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  • Integrating POP3 client functionality into a C# application?

    - by flesh
    I have a web application that requires a server based component to periodically access POP3 email boxes and retrieve emails. The service then needs to process the emails which will involve: Validating the email against some business rules (does it contain a valid reference in the subject line, which user sent the mail, etc.) Analysing and saving any attachments to disk Take the email body and attachment details and create a new item in the database Or update an existing item where the reference matches the incoming email subject line What is the best way to approach this? I really don't want to have to write a POP3 client from scratch, but I need to be able to customize the processing of emails. Ideally I would be able to plug in some component that does the access and retrieval for me, returning arrays of attachments, body text, subject line, etc. ready for my processing... [ UPDATE: Reviews ] OK, so I have spent a fair amount of time looking into (mainly free) .NET POP3 libraries so I thought I'd provide a short review of some of those mentioned below and a few others: Pop3.net - free - works OK, very basic in terms of functionality provided. This is pretty much just the POP3 commands and some base64 encoding, but it's very straight forward - probably a good introduction Pop3 Wizard - commercial / some open source code - couldn't get this to build, missing DLLs, I wouldn't bother with this C#Mail - free - works well, comes with Mime parser and SMTP client, however the comments are in Japanese (not a big deal) and it didn't work with SSL 'out of the box' - I had to change the SslStream constructor after which it worked no problem OpenPOP - free - hasn't been updated for about 5 years so it's current state is .NET 1.0, doesn't support SSL but that was no problem to resolve - I just replaced the existing stream with an SslStream and it worked. Comes with Mime parser. Of the free libraries, I'd go for C#Mail or OpenPOP. I looked at a few commercial libraries: Chillkat, Rebex, RemObjects, JMail.net. Based on features, price and impression of the company I would probably go for Rebex and may in the future if my requirements change or I run into production issues with either of C#Mail or OpenPOP. In case anyone's needs it, this is the replacement SslStream constructor that I used to enable SSL with C#Mail and OpenPOP: SslStream stream = new SslStream(clientSocket.GetStream(), false, delegate(object sender, X509Certificate cert, X509Chain chain, SslPolicyErrors errors) { return true; });

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  • popView from UITabBarController inside UINavigationController

    - by Manu
    Hi, I'm building an application based on the Utility template from Xcode, to which I have added some more views. My application structure would be as follows: MainView (the app menu) Flip-side view (a calculator) UINavigationController Settings view viewDiDLoad: UITabBarController - Tab1 view (options) - Tab2 view (information text) I can navigate correctly from my MainView to my Flip-side view, which is also the root view of the Navigation Controller. From my Flip-side view, I push a second view of my Navigation Controller (Settings view) that is configured to show an UITabBarController, with two tabs, as soon as it loads (with viewDidLoad). If I remove the UITabBarController, I can return with no problems to my Flip-side view using "popViewController" from my Settings view. The problem comes if I load the UITabBarController in viewDiDLoad in my Settings view... the tabs work perfectly, but I'm not able to return to my Flip-side view (root view of the Navigation Controller) anymore. I CAN return if I use the Navigation Bar of the Navigation Controller, but I want to configure my own buttons and have the Navigation Bar hidden. So far I've tried the following methods: [self.navigationController popViewControllerAnimated:YES]; [self.navigationController popToRootViewControllerAnimated:YES]; [self.navigationController popToViewController:FlipSideViewController animated:YES]; But they don't seem to work. The first two just do nothing (the screen remains as it was), and the third one does not recognize the "FlipsideViewController" (maybe because it's a delegate of the MainViewController?). Is there a way to check what is exactly doing the "back" button of the Navigation Bar if I activate it? Should I be using delegates? Can I call a popViewController method in my Settings view from any of the two Tab views? This is my Flip-side view: - (IBAction)showSettingsView { SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } This is my Settings view: - (void)viewDidLoad { [super viewDidLoad]; tabBarController = [[UITabBarController alloc] init]; Tab1ViewController* vc1 = [[Tab1ViewController alloc] init]; Tab2ViewController* vc2 = [[Tab2ViewController alloc] init]; NSArray* controllers = [NSArray arrayWithObjects:vc1, vc2, nil]; tabBarController.viewControllers = controllers; [self.view addSubview:tabBarController.view]; } And the method to return in one of the Tab views: - (IBAction)backFromTab1View { [self.navigationController popToViewController:FlipSideViewController animated:YES]; } Thanks very much and sorry if the question is too basic!

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  • Qt vs .NET - plz no n00bs who don't know wtf they're talking about [closed]

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people don't know WTF they're talking about. Trying to get a real comparison chart going before we embark on a major fucking project. And yes I'm drunk, and yes I use cocaine. Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • Binding to a dictionary in Silverlight with INotifyPropertyChanged

    - by rip
    In silverlight, I can not get INotifyPropertyChanged to work like I want it to when binding to a dictionary. In the example below, the page binds to the dictionary okay but when I change the content of one of the textboxes the CustomProperties property setter is not called. The CustomProperties property setter is only called when CustomProperties is set and not when the values within it are set. I am trying to do some validation on the dictionary values and so am looking to run some code when each value within the dictionary is changed. Is there anything I can do here? C# public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); MyEntity ent = new MyEntity(); ent.CustomProperties.Add("Title", "Mr"); ent.CustomProperties.Add("FirstName", "John"); ent.CustomProperties.Add("Name", "Smith"); this.DataContext = ent; } } public class MyEntity : INotifyPropertyChanged { public event PropertyChangedEventHandler System.ComponentModel.INotifyPropertyChanged.PropertyChanged; public delegate void PropertyChangedEventHandler(object sender, System.ComponentModel.PropertyChangedEventArgs e); private Dictionary<string, object> _customProps; public Dictionary<string, object> CustomProperties { get { if (_customProps == null) { _customProps = new Dictionary<string, object>(); } return _customProps; } set { _customProps = value; if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs("CustomProperties")); } } } } VB Partial Public Class MainPage Inherits UserControl Public Sub New() InitializeComponent() Dim ent As New MyEntity ent.CustomProperties.Add("Title", "Mr") ent.CustomProperties.Add("FirstName", "John") ent.CustomProperties.Add("Name", "Smith") Me.DataContext = ent End Sub End Class Public Class MyEntity Implements INotifyPropertyChanged Public Event PropertyChanged(ByVal sender As Object, ByVal e As System.ComponentModel.PropertyChangedEventArgs) Implements System.ComponentModel.INotifyPropertyChanged.PropertyChanged Private _customProps As Dictionary(Of String, Object) Public Property CustomProperties As Dictionary(Of String, Object) Get If _customProps Is Nothing Then _customProps = New Dictionary(Of String, Object) End If Return _customProps End Get Set(ByVal value As Dictionary(Of String, Object)) _customProps = value RaiseEvent PropertyChanged(Me, New PropertyChangedEventArgs("CustomProperties")) End Set End Property End Class Xaml <TextBox Height="23" Name="TextBox1" Text="{Binding Path=CustomProperties[Title], Mode=TwoWay}" /> <TextBox Height="23" Name="TextBox2" Text="{Binding Path=CustomProperties[FirstName], Mode=TwoWay}" /> <TextBox Height="23" Name="TextBox3" Text="{Binding Path=CustomProperties[Name], Mode=TwoWay}" />

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  • Telerik Object reference not set to an instance of an object

    - by Duncan
    Hi, I have a main form which contains multiple worker threads. These threads raise events which update Telerik controls on the main form. The event handlers contain code which check if InvokeRequired and BeginInvoke where required. At random interval I am receiving the following exception, and have no idea on how where to find this? I was wondering if the following is understandable to anyone to point me in the right direction. Thanks in advance System.Reflection.TargetInvocationException was unhandled Message="Exception has been thrown by the target of an invocation." Source="mscorlib" StackTrace: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at Telerik.WinControls.RadControl.WndProc(Message& m) at Telerik.WinControls.UI.RadStatusStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(ApplicationContext context) at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine) at MyFX.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 81 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: System.NullReferenceException Message="Object reference not set to an instance of an object." Source="Telerik.WinControls" StackTrace: at Telerik.WinControls.Layouts.ContextLayoutManager.LayoutQueue.RemoveOrphans(RadElement parent) at Telerik.WinControls.Layouts.ContextLayoutManager.LayoutQueue.Add(RadElement e) at Telerik.WinControls.RadElement.InvalidateArrange(Boolean recursive) at Telerik.WinControls.RadElement.InvalidateArrange() at Telerik.WinControls.RadElement.Measure(SizeF availableSize) at Telerik.WinControls.Layouts.ImageAndTextLayoutPanel.MeasureOverride(SizeF availableSize) at Telerik.WinControls.RadElement.MeasureCore(SizeF availableSize) at Telerik.WinControls.RadElement.Measure(SizeF availableSize) at Telerik.WinControls.Layouts.ContextLayoutManager.UpdateLayout() at Telerik.WinControls.Layouts.ContextLayoutManager.UpdateLayoutCallback(ILayoutManager manager)

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  • iOS static Framework crash when animating view

    - by user1439216
    I'm encountering a difficult to debug issue with a static library project when attempting to animate a view. It works fine when debugging (and even when debugging in the release configuration), but throws an error archived as a release: Exception Type: EXC_CRASH (SIGSYS) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 TestApp 0x000d04fc 0x91000 + 259324 1 UIKit 0x336d777e +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:] + 42 2 TestApp 0x000d04de 0x91000 + 259294 3 TestApp 0x000d0678 0x91000 + 259704 4 Foundation 0x355f04f8 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12 5 CoreFoundation 0x35aae540 ___CFXNotificationPost_block_invoke_0 + 64 6 CoreFoundation 0x35a3a090 _CFXNotificationPost + 1400 7 Foundation 0x355643e4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60 8 UIKit 0x33599112 -[UIInputViewTransition postNotificationsForTransitionStart] + 846 9 UIKit 0x335988cc -[UIPeripheralHost(UIKitInternal) executeTransition:] + 880 10 UIKit 0x3351bb8c -[UIPeripheralHost(UIKitInternal) setInputViews:animationStyle:] + 304 11 UIKit 0x3351b260 -[UIPeripheralHost(UIKitInternal) _reloadInputViewsForResponder:] + 952 12 UIKit 0x3351ae54 -[UIResponder(UIResponderInputViewAdditions) reloadInputViews] + 160 13 UIKit 0x3351a990 -[UIResponder becomeFirstResponder] + 452 14 UIKit 0x336194a0 -[UITextInteractionAssistant setFirstResponderIfNecessary] + 168 15 UIKit 0x33618d6a -[UITextInteractionAssistant oneFingerTap:] + 1602 16 UIKit 0x33618630 _UIGestureRecognizerSendActions + 100 17 UIKit 0x335a8d5e -[UIGestureRecognizer _updateGestureWithEvent:] + 298 18 UIKit 0x337d9472 ___UIGestureRecognizerUpdate_block_invoke_0541 + 42 19 UIKit 0x33524f4e _UIGestureRecognizerApplyBlocksToArray + 170 20 UIKit 0x33523a9c _UIGestureRecognizerUpdate + 892 21 UIKit 0x335307e2 _UIGestureRecognizerUpdateGesturesFromSendEvent + 22 22 UIKit 0x33530620 -[UIWindow _sendGesturesForEvent:] + 768 23 UIKit 0x335301ee -[UIWindow sendEvent:] + 82 24 UIKit 0x3351668e -[UIApplication sendEvent:] + 350 25 UIKit 0x33515f34 _UIApplicationHandleEvent + 5820 26 GraphicsServices 0x376d5224 PurpleEventCallback + 876 27 CoreFoundation 0x35ab651c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32 28 CoreFoundation 0x35ab64be __CFRunLoopDoSource1 + 134 29 CoreFoundation 0x35ab530c __CFRunLoopRun + 1364 30 CoreFoundation 0x35a3849e CFRunLoopRunSpecific + 294 31 CoreFoundation 0x35a38366 CFRunLoopRunInMode + 98 32 GraphicsServices 0x376d4432 GSEventRunModal + 130 33 UIKit 0x33544cce UIApplicationMain + 1074 Thread 0 crashed with ARM Thread State: r0: 0x0000004e r1: 0x000d04f8 r2: 0x338fed47 r3: 0x3f523340 r4: 0x00000000 r5: 0x2fe8da00 r6: 0x00000001 r7: 0x2fe8d9d0 r8: 0x3f54cad0 r9: 0x00000000 r10: 0x3fd00000 r11: 0x3f523310 ip: 0x3f497048 sp: 0x2fe8d988 lr: 0x33539a41 pc: 0x000d04fc cpsr: 0x60000010 To give some background info: The static library is part of an 'iOS fake-framework', built using the templates from here: https://github.com/kstenerud/iOS-Universal-Framework The framework presents a registration UI as a modal view on top of whatever the client application is doing at the time. It pushes these views using a handle to a UIViewController provided by the client application. It doesn't do anything special, but here's the animation code: -(void)keyboardWillShowNotification:(NSNotification *)notification { double animationDuration = [[[notification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; dispatch_async(dispatch_get_main_queue(), ^(void) { [self animateViewsToState:kUMAnimationStateKeyboardVisible forIdiom:[UIDevice currentDevice].userInterfaceIdiom forDuration:animationDuration]; }); } -(void)animateViewsToState:(kUMAnimationState)state forIdiom:(UIUserInterfaceIdiom)idiom forDuration:(double)duration { float fieldOffset; if (idiom == UIUserInterfaceIdiomPhone) { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } else { fieldOffset = KEYBOARD_HEIGHT_IPHONE_PORTRAIT; } } else { if (state == kUMAnimationStateKeyboardVisible) { fieldOffset = -IPAD_FIELD_OFFSET; } else { fieldOffset = IPAD_FIELD_OFFSET; } } [UIView animateWithDuration:duration animations:^(void) { mUserNameField.frame = CGRectOffset(mUserNameField.frame, 0, fieldOffset); mUserPasswordField.frame = CGRectOffset(mUserPasswordField.frame, 0, fieldOffset); }]; } Further printf-style debugging shows that it crashes whenever I do anything much with UIKit - specifically, it crashes when I replace -animateViewsToState with: if (0 == UIUserInterfaceIdiomPhone) { NSLog(@""); } and [[[[UIAlertView alloc] initWithTitle:@"test" message:@"123" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show]; To me, this sounds like a linker problem, but I don't understand how such problems would only manifest here, and not beforehand. Any help would be greatly appreciated.

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  • popViewControllerAnimated not working, but back button works

    - by Manu
    Hi, I am creating an application based on the Utility template. The main screen consists of a menu with several buttons, each of which creates a different flip-side view. In one of those flip-side views I also configured a Navigation Controller, which works perfectly as long as I have the NavigationBar activated... I can push the view but I have to use the "back" button to return to my flip-side view, which would be the root of the Navigation Controller. The problem comes if I try to go back using "popViewControllerAnimated", properly configured with a button, instead of the "back" button of the NavigationBar. My application crashes for some reason and I am not able to understand why. I could just use the "back" button in the NavigationBar and forget about the problem, but I would prefer to have my own button in order to go back. My app consists of the following: My APPDelegate.m: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MenuViewController *menuController = [[MenuViewController alloc] initWithNibName:@"MenuView" bundle:nil]; self.menuViewController = menuController; [menuController release]; menuViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[menuViewController view]]; [window makeKeyAndVisible]; return YES; } MenuViewController.m starting my flip-side view: - (IBAction)showFuelUpliftView { FuelUpliftViewController *controller = [[FuelUpliftViewController alloc] initWithNibName:@"FuelUpliftView" bundle:nil]; controller.delegate = self; controller.title = @"Fuel Uplift"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:controller]; [navController setNavigationBarHidden: NO]; navController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navController animated:YES]; [navController release]; [controller release]; } FuelUpliftViewController.m, where I push the second view of the NavigationController with a button: - (IBAction)showFuelUplift2View:(id)sender { UIViewController *controller = [[UIViewController alloc] initWithNibName:@"FuelUplift2View" bundle:nil]; controller.title = @"Settings"; [self.navigationController pushViewController:controller animated:YES]; [controller release]; } And finally, my FuelUplift2ViewController.m, where the app crashes when trying to go back: - (IBAction)backFromFuelUplift2View { [self.navigationController popViewControllerAnimated:YES]; } I do not know if all this makes sense, I am currently beginning with my first application and am still learning thanks to the traditional trial an error method. Nevertheless, I cannot see the reason for this problem and would appreciate any help I can get. Thanks very much, Manu

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  • UITableView : crash when adding a section footer view in empty section

    - by Supernico
    Hi everyone, This is the first time I ask a question here, but I have to say this site has been a tremendous help for me over the last couple months (iphone-dev-wise), and I thank you for that. However, I didn't find any solution for this problem I'm having: I have a UITableView with 2 sections, and no rows when the app is launched for the first time. The user can fill the sections later on as he wishes (the content is not relevant here). The UITableView looks good when filled with rows, but looks pretty ugly when there is none (the 2 header sections are stuck together with no white space in between). That is why I'd like to add a nice "No row" view in between when there is no row. I used viewForFooterInSection: - (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section { if(section == 0) { if([firstSectionArray count] == 0) return 44; else return 0; } return 0; } - (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section{ if(section == 0) { UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(200, 10, 50, 44)]; label.backgroundColor = [UIColor clearColor]; label.textColor = [UIColor colorWithWhite:0.6 alpha:1.0]; label.textAlignment = UITextAlignmentCenter; label.lineBreakMode = UILineBreakModeWordWrap; label.numberOfLines = 0; label.text = @"No row"; return [label autorelease]; } return nil; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) { return [firstSectionArray count]; } return [secondSectionArray count]; } This works great : the footer view appears only when there is no row in section 0. But my app crashes when I enter edit mode and delete the last row in section 0: Assertion failure in -[UIViewAnimation initWithView:indexPath:endRect:endAlpha:startFraction:endFraction:curve:animateFromCurrentPosition:shouldDeleteAfterAnimation:editing:] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Cell animation stop fraction must be greater than start fraction' This does not happen when there are several rows in section 0. It only happens when there is only one row left. Here's the code for edit mode: - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { // If row is deleted, remove it from the list. if (editingStyle == UITableViewCellEditingStyleDelete) { // Find the book at the deleted row, and remove from application delegate's array. if(indexPath.section == 0) { [firstSectionArray removeObjectAtIndex:indexPath.row]; } else { [secondSectionArray removeObjectAtIndex:indexPath.row]; } // Animate the deletion from the table. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; [tableView reloadData]; } } Does anyone have any idea why this is happening? Thanks

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  • Problem with Rotating a UIScrollview

    - by leachianus.gecko
    Hey guys, I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually loads correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } #pragma mark - #pragma mark PageControl stuff @end

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  • UITableView with background UIImageView hides table controls

    - by Khanzor
    I am having a problem setting the background of UITableView to a UIImageView (see below for why I am doing this), once the view is set, it works fine, and scrolls with the UITableView, but it hides the elements of the Table View. I need to have a UIImageView as the background for a UITableView. I know this has been answered before, but the answers are to use: [UIColor colorWithPatternImage:[UIImage imageNamed:@"myImage.png"]]; Or something like (which I need to use): UIImageView *background = [MainWindow generateBackgroundWithFrame:tableView.bounds]; [tableView addSubview:background]; [tableView sendSubviewToBack:background]; The reason I need to use the latter is because of my generateBackgroundWithFrame method, which takes a large image, and draws a border around that image to the dimensions specified, and clips the remainder of the image: + (UIImageView *) generateBackgroundWithFrame: (CGRect)frame { UIImageView *background = [[[UIImageView alloc] initWithFrame:frame] autorelease]; background.image = [UIImage imageNamed:@"globalBackground.png"]; [background.layer setMasksToBounds:YES]; [background.layer setCornerRadius:10.0]; [background.layer setBorderColor:[[UIColor grayColor] CGColor]]; [background.layer setBorderWidth:3.0]; return background; } Please note: I understand that this might poorly effect performance, but I don't have the resources to go through and make those images for each potential screen in the app. Please do not answer this question with a mindless "you shouldn't do this" response. I am aware that it is possibly the wrong thing to do. How do I show my UITableView control elements? Is there something that I am doing wrong in my delegate? Here is a simplified version: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectMake(20, 20, 261, 45) reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; UIImage *rowBackground; NSString *imageName = @"standAloneTVButton.png"; rowBackground = [UIImage imageNamed:imageName]; UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(0, 5, 300, 200)]; textView.backgroundColor = [UIColor clearColor]; textView.textColor = [UIColor blackColor]; textView.font = [UIFont fontWithName:@"Helvetica" size:18.0f]; Purchase *purchase = [[PurchaseModel productsPurchased] objectAtIndex:indexPath.row]; textView.text = [purchase Title]; selectedTextView.text = textView.text; UIImageView *normalBackground = [[[UIImageView alloc] init] autorelease]; normalBackground.image = rowBackground; [normalBackground insertSubview:textView atIndex:0]; cell.backgroundView = normalBackground; [textView release]; } return cell; }

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  • MKMapView memory usage grows out of control with setRegion: calls

    - by Kurt
    Hi, I have a single MKMapView instance that I have programmatically added to a UIView. As part of the UI, the user can cycle through a list of addresses and the map view is updated to show the correct map for each address as the user goes through them. I create the map view once, and simply change what it displays with setRegion:animated:. The problem is that each time the map is changed to show a new address, the memory usage of my program increases by 200K-500K (as reported by Memory Monitor in Instruments). According to Object Allocations, it appears that a lot of 1.0K Mallocs are happening each time, and the Extended Detail pane for these 1.0K allocations shows that the Responsible Caller is convert_image_data and the Extended Detail pane shows that this is the result of [MKMapTileView drawLayer:inContext:]. So, seems likely to me that the memory usage is due to MKMapView not freeing memory it uses to redraw the map each time. In fact, when I don't display the map at all (by not even adding it as a subview of my main UIView) but still cycle through the addresses (which changes various UILabels and other displayed info) the memory usage for the app does NOT increase. If I add the map view but never update it with setRegion:, the memory also does NOT increase when changing to a new address. One more bit of info: if I go to a new address (and therefore ask the map to display the new address) the memory jumps as described above. However, if I go back to an address that was already displayed, the memory does not jump when the map redraws with the old address. Also, this happens on iPad (real device) with 3.2 and on iPhone (again, real device) with 3.1.2. Here's how I initialize the MKMapView (I only do this once): CGRect mapFrame; mapFrame.origin.y = 460; // yes, magic numbers. just for testing. mapFrame.origin.x = 0; mapFrame.size.height = 500; mapFrame.size.width = 768; mapView = [[MKMapView alloc] initWithFrame:mapFrame]; mapView.delegate = self; [self.view insertSubview:mapView atIndex:0]; And in response to the user selecting an address, I set the map like so: MKCoordinateRegion region; MKCoordinateSpan span; span.latitudeDelta=kStreetMapSpan; // 0.003 span.longitudeDelta=kStreetMapSpan; // 0.003 region.center = address.coords; // coords is CLLocationCoordinate2D region.span = span; mapView.region.span = span; [mapView setRegion:region animated:NO]; Any thoughts? I've scoured the net but haven't seen mention of this problem, and I've reached the limits of my Instruments knowledge. Thanks for any ideas.

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  • Properly clean up excel interop objects revisited: Wrapper objects

    - by chiccodoro
    Hi all, Excel 2007 Hangs When Closing via .NET How to properly clean up Excel interop objects in C# How to properly clean up interop objects in C# All of these struggle with the problem that C# does not release the Excel COM objects properly after using them. There are mainly two directions of working around this issue: Kill the Excel process when Excel is not used anymore. Take care to assign each COM object used explicitly to a variable and to Marshal.ReleaseComObject all of these. Some have stated that 2 is too tedious and there is always some uncertainty whether you forget to stick to this rule at some places in the code. Still 1 seems dirty and dangerous to me, also I could imagine that in an environment with restricted access killing processes is not allowed. So I've been thinking about solving 2 by creating another proxy object model which mimics the Excel object model (for me, it would suffice to implement the objects I actually need). The principle would look as follows: Each Excel Interop class has its proxy which wraps an object of that class. The proxy releases the COM object in its destructor. The proxy mimics the interface of the Interop class (maybe by inheriting it). Any methods that usually return another COM object return a proxy instead. The other methods simply delegate the implementation to the inner COM object. This is a rough sketch of the code: public class Application : Microsoft.Office.Interop.Excel.Application { private Microsoft.Office.Interop.Excel.Application innerApplication = new Microsoft.Office.Interop.Excel.Application innerApplication(); ~Application() { Marshal.ReleaseCOMObject(innerApplication); } public Workbooks Workbooks { get { return new Workbooks(innerApplication.Workbooks); } } } public class Workbooks { private Microsoft.Office.Interop.Excel.Workbooks innerWorkbooks; Workbooks(Microsoft.Office.Interop.Excel.Workbooks innerWorkbooks) { this.innerWorkbooks = innerWorkbooks; } ~Workbooks() { Marshal.ReleaseCOMObject(innerWorkbooks); } } My questions to you are in particular: Who finds this a bad idea and why? Who finds this a gread idea? If so, why hasn't anybody implemented/published such a model yet? Just due to the effort, or am I missing a killing problem with that idea? Is it impossible/bad/dangerous to do the ReleaseCOMObject in the destructor? (I've only seen proposals to put it in a Dispose() rather than in a destructor - why?) If the approach makes sense, any suggestions to improve it?

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  • Center content of UISCrollView when smaller

    - by hgpc
    I have an UIImageView inside a UIScrollView which I use for zooming and scrolling. If the image/content of the scroll view if bigger than the scroll view everything works fine. However, when the image becomes smaller than the scroll view, it sticks to the top left corner of the scroll view. I would like to keep it centered, like the Photos app. Any ideas or examples about keeping the content of the UIScrollView centered when smaller? I am working with iPhone 3.0. The following code almost works. The image returns to the top left corner if I pinch it after reaching the minimum zoom level. - (void)loadView { [super loadView]; // set up main scroll view imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"WeCanDoIt.png"]]; [imageView setTag:ZOOM_VIEW_TAG]; [imageScrollView setContentSize:[imageView frame].size]; [imageScrollView addSubview:imageView]; CGSize imageSize = imageView.image.size; [imageView release]; CGSize maxSize = imageScrollView.frame.size; CGFloat widthRatio = maxSize.width / imageSize.width; CGFloat heightRatio = maxSize.height / imageSize.height; CGFloat initialZoom = (widthRatio heightRatio) ? heightRatio : widthRatio; [imageScrollView setMinimumZoomScale:initialZoom]; [imageScrollView setZoomScale:1]; float topInset = (maxSize.height - imageSize.height) / 2.0; float sideInset = (maxSize.width - imageSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; // END Bug workaround CGSize maxSize = imageScrollView.frame.size; CGSize viewSize = view.frame.size; float topInset = (maxSize.height - viewSize.height) / 2.0; float sideInset = (maxSize.width - viewSize.width) / 2.0; if (topInset < 0.0) topInset = 0.0; if (sideInset < 0.0) sideInset = 0.0; [imageScrollView setContentInset:UIEdgeInsetsMake(topInset, sideInset, -topInset, -sideInset)]; }

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  • Using the PayPal API in an iPhone application

    - by jaynaiphone
    Hello I want to use Paypal in my iphone application, I have find the soapRequest to integrating the paypal API. My code is NSString *soapMessage = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" "<SOAP-ENV:Envelope xmlns:xsi= \"http://www.w3.org/2001/XMLSchema-instance\" xmlns:SOAP-ENC=\"http://schemas.xmlsoap.org/soap/encoding/\" xmlns:SOAP-ENV=\"http://schemas.xmlsoap.org/soap/envelope/\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" SOAP-ENV:encodingStyle=\"http://schemas.xmlsoap.org/soap/encoding/\">\n" "<SOAP-ENV:Header>\n" "<RequesterCredentials xmlns=\"urn:ebay:api:PayPalAPI\">\n" "<Credentials xmlns=\"urn:ebay:apis:eBLBaseComponents\">\n" "<Username>api_username</Username>\n" "<Password>api_password</Password>\n" "<Signature/>\n" "<Subject/>\n" "</Credentials>\n" "</RequesterCredentials>\n" "</SOAP-ENV:Header>\n" "<SOAP-ENV:Body>\n" "<specific_api_name_Req xmlns=\"urn:ebay:api:PayPalAPI\">\n" "<specific_api_name_Request>\n" "<Version xmlns=urn:ebay:apis:eBLBaseComponents”>service_version</Version>\n" "<required_or_optional_fields xsi:type=”some_type_here”>\n" "</required_or_optional_fields>\n" "</specific_api_name_Request>\n" "</specific_api_name_Req>\n" "</SOAP-ENV:Body>\n" "</SOAP-ENV:Envelope>\n"]; NSLog(@"Soap message===%@",soapMessage); NSString *parameterString = [NSString stringWithFormat:@"USER=%@&PWD=%@&SIGNATURE=%@&VERSION=57.0&METHOD=SetMobileCheckout&AMT=%.2f&CURRENCYCODE=USD&DESC=%@&RETURNURL=%@", userName, password, signature, donationAmount, @"Some Charge", returnCallURL]; NSLog(parameterString); NSURL *url = [NSURL URLWithString:paypalUrlNVP]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [parameterString length]]; [theRequest addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody: [parameterString dataUsingEncoding:NSUTF8StringEncoding]]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if( theConnection ){ webData = [[NSMutableData data] retain]; // [self displayConnectingView]; }else{ NSLog(@"theConnection is NULL"); } But here I am not getting the value of paypalUrlNVP. How can i get it?? And if possible then please give some example of paypalAPI integration in iphone. I also want to use checkout functionality.I am new in this field so I have no idea about it. So, kindly give me whole sample code. Thanks in advance.

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  • Core Data NSPredicate for relationships.

    - by Mugunth Kumar
    My object graph is simple. I've a feedentry object that stores info about RSS feeds and a relationship called Tag that links to "TagValues" object. Both the relation (to and inverse) are to-many. i.e, a feed can have multiple tags and a tag can be associated to multiple feeds. I referred to http://stackoverflow.com/questions/844162/how-to-do-core-data-queries-through-a-relationship and created a NSFetchRequest. But when fetch data, I get an exception stating, NSInvalidArgumentException unimplemented SQL generation for predicate What should I do? I'm a newbie to core data :( I know I've done something terribly wrong... Please help... Thanks -- NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"FeedEntry" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"authorname" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSEntityDescription *tagEntity = [NSEntityDescription entityForName:@"TagValues" inManagedObjectContext:self.managedObjectContext]; NSPredicate *tagPredicate = [NSPredicate predicateWithFormat:@"tagName LIKE[c] 'nyt'"]; NSFetchRequest *tagRequest = [[NSFetchRequest alloc] init]; [tagRequest setEntity:tagEntity]; [tagRequest setPredicate:tagPredicate]; NSError *error = nil; NSArray* predicates = [self.managedObjectContext executeFetchRequest:tagRequest error:&error]; TagValues *tv = (TagValues*) [predicates objectAtIndex:0]; NSLog(tv.tagName); // it is nyt here... NSPredicate *predicate = [NSPredicate predicateWithFormat:@"tag IN %@", predicates]; [fetchRequest setPredicate:predicate]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; --

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  • Sharing a UIView between UIViewControllers in a UITabBarController

    - by Wireless Designs
    Hi all - I have a UIScrollView that houses a gallery of images the user can scroll through. This view needs to be visible on each of three separate UIViewControllers that are housed within a UITabBarController. Right now, I have three separate UIScrollView instances in the UITabBarController subclass, and the controller manages keeping the three synchronized (when a user scrolls the one they can see, programmatically scrolling the other two to match, etc.), which is not ideal. I would like to know if there is a way to work with only ONE instance of the UIScrollView, but have it show up only in the UIViewController that the user is currently interacting with. This would completely eliminate all the synchronization code. Here is basically what I have now in the UITabBarController (which is where all this is currently managed): @interface ScrollerTabBarController : UITabBarController { FirstViewController *firstView; SecondViewController *secondView; ThirdViewController *thirdView; UIScrollView *scrollerOne; UIScrollView *scrollerTwo; UIScrollView *scrollerThree; } @property (nonatomic,retain) IBOutlet FirstViewController *firstView; @property (nonatomic,retain) IBOutlet SecondViewController *secondView; @property (nonatomic,retain) IBOutlet ThirdViewController *thirdView; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerOne; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerTwo; @property (nonatomic,retain) IBOutlet UIScrollView *scrollerThree; @end @implementation ScrollerTabBarController - (void)layoutScroller:(UIScrollView *)scroller {} - (void)scrollToMatch:(UIScrollView *)scroller {} - (void)viewDidLoad { [self layoutScroller:scrollerOne]; [self layoutScroller:scrollerTwo]; [self layoutScroller:scrollerThree]; [scrollerOne setDelegate:self]; [scrollerTwo setDelegate:self]; [scrollerThree setDelegate:self]; [firstView setGallery:scrollerOne]; [secondView setGallery:scrollerTwo]; [thirdView setGallery:scrollerThree]; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self scrollToMatch:scrollView]; } @end The UITabBarController gets notified (as the scroll view's delegate) when the user scrolls one of the instances, and then calls methods like scrollToMatch: to sync up the other two with the user's choice. Is there something that can be done, using a many-to-one relationship on IBOutlet or something like that, to narrow this down to one instance so I'm not having to manage three scroll views? I tried keeping a single instance and moving the pointer from one view to the next using the UITabBarControllerDelegate methods (calling setGallery:nil on the current and setGallery:scrollerOne on the next each time it changed), but the scroller never moved to the other tabs. Thanks in advance!

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  • AVAudioRecorder Memory Leak

    - by Eric Ranschau
    I'm hoping someone out there can back me up on this... I've been working on an application that allows the end user to record a small audio file for later playback and am in the process of testing for memory leaks. I continue to very consistently run into a memory leak when the AVAudioRecorder's "stop" method attempts to close the audio file to which it's been recording. This really seems to be a leak in the framework itself, but if I'm being a bonehead you can tell me. To illustrate, I've worked up a stripped down test app that does nothing but start/stop a recording w/ the press of a button. For the sake of simplicty, everything happens in app. delegate as follows: @synthesize audioRecorder, button; @synthesize window; - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // create compplete path to database NSString *tempPath = NSTemporaryDirectory(); NSString *audioFilePath = [tempPath stringByAppendingString:@"/customStatement.caf"]; // define audio file url NSURL *audioFileURL = [[NSURL alloc] initFileURLWithPath:audioFilePath]; // define audio recorder settings NSDictionary *settings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:kAudioFormatAppleIMA4], AVFormatIDKey, [NSNumber numberWithInt:1], AVNumberOfChannelsKey, [NSNumber numberWithInt:AVAudioQualityLow], AVSampleRateConverterAudioQualityKey, [NSNumber numberWithFloat:44100], AVSampleRateKey, [NSNumber numberWithInt:8], AVLinearPCMBitDepthKey, nil ]; // define audio recorder audioRecorder = [[AVAudioRecorder alloc] initWithURL:audioFileURL settings:settings error:nil]; [audioRecorder setDelegate:self]; [audioRecorder setMeteringEnabled:YES]; [audioRecorder prepareToRecord]; // define record button button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(handleTouch_recordButton) forControlEvents:UIControlEventTouchUpInside]; [button setFrame:CGRectMake(110.0, 217.5, 100.0, 45.0)]; [button setTitle:@"Record" forState:UIControlStateNormal]; [button setTitle:@"Stop" forState:UIControlStateSelected]; // configure the main view controller UIViewController *viewController = [[UIViewController alloc] init]; [viewController.view addSubview:button]; // add controllers to window [window addSubview:viewController.view]; [window makeKeyAndVisible]; // release [audioFileURL release]; [settings release]; [viewController release]; return YES; } - (void) handleTouch_recordButton { if ( ![button isSelected] ) { [button setSelected:YES]; [audioRecorder record]; } else { [button setSelected:NO]; [audioRecorder stop]; } } - (void) dealloc { [audioRecorder release]; [button release]; [window release]; [super dealloc]; } The stack trace from Instruments that shows pretty clearly that the "closeFile" method in the AVFoundation code is leaking...something. You can see a screen shot of the Instruments session here: Developer Forums: AVAudioRecorder Memory Leak Any thoughts would be greatly appreciated!

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  • TTLauncherItem: change badge immediately (or: how to refresh TTLauncherView)

    - by vikingosegundo
    I have a TTLauncherView with some TTLauncherItems. These show badges, representing messages from the network. I set the badges in viewWillAppear:, so if I switch to another view and then return, the correct badges are shown. But I want to update the badges as soon a message comes in. Calling setNeedsDisplay on TTLauncherView doesn't help? How can I refresh the TTLauncherView? in my MessageReceiver class I do this: TTNavigator* navigator = [TTNavigator navigator]; [(OverviewController *)[navigator viewControllerForURL:@"tt://launcher"] reloadLauncherView] ; My TTViewController-derived OverviewController @implementation OverviewController - (id)init { if (self = [super init]) { self.title = OverviewTitle; } return self; } - (void)dealloc { [items release]; [overView release]; [super dealloc]; } -(void)viewDidLoad { [super viewDidLoad]; overView = [[TTLauncherView alloc] initWithFrame:self.view.bounds]; overView.backgroundColor = [UIColor whiteColor]; overView.delegate = self; overView.columnCount = 4; items = [[NSMutableArray alloc] init]; for(int i = 1; i <= NumberOfBars; ++i){ NSString *barID = [NSString stringWithFormat:NameFormat, IDPrefix, i]; TTLauncherItem *item = [[[TTLauncherItem alloc] initWithTitle:barID image:LogoPath URL:[NSString stringWithFormat:@"tt://item/%d", i] canDelete:NO] autorelease]; [barItems addObject: item]; } overView.pages = [NSArray arrayWithObject:items]; [self.view addSubview:overView]; } -(void)viewWillAppear:(BOOL)animated { for(int i = 0; i <[barItems count]; i++){ TTLauncherItem *item = [items objectAtIndex:i]; NSString *barID = [NSString stringWithFormat:NameFormat, IDPrefix, i+1]; P1LOrderDispatcher *dispatcher = [OrderDispatcher sharedInstance]; P1LBarInbox *barInbox = [dispatcher.barInboxMap objectForKey:barID]; item.badgeNumber = [[barInbox ordersWithState:OrderState_New]count]; } [super viewWillAppear:animated]; } - (void)launcherView:(TTLauncherView*)launcher didSelectItem:(TTLauncherItem*)item { TTDPRINT(@"%@", item); TTNavigator *navigator = [TTNavigator navigator]; [navigator openURLAction:[TTURLAction actionWithURLPath:item.URL]]; } -(void)reloadLauncherView { [overView setNeedsDisplay];//This doesn't work } @end

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  • How do I upload an NSImage(NSData)to Twitpic with OAMutableURLRequest?

    - by timothy5216
    I'm using OAConsumer in my xAuth twitterEngine and i'm adding Twitpic OAuth Echo to it. But it won't POST the NSData. here is some of my code: //other file NSArray *reps = [[imageToUpload image] representations]; NSData *imageData = [NSBitmapImageRep representationOfImageRepsInArray:reps usingType:NSJPEGFileType properties:nil]; [twitter testUploadImageData:imageData withMessage:@"Hello WORLD!!" toURL:[NSURL URLWithString:uploadURL.stringValue]]; // - (void)testUploadImageData:(NSData *)data withMessage:(NSString *)message toURL:(NSURL *)url; { //url = @"http://api.twitpic.com/2/upload.xml" //message = @"Hello WORLD!!" NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSString *String = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; NSLog(@"dataString: %@",String); OAMutableURLRequest *request = [[OAMutableURLRequest alloc] initWithURL:url consumer:self.consumer token:_accessToken realm:nil signatureProvider:nil]; // Setup POST body [request setHTTPMethod:@"POST"]; //NSString *stringBoundary = [NSString stringWithString:@"0xKhTmLbOuNdArY"]; //NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; // NSString *stringBoundarySeparator = [NSString stringWithFormat:@"\r\n--%@\r\n", stringBoundary]; /* NSMutableString *postString = [NSMutableString string]; [postString appendString:@"\r\n"]; [postString appendString:stringBoundarySeparator]; [postString appendString:[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"message\"\r\n\r\n%@", message]]; [postString appendString:stringBoundarySeparator]; [postString appendString:[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"media\"; filename=\"%@\"\r\n", @"file.jpg"]]; [postString appendString:@"Content-Type: image/jpg\r\n"]; [postString appendString:@"Content-Transfer-Encoding: binary\r\n\r\n"]; // Setting up the POST request's multipart/form-data body NSMutableData *postBody = [NSMutableData data]; [postBody appendData:[postString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:data]; [request setHTTPBody:postBody]; */ [request setHTTPMethod:@"POST"]; NSString *thing = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]; NSLog(@"%@",thing); [request setParameters:[NSArray arrayWithObjects: [OARequestParameter requestParameterWithName:@"oauth_token" value:_accessToken.key], [OARequestParameter requestParameterWithName:@"X-Auth-Service-Provider" value:@"https://api.twitter.com/1/account/verify_credentials.json"], [OARequestParameter requestParameterWithName:@"key" value:@"my-key-here :P"], [OARequestParameter requestParameterWithName:@"message" value:message], //iv'e changed this many times. I was just trying this to see if it works [OARequestParameter requestParameterWithName:@"media" value:thing], nil]]; OAAsynchronousDataFetcher *dataFetcher = [[OAAsynchronousDataFetcher alloc] init]; [dataFetcher initWithRequest:request delegate:self didFinishSelector:@selector(uploadDidUpload:withData:) didFailSelector:@selector(uploadDidFail:withData:)]; [dataFetcher start]; [dataFetcher release]; [request release]; [pool drain]; } I'm authenticated but it still won't POST the data :(

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  • What might cause the big overhead of making a HttpWebRequest call?

    - by Dimitri C.
    When I send/receive data using HttpWebRequest (on Silverlight, using the HTTP POST method) in small blocks, I measure the very small throughput of 500 bytes/s over a "localhost" connection. When sending the data in large blocks, I get 2 MB/s, which is some 5000 times faster. Does anyone know what could cause this incredibly big overhead? Update: I did the performance measurement on both Firefox 3.6 and Internet Explorer 7. Both showed similar results. Update: The Silverlight client-side code I use is essentially my own implementation of the WebClient class. The reason I wrote it is because I noticed the same performance problem with WebClient, and I thought that the HttpWebRequest would allow to tweak the performance issue. Regrettably, this did not work. The implementation is as follows: public class HttpCommChannel { public delegate void ResponseArrivedCallback(object requestContext, BinaryDataBuffer response); public HttpCommChannel(ResponseArrivedCallback responseArrivedCallback) { this.responseArrivedCallback = responseArrivedCallback; this.requestSentEvent = new ManualResetEvent(false); this.responseArrivedEvent = new ManualResetEvent(true); } public void MakeRequest(object requestContext, string url, BinaryDataBuffer requestPacket) { responseArrivedEvent.WaitOne(); responseArrivedEvent.Reset(); this.requestMsg = requestPacket; this.requestContext = requestContext; this.webRequest = WebRequest.Create(url) as HttpWebRequest; this.webRequest.AllowReadStreamBuffering = true; this.webRequest.ContentType = "text/plain"; this.webRequest.Method = "POST"; this.webRequest.BeginGetRequestStream(new AsyncCallback(this.GetRequestStreamCallback), null); this.requestSentEvent.WaitOne(); } void GetRequestStreamCallback(IAsyncResult asynchronousResult) { System.IO.Stream postStream = webRequest.EndGetRequestStream(asynchronousResult); postStream.Write(requestMsg.Data, 0, (int)requestMsg.Size); postStream.Close(); requestSentEvent.Set(); webRequest.BeginGetResponse(new AsyncCallback(this.GetResponseCallback), null); } void GetResponseCallback(IAsyncResult asynchronousResult) { HttpWebResponse response = (HttpWebResponse)webRequest.EndGetResponse(asynchronousResult); Stream streamResponse = response.GetResponseStream(); Dim.Ensure(streamResponse.CanRead); byte[] readData = new byte[streamResponse.Length]; Dim.Ensure(streamResponse.Read(readData, 0, (int)streamResponse.Length) == streamResponse.Length); streamResponse.Close(); response.Close(); webRequest = null; responseArrivedEvent.Set(); responseArrivedCallback(requestContext, new BinaryDataBuffer(readData)); } HttpWebRequest webRequest; ManualResetEvent requestSentEvent; BinaryDataBuffer requestMsg; object requestContext; ManualResetEvent responseArrivedEvent; ResponseArrivedCallback responseArrivedCallback; } I use this code to send data back and forth to an HTTP server.

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  • How to stop UITableView moveRowAtIndexPath from leaving blank rows upon reordering

    - by coneybeare
    I am having an issue where in reordering my UITableViewCells, the tableView is not scrolling with the cell. Only a blank row appears and any subsequent scrolling gets an Array out of bounds error without any of my code in the Stack Trace. Here is a quick video of the problem. Here is the relevant code: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return indexPath.section == 1; } - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { BOOL ret = indexPath.section == 1 && indexPath.row < self.count; DebugLog(@"canMoveRowAtIndexPath: %d:%d %@", indexPath.section, indexPath.row, (ret ? @"YES" : @"NO")); return ret; } - (void)delayedUpdateCellBackgroundPositionsForTableView:(UITableView *)tableView { [self performSelectorOnMainThread:@selector(updateCellBackgroundPositionsForTableView:) withObject:tableView waitUntilDone:NO]; } - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { if (fromIndexPath.row == toIndexPath.row) return; DebugLog(@"Moved audio from %d:%d to %d:%d", fromIndexPath.section, fromIndexPath.row, toIndexPath.section, toIndexPath.row); NSMutableArray *audio = [self.items objectAtIndex:fromIndexPath.section]; [audio exchangeObjectAtIndex:fromIndexPath.row withObjectAtIndex:toIndexPath.row]; [self performSelector:@selector(delayedUpdateCellBackgroundPositionsForTableView:) withObject:tableView afterDelay:kDefaultAnimationDuration/3]; } And here is the generated Stack Trace of the crash: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: iPhone Simulator 3.2 (193.3), iPhone OS 3.0 (7A341) *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray removeObjectsInRange:]: index (6) beyond bounds (6)' Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x302ac924 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 4 1 libobjc.A.dylib 0x93cb2509 objc_exception_throw + 56 2 CoreFoundation 0x3028e5fb +[NSException raise:format:arguments:] + 155 3 CoreFoundation 0x3028e55a +[NSException raise:format:] + 58 4 Foundation 0x305684e9 _NSArrayRaiseBoundException + 121 5 Foundation 0x30553a6e -[NSCFArray removeObjectsInRange:] + 142 6 UIKit 0x30950105 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 862 7 UIKit 0x30947715 -[UITableView layoutSubviews] + 250 8 QuartzCore 0x0090bd94 -[CALayer layoutSublayers] + 78 9 QuartzCore 0x0090bb55 CALayerLayoutIfNeeded + 229 10 QuartzCore 0x0090b3ae CA::Context::commit_transaction(CA::Transaction*) + 302 11 QuartzCore 0x0090b022 CA::Transaction::commit() + 292 12 QuartzCore 0x009132e0 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 13 CoreFoundation 0x30245c32 __CFRunLoopDoObservers + 594 14 CoreFoundation 0x3024503f CFRunLoopRunSpecific + 2575 15 CoreFoundation 0x30244628 CFRunLoopRunInMode + 88 16 GraphicsServices 0x32044c31 GSEventRunModal + 217 17 GraphicsServices 0x32044cf6 GSEventRun + 115 18 UIKit 0x309021ee UIApplicationMain + 1157 19 XXXXXXXX 0x0000278a main + 104 (main.m:12) 20 XXXXXXXX 0x000026f6 start + 54 NOte that the array out of bounds length is not the length of my elements (I have 9), but always something smaller. I have been trying to solve this for many hours days without avail… any ideas? UPDATE: More code as requested In my delegate: - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath { int count = [(UAPlaylistEditDataSource *)self.dataSource count]; if (proposedDestinationIndexPath.section == 0) { return [NSIndexPath indexPathForRow:0 inSection:sourceIndexPath.section]; }else if (proposedDestinationIndexPath.row >= count) { return [NSIndexPath indexPathForRow:count-1 inSection:sourceIndexPath.section]; } return proposedDestinationIndexPath; } …thats about it. I am using the three20 framework and I have not had any issues with reordering till now. The problem is also not in the updateCellBackgroundPositionsForTableView: method as it still crashes when this is commented out.

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  • iPhone SDK can't get UIScrollView to work with a UIWebView

    - by Maxwell Segal
    I am building an app that in part of it has two views - one portrait and one landscape. And I want to offer scrolling and pinch & zooming on the landscape orientation. I've built the two views and the simple UIImages in the landscape view all work OK but it does not seem to insert my UIWebView into the UIScrollView. I've done this before with UIImage and all was OK but I must be missing something here - can anybody help with some advice. I'm sure it's something very simple - perhaps to do with the adding of the subview??. Thanks in advance of your help. I've shown the relevant parts of my code below: @interface MonthViewController : UIViewController <UIScrollViewDelegate> { MonthViewController *monthController; IBOutlet UIView *portraitView; IBOutlet UIView *landscapeView; IBOutlet UIWebView *monthKWHChartPortrait; UIWebView *monthKWHChartLandscape; IBOutlet UIScrollView *scrollChartLandscape; IBOutlet UIImageView *eLogoPortrait; IBOutlet UIImageView *eLogoLandscape; IBOutlet UIImageView *clientLogoPortrait; IBOutlet UIImageView *clientLogoLandscape; IBOutlet UIActivityIndicatorView *loadIndicatorPortrait; IBOutlet UIActivityIndicatorView *loadIndicatorLandscape; NSTimer *timer; IBOutlet UILabel *test; } -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollChartLandscape { return monthKWHChartLandscape; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); } -(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:duration]; if (toInterfaceOrientation ==UIInterfaceOrientationLandscapeRight) { NSLog(@"right"); test.text=@"right"; NSString *urlAddressLandscape = @"http://PRIVATEURLHERE.aspx?WIDTH=440"; NSURL *urlLandscape = [NSURL URLWithString:urlAddressLandscape]; NSURLRequest *requestObjLandscape = [NSURLRequest requestWithURL:urlLandscape]; [self.monthKWHChartLandscape loadRequest:requestObjLandscape]; scrollChartLandscape.contentSize = CGSizeMake(monthKWHChartLandscape.frame.size.width, monthKWHChartLandscape.frame.size.height); scrollChartLandscape.maximumZoomScale = 2.5; scrollChartLandscape.minimumZoomScale = 0.6; scrollChartLandscape.showsHorizontalScrollIndicator = YES; scrollChartLandscape.showsVerticalScrollIndicator = YES; scrollChartLandscape.clipsToBounds = YES; scrollChartLandscape.delegate = self; [self.scrollChartLandscape addSubview:monthKWHChartLandscape]; self.view=landscapeView; //self.view.transform=CGAffineTransformMakeRotation(deg2rad*(90)); //self.view.bounds=CGRectMake(0.0, 0.0, 480.0, 320.0); } else

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  • MediaElement fails after several plays.

    - by basilkot
    Hi! I have a problem with MediaElement control. I've put six MediaElements on my form, then I start them and change played files by timer. After several times, these elements stop playing. Here is the sample XAML: <Grid> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <MediaElement x:Name="element1" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="0" Grid.Row="0" /> <MediaElement x:Name="element2" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="1" Grid.Row="0" /> <MediaElement x:Name="element3" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="2" Grid.Row="0" /> <MediaElement x:Name="element4" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="0" Grid.Row="1" /> <MediaElement x:Name="element5" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="1" Grid.Row="1" /> <MediaElement x:Name="element6" UnloadedBehavior="Close" LoadedBehavior="Manual" Grid.Column="2" Grid.Row="1" /> Here is the sample code: // The code below repeats for each MediaElement List<string> playlist1 = new List<string>() { @"file1.wmv", @"file2.wmv", @"file3.wmv", @"file4.wmv" }; DispatcherTimer timer1 = null; int index1 = 0; ... void Window1_Loaded(object sender, RoutedEventArgs e) { timer1 = new DispatcherTimer(); timer1.Tick += new EventHandler(timer1_Elapsed); timer1.Interval = TimeSpan.FromSeconds(10); element1.Source = new Uri(playlist1[index1]); timer1.Start(); element1.Play(); ... } void timer1_Elapsed(object sender, EventArgs e) { Dispatcher.BeginInvoke(DispatcherPriority.Normal, (System.Threading.ThreadStart)delegate() { element1.Stop(); element1.Close(); timer1.Stop(); index1++; if (index1 >= playlist1.Count) { index1 = 0; } element1.Source = new Uri(playlist1[index1]); timer1.Start(); element1.Play(); }); } ... Does anybody have similar problems?

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  • Why is jQuery .load() firing twice?

    - by LeslieOA
    Hello S-O. I'm using jQuery 1.4 with jQuery History and trying to figure out why Firebug/Web Inspector are showing 2 XHR GET requests on each page load (double that amount when visiting my sites homepage (/ or /#). e.g. Visit this (or any) page with Firebug enabled. Here's the edited/relevant code (see full source): - $(document).ready(function() { $('body').delegate('a', 'click', function(e) { var hash = this.href; if (hash.indexOf(window.location.hostname) > 0) { /* Internal */ hash = hash.substr((window.location.protocol+'//'+window.location.host+'/').length); $.historyLoad(hash); return false; } else if (hash.indexOf(window.location.hostname) == -1) { /* External */ window.open(hash); return false; } else { /* Nothing to do */ } }); $.historyInit(function(hash) { $('#loading').remove(); $('#container').append('<span id="loading">Loading...</span>'); $('#ajax').animate({height: 'hide'}, 'fast', 'swing', function() { $('#page').empty(); $('#loading').fadeIn('fast'); if (hash == '') { /* Index */ $('#ajax').load('/ #ajax','', function() { ajaxLoad(); }); } else { $('#ajax').load(hash + ' #ajax', '', function(responseText, textStatus, XMLHttpRequest) { switch (XMLHttpRequest.status) { case 200: ajaxLoad(); break; case 404: $('#ajax').load('/404 #ajax','', ajaxLoad); break; // Default 404 default: alert('We\'re experiencing technical difficulties. Try refreshing.'); break; } }); } }); // $('#ajax') }); // historyInit() function ajaxLoad() { $('#loading').fadeOut('fast', function() { $(this).remove(); $('#ajax').animate({height: 'show', opacity: '1'}, 'fast', 'swing'); }); } }); A few notes that may be helpful: - Using WordPress with default/standard .htaccess I'm redirecting /links-like/this to /#links-like/this via JavaScript only (PE) I'm achieving the above with window.location.replace(addr); and not window.location=addr; Feel free to visit my site if needed. Thanks in advanced.

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  • WPF - Redrawing a Context Menu when Items change?

    - by Rachel
    I have a ItemsControl in a ScrollViewer, and when the items exceed the width of the ScrollViewer they are put into a ContextMenu and shown as a DropDown instead. My problem is that when the Context Menu is first loaded, it saves the saves the size of the Menu and does not redraw when more commands get added/removed. For example, a panel has 3 commands. 1 is visible and 2 are in the Menu. Viewing the menu shows the 2 commands and draws the control, but then if you resize the panel so 2 are visible and only 1 command is in the menu, it doesn't redraw the menu to eliminate that second menu item. Or even worse, if you shrink the panel so that no commands are shown and all 3 are in the Menu, it will only show the top 2. Here's my code: <Button Click="DropDownMenu_Click" ContextMenuOpening="DropDownMenu_ContextMenuOpening"> <Button.ContextMenu> <ContextMenu ItemsSource="{Binding Path=MenuCommands}" Placement="Bottom"> <ContextMenu.Resources> <Style TargetType="{x:Type MenuItem}"> <Setter Property="Command" Value="{Binding Path=Command}" /> <Setter Property="Visibility" Value="{Binding Path=IsVisible, Converter={StaticResource ReverseBooleanToVisibilityConverter}}"/> </Style> </ContextMenu.Resources> <ContextMenu.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=DisplayName}" /> </DataTemplate> </ContextMenu.ItemTemplate> </ContextMenu> </Button.ContextMenu> </Button> Code Behind: void DropDownMenu_ContextMenuOpening(object sender, ContextMenuEventArgs e) { Button b = sender as Button; b.ContextMenu.IsOpen = false; e.Handled = true; } private void DropDownMenu_Click(object sender, RoutedEventArgs e) { Button b = sender as Button; ContextMenu cMenu = b.ContextMenu; if (cMenu != null) { cMenu.PlacementTarget = b; cMenu.Placement = System.Windows.Controls.Primitives.PlacementMode.Bottom; } } I have tried using InvalidateVisual and passing an empty delegate on Render to try and force a redraw, however neither works. I'm using .Net 4.0.

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