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  • Vector of pointers to base class, odd behaviour calling virtual functions

    - by Ink-Jet
    I have the following code #include <iostream> #include <vector> class Entity { public: virtual void func() = 0; }; class Monster : public Entity { public: void func(); }; void Monster::func() { std::cout << "I AM A MONSTER" << std::endl; } class Buddha : public Entity { public: void func(); }; void Buddha::func() { std::cout << "OHMM" << std::endl; } int main() { const int num = 5; // How many of each to make std::vector<Entity*> t; for(int i = 0; i < num; i++) { Monster m; Entity * e; e = &m; t.push_back(e); } for(int i = 0; i < num; i++) { Buddha b; Entity * e; e = &b; t.push_back(e); } for(int i = 0; i < t.size(); i++) { t[i]->func(); } return 0; } However, when I run it, instead of each class printing out its own message, they all print the "Buddha" message. I want each object to print its own message: Monsters print the monster message, Buddhas print the Buddha message. What have I done wrong?

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  • Compiling x264 with mp4 support problem

    - by johnas
    I'm trying to compile x264 with mp4 output support. I download the latest version from their git by typing git clone git://git.videolan.org/x264.git When I run ./configure it configures and I'm able to make it. But when i try to configure it with ./configure --enable-mp4-output and then try to make it, it returns a strange error, indicating that there is a compilation error. The error message looks like: ... Lots of similar errors ... output/mp4.c:297: warning: implicit declaration of function ‘gf_isom_add_sample’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘p_file’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘i_track’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘i_descidx’ output/mp4.c:297: error: ‘mp4_hnd_t’ has no member named ‘p_sample’ output/mp4.c:299: error: ‘mp4_hnd_t’ has no member named ‘p_sample’ output/mp4.c:300: error: ‘mp4_hnd_t’ has no member named ‘i_numframe’ I've tried different releases. I've installed gpac, ffmpeg, and tried numerous tips from the net. But still can't get it to work. The reason I want it with mp4 output is because I want to use ffmpeg to create mp4 files encoded with x264. I'm running Ubuntu Server 9.10 32 bits.

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  • autocommit and @Transactional and Cascading with spring, jpa and hibernate

    - by subes
    Hi, what I would like to accomplish is the following: have autocommit enabled so per default all queries get commited if there is a @Transactional on a method, it overrides the autocommit and encloses all queries into a single transaction, thus overriding the autocommit if there is a @Transactional method that calls other @Transactional annotated methods, the outer most annotation should override the inner annotaions and create a larger transaction, thus annotations also override eachother I am currently still learning about spring-orm and couldn't find documentation about this and don't have a test project for this yet. So my questions are: What is the default behaviour of transactions in spring? If the default differs from my requirement, is there a way to configure my desired behaviour? Or is there a totally different best practice for transactions? --EDIT-- I have the following test-setup: @javax.persistence.Entity public class Entity { @Id @GeneratedValue private Integer id; private String name; public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } } @Repository public class Dao { @PersistenceContext private EntityManager em; public void insert(Entity ent) { em.persist(ent); } @SuppressWarnings("unchecked") public List<Entity> selectAll() { List<Entity> ents = em.createQuery("select e from " + Entity.class.getName() + " e").getResultList(); return ents; } } If I have it like this, even with autocommit enabled in hibernate, the insert method does nothing. I have to add @Transactional to the insert or the method calling insert for it to work... Is there a way to make @Transactional completely optional?

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  • C# 4.0: casting dynamic to static

    - by Kevin Won
    This is an offshoot question that's related to another I asked here. I'm splitting it off because it's really a sub-question: I'm having difficulties casting an object of type dynamic to another (known) static type. I have an ironPython script that is doing this: import clr clr.AddReference("System") from System import * def GetBclUri(): return Uri("http://google.com") note that it's simply newing up a BCL System.Uri type and returning it. So I know the static type of the returned object. now over in C# land, I'm newing up the script hosting stuff and calling this getter to return the Uri object: dynamic uri = scriptEngine.GetBclUri(); System.Uri u = uri as System.Uri; // casts the dynamic to static fine Works no problem. I now can use the strongly typed Uri object as if it was originally instantiated statically. however.... Now I want to define my own C# class that will be newed up in dynamic-land just like I did with the Uri. My simple C# class: namespace Entity { public class TestPy // stupid simple test class of my own { public string DoSomething(string something) { return something; } } } Now in Python, new up an object of this type and return it: sys.path.append(r'C:..path here...') clr.AddReferenceToFile("entity.dll") import Entity.TestPy def GetTest(): return Entity.TestPy(); // the C# class then in C# call the getter: dynamic test = scriptEngine.GetTest(); Entity.TestPy t = test as Entity.TestPy; // t==null!!! here, the cast does not work. Note that the 'test' object (dynamic) is valid--I can call the DoSomething()--it just won't cast to the known static type string s = test.DoSomething("asdf"); // dynamic object works fine so I'm perplexed. the BCL type System.Uri will cast from a dynamic type to the correct static one, but my own type won't. There's obviously something I'm not getting about this...

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  • Error: "Cannot simultaneously fetch multiple bags" when calling Configuration.BuildSessionFactory();

    - by Nick Meldrum
    We are getting this error after upgrading to NHibernate 2.1. [QueryException: Cannot simultaneously fetch multiple bags.] NHibernate.Loader.BasicLoader.PostInstantiate() +418 NHibernate.Loader.Entity.EntityLoader..ctor(IOuterJoinLoadable persister, String[] uniqueKey, IType uniqueKeyType, Int32 batchSize, LockMode lockMode, ISessionFactoryImplementor factory, IDictionary`2 enabledFilters) +123 NHibernate.Loader.Entity.BatchingEntityLoader.CreateBatchingEntityLoader(IOuterJoinLoadable persister, Int32 maxBatchSize, LockMode lockMode, ISessionFactoryImplementor factory, IDictionary`2 enabledFilters) +263 NHibernate.Persister.Entity.AbstractEntityPersister.CreateEntityLoader(LockMode lockMode, IDictionary`2 enabledFilters) +26 NHibernate.Persister.Entity.AbstractEntityPersister.CreateLoaders() +57 NHibernate.Persister.Entity.AbstractEntityPersister.PostInstantiate() +1244 NHibernate.Persister.Entity.SingleTableEntityPersister.PostInstantiate() +18 NHibernate.Impl.SessionFactoryImpl..ctor(Configuration cfg, IMapping mapping, Settings settings, EventListeners listeners) +3261 NHibernate.Cfg.Configuration.BuildSessionFactory() +87 Without stepping into the NHibernate source, it doesn't look like I can see which mapping is creating the issue. It's a very old application with a load of mappings files, lots of mappings have one-to-many bags in them, all lazy instantiated. For example: <bag name="Ownership" lazy="true" cascade="all" inverse="true" outer-join="auto" where="fkOwnershipStatusID!=6"> <key column="fkStakeHolderID"/> <one-to-many class="StakeholderLib.Ownership,StakeholderLib" /> </bag> maps to: public virtual IList Ownership { get { if (ownership == null) ownership = new ArrayList(); return ownership; } set { ownership = value; } } Has anyone seen this error before when upgrading to NHibernate 2.1?

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  • DATE_FORMAT in DQL symfon2

    - by schurtertom
    I would like to use some MySQL functions such as DATE_FORMAT in my QueryBuilder. I saw this post did not understand totally how I should achieve it: SELECT DISTINCT YEAR Doctrine class SubmissionManuscriptRepository extends EntityRepository { public function findLayoutDoneSubmissions( $fromDate, $endDate, $journals ) { if( true === is_null($fromDate) ) return null; $commQB = $this->createQueryBuilder( 'c' ) ->join('c.submission_logs', 'k') ->select("DATE_FORMAT(k.log_date,'%Y-%m-%d')") ->addSelect('c.journal_id') ->addSelect('COUNT(c.journal_id) AS numArticles'); $commQB->where("k.hash_key = c.hash_key"); $commQB->andWhere("k.log_date >= '$fromDate'"); $commQB->andWhere("k.log_date <= '$endDate'"); if( $journals != null && is_array($journals) && count($journals)>0 ) $commQB->andWhere("c.journal_id in (" . implode(",", $journals) . ")"); $commQB->andWhere("k.new_status = '20'"); $commQB->orderBy("k.log_date", "ASC"); $commQB->groupBy("c.hash_key"); $commQB->addGroupBy("c.journal_id"); $commQB->addGroupBy("DATE_FORMAT(k.log_date,'%Y-%m-%d')"); return $commQB->getQuery()->getResult(); } } Entity SubmissionManuscript /** * MDPI\SusyBundle\Entity\SubmissionManuscript * * @ORM\Entity(repositoryClass="MDPI\SusyBundle\Repository\SubmissionManuscriptRepository") * @ORM\Table(name="submission_manuscript") * @ORM\HasLifecycleCallbacks() */ class SubmissionManuscript { ... /** * @ORM\OneToMany(targetEntity="SubmissionManuscriptLog", mappedBy="submission_manuscript") */ protected $submission_logs; ... } Entity SubmissionManuscriptLog /** * MDPI\SusyBundle\Entity\SubmissionManuscriptLog * * @ORM\Entity(repositoryClass="MDPI\SusyBundle\Repository\SubmissionManuscriptLogRepository") * @ORM\Table(name="submission_manuscript_log") * @ORM\HasLifecycleCallbacks() */ class SubmissionManuscriptLog { ... /** * @ORM\ManyToOne(targetEntity="SubmissionManuscript", inversedBy="submission_logs") * @ORM\JoinColumn(name="hash_key", referencedColumnName="hash_key") */ protected $submission_manuscript; ... } any help I would appreciate a lot. EDIT 1 I have now successfully be able to add the Custom Function DATE_FORMAT. But now if I try with my Group By I get the following Error: [Semantical Error] line 0, col 614 near '(k.logdate,'%Y-%m-%d')': Error: Cannot group by undefined identification variable. Anyone knows about this?

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  • Apache HttpClient 4.0. Weird behavior.

    - by Mikhail T
    Hello. I'm using Apache HttpClient 4.0 for my web crawler. The behavior i found strange is: i'm trying to get page via HTTP GET method and getting response about 404 HTTP error. But if i try to get that page using browser it's done successfully. Details: 1. I upload multipart form to server this way: HttpPost httpPost = new HttpPost("http://[host here]/in.php"); MultipartEntity entity = new MultipartEntity(HttpMultipartMode.BROWSER_COMPATIBLE); entity.addPart("method", new StringBody("post")); entity.addPart("key", new StringBody("223fwe0923fjf23")); FileBody fileBody = new FileBody(new File("photo.jpg"), "image/jpeg"); entity.addPart("file", fileBody); httpPost.setEntity(entity); HttpResponse response = httpClient.execute(httpPost); HttpEntity result = response.getEntity(); String responseString = ""; if (result != null) { InputStream inputStream = result.getContent(); byte[] buffer = new byte[1024]; while(inputStream.read(buffer) > 0) responseString += new String(buffer); result.consumeContent(); } Uppload succefully ends. I'm getting some results from web server: HttpGet httpGet = new HttpGet("http://[host here]/res.php?key="+myKey+"&action=get&id="+id); HttpResponse response = httpClient.execute(httpGet); HttpEntity entity = response.getEntity(); I'm getting ClientProtocolException while execute method run. I was debugging this situation with log4j. Server answers "404 Not Found". But my browser loads me that page with no problem. Can anybody help me? Thank you.

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  • WCF REST adding data using POST or PUT 400 Bad Request

    - by user55474
    HI How do i add data using wcf rest architecture. I dont want to use the channelfactory to call my method. Something similar to the webrequest and webresponse used for GET. Something similar to the ajax WebServiceProxy restInvoke Or do i always have to use the Webchannelfactory implementation I am getting a 400 BAD request by using the following Dim url As String = "http://localhost:4475/Service.svc/Entity/Add" Dim req As WebRequest = WebRequest.Create(url) req.Method = "POST" req.ContentType = "application/xml; charset=utf-8" req.Timeout = 30000 req.Headers.Add("SOAPAction", url) Dim xEle As XElement xEle = <Entity xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <Name>Entity1</Name> </Entity> Dim sXML As String = xEle .Value req.ContentLength = sXML.Length Dim sw As New System.IO.StreamWriter(req.GetRequestStream()) sw.Write(sXML) sw.Close() Dim res as HttpWebResponse = req.GetResponse() Sercice Contract is as follows <OperationContract()> _ <WebInvoke(Method:="PUT", UriTemplate:="Entity/Add")> _ Function AddEntity(ByVal e1 As Entity) DataContract is as follows <Serializable()> _ <DataContract()> _ Public Class Entity private m_Name as String <DataMember()> _ Public Property Name() As String Get Return m_Name End Get Set(ByVal value As String) m_Name = value End Set End Property End Class thanks

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  • Why is Core Data not persisting these changes to disk?

    - by scott
    I added a new entity to my model and it loads fine but no changes made in memory get persisted to disk. My values set on the car object work fine in memory but aren't getting persisted to disk on hitting the home button (in simulator). I am using almost exactly the same code on another entity in my application and its values persist to disk fine (core data - sqlite3); Does anyone have a clue what I'm overlooking here? Car is the managed object, cars in an NSMutableArray of car objects and Car is the entity and Visible is the attribute on the entity which I am trying to set. Thanks for you assistance. Scott - (void)viewDidLoad { myAppDelegate* appDelegate = (myAppDelegate*)[[UIApplication sharedApplication] delegate]; NSManagedObjectContext* managedObjectContex = appDelegate.managedObjectContext; NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Car" inManagedObjectContext:managedObjectContex]; [request setEntity:entity]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray* sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError* error = nil; cars = [[managedObjectContex executeFetchRequest:request error:&error] mutableCopy]; if (cars == nil) { NSLog(@"Can't load the Cars data! Error: %@, %@", error, [error userInfo]); } [request release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath { Car* car = [cars objectAtIndex:indexPath.row]; if (car.Visible == [NSNumber numberWithBool:YES]) { car.Visible = [NSNumber numberWithBool:NO]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone; } else { car.Visible = [NSNumber numberWithBool:YES]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark; } }

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  • WPF-Can a XAML object be a source as well as a target for bindings?

    - by iambic77
    I was wondering if it's possible to have a TextBlock as a target and a source? Basically I have a bunch of entities which have simple relationships to other entities (like Entity1 Knows Entity3, Entity3 WorksAt Entity2 etc.) I have a Link class that stores SourceEntity, Relationship and TargetEntity details. What I want to be able to do is to select an entity then display the relationships related to that entity, with the target entities of each relationship listed underneath the relationship names. When an entity is selected, an ObservableCollection is populated with the Links for that particular entity (SelectedEntityLinks<Link>). Because each entity could have the same relationship to more than one target entity (Entity1 could know both Entity3 and Entity4 for eg.), I've created a method GetThisRelationshipEntities() that takes a relationship name as a parameter, looks through SelectedEntityLinks for relationship names that match the parameter, and returns an ObservableCollection with the target entities of that relationship. Hope I'm making this clear. In my xaml I have a WrapPanel to display each relationship name in a TextBlock: <TextBlock x:Name="relationship" Text="{Binding Path=Relationship.Name}" /> Then underneath that another Textblock which should display the results of GetThisRelationshipEntities(String relationshipName). So I want the "relationship" TextBlock to both get its Text from the binding I've shown above, but also to provide its Text as a parameter to the GetThisRelationshipEntities() method which I've added to <UserControl.Resources> as an ObjectDataProvider. Sorry if this is a bit wordy but I hope it's clear. Any pointers/advice would be great. Many thanks.

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  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

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  • Problem with 2 levels of inheritance in hibernate mapping

    - by Seth
    Here's my class structure: class A class B extends A class C extends A class D extends C class E extends C And here are my mappings (class bodies omitted for brevity): Class A: @Entity @Inheritance(strategy=InheritanceType.SINGLE_TABLE) @MappedSuperclass @DiscriminatorColumn( name="className", discriminatorType=DiscriminatorType.STRING ) @ForceDiscriminator public abstract class A Class B: @Entity @DiscriminatorValue("B") public class B extends A Class C: @Entity @DiscriminatorValue("C") @MappedSuperclass @DiscriminatorColumn( name="cType", discriminatorType=DiscriminatorType.STRING ) @ForceDiscriminator public abstract class C extends A Class D: @Entity @DiscriminatorValue("D") public class D extends C Class E: @Entity @DiscriminatorValue("E") public class E extends C I've got a class F that contains a set of A: @Entity public class F { ... @OneToMany(fetch=FetchType.LAZY, cascade=CascadeType.ALL) @JoinTable( name="F_A", joinColumns = @JoinColumn(name="A_ID"), inverseJoinColumns = @JoinColumn(name="F_ID") ) private Set<A> aSet = new HashSet<A>(); ... The problem is that whenever I add a new E instance to aSet and then call session.saveOrUpdate(fInstance), hibernate saves with "A" as the discrimiator string. When I try to access the aSet in the F instance, I get the following exception (full stacktrace ommitted for brevity): org.hibernate.InstantiationException: Cannot instantiate abstract class or interface: path.to.class.A Am I mapping the classes incorrectly? How am I supposed to map multiple levels of inheritance? Thanks for the help!

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  • How to change Hibernate´s auto persistance strategy

    - by Kristofer Borgstrom
    I just noted that my hibernate entities are automatically persisted to the database (or at least to cache) before I call any save() or update() method. To me this is a pretty strange default behavior but ok, as long as I can disable it, it´s fine. The problem I have is I want to update my entity´s state (from 1 to 2) only if the entity in the database still has the state it had when I retrieved [1] (this is to eliminate concurrency issues when another server is updating this same object). For this reason I have created a custom NamedQuery that will only update the entity if state is 1. So here is some pseudo-code: //Get the entity Entity item = dao.getEntity(); item.getState(); //==1 //Update the entity item.setState(2); //Here is the problem, this effectively changes the state of my entity braking my query that verifies that state is still == 1. dao.customUpdate(item); //Returns 0 rows changes since state != 1. So, how do I make sure the setters don´t change the state in cache/db? Thanks, Kristofer

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  • Binding a value to one of two possibilities in Guice

    - by Kelvin Chung
    Suppose I have a value for which I have a default, which can be overridden if System.getProperty("foo") is set. I have one module for which I have bindConstant().annotatedWith(Names.named("Default foo")).to(defaultValue); I'm wondering what the best way of implementing a module for which I want to bind something annotated with "foo" to System.getProperty("foo"), or, if it does not exist, the "Default foo" binding. I've thought of a simple module like so: public class SimpleIfBlockModule extends AbstractModule { @Override public void configure() { requireBinding(Key.get(String.class, Names.named("Default foo"))); if (System.getProperties().containsKey("foo")) { bindConstant().annotatedWith(Names.named("foo")).to(System.getProperty("foo")); } else { bind(String.class).annotatedWith(Names.named("foo")).to(Key.get(String.class, Names.named("Default foo"))); } } } I've also considered creating a "system property module" like so: public class SystemPropertyModule extends PrivateModule { @Override public void configure() { Names.bindProperties(binder(), System.getProperties()); if (System.getProperties().contains("foo")) { expose(String.class).annotatedWith(Names.named("foo")); } } } And using SystemPropertyModule to create an injector that a third module, which does the binding of "foo". Both of these seem to have their downsides, so I'm wondering if there is anything I should be doing differently. I was hoping for something that's both injector-free and reasonably generalizable to multiple "foo" attributes. Any ideas?

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  • Accessing derived class members with a base class pointer

    - by LRB
    I am making a simple console game in C++ I would like to know if I can access members from the 'entPlayer' class while using a pointer that is pointing to the base class ( 'Entity' ): class Entity { public: void setId(int id) { Id = id; } int getId() { return Id; } protected: int Id; }; class entPlayer : public Entity { string Name; public: entPlayer() { Name = ""; Id = 0; } void setName(string name) { Name = name; } string getName() { return Name; } }; Entity *createEntity(string Type) { Entity *Ent = NULL; if (Type == "player") { Ent = new entPlayer; } return Ent; } void main() { Entity *ply = createEntity("player"); ply->setName("Test"); ply->setId(1); cout << ply->getName() << endl; cout << ply->getId() << endl; delete ply; } How would I be able to call ply-setName etc? OR If it's not possible that way, what would be a better way?

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  • Symfony 2 - Updating a table based on newly inserted record in another table

    - by W00d5t0ck
    I'm trying to create a small forum application using Symfony 2 and Doctrine 2. My ForumTopic entity has a last_post field (oneToOne mapping). Now when I persist my new post with $em->persist($post); I want to update my ForumTopic entity so its last_post field would reference this new post. I have just realised that it cannot be done with a Doctrine postPersist Listener, so I decided to use a small hack, and tried: $em->persist($post); $em->flush(); $topic->setLastPost($post); $em->persist($post); $em->flush(); but it doesn't seem to update my topics table. I also took a look at http://docs.doctrine-project.org/projects/doctrine-orm/en/2.1/reference/working-with-associations.html#transitive-persistence-cascade-operations hoping it will solve the problem by adding cascade: [ 'persist' ] to my Topic.orm.yml file, but it didn't help, either. Could anyone point me to a solution or an example class? My ForumTopic is: FrontBundle\Entity\ForumTopic: type: entity table: forum_topics id: id: type: integer generator: strategy: AUTO fields: title: type: string(100) nullable: false slug: type: string(100) nullable: false created_at: type: datetime nullable: false updated_at: type: datetime nullable: true update_reason: type: text nullable: true oneToMany: posts: targetEntity: ForumPost mappedBy: topic manyToOne: created_by: targetEntity: User inversedBy: articles nullable: false updated_by: targetEntity: User nullable: true default: null topic_group: targetEntity: ForumTopicGroup inversedBy: topics nullable: false oneToOne: last_post: targetEntity: ForumPost nullable: true default: null cascade: [ persist ] uniqueConstraint: uniqueSlugByGroup: columns: [ topic_group, slug ] And my ForumPost is: FrontBundle\Entity\ForumPost: type: entity table: forum_posts id: id: type: integer generator: strategy: AUTO fields: created_at: type: datetime nullable: false updated_at: type: datetime nullable: true update_reason: type: string nullable: true text: type: text nullable: false manyToOne: created_by: targetEntity: User inversedBy: forum_posts nullable: false updated_by: targetEntity: User nullable: true default: null topic: targetEntity: ForumTopic inversedBy: posts

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  • How to automatically display relationships in logical diagram?

    - by Cliff Chaney
    Consider a Logical Model where Entity A and Entity B are connected via Relationship Z. If I create a Logical Diagram (note: not another logical MODEL), I am able to drag Entity A and Entity B onto the diagram. Since the Logical Model already "knows" that Entity A and Entity B have a relationship, I would like to be able to easily add it to my logical diagram. I am already aware of the "Show Symbols" option whereby I can select the specific relationship that I want and have it appear. That is not a solution for me. The problem is that I have a LARGE logical model consisting of HUNDREDS of Entities and their various relationships. I then need to create application-specific diagrams consisting of a subset of those entities. I can easily identify and drag the 50+ entities onto a new diagram. But identifying and selecting all the associations is an exercise in frustration. Is there an option or some sort of feature that I'm missing - or any other trick - that would allow me to add only the relationships between selected entities or all entities on a diagram?

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  • ZF2 namespace and file system

    - by user1918648
    I have standard Application module in ZF2. It's configured by default, I didn't change anything. I just added some stuff: module/ Application/ src/ Application/ Entity/ Product/ **Product.php** Controller/ **IndexController.php** Product.php namespace Application\Entity; class Product { } IndexController.php namespace Application\Controller; use Zend\Mvc\Controller\AbstractActionController; use Zend\View\Model\ViewModel; use Application\Entity\Product; class IndexController extends AbstractActionController { public function indexAction() { $product = new Product(); } } and I get following error: Fatal error: Class 'Application\Entity\Product' not found in \module\Application\src\Application\Controller\IndexController.php on line 20 I use the same namespace, but it doesn't see it. Why? P.S: If I will change Product.php to be the following: namespace Application\Entity\Product; class Product { } then in the IndexController.php the following code will be working: namespace Application\Controller; use Zend\Mvc\Controller\AbstractActionController; use Zend\View\Model\ViewModel; use Application\Entity\Product\Product; class IndexController extends AbstractActionController { public function indexAction() { $product = new Product(); } }

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  • LLBLGen Pro feature highlights: model views

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) To be able to work with large(r) models, it's key you can view subsets of these models so you can have a better, more focused look at them. For example because you want to display how a subset of entities relate to one another in a different way than the list of entities. LLBLGen Pro offers this in the form of Model Views. Model Views are views on parts of the entity model of a project, and the subsets are displayed in a graphical way. Additionally, one can add documentation to a Model View. As Model Views are displaying parts of the model in a graphical way, they're easier to explain to people who aren't familiar with entity models, e.g. the stakeholders you're interviewing for your project. The documentation can then be used to communicate specifics of the elements on the model view to the developers who have to write the actual code. Below I've included an example. It's a model view on a subset of the entities of AdventureWorks. It displays several entities, their relationships (both relational and inheritance relationships) and also some specifics gathered from the interview with the stakeholder. As the information is inside the actual project the developer will work with, the information doesn't have to be converted back/from e.g .word documents or other intermediate formats, it's the same project. This makes sure there are less errors / misunderstandings. (of course you can hide the docked documentation pane or dock it to another corner). The Model View can contain entities which are placed in different groups. This makes it ideal to group entities together for close examination even though they're stored in different groups. The Model View is a first-class citizen of the code-generator. This means you can write templates which consume Model Views and generate code accordingly. E.g. you can write a template which generates a service per Model View and exposes the entities in the Model View as a single entity graph, fetched through a method. (This template isn't included in the LLBLGen Pro package, but it's easy to write it up yourself with the built-in template editor). Viewing an entity model in different ways is key to fully understand the entity model and Model Views help with that.

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  • Odd Profiler Results with EF4

    - by AjarnMark
    I have been doing some testing of using the Microsoft Entity Framework 4 with stored procedures and ran across some really odd results in SQL Server Profiler. The application that is running which uses Entity Framework 4 is a simple Web Application written in C#, and the Entity Data Model is actually contained in a referenced class library of its own.  I’ll write more about my experiences with this later.  For now the question is, why does SQL Profiler think that the stored procedure is running in Master, and not in my application database? While analyzing the effects of using custom helper methods on my EDM classes to call the stored procedure, I decided to run Profiler while I stepped through the code so that I had a clear understanding of exactly when and what calls were made to the SQL Server.  I ran Profiler switching back and forth between the TSQL and TSQL_SP templates.  However, to reduce the amount of results rows I needed to wade through, I set a filter on DatabaseID to be equal to my application’s database.  Each time I ran this, the only thing that I saw was an Audit:Login to the database, but no procedure or T-SQL statements executed, yet I was definitely getting results back to my web page.  I tried other Profiler templates, still filtering on DatabaseID (tangent: I found, at least back in SQL 2000 Profiler, that filtering on DatabaseID was more reliable than filtering on DatabaseName.  Even though I’m now running SQL 2008, that habit sticks with me).  Still no results other than the Login.  Very weird! Finally, I decided to run Profiler with no filtering and discovered that that lines which represent my stored procedure and its T-SQL commands are all marked with DatabaseID = 1, which is Master.  Why in the world would that be?  My procedure is definitely in the application database, and not in Master, and there is nothing funny about the call to the procedure evident in Profiler (i.e. it is not called as MyAppDB.dbo.MyProcName, but rather just dbo.MyProcName).  There must be something funny with the way the Entity Framework is wrapping this call, and I don’t like it…I don’t like it one bit.  My primary PROD server contains 40+ databases on it, and when I need to profile something, I expect to be able to filter based on DatabaseID (for the record, I displayed DatabaseName in my results, too, and it also shows Master). I find the same pattern of everything except the Login showing up as being in Master when I run my version that uses standard LINQ to Entities instead of stored procedures, so that suggests it is not my code, but rather something funny with SQL Server 2008 Profiler or the Entity Framework. If you have any ideas about why this might be so, please comment below.

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  • Finding furthermost point in game world

    - by user13414
    I am attempting to find the furthermost point in my game world given the player's current location and a normalized direction vector in screen space. My current algorithm is: convert player world location to screen space multiply the direction vector by a large number (2000) and add it to the player's screen location to get the distant screen location convert the distant screen location to world space create a line running from the player's world location to the distant world location loop over the bounding "walls" (of which there are always 4) of my game world check whether the wall and the line intersect if so, where they intersect is the furthermost point of my game world in the direction of the vector Here it is, more or less, in code: public Vector2 GetFurthermostWorldPoint(Vector2 directionVector) { var screenLocation = entity.WorldPointToScreen(entity.Location); var distantScreenLocation = screenLocation + (directionVector * 2000); var distantWorldLocation = entity.ScreenPointToWorld(distantScreenLocation); var line = new Line(entity.Center, distantWorldLocation); float intersectionDistance; Vector2 intersectionPoint; foreach (var boundingWall in entity.Level.BoundingWalls) { if (boundingWall.Intersects(line, out intersectionDistance, out intersectionPoint)) { return intersectionPoint; } } Debug.Assert(false, "No intersection found!"); return Vector2.Zero; } Now this works, for some definition of "works". I've found that the further out my distant screen location is, the less chance it has of working. When digging into the reasons why, I noticed that calls to Viewport.Unproject could result in wildly varying return values for points that are "far away". I wrote this stupid little "test" to try and understand what was going on: [Fact] public void wtf() { var screenPositions = new Vector2[] { new Vector2(400, 240), new Vector2(400, -2000), }; var viewport = new Viewport(0, 0, 800, 480); var projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, viewport.Width / viewport.Height, 1, 200000); var viewMatrix = Matrix.CreateLookAt(new Vector3(400, 630, 600), new Vector3(400, 345, 0), new Vector3(0, 0, 1)); var worldMatrix = Matrix.Identity; foreach (var screenPosition in screenPositions) { var nearPoint = viewport.Unproject(new Vector3(screenPosition, 0), projectionMatrix, viewMatrix, worldMatrix); var farPoint = viewport.Unproject(new Vector3(screenPosition, 1), projectionMatrix, viewMatrix, worldMatrix); Console.WriteLine("For screen position {0}:", screenPosition); Console.WriteLine(" Projected Near Point = {0}", nearPoint.TruncateZ()); Console.WriteLine(" Projected Far Point = {0}", farPoint.TruncateZ()); Console.WriteLine(); } } The output I get on the console is: For screen position {X:400 Y:240}: Projected Near Point = {X:400 Y:629.571 Z:599.0967} Projected Far Point = {X:392.9302 Y:-83074.98 Z:-175627.9} For screen position {X:400 Y:-2000}: Projected Near Point = {X:400 Y:626.079 Z:600.7554} Projected Far Point = {X:390.2068 Y:-767438.6 Z:148564.2} My question is really twofold: what am I doing wrong with the unprojection such that it varies so wildly and, thus, does not allow me to determine the corresponding world point for my distant screen point? is there a better way altogether to determine the furthermost point in world space given a current world space location, and a directional vector in screen space?

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Optimizing multiple dispatch notification algorithm in C#?

    - by Robert Fraser
    Sorry about the title, I couldn't think of a better way to describe the problem. Basically, I'm trying to implement a collision system in a game. I want to be able to register a "collision handler" that handles any collision of two objects (given in either order) that can be cast to particular types. So if Player : Ship : Entity and Laser : Particle : Entity, and handlers for (Ship, Particle) and (Laser, Entity) are registered than for a collision of (Laser, Player), both handlers should be notified, with the arguments in the correct order, and a collision of (Laser, Laser) should notify only the second handler. A code snippet says a thousand words, so here's what I'm doing right now (naieve method): public IObservable<Collision<T1, T2>> onCollisionsOf<T1, T2>() where T1 : Entity where T2 : Entity { Type t1 = typeof(T1); Type t2 = typeof(T2); Subject<Collision<T1, T2>> obs = new Subject<Collision<T1, T2>>(); _onCollisionInternal += delegate(Entity obj1, Entity obj2) { if (t1.IsAssignableFrom(obj1.GetType()) && t2.IsAssignableFrom(obj2.GetType())) obs.OnNext(new Collision<T1, T2>((T1) obj1, (T2) obj2)); else if (t1.IsAssignableFrom(obj2.GetType()) && t2.IsAssignableFrom(obj1.GetType())) obs.OnNext(new Collision<T1, T2>((T1) obj2, (T2) obj1)); }; return obs; } However, this method is quite slow (measurable; I lost ~2 FPS after implementing this), so I'm looking for a way to shave a couple cycles/allocation off this. I thought about (as in, spent an hour implementing then slammed my head against a wall for being such an idiot) a method that put the types in an order based on their hash code, then put them into a dictionary, with each entry being a linked list of handlers for pairs of that type with a boolean indication whether the handler wanted the order of arguments reversed. Unfortunately, this doesn't work for derived types, since if a derived type is passed in, it won't notify a subscriber for the base type. Can anyone think of a way better than checking every type pair (twice) to see if it matches? Thanks, Robert

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  • How to programmatically bind to a Core Data model?

    - by Dave Gallagher
    Hello. I have a Core Data model, and was wondering if you know how to create a binding to an Entity, programmatically? Normally you use bind:toObject:withKeyPath:options: to create a binding. But I'm having a little difficulty getting this to work with Core Data, and couldn't find anything in Apple's docs regarding doing this programmatically. The Core Data model is simple: An Entity called Book An Attribute of Book called author (NSString) I have an object called BookController. It looks like so: @interface BookController : NSObject { NSString *anAuthor; } @property (nonatomic, retain) NSString *anAuthor; // @synthesize anAuthor; inside @implementation I'd like to bind anAuthor inside BookController, to author inside a Book entity. This is how I'm attempting to wrongly do it (it partially works): // A custom class I made, providing an interface to the Core Data database CoreData *db = [[CoreData alloc] init]; // Creating a Book entity, saving it [db addMocObject:@"Book"]; [db saveMoc]; // Fetching the Book entity we just created NSArray *books = [db fetchObjectsForEntity:@"Book" withPredicate:nil withSortDescriptors:nil]; NSManagedObject *book = [books objectAtIndex:0]; // Creating the binding BookController *bookController = [[BookController alloc] init]; [bookController bind:@"anAuthor" toObject:book withKeyPath:@"author" options:nil]; // Manipulating the binding [bookController setAnAuthor:@"Bill Gates"]; Now, when updating from the perspective of bookController, things don't work quite right: // Testing the binding from the bookController's perspective [bookController setAnAuthor:@"Bill Gates"]; // Prints: "bookController's anAuthor: Bill Gates" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // ERROR HERE - Prints: "bookController's anAuthor: (null)" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // DOES NOT WORK! :( When updating from the perspective of the Book entity, things work fine: // ------------------------------ // Testing the binding from the Book's (Entity) perspective (this works perfect) [book setValue:@"Steve Jobs" forKey:@"author"]; // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // OK! It appears that the binding is partially working. I can update it on the side of the Model and it propagates up to the Controller via KVO, but if I update it on the side of the Controller, it doesn't trickle down to the Model via KVC. Any idea on what I'm doing wrong? Thanks so much for looking! :)

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  • Core-Data Can't pass managedObjectContext from app delegate to view controller

    - by yahuie
    I'm making a core-data application that is view based. I can create the managedObjectContext and 'use' it in the app delegate, but can not pass it to the mainviewcontroller. Probably something simple, but I can't find the problem after looking for quite a while. The managedObjectModel is nil in the mainviewcontroller. The log and error is here: 2010-06-02 11:01:10.504 TestCoreData[404:207] Could not make MOC in MainViewController implementation. 2010-06-02 11:01:10.505 TestCoreData[404:207] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '+entityForName: could not locate an NSManagedObjectModel for entity name 'Shelf'' 2010-06-02 11:01:10.506 TestCoreData[404:207] Stack: ( 30864475, 2452296969, 28852395, 12038, 3217218, 10258, 2700679, 2738614, 2726708, 2709119, 2736225, 38960473, 30649216, 30645320, 2702869, 2740143, 9704, 9558 ) (gdb) Code for app delegate here: -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; self.mainViewController = aController; [aController release]; NSLog(@"before did finish launching"); if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in TestCoreDataAppDelegate implementation."); } //Just to see if I can access the here. NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; if (!entity) { NSLog(@"No Entity in TestCoreDataAppDelegate didfinishlaunching"); } NSLog(@"passed did finish launching"); NSManagedObjectContext *context = [self managedObjectContext]; self.mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; self.mainViewController.managedObjectContext = context; [context release]; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } Code in MainViewController here: @implementation MainViewController @synthesize managedObjectContext; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if (self.managedObjectContext == nil) { NSLog(@"Could not make MOC in MainViewController implementation."); } NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Shelf" inManagedObjectContext:self.managedObjectContext]; [request setEntity:entity]; } Thanks.

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