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  • A generic Find method to search by Guid type for class implementing IDbSet interface

    - by imak
    I am implementing a FakeDataSet class by implementing IDbSet interface. As part of implementing this interface, I have to implement Find method. All my entity classes has an Guid type Id column. I am trying to implement Find method for this FakeDbSet class but having hard time to write it in a generic way. Below is my attempts for writing this method but since it does not know about Id been Guid type, I am getting compilation error on m.Id call. Any ideas on how this could be accomplished? public class FakeDataSet<T> : IDbSet<T> where T: class, new() { // Other methods for implementing IDbSet interface public T Find(params object[] keyValues) { var keyValue = (Guid)keyValues.FirstOrDefault(); return this.SingleOrDefault(m => m.Id == keyValue); // How can I write this } }

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  • Should I pointer-cast from a private derived class to its base class?

    - by skydoor
    I found this from C++FAQ Generally, No. From a member function or friend of a privately derived class, the relationship to the base class is known, and the upward conversion from PrivatelyDer* to Base* (or PrivatelyDer& to Base&) is safe; no cast is needed or recommended. However users of PrivatelyDer should avoid this unsafe conversion, since it is based on a private decision of PrivatelyDer, and is subject to change without notice. How to understand the above words? I don't think the explanation is correct or accurate. I have a code like this class A{ }; class B: private A{ }; int main(){ B *b = new B(); A *a = new A(); a = b; //wrong a = (A*)b; //right }

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  • Operator & and * at function prototipe in class

    - by Puyover
    I'm having a problem with a class like this: class Sprite { ... bool checkCollision(Sprite &spr); ... }; So, if I have that clase, I can do this: ball.checkCollision(bar1); But if I change the class to this: class Sprite { ... bool checkCollision(Sprite* spr); ... }; I have to do this: ball.checkCollision(&bar1); So, what's the difference?? It's better a way instead other? Thank you.

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  • Why delegate types are derived from MulticastDelegate class why not it directly derive from Delegate class?

    - by Vijay
    I have a very basic question regarding delegate types. I compared the memebers of Delegate and MulticastDelegate classes in object browser and I couldn't find any new additional member present in MulticastDelegate. I also noticed that the Delegate class has GetInvocationList virtual method. So I assume that the Delegate class should have the capability to hold references to multiple methods. If my assumption is correct I wonder why not custom delegate types directly derive from the Delegate class instead of MulticastDelegate class. Not sure what I am missing here. Please help me understand the difference.

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  • name of class that manipulates the entities

    - by cyberguest
    hi, i have a general question regarding naming convention. if I separate the data and operations into two separate classes. one has the data elements (entity), the other class manipulates the entity class. what do we usually call that class that manipulates the entity class? (the entity I am referring to has nothing to do with any kind of entity framework) manager? controller? operator? manipulator? thanks in advance

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  • Normalized class design and code first

    - by dc7a9163d9
    There are the following two classes. public class Employee { int EmployeeId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } In a DDD seminar, the speaker said the better design should be, class PersonName { public string FirstName { get; set; } public string LastName { get; set; } } class Address { public string Street { get; set; } public string Street2 { get; set; } public string City { get; set; } public string State { get; set; } public string Zip { get; set; } } public class Employee { int EmployeeId { get; set; } public PersonName Name { get; set; } [ForeignKey("EmployerAddress")] public int EmployerAddressId { get; set; } public virtual Address EmployerAddress { get; set; } } public class Company { int CompanyId { get; set; } public string Name { get; set; } [ForeignKey("CompanyAddress")] public int CompanyAddressId { get; set; } public virtual Address CompanyAddress { get; set; } } Is it the optimized design? How the code first generate the PersonName table and link it to Employee?

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  • Oracle/SQL table attribute question

    - by UnceRawr
    I have been given a context schema for a database i need to make for my coursework but some of the attributes (column names) contain letters in brackets at the end of them such as: *x_Number (Adm) *x_Number (A) *x_Number (P) The problem is i have no idea what these letters mean! Can anyone help?

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  • Will [WithEvents = Nothing] RemoveHandlers in the derived class?

    - by serhio
    I use to set WithEvents variables to Nothing in Destuctor, because this will "Remove" all the Handlers associated with Handles keyword. Will this have the same effect for derivated classes? Class A Protected WithEvents _Foo as Button Private Sub _Foo_Click Handles _Foo.Click ' ... some Click action ' End Sub Public Sub Dispose(disposing as Boolean) If disposing then _Foo = Nothing ' remove handler _Foo_Click ' End Sub End Class Class B Inherits A Private Sub _Foo_Move Handles _Foo.Move ' ... some Move action ' End Sub ' ????? will or NOT remove OR handler _Foo_Move the base Dispose??' Public Overrides Sub Dispose(disposing as Boolean) 'If disposing then _Foo = Nothing ' MyBase.Dispose(disposing) End Sub End Class

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  • Namespace and class conflict(?)

    - by dan gibson
    This is a bad title for the question, but I'm not quite sure of a better one. I have a namespace called Globals with a class X in it. I also have a class called Globals. When I try to access Globals.X.StaticMember it tries to access the class Globals.X and complains that X doesn't exist. How do I reference the namespace Globals - ie ::Globals.X.StaticMember (:: doesn't compile).

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  • private virtual function in derived class

    - by user1706047
    class base { public: virtual void doSomething() = 0; }; class derived : public base { **private:** virtual void doSomething(){cout<<"Derived fn"<<endl;} }; now if i do the following: base *b=new child; b->doSomething(); //it calls the derived class fn even if that is private. Question: 1.its able to call the derived class fn even if that is private.How is it possible? Now if i change the inheritance access specifier from public to protected/private then i get compilation error as "'type cast' : conversion from 'Derived *' to 'base *' exists, but is inaccessible" Notes: I am aware on the concepts of the inheritance access specifiers.So in second case as its derived private/protected, its inaccessible. But here it confuses me for the first question. Any input will be highly appreciated

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  • php change attribute

    - by Kemrop
    I have an xml file of the following format some title some description I am looking for an efficient way to replace contents of the attributes,be it DOM or simpleXML Example of my function call would be: changeAttribute("collection","collection id","new collection id") Would result in something like some title some description Thanks

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  • Member classes versus #includes

    - by ShallowThoughts
    I've recently discovered that it is bad form to have #includes in your header files because anyone who uses your code gets all those extra includes they won't necessarily want. However, for classes that have member variables defined as a type of another class, what's the alternative? For example, I was doing things the following way for the longest time: /* Header file for class myGrades */ #include <vector> //bad #include "classResult.h" //bad class myGrades { vector<classResult> grades; int average; int bestScore; } (Please excuse the fact that this is a highly artificial example) So, if I want to get rid of the #include lines, is there any way I can keep the vector or do I have to approach programming my code in an entirely different way?

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  • How to get the PropertyName of a class?

    - by Mike108
    How to get the PropertyName of a class? For example, How can I get the PropertyName "StudentName" of a Student class instance. public class Student { public string StudentName{get;set;} } Student student = new Student(); //I want to get the PropertyName "StudentName" student.StudentName.GetName();

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  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

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  • xml parsing using nsxmlParser in iphone

    - by filthynight
    hi all, I have a problem in parsing xml from google api, the api xml looks like this ....... Now the problem is that first of all, the tags are different, like first parent tag name is "abc" and second parent tag is "efg", further more the inner tags are different as well. i have modified code got from web that it parses another url, but in this case since the tags keeps on changing it does not work. the url = "http://www.google.com/ig/api?weather=anaheim,ca" Source Code (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict{ //NSLog(@"found this element: %@", elementName); if (currentElement) { [currentElement release]; currentElement = nil; } currentElement = [elementName copy]; NSString *thisOwner = [attributeDict objectForKey:@"data"]; NSLog(@"element Name-------: %@", thisOwner); if ([elementName isEqualToString:@"forecast_information"]) //|| [elementName isEqualToString:@"current_conditions"] || [elementName isEqualToString:@"forecast_conditions"]) { // clear out our story item caches... //NSString *nm = [[attributeDict objectForKey:@"city"] stringValue]; //NSLog(@"value...%@",nm); item = [[NSMutableDictionary alloc] init]; currentTitle = [[NSMutableString alloc] init]; currentDate = [[NSMutableString alloc] init]; currentSummary = [[NSMutableString alloc] init]; currentLink = [[NSMutableString alloc] init]; [item setObject:currentLink forKey:@"postal_code"]; [item setObject:currentSummary forKey:@"current_date_time"]; [item setObject:currentDate forKey:@"unit_system"]; NSLog(@"adding story: %@", currentTitle); [stories addObject:[item copy]]; } } I have another function didEndElement where the values are assigned in the array, but i could not figure out how to assign values of an attribute. Can somebody please help me in this regards Thanks!

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  • Use of title attribute on div for SEO purpose will help? [duplicate]

    - by Niko Jojo
    This question is an exact duplicate of: Should I set the title attribute for content DIV's to explain what they contain? 1 answer Now a days many images display using css like below : <div title="My Logo" class="all_logo mt15">&nbsp;</div> Above div will show logo image, But as using CSS for logo instead of <img> tag. So not take the benefits of alt tag by SEO point of view. My question is : Does title attribute of <DIV> will help in SEO?

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  • How do I query the gvfs metadata for a specific attribute?

    - by Mathieu Comandon
    A nice feature in evince is that when you close the program and later reopen the same pdf, it automatically jumps to the page you were reading. The problem I have is that I often read ebooks on several computers and I have to find were I was on the last computer I was reading the pdf. I think syncing these bookmarks in UbuntuOne would be a killer feature for people like me who read pdfs on different computers. By investigating a bit, I found where evince was storing this data, it's in the gvfs metadata and it can be accessed for a particular document by typing gvfs-ls -a "metadata::evince::page" myEbook.pdf Rather that querying a particular file, I'd like to query the whole metadata file (located in ~/.local/share/gvfs-metadata/home for the home directory) for any file where this particular attribute is set to some value. The biggest issue is that gvfs metadata and stored in binary files and we all know it's not easy to get something out of a binary file. So, do you know any way to query the gvfs metadata for some attribute?

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  • Name attribute is obsolete, what is the correct behavior when dealing with anchors?

    - by Tchalvak
    Putting some code through the html5 validator, I get this: Warning: The name attribute on the a element is obsolete. Consider putting an id attribute on the nearest container instead. I find that unclear. Is the "nearest container" for an anchor link the a itself, so that the correct code would be <a id='blah'> instead of <a name='blah'>? Or are empty placeholder <a> tags as a whole deprecated, and anchors can simply point to any element with an id instead?

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  • Space in img:s "ALT" attribute good/bad for search engines?

    - by Camran
    I am trying to make it easier for search engines to crawl my website, as it is almost 100% dynamic. I have a couple of transparent images which are actually links to sections of my page. I wonder, if I add an "alt" attribute containing space characters to explain the target, will this improve SE rankings etc? For example: <img src="blabla.png" alt="post new classified"> Or will this just result in errors? Ànd, what should I put in the alt attribute if I can't use space? PS: Another different and short question, will javascript-rich content make a page less important to crawlers? Thanks

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  • Is the title attribute (not tag) important to SEO?

    - by JasonBirch
    The title attribute is an HTML standard element available across most tags. e.g. <li><a title="Widgets listed by household function" href="/widgets/by-function.html">by Function</a></li> I've used this attribute on some sites for usability; many browsers pop up a "tooltip" over the link with the more detailed description of what is on the other side. I've been wondering if doing so is having a negative effect on my rankings (hidden text?) or if it has any effect at all on onsite or offsite keyword relevance calculations. Does anyone know of any research done on this?

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