Search Results

Search found 15939 results on 638 pages for 'low memory'.

Page 120/638 | < Previous Page | 116 117 118 119 120 121 122 123 124 125 126 127  | Next Page >

  • Hoard allocator not "working"?

    - by Cowboy
    I'm trying to Hoard allocator to work, but it seems it doesn't. I have a benchmark application that does a lot of dynamic memory management. The execution time for Hoard and glibc memory manager is the same. It makes me wonder if I'm doing the right thing. What I do is... export LD_PRELOAD="/path/libhoard.so" g++ main.cpp -O3 -o bm -lpthread -lrt Shouldn't I have to link to Hoard allocator? Does it matter what path (in LD_PRELOAD) is, or can I have whatever path? I'm running Ubuntu 8.04, and g++ 4.2.4 Cheers

    Read the article

  • Is it possible to unpage all memory in Windows?

    - by Hack59
    I have plenty of RAM, however, after starting and finishing a large number of processes, it seems that most of the applications' virtual memory has been paged to disk, and switching to any of the older processes requires a very long time to load the memory back into RAM. Is there a way, either via Windows API or via kernel call, to get Windows to unpage all (or as much as possible) memory? Maybe by stepping through the list of running processes and get the memory manager to unpage each process's memory?

    Read the article

  • CUDA memory transfer issue

    - by Vaibhav Sundriyal
    I am trying to execute a code which first transfers data from CPU to GPU memory and vice-versa. In spite of increasing the volume of data, the data transfer time remains the same as if no data transfer is actually taking place. I am posting the code. #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ #include <sys/time.h> __global__ void device_volume(float *x_d,float *y_d) { int index = blockIdx.x * blockDim.x + threadIdx.x; } int main(void) { float *x_h,*y_h,*x_d,*y_d,*z_h,*z_d; long long size=9999999; long long nbytes=size*sizeof(float); timeval t1,t2; double et; x_h=(float*)malloc(nbytes); y_h=(float*)malloc(nbytes); z_h=(float*)malloc(nbytes); cudaMalloc((void **)&x_d,size*sizeof(float)); cudaMalloc((void **)&y_d,size*sizeof(float)); cudaMalloc((void **)&z_d,size*sizeof(float)); gettimeofday(&t1,NULL); cudaMemcpy(x_d, x_h, nbytes, cudaMemcpyHostToDevice); cudaMemcpy(y_d, y_h, nbytes, cudaMemcpyHostToDevice); cudaMemcpy(z_d, z_h, nbytes, cudaMemcpyHostToDevice); gettimeofday(&t2,NULL); et = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms et += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("\n %ld\t\t%f\t\t",nbytes,et); et=0.0; //printf("%f %d\n",seconds,CLOCKS_PER_SEC); // launch a kernel with a single thread to greet from the device //device_volume<<<1,1>>>(x_d,y_d); gettimeofday(&t1,NULL); cudaMemcpy(x_h, x_d, nbytes, cudaMemcpyDeviceToHost); cudaMemcpy(y_h, y_d, nbytes, cudaMemcpyDeviceToHost); cudaMemcpy(z_h, z_d, nbytes, cudaMemcpyDeviceToHost); gettimeofday(&t2,NULL); et = (t2.tv_sec - t1.tv_sec) * 1000.0; // sec to ms et += (t2.tv_usec - t1.tv_usec) / 1000.0; // us to ms printf("%f\n",et); cudaFree(x_d); cudaFree(y_d); cudaFree(z_d); return 0; } Can anybody help me with this issue? Thanks

    Read the article

  • how to store username password in device memory

    - by ranjanarr
    How to store username password in device memory. Even after the user closes the application and returns back , he should be able to authenticate his username and password. Right now I am testing in Eclipse... so please help me with some pointers/links which will allow me to test in Eclipse and eventually run on Mobile.

    Read the article

  • What is the memoy size of a Java object array after it has been created?

    - by brenns10
    This probably doesn't even need asking, but I want to make sure I'm right on this. When you create an array of any object in Java like so: Object[] objArr = new Object[10]; The variable objArr is located in stack memory, and it points to a location in the heap where the array object is located. The size of that array in the heap is equal to a 12 byte object header + 4 (or 8, depending on the reference size) bytes * the number of entries in the array. Is this accurate? My question, then, is as follows. Since the array above is empty, does it take up 12 + 4*10 = 52 bytes of memory in the heap immediately after the execution of that line of code? Or does the JVM wait until you start putting things into the array before it instantiates it? Do the null references in the array take up space?

    Read the article

  • Unity not Working 14.04

    - by Back.Slash
    I am using Ubuntu 14.04 LTS x64. I did a sudo apt-get upgrade yesterday and restarted my PC. Now my taskbar and panel are missing. When I try to restart Unity using unity --replace Then I get error: unity-panel-service stop/waiting compiz (core) - Info: Loading plugin: core compiz (core) - Info: Starting plugin: core unity-panel-service start/running, process 3906 compiz (core) - Info: Loading plugin: ccp compiz (core) - Info: Starting plugin: ccp compizconfig - Info: Backend : gsettings compizconfig - Info: Integration : true compizconfig - Info: Profile : unity compiz (core) - Info: Loading plugin: composite compiz (core) - Info: Starting plugin: composite compiz (core) - Info: Loading plugin: opengl compiz (core) - Info: Unity is fully supported by your hardware. compiz (core) - Info: Unity is fully supported by your hardware. compiz (core) - Info: Starting plugin: opengl libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/i965_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/i965_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/i965_dri.so failed (${ORIGIN}/dri/i965_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/i965_dri.so failed (/usr/lib/dri/i965_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: i965_dri.so libGL error: driver pointer missing libGL error: failed to load driver: i965 libGL error: dlopen /usr/lib/x86_64-linux-gnu/dri/swrast_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/swrast_dri.so: undefined symbol: _glapi_tls_Dispatch) libGL error: dlopen ${ORIGIN}/dri/swrast_dri.so failed (${ORIGIN}/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: failed to load driver: swrast compiz (core) - Info: Loading plugin: compiztoolbox compiz (core) - Info: Starting plugin: compiztoolbox compiz (core) - Info: Loading plugin: decor compiz (core) - Info: Starting plugin: decor compiz (core) - Info: Loading plugin: vpswitch compiz (core) - Info: Starting plugin: vpswitch compiz (core) - Info: Loading plugin: snap compiz (core) - Info: Starting plugin: snap compiz (core) - Info: Loading plugin: mousepoll compiz (core) - Info: Starting plugin: mousepoll compiz (core) - Info: Loading plugin: resize compiz (core) - Info: Starting plugin: resize compiz (core) - Info: Loading plugin: place compiz (core) - Info: Starting plugin: place compiz (core) - Info: Loading plugin: move compiz (core) - Info: Starting plugin: move compiz (core) - Info: Loading plugin: wall compiz (core) - Info: Starting plugin: wall compiz (core) - Info: Loading plugin: grid compiz (core) - Info: Starting plugin: grid compiz (core) - Info: Loading plugin: regex compiz (core) - Info: Starting plugin: regex compiz (core) - Info: Loading plugin: imgpng compiz (core) - Info: Starting plugin: imgpng compiz (core) - Info: Loading plugin: session compiz (core) - Info: Starting plugin: session I/O warning : failed to load external entity "/home/sumeet/.compiz/session/10de541a813cc1a8fc140170575114755000000020350005" compiz (core) - Info: Loading plugin: gnomecompat compiz (core) - Info: Starting plugin: gnomecompat compiz (core) - Info: Loading plugin: animation compiz (core) - Info: Starting plugin: animation compiz (core) - Info: Loading plugin: fade compiz (core) - Info: Starting plugin: fade compiz (core) - Info: Loading plugin: unitymtgrabhandles compiz (core) - Info: Starting plugin: unitymtgrabhandles compiz (core) - Info: Loading plugin: workarounds compiz (core) - Info: Starting plugin: workarounds compiz (core) - Info: Loading plugin: scale compiz (core) - Info: Starting plugin: scale compiz (core) - Info: Loading plugin: expo compiz (core) - Info: Starting plugin: expo compiz (core) - Info: Loading plugin: ezoom compiz (core) - Info: Starting plugin: ezoom compiz (core) - Info: Loading plugin: unityshell compiz (core) - Info: Starting plugin: unityshell WARN 2014-06-02 18:46:23 unity.glib.dbus.server GLibDBusServer.cpp:579 Can't register object 'org.gnome.Shell' yet as we don't have a connection, waiting for it... ERROR 2014-06-02 18:46:23 unity.debug.interface DebugDBusInterface.cpp:216 Unable to load entry point in libxpathselect: libxpathselect.so.1.4: cannot open shared object file: No such file or directory compiz (unityshell) - Error: GL_ARB_vertex_buffer_object not supported ERROR 2014-06-02 18:46:23 unity.shell.compiz unityshell.cpp:3850 Impossible to delete the unity locked stamp file compiz (core) - Error: Plugin initScreen failed: unityshell compiz (core) - Error: Failed to start plugin: unityshell compiz (core) - Info: Unloading plugin: unityshell X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 3 (X_GetWindowAttributes) Resource id in failed request: 0x3e000c9 Serial number of failed request: 10115 Current serial number in output stream: 10116 Any help would be highly appreciated. EDIT : My PC configuration description: Portable Computer product: Dell System XPS L502X (System SKUNumber) vendor: Dell Inc. version: 0.1 serial: 1006ZP1 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: administrator_password=unknown boot=normal chassis=portable family=HuronRiver System frontpanel_password=unknown keyboard_password=unknown power-on_password=unknown sku=System SKUNumber uuid=44454C4C-3000-1030-8036-B1C04F5A5031 *-core description: Motherboard product: 0YR8NN vendor: Dell Inc. physical id: 0 version: A00 serial: .1006ZP1.CN4864314C0560. slot: Part Component *-firmware description: BIOS vendor: Dell Inc. physical id: 0 version: A11 date: 05/29/2012 size: 128KiB capacity: 2496KiB capabilities: pci pnp upgrade shadowing escd cdboot bootselect socketedrom edd int13floppy360 int13floppy1200 int13floppy720 int5printscreen int9keyboard int14serial int17printer int10video acpi usb ls120boot smartbattery biosbootspecification netboot *-cpu description: CPU product: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz vendor: Intel Corp. physical id: 19 bus info: cpu@0 version: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz serial: Not Supported by CPU slot: CPU size: 800MHz capacity: 800MHz width: 64 bits clock: 100MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts nopl xtopology nonstop_tsc aperfmperf eagerfpu pni pclmulqdq dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dtherm tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=4 threads=8 *-cache:0 description: L1 cache physical id: 1a slot: L1-Cache size: 64KiB capacity: 64KiB capabilities: synchronous internal write-through data *-cache:1 description: L2 cache physical id: 1b slot: L2-Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through data *-cache:2 description: L3 cache physical id: 1c slot: L3-Cache size: 6MiB capacity: 6MiB capabilities: synchronous internal write-back unified *-memory description: System Memory physical id: 1d slot: System board or motherboard size: 6GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: M471B5273DH0-CH9 vendor: Samsung physical id: 0 serial: 450F1160 slot: ChannelA-DIMM0 size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: HMT325S6BFR8C-H9 vendor: Hynix/Hyundai physical id: 1 serial: 0CA0E8E2 slot: ChannelB-DIMM0 size: 2GiB width: 64 bits clock: 1333MHz (0.8ns) *-pci description: Host bridge product: 2nd Generation Core Processor Family DRAM Controller vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 09 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port vendor: Intel Corporation physical id: 1 bus info: pci@0000:00:01.0 version: 09 width: 32 bits clock: 33MHz capabilities: pci pm msi pciexpress normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:40 ioport:3000(size=4096) memory:f0000000-f10fffff ioport:c0000000(size=301989888) *-generic UNCLAIMED description: Unassigned class product: Illegal Vendor ID vendor: Illegal Vendor ID physical id: 0 bus info: pci@0000:01:00.0 version: ff width: 32 bits clock: 66MHz capabilities: bus_master vga_palette cap_list configuration: latency=255 maxlatency=255 mingnt=255 resources: memory:f0000000-f0ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:3000(size=128) memory:f1000000-f107ffff *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:52 memory:f1400000-f17fffff memory:e0000000-efffffff ioport:4000(size=64) *-communication description: Communication controller product: 6 Series/C200 Series Chipset Family MEI Controller #1 vendor: Intel Corporation physical id: 16 bus info: pci@0000:00:16.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=mei_me latency=0 resources: irq:50 memory:f1c05000-f1c0500f *-usb:0 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 vendor: Intel Corporation physical id: 1a bus info: pci@0000:00:1a.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:16 memory:f1c09000-f1c093ff *-multimedia description: Audio device product: 6 Series/C200 Series Chipset Family High Definition Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:53 memory:f1c00000-f1c03fff *-pci:1 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode cap_list configuration: driver=pcieport resources: irq:16 *-pci:2 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 memory:f1b00000-f1bfffff *-network description: Wireless interface product: Centrino Wireless-N 1030 [Rainbow Peak] vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: mon.wlan0 version: 34 serial: bc:77:37:14:47:e5 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list logical wireless ethernet physical configuration: broadcast=yes driver=iwlwifi driverversion=3.13.0-27-generic firmware=18.168.6.1 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:51 memory:f1b00000-f1b01fff *-pci:3 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 4 vendor: Intel Corporation physical id: 1c.3 bus info: pci@0000:00:1c.3 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:19 memory:f1a00000-f1afffff *-usb description: USB controller product: uPD720200 USB 3.0 Host Controller vendor: NEC Corporation physical id: 0 bus info: pci@0000:04:00.0 version: 04 width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress xhci bus_master cap_list configuration: driver=xhci_hcd latency=0 resources: irq:19 memory:f1a00000-f1a01fff *-pci:4 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 5 vendor: Intel Corporation physical id: 1c.4 bus info: pci@0000:00:1c.4 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:f1900000-f19fffff *-pci:5 description: PCI bridge product: 6 Series/C200 Series Chipset Family PCI Express Root Port 6 vendor: Intel Corporation physical id: 1c.5 bus info: pci@0000:00:1c.5 version: b5 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 ioport:2000(size=4096) ioport:f1800000(size=1048576) *-network description: Ethernet interface product: RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: 06 serial: 14:fe:b5:a3:ac:40 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=172.19.167.151 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:49 ioport:2000(size=256) memory:f1804000-f1804fff memory:f1800000-f1803fff *-usb:1 description: USB controller product: 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci-pci latency=0 resources: irq:23 memory:f1c08000-f1c083ff *-isa description: ISA bridge product: HM67 Express Chipset Family LPC Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: driver=lpc_ich latency=0 resources: irq:0 *-ide:0 description: IDE interface product: 6 Series/C200 Series Chipset Family 4 port SATA IDE Controller vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 version: 05 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:40b8(size=8) ioport:40cc(size=4) ioport:40b0(size=8) ioport:40c8(size=4) ioport:4090(size=16) ioport:4080(size=16) *-serial UNCLAIMED description: SMBus product: 6 Series/C200 Series Chipset Family SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:f1c04000-f1c040ff ioport:efa0(size=32) *-ide:1 description: IDE interface product: 6 Series/C200 Series Chipset Family 2 port SATA IDE Controller vendor: Intel Corporation physical id: 1f.5 bus info: pci@0000:00:1f.5 version: 05 width: 32 bits clock: 66MHz capabilities: ide pm bus_master cap_list configuration: driver=ata_piix latency=0 resources: irq:19 ioport:40a8(size=8) ioport:40c4(size=4) ioport:40a0(size=8) ioport:40c0(size=4) ioport:4070(size=16) ioport:4060(size=16) *-scsi:0 physical id: 1 logical name: scsi0 capabilities: emulated *-disk description: ATA Disk product: SAMSUNG HN-M640M physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 2AR1 serial: S2T3J1KBC00006 size: 596GiB (640GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 sectorsize=512 signature=6b746d91 *-volume:0 description: Windows NTFS volume physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 version: 3.1 serial: 0272-3e7f size: 348MiB capacity: 350MiB capabilities: primary bootable ntfs initialized configuration: clustersize=4096 created=2013-09-18 12:20:45 filesystem=ntfs label=System Reserved modified_by_chkdsk=true mounted_on_nt4=true resize_log_file=true state=dirty upgrade_on_mount=true *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 116GiB capacity: 116GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume:0 description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 6037MiB capabilities: nofs *-logicalvolume:1 description: Linux filesystem partition physical id: 6 logical name: /dev/sda6 logical name: / capacity: 110GiB configuration: mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,data=ordered state=mounted *-volume:2 description: Windows NTFS volume physical id: 3 bus info: scsi@0:0.0.0,3 logical name: /dev/sda3 logical name: /media/os version: 3.1 serial: 4e7853ec-5555-a74d-82e0-9f49798d3772 size: 156GiB capacity: 156GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2013-09-19 09:19:00 filesystem=ntfs label=OS mount.fstype=fuseblk mount.options=ro,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 state=mounted *-volume:3 description: Windows NTFS volume physical id: 4 bus info: scsi@0:0.0.0,4 logical name: /dev/sda4 logical name: /media/data version: 3.1 serial: 7666d55f-e1bf-e645-9791-2a1a31b24b9a size: 322GiB capacity: 322GiB capabilities: primary ntfs initialized configuration: clustersize=4096 created=2013-09-17 23:27:01 filesystem=ntfs label=Data modified_by_chkdsk=true mount.fstype=fuseblk mount.options=rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 mounted_on_nt4=true resize_log_file=true state=mounted upgrade_on_mount=true *-scsi:1 physical id: 2 logical name: scsi1 capabilities: emulated *-cdrom description: DVD-RAM writer product: DVD+-RW GT32N vendor: HL-DT-ST physical id: 0.0.0 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/sr0 version: A201 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-battery product: DELL vendor: SANYO physical id: 1 version: 2008 serial: 1.0 slot: Rear capacity: 57720mWh configuration: voltage=11.1V `

    Read the article

  • The Future of the Database Begins Soon: Oracle Database In-Memory launch, 2014. június 10-ikén

    - by user645740
    Az Oracle adatbázis-kezelo történetében forradalmi újdonságot várunk. A Database In Memory-ról az OpenWorld-ön beszélt eloször nyilvánosan Larry Ellison. A launch webes eloadás 2014. június 10-én lesz, lehet rá regisztrálni: June 10: Oracle CEO Larry Ellison Live on the Future of Database Performance http://www.oracle.com/us/dm/sev100306382-ww-ww-lw-wi1-ev-2202435.html 10:00 a.m. PT – 11:30 a.m. PT, azaz számunkra 19:00-20:30 CET között. Az Oracle Database In-Memory valós idoben villámgyors lekérdezéseket hajt végre, nagyságrendekkel felgyorsíthatja a lekérdezéseket, és a tranzakciók is gyorsabbak lesznek, mindez az alkalmazások megváltoztatása nélkül! Oracle Database In-Memory: Powering the Real-Time Enterprise Nézze meg Ön is a launch eseményt!

    Read the article

  • How to install Edubuntu on a system with low memory (256 Mb)?

    - by int_ua
    I'm preparing an old system with 256 Mb RAM to send it to some children. It doesn't have Ethernet controller and there are no Internet access at the destination. I've chosen Edubuntu for obvious reasons and modified it with UCK trying to minimize memory usage just to install, let alone using it yet. But Ubiquity won't start even in openbox (edited /etc/lightdm/lightdm.conf) because there are no space left on /cow right after booting. I've already deleted things like ibus, zeitgeist, update-manager (no network access after all), twisted-core, plymouth logos. I'm thinking about creating a swap partition on HDD, can it be later added to expand this /cow ? Is there a package for the text-mode installation which is used on Alternate CDs? I don't want to re-create Edubuntu from an Alternate CD. This behavior is reproducible in VM limited to 256Mb RAM.

    Read the article

  • Debian: What are these files in /sys/devices/pci0000:00/ for?

    - by muhuk
    I am running Debian Squeeze on an MSI M670 laptop. I have these following files on my root drive, each 256MB: file:///sys/devices/pci0000:00/0000:00:05.0/resource1 file:///sys/devices/pci0000:00/0000:00:05.0/resource1_wc Here is my lspci output: muhuk@debian:~$ lspci 00:00.0 RAM memory: nVidia Corporation C51 Host Bridge (rev a2) 00:00.2 RAM memory: nVidia Corporation C51 Memory Controller 1 (rev a2) 00:00.3 RAM memory: nVidia Corporation C51 Memory Controller 5 (rev a2) 00:00.4 RAM memory: nVidia Corporation C51 Memory Controller 4 (rev a2) 00:00.5 RAM memory: nVidia Corporation C51 Host Bridge (rev a2) 00:00.6 RAM memory: nVidia Corporation C51 Memory Controller 3 (rev a2) 00:00.7 RAM memory: nVidia Corporation C51 Memory Controller 2 (rev a2) 00:03.0 PCI bridge: nVidia Corporation C51 PCI Express Bridge (rev a1) 00:05.0 VGA compatible controller: nVidia Corporation C51 [GeForce Go 6100] (rev a2) 00:09.0 RAM memory: nVidia Corporation MCP51 Host Bridge (rev a2) 00:0a.0 ISA bridge: nVidia Corporation MCP51 LPC Bridge (rev a3) 00:0a.1 SMBus: nVidia Corporation MCP51 SMBus (rev a3) 00:0a.3 Co-processor: nVidia Corporation MCP51 PMU (rev a3) 00:0b.0 USB Controller: nVidia Corporation MCP51 USB Controller (rev a3) 00:0b.1 USB Controller: nVidia Corporation MCP51 USB Controller (rev a3) 00:0d.0 IDE interface: nVidia Corporation MCP51 IDE (rev a1) 00:0e.0 IDE interface: nVidia Corporation MCP51 Serial ATA Controller (rev a1) 00:0f.0 IDE interface: nVidia Corporation MCP51 Serial ATA Controller (rev a1) 00:10.0 PCI bridge: nVidia Corporation MCP51 PCI Bridge (rev a2) 00:10.1 Audio device: nVidia Corporation MCP51 High Definition Audio (rev a2) 00:14.0 Bridge: nVidia Corporation MCP51 Ethernet Controller (rev a3) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 04:04.0 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) 04:04.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 01) 04:04.3 Mass storage controller: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) 04:09.0 Network controller: RaLink RT2561/RT61 rev B 802.11g I am speculating these have something to do with the shared RAM my GPU is using. But why a file on disk? And why two of them?

    Read the article

  • How do you implement Software Transactional Memory?

    - by Joseph Garvin
    In terms of actual low level atomic instructions and memory fences (I assume they're used), how do you implement STM? The part that's mysterious to me is that given some arbitrary chunk of code, you need a way to go back afterward and determine if the values used in each step were valid. How do you do that, and how do you do it efficiently? This would also seem to suggest that just like any other 'locking' solution you want to keep your critical sections as small as possible (to decrease the probability of a conflict), am I right? Also, can STM simply detect "another thread entered this area while the computation was executing, therefore the computation is invalid" or can it actually detect whether clobbered values were used (and thus by luck sometimes two threads may execute the same critical section simultaneously without need for rollback)?

    Read the article

  • Android: Showing photos runs out of memory

    - by Tom Beech
    I'm using a dialog box to display images in my android project. The first one opens fine, but when I close it and do the process again to show a different one the app falls over with a memory error (it's running on a samsung galaxy s3 - so shouldnt be an issue). Error: 10-24 11:25:45.575: E/dalvikvm-heap(29194): Out of memory on a 31961104-byte allocation. 10-24 11:25:45.580: E/AndroidRuntime(29194): FATAL EXCEPTION: main 10-24 11:25:45.580: E/AndroidRuntime(29194): java.lang.OutOfMemoryError 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.nativeDecodeStream(Native Method) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:587) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:389) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.BitmapFactory.decodeFile(BitmapFactory.java:418) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.graphics.drawable.Drawable.createFromPath(Drawable.java:882) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.ImageView.resolveUri(ImageView.java:569) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.ImageView.setImageURI(ImageView.java:340) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.directenquiries.assessment.tool.AddAsset.loadPhoto(AddAsset.java:771) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.directenquiries.assessment.tool.AddAsset$11.onClick(AddAsset.java:748) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.android.internal.app.AlertController$AlertParams$3.onItemClick(AlertController.java:936) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AdapterView.performItemClick(AdapterView.java:292) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AbsListView.performItemClick(AbsListView.java:1359) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AbsListView$PerformClick.run(AbsListView.java:2988) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.widget.AbsListView$1.run(AbsListView.java:3783) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.os.Handler.handleCallback(Handler.java:605) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.os.Handler.dispatchMessage(Handler.java:92) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.os.Looper.loop(Looper.java:137) 10-24 11:25:45.580: E/AndroidRuntime(29194): at android.app.ActivityThread.main(ActivityThread.java:4517) 10-24 11:25:45.580: E/AndroidRuntime(29194): at java.lang.reflect.Method.invokeNative(Native Method) 10-24 11:25:45.580: E/AndroidRuntime(29194): at java.lang.reflect.Method.invoke(Method.java:511) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:993) 10-24 11:25:45.580: E/AndroidRuntime(29194): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:760) 10-24 11:25:45.580: E/AndroidRuntime(29194): at dalvik.system.NativeStart.main(Native Method) Loading code: public void loadPhotoList(){ Cursor f = db.rawQuery("select * from stationphotos where StationObjectID = '"+ checkStationObjectID + "'", null); final ArrayList<String> mHelperNames= new ArrayList<String>(); if(f.getCount() != 0) { f.moveToFirst(); f.moveToFirst(); while(!f.isAfterLast()) { mHelperNames.add(f.getString(f.getColumnIndex("FilePath"))); f.moveToNext(); } } f.close(); final String [] nameStrings = new String [mHelperNames.size()]; for(int i=0; i<mHelperNames.size(); i++) nameStrings[i] = mHelperNames.get(i).toString(); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("Select Picture"); builder.setItems(nameStrings, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { loadPhoto(mHelperNames.get(item).toString()); } }); AlertDialog alert = builder.create(); alert.show(); } public void loadPhoto(String imagepath){ Dialog dialog = new Dialog(this); dialog.setContentView(R.layout.activity_show_image); dialog.setTitle("Image"); dialog.setCancelable(true); ImageView img = (ImageView) dialog.findViewById(R.id.imageView1); img.setImageResource(R.drawable.ico_partial); Uri imgUri = Uri.parse(imagepath); img.setImageURI(imgUri); dialog.show(); }

    Read the article

  • Apple’s Sep 10th event confirmed. iPhone 5S and low cost iPhone 5C launch is expected

    - by Gopinath
    The much rumored Apple event on September 10th is confirmed. Apple sent official event invitations to media houses and popular bloggers across the globe with the title "This should brighten your day". For the past couple of months there are a lot of speculations on next generation iPhone. Media and bloggers are dubbing it as iPhone 5S and rumored to have finger print sensor for biometric authentication, 12- or 13-megapixel camera with dual-LED flash, and a gold-colored variant. Another speculated surprise Apple may pull out is a low cost variant of iPhone called as iPhone 5C. In order to fight Android penetration, Apple is speculated to announce a plastic iPhone in multiple bold colors similar to the Nokia phones. The new iPhones will be running on iOS 7, a new flat UI which is drastically different from previous versions. iOS 7 is in beta for several months and it heavily barrowed user interface clues from Microsoft’s Windows 8 operating system. What ever Apple is going to introduce on September 10th, gadget freaks and investors are eagerly waiting to see if Apple can continue innovating after Steve Jobs. Since 2011 this is the big launch

    Read the article

  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

    Read the article

  • Is HTML5/WebGL performance unreliable on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

    Read the article

  • Picking a suitable resolution for a modern low-res game?

    - by MrKatSwordfish
    I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that of classic '16bit' era consoles like the Super Nintendo or Neo Geo. However, I'd also like to have my game fit the 16:9 aspect ratio that most modern PC monitors use. Finally I'd like to be able to include an option for running full screen. I know that I could create my own low-res 16:9 resolution that is more-or-less around the size of SNES or NeoGeo games. However, the problem seems to be that doing so would leave me with a non-standard resolution that my monitor would not be able to support in fullscreen mode. For example, if i divide the common 16:9 resolution 1920x1080 by 4, I would get a 16:9 resolution that is relatively close to the resolution used by 16bit era games; 480x270. That would be fine in a windowed mode, but I don't think that it would be supported in fullscreen mode. How can I choose a resolution that suits my needs? Can I use something like 480x270? If so, how would I go about getting fullscreen mode to work with such a non-standard resolution? (I'm guessing OpenGL/SFML might have a way of up-scaling...but..)

    Read the article

  • How do I fix "Ubuntu is running in low-graphics mode?"

    - by Tortoise
    First off, I'm running Ubuntu 10.04 on a 30gb partition, the rest of my hdd is for a vista partition. The way I installed this was, I shrunk the vista partition and installed Ubuntu in the largest block of free space. Ubuntu has been working fine for a few weeks, and I've loved it, but today I was doing something in Vista (something simple) and I restarted to go back into ubuntu, and when it tried to boot up I got a message that said: "Ubuntu is running in low-graphics mode. Your screen, graphics card, and input devices could not be detected correctly. You will have to configure these yourself." I click OK, and it gives me a few options but all of them are dead ends. Basically, I'm stuck in CLI right now without a clue of how to fix it. I've tried doing a full update and it hasn't made a difference. I've already been asking for help in #Ubuntu and #Radeon and I was directed by some of them here, so I hope I can find some answers here. Also, I'm using an ATI Radeon X1200. Any help would be greatly appreciated. Another thing, while I was trying to get help in #radeon I was told that it could possibly be this bug.

    Read the article

  • What to do about "system running in low-graphics mode"?

    - by ubuntubabe
    My Dell which was 5 years old suddenly karked it and I had the "low graphics" black screen and useless dialogue box. As I believed it was a dead graphics card I went out and bought a brand new machine. I put aside the new machine and tried again in vain to open the Dell. I eventually got to the command line via Ctrl+Alt+F1. I logged into my account from there, and simply started a series of sudo apt-get remove of various softwares that I knew were installed on my PC (software without any great consequence like Google earth, tweak, Skype etc). Lo and behold after a sudo reboot my computer was fine again! So now I have 2 computers. BUT one week after buying the other one and installing 12.04 because I love Ubuntu, the SAME PROBLEM arrived! I once again deleted Google earth, Skype, and did a sudo reboot and everything worked as before. I think there is a bug or something in 12.04 as this problem has never arisen with any other versions of Ubuntu.

    Read the article

  • How do I solve "System is running in low graphics issue" in Ubuntu INSTALLER ?

    - by hellodear
    I made a bootable USB for installing Ubuntu 12.04 LTS alongside Windows 8.1. I inserted my USB device and then booted into it. Then it showed me 2 options - 'Try Ubuntu' or 'Install Ubuntu'. Now I press 'Try Ubuntu' and then it says, "The system is running in low graphics mode". Then I press 'OK'. Then it showed me 4 options. Then again I click 'OK'. Then it shows a black screen and nothing happens. I have tried all possible answers provided in AU. What should I do? Please help. PS :- I am using Windows 8.1 with dedicated graphic card which is AMD Radeon HD 8670M. I am trying to do this in a Dell Laptop 3537 Inspiron. UPDATE :- I tried running the liveUSB session with nomodeset on and i was able to enter the installer. But when I run boot-repair(so that my Ubuntu gets detected in the GRUB menu) after installing Ubuntu successfully alongside Windows 8(following this tutorial with nomodeset on, I get the following error:- your system is running in legacy mode boot repair done

    Read the article

  • Does boost::asio makes excessive small heap allocations or am I wrong?

    - by Poni
    #include <cstdlib> #include <iostream> #include <boost/bind.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; class session { public: session(boost::asio::io_service& io_service) : socket_(io_service) { } tcp::socket& socket() { return socket_; } void start() { socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } void handle_read(const boost::system::error_code& error, size_t bytes_transferred) { if (!error) { data_[bytes_transferred] = '\0'; if(NULL != strstr(data_, "quit")) { this->socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both); this->socket().close(); // how to make this dispatch "handle_read()" with a "disconnected" flag? } else { boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred), boost::bind(&session::handle_write, this, boost::asio::placeholders::error)); socket_.async_read_some(boost::asio::buffer(data_, max_length - 1), boost::bind(&session::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } } else { delete this; } } void handle_write(const boost::system::error_code& error) { if (!error) { // } else { delete this; } } private: tcp::socket socket_; enum { max_length = 1024 }; char data_[max_length]; }; class server { public: server(boost::asio::io_service& io_service, short port) : io_service_(io_service), acceptor_(io_service, tcp::endpoint(tcp::v4(), port)) { session* new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } void handle_accept(session* new_session, const boost::system::error_code& error) { if (!error) { new_session->start(); new_session = new session(io_service_); acceptor_.async_accept(new_session->socket(), boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error)); } else { delete new_session; } } private: boost::asio::io_service& io_service_; tcp::acceptor acceptor_; }; int main(int argc, char* argv[]) { try { if (argc != 2) { std::cerr << "Usage: async_tcp_echo_server <port>\n"; return 1; } boost::asio::io_service io_service; using namespace std; // For atoi. server s(io_service, atoi(argv[1])); io_service.run(); } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } While experimenting with boost::asio I've noticed that within the calls to async_write()/async_read_some() there is a usage of the C++ "new" keyword. Also, when stressing this echo server with a client (1 connection) that sends for example 100,000 times some data, the memory usage of this program is getting higher and higher. What's going on? Will it allocate memory for every call? Or am I wrong? Asking because it doesn't seem right that a server app will allocate, anything. Can I handle it, say with a memory pool? Another side-question: See the "this-socket().close();" ? I want it, as the comment right to it says, to dispatch that same function one last time, with a disconnection error. Need that to do some clean-up. How do I do that? Thank you all gurus (:

    Read the article

  • iPad + OpenGL ES2. Why the Puzzling Virtual Memory Spike During Device Reorientation?

    - by dugla
    I've been spending the afternoon starring at Xcode Instruments memory monitor trying to decipher the following memory issue. I have a fullscreen OpenGL ES2 app running on iPad. I am fanatical about memory issues so my retains/releases are all nicely balanced. I closely monitor memory leaks. My app is basically squeeky clean. Except occassionally when I reorient the device. Portrait to Landscape. Back and forth I rock the device stress testing my discarding and rebuilding of the OpenGL framebuffer. The ambient memory footprint of my app is about 70MB Real Mems and 180MB Virtual Mems. Real memory hardly varies at all during device rotations. However the virtual mems reading sometimes briefly spikes up to 250MB and then recedes back to 180MB. No real pattern. But clearly related discarding/rebuilding the framebuffer. I see random memory warnings in my NSlogs but the app just hums along, no worries. 1) Since iPhone OS devices don't have VM could someone explain to me what the VM reading actually means? 2) My app totally leak free and generally bulletproof dispite the VM spikes. Never crashes. Rock solid. Should I be concerned about this? 3) There is clearly something happening in OpenGL framebuffer land that is causing this but I am using the API in the proper way: paraphrasing: Discarding the framebuffer: glDeleteRenderbuffers(1, &m_colorbuffer); glDeleteFramebuffers(1, &m_framebuffer); Rebuilding the framebuffer: glGenFramebuffers(1, &m_framebuffer); glGenRenderbuffers(1, &m_colorbuffer); Is there some other memory flushing trick I have missed? Thanks for any insight. Cheers, Doug

    Read the article

  • Exit code 3 (not my return value, looking for source)

    - by Kathoz
    Greetings, my program exits with the code 3. No error messages, no exceptions, and the exit is not initiated by my code. The problem occurs when I am trying to read extremely long integer values from a text file (the text file is present and correctly opened, with successful prior reading). I am using very large amounts of memory (in fact, I think that this might be the cause, as I am nearly sure I go over the 2GB per process memory limit). I am also using the GMP (or, rather, MPIR) library to multiply bignums. I am fairly sure that this is not a file I/O problem as I got the same error code on a previous program version that was fully in-memory. System: MS Visual Studio 2008 MS Windows Vista Home Premium x86 MPIR 2.1.0 rc2 4GB RAM Where might this error code originate from? EDIT: this is the procedure that exits with the code void condenseBinSplitFile(const char *sourceFilename, int partCount){ //condense results file into final P and Q std::string tempFilename; std::string inputFilename(sourceFilename); std::string outputFilename(BIN_SPLIT_FILENAME_DATA2); mpz_class *P = new mpz_class(0); mpz_class *Q = new mpz_class(0); mpz_class *PP = new mpz_class(0); mpz_class *QQ = new mpz_class(0); FILE *sourceFile; FILE *resultFile; fpos_t oldPos; int swapCount = 0; while (partCount > 1){ std::cout << partCount << std::endl; sourceFile = fopen(inputFilename.c_str(), "r"); resultFile = fopen(outputFilename.c_str(), "w"); for (int i=0; i<partCount/2; i++){ //Multiplication order: //Get Q, skip P //Get QQ, mul Q and QQ, print Q, delete Q //Jump back to P, get P //Mul P and QQ, delete QQ //Skip QQ, get PP //Mul P and PP, delete P and PP //Get Q, skip P mpz_inp_str(Q->get_mpz_t(), sourceFile, CALC_BASE); fgetpos(sourceFile, &oldPos); skipLine(sourceFile); skipLine(sourceFile); //Get QQ, mul Q and QQ, print Q, delete Q mpz_inp_str(QQ->get_mpz_t(), sourceFile, CALC_BASE); (*Q) *= (*QQ); mpz_out_str(resultFile, CALC_BASE, Q->get_mpz_t()); fputc('\n', resultFile); (*Q) = 0; //Jump back to P, get P fsetpos(sourceFile, &oldPos); mpz_inp_str(P->get_mpz_t(), sourceFile, CALC_BASE); //Mul P and QQ, delete QQ (*P) *= (*QQ); (*QQ) = 0; //Skip QQ, get PP skipLine(sourceFile); skipLine(sourceFile); mpz_inp_str(PP->get_mpz_t(), sourceFile, CALC_BASE); //Mul P and PP, delete PP, print P, delete P (*P) += (*PP); (*PP) = 0; mpz_out_str(resultFile, CALC_BASE, P->get_mpz_t()); fputc('\n', resultFile); (*P) = 0; } partCount /= 2; fclose(sourceFile); fclose(resultFile); //swap filenames tempFilename = inputFilename; inputFilename = outputFilename; outputFilename = tempFilename; swapCount++; } delete P; delete Q; delete PP; delete QQ; remove(BIN_SPLIT_FILENAME_RESULTS); if (swapCount%2 == 0) rename(sourceFilename, BIN_SPLIT_FILENAME_RESULTS); else rename(BIN_SPLIT_FILENAME_DATA2, BIN_SPLIT_FILENAME_RESULTS); }

    Read the article

  • Language-agnostic term for typed things that need memory

    - by FredOverflow
    Is there an accepted general term that subsumes the concepts of variables, class instances and arrays? Basically "any typed thing that needs memory". In C++, such a thing is called an object, but I'm looking for a more language-agnostic term. § 1.8 The C++ object model 1 The constructs in a C++ program create, destroy, refer to, access, and manipulate objects. An object is a region of storage. [...] An object can have a name (Clause 3). An object has a storage duration (3.7) which influences its lifetime (3.8). An object has a type (3.9).

    Read the article

  • There is insufficient system memory to run this query when creating temporary table

    - by phenevo
    StringBuilder query = new StringBuilder(); query.Append("CREATE TABLE #Codes (Code nvarchar(100) collate database_default ) "); query.Append("Insert into #Codes (Code) "); int lengthOfCodesArray = targetCodes.Length; for (int index = 0; index < lengthOfCodesArray; index++) { string targetCode = targetCodes[index]; query.Append("Select N'" + targetCode + "' "); if (index != lengthOfCodesArray - 1) { query.Append("Union All "); } } query.Append("drop table #Codes "); on: cmd.ExecuteReader() I get There is insufficient system memory to run this query when creating temporary table But weird thing is that, when I have 25k codes is ok, when 5k I get this error. Initial size is 262 MB. Lengt of each code is average 15.

    Read the article

< Previous Page | 116 117 118 119 120 121 122 123 124 125 126 127  | Next Page >