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  • Finding a Relative Path in .NET

    - by Rick Strahl
    Here’s a nice and simple path utility that I’ve needed in a number of applications: I need to find a relative path based on a base path. So if I’m working in a folder called c:\temp\templates\ and I want to find a relative path for c:\temp\templates\subdir\test.txt I want to receive back subdir\test.txt. Or if I pass c:\ I want to get back ..\..\ – in other words always return a non-hardcoded path based on some other known directory. I’ve had a routine in my library that does this via some lengthy string parsing routines, but ran into some Uri processing today that made me realize that this code could be greatly simplified by using the System.Uri class instead. Here’s the simple static method: /// <summary> /// Returns a relative path string from a full path based on a base path /// provided. /// </summary> /// <param name="fullPath">The path to convert. Can be either a file or a directory</param> /// <param name="basePath">The base path on which relative processing is based. Should be a directory.</param> /// <returns> /// String of the relative path. /// /// Examples of returned values: /// test.txt, ..\test.txt, ..\..\..\test.txt, ., .., subdir\test.txt /// </returns> public static string GetRelativePath(string fullPath, string basePath ) { // ForceBasePath to a path if (!basePath.EndsWith("\\")) basePath += "\\"; Uri baseUri = new Uri(basePath); Uri fullUri = new Uri(fullPath); Uri relativeUri = baseUri.MakeRelativeUri(fullUri); // Uri's use forward slashes so convert back to backward slashes return relativeUri.ToString().Replace("/", "\\"); } You can then call it like this: string relPath = FileUtils.GetRelativePath("c:\temp\templates","c:\temp\templates\subdir\test.txt") It’s not exactly rocket science but it’s useful in many scenarios where you’re working with files based on an application base directory. Right now I’m working on a templating solution (using the Razor Engine) where templates live in a base directory and are supplied as relative paths to that base directory. Resolving these relative paths both ways is important in order to properly check for existance of files and their change status in this case. Not the kind of thing you use every day, but useful to remember.© Rick Strahl, West Wind Technologies, 2005-2010Posted in .NET  CSharp  

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  • Announcement: Employee Info Starter Kit (v5.0) is Released

    - by Mohammad Ashraful Alam
    Ever wanted to have a simple jQuery menu bound with ASP.NET web site map file? Ever wanted to have cool css design stuffs implemented on your ASP.NET data bound controls? Ever wanted to let Visual Studio generate logical layers for you, which can be easily tested, customized and bound with ASP.NET data controls? If your answers with respect to above questions are ‘yes’, then you will probably happy to try out latest release (v5.0) of Employee Starter Kit, which is intended to address different types of real world challenges faced by web application developers when performing common CRUD operations. Using a single database table ‘Employee’, the current release illustrates how to utilize Microsoft ASP.NET 4.0 Web Form Data Controls, Entity Framework 4.0 and Visual Studio 2010 effectively in that context. Employee Info Starter Kit is an open source ASP.NET project template that is highly influenced by the concept ‘Pareto Principle’ or 80-20 rule, where it is targeted to enable a web developer to gain 80% productivity with 20% of effort with respect to learning curve and production. This project template is titled as “Employee Info Starter Kit”, which was initially hosted on Microsoft Code Gallery and been downloaded 1, 50,000+ of copies afterword.  The latest version of this starter kit is hosted in Codeplex. Release Highlights User End Functional Specification The user end functionalities of this starter kit are pretty simple and straight forward that are focused in to perform CRUD operation on employee records as described below. Creating a new employee record Read existing employee records Update an existing employee record Delete existing employee records Architectural Overview Simple 3 layer architecture (presentation, business logic and data access layer) ASP.NET web form based user interface Built-in code generators for logical layers, implemented in Visual Studio default template engine (T4) Built-in Entity Framework entities as business entities (aka: data containers) Data Mapper design pattern based Data Access Layer, implemented in C# and Entity Framework Domain Model design pattern based Business Logic Layer, implemented in C# Object Model for Cross Cutting Concerns (such as validation, logging, exception management) Minimum System Requirements Visual Studio 2010 (Web Developer Express Edition) or higher Sql Server 2005 (Express Edition) or higher Technology Utilized Programming Languages/Scripts Browser side: JavaScript Web server side: C# Code Generation Template: T-4 Template Frameworks .NET Framework 4.0 JavaScript Framework: jQuery 1.5.1 CSS Framework: 960 grid system .NET Framework Components .NET Entity Framework .NET Optional/Named Parameters (new in .net 4.0) .NET Tuple (new in .net 4.0) .NET Extension Method .NET Lambda Expressions .NET Anonymous Type .NET Query Expressions .NET Automatically Implemented Properties .NET LINQ .NET Partial Classes and Methods .NET Generic Type .NET Nullable Type ASP.NET Meta Description and Keyword Support (new in .net 4.0) ASP.NET Routing (new in .net 4.0) ASP.NET Grid View (CSS support for sorting - (new in .net 4.0)) ASP.NET Repeater ASP.NET Form View ASP.NET Login View ASP.NET Site Map Path ASP.NET Skin ASP.NET Theme ASP.NET Master Page ASP.NET Object Data Source ASP.NET Role Based Security Getting Started Guide To see Employee Info Starter Kit in action is pretty easy! Download the latest version. Extract the file. From the extracted folder click the C# project file (Eisk.Web.csproj) to open it in Visual Studio 2010 Hit Ctrl+F5! The current release (v5.0) of Employee Info Starter Kit is properly packaged, fully documented and well tested. If you want to learn more about it in details, just check the following links: Release Home Page Installation Walkthrough Hand on Coding Walkthrough Technical Reference Enjoy!

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  • Best practices for logging and tracing in .NET

    - by Levidad
    I've been reading a lot about tracing and logging, trying to find some golden rule for best practices in the matter, but there isn't any. People say that good programmers produce good tracing, but put it that way and it has to come from experience. I've also read similar questions in here and through the internet and they are not really the same thing I am asking or do not have a satisfying answer, maybe because the questions lack some detail. So, folks say that tracing should sort of replicate the experience of debugging the application in cases where you can't attach a debugger. It should provide enough context so that you can see which path is taken at each control point in the application. Going deeper, you can even distinguish between tracing and event logging, in that "event logging is different from tracing in that it captures major states rather than detailed flow of control". Now, say I want to do my tracing and logging using only the standard .NET classes, those in the System.Diagnostics namespace. I figured that the TraceSource class is better for the job than the static Trace class, because I want to differentiate among the trace levels and using the TraceSource class I can pass in a parameter informing the event type, while using the Trace class I must use Trace.WriteLineIf and then verify things like SourceSwitch.TraceInformation and SourceSwitch.TraceErrors, and it doesn't even have properties like TraceVerbose or TraceStart. With all that in mind, would you consider a good practice to do as follows: Trace a "Start" event when begining a method, which should represent a single logical operation or a pipeline, along with a string representation of the parameter values passed in to the method. Trace an "Information" event when inserting an item into the database. Trace an "Information" event when taking one path or another in an important if/else statement. Trace a "Critical" or "Error" in a catch block depending on weather this is a recoverable error. Trace a "Stop" event when finishing the execution of the method. And also, please clarify when best to trace Verbose and Warning event types. If you have examples of code with nice trace/logging and are willing to share, that would be excelent. Note: I've found some good information here, but still not what I am looking for: http://msdn.microsoft.com/en-us/magazine/ff714589.aspx Thanks in advance!

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  • Design pattern for an ASP.NET project using Entity Framework

    - by MPelletier
    I'm building a website in ASP.NET (Web Forms) on top of an engine with business rules (which basically resides in a separate DLL), connected to a database mapped with Entity Framework (in a 3rd, separate project). I designed the Engine first, which has an Entity Framework context, and then went on to work on the website, which presents various reports. I believe I made a terrible design mistake in that the website has its own context (which sounded normal at first). I present this mockup of the engine and a report page's code behind: Engine (in separate DLL): public Engine { DatabaseEntities _engineContext; public Engine() { // Connection string and procedure managed in DB layer _engineContext = DatabaseEntities.Connect(); } public ChangeSomeEntity(SomeEntity someEntity, int newValue) { //Suppose there's some validation too, non trivial stuff SomeEntity.Value = newValue; _engineContext.SaveChanges(); } } And report: public partial class MyReport : Page { Engine _engine; DatabaseEntities _webpageContext; public MyReport() { _engine = new Engine(); _databaseContext = DatabaseEntities.Connect(); } public void ChangeSomeEntityButton_Clicked(object sender, EventArgs e) { SomeEntity someEntity; //Wrong way: //Get the entity from the webpage context someEntity = _webpageContext.SomeEntities.Single(s => s.Id == SomeEntityId); //Send the entity from _webpageContext to the engine _engine.ChangeSomeEntity(someEntity, SomeEntityNewValue); // <- oops, conflict of context //Right(?) way: //Get the entity from the engine context someEntity = _engine.GetSomeEntity(SomeEntityId); //undefined above //Send the entity from the engine's context to the engine _engine.ChangeSomeEntity(someEntity, SomeEntityNewValue); // <- oops, conflict of context } } Because the webpage has its own context, giving the Engine an entity from a different context will cause an error. I happen to know not to do that, to only give the Engine entities from its own context. But this is a very error-prone design. I see the error of my ways now. I just don't know the right path. I'm considering: Creating the connection in the Engine and passing it off to the webpage. Always instantiate an Engine, make its context accessible from a property, sharing it. Possible problems: other conflicts? Slow? Concurrency issues if I want to expand to AJAX? Creating the connection from the webpage and passing it off to the Engine (I believe that's dependency injection?) Only talking through ID's. Creates redundancy, not always practical, sounds archaic. But at the same time, I already recuperate stuff from the page as ID's that I need to fetch anyways. What would be best compromise here for safety, ease-of-use and understanding, stability, and speed?

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  • My .NET Technology picks for 2011

    - by shiju
    My Technology predictions for 2011 Cloud computing and Mobile application development will be the hottest trends for 2011. I hope that Windows Azure will be very hot in year 2011 and lot of cloud computing adoption will be happen with Windows Azure on 2011. Web application scalability will be the big challenge for Architects in the next year and architecture approaches like CQRS will get some attention on next year. Architects will look on different options for web application scalability and adoption of NoSQL and Document databases will be more in the year 2011. The following are the my technology picks for .Net stack Windows Azure Windows Azure will be one of the hottest technologies of 2011. Adoption of Cloud and Windows Azure will get big attention on next year. The Windows Azure platform is a flexible cloud–computing platform that lets you focus on solving business problems and addressing customer needs. No need to invest upfront on expensive infrastructure. Pay only for what you use, scale up when you need capacity and pull it back when you don’t. We handle all the patches and maintenance — all in a secure environment with over 99.9% uptime. Silverlight 5 Silverlight is becoming a common technology for variety of development platforms. You can develop Silverlight applications for web, desktop and windows phone. The new Silverlight 5 beta will be available during the starting quarter of the next year with new capabilities and lot of new features. Silverlight 5 will be powerful development platform for both web-based business apps and rich media solutions. We can expect final version of Silverlight 5 on end of 2011. Windows Phone 7 Development Tools Mobile application development will be very hot in year 2011 and Windows Phone 7 will be one of the hottest technologies of next year. You can get introduction on Windows Phone 7 Development Tools from somasegar’s blog post and MSDN documentation available from here. EF Code First I am a big fan of Entity Framework’s Code First approach and hope that Code First approach will attract more people onto Entity Framework 4. EF Code First lets you focus on domain model which will enable Domain-Driven Development for applications. I hope that DDD fans will love the EF Code First approach. The Entity Framework 4 now supports three types of approaches and these will attract different types of developer audience. ASP.NET MVC 3 The ASP.NET MVC 3 will be the hottest technology of Microsoft web stack on the next year. ASP.NET developers will widely move to the ASP.NET MVC Framework from their WebForms development. The new Razor view engine is great and it will increase the adoption of ASP.NET MVC 3. Razor the will improve the productivity when working with ASP.NET MVC 3 Views. You can build great web applications using ASP.NET MVC 3 and jQuery with better maintainability, generation of clean HTML and even better performance. In my opinion, the best technology stack for web development is ASP.NET MVC 3 and Entity Framework 4 Code First as ORM. On the next year, you can expect more articles from my blog on ASP.NET MVC 3 and Entity Framework 4 Code First. RavenDB NoSQL and Document databases will get more attention on the coming year and RavenDB will be the most notable document database in the .NET stack. RavenDB is an Open Source (with a commercial option) document database for the .NET/Windows platform developed by Ayende Rahien. RavenDB is .NET focused document database which comes with a fully functional .NET client API and supports LINQ. I have written few articles on RavenDB and you can read it from here. Managed Extensibility Framework (MEF) Many people didn't realized the power of MEF. The MEF lets you create extensible applications and provides a great solution for the runtime extensibility problem. I hope that .NET developers will more adopt the MEF on the next year for their .NET applications. You can get an excellent introduction on MEF from Anoop Madhusudanan’s blog post MEF or Managed Extensibility Framework – Creating a Zoo and Animals

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  • net.tcp Listener Adapter and net.tcp Port Sharing Service not starting on reboot

    - by Peter K.
    I am using the net.tcp protocol for various web services. When I reboot my Windows 7 Ultimate (64-bit) macbook pro, the service never restarts automatically, even though that is how they are set: The only relevant events I can see are in the System Event Log: Error 6/9/2011 19:47 Service Control Manager 7001 None The Net.Tcp Listener Adapter service depends on the Net.Tcp Port Sharing Service service which failed to start because of the following error: The service did not respond to the start or control request in a timely fashion." Error 6/9/2011 19:47 Service Control Manager 7000 None The Net.Tcp Port Sharing Service service failed to start due to the following error: The service did not respond to the start or control request in a timely fashion." Error 6/9/2011 19:47 Service Control Manager 7009 None A timeout was reached (30000 milliseconds) while waiting for the Net.Tcp Port Sharing Service service to connect. This post suggests that it's something else blocking the port (in the post it's SCCM 2007 R3 Client which I don't use). What else could be the problem? If it's something else blocking the port, how do I figure out what? When I manually start the services, they start correctly. Dependencies are: Net.Tcp Port Sharing Service Net.Tcp Listener Adapter Still no luck, but I think the problem might be that my network connection takes too long to come up. I put in a custom view of the event log, and found these items: The first in the series says: A timeout was reached (30000 milliseconds) while waiting for the Net.Tcp Port Sharing Service service to connect.

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  • Uncovering Compiler Errors in ASP.NET MVC Views

    - by Ben Griswold
    ASPX and ASCX files are compiled on the fly when they are requested on the web server. This means it’s possible that you aren’t catching compile errors associated with your views when you build your ASP.NET MVC project in Visual Studio.  Unless you’re willing to click through your entire application, rendering each view looking for errors, you application is left a little vulnerable to user issues.  Fortunately, there’s a work around.  Open up your MVC project file in notepad or within the Visual Studio IDE by unloading the project and then editing the .csproj file (both actions are available by right-clicking on the Project Node in Solution Explorer.)  Notice the MvcBuildViews option.  It’s probably set to false.  Flip the value to true and you’ll magically start compiling your views when you build your application. <MvcBuildViews>false</MvcBuildViews> Taking this action will slow down your builds a bit, but if you’re a hack like me, it’ll probably save your day in the long run. Now you’re probably thinking, “Neat trick – how’s it work?”  Scroll down toward the bottom of your csproj file and you will notice the AfterBuild target triggers the AspNetCompiler action if the MvcBuildViews option is set to true.  <Target Name="AfterBuild" Condition="'$(MvcBuildViews)'=='true'">   <AspNetCompiler VirtualPath="temp"                   PhysicalPath="$(ProjectDir)\..\$(ProjectName)" /> </Target> Great. One more thing. Let’s say you don’t want to slow down all of your builds, but you absolutely want to know if there are any compiler issues with your views before you commit your code to version control or deploy or whatever.  Here’s what you can do – change the AfterBuild condition to run if your configuration is set to Release mode.  <Target Name="AfterBuild" Condition="'$(Configuration)'=='Release'">   <!– Always pre-compile ASPX and ASCX in release mode –>   <AspNetCompiler VirtualPath="temp"                   PhysicalPath="$(ProjectDir)\..\$(ProjectName)" /> </Target> Now your debug mode builds will continue to be as fast as ever and you can quickly validate your views by building in release mode when you so choose.  There’s one little catch – this setup won’t consider the MvcBuildViews option whatsoever! So if you decide to go with this configuration, you might want to add a comment near the MvcBuildViews option letting other developers know they can change the MvcBuildViews option as much as they’d like but it’s not going to affect the AfterBuild action.  Or don’t include the comment and let your team members figure it out for themselves…

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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • Anatomy of a .NET Assembly - Signature encodings

    - by Simon Cooper
    If you've just joined this series, I highly recommend you read the previous posts in this series, starting here, or at least these posts, covering the CLR metadata tables. Before we look at custom attribute encoding, we first need to have a brief look at how signatures are encoded in an assembly in general. Signature types There are several types of signatures in an assembly, all of which share a common base representation, and are all stored as binary blobs in the #Blob heap, referenced by an offset from various metadata tables. The types of signatures are: Method definition and method reference signatures. Field signatures Property signatures Method local variables. These are referenced from the StandAloneSig table, which is then referenced by method body headers. Generic type specifications. These represent a particular instantiation of a generic type. Generic method specifications. Similarly, these represent a particular instantiation of a generic method. All these signatures share the same underlying mechanism to represent a type Representing a type All metadata signatures are based around the ELEMENT_TYPE structure. This assigns a number to each 'built-in' type in the framework; for example, Uint16 is 0x07, String is 0x0e, and Object is 0x1c. Byte codes are also used to indicate SzArrays, multi-dimensional arrays, custom types, and generic type and method variables. However, these require some further information. Firstly, custom types (ie not one of the built-in types). These require you to specify the 4-byte TypeDefOrRef coded token after the CLASS (0x12) or VALUETYPE (0x11) element type. This 4-byte value is stored in a compressed format before being written out to disk (for more excruciating details, you can refer to the CLI specification). SzArrays simply have the array item type after the SZARRAY byte (0x1d). Multidimensional arrays follow the ARRAY element type with a series of compressed integers indicating the number of dimensions, and the size and lower bound of each dimension. Generic variables are simply followed by the index of the generic variable they refer to. There are other additions as well, for example, a specific byte value indicates a method parameter passed by reference (BYREF), and other values indicating custom modifiers. Some examples... To demonstrate, here's a few examples and what the resulting blobs in the #Blob heap will look like. Each name in capitals corresponds to a particular byte value in the ELEMENT_TYPE or CALLCONV structure, and coded tokens to custom types are represented by the type name in curly brackets. A simple field: int intField; FIELD I4 A field of an array of a generic type parameter (assuming T is the first generic parameter of the containing type): T[] genArrayField FIELD SZARRAY VAR 0 An instance method signature (note how the number of parameters does not include the return type): instance string MyMethod(MyType, int&, bool[][]); HASTHIS DEFAULT 3 STRING CLASS {MyType} BYREF I4 SZARRAY SZARRAY BOOLEAN A generic type instantiation: MyGenericType<MyType, MyStruct> GENERICINST CLASS {MyGenericType} 2 CLASS {MyType} VALUETYPE {MyStruct} For more complicated examples, in the following C# type declaration: GenericType<T> : GenericBaseType<object[], T, GenericType<T>> { ... } the Extends field of the TypeDef for GenericType will point to a TypeSpec with the following blob: GENERICINST CLASS {GenericBaseType} 3 SZARRAY OBJECT VAR 0 GENERICINST CLASS {GenericType} 1 VAR 0 And a static generic method signature (generic parameters on types are referenced using VAR, generic parameters on methods using MVAR): TResult[] GenericMethod<TInput, TResult>( TInput, System.Converter<TInput, TOutput>); GENERIC 2 2 SZARRAY MVAR 1 MVAR 0 GENERICINST CLASS {System.Converter} 2 MVAR 0 MVAR 1 As you can see, complicated signatures are recursively built up out of quite simple building blocks to represent all the possible variations in a .NET assembly. Now we've looked at the basics of normal method signatures, in my next post I'll look at custom attribute application signatures, and how they are different to normal signatures.

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  • SDL_image & OpenGL Problem

    - by Dylan
    i've been following tutorials online to load textures using SDL and display them on a opengl quad. but ive been getting weird results that no one else on the internet seems to be getting... so when i render the texture in opengl i get something like this. http://www.kiddiescissors.com/after.png when the original .bmp file is this: http://www.kiddiescissors.com/before.bmp ive tried other images too, so its not that this particular image is corrupt. it seems like my rgb channels are all jumbled or something. im pulling my hair out at this point. heres the relevant code from my init() function if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { return 1; } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50, (GLfloat)WINDOW_WIDTH/WINDOW_HEIGHT, 1, 50); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glEnable(GL_MULTISAMPLE); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); heres the code that is called when my main player object (the one with which this sprite is associated) is initialized texture = 0; SDL_Surface* surface = IMG_Load("i.bmp"); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->w, surface->h, 0, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); SDL_FreeSurface(surface); and then heres the relevant code from my display function glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(1, 1, 1, 1); glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture); glTranslatef(getCenter().x, getCenter().y, 0); glRotatef(getAngle()*(180/M_PI), 0, 0, 1); glTranslatef(-getCenter().x, -getCenter().y, 0); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(getTopLeft().x, getTopLeft().y, 0); glTexCoord2f(0, 1); glVertex3f(getTopLeft().x, getTopLeft().y + size.y, 0); glTexCoord2f(1, 1); glVertex3f(getTopLeft().x + size.x, getTopLeft().y + size.y, 0); glTexCoord2f(1, 0); glVertex3f(getTopLeft().x + size.x, getTopLeft().y, 0); glEnd(); glPopMatrix(); let me know if i left out anything important... or if you need more info from me. thanks a ton, -Dylan

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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  • How much sense does it make for a veteran .Net developer to move to ROR professionally?

    - by SharePoint Newbie
    Hi, I consider myself a moderately skilled (definitely not stupid) .Net developer. Over the past 5 years I've been working with ASP.Net, ASP.Net MVC, SharePoint, WPF, Silverlight, RDBMS (SQL Server and Oracle). I maintain/contribute a couple of .Net OSS. I've also picked up F# and Haskell over the previous year. I am currently employed at one of the better (best) software firms out there and would surely love to continue working here. However over the past 6 months opportunities in .Net have mostly dried up and all new work is headed towards ROR (and whatever is left towards Java). I have never been apprehensive about learning a new stack/language for fun and have previously picked up Haskell and Python in my free time. I am however apprehensive as to what impact moving to a new entirely different stack would have on my career. What would you do: Change jobs if you don't find anything on .Net soon. Try out the ROR stack for some time. If you find that its not your cup of tea, move back. (How would this impact my career and job opportunities in the longer run?) Also it would be very helpful if there are any ASP.Net MVC folks who have switched over to ROR professionally who can share their experiences. Edit: I have not done any development on a *nix box before. I've however used Ubuntu for fun and games. Sorry if this sounds subjective.

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  • How to obtain a random sub-datatable from another data table

    - by developerit
    Introduction In this article, I’ll show how to get a random subset of data from a DataTable. This is useful when you already have queries that are filtered correctly but returns all the rows. Analysis I came across this situation when I wanted to display a random tag cloud. I already had the query to get the keywords ordered by number of clicks and I wanted to created a tag cloud. Tags that are the most popular should have more chance to get picked and should be displayed larger than less popular ones. Implementation In this code snippet, there is everything you need. ' Min size, in pixel for the tag Private Const MIN_FONT_SIZE As Integer = 9 ' Max size, in pixel for the tag Private Const MAX_FONT_SIZE As Integer = 14 ' Basic function that retreives Tags from a DataBase Public Shared Function GetTags() As MediasTagsDataTable ' Simple call to the TableAdapter, to get the Tags ordered by number of clicks Dim dt As MediasTagsDataTable = taMediasTags.GetDataValide ' If the query returned no result, return an empty DataTable If dt Is Nothing OrElse dt.Rows.Count < 1 Then Return New MediasTagsDataTable End If ' Set the font-size of the group of data ' We are dividing our results into sub set, according to their number of clicks ' Example: 10 results -> [0,2] will get font size 9, [3,5] will get font size 10, [6,8] wil get 11, ... ' This is the number of elements in one group Dim groupLenth As Integer = CType(Math.Floor(dt.Rows.Count / (MAX_FONT_SIZE - MIN_FONT_SIZE)), Integer) ' Counter of elements in the same group Dim counter As Integer = 0 ' Counter of groups Dim groupCounter As Integer = 0 ' Loop througt the list For Each row As MediasTagsRow In dt ' Set the font-size in a custom column row.c_FontSize = MIN_FONT_SIZE + groupCounter ' Increment the counter counter += 1 ' If the group counter is less than the counter If groupLenth <= counter Then ' Start a new group counter = 0 groupCounter += 1 End If Next ' Return the new DataTable with font-size Return dt End Function ' Function that generate the random sub set Public Shared Function GetRandomSampleTags(ByVal KeyCount As Integer) As MediasTagsDataTable ' Get the data Dim dt As MediasTagsDataTable = GetTags() ' Create a new DataTable that will contains the random set Dim rep As MediasTagsDataTable = New MediasTagsDataTable ' Count the number of row in the new DataTable Dim count As Integer = 0 ' Random number generator Dim rand As New Random() While count < KeyCount Randomize() ' Pick a random row Dim r As Integer = rand.Next(0, dt.Rows.Count - 1) Dim tmpRow As MediasTagsRow = dt(r) ' Import it into the new DataTable rep.ImportRow(tmpRow) ' Remove it from the old one, to be sure not to pick it again dt.Rows.RemoveAt(r) ' Increment the counter count += 1 End While ' Return the new sub set Return rep End Function Pro’s This method is good because it doesn’t require much work to get it work fast. It is a good concept when you are working with small tables, let says less than 100 records. Con’s If you have more than 100 records, out of memory exception may occur since we are coping and duplicating rows. I would consider using a stored procedure instead.

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  • Is it correct to say that an ASP .NET MVC application is an HTTPModule?

    - by stormwild
    I just wanted to clarify my understanding of ASP .NET MVC (current version is 4). I was reading this article on How does ASP.NET MVC work? So, how does ASP.NET know how to route requests to MVC? The answer lies in web.config. There is a new http module added to modules collection in ASP.NET MVC projects So basically an mvc application is implemented as an HTTPModule or at least the url routing portion of an mvc app? Would it be possible for one to create and register a custom routing module and then possibly create their own micro mvc framework like Sinatra in Ruby or Slim in PHP?

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  • When to favor webforms over MVC

    - by P.Brian.Mackey
    I know Microsoft has said "MVC is not a replacement for webforms". Some developers say webforms is faster to develop than MVC, but I believe this all comes down to comfort level with the technology; so I don't want any answers in this direction. Given that MVC gives a developer more control over our application, why is webforms not considered obsolete? When should I favor webforms over MVC for new development?

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  • What are the legal risks if any of using a GPL'ed Web Application Framework/CMS?

    - by Seth Spearman
    Tried to ask this on SO but was referred here... Am I correct in saying that using a GPL'ed web application framework such as Composite C1 would NOT obligate a company to share the source code we write against said framework? That is the purpose of the AGPL, am I correct? Does this also apply to Javascript frameworks like KendoUI? The GPL would require any changes that we make to the framework be made available to others if we were to offer it for download. In other words, merely loading a web sites content into my browser is not "conveying" or "distributing" that software. I have been arguing that we should avoid GPL web frameworks and now after researching I am pretty sure I am wrong but wanted to get other opinions? Seth

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  • Why is String Templating Better Than String Concatenation from an Engineering Perspective?

    - by stephen
    I once read (I think it was in "Programming Pearls") that one should use templates instead of building the string through the use of concatenation. For example, consider the template below (using C# razor library) <in a properties file> Browser Capabilities Type = @Model.Type Name = @Model.Browser Version = @Model.Version Supports Frames = @Model.Frames Supports Tables = @Model.Tables Supports Cookies = @Model.Cookies Supports VBScript = @Model.VBScript Supports Java Applets = @Model.JavaApplets Supports ActiveX Controls = @Model.ActiveXControls and later, in a separate code file private void Button1_Click(object sender, System.EventArgs e) { BrowserInfoTemplate = Properties.Resources.browserInfoTemplate; // see above string browserInfo = RazorEngine.Razor.Parse(BrowserInfoTemplate, browser); ... } From a software engineering perspective, how is this better than an equivalent string concatentation, like below: private void Button1_Click(object sender, System.EventArgs e) { System.Web.HttpBrowserCapabilities browser = Request.Browser; string s = "Browser Capabilities\n" + "Type = " + browser.Type + "\n" + "Name = " + browser.Browser + "\n" + "Version = " + browser.Version + "\n" + "Supports Frames = " + browser.Frames + "\n" + "Supports Tables = " + browser.Tables + "\n" + "Supports Cookies = " + browser.Cookies + "\n" + "Supports VBScript = " + browser.VBScript + "\n" + "Supports JavaScript = " + browser.EcmaScriptVersion.ToString() + "\n" + "Supports Java Applets = " + browser.JavaApplets + "\n" + "Supports ActiveX Controls = " + browser.ActiveXControls + "\n" ... }

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  • How can I use partial views in ASP.NET?

    - by kavitha desai
    I have done partial views in ASP.NET MVC but now I want to convert it to ASP.NET. I have used AJAX and JavaScript. How can I convert the following: <a href="#" onclick="LoadPartialView('#MainContentDiv', '<%=Url.Action("AdminHome", "Admin")%>')">Home</a> , <input type="button" value="Submit" onclick="LoadPartialViewPost('#MainContentDiv', '<%=Url.Action("ViewPage", "Controller")%>', $('form').serialize())" /> to ASP.NET, or in other words, how can I load a partial view in ASP.NET?

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  • Is Lucern.net good choice for website search of 1M item product database? (giving up on SQL Server

    - by Pete Alvin
    We currently have in production SQL Server 2005 and we use it's full text search for a eCommerce site search of a million product database. I've optimized it as much as possible (I think) and we're still seeing search times of five seconds. (We don't need site scrawl or PDF (etc.) document indexing features... JUST "Google" speed for site search.) I was going to buy dtSearch but now I realize I can just use Lucerne.net and save the $2,500 for two server license. I read on a post that Lucerne.Net is not good for website searches. Has anyone else used Lucerne.Net from ASP.Net? Does it take a lot of memory? Any problems? Any comments?

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  • how can I future-proof migration of a ADO.net local data layer to a future web based interface (web-

    - by Greg
    Hi, BACKGROUND: I am working on a .NET WinForms application now (C#) with an ADO.net database for the data layer. QUESTION: How an I develop this now such that it would be easy to migrate to a model where the data layer is abstracted via a HTTP web-service or REST interface? For example would just use of a standard C# interface with a Factory to obtain a concrete implementation of the interface where this uses ADO.net be the best? thanks

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  • Regarding Microsoft MVC framework and usage [closed]

    - by Thomas
    it will be better if some one tell me that what type of web application should develop using Microsoft MVC framework. i am familiar with web form but not familiar with MS MVC framework. i feel any type of web application can be developed with web form. i search google lot to know the specific reason for using MS MVC framework. i am keen interested to know when i should develop web apps using MS MVC framework and when i should use web form. i will be happy if some one discuss this issue in detail. thanks

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