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  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

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  • Critique of the IO monad being viewed as a state monad operating on the world

    - by Petr Pudlák
    The IO monad in Haskell is often explained as a state monad where the state is the world. So a value of type IO a monad is viewed as something like worldState -> (a, worldState). Some time ago I read an article (or a blog/mailing list post) that criticized this view and gave several reasons why it's not correct. But I cannot remember neither the article nor the reasons. Anybody knows? Edit: The article seems lost, so let's start gathering various arguments here. I'm starting a bounty to make things more interesting.

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  • How to Implement a Parallel Workflow

    - by Paul
    I'm trying to implement a parallel split task using a workflow system. I'm using .NET but my process is very simple and I don't want to use WF or anything heavy like that. I've tried using Stateless. So far is was easy to set up and run, but I may be using the wrong tool for the job because I'm not sure how you're supposed to model parallel split workflows, where you have multiple sub-tasks required before you can advance to the next state, but the steps don't require being performed in any particular order. I can easily use the dynamic configuration options to check my data model manually to see if the model is in the correct state (all sub-tasks completed) and can transition to the next state, but this seems to completely break the workflow paradigm. What is the proper, orthodox way to implement a parallel split process? Thanks

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  • How can I use UML to model a relationship between two classes, where one has functions exposed as friend to the other?

    - by user1796528
    I have a two classes: ------------ --------------- X Y ------------ --------------- relation ------------ ------------------ --------------- A() C() B() D() E() ------------ --------------- I want to inherit just these two functions from X class, where they are defined with the friend access modifier. My class will be: --------------- Y --------------- --------------- C() A() D() --------------- Y class uses some functions of X class namely A and D. How can I model this relationship in a UML class diagram?

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  • Capgemini report - Business Cloud: The State of Play Shifts Rapidly

    - by Javier Puerta
    Capgemini has published a recent survey on the state of play of cloud adoption. The report indicates "clear evidence that the business, rather than purely IT, is becoming involved in driving Cloud strategy, and pioneering its use for ‘edge’ growth initiatives."  Ron Tolido, Senior Vice President and Chief Technology Officer of Applications Continental Europe at Capgemini, was one of the keynote speakers at our Exadata & Manageability Partner Community event in Istanbul in March. He is one of the drivers of this survey. Read his article "3 Key Cloud Insights for 2013". You an download the full report here:  "Business Cloud: The State of Play Shifts Rapidly - Fresh Insights into Cloud Adoption Trends"

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  • Capgemini report - Business Cloud: The State of Play Shifts Rapidly

    - by Javier Puerta
    Capgemini has published a recent survey on the state of play of cloud adoption. The report indicates "clear evidence that the business, rather than purely IT, is becoming involved in driving Cloud strategy, and pioneering its use for ‘edge’ growth initiatives."  Ron Tolido, Senior Vice President and Chief Technology Officer of Applications Continental Europe at Capgemini, was one of the keynote speakers at our Exadata & Manageability Partner Community event in Istanbul in March. He is one of the drivers of this survey. Read his article "3 Key Cloud Insights for 2013". You an download the full report here:  "Business Cloud: The State of Play Shifts Rapidly - Fresh Insights into Cloud Adoption Trends"

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  • Current State EA: Focus on the Integration!!!

    - by Eric A. Stephens
    A recent project has me at the front end of a large implementation effort covering multiple software components. In addition to the challenges of integrating 15-20 separate and new software components there is the challenge of integrating the portfolio into an existing environment. Like other clients I've worked with and other environments I've worked in for many years, this is typical. The applications are undocumented and under patched leading to a mystery for any architect leading change.  We can boil down most architecture development methodologies (ADM) into first understanding the current/baseline state and then envisioning one or more future states. Many pundits emphasize the need to focus on the future/target states. I agree since enterprise architecture (EA) is about where you are going and not so much where you have been. But to be effective in the future, I contend some focused time needs to be spent on the current state. And specifically on the integration. Integration is always the difficult part of a project (I might put it more coarsely at a cocktail party). While I don't have a case study, my anecdotal experience suggests poorly integrated application portfolios tend to cost more to operate and create entropy when trying to respond to new changes and opportunities. In the aforementioned project, I was able to get one of our EAs assigned to focus on just integration almost immediately. While we're still early in the process, this EA is uncovering all sorts of information that will greatly assist our future state planning for this solution. This information is driving early decision making that we anticipate will accelerate our efforts moving forward. #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; } #next_pages_container { width: 5px; hight: 5px; position: absolute; top: -100px; left: -100px; z-index: 2147483647 !important; }

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  • Cutting the Cable: The State of Internet-based TV [Infographic]

    - by Jason Fitzpatrick
    If you’ve been turning your cable box on less and watching more shows online, you’re certainly not alone. Check out this infographic look at the state of TV distribution in the digital age to see how everyone is getting their TV fix. People are watching more media online, less from traditional distribution channels, and in a more mobile and selective way than ever before. Hit up the link below to check out the full infographic with a shake down of how media consumption has shifted and who is jockeying for a slice of the consumers’ attention. Cutting the Cable: The State of Internet-based TV [Daily Infographic] How to Enable Google Chrome’s Secret Gold IconHow to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To Know

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  • To identify the classes for uml diagrams?

    - by user106535
    I want to implement a software engineering project based on "crime management system". The main modules are: visitors, users, administrator. The main events that are taking place are: registration, report complaint, report crime, report most wanted, view status of reported crime. So could you please help me to identify the classes that are to be used in this project and help me to draw the class diagram?

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  • Dealing with multiple animation state in one sprite sheet image using html5 canvas

    - by Sora
    I am recently creating a Game using html5 canvas .The player have multiple state it can walk jump kick and push and multiple other states my question is simple but after some deep research i couldn't find the best way to deal with those multiple states this is my jsfiddle : http://jsfiddle.net/Z7a5h/5/ i managed to do one animation but i started my code in a messy way ,can anyone show me a way to deal with multiple state animation for one sprite image or just give a useful link to follow and understand the concept of it please .I appreciate your help if (!this.IsWaiting) { this.IsWaiting = true; this.lastRenderTime = now; this.Pos = 1 + (this.Pos + 1) % 3; } else { if (now - this.lastRenderTime >= this.RenderRate) this.IsWaiting = false; }

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  • Good practices in screen states management?

    - by DevilWithin
    I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current screen. Then, under certain events a StateManager is able to activate another Screen State, and the game screen changes as only the current State is rendered. On the activation of a new screen, effects like fading could be added, and also the same goes for its deactivation. This way a flow of screen could be made. By saying when A ends, B starts, allowing for complex animations etc. Toughts?

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  • Stateless game design

    - by L. De Leo
    I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and PlayerB so I lay them out on the screen. At this point I could assume that HTML and the querystring is what holds at least some of my state and just keep a snapshot copy of the game state on the server-side for the sole purpose of validating the inputs I receive from the web clients. Still it appears to me that the state of the game is by its nature mutable: cards are being dealt from the deck, etc... Am I just not getting it? Or should I just strive to minimize the side-effects of my functions to the objects that I take as my input? How would you design a stateless card game?

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  • How to remove package in bad state, software center freezes, no synaptic

    - by GothicMonster
    When 'Update Manager' starts running, it tells me that I need to do a 'Partial Upgrade', when I start doing the upgrade, it tells me "Remove package in bad state The package 'linux-headers-3.0.0-19' is in an inconsistent state and needs to be reinstalled, but no archive can be found for it. Do you want to remove this package now to continue?" When I click 'Yes' the program just closes. I have tried to go into the software center and reinstall the 'linux-headers-3.0.0-19' ubuntu software center just freezes. Right now I cannot run 'Synaptic', or remove any software. Please help!

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Slow solid state drive on laptop running Linux

    - by wcyang
    I installed a solid state drive on my laptop, but I don't get the blazing speeds which people write about. My system: Laptop: Acer Aspire 7552G-6061 Solid state drive: Crucial 256GB M4 CT256M4SSD2 Operating system: Linux (Trisquel 5.5, a derivative of Ubuntu) I am using AHCI. I installed the operating system onto the solid state drive (as opposed to copying it). How can I make the solid state drive faster? Could the problem be with the block or sector alignment?

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  • How to get this Qt state machine to work?

    - by Ton van den Heuvel
    I have two widgets that can be checked, and a numeric entry field that should contain a value greater than zero. Whenever both widgets have been checked, and the numeric entry field contains a value greater than zero, a button should be enabled. I am struggling with defining a proper state machine for this situation. So far I have the following: QStateMachine *machine = new QStateMachine(this); QState *buttonDisabled = new QState(QState::ParallelStates); buttonDisabled->assignProperty(ui_->button, "enabled", false); QState *a = new QState(buttonDisabled); QState *aUnchecked = new QState(a); QFinalState *aChecked = new QFinalState(a); aUnchecked->addTransition(wa, SIGNAL(checked()), aChecked); a->setInitialState(aUnchecked); QState *b = new QState(buttonDisabled); QState *bUnchecked = new QState(b); QFinalState *bChecked = new QFinalState(b); employeeUnchecked->addTransition(wb, SIGNAL(checked()), bChecked); b->setInitialState(bUnchecked); QState *weight = new QState(registerButtonDisabled); QState *weightZero = new QState(weight); QFinalState *weightGreaterThanZero = new QFinalState(weight); weightZero->addTransition(this, SIGNAL(validWeight()), weightGreaterThanZero); weight->setInitialState(weightZero); QState *buttonEnabled = new QState(); buttonEnabled->assignProperty(ui_->registerButton, "enabled", true); buttonDisabled->addTransition(buttonDisabled, SIGNAL(finished()), buttonEnabled); buttonEnabled->addTransition(this, SIGNAL(invalidWeight()), weightZero); machine->addState(registerButtonDisabled); machine->addState(registerButtonEnabled); machine->setInitialState(registerButtonDisabled); machine->start(); The problem here is that the following transition: buttonEnabled->addTransition(this, SIGNAL(invalidWeight()), weightZero); causes all the child states in the registerButtonDisabled state to be reverted to their initial state. This is unwanted behaviour, as I want the a and b states to remain in the same state. How do I prevent this?

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  • Successfully Deliver on State and Local Capital Projects through Project Portfolio Management

    - by Sylvie MacKenzie, PMP
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} While the debate continues on Capitol Hill about which federal programs to cut and which to keep, communities and towns across America are feeling the budget crunch closer to home. State and local governments are trying to save as many projects as they can without promising too much to constituents – and they, in turn, want to know where their tax dollars are going. Fortunately, with the right planning and management, you can deliver successful projects and portfolios on a limited budget. Watch the replay of our recent webcast with Oracle Primavera and Industry Product Manager Garrett Harley that will demonstrate how state and local governments can get the most out of their capital projects and learn how two Oracle Primavera customers have implemented project portfolio management practices to: Predict the cost of long-term capital programs and projects Assess risk and mitigation strategies Collaborate and track performance across government agencies Speakers: Garrett Harley, Industry and Product Manager, Oracle Primavera Cory Davis, Director of Capital Renovation and New Construction, Chicago Public Schools Julie Owen, PSP™, CCC™, Sr. Project Controls Manager,LA Metro Transit Authority With the right planning and management, state and local governments can deliver successful projects on a limited budget. 1024x768 Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif"; mso-fareast-font-family:"Times New Roman";}

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  • How to use iterator in nested arraylist

    - by Muhammad Abrar
    I am trying to build an NFA with a special purpose of searching, which is totally different from regex. The State has following format class State implements List{ //GLOBAL DATA static int depth; //STATE VALUES String stateName; ArrayList<String> label = new ArrayList<>(); //Label for states //LINKS TO OTHER STATES boolean finalState; ArrayList<State> nextState ; // Link with multiple next states State preState; // previous state public State() { stateName = ""; finalState = true; nextState = new ArrayList<>(); } public void addlabel(String lbl) { if(!this.label.contains(lbl)) this.label.add(lbl); } public State(String state, String lbl) { this.stateName = state; if(!this.label.contains(lbl)) this.label.add(lbl); depth++; } public State(String state, String lbl, boolean fstate) { this.stateName = state; this.label.add(lbl); this.finalState = fstate; this.nextState = new ArrayList<>(); } void displayState() { System.out.print(this.stateName+" --> "); for(Iterator<String> it = label.iterator(); it.hasNext();) { System.out.print(it.next()+" , "); } System.out.println("\nNo of States : "+State.depth); } Next, the NFA class is public class NFA { static final String[] STATES= {"A","B","C","D","E","F","G","H","I","J","K","L","M" ,"N","O","P","Q","R","S","T","U","V","W","X","Y","Z"}; State startState; State currentState; static int level; public NFA() { startState = new State(); startState = null; currentState = new State(); currentState = null; startState = currentState; } /** * * @param st */ NFA(State startstate) { startState = new State(); startState = startstate; currentState = new State(); currentState = null; currentState = startState ; // To show that their is only one element in NFA } boolean insertState(State newState) { newState.nextState = new ArrayList<>(); if(currentState == null && startState == null ) //if empty NFA { newState.preState = null; startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName))//Exist is used to check for duplicates { newState.preState = currentState ; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } } return false; } boolean insertState(State newState, String label) { newState.label.add(label); newState.nextState = null; newState.preState = null; if(currentState == null && startState == null) { startState = newState; currentState = newState; State.depth = 0; return true; } else { if(!Exist(newState.stateName)) { newState.preState = currentState; currentState.nextState.add(newState); currentState = newState; State.depth++; return true; } else { ///code goes here } } return false; } void markFinal(State s) { s.finalState = true; } void unmarkFinal(State s) { s.finalState = false; } boolean Exist(String s) { State temp = startState; if(startState.stateName.equals(s)) return true; Iterator<State> it = temp.nextState.iterator(); while(it.hasNext()) { Iterator<State> i = it ;//startState.nextState.iterator(); { while(i.hasNext()) { if(i.next().stateName.equals(s)) return true; } } //else // return false; } return false; } void displayNfa() { State st = startState; if(startState == null && currentState == null) { System.out.println("The NFA is empty"); } else { while(st != null) { if(!st.nextState.isEmpty()) { Iterator<State> it = st.nextState.iterator(); do { st.displayState(); st = it.next(); }while(it.hasNext()); } else { st = null; } } } System.out.println(); } /** * @param args the command line arguments */ /** * * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here NFA l = new NFA(); State s = new State("A11", "a",false); NFA ll = new NFA(s); s = new State("A111", "a",false); ll.insertState(s); ll.insertState(new State("A1","0")); ll.insertState(new State("A1111","0")); ll.displayNfa(); int j = 1; for(int i = 0 ; i < 2 ; i++) { int rand = (int) (Math.random()* 10); State st = new State(STATES[rand],String.valueOf(i), false); if(l.insertState(st)) { System.out.println(j+" : " + STATES[rand]+" and "+String.valueOf(i)+ " inserted"); j++; } } l.displayNfa(); System.out.println("No of states inserted : "+ j--); } I want to do the following This program always skip to display the last state i.e. if there are 10 states inserted, it will display only 9. In exist() method , i used two iterator but i do not know why it is working I have no idea how to perform searching for the existing class name, when dealing with iterators. How should i keep track of current State, properly iterate through the nextState List, Label List in a depth first order. How to insert unique States i.e. if State "A" is inserted once, it should not insert it again (The exist method is not working) Best Regards

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  • USE case to Class Diagram - How do I?

    - by 01010011
    Hi, I would like your guidance on how to create classes and their relationships (generalization, association, aggregation and composition) accurately from my USE case diagram (please see below). I am trying to create this class diagram so I can use it to create a simple online PHP application that allows the user to register an account, login and logout, and store, search and retrieve data from a MySQL database. Are my classes correct? Or should I create more classes? And if so, what classes are missing? What relationships should I use when connecting the register, login, logout, search_database and add_to_database to the users? I'm new to design patterns and UML class diagrams but from my understanding, the association relationship relates one object with another object; the aggregation relationship is a special kind of association that allows "a part" to belong to more than one "whole" (e.g. a credit card and its PIN - the PIN class can also be used in a debit card class); and a composition relationship is a special form of aggregation that allows each part to belong to only one whole at a time. I feel like I have left out some classes or something because I just can't seem to find the relationships from my understanding of relationships. Any assistance will be really appreciated. Thanks in advance. USE CASE DIAGRAM CLASS DIAGRAM

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  • Fix Package is in a very bad inconsistent state

    - by Benjamin Piller
    I can't update my system because it freezes while installing a third-party update (zramswap-enabler)!! Sometimes I get the following message in Update manager: Could not initialize the package information An unresolvable problem occurred while initializing the package information. Please report this bug against the 'update-manager' package and include the following error message: E:The package zramswap-enabler needs to be reinstalled, but I can't find an archive for it. I tried to remove the zramswap-enabler, but it's impossible because I get the following message: dpkg: error processing zramswap-enabler (--remove): Package is in a very bad inconsistent state - you should reinstall it before attempting a removal. Errors were encountered while processing: zramswap-enabler E: Sub-process /usr/bin/dpkg returned an error code (1) Actually i would really reinstall that package, but it is unable to do it! If i remove this third-party PPA then the system is warning me about a very very serious problem. So why can i not install/reinstall/remove/update this package and why freezes the updater if i try to update? -S O L U T I O N-: Okay! Finally i found the solution for this Problem! Step 1. Make sure that your PPA is correctly Step 2. Remove the broken package via the following command: sudo dpkg --remove --force-remove-reinstreq zramswap-enabler Step 3. install the package again (sudo apt-get install zramswap-enabler) Step 4. After restart (not necessary) you are able to install the updates correctly! Actually you can fix any "Package is in a very bad inconsistent state” Issues with this solution!!!

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  • How to Structure a Trinary state in DB and Application

    - by ABMagil
    How should I structure, in the DB especially, but also in the application, a trinary state? For instance, I have user feedback records which need to be reviewed before they are presented to the general public. This means a feedback reviewer must see the unreviewed feedback, then approve or reject them. I can think of a couple ways to represent this: Two boolean flags: Seen/Unseen and Approved/Rejected. This is the simplest and probably the smallest database solution (presumably boolean fields are simple bits). The downside is that there are really only three states I care about (unseen/approved/rejected) and this creates four states, including one I don't care about (a record which is seen but not approved or rejected is essentially unseen). String column in the DB with constants/enum in application. Using Rating::APPROVED_STATE within the application and letting it equal whatever it wants in the DB. This is a larger column in the db and I'm concerned about doing string comparisons whenever I need these records. Perhaps mitigatable with an index? Single boolean column, but allow nulls. A true is approved, a false is rejected. A null is unseen. Not sure the pros/cons of this solution. What are the rules I should use to guide my choice? I'm already thinking in terms of DB size and the cost of finding records based on state, as well as the readability of code the ends up using this structure.

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  • Best approach for tracking dependent state

    - by Pace
    Let's pretend I work on a project tracking application. The application is a database backed, server hosted, web application. In this application there are Projects which have many Activities which have many Tasks. A Task has two date fields an originalDueDate and a projectedDueDate. In addition, there are dynamic fields on the Activities and the Projects which indicate whether the Activity or Project is behind schedule based on the projected due dates of the child tasks and various other variables such as remaining buffer time, etc. There are a number of things that can cause the projectedDueDate to change. For example, an employee working on the project may (via a server request) enter in a shipping delay. Alternatively, a site may (via a server request) enter in an unexpected closure. When any of these things occur I need to not only update the projectedDueDate of the Task but also trigger the corresponding Project and Activity to update as well. What is the best way to do this? I've thought of the observer pattern but I don't keep a single copy of all these objects in memory. When a request comes in, I query the Task in from the database, at that point there is no associated Activity in memory that would be a listener. I could remove the ability to query for Tasks and force the application to query first by Project, then by Activity (in context of Project), then by task (in context of Activity) adding the observer relationships at each step but I'm not sure if that is the best way. I could setup a database event listening system so when a Task modified event is dispatched I have a handler which queries for the Activity at that point. I could simply setup a two-way relationship between Task and Activity so that the Task knows about the parent Activity and when the Task updates his state the Task grabs his parent and updates state. Right now I'm stuck considering all the options and am wondering if any single approach (doesn't have to be a listed approach) is jumping out at others as the best approach.

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