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  • Why an object declared in method is subject to garbage collection before the method returns?

    - by SiLent SoNG
    Consider an object declared in a method: public void foo() { final Object obj = new Object(); // A long run job that consumes tons of memory and // triggers garbage collection } Will obj be subject to garbage collection before foo() returns? UPDATE: Previously I thought obj is not subject to garbage collection until foo() returns. However, today I find myself wrong. I have spend several hours in fixing a bug and finally found the problem is caused by obj garbage collected! Can anyone explain why this happens? And if I want obj to be pinned how to achieve it? Here is the code that has problem. public class Program { public static void main(String[] args) throws Exception { String connectionString = "jdbc:mysql://<whatever>"; // I find wrap is gc-ed somewhere SqlConnection wrap = new SqlConnection(connectionString); Connection con = wrap.currentConnection(); Statement stmt = con.createStatement(ResultSet.TYPE_FORWARD_ONLY, ResultSet.CONCUR_READ_ONLY); stmt.setFetchSize(Integer.MIN_VALUE); ResultSet rs = stmt.executeQuery("select instance_id, doc_id from crawler_archive.documents"); while (rs.next()) { int instanceID = rs.getInt(1); int docID = rs.getInt(2); if (docID % 1000 == 0) { System.out.println(docID); } } rs.close(); //wrap.close(); } } After running the Java program, it will print the following message before it crashes: 161000 161000 ******************************** Finalizer CALLED!! ******************************** ******************************** Close CALLED!! ******************************** 162000 Exception in thread "main" com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: And here is the code of class SqlConnection: class SqlConnection { private final String connectionString; private Connection connection; public SqlConnection(String connectionString) { this.connectionString = connectionString; } public synchronized Connection currentConnection() throws SQLException { if (this.connection == null || this.connection.isClosed()) { this.closeConnection(); this.connection = DriverManager.getConnection(connectionString); } return this.connection; } protected void finalize() throws Throwable { try { System.out.println("********************************"); System.out.println("Finalizer CALLED!!"); System.out.println("********************************"); this.close(); } finally { super.finalize(); } } public void close() { System.out.println("********************************"); System.out.println("Close CALLED!!"); System.out.println("********************************"); this.closeConnection(); } protected void closeConnection() { if (this.connection != null) { try { connection.close(); } catch (Throwable e) { } finally { this.connection = null; } } } }

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  • Static method not called

    - by Smile
    I'm trying to call a static method (printABC()) in this class but it's not working. If I uncomment both of the lines marked T_T (1 and 2), it works! Why does it fail with only one of the lines? import java.util.Scanner; class pro0009 { static Scanner in = new Scanner(System.in); static int A,B,C; static void printABC(){ String ABC = in.nextLine(); ABC=ABC.replace("A"," "+A+" "); ABC=ABC.replace("B"," "+B+" "); ABC=ABC.replace("C"," "+C+" "); //System.out.print(ABC.substring(1)); System.out.print(ABC); } public static void main(String[] args){ int x = in.nextInt(); //1 int y = in.nextInt(); //2 int z = in.nextInt(); //3 if(x<y){//1<2 if(x<z){ //1<3 if(y<z){//x<y<z 2<3 //1<2<3 A=x; B=y; C=z; printABC();//T_T 1 System.out.println("Here"); //pro0009.printABC();//T_T 2 //System.out.println("Here2"); }else{ //x<z<y A=x; B=z; C=y; } }else{//z<x<y A=z; B=x; C=y; } }else{//y<x if(y<z){ if(x<z){//y<x<z A=y; B=x; C=z; }else{//y<z<x A=y; B=z; C=x; } }else{//z<y<x A=z; B=y; C=x; } } } }

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  • A better UPDATE method in LINQ to SQL

    - by Refracted Paladin
    The below is a typical, for me, Update method in L2S. I am still fairly new to a lot of this(L2S & business app development) but this just FEELs wrong. Like there MUST be a smarter way of doing this. Unfortunately, I am having trouble visualizing it and am hoping someone can provide an example or point me in the right direction. To take a stab in the dark, would I have a Person Object that has all these fields as Properties? Then what, though? Is that redundant since L2S already mapped my Person Table to a Class? Is this just 'how it goes', that you eventually end up passing 30 parameters(or MORE) to an UPDATE statement at some point? For reference, this is a business app using C#, WinForms, .Net 3.5, and L2S over SQL 2005 Standard. Here is a typical Update Call for me. This is in a file(BLLConnect.cs) with other CRUD methods. Connect is the name of the DB that holds tblPerson When a user clicks save() this is what is eventually called with all of these fields having, potentially, been updated-- public static void UpdatePerson(int personID, string userID, string titleID, string firstName, string middleName, string lastName, string suffixID, string ssn, char gender, DateTime? birthDate, DateTime? deathDate, string driversLicenseNumber, string driversLicenseStateID, string primaryRaceID, string secondaryRaceID, bool hispanicOrigin, bool citizenFlag, bool veteranFlag, short ? residencyCountyID, short? responsibilityCountyID, string emailAddress, string maritalStatusID) { using (var context = ConnectDataContext.Create()) { var personToUpdate = (from person in context.tblPersons where person.PersonID == personID select person).Single(); personToUpdate.TitleID = titleID; personToUpdate.FirstName = firstName; personToUpdate.MiddleName = middleName; personToUpdate.LastName = lastName; personToUpdate.SuffixID = suffixID; personToUpdate.SSN = ssn; personToUpdate.Gender = gender; personToUpdate.BirthDate = birthDate; personToUpdate.DeathDate = deathDate; personToUpdate.DriversLicenseNumber = driversLicenseNumber; personToUpdate.DriversLicenseStateID = driversLicenseStateID; personToUpdate.PrimaryRaceID = primaryRaceID; personToUpdate.SecondaryRaceID = secondaryRaceID; personToUpdate.HispanicOriginFlag = hispanicOrigin; personToUpdate.CitizenFlag = citizenFlag; personToUpdate.VeteranFlag = veteranFlag; personToUpdate.ResidencyCountyID = residencyCountyID; personToUpdate.ResponsibilityCountyID = responsibilityCountyID; personToUpdate.EmailAddress = emailAddress; personToUpdate.MaritalStatusID = maritalStatusID; personToUpdate.UpdateUserID = userID; personToUpdate.UpdateDateTime = DateTime.Now; context.SubmitChanges(); } }

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  • How to perform gui operation in doInBackground method?

    - by jM2.me
    My application reads a user selected file which contains addresses and then displays on mapview when done geocoding. To avoid hanging app the importing and geocoding is done in AsyncTask. public class LoadOverlayAsync extends AsyncTask<Uri, Integer, StopsOverlay> { Context context; MapView mapView; Drawable drawable; public LoadOverlayAsync(Context con, MapView mv, Drawable dw) { context = con; mapView = mv; drawable = dw; } protected StopsOverlay doInBackground(Uri... uris) { StringBuilder text = new StringBuilder(); StopsOverlay stopsOverlay = new StopsOverlay(drawable, context); Geocoder geo = new Geocoder(context, Locale.US); try { File file = new File(new URI(uris[0].toString())); BufferedReader br = new BufferedReader(new FileReader(file)); String line; while ((line = br.readLine()) != null) { StopOverlay stopOverlay = null; String[] tempLine = line.split("~"); List<Address> results = geo.getFromLocationName(tempLine[4] + " " + tempLine[5] + " " + tempLine[7] + " " + tempLine[8], 10); if (results.size() > 0) { Toast progressToast = Toast.makeText(context, "More than one yo", 1000); progressToast.show(); } else if (results.size() == 1) { Address addr = results.get(0); GeoPoint mPoint = new GeoPoint((int)(addr.getLatitude() * 1E6), (int)(addr.getLongitude() * 1E6)); stopOverlay = new StopOverlay(mPoint, tempLine); } if (stopOverlay != null) { stopsOverlay.addOverlay(stopOverlay); } //List<Address> results = geo.getFromLocationName(locationName, maxResults) } } catch (URISyntaxException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (FileNotFoundException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (IOException e) { showErrorToast(e.toString()); //e.printStackTrace(); } return stopsOverlay; } protected void onProgressUpdate(Integer... progress) { Toast progressToast = Toast.makeText(context, "Loaded " + progress.toString(), 1000); progressToast.show(); } protected void onPostExecute(StopsOverlay so) { //mapView.getOverlays().add(so); Toast progressToast = Toast.makeText(context, "Done geocoding", 1000); progressToast.show(); } protected void showErrorToast(String msg) { Toast Newtoast = Toast.makeText(context, msg, 10000); Newtoast.show(); } } But if geocode fails, I want a dialog popup to let user edit the address. That would require calling on gui method while in doInBackground. What would be a good workaround this?

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  • passing a class method as opposed to a function in std::sort

    - by memC
    hi, Within a class, I am trying to sort a vector, by passing a method of the same class. But it gives errors at the time of compilation. Can anyone tell what the problem is? Thank you! it gives the following error: argument of type bool (Sorter::)(D&, D&)' does not matchbool (Sorter::*)(D&, D&)' I have also tried using sortBynumber(D const& d1, D const& d2) #include<vector> #include<stdio.h> #include<iostream> #include<algorithm> class D { public: int getNumber(); D(int val); ~D(){}; private: int num; }; D::D(int val){ num = val; }; int D::getNumber(){ return num; }; class Sorter { public: void doSorting(); bool sortByNumber(D& d1, D& d2); std::vector<D> vec_D; Sorter(); ~Sorter(){}; private: int num; }; Sorter::Sorter(){ int i; for ( i = 0; i < 10; i++){ vec_D.push_back(D(i)); } }; bool Sorter::sortByNumber(D& d1, D& d2){ return d1.getNumber() < d2.getNumber(); }; void Sorter::doSorting(){ std::sort(vec_D.begin(), vec_D.end(), this->sortByNumber); }; int main(){ Sorter s; s.doSorting(); std::cout << "\nPress RETURN to continue..."; std::cin.get(); return 0; }

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  • nodejs async.waterfall method

    - by user1513388
    Update 2 Complete code listing var request = require('request'); var cache = require('memory-cache'); var async = require('async'); var server = '172.16.221.190' var user = 'admin' var password ='Passw0rd' var dn ='\\VE\\Policy\\Objects' var jsonpayload = {"Username": user, "Password": password} async.waterfall([ //Get the API Key function(callback){ request.post({uri: 'http://' + server +'/sdk/authorize/', json: jsonpayload, headers: {'content_type': 'application/json'} }, function (e, r, body) { callback(null, body.APIKey); }) }, //List the credential objects function(apikey, callback){ var jsonpayload2 = {"ObjectDN": dn, "Recursive": true} request.post({uri: 'http://' + server +'/sdk/Config/enumerate?apikey=' + apikey, json: jsonpayload2, headers: {'content_type': 'application/json'} }, function (e, r, body) { var dns = []; for (var i = 0; i < body.Objects.length; i++) { dns.push({'name': body.Objects[i].Name, 'dn': body.Objects[i].DN}) } callback(null, dns, apikey); }) }, function(dns, apikey, callback){ // console.log(dns) var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"CredentialPath": dns[i].dn, "Pattern": null, "Recursive": false} console.log(dns[i].dn) request.post({uri: 'http://' + server +'/sdk/credentials/retrieve?apikey=' + apikey, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { // console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, apikey); console.log(cb) }); } } ], function (err, result) { // console.log(result) // result now equals 'done' }); Update: I'm building a small application that needs to make multiple HTTP calls to a an external API and amalgamates the results into a single object or array. e.g. Connect to endpoint and get auth key - pass auth key to step 2 Connect to endpoint using auth key and get JSON results - create an object containing summary results and pass to step 3. Iterate over passed object summary results and call API for each item in the object to get detailed information for each summary line Create a single JSON data structure that contains the summary and detail information. The original question below outlines what I've tried so far! Original Question: Will the async.waterfall method support multiple callbacks? i.e. Iterate over an array thats passed from a previous item in the chain, then invoke multiple http requests each of which would have their own callbacks. e.g, sync.waterfall([ function(dns, key, callback){ var cb = []; for (var i = 0; i < dns.length; i++) { //Retrieve the credential var jsonpayload3 = {"Cred": dns[i].DN, "Pattern": null, "Recursive": false} console.log(dns[i].DN) request.post({uri: 'http://' + vedserver +'/api/cred/retrieve?apikey=' + key, json: jsonpayload3, headers: {'content_type': 'application/json'} }, function (e, r, body) { console.log(body) cb.push({'cl': body.Classname}) callback(null, cb, key); }); } }

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  • how to use method in AsyncTask in android?

    - by J.R.P
    In my application use JASON webservice to get data from Google Navigarion api. I use the Code is below. i got Exception android.os.NetworkOnMainThreadException. how to use AsyncTask? here is my code. Thanks.`public class MainActivity extends MapActivity { MapView mapView ; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.out.println("*************1**************1"); setContentView(R.layout.activity_main); System.out.println("*************2**************"); mapView = (MapView) findViewById(R.id.mapv); System.out.println("*************3**************"); Route route = directions(new GeoPoint((int)(26.2*1E6),(int)(50.6*1E6)), new GeoPoint((int)(26.3*1E6),(int)(50.7*1E6))); RouteOverlay routeOverlay = new RouteOverlay(route, Color.BLUE); mapView.getOverlays().add(routeOverlay); mapView.invalidate(); System.out.println("*************4**************"); } @SuppressLint("ParserError") private Route directions(final GeoPoint start, final GeoPoint dest) { //https://developers.google.com/maps/documentation/directions/#JSON <- get api String jsonURL = "http://maps.googleapis.com/maps/api/directions/json?"; final StringBuffer sBuf = new StringBuffer(jsonURL); sBuf.append("origin="); sBuf.append(start.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(start.getLongitudeE6()/1E6); sBuf.append("&destination="); sBuf.append(dest.getLatitudeE6()/1E6); sBuf.append(','); sBuf.append(dest.getLongitudeE6()/1E6); sBuf.append("&sensor=true&mode=driving"); Parser parser = new GoogleParser(sBuf.toString()); Route r = parser.parse(); System.out.println("********r in thread*****" +r); return r; } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } `

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  • How to make a pause before continuing method

    - by user1766728
    Now, I know that this has been asked, but I need to know how to do this NOT on html or anything. Heres my code, not including all of the other java files. package rtype; import java.awt.Image; import java.awt.event.KeyEvent; import java.util.ArrayList; import javax.swing.ImageIcon; public class aa { private int xd; private int yd; private int dx; private int dy; private int x; private int y; private Image image; private ArrayList missiles; private final int CRAFT_SIZE = 70; public aa() { ImageIcon ii = new ImageIcon(this.getClass().getResource("/aa.png")); image = ii.getImage(); missiles = new ArrayList(); x = 10; y = 10; xd = -14; yd = 140; } public void move() { if(y >=xd) y += dx; else if(y < xd) y += 1; if(y <=yd) y += dy; else if(y > yd) y += -1; } public int getX() { return x; } public int getY() { return y; } public Image getImage() { return image; } public ArrayList getMissiles() { return missiles; } public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_SPACE) { fire(); } if (key == KeyEvent.VK_UP) { dy = -1; } if (key == KeyEvent.VK_DOWN) { dy = 1; } if (key == KeyEvent.VK_RIGHT) { yd++; } if (key == KeyEvent.VK_LEFT) { yd--; } if (key == KeyEvent.VK_W) { xd++; } if (key == KeyEvent.VK_S) { xd--; } } public void fire() { try{ missiles.add(new Missle(x + CRAFT_SIZE, y + CRAFT_SIZE)); }catch(Exception e){} } public void keyReleased(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_UP) { dy = 0; } if (key == KeyEvent.VK_DOWN) { dy = 0; } } } So, at the method, fire(), I want to make it delay between shots. HOW? sorry if this is n00bish

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  • how to return success message in session variaible using jquery.get() method

    - by I Like PHP
    Hello All, i m using jQuery.get() to delete row from a table from a page main.php. now i want to show success message after deleting row ,that success message should be in session variable($_session['suxesMsg']) how do i set success message on a session variable and show on specific span ? or is there any other method in jQuery that a message appear for 5-10 seconds only and then disappear? Here is my code main.php <?php if($_SESSION['suxesMsg']!='') { ?> <span class="msg"> <?php echo $_SESSION['suxesMsg'];unset($_SESSION['suxesMsg']); } ?> </span> <table border="0" cellpadding="5" cellspacing="0" id="promotionTable"> <tr> <td align="left"><img border='0' src='images/just.gif'/>First Promotion</td> <td align="center" >View Detail</td> <td align="center" id="deleteMe"> <img src='images/delete.png' alt='Delete' width='14' height='14'id="45"/> </td> </tr> <tr> <td align="left"><img border='0' src='images/just.gif'/>First Promotion</td> <td align="center" >View Detail</td> <td align="center" id="deleteMe"> <img src='images/delete.png' alt='Delete' width='14' height='14' id="48"/> </td> </tr> </table> <script type="text/javascript"> jQuery(document).ready(function(){ jQuery('#deleteMe img').click( function() { if(!confirm('Want to delete!')) return; jQuery.get('deleteThis.php', {oid:this.id}); jQuery(this).parent().parent().fadeTo(400, 0, function() { jQuery(this).remove(); }); }); </script> deleteThis.php if(isset($_GET[oid])) { $offerID=$_GET[oid]; $delsql="DELETE FROM some_table WHERE promotion_id=".$offerID; $db->query($delsql); $_SESSION['suxesMsg'] = "Promotion deleted sucessfully."; } Thanks for helping me alwayz

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  • hash table with chaining method program freezing

    - by Justin Carrey
    I am implementing hash table in C using linked list chaining method. The program compiles but when inserting a string in hash table, the program freezes and gets stuck. The program is below: struct llist{ char *s; struct llist *next; }; struct llist *a[100]; void hinsert(char *str){ int strint, hashinp; strint = 0; hashinp = 0; while(*str){ strint = strint+(*str); } hashinp = (strint%100); if(a[hashinp] == NULL){ struct llist *node; node = (struct llist *)malloc(sizeof(struct llist)); node->s = str; node->next = NULL; a[hashinp] = node; } else{ struct llist *node, *ptr; node = (struct llist *)malloc(sizeof(struct llist)); node->s = str; node->next = NULL; ptr = a[hashinp]; while(ptr->next != NULL){ ptr = ptr->next; } ptr->next = node; } } void hsearch(char *strsrch){ int strint1, hashinp1; strint1 = 0; hashinp1 = 0; while(*strsrch){ strint1 = strint1+(*strsrch); } hashinp1 = (strint1%100); struct llist *ptr1; ptr1 = a[hashinp1]; while(ptr1 != NULL){ if(ptr1->s == strsrch){ cout << "Element Found\n"; break; } else{ ptr1 = ptr1->next; } } if(ptr1 == NULL){ cout << "Element Not Found\n"; } } hinsert() is to insert elements into hash and hsearch is to search an element in the hash. Hash function is written inside hinsert() itself. In the main(), what i am initializing all the elements in a[] to be NULL like this: for(int i = 0;i < 100; i++){ a[i] = NULL; } Help is very much appreciated. Thanks !

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  • XNA 4.0 draw a cube with DrawUserIndexedPrimitives method [on hold]

    - by Leggy7
    EDIT Since I read what Mark H suggested (thanks a lot, I found it very useful) I think my question can become clearer structured this way: Using XNA 4.0, I'm trying to draw a cube. Im using this method: GraphicsDevice.DrawUserIndexedPrimitives<VertexPositionColor>( PrimitiveType.LineList, primitiveList, 0, // vertex buffer offset to add to each element of the index buffer 8, // number of vertices in pointList lineListIndices, // the index buffer 0, // first index element to read 7 // number of primitives to draw ); I got the code sample from this page which simply draw a serie of triangles. I want to modify this code in order to draw a cube. I was able to slitghly move the camera so I can have the perception of solidity, I set the vertex array to contain the 8 points defining a cube. But I can't fully understand how many primitives I have to draw (last parameter) for each of PrimitiveType. So, I wasn't able to draw the cube (just some of the edges in a non-defined order). More in detail: to build the vertex index list, the sample used // Initialize an array of indices of type short. lineListIndices = new short[(points * 2) - 2]; // Populate the array with references to indices in the vertex buffer for (int i = 0; i < points - 1; i++) { lineListIndices[i * 2] = (short)(i); lineListIndices[(i * 2) + 1] = (short)(i + 1); } I'm ashamed to say I cannot do the same in the case of a cube. what has to be the size of the lineListIndices? how should I populate it? In which order? And how do these things change when I use a different PrimitiveType? In the code sample there are also another couple of calls which I cannot fully understand, which are: // Initialize the vertex buffer, allocating memory for each vertex. vertexBuffer = new VertexBuffer(graphics.GraphicsDevice, vertexDeclaration, points, BufferUsage.None); // Set the vertex buffer data to the array of vertices. vertexBuffer.SetData<VertexPositionColor>(pointList); and vertexDeclaration = new VertexDeclaration(new VertexElement[] { new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Color, VertexElementUsage.Color, 0) } ); that is, for VertexBuffer and VertexDeclaration I could not find and significant (monkey-like) guide. I reported them too because I think they could be involded in understanding things. I think I also have to understand something related to the order the vertexes are stored in the array. But actually I have no clue of what I should learn to have this function drawing a cube. So, if anybody could point me to the right direction, it wil be appreciated. Hope to have made myself clear this time

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  • 'undefined method init for Mysql:Class'

    - by sscirrus
    I've been having problems with a MySQL Server installation that got messed up after a power outage. Configuration Intel i5 Mac running OS X 10.6.5 Ruby 1.9.2 installed Rails 3.0.1 installed MySQL Server (finally) installed and running I completely reinstalled MySQL, which deleted the local development/test/production databases. So, I have run create database development; in MySQL to get the dev database ready for a migration. Current Goal Run rake db:migrate to get my databases back again. (I cannot currently access my databases or Mysql at all from Rails.) Error Using the gem 'mysql', '2.8.1' and run rake db:migrate, I get the error: rake aborted! undefined method 'init' for Mysql:Class Stack Trace: /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/mysql_adapter.rb:30:in 'mysql_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:230:in 'new_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:238:in 'checkout_new_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:194:in 'block (2 levels) in checkout' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:190:in 'loop' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:190:in 'block in checkout' /Users/sscirrus/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/monitor.rb:201:in 'mon_synchronize' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:189:in 'checkout' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:96:in 'connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:318:in 'retrieve_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_specification.rb:97:in 'retrieve_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_specification.rb:89:in 'connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:486:in 'initialize' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:433:in 'new' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:433:in 'up' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:415:in 'migrate' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/railties/databases.rake:142:in 'block (2 levels) in <top (required)>' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:636:in 'call' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:636:in 'block in execute' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:631:in 'each' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:631:in 'execute' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:597:in 'block in invoke_with_call_chain' /Users/sscirrus/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/monitor.rb:201:in 'mon_synchronize' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:590:in 'invoke_with_call_chain' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:583:in 'invoke' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2051:in 'invoke_task' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2029:in 'block (2 levels) in top_level' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2029:in 'each' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2029:in 'block in top_level' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2068:in 'standard_exception_handling' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2023:in 'top_level' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2001:in 'block in run' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2068:in 'standard_exception_handling' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:1998:in 'run' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/bin/rake:31:in '<top (required)>' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/bin/rake:19:in 'load' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/bin/rake:19:in '<main>'

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  • Convert extended ASCII characters to it's right presentation using Console.ReadKey() method and ConsoleKeyInfo variable

    - by mishamosher
    Readed about 30 minutes, and didn't found some specific for this in this site. Suppose the following, in C#, console application: ConsoleKeyInfo cki; cki = Console.ReadKey(true); Console.WriteLine(cki.KeyChar.ToString()); //Or Console.WriteLine(cki.KeyChar) as well Console.ReadKey(true); Now, let's put ¿ in the console entry, and asign it to cki via a Console.ReadKey(true). What will be shown isn't the ¿ symbol, the ¨ symbol is the one that's shown instead. And the same happens with many other characters. Examples: ñ shows ¤, ¡ shows -, ´ shows ï. Now, let's take the same code snipplet and add some things for a more Console.ReadLine() like behavior: string data = string.Empty; ConsoleKeyInfo cki; for (int i = 0; i < 10; i++) { cki = Console.ReadKey(true); data += cki.KeyChar; } Console.WriteLine(data); Console.ReadKey(true); The question, how to handle this by the right way, end printing the right characters that should be stored on data, not things like ¨, ¤, -, ï, etc? Please note that I want a solution that works with ConsoleKeyInfo and Console.ReadKey(), not use other variable types, or read methods. EDIT: Because ReadKey() method, that comes from Console namespace, depends on Kernel32.dll and it definetively bad handles the extended ASCII and unicode, it's not an option anymore to just find a valid conversion for what it returns. The only valid way to handle the bad behavior of ReadKey() is to use the cki.Key property that's written in cki = Console.ReadKey(true) execution and apply a switch to it, then, return the right values on dependence of what key was pressed. For example, to handle the Ñ key pressing: string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); switch (cki.Key) { case ConsoleKey.Oem3: if (cki.Modifiers.ToString().Contains("Shift")) //Could added handlers for Alt and Control, but not putted in here to keep the code small and simple data += "Ñ"; else data += "ñ"; break; } Console.WriteLine(data); Console.ReadKey(true); So, now the question has a wider focus... Which others functions completes it's execution with only one key pressed, and returns what's pressed (a substitute of ReadKey())? I think that there's not such substitutes, but a confirmed answer would be usefull. EDIT2: HA! Found the way, for something I used for so many times Windows 98 SE. There are the codepages, the ones responsibles for how's presented the info in the console. ReadLine() reconfigures the codepage to use properly the extended ASCII and Unicode characters. ReadKey() leaves it in EN-US default (codepage 850). Just use a codepage that prints the characters you want, and that's all. Refer to http://en.wikipedia.org/wiki/Code_page for some of them :) So, for the Ñ key press, the solution is this: Console.OutputEncoding = Encoding.GetEncoding(1252); //Also 28591 is valid for `Ñ` key, and others too string data = string.Empty; ConsoleKeyInfo cki; cki = Console.ReadKey(true); data += cki.KeyChar; Console.WriteLine(data); Console.ReadKey(true); Simple :) Now I'm wrrr with myself... how could I forget those codepages!? Question answered, so, no more about this!

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  • Uncaught TypeError: Object #<an Object> has no method 'fullCalendar'

    - by Lalit
    Hi, I have embed the fullcalender control in my asp.net mvc application. It is running fine locally. but when I uploads it to my domain server (third party) it showing me This Error: Uncaught TypeError: Object # has no method 'fullCalendar' in crome console (debugger). and not rendering the control. ** EDITED: My HTML code is this ** <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" % Index <% var serializer = new System.Web.Script.Serialization.JavaScriptSerializer(); % < style type='text/css' body { margin-top: 40px; text-align: center; font-size: 14px; font-family: "Lucida Grande",Helvetica,Arial,Verdana,sans-serif; } #calendar { width: 900px; margin: 0 auto; } < script type="text/javascript" $(document).ready(function() { var date = new Date(); var d = date.getDate(); var m = date.getMonth(); var y = date.getFullYear(); var officerid = document.getElementById('officerid').value; url = "/TasksToOfficer/Calender/" + officerid; var currenteventIden = <%= serializer.Serialize( ViewData["iden"] ) %> var calendar = $('#calendar').fullCalendar({ header: { left: 'prev,next today', center: 'title', right: 'month,agendaWeek,agendaDay', border: 0 }, eventClick: function(event, element) { var title = prompt('Event Title:', event.title, { buttons: { Ok: true, Cancel: false} }); var iden = event.id; if (title) { var st = event.start; var ed = event.end; var aldy = event.allDay; var dt = event.date; event.title = title; calendar.fullCalendar('updateEvent',event); var date = new Date(st); var NextMonth = date.getMonth() + 1; var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); var QueryStringForEdit=null; QueryStringForEdit="officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=true&iden=" + iden; if (officerid) { $.ajax( { type: "POST", url: "/TasksToOfficer/Create", data: QueryStringForEdit, success: function(result) { if (result.success) $("#feedback input").attr("value", ""); // clear all the input fields on success }, error: function(req, status, error) { } }); } } }, selectable: true, selectHelper: true, select: function(start, end, allDay) { var title = prompt('Event Title:', { buttons: { Ok: true, Cancel: false } } ); if (title) { calendar.fullCalendar('renderEvent', { title: title, start: start, end: end, allDay: allDay }, false); // This is false , because do not show same event on same date after render from server side. var date = new Date(start); var NextMonth = date.getMonth() + 1; // Reason: it is bacause of month array it starts from 0 var dateString = (date.getDate()) + '/' + NextMonth + '/' + date.getFullYear(); if (officerid) { $.ajax({ type: "POST", url: "/TasksToOfficer/Create", data: "officerid=" + officerid + "&description=" + title + "&date=" + dateString + "&IsForUpdate=false", success: function(result) { if (result.success) $("#feedback input").attr("value", ""); //$("#feedback_status").slideDown(250).text(result.message); }, error: function(req, status, error) { } }); } } calendar.fullCalendar('unselect'); }, editable: true, events: url }); }); //--------------------------------------------------------------------------// </script > <h2> Index</h2> <div id="calendar"> </div> <input id="officerid" type="hidden" value="<%=ViewData["officerid"].ToString()%>" />

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  • WYSIHAT 'resonds_to_parent" undefined method - Ruby on Rails

    - by bgadoci
    I just successfully installed WysiHat in my rails blog. Seems that the 'add a picture' feature is not working. It successfully allows me to find and select a picture from my desktop but upon clicking save, it does nothing. I also have Paperclip successfully installed and can attach images to records outside the WYSIHAT form field. Any ideas? (let me know if I need to post any code). Also, WysiHat-engine uses facebox, not sure if that is relevant. UPDATE: Added Server Log, looks like paperclip is saving it so not sure what else is going wrong. Processing PostsController#update (for 127.0.0.1 at 2010-04-23 16:42:14) [PUT] Parameters: {"commit"=>"Update", "post"=>{"body"=>"<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>", "title"=>"Rails Code for Search"}, "authenticity_token"=>"hndm6pxaPLfgnSMFAmLDGNo86mZG3XnlfJoNOI/P+O8=", "id"=>"105"} Post Load (0.2ms) SELECT * FROM "posts" WHERE ("posts"."id" = 105) Post Update (0.3ms) UPDATE "posts" SET "updated_at" = '2010-04-23 21:42:14', "body" = '<p>Duis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat, vel illum dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zzril delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat.</p>' WHERE "id" = 105 [paperclip] Saving attachments. Redirected to http://localhost:3000/posts/105 Completed in 12ms (DB: 0) | 302 Found [http://localhost/posts/105] UPDATE 2 I installed ImageMagic and now I get the following error. Processing WysihatFilesController#index (for 127.0.0.1 at 2010-04-23 23:27:57) [GET] Parameters: {"editor"=>"post_body_editor"} WysihatFile Load (0.3ms) SELECT * FROM "wysihat_files" Rendering wysihat_files/index Rendered wysihat_files/_form (1.9ms) Completed in 4ms (View: 3, DB: 0) | 200 OK [http://localhost/wysihat_files/?editor=post_body_editor] Processing WysihatFilesController#create (for 127.0.0.1 at 2010-04-23 23:28:09) [POST] Parameters: {"commit"=>"Save changes", "wysihat_file"=>{"file"=>#<File:/var/folders/F3/F3ovLEb1EMW4aZ5nsRvRlU+++TI/-Tmp-/RackMultipart20100423-43326-1mzeb3s-0>}, "authenticity_token"=>"IHF9Ghz6gYuAeNOUYhna+O0A4WrDbm4iha4Tsavu97o="} NoMethodError (undefined method `responds_to_parent' for #<WysihatFilesController:0x10352a2c0>): vendor/gems/wysihat-engine-0.1.12/app/controllers/wysihat_files_controller.rb:10:in `create' Rendered rescues/_trace (25.2ms) Rendered rescues/_request_and_response (0.3ms) Rendering rescues/layout (internal_server_error) Update 3 After reading a comment below I am thinking that perhaps I am missing something in my Post model. Here is the code for the model. class Post < ActiveRecord::Base has_attached_file :photo validates_presence_of :body, :title has_many :comments, :dependent => :destroy has_many :tags, :dependent => :destroy has_many :ugtags, :dependent => :destroy has_many :votes, :dependent => :destroy belongs_to :user after_create :self_vote def self_vote # I am assuming you have a user_id field in `posts` and `votes` table. self.votes.create(:user => self.user) end cattr_reader :per_page @@per_page = 10 end

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  • JPanel paint method is not being called, why?

    - by swift
    When i run this code the paintComponent method is not being called It may be very simple error but i dont know why this, plz. package test; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Point; import java.awt.image.BufferedImage; import javax.swing.BorderFactory; import javax.swing.JPanel; class Userboard extends JPanel { static BufferedImage image; String shape; Point start; Point end; Point mp; String selected; int ex,ey;//eraser int w,h; public Userboard() { setOpaque(false); System.out.println("paper"); setBackground(Color.white); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { System.out.println("userboard-paint"); try { //g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(start!=null && end!=null) { if(selected==("elipse")) { System.out.println("userboard-elipse"); g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); System.out.println("userboard-elipse drawn"); } else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { System.out.println("Userboard-draw"); System.out.println(selected); System.out.println(start); System.out.println(end); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.black); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") { System.out.println("userboard-elipse"); g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("userboard-elipse drawn"); } else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); } start=null; repaint(); g2.dispose(); } //To add the point to the board which is broadcasted by the server public void addPoint(Point ps,String varname,String shape,String event) { try { if(end==null) end = new Point(); if(start==null) start = new Point(); if(shape.equals("elipse")) this.selected="elipse"; else if(shape.equals("line")) this.selected="line"; else if(shape.equals("rect")) this.selected="rect"; else if(shape.equals("erase")) erase(); if(end!=null && start!=null) { if(varname.equals("end")) end=ps; else if(varname.equals("mp")) mp=ps; else if(varname.equals("start")) start=ps; if(event.equals("drag")) repaint(); else if(event.equals("release")) draw(); } repaint(); } catch(Exception e) { e.printStackTrace(); } } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); pic.setPaint(Color.white); if(start!=null) pic.fillRect(start.x, start.y, 10, 10); } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); } //Function to add buttons into the panel, calling this function returns a panel }

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  • Invoke a SOAP method with namespace prefixes

    - by mvladic
    My C# web service client sends following soap message to Java-based web service: <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <getData> <request> <requestParameters xmlns="http://b..."> <equals> ... </equals> </requestParameters> </request> </getData> </soap:Body> </soap:Envelope> and Java-based web service returns error: 500 Internal Server Error ... Cannot find dispatch method for {}getData ... Client written in Java, which works, sends the following message: <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <ns2:getData xmlns:ns2="http://a..."> <ns2:request> <ns3:requestParameters xmlns:ns3="http://b..."> <ns3:equals> ... </ns3:equals> </ns3:requestParameters> </ns2:request> </ns2:getData> </soap:Body> </soap:Envelope> Is there an easy way in C# to send SOAP messages the same way Java client sends: with namespace prefixes? Following is C# code that sends message: // class MyService is auto-generated using wsdl.exe tool MyService service = new MyService(); RequestMessage request = new RequestMessage(); ... ResponseMessage response = service.getData(request); ... UPDATE: RequestMessage class looks like this: /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("svcutil", "3.0.4506.2152")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(Namespace="http://uri.etsi.org/02657/v1.5.1#/RetainedData")] public partial class RequestMessage { private byte[] requestPriorityField; private RequestConstraints requestParametersField; private string deliveryPointHIBField; private string maxHitsField; private NationalRequestParameters nationalRequestParametersField; private System.Xml.XmlElement anyField; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(DataType="hexBinary", Order=0)] public byte[] requestPriority { get { return this.requestPriorityField; } set { this.requestPriorityField = value; } } /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Order=1)] public RequestConstraints requestParameters { get { return this.requestParametersField; } set { this.requestParametersField = value; } } /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Order=2)] public string deliveryPointHIB { get { return this.deliveryPointHIBField; } set { this.deliveryPointHIBField = value; } } /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(DataType="integer", Order=3)] public string maxHits { get { return this.maxHitsField; } set { this.maxHitsField = value; } } /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Order=4)] public NationalRequestParameters nationalRequestParameters { get { return this.nationalRequestParametersField; } set { this.nationalRequestParametersField = value; } } /// <remarks/> [System.Xml.Serialization.XmlAnyElementAttribute(Order=5)] public System.Xml.XmlElement Any { get { return this.anyField; } set { this.anyField = value; } } }

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  • compareTo() method java is acting weird

    - by Ron Paul
    hi im having trouble getting this to work im getting an error here with my object comparison...how could I cast the inches to a string ( i never used compare to with anything other than strings) , or use comparison operators to compare the intigers, Object comparison = this.inches.compareTo(obj.inches); here is my code so far import java.io.*; import java.util.*; import java.lang.Integer; import java.lang.reflect.Array; public class Distance implements Comparable<Distance> { private static final String HashCodeUtil = null; private int feet; private int inches; private final int DEFAULT_FT = 1; private final int DEFAULT_IN = 1; public Distance(){ feet = DEFAULT_FT; inches = DEFAULT_IN; } public Distance(int ft, int in){ feet = ft; inches = in; } public void setFeet(int ft){ try { if(ft<0){ throw new CustomException("Distance is not negative"); } } catch(CustomException c){ System.err.println(c); feet =ft; } } public int getFeet(){ return feet; } public void setInches(int in){ try { if (in<0) throw new CustomException("Distance is not negative"); //inches = in; } catch(CustomException c) { System.err.println(c); inches = in; } } public int getInches(){ return inches; } public String toString (){ return "<" + feet + ":" + inches + ">"; } public Distance add(Distance m){ Distance n = new Distance(); n.inches = this.inches + m.inches; n.feet = this.feet + m.feet; while(n.inches>12){ n.inches = n.inches - 12; n.feet++; } return n; } public Distance subtract(Distance f){ Distance m = new Distance(); m.inches = this.inches - f.inches; m.feet = this.feet - f.feet; while(m.inches<0){ m.inches = m.inches - 12; feet--; } return m; } @Override public int compareTo(Distance obj) { // TODO Auto-generated method stub final int BEFORE = -1; final int EQUAL = 0; final int AFTER = 1; if (this == obj) return EQUAL; if(this.DEFAULT_IN < obj.DEFAULT_FT) return BEFORE; if(this.DEFAULT_IN > obj.DEFAULT_FT) return AFTER; Object comparison = this.inches.compareTo(obj.inches); if (this.inches == obj.inches) return compareTo(null); assert this.equals(obj) : "compareTo inconsistent with equals"; return EQUAL; } @Override public boolean equals( Object obj){ if (obj != null) return false; if (!(obj intanceof Distance)) return false; Distance that = (Distance)obj; ( this.feet == that.feet && this.inches == that.inches); return true; else return false; } @Override public int hashCode(int, int) { int result = HashCodeUtil.inches; result = HashCodeUtil.hash(result, inches ); result = HashCodeUtil.hash(result, feet); ruturn result; }

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  • undefined method `new_record?' for nil:NilClass

    - by TopperH
    In rails 3.2 I created a post controller. Each post can have a different number of paperclip attachments. To achieve this I created a assets model where each asset has a paperclip attachment. One post has_many assets and assets belong_to post. Asset model class Asset < ActiveRecord::Base belongs_to :post has_attached_file :photo, :styles => { :thumb => "200x200>" } end Post model class Post < ActiveRecord::Base attr_accessible :content, :title has_many :assets, :dependent => :destroy validates_associated :assets after_update :save_assets def new_asset_attributes=(asset_attributes) asset_attributes.each do |attributes| assets.build(attributes) end end def existing_asset_attributes=(asset_attributes) assets.reject(&:new_record?).each do |asset| attributes = asset_attributes[asset.id.to_s] if attributes asset.attributes = attributes else asset.delete(asset) end end end def save_assets assets.each do |asset| asset.save(false) end end end Posts helper module PostsHelper def add_asset_link(name) link_to_function name do |post| post.insert_html :bottom, :assets, :partial => 'asset', :object => Asset.new end end end Form for post <%= form_for @post, :html => { :multipart => true } do |f| %> <% if @post.errors.any? %> <div id="error_explanation"> <h2><%= pluralize(@post.errors.count, "error") %> prohibited this post from being saved:</h2> <ul> <% @post.errors.full_messages.each do |msg| %> <li><%= msg %></li> <% end %> </ul> </div> <% end %> <div class="field"> <%= f.label :title %><br /> <%= f.text_field :title %> </div> <div class="field"> <%= f.label :content %><br /> <%= f.text_area :content %> </div> <div id="assets"> Attach a file or image<br /> <%= render 'asset', :collection => @post.assets %> </div> <div class="actions"> <%= f.submit %> </div> <% end %> Asset partial <div class="asset"> <% new_or_existing = asset.new_record? ? 'new' : 'existing' %> <% prefix = "post[#{new_or_existing}_asset_attributes][]" %> <% fields_for prefix, asset do |asset_form| -%> <p> Asset: <%= asset_form.file_field :photo %> <%= link_to_function "remove", "$(this).up('.asset').remove()" %> </p> <% end -%> </div> Most of the code is taken from here: https://gist.github.com/33011 and I understand this is a rails2 app, anyway I don't understand what this error means: undefined method `new_record?' for nil:NilClass Extracted source (around line #2): 1: <div class="asset"> 2: <% new_or_existing = asset.new_record? ? 'new' : 'existing' %> 3: <% prefix = "post[#{new_or_existing}_asset_attributes][]" %> 4: 5: <% fields_for prefix, asset do |asset_form| -%>

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  • my Search method is coming up with all nulls

    - by Epic.Distortion
    Let me give a quick explanation. I took a 5 week course through a company on Java in July. They covered basic stuff, like console app, crud operations, mysql, and n-tier architecture. Since the course ended I didn't use it much because I went back to work, and other medical reasons surfaced....blah blah. I was told by the company to make a simple program to reflect what I learned. Turns out I retained very little. I decided to make a video game starage program. It would be used to stare your video games so you wouldn't have to search your bookcase(or how ever you store your games.) It is a basic console app using the crud operations with MYSQL. I can't get my search function to actually work. I have 2 layers a Presentation layer and a Logic layer. The search method allows them to search for a game by the title. when i bring run the program and use Search it only displays the title and the rest is null. here is my Presentation layer: private static Games SearchForGame() { Logic aref = new Logic(); Games g = new Games(); Scanner scanline = new Scanner(System.in); System.out.println("Please enter the name of the game you wish to find:"); g.setTitle(scanline.nextLine()); aref.SearchGame(); System.out.println(); System.out.println("Game Id: " + g.getGameId()); System.out.println("Title: " + g.getTitle()); System.out.println("Rating: " + g.getRating()); System.out.println("Platform: "+ g.getPlatform()); System.out.println("Developer: "+ g.getDeveloper()); return g; } and here is my logic layer public Games SearchGame() { Games g = new Games(); try { Class.forName(driver).newInstance(); Connection conn = DriverManager.getConnection(url+dbName,userName,password); java.sql.PreparedStatement statement = conn.prepareStatement("SELECT GameId,Title,Rating,Platform,Developer FROM games WHERE Title=?"); statement.setString(1, g.getTitle()); ResultSet rs = statement.executeQuery(); while(rs.next()){ g.setGameId(rs.getInt("GameId")); g.setTitle(rs.getString("Title")); g.setRating(rs.getString("Rating")); g.setPlatform(rs.getString("Platform")); g.setDeveloper(rs.getString("Developer")); statement.executeUpdate(); } } catch (Exception e) { e.printStackTrace(); } return g; } here is also my last results Please enter the name of the game you wish to find: Skyrim Game Id: 0 Title: Skyrim Rating: null Platform: null Developer: null any help would be greatly appreciated and thanks in advance EDIT: here is my code for my games class public class Games { public int GameId; public String Title; public String Rating; public String Platform; public String Developer; public int getGameId() { return GameId; } public int setGameId(int gameId) { return GameId = gameId; } public String getTitle() { return Title; } public String setTitle(String title) { return Title = title; } public String getRating() { return Rating; } public void setRating(String rating) { Rating = rating; } public String getPlatform() { return Platform; } public void setPlatform(String platform) { Platform = platform; } public String getDeveloper() { return Developer; } public void setDeveloper(String developer) { Developer = developer; } }

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  • Why a static main method in Java and C#, rather than a constructor?

    - by Konrad Rudolph
    Why did (notably) Java and C# decide to have a static method as their entry point – rather than representing an application instance by an instance of an Application class, with the entry point being an appropriate constructor which, at least to me, seems more natural? I’m interested in a definitive answer from a primary or secondary source, not mere speculations. This has been asked before. Unfortunately, the existing answers are merely begging the question. In particular, the following answers don’t satisfy me, as I deem them incorrect: There would be ambiguity if the constructor were overloaded. – In fact, C# (as well as C and C++) allows different signatures for Main so the same potential ambiguity exists, and is dealt with. A static method means no objects can be instantiated before so order of initialisation is clear. – This is just factually wrong, some objects are instantiated before (e.g. in a static constructor). So they can be invoked by the runtime without having to instantiate a parent object. – This is no answer at all. Just to justify further why I think this is a valid and interesting question: Many frameworks do use classes to represent applications, and constructors as entry points. For instance, the VB.NET application framework uses a dedicated main dialog (and its constructor) as the entry point1. Neither Java nor C# technically need a main method. Well, C# needs one to compile, but Java not even that. And in neither case is it needed for execution. So this doesn’t appear to be a technical restriction. And, as I mentioned in the first paragraph, for a mere convention it seems oddly unfitting with the general design principle of Java and C#. To be clear, there isn’t a specific disadvantage to having a static main method, it’s just distinctly odd, which made me wonder if there was some technical rationale behind it. I’m interested in a definitive answer from a primary or secondary source, not mere speculations. 1 Although there is a callback (Startup) which may intercept this.

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  • Two Copies of "Silverlight 5 In Action" to Give Away and a FREE chapter!

    - by Dave Campbell
    I know most of you have seen my post from Tuesday where I talked about giving away 2 copies of Pete's book on Monday morning July 18th. Well... I'm repeating it, because it's a smoking deal... for the cost of an email you too can take a shot at getting Pete's latest released "Silverlight 5 In Action" free. 2 Important Pieces of Information 1) The deadline: midnight Sunday night, July 17, 2012, Arizona time... if you know me, you know I've lived here too long and am timezone stupid... so don't make me calculate it out :) 2) The how: I have a special email address for submittals: mailto:[email protected]?Subject=Giveaway. 3) oh yeah... I lied about only 2 pieces of info... number 3 ... there may be other surprises on Monday morning... 'nuff said 4) and just to pump up the volume on the book... how about a Free chapter you can read right here on Working with RSS and Atom! 5) send me an email and Stay in the 'Light!

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • rspec undefined local variable or method `class_nesting_depth`

    - by unsorted
    I'm using rails 3 w/ rspec-rails 2.4.1 and I get an error during model generation. Can't find anything from googling. Anyone know what might be going on? TIA $ rails g model CourseRating student_id:integer course_id:integer difficulty:integer usefulness:integer invoke active_record create db/migrate/20110111044035_create_course_ratings.rb create app/models/course_rating.rb invoke rspec create spec/models/course_rating_spec.rb (erb):1:in `template': undefined local variable or method `class_nesting_depth' for #<Rspec::Generators::ModelGenerator:0x0000010424e460> (NameError) from /Users/glurban/.rvm/rubies/ruby-1.9.2-rc2/lib/ruby/1.9.1/erb.rb:753:in `eval' from /Users/glurban/.rvm/rubies/ruby-1.9.2-rc2/lib/ruby/1.9.1/erb.rb:753:in `result' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/file_manipulation.rb:111:in `block in template' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:54:in `call' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:54:in `render' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:63:in `block (2 levels) in invoke!' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:63:in `open' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:63:in `block in invoke!' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/empty_directory.rb:114:in `call' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/empty_directory.rb:114:in `invoke_with_conflict_check' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:61:in `invoke!' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions.rb:95:in `action' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/create_file.rb:26:in `create_file' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/actions/file_manipulation.rb:110:in `template' from /Users/glurban/code/recruitd/lib/generators/rspec/model/model_generator.rb:10:in `create_test_file' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/task.rb:22:in `run' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:118:in `invoke_task' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `block in invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `each' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `map' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:226:in `dispatch' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:109:in `invoke' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:269:in `block in _invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/shell.rb:74:in `with_padding' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:258:in `_invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:150:in `_invoke_from_option_test_framework' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/task.rb:22:in `run' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:118:in `invoke_task' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `block in invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `each' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `map' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:226:in `dispatch' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:109:in `invoke' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:269:in `block in _invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/shell.rb:74:in `with_padding' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:258:in `_invoke_for_class_method' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:150:in `_invoke_from_option_orm' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/task.rb:22:in `run' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:118:in `invoke_task' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `block in invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `each' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `map' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/invocation.rb:124:in `invoke_all' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/group.rb:226:in `dispatch' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/thor-0.14.6/lib/thor/base.rb:389:in `start' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/railties-3.0.0/lib/rails/generators.rb:163:in `invoke' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/railties-3.0.0/lib/rails/commands/generate.rb:10:in `<top (required)>' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:239:in `require' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:239:in `block in require' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:225:in `block in load_dependency' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:591:in `new_constants_in' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:225:in `load_dependency' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/activesupport-3.0.0/lib/active_support/dependencies.rb:239:in `require' from /Users/glurban/.rvm/gems/ruby-1.9.2-rc2/gems/railties-3.0.0/lib/rails/commands.rb:17:in `<top (required)>' from script/rails:6:in `require' from script/rails:6:in `<main>'

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  • Performance of delegate and method group

    - by BlueFox
    Hi I was investigating the performance hit of creating Cachedependency objects, so I wrote a very simple test program as follows: using System; using System.Collections.Generic; using System.Diagnostics; using System.Web.Caching; namespace Test { internal class Program { private static readonly string[] keys = new[] {"Abc"}; private static readonly int MaxIteration = 10000000; private static void Main(string[] args) { Debug.Print("first set"); test7(); test6(); test5(); test4(); test3(); test2(); Debug.Print("second set"); test2(); test3(); test4(); test5(); test6(); test7(); } private static void test2() { DateTime start = DateTime.Now; var list = new List<CacheDependency>(); for (int i = 0; i < MaxIteration; i++) { list.Add(new CacheDependency(null, keys)); } Debug.Print("test2 Time: " + (DateTime.Now - start)); } private static void test3() { DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(() => new CacheDependency(null, keys)); } Debug.Print("test3 Time: " + (DateTime.Now - start)); } private static void test4() { var p = new Program(); DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(p.GetDep); } Debug.Print("test4 Time: " + (DateTime.Now - start)); } private static void test5() { var p = new Program(); DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(() => { return p.GetDep(); }); } Debug.Print("test5 Time: " + (DateTime.Now - start)); } private static void test6() { DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(GetDepSatic); } Debug.Print("test6 Time: " + (DateTime.Now - start)); } private static void test7() { DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(() => { return GetDepSatic(); }); } Debug.Print("test7 Time: " + (DateTime.Now - start)); } private CacheDependency GetDep() { return new CacheDependency(null, keys); } private static CacheDependency GetDepSatic() { return new CacheDependency(null, keys); } } } But I can't understand why these result looks like this: first set test7 Time: 00:00:00.4840277 test6 Time: 00:00:02.2041261 test5 Time: 00:00:00.1910109 test4 Time: 00:00:03.1401796 test3 Time: 00:00:00.1820105 test2 Time: 00:00:08.5394884 second set test2 Time: 00:00:07.7324423 test3 Time: 00:00:00.1830105 test4 Time: 00:00:02.3561347 test5 Time: 00:00:00.1750100 test6 Time: 00:00:03.2941884 test7 Time: 00:00:00.1850106 In particular: 1. Why is test4 and test6 much slower than their delegate version? I also noticed that Resharper specifically has a comment on the delegate version suggesting change test5 and test7 to "Covert to method group". Which is the same as test4 and test6 but they're actually slower? 2. I don't seem a consistent performance difference when calling test4 and test6, shouldn't static calls to be always faster?

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