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  • Include all php files in one file and include that file in every page if we're using hiphop?

    - by Hasan Khan
    I understand that in normal php if we're including a file we're merging the source of it in the script and it would take longer for that page to be parsed/processed but if we're using HipHop shouldn't it be ok to just create one single php file and include every file in it (that contains some class) and every page which needs those classes (in separate file each) can just include one single php file? Would this be ok in presence of HipHop?

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  • Is it good to review programs with seniors and boss even if it is working fine?

    - by Himanshu
    In my company, before delivery of any project, my boss asks my seniors to review programs written by me or other team members or sometimes boss also sits with us for review. I think it is a good way of getting knowledge, but sometimes when programs are working fine, they don't work same after review and I need to look again into my program. They says that review helps to optimize program and query execution, but can we prefer optimization over actual functioning of program?

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  • Getting solutions off the internet. Bad or Good? [closed]

    - by Prometheus87
    I was looking on the internet for common interview questions. I came upon one that was about finding the occurrences of certain characters in an array. The solution written right below it was in my opinion very elegant. But then another thought came to my mind that, this solution is way better than what came to my mind. So even though I know the solution (that most probably someone with a better IQ had provided) my IQ was still the same. So that means that even though i may know the answer, it still wasn't mine. hence if that question was asked and i was hired upon my answer to that question i couldn't reproduce that same elegance in my other ventures within the organization My question is what do you guys think about such "borrowed intelligence"? Is it good? Do you feel that if solutions are found off the internet, it makes you think in that same more elegant way?

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  • Is it OK to use dynamic typing to reduce the amount of variables in scope?

    - by missingno
    Often, when I am initializing something I have to use a temporary variable, for example: file_str = "path/to/file" file_file = open(file) or regexp_parts = ['foo', 'bar'] regexp = new RegExp( regexp_parts.join('|') ) However, I like to reduce the scope my variables to the smallest scope possible so there is less places where they can be (mis-)used. For example, I try to use for(var i ...) in C++ so the loop variable is confined to the loop body. In these initialization cases, if I am using a dynamic language, I am then often tempted to reuse the same variable in order to prevent the initial (and now useless) value from being used latter in the function. file = "path/to/file" file = open(file) regexp = ['...', '...'] regexp = new RegExp( regexp.join('|') ) The idea is that by reducing the number of variables in scope I reduce the chances to misuse them. However this sometimes makes the variable names look a little weird, as in the first example, where "file" refers to a "filename". I think perhaps this would be a non issue if I could use non-nested scopes begin scope1 filename = ... begin scope2 file = open(filename) end scope1 //use file here //can't use filename on accident end scope2 but I can't think of any programming language that supports this. What rules of thumb should I use in this situation? When is it best to reuse the variable? When is it best to create an extra variable? What other ways do we solve this scope problem?

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  • State Design Pattern .NET Code Sample

    using System;using System.Collections.Generic;using System.Linq;using System.Text;class Program{ static void Main(string[] args) { Person p1 = new Person("P1"); Person p2 = new Person("P2"); p1.EatFood(); p2.EatFood(); p1.Vomit(); p2.Vomit(); }}interface StomachState{ void Eat(Person p); void Vomit(Person p);}class StomachFull : StomachState{ public void Eat(Person p) { Console.WriteLine("Can't eat more."); } public void Vomit(Person p) { Console.WriteLine("I've just Vomited."); p.StomachState = new StomachEmpty(); }}class StomachEmpty : StomachState{ public void Eat(Person p) { Console.WriteLine("I've just had food."); p.StomachState = new StomachFull(); } public void Vomit(Person p) { Console.WriteLine("Nothing to Vomit."); }}class Person{ private StomachState stomachState; private String personName; public Person(String personName) { this.personName = personName; StomachState = new StomachEmpty(); } public StomachState StomachState { get { return stomachState; } set { stomachState = value; Console.WriteLine(personName + " Stomach State Changed to " + StomachState.GetType().Name); Console.WriteLine("***********************************************\n"); } } public Person(StomachState StomachState) { this.StomachState = StomachState; } public void EatFood() { StomachState.Eat(this); } public void Vomit() { StomachState.Vomit(this); }} span.fullpost {display:none;}

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • An adequate message authentication code for REST

    - by Andras Zoltan
    My REST service currently uses SCRAM authentication to issue tokens for callers and users. We have the ability to revoke caller privileges and ban IPs, as well as impose quotas to any type of request. One thing that I haven't implemented, however, is MAC for requests. As I've thought about it more, for some requests I think this is needed, because otherwise tokens can be stolen and before we identify this and deactivate the associated caller account, some damage could be done to our user accounts. In many systems the MAC is generated from the body or query string of the request, however this is difficult to implement as I'm using the ASP.Net Web API and don't want to read the body twice. Equally importantly I want to keep it simple for callers to access the service. So what I'm thinking is to have a MAC calculated on: the url, possibly minus query string the verb the request ip (potentially is a barrier on some mobile devices though) utc date and time when the client issues the request. For the last one I would have the client send that string in a request header, of course - and I can use it to decide whether the request is 'fresh' enough. My thinking is that whilst this doesn't prevent message body tampering it does prevent using a model request to use as a template for different requests later on by a malicious third party. I believe only the most aggressive man in the middle attack would be able to subvert this, and I don't think our services offer any information or ability that is valuable enough to warrant that. The services will use SSL as well, for sensitive stuff. And if I do this, then I'll be using HMAC-SHA-256 and issuing private keys for HMAC appropriately. Does this sound enough? Have I missed anything? I don't think I'm a beginner when it comes to security, but when working on it I always. am shrouded in doubt, so I appreciate having this community to call upon!

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  • Custom code in SharePoint

    - by Sahil Malik
    SharePoint 2010 Training: more information Microsoft launched SharePoint 2013 with great fanfare. But what stuck out was the introductory blog post by Corporate SVP of SharePoint, Jeff Teper. You can read the blogpost titled “The New SharePoint”. But one paragraph has stuck out, “Use SharePoint as an out-of-box application whenever possible - We designed the new SharePoint UI to be clean, simple and fast and work great out-of-box. We encourage you not to modify it which could add complexity, performance and upgradeability and to focus your energy on working with users and groups to understand how to use SharePoint to improve productivity and collaboration and identifying and promoting best practices in your organization.” The keywords here is “whenever possible”. The reality is, frequently it is not possible to not customize SharePoint in order to meet the customer requirements. But you must try and minimize SharePoint customization. There are many ways Read full article ....

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  • Number of Weeks between 2 Dates in SQL Server and Oracle

    This post gives you queries in Oracle and SQL Server to find number of weeks between 2 given dates Microsoft SQL Server Syntax: SELECT DATEDIFF (ww, '01/01/1753', '12/31/9999'); Oracle Syntax: SELECT floor(              (to_date('12/31/9999','mm/dd/yyyy')               - to_date('01/01/1753','mm/dd/yyyy')              )              / 7) diff FROM DUAL; span.fullpost {display:none;}

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  • Can somebody help me setting up wxWidgets 3.0 for codeblocks12.11 on ubuntu 12.04?

    - by NewGuy
    I already downloaded and installed codeblocks 12.11svn9156. After that, I downloaded and compiled wxWidgets3.0 using make. When I go to codeblocks I don't see wxWidgets3.0 in the wxWidget project wizard. Also, the wizard prompts me "wxSmith plugin is not loaded, can not continue" I know some additional steps have to be done but I only found some confusing documentation. Thank you very much in advance.

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  • Rewriting GPL code to change license

    - by I_like_traffic_lights
    I have found a GPL library (no dual license), which does exactly what I need. Unfortunately, the GPL license on the library is incompatible with the license of a different library I use. I have therefore decided to rewrite the GPL library, so the license can be changed. My question is: How extensive do the changes need to be to the library in order to be able to change the license? In other words, what is the cheapest way to do this?

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  • Paid Website Code Review

    - by clifgray
    I have written a pretty extensive webapp and it is going to go live in the next fews weeks and before I really publicize it I want to get some professionals to review it for optimization and best practices. Is there any online service or way to find local software engineers who would be willing to do this? Just to give some specifics that may be helpful, my site is on Google App Engine and written in Python and it is tough to find someone with extensive experience in that area.

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  • Version control implementation advice on legacy websites?

    - by Eric
    Assuming no experience with version control systems, just local to live web development. I've been dropped in on a few legacy website projects, and want an easier and more robust way to be able to quickly push and revert changes en masse. I'm currently the only developer on these projects, but more may be added in the future and I think it would be beneficial to set up a system that others can use.

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  • Compiling C++ code with mingw under 12.04

    - by golemit
    I tried to setting up compiling of the C++ projects under my Ubuntu 12.04 by mingw with QT libraries. The idea was to get executable independent from variations of target Windows versions and development environments of my colleagues. It was successfully implemented under OpenSuse 12.2 with mingw32 and some additional libraries including mingw32-libqt4 and some others. Fine. However when trying to do the same under Ubuntu 12.04 with mingw-w64 including latest libraries QT-4.8.3 copied from Windows there were always errors. No luck. The typical errors in these attempts can be seen in attachments. The commands used: qmake -spec /path_to_my_conf/win32-x-g++ my_project.pro make Can someone give a hint of the problem source? I would appreciate a good advice. Serge some exctracts from LOG: ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xec): undefined reference to `QDialog::accept()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0xf0): undefined reference to `QDialog::reject()' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x104): undefined reference to `non-virtual thunk to QWidget::devType() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x108): undefined reference to `non-virtual thunk to QWidget::paintEngine() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x10c): undefined reference to `non-virtual thunk to QWidget::getDC() const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x110): undefined reference to `non-virtual thunk to QWidget::releaseDC(HDC__*) const' ./.obj/moc_xlseditor.o:moc_xlseditor.cpp:(.rdata$_ZTV10GXlsEditor[vtable for GXlsEditor]+0x114): undefined reference to `non-virtual thunk to QWidget::metric(QPaintDevice::PaintDeviceMetric) const' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x24): undefined reference to `__imp___Z21qRegisterResourceDataiPKhS0_S0_' ./.obj/qrc_images.o:qrc_images.cpp:(.text+0x64): undefined reference to `__imp___Z23qUnregisterResourceDataiPKhS0_S0_' collect2: ld returned 1 exit status

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  • What happened this type of naming convention?

    - by Smith
    I have read so many docs about naming conventions, most recommending both Pascal and Camel naming conventions. Well, I agree to this, its ok. This might not be pleasing to some, but I am just trying to get you opinion why you name you objects and classes in a certain way. What happened to this type of naming conventions, or why are they bad? I want to name a struct, and i prefix it with struct. My reason, so that in IntelliSense, I see all the struct in one place, and anywhere I see the struct prefix, I know it's a struct: structPerson structPosition anothe example is the enum, although I may not prefix it with "enum", but maybe with "enm": enmFruits enmSex again my reason is so that in IntelliSense, I see all my enums in one place. Because, .NET has so many built in data structures, I think this helps me do less searching. Please I used .NET in this example, but I welcome language agnostic answers.

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  • Online Code Editor [closed]

    - by Velvet Ghost
    The major online IDEs are hosted on the service provider's server. Examples are Kodingen, Cloud9, ShiftEdit. Hence they would be unavailable if the external server was down for some reason, and I prefer to do my computing on my own computer anyway. Does anyone know of an online IDE or editor (preferably just an editor - a simple implementation of the Ace or CodeMirror JS editors) which can be downloaded and run on localhost (on a local LAMP server)? I've found two so far - Eclipse Orion and Wiode, but I don't like either of them very much, and I'm looking for alternatives. Also suitable are browser extensions which run natively on the browser (offline) without going to some external site. An example would be SourceKit for Chrom(e/ium).

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  • Validating data to nest if or not within try and catch

    - by Skippy
    I am validating data, in this case I want one of three ints. I am asking this question, as it is the fundamental principle I'm interested in. This is a basic example, but I am developing best practices now, so when things become more complicated later, I am better equipped to manage them. Is it preferable to have the try and catch followed by the condition: public static int getProcType() { try { procType = getIntInput("Enter procedure type -\n" + " 1 for Exploratory,\n" + " 2 for Reconstructive, \n" + "3 for Follow up: \n"); } catch (NumberFormatException ex) { System.out.println("Error! Enter a valid option!"); getProcType(); } if (procType == 1 || procType == 2 || procType == 3) { hrlyRate = hrlyRate(procType); procedure = procedure(procType); } else { System.out.println("Error! Enter a valid option!"); getProcType(); } return procType; } Or is it better to put the if within the try and catch? public static int getProcType() { try { procType = getIntInput("Enter procedure type -\n" + " 1 for Exploratory,\n" + " 2 for Reconstructive, \n" + "3 for Follow up: \n"); if (procType == 1 || procType == 2 || procType == 3) { hrlyRate = hrlyRate(procType); procedure = procedure(procType); } else { System.out.println("Error! Enter a valid option!"); getProcType(); } } catch (NumberFormatException ex) { System.out.println("Error! Enter a valid option!"); getProcType(); } return procType; } I am thinking the if within the try, may be quicker, but also may be clumsy. Which would be better, as my programming becomes more advanced?

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  • Organazing ASP.Net Single Page Application with Nancy

    - by OnesimusUnbound
    As a personal project, I'm creating a single page, asp.net web application using Nancy to provide RESTful services to the single page. Due to the complexity of the single page, particularly the JavaScripts used, I've think creating a dedicated project for the client side of web development and another for service side will organize and simplify the development. solution | +-- web / client side (single html page, js, css) | - contains asp.net project, and nancy library | to host the modules in application ptoject folder | +-- application / service (nancy modules, bootstrap for other layer) | . . . and other layers (three teir, domain driven, etc) . Is this a good way of organizing a complex single page application? Am I over-engineering the web app, incurring too much complexity?

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  • Trace code pascal [on hold]

    - by mghaffari
    I haven't worked with Pascal so far, and my problem is understanding the recursive aspects that prm assignment operators and how the final (correct) value is derived. Would someone please explain that line for me. Program test(output); FUNCTION prm(az:integer) : real; begin if az = 1 then prm := sqrt(12) else prm := sqrt(12*prm(az-1)); end; begin writeln(prm(30):0:2); end.

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  • Business layer access to the data layer

    - by rerun
    I have a Business layer (BL) and a Data layer (DL). I have an object o with a child objects collection of Type C. I would like to provide a semantics like the following o.Children.Add("info"). In the BL I would like to have a static CLASS that all of business layer classes uses to get a reference to the current datalayer instance. Is there any issue with that or must I use the factory pattern to limit creation to A class in the BL that knows the DL instance.

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • What do I need to know to design a language and write a interpreter for it?

    - by alFReD NSH
    I know this question has been asked and even there are thousands of books and articles about it. But the problem is that there are too many, and I don't know are they good enough, I have to design a language and write a interpreter for it. The base language is javascript (using nodejs) but it's ok if the compiler was written in another language that I can use from node. I had done a research about compiler compilers in JS, there is jison (Bison implementaion in JS), waxeye, peg.js. I decided to give jison a try, due to the popularity and its being used by coffee script, so it should be able to cover my language too. The grammar definition syntax is similar to bison. But when I tried read the bison manual it seemed very hard to understand for me. And I think it's because I don't know a lot of things about what I'm doing. Like I don't what is formal language theory. I am experienced in Javascript (I'm more talented in JS than most average programmers). And also know basic C and C++ (not much experience but can write a working code for basic things). I haven't had any formal education, so I may not be familiar with some software engineering and computer science principles. Though everyday I try to grasp a lot of articles and improve. So I'm asking if you know any good book or article that can help me. Please also write why the resource you're suggesting is good. --update-- The language I'm trying to create, is not really complicated. All it has is expressions (with or without units), comparisons and logical operators. There are no functions, loops, ... The goal is to create a language that non-programmers can easily learn. And to write customized validations and calculations.

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  • More Sessions At Central Coast Code Camp, Ruby/Cloud Computing

      Should Your Application Run In The Cloud Im back and sitting in Steve Evans Session, Should Your Application Run In The Cloud.  Hes now explaining how computers, since the stone age,... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I make a universal construction more efficient?

    - by VF1
    A "universal construction" is a wrapper class for a sequential object that enables it to be linearized (a strong consistency condition for concurrent objects). For instance, here's an adapted wait-free construction, in Java, from [1], which presumes the existence of a wait-free queue that satisfies the interface WFQ (which only requires one-time consensus between threads) and assumes a Sequential interface: public interface WFQ<T> // "FIFO" iteration { int enqueue(T t); // returns the sequence number of t Iterable<T> iterateUntil(int max); // iterates until sequence max } public interface Sequential { // Apply an invocation (method + arguments) // and get a response (return value + state) Response apply(Invocation i); } public interface Factory<T> { T generate(); } // generate new default object public interface Universal extends Sequential {} public class SlowUniversal implements Universal { Factory<? extends Sequential> generator; WFQ<Invocation> wfq = new WFQ<Invocation>(); Universal(Factory<? extends Sequential> g) { generator = g; } public Response apply(Invocation i) { int max = wfq.enqueue(i); Sequential s = generator.generate(); for(Invocation invoc : wfq.iterateUntil(max)) s.apply(invoc); return s.apply(i); } } This implementation isn't very satisfying, however, since it presumes determinism of a Sequential and is really slow. I attempted to add memory recycling: public interface WFQD<T> extends WFQ<T> { T dequeue(int n); } // dequeues only when n is the tail, else assists other threads public interface CopyableSequential extends Sequential { CopyableSequential copy(); } public class RecyclingUniversal implements Universal { WFQD<CopyableSequential> wfqd = new WFQD<CopyableSequential>(); Universal(CopyableSequential init) { wfqd.enqueue(init); } public Response apply(Invocation i) { int max = wfqd.enqueue(i); CopyableSequential cs = null; int ctr = max; for(CopyableSequential csq : wfq.iterateUntil(max)) if(--max == 0) cs = csq.copy(); wfqd.dequeue(max); return cs.apply(i); } } Here are my specific questions regarding the extension: Does my implementation create a linearizable multi-threaded version of a CopyableSequential? Is it possible extend memory recycling without extending the interface (perhaps my new methods trivialize the problem)? My implementation only reduces memory when a thread returns, so can this be strengthened? [1] provided an implementation for WFQ<T>, not WFQD<T> - one does exist, though, correct? [1] Herlihy and Shavit, The Art of Multiprocessor Programming.

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