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  • Parallel MSBuild FTW - Build faster in parallel

    - by deadlydog
    Hey everyone, I just discovered this great post yesterday that shows how to have msbuild build projects in parallel Basically all you need to do is pass the switches “/m:[NumOfCPUsToUse] /p:BuildInParallel=true” into MSBuild. Example to use 4 cores/processes (If you just pass in “/m” it will use all CPU cores): MSBuild /m:4 /p:BuildInParallel=true "C:\dev\Client.sln" Obviously this trick will only be useful on PCs with multi-core CPUs (which we should all have by now) and solutions with multiple projects; So there’s no point using it for solutions that only contain one project.  Also, testing shows that using multiple processes does not speed up Team Foundation Database deployments either in case you’re curious Also, I found that if I didn’t explicitly use “/p:BuildInParallel=true” I would get many build errors (even though the MSDN documentation says that it is true by default). The poster boasts compile time improvements up to 59%, but the performance boost you see will vary depending on the solution and its project dependencies.  I tested with building a solution at my office, and here are my results (runs are in seconds): # of Processes 1st Run 2nd Run 3rd Run Avg Performance 1 192 195 200 195.67 100% 2 155 156 156 155.67 79.56% 4 146 149 146 147.00 75.13% 8 136 136 138 136.67 69.85%   So I updated all of our build scripts to build using 2 cores (~20% speed boost), since that gives us the biggest bang for our buck on our solution without bogging down a machine, and developers may sometimes compile more than 1 solution at a time.  I’ve put the any-PC-safe batch script code at the bottom of this post. The poster also has a follow-up post showing how to add a button and keyboard shortcut to the Visual Studio IDE to have VS build in parallel as well (so you don’t have to use a build script); if you do this make sure you use the .Net 4.0 MSBuild, not the 3.5 one that he shows in the screenshot.  While this did work for me, I found it left an MSBuild.exe process always hanging around afterwards for some reason, so watch out (batch file doesn’t have this problem though).  Also, you do get build output, but it may not be the same that you’re used to, and it doesn’t say “Build succeeded” in the status bar when completed, so I chose to not make this my default Visual Studio build option, but you may still want to. Happy building! ------------------------------------------------------------------------------------- :: Calculate how many Processes to use to do the build. SET NumberOfProcessesToUseForBuild=1  SET BuildInParallel=false if %NUMBER_OF_PROCESSORS% GTR 2 (                 SET NumberOfProcessesToUseForBuild=2                 SET BuildInParallel=true ) MSBuild /maxcpucount:%NumberOfProcessesToUseForBuild% /p:BuildInParallel=%BuildInParallel% "C:\dev\Client.sln"

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • Eclipse antRunner command line build has wrong dependency build order

    - by Sam Jones
    My team's Eclipse RCP app builds fine from the Eclipse IDE. When I try to build it from the command line, using the antRunner application, it builds the plugins out of order -- a plugin builds before it's dependencies are built, and so can't resolve some of the needed classes. Where should I look to fix this? As far as I can tell, the dependencies are set up correctly (a feature that depends on a plugin that depends on another plugin). I have my build.properties and folder structure set up as specified here. Is there anything else I should look at?

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  • Jenkins—get "Build Time Trend" values using "Remote Access API"

    - by Chathura Kulasinghe
    Is there a way that we can get all Jenkins-"Build Time Trend" information ( Build number + Status[success/failed etc] + Duration ) for an application; using the Jenkins remote access API? Or else I would appreciate if you could post a link of any documentation on how to get information from Jenkins using the Remote Access API. Most of the sources consist of the way of running jobs, but I couldn't find any, which shows how to fetch information from jenkins. Thanks!

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  • Very odd build problem

    - by user144182
    When I build my solution, it complains about a missing referenced DLL. When I rebuild it, the problem goes away. Whenever I do a clean this returns, i.e. have to attempt a build twice before it succeeds. This is vague, but if warranted I can give a better explanation of solution structure.

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  • Build Specific .cpps

    - by colordot
    Can someone please point out where in the Visual Studio 2008 configurations I can set which .cpp files are used for a given build. I'd like to use a different set(s) of .cpp files when I am doing a release vs.debug build. Thanks!

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  • Prevent deploying debug build with ClickOnce

    - by jomi
    Hi, I'm publishing a ClickOnce application with VS2008, but before every publish I have to switch to Release config manually. This is fine as far as I don't forget to switch. Is there a way to prevent deploying debug builds ? Is there some compiler directive like: #if DEBUG #if ClickOnce #error You cannot publish a debug build #endif #endif Or is there a way (without build scripts) to automatically switch to Release config before publishing ? (I've found some similar questions but didn't like the anwsers on them) Thanks

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  • how to add revision and build date to source

    - by gucki
    Hi! I have a gcc project and would like to automatically add defines for build date and revision number (from git) to my sources. What's the best way to do this? My goal is simple to be able to do something like this on startup: printf("Test app build on %s, revision %d", BUILD_DATE, REVISION) For building I'm using make with a simple Makefile.inc, not autoconf ot anything like this. Thanks, Corin

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  • Visual Studio 2010's Build Command: It does nothing

    - by jasonh
    I'm using Visual C# 2010 Express RTM with Windows Phone Developer Tools April CTP Refresh and when I run any Build option, nothing happens. I've deleted the contents of the build output folders and that doesn't do anything. I can't even run the project, because it complains the executable is missing (XNA Game for Windows project). I've tried the project on another computer and it builds just fine. Any ideas?

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  • BeginInvoke not invoking the target method in Release build

    - by Elan
    I have a method, which I wish to execute on the UI message pump and thus do the following: private void SomeMethod() { BeginInvoke(new MethodInvoker(MethodToInvoke)); } private void MethodToInvoke() { // This method contains code that I wish to execute on UI message pump. } Now, the above works just fine when I create a Debug build of the project. However, when I create a Release build, the "MethodToInvoke" method does not get invoked. Does anyone have any idea why this might be? Thanks, Elan

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  • Including Build Date strings in a C# project

    - by David Rutten
    I'd like to hard code the build date into my application (DD-mmmm-YYYY), but how do I embed this constant into the code? I thought perhaps I could make a pre-build event that executes a *.bat file that updates a textfile which is resourced, but it sounds pretty involved. What's the best approach?

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  • symfony 1.4: doctrine build model warning

    - by tigerstyle
    Hi volks, I copied my sources from my lokal dev (everything works fine) to my repository and from there I did a checkout on my remote dev. Now when I try to build everything I get this error: devel:/var/www/myproject# ./symfony doc:build-model doctrine generating model classes file+ /tmp/doctrine_schema_48726.yml Warning: file_get_contents(/var/www/myproject/lib/model/doctrine//base/BaseAdvert.class.php): failed to open stream: No such file or directory in /var/www/myproject/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/task/sfDoctrineBuildModelTask.class.php on line 77 Do you know what the problem could be? Thx for your answers :)

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  • Team Build Errors when there aren't any

    - by Jonesie
    I have a nightly team build that is reporting errors from the test step but zero errors in the summary. This results in a partial success. I cant see any errors in the full build log but maybe it's just the quantity of warnings?? Anyone got any ideas? Thanks

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  • Windows Keys Extender – tool for XP/Vista users to using hotkeys Win+[Left|Right|Up|Down]

    - by outcoldman
    In Windows 7, I really liked an opportunity to change the position of the windows by pressing hotkeys Win + (Left | Right | Up | Bottom): Win + Left - window attached to the left side Win + Right - window attached to the right side Win + Up - window is maximized Win + Bottom - window in the normal state I’m talking about this: This is really useful hotkeys and really comfortable work with windows. But not all can use Windows 7 right now. When Windows7 was in beta and RC states I really wanted to use this features right now in current Windows version (I had Vista). So I spent my time and wrote this tool. In addition, the tool has functional which can change position of windows (It is useful for laptops, you can move windows with hotkeys). And of course this tool can move windows between monitors. Hot keys can be customized. Interface in English. Now I don’t want to add new functionality, because now I’m using Windows 7 with all functions that this tool have. I wrote this tool on C# with .NET 3.5. You can use this source code for knowing how to work with hotkeys with C#. At first I placed source code on Google Code and then placed it on CodePlex too. So you can download it from one of them. I would be glad if someone will use it. :)

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