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  • What is the difference between these two different lines of Objective-C, and why does one work and n

    - by jrtc27
    If I try and release tempSeedsArray after seedsArray = tempSeedsArray , I get an EXEC_BAD_ACCESS, and Instruments shows that tempSeedsArray has been released twice. Here is my viewWillAppear method: - (void)viewWillAppear:(BOOL)animated { NSString *arrayFilePath = [[NSBundle mainBundle] pathForResource:@"SeedsArray" ofType:@"plist"]; NSLog(@"HIT!"); NSMutableArray *tempSeedsArray = [[NSMutableArray alloc] initWithContentsOfFile:arrayFilePath]; seedsArray = tempSeedsArray; NSLog(@"%u", [seedsArray retainCount]); [seedsArray sortUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; [super viewWillAppear:animated]; } seedsArray is an NSMutableArray set as a nonatomic and a retain property, and is synthesised. However, if I change seedsArray = tempSeedsArray to self.seedsArray = tempSeedsArray (or [self seedsArray] = tempSeedsArray etc.), I can release tempSeedsArray. Could someone please explain simply to me why this is, as I am very confused! Thanks

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files - Main.nib and Preference.nib In Main.nib file I have an instance of NSView class.Its window has a NSPopUpButton which on clicking shows a menu .In the menu I have show Preferences menu item. Menu item on clicking shows a preferences panel containing a color well item. On clicking color well a color panel is displayed to choose the color. The problem is how to apply that color to main application window. My preference panel window is in Preference.nib file. So problem is accessing NSView from another Nib Window. Is there a way so that I can make connection between preference panel and my main application window(NSView)

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  • The iPhone “phone” doesn’t have the provisioning profile with which the application was signed.

    - by eda
    i have tried everything to fix this provision problem and nothing is working. ive reformated my mac, reinstalled the iphone, ive also dragged the provisions (developer and distribution) onto the organizer, itunes, and xcode. in itunes people say to drag the provisions to the iphone icon but that doesnt work its only able to go under library it shows a blue rectangle for me to drop it there. i just have a newly created dummy app with a 57x57 icon. ive also setup the project with the distribution thing with its distribution provision. when i build i get this: The iPhone “myphone” doesn’t have the provisioning profile with which the application was signed. Click “Install and Run” to install the provisioning profile “distribution” on “myphone” and continue running “helloworld.app”. and it has a button "install and run" ive clicked on that hundreths of times and nothing. in orgranizer i see a tab called console ive cleared it and rebuild the app and there is some output that i dont understand. I'm thinking its my problem whats it mean? Fri Mar 26 11:22:19 unknown misagent[215] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:19 unknown mobile_installationd[206] <Error>: 00808600 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 preflight_application_install: Could not verify /var/tmp/install_staging.NEb61T/helloworld.app/helloworld Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 install_application: Could not preflight application install Fri Mar 26 11:22:20 unknown mobile_installation_proxy[219] <Error>: handle_install: Installation failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 handle_install: API failed Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:20 unknown mobile_installationd[206] <Error>: 00808600 send_error: Could not send error response to client Fri Mar 26 11:22:42 unknown misagent[231] <Error>: profile not valid: 0xe8008012 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_embedded_profile: Skipping the installation of the embedded profile Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 verify_executable: Could not validate signature: e8008015 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 preflight_application_install: Could not verify /var/tmp/install_staging.6M55Ay/helloworld.app/helloworld Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 install_application: Could not preflight application install Fri Mar 26 11:22:43 unknown mobile_installation_proxy[235] <Error>: handle_install: Installation failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 handle_install: API failed Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_message: failed to send mach message of 64 bytes: 10000003 Fri Mar 26 11:22:43 unknown mobile_installationd[206] <Error>: 00809800 send_error: Could not send error response to client

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • Unit testing an iPhone static library with XCode 3

    - by teabot
    I am writing a number of static libraries for the iPhone and wish also to have suites of unit tests. XCode 3 provides templates for both static libraries and unit tests but I am wondering how they should fit together in a static library project? In my static library project I have created a target for unit testing but expect to also create an executable to kick off the unit tests than run against the classes in the static library. What is the procedure for doing this?

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  • How to save a stream on google drive?

    - by atu0830
    My application running on google app engine, so can not use File. I want to save a pdf file on other site to google drive, but get a IllegalArgumentException file.setMimeType("application/pdf"); mediaContent = new InputStreamContent(file.getMimeType(), url.openStream()); try { File result = getDrive().files().insert(file, mediaContent) .execute(); return result.getId(); } catch (Exception e) { e.printStackTrace(); } Thanks

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  • How can I grab the iTunes-defined name for my iPhone/iPod device?

    - by Christophe Porteneuve
    Hey there, I'm trying to get the name for an iPhone/iPod device that the user entered in their iTunes. This is not, I repeat, not, necessarily what [[UIDevice currentDevice] name] returns (or any of its other methods). For instance, my iPhone is bound in iTunes to "iPhone 3G de Christophe…", to differentiate it from my wife's and other similar devices. That's the name I'd love to be able to grab. Is it stored anywhere on the device, and if so can I access it somehow? Thanks!

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  • Setting UITableViewCell button image values during scrolling

    - by Rob
    I am having an issue where I am trying to save whether a repeat image will show selected or not (it is created as a UIButton on a UITableViewCell created in IB). The issue is that since the cell gets re-used randomly, the image gets reset or set somewhere else after you start scrolling. I've looked all over and the advice was to setup an NSMutableArray to store the button's selection state and I am doing that in an array called checkRepeatState My question is: where do I put the if-then-else statement in the code to where it will actually change the button image based on if the checkRepeatState is set to 0 or 1 for the given cell that is coming back into view? Right now, the if-then-else statement I am using has absolutely no effect on the button image when it comes into view. I'm very confused at this point. Thank you ahead of time for any insight you can give!!! My code is as follows: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // set up the cell static NSString *CellIdentifier = @"PlayerCell"; PlayerCell *cell = (PlayerCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { [[NSBundle mainBundle] loadNibNamed:@"PlayerNibCells" owner:self options:nil]; cell = tmpCell; self.tmpCell = nil; NSLog(@"Creating a new cell"); } // Display dark and light background in alternate rows -- see tableView:willDisplayCell:forRowAtIndexPath:. cell.useDarkBackground = (indexPath.row % 2 == 0); // Configure the data for the cell. NSDictionary *dataItem = [soundCategories objectAtIndex:indexPath.row]; UILabel *label; label = (UILabel *)[cell viewWithTag:1]; label.text = [dataItem objectForKey:@"AnimalName"]; label = (UILabel *)[cell viewWithTag:2]; label.text = [dataItem objectForKey:@"Description"]; UIImageView *img; img = (UIImageView *)[cell viewWithTag:3]; img.image = [UIImage imageNamed:[dataItem objectForKey:@"Icon"]]; NSInteger row = indexPath.row; NSNumber *checkValue = [checkRepeatState objectAtIndex:row]; NSLog(@"checkValue is %d", [checkValue intValue]); // Reusing cell; make sure it has correct image based on checkRepeatState value UIButton *repeatbutton = (UIButton *)[cell viewWithTag:4]; if ([checkValue intValue] == 1) { NSLog(@"repeatbutton is selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeatselected.png"] forState:UIControlStateSelected]; [repeatbutton setNeedsDisplay]; } else { NSLog(@"repeatbutton is NOT selected"); [repeatbutton setImage:[UIImage imageNamed:@"repeat.png"] forState:UIControlStateNormal]; [repeatbutton setNeedsDisplay]; } cell.accessoryType = UITableViewCellAccessoryNone; return cell; }

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  • iphone - passing an object on an UIToolbarButton action

    - by Mike
    Is that possible to make a UIToolbarButton pass an object to its target by using some exoteric method (as it seems not to be possible using regular button use)? I mean something like UIBarButtonItem *Button = [[UIBarButtonItem alloc] initWithImage:buttonImage style:UIBarButtonItemStylePlain target:self action:@selector(doSomething:) **withObject:usingThis**]; I know I can trigger a method that will launch the full method with the object, but for the sake of elegance I was trying to minimize the code... I suspect it is not possible, but as you guys out there are insanely good you may come with an transcendental answer... who knows...

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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • Assigning to struct in different class

    - by 4thSpace
    I have a struct in ClassA and want to assign it to the same struct in ClassB (the two structs are the same with different names). ClassA and ClassB are view controllers. Basically, I need to pass this struct to another class. However, structs don't seem to be exposed as members, which means I can't access them. Here is ClassA's struct declared in its header file: typedef struct { NSString *startDate; NSString *endDate; NSString *classId; } selectedItemsClassAStruct; selectedItemsClassAStruct selectedItemsClassA; and the same for ClassB (just with ClassA text replaced) It doesn't appear in code hints for ClassB. I see this error if I try to access it: request for member 'selectedItemsClassBStruct' in something not a structure or union How should it be done?

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  • How to call Android contacts list?

    - by aZn137
    Hi, I'm making an Android app, and need to call the phone's contact list. I need to call the contacts list function, pick a contact, then return to my app with the contact's name. Here's the code I got on the internet, but it doesnt work. Please help: import android.app.ListActivity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.provider.Contacts.People; import android.view.View; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleCursorAdapter; import android.widget.TextView; public class Contacts extends ListActivity { private ListAdapter mAdapter; public TextView pbContact; public static String PBCONTACT; public static final int ACTIVITY_EDIT=1; private static final int ACTIVITY_CREATE=0; // Called when the activity is first created. @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); Cursor C = getContentResolver().query(People.CONTENT_URI, null, null, null, null); startManagingCursor(C); String[] columns = new String[] {People.NAME}; int[] names = new int[] {R.id.row_entry}; mAdapter = new SimpleCursorAdapter(this, R.layout.mycontacts, C, columns, names); setListAdapter(mAdapter); } // end onCreate() // Called when contact is pressed @Override protected void onListItemClick(ListView l, View v, int position, long id) { super.onListItemClick(l, v, position, id); Cursor C = (Cursor) mAdapter.getItem(position); PBCONTACT = C.getString(C.getColumnIndex(People.NAME)); // RHS 05/06 //pbContact = (TextView) findViewById(R.id.myContact); //pbContact.setText(new StringBuilder().append("b")); Intent i = new Intent(this, NoteEdit.class); startActivityForResult(i, ACTIVITY_CREATE); } }

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  • Password authentication in sqlite3 for iphone

    - by user271753
    Hey Guys .. I am new to programming in Objective C . I checked many tutorials on reading data in sqlite3 , but almost all of them have show the data in UITableView . I have a page where the user types in the password, the password lets say 1234 is saved in the database ( I have created a table already ) . I have got the database into the project folder . I just want a statement like if(databasepassword == correct from the uitextfield ) { show next page } else { password is incorrect.text } I will figure out on how to show the next page and display the password is incorrect.text I just want a method to cross check with the password saved in the database . How can I do that ? Regards

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  • How to add a TabBar to NavigationController based iPhone app

    - by Alex
    I have a simple NavigationController based app. The main window shows a TableView and selecting an item loads a sub-view. I used Interface Builder for UI views. Now I want to add a TabBar to the app. Where do I put it? Do I need a TabBarController? Should it go in the MainWindow.xib, or RootViewController.xib? How do I tie it together with my NavigationController?

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  • UINavigationBar BarButtonItem with Plain Style

    - by choise
    Hi, i got the following code: - (id)init { if (self = [super init]) { self.title = @"please wait"; UIBarButtonItem *favorite = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"star.png"] style:UIBarButtonItemStylePlain target:self action:@selector(buttonFavoriteClicked:)]; self.navigationItem.rightBarButtonItem = favorite; } return self; } but my button looks still like a Button with UIBarButtonItemStyleBordered is there a way to set a button with plain style at this position?

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  • GeekGameBoard - Klondike does not run.

    - by Tibi
    Hi there, I download the GeekGameBoard framework from Jens Alfke and I can only run the checkers like version on my iPhone and iPad simulator. When running the Klondike version the simulator launches but the game does not start, any idea about what is missing to make it run ?

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  • Direct network transfers C#

    - by Wladek
    I was just curious, is it possible to have direct network transfers in c#, without local caching. e.g. I have response stream which represents GoogleDrive file and request stream to upload file to another GoogleDrive account. At that momment I can download file to local pc and next upload it to the google drive. But is it possible to upload it directly from one google drive to another or, at least, start uploading before full download will be completed. Thank

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  • How can I call the iPhone to draw using other method?

    - by Tattat
    I have a view with a class called "drawingViewController", and I have the drawRect method: - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextMoveToPoint(context, 0.0f, 0.0f); CGContextAddLineToPoint(context, 100.0f, 100.0f); CGContextStrokePath(context); } But I wanna to define some other drawing method, but it did't work, how can I do so apart from calling drawRect method? thz in advance.

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  • Bug in XCode debugger?

    - by John Smith
    I am working on an iPhone app which is using an external library for which I have the source. During debugging some of the objects are listed as 0x0 in the debugger but the app runs fine. Also, some of the objects addresses point to the wrong thing. These symbols are in the external library. The addresses are fine if I am tracing through a file actually in the external library. Does anyone have suggestions how to stop this behavior?

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  • Animating an Image

    - by Viral
    hi friends, I m creating a game, in that i want to use some animation, but i m new to animations. I want to create an image ,as soon as i click on imageview, the image should come in bouncing manner as if it is a Ball, so is it possible to do so??? The image is predefined for the game.and it must come after touch begin event occures, can any one help me??? regards viral.

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  • Interface builder background color => clear color ?

    - by jchatard
    I've setup some background colors for my Labels in order to position them. Now that they are well in place, I vould like to reset their background color to none, or clearColor. But I don't find any way to achieve this in IB, I don't gind any "no color" color... Any way to do this without re-coding color at runtime? Thanks, Jérémy

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  • iPhone development time...

    - by Tisch
    I have been asked to develop a relatively simple iPhone application. However, it would be my first application. I am a fairly competent programmer and can turn my skills to a new language fairly quickly... what my question is, is... How long has it taken some of you guys to make your first iPhone application and what was your experience like? Also, if you can say this sort of information, how much did you charge for it?! Thanks in advance. Kindest Regards Tom

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