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  • How to write this loop prettier?

    - by Tom
    I've just read this topic http://stackoverflow.com/questions/2930533/highlight-search-keywords-on-hover and actually I use pretty the same structure, but it looks awful. So can you give me an advice, how to write this loop prettier in one php file, I mean php and html at the same time? <table class="result"> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php echo $cQuote; ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?>

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  • Powershell wait for file to delete, then copy a folder

    - by user3317623
    Morning guys, I have a couple of scripts that have to sync a folder from the network server, to the local terminal server, and lastly into the %LOCALAPPDATA%. I need to first check if a folder is being synced (this is done by creating a temporary COPYING.TXT on the server), and wait until that is removed, THEN copy to %LOCALAPPDATA%. Something like this: Server-side script executes, which syncs my folder to all of my terminal servers. It creates a COPYING.TXT temporary file, which indicates the sync is in progress. Once the sync is finished, the script removes the COPYING.TXT If someone logs on during the sync, I need a script to wait until the COPYING.TXT is deleted I.E the sync is finished, then resume the local sync into their %LOCALAPPDATA%. do{cp c:\folder\program $env:LOCALAPPDATA} while(!(test-path c:\folder\COPYING.txt)) (So that copies the folder while the file DOESN'T exist, but I don't think that exits cleanly) I cannot format the above as code for some reason I'm sorry? Or: while(!(test-path c:\folder\COPYING.txt)){ cp c:\folder\program $env:LOCALAPPDATA\ -recurse -force if (!(test-path c:\folder\program)){return} } But that script quits if the COPYING.TXT exists. I think I need to create a function and insert that function within itself, or a nested while loop, but that is starting to make my head hurt. Any help would be greatly appreciated. Thanks guys.

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  • PHP Infine Loop Problem

    - by Ashwin
    function httpGet( $url, $followRedirects=true ) { global $final_url; $url_parsed = parse_url($url); if ( empty($url_parsed['scheme']) ) { $url_parsed = parse_url('http://'.$url); } $final_url = $url_parsed; $port = $url_parsed["port"]; if ( !$port ) { $port = 80; } $rtn['url']['port'] = $port; $path = $url_parsed["path"]; if ( empty($path) ) { $path="/"; } if ( !empty($url_parsed["query"]) ) { $path .= "?".$url_parsed["query"]; } $rtn['url']['path'] = $path; $host = $url_parsed["host"]; $foundBody = false; $out = "GET $path HTTP/1.0\r\n"; $out .= "Host: $host\r\n"; $out .= "User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1) Gecko/20061010 Firefox/2.0\r\n"; $out .= "Connection: Close\r\n\r\n"; if ( !$fp = @fsockopen($host, $port, $errno, $errstr, 30) ) { $rtn['errornumber'] = $errno; $rtn['errorstring'] = $errstr; } fwrite($fp, $out); while (!@feof($fp)) { $s = @fgets($fp, 128); if ( $s == "\r\n" ) { $foundBody = true; continue; } if ( $foundBody ) { $body .= $s; } else { if ( ($followRedirects) && (stristr($s, "location:") != false) ) { $redirect = preg_replace("/location:/i", "", $s); return httpGet( trim($redirect) ); } $header .= $s; } } fclose($fp); return(trim($body)); } This code sometimes go infinite loop. What's wrong here?

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  • Creating a function within a loop (pointers?)

    - by user352151
    Im trying to create a simple loop that creates 50 buttons, adds them to screen and then when a button is pressed, it traces out that number. I can get it to work by doing stuff I consider hacky (such as using the buttons X/Y location to determine its value), but I'd rather just be able to hold a single value in the function. The code itself is: for (var a:int = 0; a < 5; a++) { for (var b:int = 0; b < 10; b++) { var n = (a * 10) + b + 1; var btt:SimpleButton = new BasicGameButton(); btt.x = 20 + b * 50; btt.y = 50 + a * 80; addChild(btt); btt.addEventListener(MouseEvent.CLICK, function f() { trace(n); } ); } } At the moment, whenever a button is pressed, it simply outputs "50". Is there a way of "freezing" the value of n when the function is created, for that function? (BasicGameButton is just a square button, created in the flash library) Many thanks.

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  • For Loop not advancing

    - by shizishan
    I'm trying to read in a large number of jpg files using a for loop. But for some reason, the k index is not advancing. I just get A as a 460x520x3 uint8. Am I missing something? My goal with this code is to convert all the jpg images to the same size. Since I haven't been able to advance through the images, I can't quite tell if I'm doing it right. nFrames = length(date); % Number of frames. for k = 1:nFrames-1 % Number of days % Set file under consideration A = imread(['map_EUS_' datestr(cell2mat(date_O3(k)),'yyyy_mm_dd') '_O3_MDA8.jpg']); % Size of existing image A. [rowsA, colsA, numberOfColorChannelsA] = size(A); % Read in and get size of existing image B (the next image). B = imread(['map_EUS_' datestr(cell2mat(date_O3(k+1)),'yyyy_mm_dd') '_O3_MDA8.jpg']); [rowsB, colsB, numberOfColorChannelsB] = size(B); % Size of B does not match A, so resize B to match A's size. B = imresize(B, [rowsA colsA]); eval(['print -djpeg map_EUS_' datestr(cell2mat(date_O3(k)),'yyyy_mm_dd') '_O3_MDA8_test.jpg']); end end

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  • Jeopardy template for Silverlight

    - by Mohit Deshpande
    I am supposed to be making a jeopardy game for my class. I was wondering it there is a template for it already out? Or do I have to make one myself, in which case, what would be the best approach to making this game in Silverlight? (My last resort is to make it in PowerPoint)

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  • Blackberry Development, communicating two Blackberry device in a multiplayer game programatically

    - by Nikesh Yadav
    Hi Forum, We are developing a game application for Blackberry, which will have multi player option to let two or more player compete against each other. We have implemented the logic for that and already two or more player are able to play the game simultaneously on single device. Now we want to upgrade our application so that two or more user can compete each other playing from different device and different locations. Can anyone please help me by providing me the way (or code) to achieve this (communicating two blackberry devices over the air to access single session programmaticaly)? I found the code to connect two device using Bluetooth but as the player may situated in different geographic regions we need to achieve this using over the air connection. Thanks in advance. Thanks, Nikesh

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  • Horizontal Scrolling Flash Game/Large Horizontal Scene

    - by Nathan
    Hello, I'm currently learning Flash (CS4, AS3) and am creating a game. I have currently 1 flv file with 4 scenes, I then move from left to right and then to scene 2 and go from left to right. This is the game where items pop up that need to be clicked on and you get points. Is there any way I can combine these onto 1 scene? Flash only allows you to have a maximum of 2880px wide. The reason for this is the transition between the scenes is RUBBISH and that my AS is not working correctly in between scenes (it loses values). Any help would be greatly appreciated! Nathan

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • Infinite loop using Spring Security - Login page is protected even though it should allow anonymous

    - by Tai Squared
    I have a Spring application (Spring version 2.5.6.SEC01, Spring Security version 2.0.5) with the following setup: web.xml <welcome-file-list> <welcome-file> index.jsp </welcome-file> </welcome-file-list> The index.jsp page is in the WebContent directory and simply contains a redirect: <c:redirect url="/login.htm"/> In the appname-servlet.xml, there is a view resolver to point to the jsp pages in WEB-INF/jsp <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="viewClass" value="org.springframework.web.servlet.view.JstlView" /> <property name="prefix" value="/WEB-INF/jsp/" /> <property name="suffix" value=".jsp" /> </bean> In the security-config.xml file, I have the following configuration: <http> <!-- Restrict URLs based on role --> <intercept-url pattern="/WEB-INF/jsp/login.jsp*" access="ROLE_ANONYMOUS" /> <intercept-url pattern="/WEB-INF/jsp/header.jsp*" access="ROLE_ANONYMOUS" /> <intercept-url pattern="/WEB-INF/jsp/footer.jsp*" access="ROLE_ANONYMOUS" /> <intercept-url pattern="/login*" access="ROLE_ANONYMOUS" /> <intercept-url pattern="/index.jsp" access="ROLE_ANONYMOUS" /> <intercept-url pattern="/logoutSuccess*" access="ROLE_ANONYMOUS" /> <intercept-url pattern="/css/**" filters="none" /> <intercept-url pattern="/images/**" filters="none" /> <intercept-url pattern="/**" access="ROLE_ANONYMOUS" /> <form-login login-page="/login.jsp"/> </http> <authentication-provider> <jdbc-user-service data-source-ref="dataSource" /> </authentication-provider> However, I can't even navigate to the login page and get the following error in the log: WARNING: The login page is being protected by the filter chain, but you don't appear to have anonymous authentication enabled. This is almost certainly an error. I've tried changing the ROLE_ANONYMOUS to IS_AUTHENTICATED_ANONYMOUSLY, changing the login-page to index.jsp, login.htm, and adding different intercept-url values, but I can't get it so the login page is accesible and security applies to the other pages. What do I have to change to avoid this loop?

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  • Breaking a concave polygon into convex ones.

    - by Bart van Heukelom
    I'm using a game physics library (Box2D) which only supports convex polygon shapes. However, I'd like the level builder to be able to just specify concave polygons without having to worry about that. So, how can I automatically break apart a concave polygon into convex ones (or even all triangles). Speed would be cool, but ease of implementation is more important. The breaking apart will only be done on game initialization. (My language is Flash/ActionScript 3, but that shouldn't matter)

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  • Internet Explorer loop bug when preloading images

    - by user335460
    Hi Everyone I have created a JavaScript application that requires all images to be preloaded first. Everything works fine in Firefox but in Internet Explorer my loop skips the count at 19 and goes to 21. Has anyone come across this problem before and what causes it? You can copy and paste the script below for test purposes. var preLoad = function () { var docImages = ["http://www.sanatural.co.za/media/images/map/rsa_prov.gif", "http://www.sanatural.co.za/media/images/map/loading.gif", "http://www.sanatural.co.za/media/images/map/loading2.gif", "http://www.sanatural.co.za/media/images/map/ec_land.gif", "http://www.sanatural.co.za/media/images/map/ec_roll.gif", "http://www.sanatural.co.za/media/images/map/ec_state.gif", "http://www.sanatural.co.za/media/images/map/fs_land.gif", "http://www.sanatural.co.za/media/images/map/fs_roll.gif", "http://www.sanatural.co.za/media/images/map/fs_state.gif", "http://www.sanatural.co.za/media/images/map/gt_land.gif", "http://www.sanatural.co.za/media/images/map/gt_roll.gif", "http://www.sanatural.co.za/media/images/map/gt_state.gif", "http://www.sanatural.co.za/media/images/map/kzn_land.gif", "http://www.sanatural.co.za/media/images/map/kzn_roll.gif", "http://www.sanatural.co.za/media/images/map/kzn_state.gif", "http://www.sanatural.co.za/media/images/map/lp_land.gif", "http://www.sanatural.co.za/media/images/map/lp_roll.gif", "http://www.sanatural.co.za/media/images/map/lp_state.gif", "http://www.sanatural.co.za/media/images/map/mp_land.gif", "http://www.sanatural.co.za/media/images/map/mp_roll.gif", "mp_state.gif", "http://www.sanatural.co.za/media/images/map/nc_land.gif", "http://www.sanatural.co.za/media/images/map/nc_roll.gif", "http://www.sanatural.co.za/media/images/map/nc_state.gif", "http://www.sanatural.co.za/media/images/map/nw_land.gif", "http://www.sanatural.co.za/media/images/map/nw_roll.gif", "http://www.sanatural.co.za/media/images/map/nw_state.gif", "http://www.sanatural.co.za/media/images/map/wc_land.gif", "http://www.sanatural.co.za/media/images/map/wc_roll.gif", "http://www.sanatural.co.za/media/images/map/wc_state.gif"], imageFolder = [], loaded = [], loadedCounter = 0; this.loadImgs = function () { for (var i = 0; i < docImages.length; i++) { imageFolder[i] = new Image(); imageFolder[i].src = docImages[i]; loaded[i] = false; } intervalId = setInterval(loadedCheck, 10); // }; function loadedCheck() { if (loadedCounter == imageFolder.length) { // all images have been preloaded clearInterval(intervalId); alert('All images have been preloaded!'); return; } for (var i = 0; i < imageFolder.length; i++) { if (loaded[i] === false && imageFolder[i].complete) { loaded[i] = true; loadedCounter++; alert(i); // (work fine in FF but i.e goes from 19 to 21 ) } } } }; var preloadObject = new preLoad(); preloadObject.loadImgs();

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  • Preventing cheating in online chess games?

    - by gamedevv
    In many online chess lobbies, I've seen instances of 'engining', where a cheater would open a chess program at the same time as the main game window. He would then set it up so that the opponent's moves are relayed to the computer, then which he would copy the computer's moves, until he (almost always) wins. As a game developer and moderator, what is there to do about this situation?

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  • Loop through multi-dimensional array and remove certain keys

    - by Webkungen
    Hi! I've got a nested tree structure which is based on the array below: Array ( [1] = Array ( [id] = 1 [parent] = 0 [name] = Startpage [uri] = 125 [basename] = index.php [child] = ) [23] = Array ( [id] = 23 [parent] = 0 [name] = Events [uri] = 0 [basename] = [child] = Array ( [24] = Array ( [id] = 24 [parent] = 23 [name] = Public news [uri] = 0 [basename] = [child] = Array ( [27] = Array ( [id] = 27 [parent] = 24 [name] = Add [uri] = 100 [basename] = news.public.add.php [child] = ) [28] = Array ( [id] = 28 [parent] = 24 [name] = Overview [uri] = 101 [basename] = news.public.overview.php [child] = ) ) ) [25] = Array ( [id] = 25 [parent] = 23 [name] = Private news [uri] = 0 [basename] = [child] = Array ( [29] = Array ( [id] = 29 [parent] = 25 [name] = Add [uri] = 67 [basename] = news.private.add.php [child] = ) [30] = Array ( [id] = 30 [parent] = 25 [name] = Overview [uri] = 68 [basename] = news.private.overview.php [child] = ) ) ) [26] = Array ( [id] = 26 [parent] = 23 [name] = Calendar [uri] = 0 [basename] = [child] = Array ( [31] = Array ( [id] = 31 [parent] = 26 [name] = Add [uri] = 69 [basename] = news.event.add.php [child] = ) [32] = Array ( [id] = 32 [parent] = 26 [name] = Overview [uri] = 70 [basename] = news.event.overview.php [child] = ) ) ) ) ) ) I'm looking for a function to loop (recursive?) through the array and remove some keys. I my system I can allow users to certain functions/pages and if I deny access to the whole "block" "Events", the array will look like this: Array ( [1] = Array ( [id] = 1 [parent] = 0 [name] = Startpage [uri] = 125 [basename] = index.php [child] = ) [23] = Array ( [id] = 23 [parent] = 0 [name] = Events [uri] = 0 [basename] = [child] = Array ( [24] = Array ( [id] = 24 [parent] = 23 [name] = Public news [uri] = 0 [basename] = [child] = ) [25] = Array ( [id] = 25 [parent] = 23 [name] = Private news [uri] = 0 [basename] = [child] = ) [26] = Array ( [id] = 26 [parent] = 23 [name] = Calendar [uri] = 0 [basename] = [child] = ) ) ) ) As you can see above, the whole "block" "Events" is useless right now, becuase there is no page associated with each option. So I need to find all "keys" where "basename" is null AND where child is not an array or where the array is empty and remove them. I found this function when searching the site: function searchAndDestroy(&$a, $key, $val){ foreach($a as $k = &$v){ if(is_array($v)){ $r = searchAndDestroy($v, $key, $val); if($r){ unset($a[$k]); } }elseif($key == $k && $val == $v){ return true; } } return false; } It can be used to remove a key any where in the array, but only based in one thing, for example remove all keys where "parent" equals "23". But I need to find and remove (unset) all keys where "basename" is null AND where child isn't an array or where the array is empty. Can anyone help me out and possibly tweak the function above? Thank you,

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  • Ruby Hide Console

    - by Ell
    I am attempting to make a game written in Ruby using the Gosu library (http://www.libgosu.org/) but when I run the game, a console also shows. How do I make sure the console is hidden from the start? thanks in advance, ell

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  • Odd "Object reference not set to an instance of an object" involving xWinForms

    - by Kyle
    Hey, I've been trying to get the xWinForms 3.0 library (a library with forms support in xna) working with my C# XNA Game project but I keep getting the same problem. I add the reference to my project, put in the using statement, declare a formCollection variable and then I try to initialize it. whenever I run the project I get stopped on this line: formCollection = new FormCollection(this.Window, Services, ref graphics); it gives me the error: " System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="Microsoft.Xna.Framework" StackTrace: at Microsoft.Xna.Framework.Graphics.VertexShader..ctor(GraphicsDevice graphicsDevice, Byte[] shaderCode) at Microsoft.Xna.Framework.Graphics.SpriteBatch.ConstructPlatformData() at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor(GraphicsDevice graphicsDevice) at xWinFormsLib.FormCollection..ctor(GameWindow window, IServiceProvider services, GraphicsDeviceManager& graphics) at GameSolution.Game2.LoadContent() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 45 at Microsoft.Xna.Framework.Game.Initialize() at GameSolution.Game2.Initialize() in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Game2.cs:line 37 at Microsoft.Xna.Framework.Game.Run() at GameSolution.Program.Main(String[] args) in C:\Users\Owner\Documents\School\Year 3\Winter\Soen 390\TeamWTF_3\SourceCode\GameSolution\GameSolution\Program.cs:line 14 InnerException: " In a project I downloaded that used the xWinForms, I put the following code in and it compiled and ran no error. but when I put it in my project I get the error. Am I making some stupid mistake about including dlls or something? I've been at this for hours and I can't seem to find anything that would cause this. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using xWinFormsLib; namespace GameSolution { public class Game2 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; FormCollection formCollection; public Game2() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); formCollection = new FormCollection(this.Window, Services, ref graphics); } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { base.Draw(gameTime); } } } Any help would be greatly appreciated ._.

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  • Why does one loop take longer to detect a shared memory update than another loop?

    - by Joseph Garvin
    I've written a 'server' program that writes to shared memory, and a client program that reads from the memory. The server has different 'channels' that it can be writing to, which are just different linked lists that it's appending items too. The client is interested in some of the linked lists, and wants to read every node that's added to those lists as it comes in, with the minimum latency possible. I have 2 approaches for the client: For each linked list, the client keeps a 'bookmark' pointer to keep its place within the linked list. It round robins the linked lists, iterating through all of them over and over (it loops forever), moving each bookmark one node forward each time if it can. Whether it can is determined by the value of a 'next' member of the node. If it's non-null, then jumping to the next node is safe (the server switches it from null to non-null atomically). This approach works OK, but if there are a lot of lists to iterate over, and only a few of them are receiving updates, the latency gets bad. The server gives each list a unique ID. Each time the server appends an item to a list, it also appends the ID number of the list to a master 'update list'. The client only keeps one bookmark, a bookmark into the update list. It endlessly checks if the bookmark's next pointer is non-null ( while(node->next_ == NULL) {} ), if so moves ahead, reads the ID given, and then processes the new node on the linked list that has that ID. This, in theory, should handle large numbers of lists much better, because the client doesn't have to iterate over all of them each time. When I benchmarked the latency of both approaches (using gettimeofday), to my surprise #2 was terrible. The first approach, for a small number of linked lists, would often be under 20us of latency. The second approach would have small spats of low latencies but often be between 4,000-7,000us! Through inserting gettimeofday's here and there, I've determined that all of the added latency in approach #2 is spent in the loop repeatedly checking if the next pointer is non-null. This is puzzling to me; it's as if the change in one process is taking longer to 'publish' to the second process with the second approach. I assume there's some sort of cache interaction going on I don't understand. What's going on?

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  • Is there any limit to recursion in lisp?

    - by Isaiah
    I enjoy using recursion whenever I can, it seems like a much more natural way to loop over something then actual loops. I was wondering if there is any limit to recursion in lisp? Like there is in python where it freaks out after like 1000 loops? Could you use it for say, a game loop? Testing it out now, simple counting recursive function. Now at 7000000! Thanks alot

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  • BASH, multiple arrays and a loop.

    - by S1syphus
    At work, we 7 or 8 hardrives we dispatch over the country, each have unique labels which are not sequential. Ideally drives are plugged in our desktop, then gets folders from the server that correspond to the drive name. Sometimes, only one hard drive gets plugged in sometimes multiples, possibly in the future more will be added. Each is mounts to /Volumes/ and it's identifier; so for example /Volumes/f00, where f00 is the identifier. What I want to happen, scan volumes see if any any of the drives are plugged in, then checks the server to see if the folder exists, if ir does copy folder and recursive folders. Here is what I have so far, it checks if the drive exists in Volumes: #!/bin/sh #Declare drives in the array ARRAY=( foo bar long ) #Get the drives from the array DRIVES=${#ARRAY[@]} #Define base dir to check BaseDir="/Volumes" #Define shared server fold on local mount points #I plan to use AFP eventually, but for the sake of ease #using a local mount. ServerMount="BigBlue" #Define folder name for where files are to come from Dispatch="File-Dispatch" dir="$BaseDir/${ARRAY[${i}]}" #Loop through each item in the array and check if exists on /Volumes for (( i=0;i<$DRIVES;i++)); do dir="$BaseDir/${ARRAY[${i}]}" if [ -d "$dir" ]; then echo "$dir exists, you win." else echo "$dir is not attached." fi done What I can't figure out how to do, is how to check the volumes for the server while looping through the harddrive mount points. So I could do something like: #!/bin/sh #Declare drives, and folder location in arrays ARRAY=( foo bar long ) ARRAY1=($(ls ""$BaseDir"/"$ServerMount"/"$Dispatch"")) #Get the drives from the array DRIVES=${#ARRAY[@]} SERVERFOLDER=${#ARRAY1[@]} #Define base dir to check BaseDir="/Volumes" #Define shared server fold on local mount points ServerMount="BigBlue #Define folder name for where files are to come from Dispatch="File-Dispatch" dir="$BaseDir/${ARRAY[${i}]}" #List the contents from server directory into array ARRAY1=($(ls ""$BaseDir"/"$ServerMount"/"$Dispatch"")) echo ${list[@]} for (( i=0;i<$DRIVES;i++)); (( i=0;i<$SERVERFOLDER;i++)); do dir="$BaseDir/${ARRAY[${i}]}" ser="${ARRAY1[${i}]}" if [ "$dir" =~ "$sir" ]; then cp "$sir" "$dir" else echo "$dir is not attached." fi done I know, that is pretty wrong... well very, but I hope it gives you the idea of what I am trying to achieve. Any ideas or suggestions?

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