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  • What image processing Library should I use

    - by Swippen
    I have been reading What is the best image manipulation library? And tried a few libraries and are now looking for inputs on what is the best for our need. I will start by describing our current setting and problems. We have a system that needs to resize and crop a large amount of images from big original images. We handle 50 000+ images every day on 2 powerfull servers. Today we use ImageGlue from WebSupergoo but we don't like it at all, it is slow and hangs the service now and then (Its in another unanswered stack overflow question). We have a threaded windows service that uses Microsoft ThreadPool to resize as much as possible on the 8 core machines. I have tried AForge and it went very well it was loads faster and never crashed or anything. But I had problems with quality on a few images. This due to what algorithms I used ofc so can be tweaked. But want to widen our eyes to see if thats the right way to go. so: It needs to be c# .net and run in a windows service. (Since we wont change the rest of the service only image handling) It needs to handle threaded environment well. We have a great need of it being fast since today its too slow. But we also want good quality and small filesize since the images are later displayed on webpage with loads of visitors and needs good quality. So we have a lot of demands on ability to get god quality at a fast pace, and also secondary keep filesizes lowered even if that can be adjusted with compression a bit. Any comments or suggestions on what library to use?

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  • How to scale JPEG images with a non-standard sampling factor in Java?

    - by HRJ
    I am using Java AWT for scaling a JPEG image, to create thumbnails. The code works fine when the image has a normal sampling factor ( 2x2,1x1,1x1 ) However, an image which has this sampling factor ( 1x1, 1x1, 1x1 ) creates problem when scaled. The colors get corrupted though the features are recognizable. The original and the thumbnail: The code I am using is roughly equivalent to: static BufferedImage awtScaleImage(BufferedImage image, int maxSize, int hint) { // We use AWT Image scaling because it has far superior quality // compared to JAI scaling. It also performs better (speed)! System.out.println("AWT Scaling image to: " + maxSize); int w = image.getWidth(); int h = image.getHeight(); float scaleFactor = 1.0f; if (w > h) scaleFactor = ((float) maxSize / (float) w); else scaleFactor = ((float) maxSize / (float) h); w = (int)(w * scaleFactor); h = (int)(h * scaleFactor); // since this code can run both headless and in a graphics context // we will just create a standard rgb image here and take the // performance hit in a non-compatible image format if any Image i = image.getScaledInstance(w, h, hint); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = image.createGraphics(); g.drawImage(i, null, null); g.dispose(); i.flush(); return image; } (Code courtesy of this page ) Is there a better way to do this? Here's a test image with sampling factor of [ 1x1, 1x1, 1x1 ].

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  • Manually Adjusting UI for Rotation

    - by Driss Zouak
    In my view I have some number-pad type buttons that I want to manually adjust their X and Y when the view is rotated. I'm having trouble figuring out how to support this. I have added in my ViewDidLoad NSNotificationCenter.DefaultCenter.AddObserver("UIDeviceOrientationDidChangeNotification", DeviceRotated ); And I defined my DeviceRotated but the breakpoint is never hit. I thought this might be because of the Autorotate, so I overrided the ShouldAutorotateToInterfaceOrientation and set that to false (true didn't work either). I figured there should be some WillRotate (but that's a void return type) or something that would allow me to indicate that I want the View to rotate, and whatever is set to auto adjust I'd like it to do that, but that I would like to be able to manually adjust any other items that I need. If I have to do everything myself, that's fine as well. Any advice would be appreciated, Driss.

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  • flex text rotation

    - by Thomas
    Hi folks, after rotating a label in flex the text still is a little bit blurry. I've made up a small example to show what I mean: http://pixelpilots.de/dev/testThings/ How can I avoid this? Thanks for any help!!

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  • uiview rotation reset size problem

    - by user564968
    i have uiview i have rotate view left and right side ...i m transform view ...but problem is view fream is not changing... my code is like this ... CGAffineTransform tRotate45 = CGAffineTransformMakeRotation(-1.57); self.view.transform = tRotate45; imageScrollView.contentSize = CGSizeMake(480, 320); self.view.frame =[[UIView alloc] ] CGRectMake(0, 0, 480, 320); view is showing proper how can i adjust this ...

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  • Rotation in a Vector2d class in Java

    - by wanstein
    I've been working on this for one hour, just can't get it. I have a Vector2d class: public class Vector2d { public double x = 0.0; public double y = 0.0; .... } This vector class has a rotate() method which is causing me trouble. The first snippet seems to make the x and y values smaller and smaller. The second one works just fine! Am I missing something simple here? public void rotate(double n) { this.x = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); this.y = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); } This works: public void rotate(double n) { rx = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); ry = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); x = rx; y = ry; } I just can't spot any difference there

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  • Incorrect rotation of a view controller in iOS 6

    - by XenElement
    In my app I've been using the now deprecated shouldAutoRotateToFace method. Now when using the iOS 6 simulator, all of my subviews are rotated to portrait orientation while the device is in landscape. Does anyone have any idea what could cause this? I've already tried replacing should autorotate in my main view controller with the supportedOrientations method (or whatever it is that you're now supposed to use instead).

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  • Boot ISO image from GRUB4DOS on EFI machines

    - by Vladimir Tikhomirov
    I failed with loading ISO image (non-distro) from GRUB2 from USB stick, but found the way how I can boot the GRUB4DOS and then load the image from there. However, it doesn't work all the time and the questions is WHY it doesn't? Environment and loading process: We need to have EFI machine, USB stick, booting ISO, GRUB2 and GRUB4DOS. Last 3 on USB stick. Boot: USB - EFI loader - GRUB2 - GRUB4DOS - ISO image Configuration files To boot GRUB4DOS I use this from grub.cfg: menuentry "image.iso" { linux /syslinux/grub.exe --config-file="/menu.lst" } My menu.lst is here: timeout 20 default 0 title image.iso find --set-root --ignore-floppies --ignore-cd //image.iso map --heads=0 --sectors-per-track=0 //image.iso (hd32) map --hook chainloader (hd32) This works perfectly with Legacy machines. However, when I come to GRUB4DOS, I don't see the menu with image.iso, I see only GRUB command line. That means that my menu.lst didn't load. Why is it like this? Background and ideas I have an idea that GRUB4DOS doesn't recognize my USB stick as a device. I tried the command find and got (hd0,0), (hd0,1), (hd0,2), (rd). When I tried to set root to any of these devices I don't see fat file system, how it was with Legacy machines. The root device is (hd0,0), which has ntfs file system which should be partition with Windows. EFI machines support only GRUB2, so I can't boot GRUB4DOS straight away. Please, don't suggest anything like this, because my image doesn't have kernel. You can imagine that you load HDAT2 or Hiren's boot cd, for example. menuentry "Blancco Blancco5.iso" { set isofile="/image.iso" loopback loop $isofile set root=(loop) linux /isolinux/vmlinuz isofile=$isofile splash quiet initrd /isolinux/initrd }

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  • Fastest light-weight image viewer over forwarded x11 session (linux)

    - by Matthew
    I have a slow network connection over which I'm forwarding x11 over ssh. I want to view images on the remote host (Ubuntu) quickly and efficiently. I'm looking for an image viewer that will take into account the image viewer window's resolution and downsize the image before sending it over the network, instead of sending the full size image. The images I want to view will be around 5MB and I only need to be able to browse through tiny thumbnails of the images to identify the image I'm looking for. It is not necessary to be able to see more than one image at a time. Highest speed over slow network connection is the priority. Thanks! Matthew EDIT: It's possible that the way x11 forwarding works, only the image at the display resolution will be transferred anyway. If that's true, please confirm and the question still stands for which image viewer will be the fastest over a slow connection

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  • Can an image based backup potentially corrupt data?

    - by ServerAdminGuy45
    I'm considering doing image based backups (Acronis) on production Windows systems during non-peak hours. I'm just wondering if they can potentially lead to application data corruption. Lets say that I have a database that is getting hit pretty hard. Could I potentially have the beginning blocks of the database be commit ed to the image, data inserted into the db (which changes the beginning blocks of the DB on the server but not the image), then the blocks of data committed to the image (leading to an inconsistent state). Here's an example of what I'm trying to illustrate. Imagine a simple data structure which has a number in the front which represents the number of "a"s in a file. The number and data are delimited by a "-". For example: 4-ajjjjjjjajuuuuuuuaoffffa If an "a" is changed, the datastructure resets the number in the begining of the file such as: 3-ajjjjjjjajuuuuuuuboffffa I assume acronis writes block by block being a straight up image so here is what i'm invisioning happening with my database t0: 4-ajjjjjjjajuuuuuuuaoffffa ^pointer is here t1: 4-ajjjjjjjajuuuuuuuaoffffa ^pointer is here (all data before this is comitted to the image) t2: 4-ajjjjjjjajuuuuuuuboffffa ^pointer is here (all data before this is comitted to the image) Also notice how one of the "a"s change to a b. There are only 3 "a"s now t3: 4-ajjjjjjjajuuuuuuuboffffa ^pointer is here (all data before this is comitted to the image) The final image now reads "4-ajjjjjjjajuuuuuuuboffffa", while the true data is "3-ajjjjjjjajuuuuuuuboffffa" leading to a corrupt "database". Basically changes further down the blockchain could be reflected in the image, while important header and synchronization could already be committed. The out of date header information doesn't accurately reflect the structure of the blocks to come.

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  • data maintenance/migrations in image based sytems

    - by User
    Web applications usually have a database. The code and the database work hand in hand together. Therefore Frameworks like Ruby on Rails and Django create migration files Sure there are also servers written in Self or Smalltalk or other image-based systems that face the same problem: Code is not written on the server but in a separate image of the programmer. How do these systems deal with a changing schema, changing classes/prototypes. Which way do the migrations go? Example: What is the process of a new attribute going from programmer's idea to the server code and all objects? I found the Gemstone/S manual chapter 8 but it does not really talk about the process of shipping code to the server.

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  • Online medical image processing grand challenges

    - by taltos
    Hello! I moved my question from stackoverflow here. I cherish the hope that I will be luckier. I'm currently working on my thesis, and I'm looking for an/some online medical image processing grand challenge(s). I already know this site but I need a challenge which has microscopic image dataset like cells, chromosomes, bacterias, viruses etc with classification or recognation objective. Like karyotyping. Maybe someone is working on this field or his university made a challenge what I'm looking for, and can help me. Thank you!

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  • Calculating 3D camera positions from a video

    - by Geotarget
    I need to calculate the 3D camera position and rotation for each frame in a given video. This is typically used for motion-tracking, and to insert 3D objects into a video. I'm currently using VideoTrace to calculate this for me, and I'm getting the data exported as a 3DS Maxscript file. However when I try to use the 3D camera rotations, I'm getting strange errors in my 3D calculations, as if there is an error with the 3x3 rotation matrices. Can you spot any error with the data itself? Or is it my other calculations that are erroneous? frame 1 rotation=(matrix3[-0.011938, 0.756018, -0.654442][-0.382040, -0.608284, -0.695727][-0.924068, 0.241718, 0.296091][0, 0, 0]).rotationpart position=[-0.767177, 0.308723, -0.232722] fov=57.352135 frame 2 rotation=(matrix3[-0.460922, -0.726580, -0.509541][-0.200163, 0.644491, -0.737947][ 0.864572, -0.238145, -0.442495][0, 0, 0]).rotationpart position=[-0.856630, 0.198654, -0.243853] fov=57.352135

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  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • XNA - Use Mouse To Rotate & Arrow Keys To Scroll A Linearly Wrapped Texture:

    - by The Thing
    Using XNA I'm working on my first, relatively simple, videogame for the PC. At the moment my game window is 1024 X 768 and I have a 'Starfield' linearly wrapped background texture 1280 X 1280 in size whose origin has been set to its center point (width / 2, height / 2). This texture is drawn onscreen using (graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2) to place the origin in the center of the window. I want to be able to use the horizontal movement of the mouse to rotate my texture left or right and use the arrow keys to scroll the texture in four directions. From my own related coding experiments I have found that once I rotate the texture it no longer scrolls in the direction I want, it's as if somehow the XNA framework's 'sense of direction' has been 'rotated' along with the texture. As an example of what I've described above lets say I rotate the texture 45 degrees to the right, then pressing the up arrow key results in the texture scrolling diagonally from top-right to bottom-left. This is not what I want, regardless of the degree or direction of rotation I want my texture to scroll straight up, straight down, or to the left or right depending on which arrow key was pressed. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield. [2] Using a texture at least 1280 X 1280 in conjunction with a game window of 1024 X 768 means that at no point in it's rotation will the edges of the texture become visible. Thanks for reading..... Update # 1 - as requested by RCIX: The code below is what I was referring to earlier when I mentioned 'related coding experiments'. As you can see I am scrolling a linearly wrapped texture in the direction I've moved the mouse relative to the center of the screen. This works perfectly if I don't rotate the texture, but once I do rotate it the direction of the scrolling gets messed up for some reason. public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; int x; int y; float z = 250f; Texture2D Overlay; Texture2D RotatingBackground; Rectangle? sourceRectangle; Color color; float rotation; Vector2 ScreenCenter; Vector2 Origin; Vector2 scale; Vector2 Direction; SpriteEffects effects; float layerDepth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { graphics.PreferredBackBufferWidth = 1024; graphics.PreferredBackBufferHeight = 768; graphics.ApplyChanges(); Direction = Vector2.Zero; IsMouseVisible = true; ScreenCenter = new Vector2(graphics.PreferredBackBufferWidth / 2, graphics.PreferredBackBufferHeight / 2); Mouse.SetPosition((int)graphics.PreferredBackBufferWidth / 2, (int)graphics.PreferredBackBufferHeight / 2); sourceRectangle = null; color = Color.White; rotation = 0.0f; scale = new Vector2(1.0f, 1.0f); effects = SpriteEffects.None; layerDepth = 1.0f; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Overlay = Content.Load<Texture2D>("Overlay"); RotatingBackground = Content.Load<Texture2D>("Background"); Origin = new Vector2((int)RotatingBackground.Width / 2, (int)RotatingBackground.Height / 2); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { float timePassed = (float)gameTime.ElapsedGameTime.TotalSeconds; MouseState ms = Mouse.GetState(); Vector2 MousePosition = new Vector2(ms.X, ms.Y); Direction = ScreenCenter - MousePosition; if (Direction != Vector2.Zero) { Direction.Normalize(); } x += (int)(Direction.X * z * timePassed); y += (int)(Direction.Y * z * timePassed); //No rotation = texture scrolls as intended, With rotation = texture no longer scrolls in the direction of the mouse. My update method needs to somehow compensate for this. //rotation += 0.01f; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.LinearWrap, null, null); spriteBatch.Draw(RotatingBackground, ScreenCenter, new Rectangle(x, y, RotatingBackground.Width, RotatingBackground.Height), color, rotation, Origin, scale, effects, layerDepth); spriteBatch.Draw(Overlay, Vector2.Zero, Color.White); spriteBatch.End(); base.Draw(gameTime); } }

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  • Image editor component in Flex / JavaScript

    - by nobby
    Hi everyone, I'm looking for a simple Flex or JavaScript based image editing component which can be embedded in a web application. It shouldn't be a web service but rather a component that I can download and customize (i18n etc.). I only need some basic features: most important is cropping, optional features would be rotating and adjusting brightness/contrast. Basically something like splashup.com, but as an open source application rather than a web-service. Thanks a lot in advance for any hints! -- Andreas

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  • Finding a simple object in a low-quality image

    - by Ramon Snir
    Hi, I want to do this thing in C# (or any other .NET language), not sure how: I have an image I captured from webcam and I want to find a specific simple object in it (let's say a red circle with a black square in it). The red circle can be a bit different from time to time (because of shadows) and the square might be also a bit brighter sometimes and even rotated a bit. Please help me!

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  • java UnsatisfiedLinkError awt.image

    - by Allen
    I have a program that makes use of the following method to get a scaled instance of an image icon: public ImageIcon createScaledImageIcon(String filename) { ImageIcon icon = new ImageIcon(filename); Image image = icon.getImage().getScaledInstance(cardWidth, cardHeight, Image.SCALE_SMOOTH); icon.setImage(image); return icon; } I don't know if it's the source of the problem or not. But i get the following error messages: Exception in thread "Image Fetcher 0" java.lang.UnsatisfiedLinkError: sun.awt.image.ImageRepresentation.setBytePixels(IIII[BIILsun/awt/image/ByteComponentRaster;I)V at sun.awt.image.ImageRepresentation.setBytePixels(Native Method) at sun.awt.image.ImageRepresenation.setPixels(Unknown Source) at sun.awt.image.ImageDecoder.setPixels(Unknown Source) at sun.awt.image.GIFImageDecoder.sendPixels(Unknown Source) ... Let me know if there is any other information I could include that might be of use.

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  • background image shows up on right-click show image, but not on webpage

    - by William
    okay, so I'm trying to set up a webpage with a div wrapping two other divs, and the wrapper div has a background, and the other two are transparent. How come this isn't working? here is the CSS: .posttext{ float: left; width: 70%; text-align: left; padding: 5px; background-color: transparent !important; } .postavi{ float: left; width: 100px; height: 100%; text-align: left; background-color: transparent !important; padding: 5px; } .postwrapper{ background-image:url('images/post_bg.png'); background-position:left top; background-repeat:repeat-y; } and here is the HTML: <div class="postwrapper"> <div class="postavi"><img src="http://prime.programming-designs.com/test_forum/images/avatars/hacker.png" alt="hacker"/></div><div class="posttext"><p style="color: #ff0066">You will have bad luck today.</p>lol</div> </div> Edit: at request, here is a link to the site: http://prime.programming-designs.com/test_forum/viewthread.php?thread=33 Edit: edited css to be correct, still suffering same problem

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  • ???Past Image(pi)

    - by todd.bao(at)oracle.com
    Past Image???RAC??????????,????????????????????????????????,Past Image??????????,?????????????????,?????????????????,??????????????(pi)?????????????????Past Image,????????????:HR.EMPLOYEES??100????101?????5????88???????????????,???????????# ??1: ?????????SYS@RAC1//scripts> select inst_id,status from gv$bh where file#=5 and block#=88;no rows selected# ??1???(???Steve King, ????24000????)SYS@RAC1//scripts> update hr.employees set salary=1 where employee_id=100;1 row updated.# ??2: ????1??xcur????????????,?????????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + Y + xcur1 row selected.# ??2???SYS@RAC2//scripts> update hr.employees set salary=2 where employee_id=101;1 row updated.# ??3: ????2?,?????1??pi??Past Image,???????????????????????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + Y + pi         2 + Y + xcur2 rows selected.# ??1???SYS@RAC1//scripts> update hr.employees set salary=3 where employee_id=100;1 row updated.# ??4: ????1?,?????2???1???????2???????1???????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + Y + pi         1 + Y + xcur         2 + Y + pi3 rows selected.# ??2????SYS@RAC2//scripts> update hr.employees set salary=4 where employee_id=101;1 row updated.# ??5: ????2?,??????????????,DBWR??,??????,??(pi)?????????????(cr)??????????????????????????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + N + cr         1 + N + cr         2 + Y + xcur3 rows selected.# ?????1???SYS@RAC1//scripts> update hr.employees set salary=5 where employee_id=100;1 row updated.# ??6: ????1?,?????2????????????????,?????????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + Y + xcur         1 + N + cr         1 + N + cr         2 + Y + pi4 rows selected.# ??2???SYS@RAC2//scripts> update hr.employees set salary=6 where employee_id=101;1 row updated.# ??7: ????2?,?????1?2????1???????2?????????????4,????????????????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + Y + pi         2 + Y + pi         2 + Y + xcur3 rows selected.# ??1???SYS@RAC1//scripts> update hr.employees set salary=7 where employee_id=100;1 row updated.# ??8: ????1?,?????2?1????2???????1????????????2????????????????????????????????????(????????)????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and  block#=88;   INST_ID + D + STATUS---------- + - + -------         1 + Y + pi         1 + Y + xcur         2 + Y + pi         2 + N + cr4 rows selected.??????????, ?xcur??????????:??????xcur????pi?????pi?(?????)???cr?,???cr?????,pi????????????????????????????:?????????????A?B?A:SYS@RAC1//scripts> run  1  begin  2  for i in 1..100000 loop  3  update hr.employees set salary=i where employee_id=100;  4  end loop;  5* end;B:SYS@RAC2//scripts> run  1  begin  2  for i in 1..100000 loop  3  update hr.employees set salary=i where employee_id=101;  4  end loop;  5* end;?????????,???5???88?????buffer cache???????:SYS@RAC2//scripts> select count(*) from gv$bh where file#=5 and block#=88;  COUNT(*)----------       4121 row selected.??409?????????(cur):SYS@RAC2//scripts> select count(*) from gv$bh where file#=5 and block#=88 where status='cr';  COUNT(*)----------       4091 row selected.1????????(xcur):SYS@RAC2//scripts> select count(*) from gv$bh where file#=5 and block#=88 where status='xcur';  COUNT(*)----------           11 row selected.??...2??????--????(pi)??????????SYS@RAC1//scripts> select inst_id,dirty,status from gv$bh where file#=5 and block#=88 and status='pi';   INST_ID + D + STATUS---------- + - + -------         1 + Y + pi         2 + Y + pi2 rows selected.????,???RAC??????????????(cr)?,????????????????????????xcur?pi??cr??????pi?????? ?????????,???????????pi???cr?,?????????cr???,???xcur???????,pi??????xcur?,[email protected]

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  • image scaling with C

    - by sa125
    Hi - I'm trying to read an image file and scale it by multiplying each byte by a scale its pixel levels by some absolute factor. I'm not sure I'm doing it right, though - void scale_file(char *infile, char *outfile, float scale) { // open files for reading FILE *infile_p = fopen(infile, 'r'); FILE *outfile_p = fopen(outfile, 'w'); // init data holders char *data; char *scaled_data; // read each byte, scale and write back while ( fread(&data, 1, 1, infile_p) != EOF ) { *scaled_data = (*data) * scale; fwrite(&scaled_data, 1, 1, outfile); } // close files fclose(infile_p); fclose(outfile_p); } What gets me is how to do each byte multiplication (scale is 0-1.0 float) - I'm pretty sure I'm either reading it wrong or missing something big. Also, data is assumed to be unsigned (0-255). Please don't judge my poor code :) thanks

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