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  • How to improve Algorithmic Programming Solving skill? [closed]

    - by gaurav
    Possible Duplicate: How can I improve my problem-solving ability? How do you improve your problem solving skills? Should I learn design patterns or algorithms to improve my logical thinking skills? What to do when you're faced with a problem that you can't solve quickly? Are there non-programming related activities akin to solving programming problems? I am a computer engineering graduate. I have studied programming since three years. I am good in coding and programming. I have been trying to compete in algorithmic competitions on sites such as topcoder,spoj since one and a half year, but I am still unable to solve problems other than too easy problems. I have learned from people that it takes practice to solve such problems. I try to solve those problems but sometimes I am unable to understand and even if I do understand I am unable to think of a good algorithm for solving it. Even if I solve I get Wrong answer and I am unable to figure out what is the problem with my code as it works on samples given on the sites but fails on test cases which they do not provide. I really want to solve those problems and become good in algorithms. I have read books for learning algorithms like Introduction to algorithms by CLRS,practicing programming questions. I have gone through some questions but they don't answer this question. I have seen the questions which are said duplicates but those questions focus on overall programming, but I am asking for algorithm related programming, basically for competing in programming which involve solving a problem statement then online judge will automatically evaluate it, such type of programming is quite different from the type of programming these questions discuss.

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  • Precising definition of programming paradigm

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. Sp how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • What is the precise definition of programming paradigm?

    - by Kazark
    Wikipedia defines programming paradigm thus: a fundamental style of computer programming which is echoed in the descriptive text of the paradigms tag on this site. I find this a disappointing definition. Anyone who knows the words programming and paradigm could do about that well without knowing anything else about it. There are many styles of computer programming at many level of abstraction; within any given programming paradigm, multiple styles are possible. For example, Bob Martin says in Clean Code (13), Consider this book a description of the Object Mentor School of Clean Code. The techniques and teachings within are the way that we practice our art. We are willing to claim that if you follow these teachings, you will enjoy the benefits that we have enjoyed, and you will learn to write code that is clean and professional. But don't make the mistake of thinking that we are somehow "right" in any absolute sense. Thus Bob Martin is not claiming to have the correct style of Object-Oriented programming, even though he, if anyone, might have some claim to doing so. But even within his school of programming, we might have different styles of formatting the code (K&R, etc). There are many styles of programming at many levels. So how can we define programming paradigm rigorously, to distinguish it from other categories of programming styles? Fundamental is somewhat helpful, but not specific. How can we define the phrase in a way that will communicate more than the separate meanings of each of the two words—in other words, how can we define it in a way that will provide additional meaning for someone who speaks English but isn't familiar with a variety of paradigms?

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  • Programming cookbook? [closed]

    - by user73669
    Possible Duplicate: What is the single most influential book every programmer should read? Hello With sites like The Daily WTF and recurring threads on Slashdot and elsewhere about bad programming, I figured that, to avoid people reinventing the wheel (badly or not), there should be a good, fat book on programming that would go through typical programming problems and show good, known algorithms, either in pseudo-code or some language with an easy syntax so that the language is not an issue. Here's the list of books on the subject I saw at my local computer bookstore. Can you recommend a couple, or add to this list if it's missing better options? The art of computer programming Code complete Masterminds of programming 97 things every programmer should know The passionate programmer Pragmatic thinking & learning Coders at work The algorithm design manual Algorithms and programming How to think about algorithms How to think like a programmer Why programs fail Beautiful data Beautiful code The productive programmer Solid code Write great code Clean code Programming language pragmatics Hello world Learning Processing Learn to program Thank you.

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  • Compile time Meta-programming, with string literals.

    - by Hassan Syed
    I'm writing some code which could really do with some simple compile time metaprogramming. It is common practise to use empty-struct tags as compile time symbols. I need to decorate the tags with some run-time config elements. static variables seem the only way to go (to enable meta-programming), however static variables require global declarations. to side step this Scott Myers suggestion (from the third edition of Effective C++), about sequencing the initialization of static variables by declaring them inside a function instead of as class variables, came to mind. So I came up with the following code, my hypothesis is that it will let me have a compile-time symbols with string literals use-able at runtime. I'm not missing anything I hope. template<class Instance> class TheBestThing { public: void set_name(const char * name_in) { get_name() = std::string(name_in); } void set_fs_location(const char * fs_location_in) { get_fs_location() = std::string(fs_location_in); } std::string & get_fs_location() { static std::string fs_location; return fs_location; } std::string & get_name() { static std::string name; return name; } }; struct tag {}; int main() { TheBestThing<tag> x; x.set_name("xyz"); x.set_fs_location("/etc/lala"); ImportantObject<x> SinceSlicedBread; }

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  • What are the reasons to select Object Oriented Programming over Procedural Programming?

    - by Starx
    Nowadays, Standard Coding has become Synonymous to Object Oriented Programming. But what are the reasons that forced classical procedural programming out of the way and rose the new concept of Object Oriented Programming. What were the limitations that Procedural Programming could not accomplish? and Does procedural language still hold some value in the field of programming? If yes, What are they, and What are there advantages over OOP?

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  • The Workshop Technique Handbook

    - by llowitz
    The #OUM method pack contains a plethora of information, but if you browse through the activities and tasks contained in OUM, you will see very few references to workshops.  Consequently, I am often asked whether OUM supports a workshop-type approach.  In general, OUM does not prescribe the manner in which tasks should be conducted, as many factors such as culture, availability of resources, potential travel cost of attendees, can influence whether a workshop is appropriate in a given situation.  Although workshops are not typically called out in OUM, OUM encourages the project manager to group the OUM tasks in a way that makes sense for the project. OUM considers a workshop to be a technique that can be applied to any OUM task or group of tasks.  If a workshop is conducted, it is important to identify the OUM tasks that are executed during the workshop.  For example, a “Requirements Gathering Workshop” is quite likely to Gathering Business Requirements, Gathering Solution Requirements and perhaps Specifying Key Structure Definitions. Not only is a workshop approach to conducting the OUM tasks perfectly acceptable, OUM provides in-depth guidance on how to maximize the value of your workshops.  I strongly encourage you to read the “Workshop Techniques Handbook” included in the OUM Manage Focus Area under Method Resources. The Workshop Techniques Handbook provides valuable information on a variety of workshop approaches and discusses the circumstances in which each type of workshop is most affective.  Furthermore, it provides detailed information on how to structure a workshops and tips on facilitating the workshop. You will find guidance on some popular workshop techniques such as brainstorming, setting objectives, prioritizing and other more specialized techniques such as Value Chain Analysis, SWOT analysis, the Delphi Technique and much more. Workshops can and should be applied to any type of OUM project, whether that project falls within the Envision, Manage or Implementation focus areas.  If you typically employ workshops to gather information, walk through a business process, develop a roadmap or validate your understanding with the client, by all means continue utilizing them to conduct the OUM tasks during your project, but first take the time to review the Workshop Techniques Handbook to refresh your knowledge and hone your skills. 

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  • Technique to have screen independent grid based puzzle with sprite animation

    - by Yan Cheng CHEOK
    Hello all, let's say I have a fixed size grid puzzle game (8 x 10). I will be using sprites animation, when the "pieces" in the puzzle is moving from one grid to another grid. I was wondering, what is the technique to have this game being implemented as screen resolution independent. Here is what I plan to do. 1) The data structure coordinate will be represented using double, with 1.0 as max value. // Puzzle grid of 8 x 10 Environment { double width = 0.8; double height = 1.0; } // Location of Sprite at coordinate (1, 1) Sprite { double posX = 0.1; double posY = 0.1; double width = 0.1; double height = 0.1; } // scale = PYSICAL_SCREEN_SIZE drawBitmap ( sprite_image, sprite_image_rect, new Rect(sprite.posX * Scale, sprite.posY * Scale, (sprite.posX + sprite.width) * Scale, (sprite.posY + sprite.Height) * Scale), paint ); 2) A large size sprite image will be used (128x128). As sprite image shall look fine if we scale from large size down to small size, but not vice versa. Besides the above mentioned technique, is there any other consideration I had missed out?

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  • Checking out systems programming, what should I learn, using what resources?

    - by Anto
    I have done some hobby application development, but now I'm interested in checking out systems programming (mainly operating systems, Linux kernel etc.). I know low-level languages like C, and I know minimal amounts of x86 Assembly (should I improve on it?). What resources/books/websites/projects etc. do you recommend for one to get started with systems programming and what topics are important? Note that I know close to nothing about the subject, so whatever resources you suggest should be introductory resources. I still know what the subject is and what it includes etc., but I have not done systems programming before (but some application development, as previously noted, and I'm familiar with a bunch of programming languages as well as software engineering in general and algorithms, data structures etc.).

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  • Are there any books that teach techniques for effective pair programming?

    - by Paul D. Waite
    I’ve just read the pair programming chapter of ‘Making Software’ by Andy Oram, and I’d like to try it when I next get an opportunity. The chapter mentions that in one of the studies, the subjects were initially given instruction on effective pair programming. Are there any books (or chapters of books) that I could read to get a good grounding in how to do pair programming effectively, so that I’m more prepared?

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  • How to obtain flow while pair programming in agile development?

    - by bizso09
    Flow is is concept introduced by Mihaly Csikszentmihalyi In short, it means what most to get into the "zone". You feel immeresed in the task you are doing, you are in deep focus and concentration and the task difficulty is just right for you, but challenging at the same time. When people acquire flow their prodctivity shoots up. Programming requires great deal of mental focus and programmers need to juggle several things in their mind at once. Many like to work in a quite environment where they can direct their full attention to the task. If they are interreupted, it may take several minutes, sometimes hours to get back into flow. I understand that agile way of doing software development is called pair prograaming. This is pormoted in Extreme programming too. It means you put the whole software development team in one room so that communication is seamless. You do programming with your pair because this way you get instant code reviews and fix bugs sooner. However, I alwys had problem obtaining flow while doing pair programming because of the contant stream of interrupts. I'm thinking deep about an issue then all of sudden someone asks me a question from another pair. My train of thought is all lost. How can you obtain and keep flow while doing agile pair programming?

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  • Donald Ferguson says end-user programming is next big thing. Is it?

    - by Joris Meys
    You can guess how I came to ask this question... Anyway : http://www.bbc.co.uk/news/business-11944966 Donald Ferguson claiming that his websphere was his biggest disaster and proclaiming that end-user programming will be the way forward. This genuinely spurs the question : what with current programming languages. Honestly, I don't think that end-user programming will go much beyond a rather rigid template where you can build some apps around. If you see how many people actually manage to understand the basic functionality of functions in EXCEL... Plus, I fail to see how complex and performant systems can be built in such an end-user programming language ( Visual Basic, anyone?) Nice to play around with, but for many applications they're just not the thing. So no worries for the old languages if you ask me. What's your ideas?

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  • As a programmer, should I know low and high-level programming languages?

    - by job
    I been contacted to do some work remote controlling LEDs displays over TCP/IP, but my experience and preparation is mostly about high-level programming language. I said that to the person who contact me about the work and he told me that: "if you call yourself a programmer you should know all these things" Should a programmer really know the details of low-level programming? Or can I treat it as a black box concept, as theoretical knowledge but not necessarily doing it or implementing low level language solutions, having in mind that low-level programming is not my expertise?

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  • Is the slow performance of programming languages a bad thing?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower than others but that's not necessarily because there is something wrong with them. In many cases it's just because they do more things that otherwise programmers would have to do and by doing these things, they do better what they are supposed to do - serve programmers. So is the slower performance (at runtime) of a programming language really a bad thing?

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  • How to learn programming for a medium scale project form a beginner? [closed]

    - by Lin Xiangyu
    I study programming by myself.I have learn servel programming languages. but I never write a project more than 1000 lines. I know the best way to improve programming skills is practise. The problem is many books, just talk about the programming language, or talk about build a project from a high level. Fews of books will teach how to build a middle scale project. For example, I want to build a simple HTTP Server(Nor like Apache or just a simple listenr to a port), a Markdown Parser, or a download tools just like emule or wget. I don't know what to do. I may found peaces of code in the web, or found familiar project in the Github. I don't know how to read the code. I want to some tutorial that can told me how to build the project step by step, teacher me how to write thousands lines of code. Any suggest?

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  • What syntax element do you hate most in a programming language you use frequently?

    - by Timwi
    No matter how much you love a programming language, there are always a few details in it that aren’t quite as nice as they could be. In this question, I would like to specifically focus on syntax elements. In a programming language that you use frequently (perhaps your favourite programming language, or perhaps the one you are forced to use at work), which syntax element do you find most unreadable, unclear, inconvenient or unpleasant?

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  • What triggered the popularity of lambda functions in modern programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon?

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  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

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  • How can you achieve and maintain flow while pair programming?

    - by bizso09
    Flow is a concept introduced by Mihaly Csikszentmihalyi; in short, it means to get into the "zone". You feel immersed in your task, focused; the task can be difficult but challenging at the same time. When people achieve flow their productivity shoots up. Programming requires a great deal of mental focus because we often need to juggle several things in our minds at once. Many like to work in a quiet environment where they can direct their full attention to the task. If they are interrupted, it may take several minutes or even hours to get back into flow. I understand there's a practice in agile development and extreme programming called pair programming. It means you put the whole software development team in one room so that communication is seamless. You do write code with your pair because this way you get instant code reviews and fewer bugs get through. I've always had problems achieving flow while doing pair programming because of constant interruptions. I'm thinking deep about an issue then all of sudden someone asks me a question from another pair. My train of thought is lost. How can you achieve and maintain flow while pair programming?

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  • Is slower performance, of programming languages, really, a bad thing?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that computers needs in order to run something. Computers don't care about programming languages. It doesn't matter to them whether the machine code comes from Perl, Python or PHP. Programming languages don't serve computers. They serve programmers. Some programming languages run slower than others but that's not necessarily because there is something wrong with them. In many cases, it's because they do more things that programmers would otherwise have to do (i.e. memory management) and by doing these things, they are better in what they are supposed to do - serve programmers. So, is slower performance, of programming languages, really, a bad thing?

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  • How do you get a high paying job programming in finance?

    - by q303
    Hi, I'm interested in eventually programming for a financial company. Unfortunately, I have a degree in linguistics with a minor in CS along with 4 years experience in .NET. I picked .NET because I thought that it would be more used in the financial world. I've heard some horror stories about badly done VBA Excel programming and being way underpaid...but then I've heard great stories about highly skilled C++ programming along with high pay (including some feedback to previous questions). I just get the impression that unless you have a MS in CS from a top 10/20 school, it might not be realistic. For those of you doing programming for bankers/traders, how did you break in?

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  • How can be data oriented programming applied for GUI system?

    - by Miro
    I've just learned basics of Data oriented programming design, but I'm not very familiar with that yet. I've also read Pitfalls of Object Oriented Programming GCAP 09. It seems that data oriented programming is much better idea for games, than OOP. I'm just creating my own GUI system and it's completely OOP. I'm thinking if is data oriented programming design applicable for structured things like GUI. The main problem I see is that every type widget has different data, so I can hardly group them into arrays. Also every type of widget renders differently so I still need to call virtual functions.

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  • Why are slower programming languages considered worse than faster ones?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower then others but that's not because there is something wrong with them. It's often because they do more things that otherwise programmers would do and by doing these things, they do better what they are supposed to do - serve programmers. So why are slower programming languages considered worse than faster ones?

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  • What was the first programming language written for computers?

    - by ThePlan
    Looking at so many programming languages we have today, each one being unique in it's own way, I've tried to figure out what the first programming language written for computers is. Looking at the release date for the popular ones I got somewhat close but I didn't look at less obvious ones, programming languages which are either dead or very little use nowadays. Fortran is the closest thing I got but I don't know if it's real. In a nutshell: What was the first programming language written for computers? Are there any languages that derived from that language?

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  • What syntax element do you hate most in a programming language you use frequently? [closed]

    - by Timwi
    No matter how much you love a programming language, there are always a few details in it that aren’t quite as nice as they could be. In this question, I would like to specifically focus on syntax elements. In a programming language that you use frequently (perhaps your favourite programming language, or perhaps the one you are forced to use at work), which syntax element do you find most unreadable, unclear, inconvenient or unpleasant?

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