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  • How to display different value with ComboBoxTableCell?

    - by Philippe Jean
    I try to use ComboxBoxTableCell without success. The content of the cell display the right value for the attribute of an object. But when the combobox is displayed, all items are displayed with the toString object method and not the attribute. I tryed to override updateItem of ComboBoxTableCell or to provide a StringConverter but nothing works. Do you have some ideas to custom comboxbox list display in a table cell ? I put a short example below to see quickly the problem. Execute the app and click in the cell, you will see the combobox with toString value of the object. package javafx2; import javafx.application.Application; import javafx.beans.property.adapter.JavaBeanObjectPropertyBuilder; import javafx.beans.value.ObservableValue; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.scene.Scene; import javafx.scene.control.TableCell; import javafx.scene.control.TableColumn; import javafx.scene.control.TableColumn.CellDataFeatures; import javafx.scene.control.TableView; import javafx.scene.control.cell.ComboBoxTableCell; import javafx.stage.Stage; import javafx.util.Callback; import javafx.util.StringConverter; public class ComboBoxTableCellTest extends Application { public class Product { private String name; public Product(String name) { this.name = name; } public String getName() { return name; } public void setName(String name) { this.name = name; } } public class Command { private Integer quantite; private Product product; public Command(Product product, Integer quantite) { this.product = product; this.quantite = quantite; } public Integer getQuantite() { return quantite; } public void setQuantite(Integer quantite) { this.quantite = quantite; } public Product getProduct() { return product; } public void setProduct(Product product) { this.product = product; } } public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) throws Exception { Product p1 = new Product("Product 1"); Product p2 = new Product("Product 2"); final ObservableList<Product> products = FXCollections.observableArrayList(p1, p2); ObservableList<Command> commands = FXCollections.observableArrayList(new Command(p1, 20)); TableView<Command> tv = new TableView<Command>(); tv.setItems(commands); TableColumn<Command, Product> tc = new TableColumn<Command, Product>("Product"); tc.setMinWidth(140); tc.setCellValueFactory(new Callback<TableColumn.CellDataFeatures<Command,Product>, ObservableValue<Product>>() { @Override public ObservableValue<Product> call(CellDataFeatures<Command, Product> cdf) { try { JavaBeanObjectPropertyBuilder<Product> jbdpb = JavaBeanObjectPropertyBuilder.create(); jbdpb.bean(cdf.getValue()); jbdpb.name("product"); return (ObservableValue) jbdpb.build(); } catch (NoSuchMethodException e) { System.err.println(e.getMessage()); } return null; } }); final StringConverter<Product> converter = new StringConverter<ComboBoxTableCellTest.Product>() { @Override public String toString(Product p) { return p.getName(); } @Override public Product fromString(String s) { // TODO Auto-generated method stub return null; } }; tc.setCellFactory(new Callback<TableColumn<Command,Product>, TableCell<Command,Product>>() { @Override public TableCell<Command, Product> call(TableColumn<Command, Product> tc) { return new ComboBoxTableCell<Command, Product>(converter, products) { @Override public void updateItem(Product product, boolean empty) { super.updateItem(product, empty); if (product != null) { setText(product.getName()); } } }; } }); tv.getColumns().add(tc); tv.setEditable(true); Scene scene = new Scene(tv, 140, 200); stage.setScene(scene); stage.show(); } }

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  • WPF unity Activation error occured while trying to get instance of type

    - by Traci
    I am getting the following error when trying to Initialise the Module using Unity and Prism. The DLL is found by return new DirectoryModuleCatalog() { ModulePath = @".\Modules" }; The dll is found and the Name is Found #region Constructors public AdminModule( IUnityContainer container, IScreenFactoryRegistry screenFactoryRegistry, IEventAggregator eventAggregator, IBusyService busyService ) : base(container, screenFactoryRegistry) { this.EventAggregator = eventAggregator; this.BusyService = busyService; } #endregion #region Properties protected IEventAggregator EventAggregator { get; set; } protected IBusyService BusyService { get; set; } #endregion public override void Initialize() { base.Initialize(); } #region Register Screen Factories protected override void RegisterScreenFactories() { this.ScreenFactoryRegistry.Register(ScreenKeyType.ApplicationAdmin, typeof(AdminScreenFactory)); } #endregion #region Register Views and Various Services protected override void RegisterViewsAndServices() { //View Models this.Container.RegisterType<IAdminViewModel, AdminViewModel>(); } #endregion the code that produces the error is: namespace Microsoft.Practices.Composite.Modularity protected virtual IModule CreateModule(string typeName) { Type moduleType = Type.GetType(typeName); if (moduleType == null) { throw new ModuleInitializeException(string.Format(CultureInfo.CurrentCulture, Properties.Resources.FailedToGetType, typeName)); } return (IModule)this.serviceLocator.GetInstance(moduleType); <-- Error Here } Can Anyone Help Me Error Log Below: General Information Additional Info: ExceptionManager.MachineName: xxxxx ExceptionManager.TimeStamp: 22/02/2010 10:16:55 AM ExceptionManager.FullName: Microsoft.ApplicationBlocks.ExceptionManagement, Version=1.0.3591.32238, Culture=neutral, PublicKeyToken=null ExceptionManager.AppDomainName: Infinity.vshost.exe ExceptionManager.ThreadIdentity: ExceptionManager.WindowsIdentity: xxxxx 1) Exception Information Exception Type: Microsoft.Practices.Composite.Modularity.ModuleInitializeException ModuleName: AdminModule Message: An exception occurred while initializing module 'AdminModule'. - The exception message was: Activation error occured while trying to get instance of type AdminModule, key "" Check the InnerException property of the exception for more information. If the exception occurred while creating an object in a DI container, you can exception.GetRootException() to help locate the root cause of the problem. Data: System.Collections.ListDictionaryInternal TargetSite: Void HandleModuleInitializationError(Microsoft.Practices.Composite.Modularity.ModuleInfo, System.String, System.Exception) HelpLink: NULL Source: Microsoft.Practices.Composite StackTrace Information at Microsoft.Practices.Composite.Modularity.ModuleInitializer.HandleModuleInitializationError(ModuleInfo moduleInfo, String assemblyName, Exception exception) at Microsoft.Practices.Composite.Modularity.ModuleInitializer.Initialize(ModuleInfo moduleInfo) at Microsoft.Practices.Composite.Modularity.ModuleManager.InitializeModule(ModuleInfo moduleInfo) at Microsoft.Practices.Composite.Modularity.ModuleManager.LoadModulesThatAreReadyForLoad() at Microsoft.Practices.Composite.Modularity.ModuleManager.OnModuleTypeLoaded(ModuleInfo typeLoadedModuleInfo, Exception error) at Microsoft.Practices.Composite.Modularity.FileModuleTypeLoader.BeginLoadModuleType(ModuleInfo moduleInfo, ModuleTypeLoadedCallback callback) at Microsoft.Practices.Composite.Modularity.ModuleManager.BeginRetrievingModule(ModuleInfo moduleInfo) at Microsoft.Practices.Composite.Modularity.ModuleManager.LoadModuleTypes(IEnumerable`1 moduleInfos) at Microsoft.Practices.Composite.Modularity.ModuleManager.LoadModulesWhenAvailable() at Microsoft.Practices.Composite.Modularity.ModuleManager.Run() at Microsoft.Practices.Composite.UnityExtensions.UnityBootstrapper.InitializeModules() at Infinity.Bootstrapper.InitializeModules() in D:\Projects\dotNet\Infinity\source\Inifinty\Infinity\Application Modules\BootStrapper.cs:line 75 at Microsoft.Practices.Composite.UnityExtensions.UnityBootstrapper.Run(Boolean runWithDefaultConfiguration) at Microsoft.Practices.Composite.UnityExtensions.UnityBootstrapper.Run() at Infinity.App.Application_Startup(Object sender, StartupEventArgs e) in D:\Projects\dotNet\Infinity\source\Inifinty\Infinity\App.xaml.cs:line 37 at System.Windows.Application.OnStartup(StartupEventArgs e) at System.Windows.Application.<.ctorb__0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) 2) Exception Information Exception Type: Microsoft.Practices.ServiceLocation.ActivationException Message: Activation error occured while trying to get instance of type AdminModule, key "" Data: System.Collections.ListDictionaryInternal TargetSite: System.Object GetInstance(System.Type, System.String) HelpLink: NULL Source: Microsoft.Practices.ServiceLocation StackTrace Information at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance(Type serviceType, String key) at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance(Type serviceType) at Microsoft.Practices.Composite.Modularity.ModuleInitializer.CreateModule(String typeName) at Microsoft.Practices.Composite.Modularity.ModuleInitializer.Initialize(ModuleInfo moduleInfo) 3) Exception Information Exception Type: Microsoft.Practices.Unity.ResolutionFailedException TypeRequested: AdminModule NameRequested: NULL Message: Resolution of the dependency failed, type = "Infinity.Modules.Admin.AdminModule", name = "". Exception message is: The current build operation (build key Build Key[Infinity.Modules.Admin.AdminModule, null]) failed: The parameter screenFactoryRegistry could not be resolved when attempting to call constructor Infinity.Modules.Admin.AdminModule(Microsoft.Practices.Unity.IUnityContainer container, PhoenixIT.IScreenFactoryRegistry screenFactoryRegistry, Microsoft.Practices.Composite.Events.IEventAggregator eventAggregator, PhoenixIT.IBusyService busyService). (Strategy type BuildPlanStrategy, index 3) Data: System.Collections.ListDictionaryInternal TargetSite: System.Object DoBuildUp(System.Type, System.Object, System.String) HelpLink: NULL Source: Microsoft.Practices.Unity StackTrace Information at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name) at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, String name) at Microsoft.Practices.Unity.UnityContainer.Resolve(Type t, String name) at Microsoft.Practices.Composite.UnityExtensions.UnityServiceLocatorAdapter.DoGetInstance(Type serviceType, String key) at Microsoft.Practices.ServiceLocation.ServiceLocatorImplBase.GetInstance(Type serviceType, String key) 4) Exception Information Exception Type: Microsoft.Practices.ObjectBuilder2.BuildFailedException ExecutingStrategyTypeName: BuildPlanStrategy ExecutingStrategyIndex: 3 BuildKey: Build Key[Infinity.Modules.Admin.AdminModule, null] Message: The current build operation (build key Build Key[Infinity.Modules.Admin.AdminModule, null]) failed: The parameter screenFactoryRegistry could not be resolved when attempting to call constructor Infinity.Modules.Admin.AdminModule(Microsoft.Practices.Unity.IUnityContainer container, PhoenixIT.IScreenFactoryRegistry screenFactoryRegistry, Microsoft.Practices.Composite.Events.IEventAggregator eventAggregator, PhoenixIT.IBusyService busyService). (Strategy type BuildPlanStrategy, index 3) Data: System.Collections.ListDictionaryInternal TargetSite: System.Object ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext) HelpLink: NULL Source: Microsoft.Practices.ObjectBuilder2 StackTrace Information at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.Builder.BuildUp(IReadWriteLocator locator, ILifetimeContainer lifetime, IPolicyList policies, IStrategyChain strategies, Object buildKey, Object existing) at Microsoft.Practices.Unity.UnityContainer.DoBuildUp(Type t, Object existing, String name) 5) Exception Information Exception Type: System.InvalidOperationException Message: The parameter screenFactoryRegistry could not be resolved when attempting to call constructor Infinity.Modules.Admin.AdminModule(Microsoft.Practices.Unity.IUnityContainer container, PhoenixIT.IScreenFactoryRegistry screenFactoryRegistry, Microsoft.Practices.Composite.Events.IEventAggregator eventAggregator, PhoenixIT.IBusyService busyService). Data: System.Collections.ListDictionaryInternal TargetSite: Void ThrowForResolutionFailed(System.Exception, System.String, System.String, Microsoft.Practices.ObjectBuilder2.IBuilderContext) HelpLink: NULL Source: Microsoft.Practices.ObjectBuilder2 StackTrace Information at Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForResolutionFailed(Exception inner, String parameterName, String constructorSignature, IBuilderContext context) at BuildUp_Infinity.Modules.Admin.AdminModule(IBuilderContext ) at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) 6) Exception Information Exception Type: Microsoft.Practices.ObjectBuilder2.BuildFailedException ExecutingStrategyTypeName: BuildPlanStrategy ExecutingStrategyIndex: 3 BuildKey: Build Key[PhoenixIT.IScreenFactoryRegistry, null] Message: The current build operation (build key Build Key[PhoenixIT.IScreenFactoryRegistry, null]) failed: The current type, PhoenixIT.IScreenFactoryRegistry, is an interface and cannot be constructed. Are you missing a type mapping? (Strategy type BuildPlanStrategy, index 3) Data: System.Collections.ListDictionaryInternal TargetSite: System.Object ExecuteBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext) HelpLink: NULL Source: Microsoft.Practices.ObjectBuilder2 StackTrace Information at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) at Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(IBuilderContext context) at BuildUp_Infinity.Modules.Admin.AdminModule(IBuilderContext ) 7) Exception Information Exception Type: System.InvalidOperationException Message: The current type, PhoenixIT.IScreenFactoryRegistry, is an interface and cannot be constructed. Are you missing a type mapping? Data: System.Collections.ListDictionaryInternal TargetSite: Void ThrowForAttemptingToConstructInterface(Microsoft.Practices.ObjectBuilder2.IBuilderContext) HelpLink: NULL Source: Microsoft.Practices.ObjectBuilder2 StackTrace Information at Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.ThrowForAttemptingToConstructInterface(IBuilderContext context) at BuildUp_PhoenixIT.IScreenFactoryRegistry(IBuilderContext ) at Microsoft.Practices.ObjectBuilder2.DynamicMethodBuildPlan.BuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.BuildPlanStrategy.PreBuildUp(IBuilderContext context) at Microsoft.Practices.ObjectBuilder2.StrategyChain.ExecuteBuildUp(IBuilderContext context) For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.

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  • JsTree v1.0 - How to manipulate effectively the data from the backend to render the trees and operate correctly?

    - by Jean Paul
    Backend info: PHP 5 / MySQL URL: http://github.com/downloads/vakata/jstree/jstree_pre1.0_fix_1.zip Table structure for table discussions_tree -- CREATE TABLE IF NOT EXISTS `discussions_tree` ( `id` int(11) NOT NULL AUTO_INCREMENT, `parent_id` int(11) NOT NULL DEFAULT '0', `user_id` int(11) NOT NULL DEFAULT '0', `label` varchar(16) DEFAULT NULL, `position` bigint(20) unsigned NOT NULL DEFAULT '0', `left` bigint(20) unsigned NOT NULL DEFAULT '0', `right` bigint(20) unsigned NOT NULL DEFAULT '0', `level` bigint(20) unsigned NOT NULL DEFAULT '0', `type` varchar(255) CHARACTER SET utf8 COLLATE utf8_unicode_ci DEFAULT NULL, `h_label` varchar(16) NOT NULL DEFAULT '', `fulllabel` varchar(255) DEFAULT NULL, UNIQUE KEY `uidx_3` (`id`), KEY `idx_1` (`user_id`), KEY `idx_2` (`parent_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=8 ; /*The first element should in my understanding not even be shown*/ INSERT INTO `discussions_tree` (`id`, `parent_id`, `user_id`, `label`, `position`, `left`, `right`, `level`, `type`, `h_label`, `fulllabel`) VALUES (0, 0, 0, 'Contacts', 0, 1, 1, 0, NULL, '', NULL); INSERT INTO `discussions_tree` (`id`, `parent_id`, `user_id`, `label`, `position`, `left`, `right`, `level`, `type`, `h_label`, `fulllabel`) VALUES (1, 0, 0, 'How to Tag', 1, 2, 2, 0, 'drive', '', NULL); Front End : I've simplified the logic, it has 6 trees actually inside of a panel and that works fine $array = array("Discussions"); $id_arr = array("d"); $nid = 0; foreach ($array as $k=> $value) { $nid++; ?> <li id="<?=$value?>" class="label"> <a href='#<?=$value?>'><span> <?=$value?> </span></a> <div class="sub-menu" style="height:auto; min-height:120px; background-color:#E5E5E5" > <div class="menu" id="menu_<?=$id_arr[$k]?>" style="position:relative; margin-left:56%"> <img src="./js/jsTree/create.png" alt="" id="create" title="Create" > <img src="./js/jsTree/rename.png" alt="" id="rename" title="Rename" > <img src="./js/jsTree/remove.png" alt="" id="remove" title="Delete"> <img src="./js/jsTree/cut.png" alt="" id="cut" title="Cut" > <img src="./js/jsTree/copy.png" alt="" id="copy" title="Copy"> <img src="./js/jsTree/paste.png" alt="" id="paste" title="Paste"> </div> <div id="<?=$id_arr[$k]?>" class="jstree_container"></div> </div> </li> <!-- JavaScript neccessary for this tree : <?=$value?> --> <script type="text/javascript" > jQuery(function ($) { $("#<?=$id_arr[$k]?>").jstree({ // List of active plugins used "plugins" : [ "themes", "json_data", "ui", "crrm" , "hotkeys" , "types" , "dnd", "contextmenu"], // "ui" :{ "initially_select" : ["#node_"+ $nid ] } , "crrm": { "move": { "always_copy": "multitree" }, "input_width_limit":128 }, "core":{ "strings":{ "new_node" : "New Tag" }}, "themes": {"theme": "classic"}, "json_data" : { "ajax" : { "url" : "./js/jsTree/server-<?=$id_arr[$k]?>.php", "data" : function (n) { // the result is fed to the AJAX request `data` option return { "operation" : "get_children", "id" : n.attr ? n.attr("id").replace("node_","") : 1, "state" : "", "user_id": <?=$uid?> }; } } } , "types" : { "max_depth" : -1, "max_children" : -1, "types" : { // The default type "default" : { "hover_node":true, "valid_children" : [ "default" ], }, // The `drive` nodes "drive" : { // can have files and folders inside, but NOT other `drive` nodes "valid_children" : [ "default", "folder" ], "hover_node":true, "icon" : { "image" : "./js/jsTree/root.png" }, // those prevent the functions with the same name to be used on `drive` nodes.. internally the `before` event is used "start_drag" : false, "move_node" : false, "remove_node" : false } } }, "contextmenu" : { "items" : customMenu , "select_node": true} }) //Hover function binded to jstree .bind("hover_node.jstree", function (e, data) { $('ul li[rel="drive"], ul li[rel="default"], ul li[rel=""]').each(function(i) { $(this).find("a").attr('href', $(this).attr("id")+".php" ); }) }) //Create function binded to jstree .bind("create.jstree", function (e, data) { $.post( "./js/jsTree/server-<?=$id_arr[$k]?>.php", { "operation" : "create_node", "id" : data.rslt.parent.attr("id").replace("node_",""), "position" : data.rslt.position, "label" : data.rslt.name, "href" : data.rslt.obj.attr("href"), "type" : data.rslt.obj.attr("rel"), "user_id": <?=$uid?> }, function (r) { if(r.status) { $(data.rslt.obj).attr("id", "node_" + r.id); } else { $.jstree.rollback(data.rlbk); } } ); }) //Remove operation .bind("remove.jstree", function (e, data) { data.rslt.obj.each(function () { $.ajax({ async : false, type: 'POST', url: "./js/jsTree/server-<?=$id_arr[$k]?>.php", data : { "operation" : "remove_node", "id" : this.id.replace("node_",""), "user_id": <?=$uid?> }, success : function (r) { if(!r.status) { data.inst.refresh(); } } }); }); }) //Rename operation .bind("rename.jstree", function (e, data) { data.rslt.obj.each(function () { $.ajax({ async : true, type: 'POST', url: "./js/jsTree/server-<?=$id_arr[$k]?>.php", data : { "operation" : "rename_node", "id" : this.id.replace("node_",""), "label" : data.rslt.new_name, "user_id": <?=$uid?> }, success : function (r) { if(!r.status) { data.inst.refresh(); } } }); }); }) //Move operation .bind("move_node.jstree", function (e, data) { data.rslt.o.each(function (i) { $.ajax({ async : false, type: 'POST', url: "./js/jsTree/server-<?=$id_arr[$k]?>.php", data : { "operation" : "move_node", "id" : $(this).attr("id").replace("node_",""), "ref" : data.rslt.cr === -1 ? 1 : data.rslt.np.attr("id").replace("node_",""), "position" : data.rslt.cp + i, "label" : data.rslt.name, "copy" : data.rslt.cy ? 1 : 0, "user_id": <?=$uid?> }, success : function (r) { if(!r.status) { $.jstree.rollback(data.rlbk); } else { $(data.rslt.oc).attr("id", "node_" + r.id); if(data.rslt.cy && $(data.rslt.oc).children("UL").length) { data.inst.refresh(data.inst._get_parent(data.rslt.oc)); } } } }); }); }); // This is for the context menu to bind with operations on the right clicked node function customMenu(node) { // The default set of all items var control; var items = { createItem: { label: "Create", action: function (node) { return {createItem: this.create(node) }; } }, renameItem: { label: "Rename", action: function (node) { return {renameItem: this.rename(node) }; } }, deleteItem: { label: "Delete", action: function (node) { return {deleteItem: this.remove(node) }; }, "separator_after": true }, copyItem: { label: "Copy", action: function (node) { $(node).addClass("copy"); return {copyItem: this.copy(node) }; } }, cutItem: { label: "Cut", action: function (node) { $(node).addClass("cut"); return {cutItem: this.cut(node) }; } }, pasteItem: { label: "Paste", action: function (node) { $(node).addClass("paste"); return {pasteItem: this.paste(node) }; } } }; // We go over all the selected items as the context menu only takes action on the one that is right clicked $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element) { if ( $(element).attr("id") != $(node).attr("id") ) { // Let's deselect all nodes that are unrelated to the context menu -- selected but are not the one right clicked $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); } }); //if any previous click has the class for copy or cut $("#<?=$id_arr[$k]?>").find("li").each(function(index,element) { if ($(element) != $(node) ) { if( $(element).hasClass("copy") || $(element).hasClass("cut") ) control=1; } else if( $(node).hasClass("cut") || $(node).hasClass("copy")) { control=0; } }); //only remove the class for cut or copy if the current operation is to paste if($(node).hasClass("paste") ) { control=0; // Let's loop through all elements and try to find if the paste operation was done already $("#<?=$id_arr[$k]?>").find("li").each(function(index,element) { if( $(element).hasClass("copy") ) $(this).removeClass("copy"); if ( $(element).hasClass("cut") ) $(this).removeClass("cut"); if ( $(element).hasClass("paste") ) $(this).removeClass("paste"); }); } switch (control) { //Remove the paste item from the context menu case 0: switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; delete items.pasteItem; break; case "default": delete items.pasteItem; break; } break; //Remove the paste item from the context menu only on the node that has either copy or cut added class case 1: if( $(node).hasClass("cut") || $(node).hasClass("copy") ) { switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; delete items.pasteItem; break; case "default": delete items.pasteItem; break; } } else //Re-enable it on the clicked node that does not have the cut or copy class { switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; break; } } break; //initial state don't show the paste option on any node default: switch ($(node).attr("rel")) { case "drive": delete items.renameItem; delete items.deleteItem; delete items.cutItem; delete items.copyItem; delete items.pasteItem; break; case "default": delete items.pasteItem; break; } break; } return items; } $("#menu_<?=$id_arr[$k]?> img").hover( function () { $(this).css({'cursor':'pointer','outline':'1px double teal'}) }, function () { $(this).css({'cursor':'none','outline':'1px groove transparent'}) } ); $("#menu_<?=$id_arr[$k]?> img").click(function () { switch(this.id) { //Create only the first element case "create": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("create", '#'+$(element).attr("id"), null, /*{attr : {href: '#' }}*/null ,null, false); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //REMOVE case "remove": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ //only execute if the current node is not the first one (drive) if( $(element).attr("id") != $("div.jstree > ul > li").first().attr("id") ) { $("#<?=$id_arr[$k]?>").jstree("remove",'#'+$(element).attr("id")); } else $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //RENAME NODE only one selection case "rename": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ if( $(element).attr("id") != $("div.jstree > ul > li").first().attr("id") ) { switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("rename", '#'+$(element).attr("id") ); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } } else $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //Cut case "cut": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("cut", '#'+$(element).attr("id")); $.facebox('<p class=\'p_inner teal\'>Operation "Cut" successfully done.<p class=\'p_inner teal bold\'>Where to place it?'); setTimeout(function(){ $.facebox.close(); $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id")); }, 2000); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; //Copy case "copy": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("copy", '#'+$(element).attr("id")); $.facebox('<p class=\'p_inner teal\'>Operation "Copy": Successfully done.<p class=\'p_inner teal bold\'>Where to place it?'); setTimeout(function(){ $.facebox.close(); $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); }, 2000); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; case "paste": if ( $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).length ) { $.jstree._reference("#<?=$id_arr[$k]?>").get_selected(false, true).each(function(index,element){ switch(index) { case 0: $("#<?=$id_arr[$k]?>").jstree("paste", '#'+$(element).attr("id")); break; default: $("#<?=$id_arr[$k]?>").jstree("deselect_node", '#'+$(element).attr("id") ); break; } }); } else { $.facebox('<p class=\'p_inner error bold\'>A selection needs to be made to work with this operation'); setTimeout(function(){ $.facebox.close(); }, 2000); } break; } }); <? } ?> server.php $path='../../../..'; require_once "$path/phpfoo/dbif.class"; require_once "$path/global.inc"; // Database config & class $db_config = array( "servername"=> $dbHost, "username" => $dbUser, "password" => $dbPW, "database" => $dbName ); if(extension_loaded("mysqli")) require_once("_inc/class._database_i.php"); else require_once("_inc/class._database.php"); //Tree class require_once("_inc/class.ctree.php"); $dbLink = new dbif(); $dbErr = $dbLink->connect($dbName,$dbUser,$dbPW,$dbHost); $jstree = new json_tree(); if(isset($_GET["reconstruct"])) { $jstree->_reconstruct(); die(); } if(isset($_GET["analyze"])) { echo $jstree->_analyze(); die(); } $table = '`discussions_tree`'; if($_REQUEST["operation"] && strpos($_REQUEST["operation"], "_") !== 0 && method_exists($jstree, $_REQUEST["operation"])) { foreach($_REQUEST as $k => $v) { switch($k) { case 'user_id': //We are passing the user_id from the $_SESSION on each request and trying to pick up the min and max value from the table that matches the 'user_id' $sql = "SELECT max(`right`) , min(`left`) FROM $table WHERE `user_id`=$v"; //If the select does not return any value then just let it be :P if (!list($right, $left)=$dbLink->getRow($sql)) { $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v WHERE `id` = 1 AND `parent_id` = 0"); $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v WHERE `parent_id` = 1 AND `label`='How to Tag' "); } else { $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v, `right`=$right+2 WHERE `id` = 1 AND `parent_id` = 0"); $sql = $dbLink->dbSubmit("UPDATE $table SET `user_id`=$v, `left`=$left+1, `right`=$right+1 WHERE `parent_id` = 1 AND `label`='How to Tag' "); } break; } } header("HTTP/1.0 200 OK"); header('Content-type: application/json; charset=utf-8'); header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); header("Pragma: no-cache"); echo $jstree->{$_REQUEST["operation"]}($_REQUEST); die(); } header("HTTP/1.0 404 Not Found"); ?> The problem: DND *(Drag and Drop) works, Delete works, Create works, Rename works, but Copy, Cut and Paste don't work

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • XML Parsing from Non-XML Document

    - by Neel Basu
    in a xml/non-xml File there may exist some XML Block that I need to parse and replace with some other string.. The Scenario is something like this.. Some Text <cnt:use name="abc" call="xyz"> <cnt:param name="x" value="2" /> </cnt:use> Some Text There is no guarantee that the document is a proper XML document. (there may exist some unclosed Tags. or some other common mistakes that a Stupid people can make while typing HTML). so I can't use SAX or DOM. I can't even pass it to XSLT (am I right ?). So Whats the best way to extract the <cnt:*> part from the non-xml Document. and read it then replace with something else.

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  • Escape apostrophe when passing parameter in onclick event

    - by RememberME
    I'm passing the company name to an onclick event. Some company names have apostrophes in them. I added '.Replace("'", "'")' to the company_name field. This allows the onclick event to fire, but the confirm message displays as "Jane's Welding Company". <a href="#" onclick="return Actionclick('<%= Url.Action("Activate", new {id = item.company_id}) %>', '<%= Html.Encode(item.company1.company_name.Replace("'", "&#39;")) %>');" class="fg-button fg-button-icon-solo ui-state-default ui-corner-all"><span class="ui-icon ui-icon-refresh"></span></a> <script type="text/javascript"> function Actionclick(url, companyName) { if (confirm('This action will activate this company\'s primary company ('+companyName+') and all of its other subsidiaries. Continue?')) { location.href = url; }; };

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  • Replacing instructions in a method's MethodBody

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // Copy the opcode: Callvirt. byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } // Copy the operand: the accessor's metadata token. bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } // Skip this instruction (do not replace it). } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

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  • Escaping an equals sign in DOS batch string replacement command

    - by Alastair
    I need to replace some text in a JNLP file using a DOS batch file to tune it for the local machine. The problem is that the search pattern contains an equals sign which is messing up the string replacement in the batch file. I want to replace the line, <j2se version="1.5" initial-heap-size="100M" max-heap-size="100M"/> with specific settings for the initial and max heap sizes. For example at the moment I have, for /f "tokens=* delims=" %%a in (%filePath%agility.jnlp) do ( set str=%%a set str=!str:initial-heap-size="100M"=initial-heap-size="%min%M"! echo !str!>>%filePath%new.jnlp) but the = in the search pattern is being read as part of the replacement command. How do I escape the equals sign so it is processed as text?

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  • Issues using a Fedex Webservice via WDSL/SOAP

    - by Parris
    Hi Everyone, I downloaded the sample code to request a rate from fedex's website... i placed the WSDL file in the proper location, I have my acct number, password, meter number, and key. When I run the script I get this error: Error in processing transaction. ERROR prof 1000 Authentication Failed The script they give is as follows, and yes i do actually replace the XXX and YYY everywhere it says.: <?php // Copyright 2009, FedEx Corporation. All rights reserved. // Version 7.0.0 require_once('fedex-common.php5'); $newline = "<br />"; //The WSDL is not included with the sample code. //Please include and reference in $path_to_wsdl variable. $path_to_wsdl = "RateService_v7.wsdl"; ini_set("soap.wsdl_cache_enabled", "0"); $client = new SoapClient($path_to_wsdl, array('trace' => 1)); // Refer to http://us3.php.net/manual/en/ref.soap.php for more information $request['WebAuthenticationDetail'] = array('UserCredential' => array('Key' => 'XXX', 'Password' => 'YYY')); // Replace 'XXX' and 'YYY' with FedEx provided credentials $request['ClientDetail'] = array('AccountNumber' => 'XXX', 'MeterNumber' => 'YYY');// Replace 'XXX' with your account and meter number $request['TransactionDetail'] = array('CustomerTransactionId' => ' *** Rate Request v7 using PHP ***'); $request['Version'] = array('ServiceId' => 'crs', 'Major' => '7', 'Intermediate' => '0', 'Minor' => '0'); $request['ReturnTransitAndCommit'] = true; $request['RequestedShipment']['DropoffType'] = 'REGULAR_PICKUP'; // valid values REGULAR_PICKUP, REQUEST_COURIER, ... $request['RequestedShipment']['ShipTimestamp'] = date('c'); $request['RequestedShipment']['ServiceType'] = 'FEDEX_GROUND'; // valid values STANDARD_OVERNIGHT, PRIORITY_OVERNIGHT, FEDEX_GROUND, ... $request['RequestedShipment']['PackagingType'] = 'YOUR_PACKAGING'; // valid values FEDEX_BOX, FEDEX_PAK, FEDEX_TUBE, YOUR_PACKAGING, ... $request['RequestedShipment']['Shipper'] = array('Address' => array( 'StreetLines' => array('10 Fed Ex Pkwy'), // Origin details 'City' => 'Memphis', 'StateOrProvinceCode' => 'TN', 'PostalCode' => '38115', 'CountryCode' => 'US')); $request['RequestedShipment']['Recipient'] = array('Address' => array ( 'StreetLines' => array('13450 Farmcrest Ct'), // Destination details 'City' => 'Herndon', 'StateOrProvinceCode' => 'VA', 'PostalCode' => '20171', 'CountryCode' => 'US')); $request['RequestedShipment']['ShippingChargesPayment'] = array('PaymentType' => 'SENDER', 'Payor' => array('AccountNumber' => 'XXX', // Replace 'XXX' with payor's account number 'CountryCode' => 'US')); $request['RequestedShipment']['RateRequestTypes'] = 'ACCOUNT'; $request['RequestedShipment']['RateRequestTypes'] = 'LIST'; $request['RequestedShipment']['PackageCount'] = '2'; $request['RequestedShipment']['PackageDetailSpecified'] = true; $request['RequestedShipment']['PackageDetail'] = 'INDIVIDUAL_PACKAGES'; // Or PACKAGE_SUMMARY $request['RequestedShipment']['RequestedPackageLineItems'] = array('0' => array('Weight' => array('Value' => 2.0, 'Units' => 'LB'), 'Dimensions' => array('Length' => 10, 'Width' => 10, 'Height' => 3, 'Units' => 'IN')), '1' => array('Weight' => array('Value' => 5.0, 'Units' => 'LB'), 'Dimensions' => array('Length' => 20, 'Width' => 20, 'Height' => 10, 'Units' => 'IN'))); try { $response = $client ->getRates($request); if ($response -> HighestSeverity != 'FAILURE' && $response -> HighestSeverity != 'ERROR') { printRequestResponse($client); } else { echo 'Error in processing transaction.'. $newline. $newline; foreach ($response -> Notifications as $notification) { if(is_array($response -> Notifications)) { echo $notification -> Severity; echo ': '; echo $notification -> Message . $newline; } else { echo $notification . $newline; } } } writeToLog($client); // Write to log file } catch (SoapFault $exception) { printFault($exception, $client); } ?> I am not quite sure why it isn't working, i've read about using a proxy, but I am not quite sure how i would use it in this case? Isn't the point of using SOAP and WSDL to avoid using CURL, Direct Connect type stuff?

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  • is there any easy way to auto generated code like this?

    - by Kevin Yang
    i have a file which will be used across many app projects. the only difference of these files is the webserice referrence name. code like this: public void Test(){ Kevin.ServiceReference1.Service1Client client = new Kevin.ServiceReference1.Service1Client(); // do something.... } like code above, the 'Kevin.ServiceReference1' will be replace by specified app project namespace. so, according to DRY(dont repeat yourself), i shouldn't just copy the file to many projects and rename the specified part manually. is there any way i can easily replace some parts of my template file to something related to the project?

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  • Occasional Deadlock.

    - by Carl Robinson
    Im having trouble with a web application that will deadlock occasionally There are 3 queries involved. 2 are trying to update a table UPDATE AttendanceRoll SET ErrorFlag = 0 WHERE ContractID = @ContractID AND DATEPART(month,AttendanceDate) = DATEPART(month,@Month_Beginning) AND DATEPART(year,AttendanceDate) = DATEPART(year,@Month_Beginning) and one is trying to insert into the table INSERT INTO AttendanceRoll (AttendanceDate, ContractID, PersonID, StartTime, EndTime, Hours, AbsenceReason, UpdateCount, SplitShiftID, ModifiedBy, ModifiedDate) SELECT @P33, @P34, @P35, CONVERT(datetime,REPLACE( @P36 ,&apos;.&apos;,&apos;:&apos;)), CONVERT(datetime,REPLACE( @P37 ,&apos;.&apos;,&apos;:&apos;)), @P38, @P39, @P40, 1, @P41, GETDATE() The deadlock graph shows a kind of circular arangement of page locks and an exchange event and the 2 update queries have the same server process id. If anyone has any ideas about how I should go about solving this issue it would be most appreciated. I have the deadlock graph that I can post if anybody needs to see it. Thanks Carl R

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  • replacing a method of a Moose object at runtime

    - by xxxxxxx
    Hi, is it possible to replace a method of a Moose object at runtime ? By looking at the source code of Class::MOP::Method(which Moose::Meta::Method inherits from) I concluded that by doing $method->{body} = sub{ my stuff } I would be able to replace at runtime a method of an object. I can get the method using $object->meta->find_method_by_name(<method_name>); However.. this didn't quite work out. Is it conceivable to modify methods at runtime ? and what is the way to do it with Moose ? Thanks

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  • Changing One Tag Name in an XML File Using XSLT

    - by AlbertoPL
    Is it possible for me to have a conditional in XSLT such that I find and replace only the FIRST tag of a particular tag name? For example, I have an XML file with many tags. I would like to replace the first of these tags with . The rest should be left alone. How would I do this in my transform? What I currently have is this: <xsl:template match="title"> <PageTitle> <xsl:apply-templates /> </PageTitle> </xsl:template> which finds all tags and replaces them with PageTitle. Any help would be greatly appreciated!

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  • switch views using a button, going to a table view, iphone

    - by Jaime Rae
    My program has 4 buttons and each button calls a different table view. That works fine, but my problem is, the view controller I'm using brings up a table view that covers up my navigation bar and my tab bar. I need to replace that coding with something that will bring up a table and not cover up my nav and tab bars. Here is the coding I'm using: -(IBAction)buttonNorthWest { NorthWestViewController *nwController = [[NorthWestViewController alloc] initWithNibName:@"NorthWestView" bundle:nil]; self.nwViewController = nwController; [self.view insertSubview:nwViewController.view atIndex:0]; [self presentModalViewController:nwViewController animated:YES]; [nwController release]; } The [self presentModalViewController....] is the problem. Does anyone know how I can replace that code with something that keeps my nav and tab bars? Thanks, Jaime

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  • atomic writes to ehcache

    - by Jacques René Mesrine
    Context I am storing a java.util.List inside ehcache. Key(String) --> List<UserDetail> The ordered List contains a Top 10 ranking of my most active users. Problem Concurrent 3rd party clients might be requesting for this list. I have a requirement to be as current as possible with regards to the ranking. Thus if the ranking is changed due the activities of users, the ordered List in the cache must not be left stale for very long. Once I've recalculated a new List, I want to replace the one in cache immediately. Consider a busy scenario whereby multiple concurrent clients are requesting for the ranking; how can I replace the cache item in an fashion such that: Clients can continue to pull a possibly stale snapshot. They should never get a null value. There will only be 1 server thread that writes to the cache.

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  • parsing string according to oracle operators with regex

    - by haluk
    Hi, Basically I was trying to replace the part of string with its actual value which comes immediately after oracle operators. I can do this for limited operators list like {=,,<} but I wonder that is there any way out to gather all the operators rather than giving them by hands? For instance, I have this string; "a = xyz", then I will replace xyz with lets say 3. But as you know we have bunch of operator namely "like,in,exists etc". So my string can also be this: "a like xyz". So what do you suggest me? Thanks.

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  • How to change mouse pointer icon in Xfce Debian 7 Wheezy?

    - by kadaj
    I copied the cursor theme (oxy-neon or Oxygen Neon) to /usr/share/icons and from Applications Menu - Settings - Mouse, I am able to see the new theme. I clicked on it and the pointer doesn't change. However the text typing icon ('I'), busy icon, hand icon, and resize window icons got changed. The pointer icon remains the same, the black Adwaita. I removed the Adwaita folder from the icons folder, and still the mouse pointer doesn't change. Is the pointer theme specified elsewhere? I have no setting under home directory. I tried logging out, restart, restarting xfwm4, but nothing works. I just found that the icon pointer changes when the pointer is inside Firefox, but it's not consistent. It keeps changing when I click menu items. Very weird. Any idea how to fix this? This is the output of running: gsettings list-recursively org.gnome.desktop.interface : ~$ gsettings list-recursively org.gnome.desktop.interface org.gnome.desktop.interface automatic-mnemonics true org.gnome.desktop.interface buttons-have-icons false org.gnome.desktop.interface can-change-accels false org.gnome.desktop.interface clock-format '24h' org.gnome.desktop.interface clock-show-date false org.gnome.desktop.interface clock-show-seconds false org.gnome.desktop.interface cursor-blink true org.gnome.desktop.interface cursor-blink-time 1200 org.gnome.desktop.interface cursor-blink-timeout 10 org.gnome.desktop.interface cursor-size 24 org.gnome.desktop.interface cursor-theme 'Adwaita' org.gnome.desktop.interface document-font-name 'Sans 11' org.gnome.desktop.interface enable-animations true org.gnome.desktop.interface font-name 'Cantarell 11' org.gnome.desktop.interface gtk-color-palette 'black:white:gray50:red:purple:blue:light blue:green:yellow:orange:lavender:brown:goldenrod4:dodger blue:pink:light green:gray10:gray30:gray75:gray90' org.gnome.desktop.interface gtk-color-scheme '' org.gnome.desktop.interface gtk-im-module '' org.gnome.desktop.interface gtk-im-preedit-style 'callback' org.gnome.desktop.interface gtk-im-status-style 'callback' org.gnome.desktop.interface gtk-key-theme 'Default' org.gnome.desktop.interface gtk-theme 'Adwaita' org.gnome.desktop.interface gtk-timeout-initial 200 org.gnome.desktop.interface gtk-timeout-repeat 20 org.gnome.desktop.interface icon-theme 'gnome' org.gnome.desktop.interface menubar-accel 'F10' org.gnome.desktop.interface menubar-detachable false org.gnome.desktop.interface menus-have-icons false org.gnome.desktop.interface menus-have-tearoff false org.gnome.desktop.interface monospace-font-name 'Monospace 11' org.gnome.desktop.interface show-input-method-menu true org.gnome.desktop.interface show-unicode-menu true org.gnome.desktop.interface text-scaling-factor 1.0 org.gnome.desktop.interface toolbar-detachable false org.gnome.desktop.interface toolbar-icons-size 'large' org.gnome.desktop.interface toolbar-style 'both-horiz' org.gnome.desktop.interface toolkit-accessibility false ~$

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  • System.IO.IOException: file used by another process

    - by Srodriguez
    Dear all, I've been working in this small piece of code that seems trivial but still i cannot really see where is the problem. My functions does a pretty simple thing. Opens a file, copy its contents, replace a string inside and copy it back to the original file (a simple search and replace inside a text file then). I didn't really know how to do that as I'm adding lines to the original file, so i just create a copy of the file, (file.temp) copy also a backup (file.temp) then delete the original file(file) and copy the file.temp to file. I get an exception while doing the delete of the file. Here is the sample code: private static bool modifyFile(FileInfo file, string extractedMethod, string modifiedMethod) { Boolean result = false; FileStream fs = new FileStream(file.FullName + ".tmp", FileMode.Create, FileAccess.Write); StreamWriter sw = new StreamWriter(fs); StreamReader streamreader = file.OpenText(); String originalPath = file.FullName; string input = streamreader.ReadToEnd(); Console.WriteLine("input : {0}", input); String tempString = input.Replace(extractedMethod, modifiedMethod); Console.WriteLine("replaced String {0}", tempString); try { sw.Write(tempString); sw.Flush(); sw.Close(); sw.Dispose(); fs.Close(); fs.Dispose(); streamreader.Close(); streamreader.Dispose(); File.Copy(originalPath, originalPath + ".old", true); FileInfo newFile = new FileInfo(originalPath + ".tmp"); File.Delete(originalPath); File.Copy(fs., originalPath, true); result = true; } catch (Exception ex) { Console.WriteLine(ex); } return result; }` And the related exception System.IO.IOException: The process cannot access the file 'E:\mypath\myFile.cs' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.Delete(String path) at callingMethod.modifyFile(FileInfo file, String extractedMethod, String modifiedMethod) Normally these errors come from unclosed file streams, but I've taken care of that. I guess I've forgotten an important step but cannot figure out where. Thank you very much for your help,

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  • JQUery autocompleter not working properly in IE8

    - by Pete Herbert Penito
    Hi everyone! I have some script which is working in firefox and chrome but in IE 8 I get this error: $.Autocompleter.defaults = { inputClass: "ac_input", resultsClass: "ac_results", loadingClass: "ac_loading", minChars: 1, delay: 400, matchCase: false, matchSubset: true, matchContains: false, cacheLength: 10, max: 100, mustMatch: false, extraParams: {}, selectFirst: true, //the following line throws the error, read down for error message formatItem: function(row) { return row[0]; }, formatMatch: null, autoFill: false, width: 0, multiple: false, multipleSeparator: ", ", highlight: function(value, term) { return value.replace(new RegExp("(?![^&;]+;)(?!<[^<])(" + term.replace(/([\^\$()[]{}*.+\?\|\])/gi, "\$1") + ")(?![^<])(?![^&;]+;)", "gi"), "$1"); }, scroll: true, scrollHeight: 180 }; ` the specific error reads: '0' is null or not an object can I perhaps change the the row[0] to something? This is found in jquery.autocomplete.js and it reads the same in firefox and doesn't cause the error, so i don't really want to change this if at all possible. any advice would help thanks!

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  • T-SQL IsNumeric() and Linq-to-SQL

    - by cdonner
    I need to find the highest value from the database that satisfies a certain formatting convention. Specifically, I would like to fund the highest value that looks like EU999999 ('9' being any digit) select max(col) will return something like 'EUZ...' for instance that I want to exclude. The following query does the trick, but I can't produce this via Linq-to-SQL. There seems to be no translation for the isnumeric() function in SQL Server. select max(col) from table where col like 'EU%' and 1=isnumeric(replace(col, 'EU', '')) Writing a database function, stored procedure, or anything else of that nature is far down the list of my preferred solutions, because this table is central to my app and I cannot easily replace the table object with something else. What's the next-best solution?

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  • Certain SFTP user cannot connect

    - by trobrock
    I have my Ubuntu Server set up so users with the group of sftponly can connect with sftp, but have a shell of /bin/false, and they connect to their home directories. This is working fine with three of the user accounts I have. But I added a new user account today the same way that I added the others and it will not successfully connect. sftp -vvv user@hostname debug1: Next authentication method: password user@hostname's password: debug3: packet_send2: adding 48 (len 73 padlen 7 extra_pad 64) debug2: we sent a password packet, wait for reply debug1: Authentication succeeded (password). debug2: fd 5 setting O_NONBLOCK debug3: fd 6 is O_NONBLOCK debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug1: channel 0: free: client-session, nchannels 1 debug3: channel 0: status: The following connections are open: #0 client-session (t3 r-1 i0/0 o0/0 fd 5/6 cfd -1) debug3: channel 0: close_fds r 5 w 6 e 7 c -1 debug1: fd 0 clearing O_NONBLOCK debug3: fd 1 is not O_NONBLOCK Connection to hostname closed by remote host. Transferred: sent 2176, received 1848 bytes, in 0.0 seconds Bytes per second: sent 127453.3, received 108241.6 debug1: Exit status -1 Connection closed For a successful user: sftp -vvv good_user@hostname debug1: Next authentication method: password good_user@hostname's password: debug3: packet_send2: adding 48 (len 63 padlen 17 extra_pad 64) debug2: we sent a password packet, wait for reply debug1: Authentication succeeded (password). debug2: fd 5 setting O_NONBLOCK debug3: fd 6 is O_NONBLOCK debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug2: callback start debug2: client_session2_setup: id 0 debug1: Sending subsystem: sftp debug2: channel 0: request subsystem confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug2: channel 0: rcvd adjust 2097152 debug2: channel_input_status_confirm: type 99 id 0 debug2: subsystem request accepted on channel 0 debug2: Remote version: 3 debug2: Server supports extension "[email protected]" revision 1 debug2: Server supports extension "[email protected]" revision 2 debug2: Server supports extension "[email protected]" revision 2 debug3: Sent message fd 3 T:16 I:1 debug3: SSH_FXP_REALPATH . -> / sftp> I cannot figure out why one user will work and the other wont, I have restart the ssh service after adding the user. I have even removed the user and added them again to be sure I am adding it correctly.

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  • Using MyGeneration, doodads, and Oracle XE, is it possible to implement an "auto number primary key"

    - by Michael Rosario
    Hello world. Using MyGeneration, doodads, and Oracle XE, is it possible to implement an "auto number primary key" scheme? Problem facts: I am using Oracle XE. I have implemented the following table and trigger: CREATE TABLE "USERS" ( "ID" NUMBER(38,0), "USER_NAME" VARCHAR2(50), "PASSWORD" VARCHAR2(50), "EMAIL" VARCHAR2(100), CONSTRAINT "USERS_PK" PRIMARY KEY ("ID") ENABLE ) / CREATE OR REPLACE TRIGGER "BI_USERS" before insert on "USERS" for each row begin select "USERS_SEQ".nextval into :NEW.ID from dual; end; / ALTER TRIGGER "BI_USERS" ENABLE / MyGeneration / Doodads created the following stored proc... CREATE OR REPLACE PROCEDURE "XXX"."PI_USERS" ( p_ID IN USERS.ID%type, p_USER_NAME IN USERS.USER_NAME%type, p_PASSWORD IN USERS.PASSWORD%type, p_EMAIL IN USERS.EMAIL%type ) IS BEGIN INSERT INTO USERS ( ID, USER_NAME, PASSWORD, EMAIL ) VALUES ( p_ID, p_USER_NAME, p_PASSWORD, p_EMAIL ); END PI_USERS; The sequence and trigger combination is working fine. The BusinessEntity class in C# does not receive the new ID. Any recommended ways to allow the calling code receive the new record ID?

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  • Prototyping Object in Javascript breaks jQuery?

    - by blesh
    I have added a simple .js to my page that has some pretty mundane common-task sort of functions added to the Object and Array prototypes. Through trial and error I've figured out that adding any function to Object.prototype, no matter it's name or what it does causes javascript errors in jQuery: The culprit? Object.prototype.foo = function() { /*do nothing and break jQuery*/ }; The error I'm getting line 1056 of jquery-1.3.2.js, in the attr:function { } declaration: /*Object doesn't support this property or method*/ name = name.replace(/-([a-z])/ig, function(all, letter) { return letter.toUpperCase(); }); Apparently G.replace is undefined. While it's obvious that there's something I'm just not wrapping my head around with prototyping, I'm failing miserably to figure out what it is. To be clear, I'm not looking for a workaround, I have that handled... what I'm looking for is an answer to 'Why?'. Why does adding a function to Object.prototype break this bit of code?

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  • .NET MVC Ajax Form - How do you hide it?

    - by Tommy
    Ok, everything is 'functionally' working with what I am attempting to accomplish and once again, I am sure this is something dumb, but I cannot figure out how to do this one thing. I have an edit form for an entity, lets say a car. This 'car' can have 0 - many passengers. So on my edit form, I have all the fields for the car, then a list view showing each passenger (partial). I also have a 'add new passenger' button that will render a new partial view that allows you to enter a passenger. This has a cancel link and an add button to submit an Ajax form. When you add a passenger, the passenger is automatically added to the list, but I need the enter passenger form to go away. I have tried using the onSuccess and onComplete functions to hide the div that the form is in, but both render just the partial view HTML elements (white screen, text) and not the partialView in the context of the entire page. Sources: 1) Main Edit View <script type="text/javascript"> Function hideForm(){ document.getElementById('newPassenger').style.display = 'none'; } </script> <h2>Edit</h2> <%-- The following line works around an ASP.NET compiler warning --%> <%= ""%> <%Html.RenderPartial("EditCar", Model)%> <h2>Passengers for this car</h2> <%=Ajax.ActionLink("Add New Passenger", "AddPassenger", New With {.ID = Model.carID}, New AjaxOptions With {.UpdateTargetId = "newPassenger", .InsertionMode = InsertionMode.Replace})%> <div id="newPassenger"></div> <div id="passengerList"> <%Html.RenderPartial("passengerList", Model.Passengers)%> </div> <div> <%= Html.ActionLink("Back to List", "Index") %> </div> 2) AddPassenger View. The cancel link below is an action that returns nothing, thus removing the information in the div. <% Using Ajax.BeginForm("AddPassengerToCar", New With {.id = ViewData("carID")}, New AjaxOptions With {.UpdateTargetId = "passengerList", .InsertionMode = InsertionMode.Replace})%> <%=Html.DropDownList("Passengers")%> <input type="submit" value="Add" /> <%=Ajax.ActionLink("Cancel", "CancelAddControl", _ New AjaxOptions With {.UpdateTargetId = "newPassenger", .InsertionMode = InsertionMode.Replace})%><% end using %>

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  • Smooth Error in qplot from ggplot2

    - by Jared
    I have some data that I am trying to plot faceted by its Type with a smooth (Loess, LM, whatever) superimposed. Generation code is below: testFrame <- data.frame(Time=sample(20:60,50,replace=T),Dollars=round(runif(50,0,6)),Type=sample(c("First","Second","Third","Fourth"),50,replace=T,prob=c(.33,.01,.33,.33))) I have no problem either making a faceted plot, or plotting the smooth, but I cannnot do both. The first three lines of code below work fine. The fourth line is where I have trouble: qplot(Time,Dollars,data=testFrame,colour=Type) qplot(Time,Dollars,data=testFrame,colour=Type) + geom_smooth() qplot(Time,Dollars,data=testFrame) + facet_wrap(~Type) qplot(Time,Dollars,data=testFrame) + facet_wrap(~Type) + geom_smooth() It gives the following error: Error in [<-.data.frame(*tmp*, var, value = list(NA = NULL)) : missing values are not allowed in subscripted assignments of data frames What am I missing to overlay a smooth in a faceted plot? I could have sworn I had done this before, possibly even with the same data.

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