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  • iPhone Human Interface Guidelines question

    - by Kyle
    iPhone Human Interface Guidelines -- Do they apply for OpenGL games? GL games typically have custom buttons, custom lists, etc. Take the Quake player list for example, if ported, it wouldnt be a typical UI list object. Does this mean the reviewer in question would reject anything that wasn't using standard UI? Or, is there an exception for games.

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  • Uiimport does not save variable to base workspace

    - by Tim
    I tried using uiimport to load a file to the base workspace.....It worked first time....but after trying again after a while...I wasnt seeing the variable in the base work space. I used the default variable name which is given by 'uiimport". This was the command I used: uiimport(filename) And two variables where created by default..."data" and "textdata"(which is the header)....but now when i run it is no longer saved in the base workspace I do not want to assign a variable to the uiimport like so... K = uiimport(filename) assignin(base,'green',K) I do not want to do that because My dataset has a text header and the data itself, and doing this would assign both "textdata" and "data" to "green" variable How would I be able to get the dimensions of ONLY the "data" in green and how would I pass only "data"(which is in the green variable in the workspace.."rmbr"...the green variable holds both "data" and "textdata") to another function. I was able to do all this when the uiimport automatically saved the variables in the base workspace....but somehow now it doesn't. I would appreciate any help or tips on this matter

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • "pushModalScreen called by a non-event thread" thrown on event thread

    - by JGWeissman
    I am trying to get my Blackberry application to display a custom modal dialog, and have the opening thread wait until the user closes the dialog screen. final Screen dialog = new FullScreen(); ...// Fields are added to dialog Application.getApplication().invokeAndWait(new Runnable() { public void run() { Application.getUiApplication().pushModalScreen(dialog); } }); This is throwing an Exception which says "pushModalScreen called by a non-event thread" despite the fact that I am using invokeAndWait to call pushModalScreen from the event thread. Any ideas about what the real problem is? Here is the code to duplicate this problem: package com.test; import net.rim.device.api.ui.*; import net.rim.device.api.ui.component.*; import net.rim.device.api.ui.container.*; public class Application extends UiApplication { public static void main(String[] args) { new Application(); } private Application() { new Thread() { public void run() { Application.this.enterEventDispatcher(); } }.start(); final Screen dialog = new FullScreen(); final ButtonField closeButton = new ButtonField("Close Dialog"); closeButton.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Application.getUiApplication().popScreen(dialog); } }); dialog.add(closeButton); Application.getApplication().invokeAndWait(new Runnable() { public void run() { try { Application.getUiApplication().pushModalScreen(dialog); } catch (Exception e) { // To see the Exception in the debugger throw new RuntimeException(e.getMessage()); } } }); System.exit(0); } } I am using Component Package version 4.5.0.

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  • How can I fix the scroll bug when using Windows rich edit controls in wxpython?

    - by ChrisD
    When using wx.TextCtl with the wx.TE_RICH2 option in windows, I get this strange bug with the auto-scroll when using the AppendText function. It scrolls so that all the text is above the visible area, which isn't very useful behaviour. I tried just adding a call to ScrollLines(-1) after appending the text - which does scroll it to the correct position - but this can lead to the window flashing when it auto-scrolls. So I'm looking for another way to automatically scroll to the bottom. So far, my solution is to bypass the AppendText functions auto-scroll and implement my own, like this: def append_text(textctrl, text): before_number_of_lines = textctrl.GetNumberOfLines() textctrl.SetInsertionPointEnd() textctrl.WriteText(text) after_number_of_lines = textctrl.GetNumberOfLines() textctrl.ScrollLines(before_number_of_lines - after_number_of_lines + 1) Is there a better way?

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  • How I do I make controls/elements move with inertia?

    - by Kris Erickson
    Modern UI's are starting to give their UI elments nice inertia when moving. Tabs slide in, page transitions, even some listboxes and scroll elments have nice inertia to them (the iphone for example). What is the best algorythm for this? It is more than just gravity as they speed up, and then slow down as they fall into place. I have tried various formulae's for speeding up to a maximum (terminal) velocity and then slowing down but nothing I have tried "feels" right. It always feels a little bit off. Is there a standard for this, or is it just a matter of playing with various numbers until it looks/feels right?

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • SetCursor reverts after a mouse move

    - by Joe Ludwig
    I am using SetCursor to set the system cursor to my own image. The code looks something like this: // member on some class HCURSOR _cursor; // at init time _cursor = LoadCursorFromFile("somefilename.cur"); // in some function SetCursor(_cursor); When I do this the cursor does change, but on the first mouse move message it changes back to the default system arrow cursor. This is the only code in the project that is setting the cursor. What do I need to do to make the cursor stay the way I set it?

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  • Best way to implement refusing a value change by the user in Swing?

    - by Michael Borgwardt
    I have a JCheckBox that should not be checked by the user when a certain other field is empty. So now I want to have an error popup and then reset the checkbox (I've considered disabling the checkbox, but the connection to the other field is non-obvious, and a tooltip text IMO not visible enough). What's the correct way to do that in Swing? Through a PropertyVetoException? Where do I throw it and where do I catch it? My first (probably ugly) idea would be to add a ChangeListener that itself shows the popup and resets the value.

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  • Grouping swing objects

    - by RenegadeAndy
    Hey. I want to make an object I can add to my java swing application. The object when instantiated would contain an image and 2 labels - is there a way to do this using java swing? If there is - can you point me at an example. I.e i want Myobj icon = new MyObj(pic, label , label); window.addComponent(icon); Cheers Andy

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  • Simple popup java form with at least two fields

    - by nunos
    This is, I suppose, a very simple question for any Java programmer. My question is as simple as this: When the user clicks a button, I want to show a popup form that should have at least two JTextFields and two JLabels, so using JOptionPane.showInputDialog is not a possibility. Thanks.

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  • Graphical designer for asp.net controls.

    - by truthseeker
    Hi, I'm searching a graphical designer, better than visual studio designer for asp.net typical and ajax controls. Visual studio designer (VS 2010 B2) very often don't handle with html code and shows nothing. Is there any better tool for writing code behind and design graphically controls for asp.net web sites?

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  • Java CountDownLatch used to wait for JFrame to dispose

    - by Brian
    I have referenced this previous question as well as other sources, but cannot get CountDownLatch to work correctly. Background: mainFrame creates new Frame called dataEntryFrame. When dataEntryFrame "Submit" button is clicked, record added to database and dataEntryFrame disposed. At this point, mainFrame should clear and reload a jList that shows all records. Issue: When dataEntryFrame loads, java freezes, dataEntryFrame components never load. I cannot get past this part... then, in the DataEntryFrame, CountDownLatch should only decrements after the submit button is clicked, successfully adds a record to a database table, and disposes itself. Or when the user clicks cancel... Code: From MainFrame CountDownLatch dataEntryDone = new CountDownLatch(1); DataEntryFrame f = new DataEntryFrame(dataEntryDone); Thread newThread = new Thread(f); newThread.start(); dataEntryDone.await(); Code: From DataEntryFrame public void run(){ initComponents(); loadOtherData(); this.setVisible(true); } void submit(){ addRecord(); this.dispose() dataEntryDone.countDown(); }

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  • UI suggestions on how to display suggested tags for a given text to a user?

    - by Danny
    I am writing a web-app that uses a tagging system to organize the user's submitted reports. Part of it uses ajax to get suggestions for tags to present to the user based on the content of their report. I am looking for suggestions on how to present this information for the user. I'm not quite certain what a friendly way to do this would be. Edit: Well, most of the responses here seem to be focused on the user typing in keywords. The idea I'm trying to define here is more towards presenting the user a set of suggested keywords that they may accept or decline without having to type a tag in manually. (That option is of course still available to them) --------------------------- # say they can checkoff or select tags they like. | o[tag2] x[foo] o[moo] | | x[tag1] o[bar] | ---------------------------

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  • Blackberry invalidate field not causing a repaint

    - by Michaela
    I'm writing a Blackberry app. I have a custom list field where I can select an item in the list which pushes the edit screen onto the stack. I edit the item and save, and when I pop that screen off so I am back on my list screen, I want to view the update I just made reflected in the list. I have done this on other screens which just had LabelFields and it worked fine. However, with the list screen, calling invalidate() seems to do nothing. I know the value has saved correctly through print lines, and I see the paint() method in the listfield is getting called. But the only way I can get the list field to update is to delete it from the screen and re-add it. That seems wrong. What am I doing wrong? public class ListTasksScreen extends MainScreen{ private TaskList tasks; private CustomListField taskListField; public ListTasksScreen (TaskList tasks){ super(); this.tasks = tasks; Vector incompleteTasks = tasks.getIncompleteTasks(); taskListField = new CustomListField(incompleteTasks, tasks); add(taskListField); } public void updateTaskList(TaskList t) { Vector incompleteTasks = t.getIncompleteTasks(); taskListField= new TaskListField(incompletetTasks, t); //I just want to call taskListField.invalidate() here. //the only thing that seems to work is deleting taskListField //and re-adding this.delete(taskListField); add(taskListField); } }

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  • What is the relation between ContentPane and JPanel?

    - by Roman
    I found one example in which buttons are added to panels (instances of JPanel) then panels are added to the the containers (instances generated by getContentPane) and then containers are, by the construction, included into the JFrame (the windows). I tried two things: I got rid of the containers. In more details, I added buttons to a panel (instance of JPanel) and then I added the panel to the windows (instance of JFrame). It worked fine. I got rid of the panels. In more details, I added buttons directly to the container and then I added the container to the window (instance of JFrame). So, I do not understand two things. Why do we have two competing mechanism to do the same things. What is the reason to use containers in combination with the panels (JPanel)? (For example, what for we include buttons in JPanels and then we include JPanels in the Containers). Can we include JPanel in JPanel? Can we include a container in container?

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  • Is it possible to provide a resize indication (resizer-grip) on a form without adding a status bar?

    - by Marek
    I would like to have a resize indication on a windows forms Form (the same resize-grip as when you have a status bar). I do not want to add a status bar to the form - that would break the design of the form. The form can have various controls inside that are docked (Fill). I have not found any solution to this besides drawing the resize indication in lower right corner of every control, which is not very feasible. Is this possible without adding a picture of the resize grip to every control that can be docked in the form?

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  • Beginning with event listeners

    - by terence6
    I have a simple app, showing picture made of tiled images(named u1, u2,...,u16.jpg). Now I'd like to add some Events to it, so that I can show these images only when proper button is clicked. I've tried doing it on my own, but it's not working. Where am I doing something wrong? Original code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; public class Tiles_2 { public static void main(String[] args) { final JFrame f = new JFrame("Usmiech"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JLabel l = new JLabel(); for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JLabel(new ImageIcon(path)); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } New code : import java.awt.GridLayout; import javax.swing.*; import javax.swing.border.BevelBorder; import java.awt.event.*; public class Zad_8_1 implements ActionListener { public void actionPerformed(ActionEvent e) { JButton b = (JButton)(e.getSource()); String i = b.getText(); b = new JButton(new ImageIcon("u"+i+".jpg")); } public static void main(String[] args) { final JFrame f = new JFrame("Smile"); JPanel panel = new JPanel(new GridLayout(4, 4, 3, 3)); JButton l = null; for (int i = 1; i < 17; i++) { String path = "u"+ i+".jpg"; l = new JButton(""+i); l.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED)); l.setSize(53,53); panel.add(l); } f.setContentPane(panel); f.setSize(300, 300); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } } This should work like this : http://img535.imageshack.us/img535/3129/lab8a.jpg

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  • Installing gtk and compiling using gcc under windows? [solved]

    - by sil3nt
    I have gcc installed in c:/programfiles (also set as a path variable), and i have all the necessary files for gtk from http://www.gtk.org/download-windows.html, glib,gtk,pango,atk and cairo. Although I have no clue as to how to compile a c program using gtk with the gcc compiler. How do I set everything up so that it works?. (I don't know where each zip file goes.?) basically I don't really know where start.

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