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  • How to loop video using NetStream in Data Generation Mode

    - by WesleyJohnson
    I'm using a NetStream in Data Generation Mode to play an embeded FLV using appendBytes. When the stream is finished playing, I'd like to loop the FLV file. I'm not sure how to achieve this. Here is what I have so far (this isn't a complete example): public function createBorderAnimation():void { // Load the skin image borderAnimation = Assets.BorderAnimation; // Convert the animation to a byte array borderAnimationBytes = new borderAnimation(); // Initialize the net connection border_nc = new NetConnection(); border_nc.connect( null ); // Initialize the net stream border_ns = new NetStream( border_nc ); border_ns.client = { onMetaData:function( obj:Object ):void{ trace(obj); } } border_ns.addEventListener( NetStatusEvent.NET_STATUS, border_netStatusHandler ); border_ns.play( null ); border_ns.appendBytes( borderAnimationBytes ); // Initialize the animation border_vd = new Video( 1024, 768 ); border_vd.attachNetStream( border_ns ); // Add the animation to the stage ui = new UIComponent(); ui.addChild( DisplayObject( border_vd ) ); grpBackground.addElement( ui ); } protected function border_netStatusHandler( event:NetStatusEvent ):void { if( event.info.code == "NetStream.Buffer.Flush" || event.info.code == "NetStream.Buffer.Empty" ) { border_ns.appendBytesAction( NetStreamAppendBytesAction.RESET_BEGIN ); border_ns.appendBytes( borderAnimationBytes ); border_ns.appendBytesAction( NetStreamAppendBytesAction.END_SEQUENCE ); } } This will loop the animation, but it starts chewing up memory like crazy. I've tried using NetStream.seek(0) and NetStream.appendBytesAction( NetStreamAppendBytesAction.RESET_SEEK ), but then I'm not sure what to do next. If you just try to call appendBytes again after that, it doesn't work, presumably because I'm appending the full byte array which has the FLV header and stuff? I'm not very familiar with how that all works. Any help is greatly appreciated.

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  • Highlight image borders with Ajax request.

    - by Tek
    First, some visualization of the code. I have the following images that are dynamically generated from jquery. They're made upon user request: <img id="i13133" src="someimage.jpg" /> <img id="i13232" src="someimage1.jpg" /> <img id="i14432" src="someimage2.jpg" /> <img id="i16432" src="someimage3.jpg" /> <img id="i18422" src="someimage4.jpg" /> I have an AJAX loop that repeats every 15 seconds using jQuery and it contains the following code: Note: The if statement is inside the Ajax loop. Where imgId is the requested ID from the Ajax call. //Passes the IDs retrieved from Ajax, if the IDs exist on the page the animation is triggered. if ( $('#i' + imgId ).length ) { var pickimage = '#i' + imgId; var stop = false; function highlight(pickimage) { $(pickimage).animate({color: "yellow"}, 1000, function () { $(pickimage ).animate({color: "black"}, 1000, function () { if (!stop) highlight(pickimage); }); }); } // Start the loop highlight(pickimage); } It works great, even with multiple images. But I had originally used this with one image. The problem is I need an interrupt. Something like: $(img).click(function () { stop = true; }); There's two problems: 1.)This obviously stops all animations. I can't wrap my head around how I could write something that only stops the animation of the image that's clicked. 2.)The Ajax retrieves IDs, sometimes those IDs appear more than once every few minutes, which means it would repeat the animations on top of each other if the image exists. I could use some help figuring out how to detect if an animation is already running on an image, and do nothing if the animation is already triggered on an image.

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  • jquery small error

    - by HeinekenBluess
    Hi, i am very new at jquery and code, here i am trying to get the setTimeout event to be inside the .mouseout event but i'm not sure how to do that as i keep getting syntax error in my editor. Here's what i have: jQuery(document).ready(function() { $('.slidedown').hide(); $('.trigger').hover( function(){ // enter animation $('.slidedown').stop(true,true).animate({ height: ['toggle', 'swing'], }, 600, function() { /* animation done */ }); }, function(){ // leave animation $('.slidedown').mouseout() setTimeout( function(){ $('.slidedown').stop(true,true).animate({ height: '0px', }, 600, function() { /* animation done */ }); }, 1000 ); }); }); A small nuance, in this code the user mouses over a div, then another div bellow it slides down. Moving the mouse to the .slidedown div should keep it open until the mouse is removed. But will this code collapse the .slidedown div if the user doesn't mouse over .slidedown after .trigger but instead moves the mouse directly from .trigger to another area of page? I.e i need some kind of 'setTimeout' that is trigged only if the user doesn't move mouse over .slidedown after hovering over .trigger. Hope i make sense. Thanks for your help!

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  • WinDbg Problem with ntoskrnl

    - by Wilf
    I've got a similar problem to "BSOD - Unable to verify timestamp for ntoskrnl.exe", in that I can't seem to get the correct symbols to read ntoskrnl. I've followed the advice given by BK1E, but still can't get a result. Text from debug below: Loading Dump File [C:\Users\XXXX\AppData\Local\Temp\WER9D78.tmp\Mini030610-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: SRV*c:\Windows\Symbols*http://msdl.microsoft.com/download/symbols Executable search path is: Unable to load image \SystemRoot\system32\ntoskrnl.exe, Win32 error 0n2 *** WARNING: Unable to verify timestamp for ntoskrnl.exe *** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe Windows Server 2008/Windows Vista Kernel Version 6002 (Service Pack 2) MP (4 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Personal Machine Name: Kernel base = 0xfffff800`01e59000 PsLoadedModuleList = 0xfffff800`0201ddd0 Debug session time: Sat Mar 6 14:08:20.516 2010 (UTC + 0:00) System Uptime: 0 days 0:42:01.723 Unable to load image \SystemRoot\system32\ntoskrnl.exe, Win32 error 0n2 *** WARNING: Unable to verify timestamp for ntoskrnl.exe *** ERROR: Module load completed but symbols could not be loaded for ntoskrnl.exe Loading Kernel Symbols ............................................................... ................................................................ ......................... Loading User Symbols Loading unloaded module list .... ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck A, {11, c, 0, fffff80001ec9489} ***** Kernel symbols are WRONG. Please fix symbols to do analysis. How do I fix this issue? OS is Windows Vista x64 SP2.

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  • What do you upgrade to make games load faster? [on hold]

    - by Superbest
    Let's say you have a relatively modern game like Shogun 2. The loading screens take several minutes. This bothers you and you'd like to improve it. What is actually going on when loading screens are up? I'm guessing assets are being loaded into memory from disk, and possibly being decompressed first. However, what is actually causing the slow down? The memory? Mainboard? CPU? HDD? If you had $100 to spend on upgrades and your only goal is to speed up loading screens without reducing other performance, what component of the computer does it make sense to upgrade for maximum benefit? If your answer is "it depends on the existing setup", what sort of benchmarks would you run to determine what is causing the bottleneck? What if you had $500 instead? I give the two budgets for context. I am not asking for actual recommendations about which component to buy (nor are the numbers supposed to be rigid limits), but what features are important when shopping for components with small and large budgets (a large budget could allow buying multiple components which are not so good on their own, but work particularly well together). I mention Shogun 2 as an example, but I'm asking about reducing overall loading times, across all games, not just one game. Therefore, "put it on a solid state disk" probably won't be good solution, because putting every game on your SDD will quickly fill it up.

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  • Regular Windows 7 BSOD with Shrew VPN client

    - by Junto
    The Shrew VPN client appears to be a good alternative to the Cisco VPN Client on x64 Windows 7. However, since installing it I've seen fairly regular BSODs. Minidump attached: Microsoft (R) Windows Debugger Version 6.11.0001.404 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [D:\Temp\020810-23431-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: SRV*d:\symbols*http://msdl.microsoft.com/download/symbols Executable search path is: Windows 7 Kernel Version 7600 MP (8 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Built by: 7600.16385.amd64fre.win7_rtm.090713-1255 Machine Name: Kernel base = 0xfffff800`0285f000 PsLoadedModuleList = 0xfffff800`02a9ce50 Debug session time: Mon Feb 8 18:08:12.887 2010 (GMT+1) System Uptime: 0 days 7:52:06.120 Loading Kernel Symbols ............................................................... ................................................................ .............. Loading User Symbols Loading unloaded module list .... ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck A, {0, 2, 0, fffff800028d50b6} Unable to load image \SystemRoot\system32\DRIVERS\vfilter.sys, Win32 error 0n2 *** WARNING: Unable to verify timestamp for vfilter.sys *** ERROR: Module load completed but symbols could not be loaded for vfilter.sys Probably caused by : vfilter.sys ( vfilter+29a6 ) Followup: MachineOwner Machine is a brand spanking new Dell Precision T5500. Superuser appears to have several recommendations for the Shrew VPN Client as an alternative to the Cisco VPN client on 64 bit machines, so I wondered if anyone here has seen this problem and possibly found a solution to the problem? I've decided to run the VPN client under Windows 7 compatibility mode for the moment (Vista SP2) with administrator privileges to see if it makes a difference. Oddly, the VPN doesn't necessarily need to be connected. I've noticed it when browsing using Google Chrome and Internet Explorer, usually when I open up a new tab. If it carries on I think I'll be forced to shell out the 120 EUR for the NCP Client instead.

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  • June 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m happy to announce the June 2013 release of the Ajax Control Toolkit. For this release, we enhanced the AjaxFileUpload control to support uploading files directly to Windows Azure. We also improved the SlideShow control by adding support for CSS3 animations. You can get the latest release of the Ajax Control Toolkit by visiting the project page at CodePlex (http://AjaxControlToolkit.CodePlex.com). Alternatively, you can execute the following NuGet command from the Visual Studio Library Package Manager window: Uploading Files to Azure The AjaxFileUpload control enables you to efficiently upload large files and display progress while uploading. With this release, we’ve added support for uploading large files directly to Windows Azure Blob Storage (You can continue to upload to your server hard drive if you prefer). Imagine, for example, that you have created an Azure Blob Storage container named pictures. In that case, you can use the following AjaxFileUpload control to upload to the container: <toolkit:ToolkitScriptManager runat="server" /> <toolkit:AjaxFileUpload ID="AjaxFileUpload1" StoreToAzure="true" AzureContainerName="pictures" runat="server" /> Notice that the AjaxFileUpload control is declared with two properties related to Azure. The StoreToAzure property causes the AjaxFileUpload control to upload a file to Azure instead of the local computer. The AzureContainerName property points to the blob container where the file is uploaded. .int3{position:absolute;clip:rect(487px,auto,auto,444px);}SMALL cash advance VERY CHEAP To use the AjaxFileUpload control, you need to modify your web.config file so it contains some additional settings. You need to configure the AjaxFileUpload handler and you need to point your Windows Azure connection string to your Blob Storage account. <configuration> <appSettings> <!--<add key="AjaxFileUploadAzureConnectionString" value="UseDevelopmentStorage=true"/>--> <add key="AjaxFileUploadAzureConnectionString" value="DefaultEndpointsProtocol=https;AccountName=testact;AccountKey=RvqL89Iw4npvPlAAtpOIPzrinHkhkb6rtRZmD0+ojZupUWuuAVJRyyF/LIVzzkoN38I4LSr8qvvl68sZtA152A=="/> </appSettings> <system.web> <compilation debug="true" targetFramework="4.5" /> <httpRuntime targetFramework="4.5" /> <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </httpHandlers> </system.web> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit"/> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="4294967295"/> </requestFiltering> </security> </system.webServer> </configuration> You supply the connection string for your Azure Blob Storage account with the AjaxFileUploadAzureConnectionString property. If you set the value “UseDevelopmentStorage=true” then the AjaxFileUpload will upload to the simulated Blob Storage on your local machine. After you create the necessary configuration settings, you can use the AjaxFileUpload control to upload files directly to Azure (even very large files). Here’s a screen capture of how the AjaxFileUpload control appears in Google Chrome: After the files are uploaded, you can view the uploaded files in the Windows Azure Portal. You can see that all 5 files were uploaded successfully: New AjaxFileUpload Events In response to user feedback, we added two new events to the AjaxFileUpload control (on both the server and the client): · UploadStart – Raised on the server before any files have been uploaded. · UploadCompleteAll – Raised on the server when all files have been uploaded. · OnClientUploadStart – The name of a function on the client which is called before any files have been uploaded. · OnClientUploadCompleteAll – The name of a function on the client which is called after all files have been uploaded. These new events are most useful when uploading multiple files at a time. The updated AjaxFileUpload sample page demonstrates how to use these events to show the total amount of time required to upload multiple files (see the AjaxFileUpload.aspx file in the Ajax Control Toolkit sample site). SlideShow Animated Slide Transitions With this release of the Ajax Control Toolkit, we also added support for CSS3 animations to the SlideShow control. The animation is used when transitioning from one slide to another. Here’s the complete list of animations: · FadeInFadeOut · ScaleX · ScaleY · ZoomInOut · Rotate · SlideLeft · SlideDown You specify the animation which you want to use by setting the SlideShowAnimationType property. For example, here is how you would use the Rotate animation when displaying a set of slides: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowSlideShow.aspx.cs" Inherits="TestACTJune2013.ShowSlideShow" %> <%@ Register TagPrefix="toolkit" Namespace="AjaxControlToolkit" Assembly="AjaxControlToolkit" %> <script runat="Server" type="text/C#"> [System.Web.Services.WebMethod] [System.Web.Script.Services.ScriptMethod] public static AjaxControlToolkit.Slide[] GetSlides() { return new AjaxControlToolkit.Slide[] { new AjaxControlToolkit.Slide("slides/Blue hills.jpg", "Blue Hills", "Go Blue"), new AjaxControlToolkit.Slide("slides/Sunset.jpg", "Sunset", "Setting sun"), new AjaxControlToolkit.Slide("slides/Winter.jpg", "Winter", "Wintery..."), new AjaxControlToolkit.Slide("slides/Water lilies.jpg", "Water lillies", "Lillies in the water"), new AjaxControlToolkit.Slide("slides/VerticalPicture.jpg", "Sedona", "Portrait style picture") }; } </script> <!DOCTYPE html> <html > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="Rotate" runat="server" /> </div> </form> </body> </html> In the code above, the set of slides is exposed by a page method named GetSlides(). The SlideShowAnimationType property is set to the value Rotate. The following animated GIF gives you an idea of the resulting slideshow: If you want to use either the SlideDown or SlideRight animations, then you must supply both an explicit width and height for the Image control which is the target of the SlideShow extender. For example, here is how you would declare an Image and SlideShow control to use a SlideRight animation: <toolkit:ToolkitScriptManager ID="ToolkitScriptManager1" runat="server" /> <asp:Image ID="Image1" Height="300" Width="300" Runat="server" /> <toolkit:SlideShowExtender ID="SlideShowExtender1" TargetControlID="Image1" SlideShowServiceMethod="GetSlides" AutoPlay="true" Loop="true" SlideShowAnimationType="SlideRight" runat="server" /> Notice that the Image control includes both a Height and Width property. Here’s an approximation of this animation using an animated GIF: Summary The Superexpert team worked hard on this release. We hope you like the new improvements to both the AjaxFileUpload and the SlideShow controls. We’d love to hear your feedback in the comments. On to the next sprint!

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • Pagination links broken - php/jquery

    - by ClarkSKent
    Hey, I'm still trying to get my pagination links to load properly dynamically. But I can't seem to find a solution to this one problem. vote down star Hi everyone, I am still trying to figure out how to fix my pagination script to work properly. the problem I am having is when I click any of the pagination number links to go the next page, the new content does not load. literally nothing happens and when looking at the console in Firebug, nothing is sent or loaded. I have on the main page 3 links to filter the content and display it. When any of these links are clicked the results are loaded and displayed along with the associated pagination numbers for that specific content. I believe the problem is coming from the sql query in generate_pagination.php (seen below). When I hard code the sql category part it works, but is not dynamic at all. This is why I'm calling $ids=$_GET['ids']; and trying to put that into the category section but then the numbers don't display at all. If I echo out the $ids variable and click on a filter it does display the correct name/id, so I don't know why this doesn't work Here is the main page so you can see how I am including and starting the function(I'm new to php): <?php include_once('generate_pagination.php'); ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_pagination.js"></script> <div id="loading" ></div> <div id="content" data-page="1"></div> <ul id="pagination"> <?php //Pagination Numbers for($i=1; $i<=$pages; $i++) { echo '<li class="page_numbers" id="page'.$i.'">'.$i.'</li>'; } ?> </ul> <br /> <br /> <a href="#" class="category" id="marketing">Marketing</a> <a href="#" class="category" id="automotive">Automotive</a> <a href="#" class="category" id="sports">Sports</a> Here is the generate pagination where the problem seems to occur: <?php $ids=$_GET['ids']; include_once('config.php'); $per_page = 3; //Calculating no of pages $sql = "SELECT COUNT(*) FROM explore WHERE category='$ids'"; $result = mysql_query($sql); $count = mysql_fetch_row($result); $pages = ceil($count[0]/$per_page); ?> I thought I might as well post the jquery script if someone wants to see: $(document).ready(function(){ //Display Loading Image function Display_Load() { $("#loading").fadeIn(900,0); $("#loading").html("<img src='bigLoader.gif' />"); } //Hide Loading Image function Hide_Load() { $("#loading").fadeOut('slow'); }; //Default Starting Page Results $("#pagination li:first").css({'color' : '#FF0084'}).css({'border' : 'none'}); Display_Load(); $("#content").load("pagination_data.php?page=1", Hide_Load()); // Editing below. // Sort content Marketing $("a.category").click(function() { Display_Load(); var this_id = $(this).attr('id'); $.get("pagination.php", { category: this.id }, function(data){ //Load your results into the page var pageNum = $('#content').attr('data-page'); $("#pagination").load('generate_pagination.php?category=' + pageNum +'&ids='+ this_id ); $("#content").load("filter_marketing.php?page=" + pageNum +'&id='+ this_id, Hide_Load()); }); }); //Pagination Click $("#pagination li").click(function(){ Display_Load(); //CSS Styles $("#pagination li") .css({'border' : 'solid #dddddd 1px'}) .css({'color' : '#0063DC'}); $(this) .css({'color' : '#FF0084'}) .css({'border' : 'none'}); //Loading Data var pageNum = $(this).attr("id").replace("page",""); $("#content").load("pagination_data.php?page=" + pageNum, function(){ $(this).attr('data-page', pageNum); Hide_Load(); }); }); }); If any could assist me on solving this problem that would be great, thanks.

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  • Pagination links do not work after first page

    - by TheStack
    Hello, I am trying to fix this pagination script. It seems when I click on the pagination links [1][2][3][4]or[5] , it doesn't work. It just shows the first page and when clicking on the next numbers nothing happens. I hoping someone can see something in the script that I can not see. The main page looks like this (pagination.php): <?php include_once('generate_pagination.php'); ?> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" src="jquery_pagination.js"></script> <div id="loading" ></div> <div id="content" data-page="1"></div> <ul id="pagination"> <?php generate_pagination() ?> </ul> <br /> <br /> <a href="#" class="category" id="marketing">Marketing</a> <a href="#" class="category" id="automotive">Automotive</a> <a href="#" class="category" id="sports">Sports</a> Then, generate_pagination.php: <?php function generate_pagination($sql) { include_once('config.php'); $per_page = 3; //Calculating no of pages $result = mysql_query($sql); $count = mysql_fetch_row($result); $pages = ceil($count[0]/$per_page); //Pagination Numbers for($i=1; $i<=$pages; $i++) { echo '<li class="page_numbers" id="'.$i.'">'.$i.'</li>'; } } $ids=$_GET['ids']; generate_pagination("SELECT COUNT(*) FROM explore WHERE category='$ids'"); ?> Here is the jquery file (jquery_pagination.js): $(document).ready(function(){ //Display Loading Image function Display_Load() { $("#loading").fadeIn(900,0); $("#loading").html("<img src='bigLoader.gif' />"); } //Hide Loading Image function Hide_Load() { $("#loading").fadeOut('slow'); }; //Default Starting Page Results $("#pagination li:first").css({'color' : '#FF0084'}).css({'border' : 'none'}); Display_Load(); $("#content").load("pagination_data.php?page=1", Hide_Load()); //Pagination Click $("#pagination li").click(function(){ Display_Load(); //CSS Styles $("#pagination li") .css({'border' : 'solid #dddddd 1px'}) .css({'color' : '#0063DC'}); $(this) .css({'color' : '#FF0084'}) .css({'border' : 'none'}); //Loading Data var pageNum = this.id; $("#content").load("pagination_data.php?page=" + pageNum, function(){ Hide_Load(); $(this).attr('data-page', pageNum); }); }); // Editing below. // Sort content Marketing $("a.category").click(function() { Display_Load(); var this_id = $(this).attr('id'); $.get("pagination.php", { category: this.id }, function(data){ //Load your results into the page var pageNum = $('#content').attr('data-page'); $("#pagination").load('generate_pagination.php?category=' + pageNum +'&ids='+ this_id ); $("#content").load("filter_marketing.php?page=" + pageNum +'&id='+ this_id, Hide_Load()); }); }); }); Lastly, filter_marketing.php (when a user clicks the filter link buttons): <?php include('config.php'); $per_page = 3; if(count($_GET)>0) { if($_GET['page']!=''){ $page=$_GET['page']; } if($_GET['id']!=''){ $id=$_GET['id']; } } $page= ($_GET['page']!='') ? $_GET['page']: false; $id= ($_GET['id']!='') ? $_GET['id']: false; $start = ($page-1)*$per_page; if($page && $id){ $sql = "SELECT * FROM explore WHERE category='$id' ORDER BY category LIMIT $start,$per_page"; } else { die('Error: missing parameters. Id= '.$id.' and page= '.$page); } $result = mysql_query($sql); ?> <table width="800px"> <?php while($row = mysql_fetch_array($result)) { $msg_id=$row['id']; $message=$row['site_description']; $site_price=$row['site_price']; ?> <tr> <td><?php echo $msg_id; ?></td> <td><?php echo $message; ?></td> <td><?php echo $site_price; ?></td> </tr> <?php } ?> </table> So, if anyone sees where the problem is occurring and can help rid of the problem, that would be great, Thank you.

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  • Two-Stage Rotation Warnings

    - by Kevin Sylvestre
    I have an application that presents a modal UITabBarController. Each UIViewController contained in the UITabBarController implements should autorotate interface orientation. However, when I present the modal UITabBarController the following warnings appear in the console: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. Using two-stage rotation animation is not supported when rotating more than one view controller or view controllers not the window delegate. Any ideas how to remove the warnings? Thanks.

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  • Safe, standard way to load images in ListView on a different thread?

    - by Po
    Before making this question, I have searched and read these ones: http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview http://stackoverflow.com/questions/1409623/android-issue-with-lazy-loading-images-into-a-listview My problem is I have a ListView, where: Each row contains an ImageView, whose content is to be loaded from the internet Each row's view is recycled as in ApiDemo's List14 What I want ultimately: Load images lazily, only when the user scrolls to them Load images on different thread(s) to maintain responsiveness My current approach: In the adapter's getView() method, apart from setting up other child views, I launch a new thread that loads the Bitmap from the internet. When that loading thread finishes, it returns the Bitmap to be set on the ImageView (I do this using AsyncTask or Handler). Because I recycle ImageViews, it may be the case that I first want to set a view with Bitmap#1, then later want to set it to Bitmap#2 when the user scrolls down. Bitmap#1 may happen to take longer than Bitmap#2 to load, so it may end up overwriting Bitmap#2 on the view. I solve this by maintaining a WeakHashMap that remembers the last Bitmap I want to set for that view. Below is somewhat a pseudocode for my current approach. I've ommitted other details like caching, just to keep the thing clear. public class ImageLoader { // keeps track of the last Bitmap we want to set for this ImageView private static final WeakHashMap<ImageView, AsyncTask> assignments = new WeakHashMap<ImageView, AsyncTask>(); /** Asynchronously sets an ImageView to some Bitmap loaded from the internet */ public static void setImageAsync(final ImageView imageView, final String imageUrl) { // cancel whatever previous task AsyncTask oldTask = assignments.get(imageView); if (oldTask != null) { oldTask.cancel(true); } // prepare to launch a new task to load this new image AsyncTask<String, Integer, Bitmap> newTask = new AsyncTask<String, Integer, Bitmap>() { protected void onPreExecute() { // set ImageView to some "loading..." image } protected Bitmap doInBackground(String... urls) { return loadFromInternet(imageUrl); } protected void onPostExecute(Bitmap bitmap) { // set Bitmap if successfully loaded, or an "error" image if (bitmap != null) { imageView.setImageBitmap(bitmap); } else { imageView.setImageResource(R.drawable.error); } } }; newTask.execute(); // mark this as the latest Bitmap we want to set for this ImageView assignments.put(imageView, newTask); } /** returns (Bitmap on success | null on error) */ private Bitmap loadFromInternet(String imageUrl) {} } Problem I still have: what if the Activity gets destroyed while some images are still loading? Is there any risk when the loading thread calls back to the ImageView later, when the Activity is already destroyed? Moreover, AsyncTask has some global thread-pool underneath, so if lengthy tasks are not canceled when they're not needed anymore, I may end up wasting time loading things users don't see. My current design of keeping this thing globally is too ugly, and may eventually cause some leaks that are beyond my understanding. Instead of making ImageLoader a singleton like this, I'm thinking of actually creating separate ImageLoader objects for different Activities, then when an Activity gets destroyed, all its AsyncTask will be canceled. Is this too awkward? Anyway, I wonder if there is a safe and standard way of doing this in Android. In addition, I don't know iPhone but is there a similar problem there and do they have a standard way to do this kind of task? Many thanks.

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  • Windows boots to Black Screen of Death — Is my HDD faulty?

    - by Flynn1179
    My wife's PC suddenly stopped booting up properly. It gets as far as the Windows 'loading' screen with the bar scrolling away, but that's as far as it gets for some time, then suddenly flashes up a BSoD barely long enough to see, then the display cuts out. We've got identical PCs, and after swapping components, I established that my PC suffers the same problem if I swap in the HDD. Even if I plug hers in as a second HDD on my machine, it still does the same thing, even though it's booting from mine. I can't even boot her machine from CD or DVD either, so I couldn't even use a recovery disc. I did manage to partially boot my PC into safe mode with the other HDD attached, and it got as far as loading 'crcdisk.sys' and froze. Anybody know what could be wrong with it, or at least how I can get the data off the disk? I'm assuming there's still data on the disk, given that it at least shows me the vista 'loading' screen.

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  • mkmapview userlocation annimation issue

    - by Gedeon
    I have issue with userlocation in mkmapview. The thing is that i have navigation controller which pushes mapview , as soon as it pushes it userlocation is queried. But if user pop mapview view before userlocation animation is finished , it throws exception because animation is trying to access deallocated mapview instance. So my question is , how to prevent that. I could do it by disabling back button , but i am not sure if that right way to take. Does anybody know how to stop current animation?

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  • Computer still in boot loop

    - by user2856410
    My computer is in a boot loop and despite all my efforts, I haven't been able to load windows XP with it. When the computer loads, I see some white loading bar at the bottom, then the windows XP loading screen, then the DELL boot screen, then windows XP loading screen, and it just keeps looping. The blue screen error is: UNMOUNTABLE_BOOT_VOLUME Stop: 0x000000ED (0x823D6C08, 0xC000009C, 0x000000000, 0x000000000) I have booted using Hiren's mini XP, and ran CHKDSK /f /r, but it didn't affect the boot loop. Is there anything else I can try to get my computer to start up? I don't have my windows XP disc, but I have a dvd burner on another computer, and can burn a downloaded ISO if it could help me get out of this loop. Thanks!

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  • Why can't I play YouTube clips properly anymore?

    - by NoCanDo
    I haven't got the faintest idea what happened, but since about 3-4 days now I can't play any clips on YouTube properly at all. Proper as in continuously without loading, pause, playback, pause, loading, playback, pause, loading, playback, etc. I haven't changed anything hardware nor software-wise. On the other hand I can play Break.com, Viddler, Liveleak, Metacafe without any trouble. I tried my own tips, but that hasn't helped me at all. What on earth happend? Is it me, or is it YouTube? I'm using Firefox 3.6 Beta 5. But the issue is the same on Chrome as well as on Internet Explorer.

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  • Get a image from a uiview

    - by Monobono
    Hi I want to perform a shrink animation on a UITableVIew. I experimented a bit and found out that the animation runs much faster when I shrink a UIImageView with an image of the current state of the tableview instead of shrinking the table view itself. I grabbed the image in a method in my main viewcontroller prior to the animation: UIGraphicsBeginImageContext(mainTableView.bounds.size); [resizeContainer.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Works like a charm, at least almost. On very rare occasions I get weird graphic glitches, where the UIImage starts to overlap a toolbar that lies underneath it. I just want to make sure that I am getting the image in the right way. I am laking the necessary understand of GraphicContexts to be sure about it. To cut a long story short, is my code correct? Thx

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  • Google Chrome Automatic Page Load

    - by WDC
    Google Chrome keeps loading the second page of certain websites which is helpful on sites like Netflix so that instead of clicking on a link for page 2, I can just continue scrolling down and it'll automatically have the next page ready for me. But on online clothing sites, it just gets backed up loading all the next pages, misplacing links and loading the next page so that it actually replaces the page I'm trying to view literally every millisecond. Considering clothing sites generally have upwards of 20 to 200 pages of clothing, this is really annoying since Chrome tries to load all of them. How do I turn off the automatic page load???

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  • How to play Sound and Animations in MVVM

    - by user275561
    I have read alot of blogs about the best way to play sound/Animation but if possible I would like to see a simplified example on how this is done so I understand better. So to my understanding in MVVM The View--Sound and Animation The ViewModel--If some value is true, i would like to play the Sound and Animation on the view. Now How would I go about doing this. I was told to use interfaces like ISoundService and IAnimationService. Implement in the View and then do what? If possible, a workable bare bone example will help alot.

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  • AVAudioPlayer Memory Leak - Media Player Framework

    - by Krishnan
    Hi Friends, I am using AVAudioPlayer object to play an audio. I create an audioPlayer object initially. I play an animation and when ever animation starts I play the audio and pause the audio when the animation is finished. I initially found three memory Leaks using Instruments. (The responsible caller mentioned was RegisterEmbedCodecs). After suggestion from a "ahmet emrah" in this forum to add MediaPlayer framework, the number of leaks reduced to one. And is there any way to completely get rid of it? Thanks and regards, krishnan.

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  • Have loaded a php variable into flash but cant apply it in a function...

    - by Paul Elliot
    hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing. here is my code: //load variables varReceiver = new LoadVars(); // create an object to store the variables varReceiver.load("http://playground.nsdesign6.net/percentage/external.php"); //load variables //function1 varReceiver.onLoad = function() { //value is the var that is created. var paul = this.percentage; } //function1 //function2 this.onEnterFrame = function() { if(this._currentframe==(percentage)) { this.stop(); this.onEnterFrame = undefined; } } play(); //function2 cheers paul

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  • HowTo make a marching ants border in Morphic?

    - by Helene Bilbo
    I am looking for a marching ants border or line in Morphic: Wikipedia describes a possbile algorithm: The easiest way to achieve this animation is by drawing the selection using a pen pattern that contains diagonal lines. If the selection outline is only one pixel thick, the slices out of the pattern will then look like a dashed line, and the animation can easily be achieved by simply shifting the pattern one pixel sideways and redrawing the outline. As there is probably none readymade, has anybody a hint for me how to create such a border or line? (The marching ants pattern as a GIF animation is licensed under CC by Uli Kusterer)

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  • Css3 Transition on background transparent not working in Chrome 5

    - by Ricardo Koch
    I`m trying to create an animation using CSS3 transition. The animation is a gradient background that should change his color (rgba). I used the webkit tag for the gradient and it`s working in Chrome 5.0.375.55. Looking into w3c site I see that "background-image - only gradients" is supported for the transition. (http://www.w3.org/TR/css3-transitions/) But I can only animate the background-color property with this version of chrome. With gradient the transition does not work. Does anyone managed to create an animation with background gradients?

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  • How do you pop a modal view and the previous navigation controller view at once?

    - by mr_kurrupt
    I haven't found anything similar to this on google or stack overflow... What I'm trying to do is pop a modal view and the previous view at the same time. For example, look at the calendars app. When you are on the 'Edit' screen and select 'Delete Event', you are taken back to the calendar view. The 'Edit' screen, which was presented modally is popped as well as the the 'Event' screen (where the user is just viewing the calendar event). The problem I am having is that I know how to pop a modal view...but from the same UIViewController subclass ('Edit' screen in this example), how do I pop a view that isn't modal? I was thinking about popping the modal view as you would normally, then posting an NSNotification to the 'Event' (for instance) screen's UIViewController subclass and telling it to pop that view as well. The other thing is that for the animation, it should be the dismissModalViewControllerAnimated animation (slide down) and not the popViewControllerAnimated animation (slide left). Thanks.

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  • What is faster? Drawing or Compositing?

    - by mystify
    I make extensive use of -drawRect: to do some nice animations. A timer tries to fire 30 times per second with -setNeedsDisplay, but it feels like just 20 times. Also I can't use -setNeedsDisplayInRect: because the animation covers the entire thing. Would it help to take some of those drawing operations out of -drawRect: and move them to a subview? -drawRect has to do less then, but instead the OS will have more work with compositing views. Is there a rule of thumb which one is more worse? I remember from an apple text that they claimed Core Animation doesn't redraw during animation. So is that their secret of speed? Using subviews in animations?

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