise JRE Installer Available for Windows 64 and 32 bit systems in the Oracle Java SE Advanced products, the MSI compatible installer enables system administrators to provide automated, consistent installation of the JRE across all desktops in the enterprise, free of user interaction requirements. Performance: String de-duplication resulting in a reduced footprint Improved support in G1 Garbage Collection for long running apps. A new 'force' feature in DRS (Deployment Rule Set) which allows system administrators to specify the JRE with which an applet or Java Web Start application will run. This is useful for legacy applications so end users don't need to approve security exceptions to run.  Java Mission Control 5.4 with new ease-of-use enhancements and launcher integration with Eclipse 4.4 JavaFX on ARM Nashorn performance improvement by persisting bytecode after inital compilation There's much more information to be found in the JDK 8u20 Release Notes.

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  • Guidelines for creating referentially transparent callables

    - by max
    In some cases, I want to use referentially transparent callables while coding in Python. My goals are to help with handling concurrency, memoization, unit testing, and verification of code correctness. I want to write down clear rules for myself and other developers to follow that would ensure referential transparency. I don't mind that Python won't enforce any rules - we trust ourselves to follow them. Note that we never modify functions or methods in place (i.e., by hacking into the bytecode). Would the following make sense? A callable object c of class C will be referentially transparent if: Whenever the returned value of c(...) depends on any instance attributes, global variables, or disk files, such attributes, variables, and files must not change for the duration of the program execution; the only exception is that instance attributes may be changed during instance initialization. When c(...) is executed, no modifications to the program state occur that may affect the behavior of any object accessed through its "public interface" (as defined by us). If we don't put any restrictions on what "public interface" includes, then rule #2 becomes: When c(...) is executed, no objects are modified that are visible outside the scope of c.__call__. Note: I unsuccessfully tried to ask this question on SO, but I'm hoping it's more appropriate to this site.

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  • [C++] Write connected components of a graph using Boost Graph

    - by conradlee
    I have an file that is a long list of weighted edges, in the following form node1_id node2_id weight node1_id node3_id weight and so on. So one weighted edge per line. I want to load this file into boost graph and find the connected components in the graph. Each of these connected components is a subgraph. For each of these component subgraphs, I want to write the edges in the above-described format. I want to do all this using boost graph. This problem is in principle simple, it's just I'm not sure how to implement it neatly because I don't know my way around Boost Graph. I have already spent some hours and have code that will find the connected components, but my version is surely much longer and more complicated that necessary---I'm hoping there's a boost-graph ninja out there that can show me the right, easy way.

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  • Django, ModelForms, User and UserProfile - not hashing password

    - by IvanBernat
    I'm trying to setup a User - UserProfile relationship, display the form and save the data. When submitted, the data is saved, except the password field doesn't get hashed. Additionally, how can I remove the help_text from the username and password (inherited from the User model)? Full code is below, excuse me if it's too long. Models.py USER_IS_CHOICES = ( ('u', 'Choice A'), ('p', 'Choice B'), ('n', 'Ninja'), ) class UserProfile(models.Model): user = models.ForeignKey(User, unique=True) user_is = models.CharField(max_length=1, choices=USER_IS_CHOICES) Forms.py class UserForm(forms.ModelForm): class Meta: model = User fields = ["first_name", "last_name", "username", "email", "password"] def clean_username(self): username = self.cleaned_data['username'] if not re.search(r'^\w+$', username): raise forms.ValidationError('Username can contain only alphanumeric characters') try: User.objects.get(username=username) except ObjectDoesNotExist: return username raise forms.ValidationError('Username is already taken') class UserProfileForm(forms.ModelForm): class Meta: model = UserProfile fields = ['user_is'] Views.py if request.method == 'POST': uform = UserForm(request.POST) pform = UserProfileForm(request.POST) if uform.is_valid() and pform.is_valid(): user = uform.save() profile = pform.save(commit = False) profile.user = user profile.save() return HttpResponseRedirect('/') else: uform = UserForm() pform = UserProfileForm() variables = RequestContext(request, { 'uform':uform, 'pform':pform }) return render_to_response('registration/register.html', variables)

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  • jQuery 1.4.x and the @ symbol

    - by David
    I used to use this script for jquery email obfuscation: $(".replaceAt").replaceWith("@"); $(".obfuscate").each(function () { $(this).attr("href", "mailto:"+$(this).text()); }); <a class="obfuscate">name<span class="replaceAt">-AT-</span>server.com</a> But with jQuery 1.4.x, I now get this error: uncaught exception: Syntax error, unrecognized expression: @ Looking this up on the net, it looks like jQuery thinks that the @ is a special character. I tried to "\@" it and a few other things with not luck. I'm not enough of a jQuery ninja to know how to fix this. Any ideas?

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  • Which C# 4.0 Book would you purchase, and why?

    - by Jeremy
    I'm currently looking at purchasing a few C# 4.0 books, namely: Essential C# 4.0 by Mark Michaelis or C# 4.0 Unleashed by Bart De Smet. I am aware that both books are yet to be released, but would you consider purchasing either of these books, or would you recommend another? Thanks for your time. Clarification: I'm not a .net Ninja, but I do have 8+ years experience with the framework & related languages. So I'm generally looking for in-depth books. I also train/instruct the rest of my organisation generally 6 - 12 months after each .net release. Each of the developers I train has the same or more .net experience then myself. Once again thank you all for your time. Update: Thank you everyone for your responses. I've decided to purchase both books along with Visual C# 2010 Recipes: A Problem-Solution Approach, as suggested by Waleed Al Balooshi.

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  • Animating shorthand CSS properties with jQuery

    - by Giulio Piancastelli
    Chapter 3 of jQuery Novice to Ninja starts with a section about animating CSS properties, and its first example suggests the following code should expand padding and add a couple of borders to every paragraph in a page: $('document').ready(function() { $('p').animate({ padding: '20px', borderBottom: '3px solid #8f8f8f', borderRight: '3px solid #bfbfbf' }, 2000); }); However, while the code indeed works with the jQuery 1.4 library included in the downloadable examples archive for the book, it only animates padding when used alongside jQuery 1.6, forgetting the shorthand CSS properties for border-bottom and border-right altogether. What happened in the transition between 1.4 and 1.6, causing the removal of this functionality? Has it been placed in some plugin? Is it possible to run this code as it's written and get back the border animation? If not, how would you animate border properties using jQuery 1.6?

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  • Best anti boss tricks to hide your private page navigation from your desktop.

    - by systempuntoout
    This question is slightly related to programming and it's kinda lame, i know; but i saw many funny things in these years and i'm looking for new tricks from you. I'm talking about methods to fast-hide\camouflage not job related web pages on your desktop when boss arrives like a ghost\ninja behind your shoulders. I know how much can be frustrating, programming hard for ten hours and then been caught by your boss watching XKCD during a 2 minutes break. I think the most common anti boss trick is the evergreen CTRL+TAB, but you have to be fast and your left hand has to be near the keyboard. I saw pitch black brightness on Lcd (how can you pretend to program on that?) or custom sized browser to fit a little space just below the IDE. My favourite one at the moment is using fire gesture plugin with FF; with a micro gesture you can hide FF to your tray in a blink of an eye. Do you have any trick to share?

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  • Javascript Regex multiple group matches in pattern

    - by mummybot
    I have a question for a Javascript regex ninja: How could I simplify my variable creation from a string using regex? I currently have it working without using any grouping, but I would love to see a better way! The string is: var url = 'resources/css/main.css?detect=#information{width:300px;}'; The code that works is: var styleStr = /[^=]+$/.exec(url).toString(); var id = /[^\#][^\{]+/.exec(styleStr).toString(); var property = /[^\{]+/.exec(/[^\#\w][^\:]+/.exec(styleStr)).toString(); var value = /[^\:]+/.exec(/[^\#\w\{][^\:]+[^\;\}]/.exec(styleStr)).toString(); This gives: alert(id) //information alert(property) //width alert(value) //300px Any takers?

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  • How might you unobtrusively enhance the jQuery Datepicker class?

    - by Teflon Ted
    You can pass special strings into jQuery's Datepicker class setDate() method like "+7" which will be translated into "7 days from today": http://docs.jquery.com/UI/Datepicker#method-setDate But you can't get that "+7" back out. When you call getDate() you get the calculated resulting date. I have a use case where I need to pull out the special string "+7" for propagation. One chunk of code is passing a special string into the Datepicker and passing the Datepicker over to another chunk of code which pulls out the date, but the latter sometimes needs to know the special string rather than the calculated date. So I need to enhance the Datepicker tool to (a) store the special code internally and (b) expose it via a method like getOriginallyPassedInDate() or some such. I'm not a jQuery/Javascript ninja so I could really use some guidance on how I might preferably-unobtrusively add the necessary functionality to the Datepicker class, the way you might monkey-patch an object in Ruby I'm guessing.

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  • How To Personalize the Windows Command Prompt

    - by Matthew Guay
    Command line interfaces can be downright boring, and always seem to miss out on the fresh coats of paint liberally applied to the rest of Windows.  Here’s how to add a splash of color to Command Prompt and make it unique. By default, Windows Command Prompt is white text on a black background. It get’s the job done, but maybe you want to add some color to it.   To get an overview of what we can do with the color command, let’s enter: color /? So, to get the color you want, enter color then the option for the background color followed by the font color.  For example, let’s make an old-fashioned green on black look by entering: color 02   There are a bunch of different combinations you can do, like this black background with red text. color 04 You can’t mess it up too much.  The color command won’t let you set both the font and the background to the same color, which would make it unreadable.  Also, if you want to get back to the default settings, just enter: color Now we’re back to plain-old black and white. Personalize Command Prompt Without Commands If you’d prefer to change the color without entering commands, just click on the Command Prompt icon in the top left corner of the window and select Properties. Select the Colors tab, and then choose the color you want for the screen text and background.  You can also enter your own RGB color combination if you want.   Here we entered the RGB values to get a purple background color like Ubuntu 10.04. Back in the Properties dialog, you can also change your Command Prompt font from the font tab.  Choose any font you want, as long as the one you want is one of the three listed here. Customizations you make via the Properties dialog are saved and will be used any time you open Command Prompt, but any customizations you make with the Color command are only for that session. Conclusion Whether you want to make your command prompt bright enough to cause a sunburn or old-style enough to scare a mainframe operator, with these settings, you can make Command Prompt a bit more unique.   Similar Articles Productive Geek Tips Use "Command Prompt Here" in Windows VistaVerify the Integrity of Windows Vista System FilesKeyboard Ninja: Scrolling the Windows Command Prompt With Only the KeyboardRun a Command as Administrator from the Windows 7 / Vista Run boxStart an Application Assigned to a Specific CPU in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app

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