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  • first app - wrong language is shown in appstore

    - by Sean
    hi all last week i distributed my first app to the appstore. what i've to see was, that the app language which is shown in appstore is not the right one. my app is just in german, but in appstore english is shown up. can somebody tell me what i've exactly got to do, that the language in the appstore is german? i know i ned a "de.lproj" folder, but i don't know what this folder should contain and what i've got to do step by step to realize that the right way. thanks in advance sean

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  • Bug in XCode debugger?

    - by John Smith
    I am working on an iPhone app which is using an external library for which I have the source. During debugging some of the objects are listed as 0x0 in the debugger but the app runs fine. Also, some of the objects addresses point to the wrong thing. These symbols are in the external library. The addresses are fine if I am tracing through a file actually in the external library. Does anyone have suggestions how to stop this behavior?

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  • Direct network transfers C#

    - by Wladek
    I was just curious, is it possible to have direct network transfers in c#, without local caching. e.g. I have response stream which represents GoogleDrive file and request stream to upload file to another GoogleDrive account. At that momment I can download file to local pc and next upload it to the google drive. But is it possible to upload it directly from one google drive to another or, at least, start uploading before full download will be completed. Thank

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  • What challenges are there in making an iPhone IDE for Windows/Linux?

    - by Moshe
    First of all, is this possible? If so: What challenges would I encounter in making an XCode imitation for iPhone/iPod development for Windows or Linux? I was thinking about using gcc as the actual compiler for the objecitve-c. Will that work? It doesn't need to compile to iPhone OS until it is to be tested on the device or submitted to the app store. Perhaps it will be easier to compile to the local OS format (Windows or Linux) until "prime-time".

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  • UIButton that cycles through images when clicked

    - by dot
    I have three images that I want to cycle through when clicking on a UIButton. How would I go about doing this? This is what I have so far, but it's not really working. //the images NSString* imageNames[] = {"MyFirstImage", "AnotherImage", whatever else}; int currentImageIndex = 0; and - (IBAction)change{ UIImage* imageToShow = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource: imageNames[currentImageIndex] ofType:@"png"]; if( currentImageIndex++ == sizeof(imageNames)/sizeof(NSString)) //check to see if you hit the last image { currentImageIndex = 0; //start over } } Ideas? Any help will be greatly appreciated! Thanks!

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  • iphone problem adding splashscreen

    - by zebra
    hi all, i've a little problem, i've add a default.png in my app and it work. I've modify my file, delete file and reference and upload my new file. On my iphone the image does not appear, only some second of blackscreen and after my app start. In the simulator the splashscreen appear. I've try to delete my app on iphone, make a clean all and rebuild & install but nothing... I've try to make clean all, close xcode, delete default.png to my project directory (sometimes exist, sometimes no), open xcode, add my file and build & install on my iphone but nothing... Any ideas?

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  • iPhone: UITableView with custom cells for settings

    - by Nic Hubbard
    I want to use a UITableView for my settings screen. So that my settings view will look like apple does it, with a group table view, and then the UI elements to let you change settings. So, it does not seem like the cells are loaded from an array, but seems like each one is customized. Ideas on how to do this?

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  • How to add a TabBar to NavigationController based iPhone app

    - by Alex
    I have a simple NavigationController based app. The main window shows a TableView and selecting an item loads a sub-view. I used Interface Builder for UI views. Now I want to add a TabBar to the app. Where do I put it? Do I need a TabBarController? Should it go in the MainWindow.xib, or RootViewController.xib? How do I tie it together with my NavigationController?

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  • Can i openly speculate based on App rejection that the iPad has xxx MB of memory?

    - by GamingHorror
    If i were to calculate the iPad's amount of RAM based on just the one fact that my iPad App got rejected due to memory warnings twice, and me fixing it, would this violate the developer NDA? Obviously i know how much memory my App uses, how much the iPhone OS is likely to use and estimate the amount reserved for video memory, then i can deduct from that that the iPad has xxx MB of memory. I just wonder if i can say that number publicly without violating any NDA?

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  • UIView Clipped By Statusbar until Autorotate

    - by TonyNeallon
    Hi There, Ive created a multiview application that uses multiple controllers to display and control views. The problem Im having is, when the simulator initially loads the view the header is partially covered by the bar at top of screen and the tool bar at the base is not touching the base of the screen. I used the Interface builder size attributes to control the view when the iphone rotates and it works perfectly. All smaps into place perfectly both in landscape and portrait mode AFTER a rotation but the problem is with the initial load before a rotation occurs. Your thoughts a much appreciated. Tony

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  • How To Make iPhone App For Multiple Firmwares

    - by Dyldo42
    With iOS4 coming out soon, I have already planned to include an iAd in a future update of an app of mine. I assume that this will make my app unusable for anyone on a firmware lower than 4.0. Is there a way to change that variables and the .xib file based on the user's firmware? Cheers.

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  • Object C casting

    - by ct2k7
    Hi, I'm trying to cast this statement: [self handError:noConnectionError]; basically, this statement is in a class, which is not the app delegate, but is the .m file of a view, specifically a view after uitableview, which contains its own uiviewtable. The warning that statement gives me is that the error produced may not be apparent to the UIView (view control container).

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  • Cocoa-Created PDF Not Rendering Correctly

    - by Matthew Roberts
    I've created a PDF on the iPad, but the problem is when you have a line of text greater than 1 line, the content just goes off the page. This is my code: void CreatePDFFile (CGRect pageRect, const char *filename) { CGContextRef pdfContext; CFStringRef path; CFURLRef url; CFMutableDictionaryRef myDictionary = NULL; path = CFStringCreateWithCString (NULL, filename, kCFStringEncodingUTF8); url = CFURLCreateWithFileSystemPath (NULL, path, kCFURLPOSIXPathStyle, 0); CFRelease (path); myDictionary = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); NSString *foos = @"Title"; const char *text = [foos UTF8String]; CFDictionarySetValue(myDictionary, kCGPDFContextTitle, CFSTR(text)); CFDictionarySetValue(myDictionary, kCGPDFContextCreator, CFSTR("Author")); pdfContext = CGPDFContextCreateWithURL (url, &pageRect, myDictionary); CFRelease(myDictionary); CFRelease(url); CGContextBeginPage (pdfContext, &pageRect); CGContextSelectFont (pdfContext, "Helvetica", 12, kCGEncodingMacRoman); CGContextSetTextDrawingMode (pdfContext, kCGTextFill); CGContextSetRGBFillColor (pdfContext, 0, 0, 0, 1); NSString *body = @"text goes here"; const char *text = [body UTF8String]; CGContextShowTextAtPoint (pdfContext, 30, 750, text, strlen(text)); CGContextEndPage (pdfContext); CGContextRelease (pdfContext);} Now the issue lies within me writing the text to the page, but the problem is that I can't seem to specify a multi-line "text view".

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  • Apple Push Notification Service server load?

    - by jenningj
    I'm preparing to set up a APNS message server, and I was wondering if anybody has done any analysis on APNS server load that they would be able to share. Minimum server specs, maximum messages per second, anything like that. Thanks! edit: I'm planning to implement this with .NET, but info about any platform would be incredibly useful.

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  • Detecting if music is playing?

    - by Flafla2
    Hi! My app involves music(iPodMusic), and there is a UISwitch toggling play/pause. My goal is to be able to detect if music is playing, so that therefore the play/pause switch can say 'play' when music is playing and 'pause' if it isn't.

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  • Android: Displaying Video on VideoView

    - by AndroidDev93
    I'm trying to display a video in my sdcard on the video view. Here is my code: String name = Environment.getExternalStorageDirectory() + "/test.mp4"; final VideoView videoView = (VideoView)findViewById(R.id.videoView1); videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { public void onPrepared(MediaPlayer arg0) { videoView.start(); } }); videoView.setVideoPath(name); The file I am trying to open is called test.mp4 and its located within the sdcard folder. I get an error saying the application has unfortunately stopped. I would appreciate it if someone could help me. Thanks. EDIT : I used the debugger and found out that I get an InvocationTargetException. The detailed message says that : Failure delivering result ResultInfo{who=null, request=1001, result=-1, data=Intent { dat=file:///mnt/sdcard/test.mp4 }} to activity : java.lang.NullPointerException EDIT : I looked at the logcat again and it seems to give the error at videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() { I'm guessing either videoView or MediaPlayer is null.

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  • How to make a blue button with white text?

    - by Bonnie
    // Make text white... and background blue [myButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [myButton setBackgroundColor:[UIColor blueColor]]; Should that make a button with white text... and a blue background? It doesn't.

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  • How to efficiently show many Images? (iPhone programming)

    - by Thomas
    In my application I needed something like a particle system so I did the following: While the application initializes I load a UIImage laserImage = [UIImage imageNamed:@"laser.png"]; UIImage *laserImage is declared in the Interface of my Controller. Now every time I need a new particle this code makes one: // add new Laserimage UIImageView *newLaser = [[UIImageView alloc] initWithImage:laserImage]; [newLaser setTag:[model.lasers count]-9]; [newLaser setBounds:CGRectMake(0, 0, 17, 1)]; [newLaser setOpaque:YES]; [self.view addSubview:newLaser]; [newLaser release]; Please notice that the images are only 17px * 1px small and model.lasers is a internal array to do all the calculating seperated from graphical output. So in my main drawing loop I set all the UIImageView's positions to the calculated positions in my model.lasers array: for (int i = 0; i < [model.lasers count]; i++) { [[self.view viewWithTag:i+10] setCenter:[[model.lasers objectAtIndex:i] pos]]; } I incremented the tags by 10 because the default is 0 and I don't want to move all the views with the default tag. So the animation looks fine with about 10 - 20 images but really gets slow when working with about 60 images. So my question is: Is there any way to optimize this without starting over in OpenGl ES? Thank you very much and sorry for my english! Greetings from Germany, Thomas

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  • iPhone UINavigation Controller issue?

    - by NextRev
    I have 3 different xib's. I am able to go back and forth between view 1 and view 2 with the following code... This Code brings up the second view... -(IBAction)startButtonClicked:(id)sender{ self.gamePlayViewController = [[GamePlayViewController alloc] initWithNibName:@"GamePlayViewController" bundle:nil]; [self.navigationController pushViewController:gamePlayViewController animated:YES]; [GamePlayViewController release]; } This Code is executed in the second view and brings me back to the first view... -(IBAction)backButtonClicked{ [self.navigationController popViewControllerAnimated:YES]; } Now when I try to execute this code (in the second view) to get to the third view...I get SIGABRT and the app crashes...why does it work for the first view bringing up the second view, but not for the second view bringing up the 3rd view? -(IBAction)nextView{ self.thirdViewController = [[ThirdViewController alloc] initWithNibName:@"ThirdViewController" bundle:nil]; [self.navigationController pushViewController:thirdViewController animated:YES]; [thirdViewController release]; }

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