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  • UIButton addTarget:action:forControlEvents: results in [NSObject doesNotRecognizeSelector:]

    - by Teodor
    Hi. I tried a lot of stuff, still no result. So I have the following button created programatically in a subclass of UIViewController: rightButton = [UIButton buttonWithType:UIButtonTypeCustom]; rightButton.frame = CGRectMake(0.0, 0.0, 110.0, 40.0); rightButton.titleLabel.font = [UIFont fontWithName:GAME_FONT_NAME_STRING size:20.0]; [rightButton setTitle:@"MyTitle" forState:UIControlStateNormal]; rightButton.backgroundColor = [UIColor clearColor]; [rightButton setTitleColor:[UIColor greenColor] forState:UIControlStateNormal]; [rightButton setTitleColor:[UIColor blackColor] forState:UIControlStateHighlighted]; [rightButton setBackgroundImage:normalImage forState:UIControlStateNormal]; [rightButton setBackgroundImage:highlightedImage forState:UIControlStateHighlighted]; [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:rightButton]; where the selector is: - (void)myButton; I tried everything: - (void)myButton; - (void)myButton:(id)sender; - (void)myButton:(id)sender forEvent:(UIEvent *)event; - (IBAction)myButton; - (IBAction)myButton:(id)sender; - (IBAction)myButton:(id)sender forEvent:(UIEvent *)event; and the corresponding selectors, of course: [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:forEvent:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:) forControlEvents:UIControlEventTouchUpInside]; [rightButton addTarget:self action:@selector(myButton:forEvent:) forControlEvents:UIControlEventTouchUpInside]; The result is always an uncaught exception - [NSObject doesNotRecognizeSelector:]. However, the usual backtrace of the program is: #0 0x92a6bedb in objc_msgSend () #1 0x03b0a430 in ?? () #2 0x00306b4e in -[UIControl sendAction:to:forEvent:] () #3 0x00308d6f in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #4 0x00307abb in -[UIControl touchesEnded:withEvent:] () #5 0x002bcddf in -[UIWindow _sendTouchesForEvent:] () #6 0x002a67c8 in -[UIApplication sendEvent:] () #7 0x002ad061 in _UIApplicationHandleEvent () #8 0x02498d59 in PurpleEventCallback () #9 0x01cabb80 in CFRunLoopRunSpecific () #10 0x01caac48 in CFRunLoopRunInMode () #11 0x02497615 in GSEventRunModal () #12 0x024976da in GSEventRun () #13 0x002adfaf in UIApplicationMain () So what is the problem with that button? PS: I am using the iPhone SDK 3.1.3 Update! The following code in the AppDelegate (no declarations in the interface): - (void)applicationDidFinishLaunching:(UIApplication *)application { UIButton *test = [[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)]; [test setTitle:@"Title" forState:UIControlStateNormal]; UIImage *bg = [UIImage imageNamed:...]; [test setBackgroundImage:bg forState:UIControlStateNormal]; [test addTarget:self action:@selector(testAction) forControlEvents:UIControlEventTouchUpInside]; [window addSubview:test]; [test release]; [window makeKeyAndVisible]; } - (void)testAction { NSLog(@"Write something..."); } works perfectly! But if I create an empty UIViewController with the same code: - (void)viewDidLoad { UIButton *test = [[UIButton alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)]; [test setTitle:@"Title" forState:UIControlStateNormal]; UIImage *bg = [UIImage imageNamed:...]; [test setBackgroundImage:bg forState:UIControlStateNormal]; [test addTarget:self action:@selector(testAction) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:test]; [test release]; [window makeKeyAndVisible]; } - (void)testAction { NSLog(@"Write something..."); } I get this mysterious error. :-( Help!

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  • EXC_BAD_ACCESS in CFAttributedStringSetAttribute and NSNumber?

    - by RichardR
    Hi all, I am getting an infuriating EXC_BAD_ACCESS error in an objective c app I am working on. Any help you could offer would be much appreciated. I have tried the normal debug methods for this error (turning on NSZombieEnabled, checking retain/release/autorelease to make sure I'm not trying to access a deallocated object, etc.) and it hasn't seemed to help. Basically, the error always occurs in this function: ` void op_TJ(CGPDFScannerRef scanner, void *info) { PDFPage *self = info; CGPDFArrayRef array; NSMutableString *tempString = [NSMutableString stringWithCapacity:1]; NSMutableArray *kernArray = [[NSMutableArray alloc] initWithCapacity:1]; if(!CGPDFScannerPopArray(scanner, &array)) { [kernArray release]; return; } for(size_t n = 0; n < CGPDFArrayGetCount(array); n += 2) { if(n >= CGPDFArrayGetCount(array)) continue; CGPDFStringRef pdfString; // if we get a PDF string if (CGPDFArrayGetString(array, n, &pdfString)) { //get the actual string const unsigned char *charstring = CGPDFStringGetBytePtr(pdfString); //add this string to our temp string [tempString appendString:[NSString stringWithCString:(const char*)charstring encoding:[self pageEncoding]]]; //NSLog(@"string: %@", tempString); //get the space after this string CGPDFReal r = 0; if (n+1 < CGPDFArrayGetCount(array)) { CGPDFArrayGetNumber(array, n+1, &r); // multiply by the font size CGFloat k = r; k = -k/1000 * self.tmatrix.a * self.fontSize; CGFloat kKern = self.kern * self.tmatrix.a; k = k + kKern; // add the location and kern to the array NSNumber *tempKern = [NSNumber numberWithFloat:k]; NSLog(@"tempKern address: %p", tempKern); [kernArray addObject:[NSArray arrayWithObjects:[NSNumber numberWithInt:[tempString length] - 1], tempKern, nil]]; } } } // create an attribute string CFMutableAttributedStringRef attString = CFAttributedStringCreateMutable(kCFAllocatorDefault, 10); CFAttributedStringReplaceString(attString, CFRangeMake(0, 0), (CFStringRef)tempString); //apply overall kerning NSNumber *tkern = [NSNumber numberWithFloat:self.kern * self.tmatrix.a * self.fontSize]; CFAttributedStringSetAttribute(attString, CFRangeMake(0, CFAttributedStringGetLength(attString)), kCTKernAttributeName, (CFNumberRef)tkern); //apply individual kern attributes for (NSArray *kernLoc in kernArray) { NSLog(@"kern location: %i, %i", [[kernLoc objectAtIndex:0] intValue],[[kernLoc objectAtIndex:1] floatValue]); CFAttributedStringSetAttribute(attString, CFRangeMake([[kernLoc objectAtIndex:0] intValue], 1), kCTKernAttributeName, (CFNumberRef)[kernLoc objectAtIndex:1]); } CFAttributedStringReplaceAttributedString([self cfAttString], CFRangeMake(CFAttributedStringGetLength([self cfAttString]), 0), attString); //release CFRelease(attString); [kernArray release]; } ` The program always crashes because of line CFAttributedStringSetAttribute(attString, CFRangeMake([[kernLoc objectAtIndex:0] intValue], 1), kCTKernAttributeName, (CFNumberRef)[kernLoc objectAtIndex:1]) And it seems to depend on a few things: if [kernLoc objectAtIndex:1] refers to an [NSNumber numberWithFloat:k] where k = 0 (in other words, if k = 0 above where I populate kernArray) then the program crashes almost immediately If I comment out the line k = k + kKern, it takes longer for the program to crash, but does eventually (why would the crash depend on this value?) If I change the length of CFRangeMake from 1 to 0, it takes a lot longer for the program to crash, but still eventually does. (I don't think I am trying to access beyond the bounds of attString, but am I missing something?) When it crashes, I get something similar to: #0 0x942c7ed7 in objc_msgSend () #1 0x00000013 in ?? () #2 0x0285b827 in CFAttributedStringSetAttribute () #3 0x0000568f in op_TJ (scanner=0x472a590, info=0x4a32320) at /Users/Richard/Desktop/AppTest/PDFHighlight 2/PDFScannerOperators.m:251 Any ideas? It seems like somewhere along the way I am overwriting memory or trying to access memory that has been changed, but I have no idea. If there's anymore information I can provide, please let me know. Thanks, Richard

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  • Can't import my module when start my twisted application under root

    - by kepkin
    Here is absolutely minimal application so you could try to reproduce it on your machine. Having two files for example in /home/aln/tmp/tw_test: server.tac MyLib.py MyLib.py class Solver(object): def solve(self): """ do extremely complex stuff here """ print "Hello from solve" server.tac #!/usr/bin/python import MyLib from twisted.application import internet, service from twisted.internet import protocol, reactor, defer, utils, threads from twisted.protocols import basic class MyProtocol(basic.LineReceiver): def lineReceived(self, line): if line=="new job": self.transport.write("started a job" + '\r\n') self.factory.run_defered() class MyFactory(protocol.ServerFactory, MyLib.Solver): protocol = MyProtocol def run_defered_helper(self): self.solve() def run_defered(self): d = threads.deferToThread(self.run_defered_helper) application = service.Application('MyApplication') factory = MyFactory() internet.TCPServer(1079, factory).setServiceParent(service.IServiceCollection(application)) Everything works fine when I start it under non-root user. aln@aln-laptop:tw_test$ twistd -ny server.tac 2010-03-03 22:42:55+0300 [-] Log opened. 2010-03-03 22:42:55+0300 [-] twistd 8.2.0 (/usr/bin/python 2.6.4) starting up. 2010-03-03 22:42:55+0300 [-] reactor class: twisted.internet.selectreactor.SelectReactor. 2010-03-03 22:42:55+0300 [-] <class 'MyFactory'> starting on 1079 2010-03-03 22:42:55+0300 [-] Starting factory <MyFactory object at 0x2d5ea50> 2010-03-03 22:42:59+0300 [MyProtocol,0,127.0.0.1] Hello from solve ^C2010-03-03 22:43:01+0300 [-] Received SIGINT, shutting down. 2010-03-03 22:43:01+0300 [-] (Port 1079 Closed) 2010-03-03 22:43:01+0300 [-] Stopping factory <MyFactory object at 0x2d5ea50> 2010-03-03 22:43:01+0300 [-] Main loop terminated. 2010-03-03 22:43:02+0300 [-] Server Shut Down. But if try to start it under root (which is going to happen in my real application) I receive the following exception: aln@aln-laptop:tw_test$ sudo twistd -ny server.tac [sudo] password for aln: Traceback (most recent call last): File "/usr/lib/python2.6/dist-packages/twisted/application/app.py", line 694, in run runApp(config) File "/usr/lib/python2.6/dist-packages/twisted/scripts/twistd.py", line 23, in runApp _SomeApplicationRunner(config).run() File "/usr/lib/python2.6/dist-packages/twisted/application/app.py", line 411, in run self.application = self.createOrGetApplication() File "/usr/lib/python2.6/dist-packages/twisted/application/app.py", line 494, in createOrGetApplication application = getApplication(self.config, passphrase) --- <exception caught here> --- File "/usr/lib/python2.6/dist-packages/twisted/application/app.py", line 505, in getApplication application = service.loadApplication(filename, style, passphrase) File "/usr/lib/python2.6/dist-packages/twisted/application/service.py", line 390, in loadApplication application = sob.loadValueFromFile(filename, 'application', passphrase) File "/usr/lib/python2.6/dist-packages/twisted/persisted/sob.py", line 215, in loadValueFromFile exec fileObj in d, d File "server.tac", line 2, in <module> import MyLib exceptions.ImportError: No module named MyLib Failed to load application: No module named MyLib If I try to load MyLib module in the python intepreter under root, it works fine: aln@aln-laptop:tw_test$ sudo python Python 2.6.4 (r264:75706, Dec 7 2009, 18:43:55) [GCC 4.4.1] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import MyLib >>> import sys >>> print(sys.path) ['', '/usr/lib/python2.6', '/usr/lib/python2.6/plat-linux2', '/usr/lib/python2.6/lib-tk', '/usr/lib/python2.6/lib-old', '/usr/lib/python2.6/lib-dynload', '/usr/lib/python2.6/dist-packages', '/usr/lib/python2.6/dist-packages/PIL', '/usr/lib/python2.6/dist-packages/gst-0.10', '/usr/lib/pymodules/python2.6', '/usr/lib/python2.6/dist-packages/gtk-2.0', '/usr/lib/pymodules/python2.6/gtk-2.0', '/usr/local/lib/python2.6/dist-packages'] >>> sys.path is absolutely the same for aln user. I tried sudo -E too. Any suggestions?

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • iphone app: delegate not responding

    - by Fiona
    Hi guys.. So i'm very new to this iphone development stuff.... and i'm stuck. I'm building an app that connects to the twitter api. However when the connectionDidFinishLoading method gets called, it doesn't seem to recognise the delegate. Here's the source code of the request class: import "OnePageRequest.h" @implementation OnePageRequest @synthesize username; @synthesize password; @synthesize receivedData; @synthesize delegate; @synthesize callback; @synthesize errorCallBack; @synthesize contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector{ //set the delegate and selector self.delegate = requestDelegate; self.callback = requestSelector; //Set up the URL of the request to send to twitter!! NSURL *url = [NSURL URLWithString:@"http://twitter.com/statuses/friends_timeline.xml"]; [self request:url]; } -(void)request:(NSURL *) url{ theRequest = [[NSMutableURLRequest alloc] initWithURL:url]; theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection){ //Create the MSMutableData that will hold the received data. //receivedData is declared as a method instance elsewhere receivedData=[[NSMutableData data] retain]; }else{ //errorMessage.text = @"Error connecting to twitter!!"; } } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{ if ([challenge previousFailureCount] == 0){ NSLog(@"username: %@ ",[self username]); NSLog(@"password: %@ ",[self password]); NSURLCredential *newCredential = [NSURLCredential credentialWithUser:[self username] password:[self password] persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { [[challenge sender] cancelAuthenticationChallenge:challenge]; NSLog(@"Invalid Username or password!"); } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ [receivedData setLength:0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data{ [receivedData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error{ [theConnection release]; [receivedData release]; [theRequest release]; NSLog(@"Connection failed. Error: %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); if(errorCallBack){ [delegate performSelector:errorCallBack withObject:error]; } } -(void)connectionDidFinishLoading:(NSURLConnection *)connection{ if (delegate && callback){ if([delegate respondsToSelector:[self callback]]){ [delegate performSelector:[self callback] withObject:receivedData]; }else{ NSLog(@"No response from delegate!"); } } [theConnection release]; [theRequest release]; [receivedData release]; } Here's the .h: @interface OnePageRequest : NSObject { NSString *username; NSString *password; NSMutableData *receivedData; NSURLRequest *theRequest; NSURLConnection *theConnection; id delegate; SEL callback; SEL errorCallBack; NSMutableArray *contactsArray; } @property (nonatomic,retain) NSString *username; @property (nonatomic,retain) NSString *password; @property (nonatomic,retain) NSMutableData *receivedData; @property (nonatomic,retain) id delegate; @property (nonatomic) SEL callback; @property (nonatomic) SEL errorCallBack; @property (nonatomic,retain) NSMutableArray *contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector; -(void)request:(NSURL *) url; @end In the method: connectionDidFinishLoading, the following never gets executed: [delegate performSelector:[self callback] withObject:receivedData]; Instead I get the message: "No response from delegate" Anyone see what I'm doing wrong?! or what might be causing the problem? Regards, Fiona

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  • iPhone NSCalendar - Incorrect Calendar Drawn for users outside US

    - by xoail
    After trying to work on someone else's code, and so many different iterations, I am unable to understand what am I doing wrong with dates on a calendar month view. I am trying to present a calendar in month view fashion like calendar.app but unfortunately some users in countries like Australia, UK are reporting incorrect alignment of Days to Dates. For instance in Australia it displays 17th March as Friday. Any help is highly appreciated! Here is the code sample I am using: -(void)setCalendar { NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *comps = [gregorian components:units fromDate:[NSDate date]]; self.currentDate = [gregorian dateFromComponents:comps]; NSInteger weekdayInteger=[comps weekday]; currentMonth=[comps month]; currentYear=[comps year]; NSString *dateString=[[NSString stringWithFormat:@"%@",currentDate] substringToIndex:10]; NSArray *array= [dateString componentsSeparatedByString:@"-"]; NSInteger currentDay=[[array objectAtIndex:2] intValue]; currentMonthConstant=currentMonth; currentYearConstant=currentYear; currentDayConstant=currentDay; currentConstantDate=[NSString stringWithFormat:@"%d/%d/%d",currentDayConstant,currentMonthConstant,currentYearConstant]; currentFirstDay=((8+weekdayInteger-(currentDay%7))%7); if(currentFirstDay==0) currentFirstDay=7; [gregorian release]; } And this is how im populating the calendar: -(void)fillCalender:(NSInteger)month weekStarts:(NSInteger)weekday year:(NSInteger)year { currentMonth=month; currentYear=year; currentFirstDay=weekday; UIButton *temp; NSInteger numberOfDays=[self getNumberofDays:month YearVlue:year]; currentLastDay=(currentFirstDay+numberOfDays-1)%7; if(currentLastDay==0) currentLastDay=7; NSString *monthName=[self getMonth:month]; NSInteger grid=(weekday-1); monthLabel.text=[NSString stringWithFormat:@"%@ %d",monthName,year]; for(int i=1;i<=numberOfDays;i++) { if([frontView isEqualToString:@"view1"]) temp=[arr_View2Buttons objectAtIndex:grid]; else temp= [arr_View1Buttons objectAtIndex:grid]; [temp setBackgroundImage:nil forState:UIControlStateNormal]; [temp setUserInteractionEnabled:TRUE]; UILabel *aLbl = (UILabel *)[temp viewWithTag:123]; [aLbl setText:[NSString stringWithFormat:@"%d",i]]; // check for today if(currentDayConstant == i && currentMonthConstant == currentMonth && currentYearConstant == currentYear) { [aLbl setTextColor:[UIColor blueColor]]; } else { [aLbl setTextColor:[UIColor colorWithRed:69/255.0 green:2/255.0 blue:71/255.0 alpha:1.0]]; } [temp setTag:i]; grid++; if(grid==35) grid=0; } } And finally viewdidload: - (void)viewDidLoad { [super viewDidLoad]; [self setCalendar]; // set views [self.view1 setFrame:CGRectMake(0,45,320,232)]; [self.view2 setFrame:CGRectMake(0,277,320,232)]; [self.view addSubview:self.view1]; [self.view addSubview:self.view2]; frontView = @"view2"; [self fillCalender:currentMonth weekStarts:currentFirstDay year:currentYear]; frontView = @"view1"; }

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • CoreData, transient atribute and EXC_BAD_ACCESS.

    - by Lukasz
    I'm trying to build simple file browser and i'm stuck. I defined classes, build window, add controllers, views.. Everything works but only ONE time. Selecting again Folder in NSTableView or trying to get data from Folder.files causing silent EXC_BAD_ACCESS (code=13, address0x0) from main. Info about files i keep outside of CoreData, in simple class, I don't want to save them: #import <Foundation/Foundation.h> @interface TPDrawersFileInfo : NSObject @property (nonatomic, retain) NSString * filename; @property (nonatomic, retain) NSString * extension; @property (nonatomic, retain) NSDate * creation; @property (nonatomic, retain) NSDate * modified; @property (nonatomic, retain) NSNumber * isFile; @property (nonatomic, retain) NSNumber * size; @property (nonatomic, retain) NSNumber * label; +(TPDrawersFileInfo *) initWithURL: (NSURL *) url; @end @implementation TPDrawersFileInfo +(TPDrawersFileInfo *) initWithURL: (NSURL *) url { TPDrawersFileInfo * new = [[TPDrawersFileInfo alloc] init]; if (new!=nil) { NSFileManager * fileManager = [NSFileManager defaultManager]; NSError * error; NSDictionary * infoDict = [fileManager attributesOfItemAtPath: [url path] error:&error]; id labelValue = nil; [url getResourceValue:&labelValue forKey:NSURLLabelNumberKey error:&error]; new.label = labelValue; new.size = [infoDict objectForKey: @"NSFileSize"]; new.modified = [infoDict objectForKey: @"NSFileModificationDate"]; new.creation = [infoDict objectForKey: @"NSFileCreationDate"]; new.isFile = [NSNumber numberWithBool:[[infoDict objectForKey:@"NSFileType"] isEqualToString:@"NSFileTypeRegular"]]; new.extension = [url pathExtension]; new.filename = [[url lastPathComponent] stringByDeletingPathExtension]; } return new; } Next I have class Folder, which is NSManagesObject subclass // Managed Object class to keep info about folder content @interface Folder : NSManagedObject { NSArray * _files; } @property (nonatomic, retain) NSArray * files; // Array with TPDrawersFileInfo objects @property (nonatomic, retain) NSString * url; // url of folder -(void) reload; //if url changed, load file info again. @end @implementation Folder @synthesize files = _files; @dynamic url; -(void)awakeFromInsert { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)awakeFromFetch { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)prepareForDeletion { [self removeObserver:self forKeyPath:@"url"]; } -(void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == @"url") { [self reload]; } } -(void) reload { NSMutableArray * result = [NSMutableArray array]; NSError * error = nil; NSFileManager * fileManager = [NSFileManager defaultManager]; NSString * percented = [self.url stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSArray * listDir = [fileManager contentsOfDirectoryAtURL: [NSURL URLWithString: percented] includingPropertiesForKeys: [NSArray arrayWithObject: NSURLCreationDateKey ] options:NSDirectoryEnumerationSkipsHiddenFiles error:&error]; if (error!=nil) {NSLog(@"Error <%@> reading <%@> content", error, self.url);} for (id fileURL in listDir) { TPDrawersFileInfo * fi = [TPDrawersFileInfo initWithURL:fileURL]; [result addObject: fi]; } _files = [NSArray arrayWithArray:result]; } @end In app delegate i defined @interface TPAppDelegate : NSObject <NSApplicationDelegate> { IBOutlet NSArrayController * foldersController; Folder * currentFolder; } - (IBAction)chooseDirectory:(id)sender; // choose folder and - (Folder * ) getFolderObjectForPath: path { //gives Folder object if already exist or nil if not ..... } - (IBAction)chooseDirectory:(id)sender { //Opens panel, asking for url NSOpenPanel * panel = [NSOpenPanel openPanel]; [panel setCanChooseDirectories:YES]; [panel setCanChooseFiles:NO]; [panel setMessage:@"Choose folder to show:"]; NSURL * currentDirectory; if ([panel runModal] == NSOKButton) { currentDirectory = [[panel URLs] objectAtIndex:0]; } Folder * folderObject = [self getFolderObjectForPath:[currentDirectory path]]; if (folderObject) { //if exist: currentFolder = folderObject; } else { // create new one Folder * newFolder = [NSEntityDescription insertNewObjectForEntityForName:@"Folder" inManagedObjectContext:self.managedObjectContext]; [newFolder setValue:[currentDirectory path] forKey:@"url"]; [foldersController addObject:newFolder]; currentFolder = newFolder; } [foldersController setSelectedObjects:[NSArray arrayWithObject:currentFolder]]; } Please help ;)

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  • Doctrine 2 Cannot find entites

    - by Flyn San
    I'm using Kohana 3 and have a /doctrine/Entites folder with my entities inside. When executing the code $product = Doctrine::em()->find('Entities\Product', 1); in my controller, I get the error class_parents(): Class Entities\Product does not exist and could not be loaded Below is the Controller (classes/controller/welcome.php): <?php class Controller_Welcome extends Controller { public function action_index() { $prod = Doctrine::em()->find('Entities\Product', 1); } } Below is the Entity (/doctrine/Entities/Product.php): <?php /** * @Entity * @Table{name="products"} */ class Product { /** @Id @Column{type="integer"} */ private $id; /** @Column(type="string", length="255") */ private $name; public function getId() { return $this->id; } public function setId($id) { $this->id = intval($id); } public function getName() { return $this->name; } public function setName($name) { $this->name = $name; } } Below is the Doctrine module bootstrap file (/modules/doctrine/init.php): class Doctrine { private static $_instance = null; private $_application_mode = 'development'; private $_em = null; public static function em() { if ( self::$_instance === null ) self::$_instance = new Doctrine(); return self::$_instance->_em; } public function __construct() { require __DIR__.'/classes/doctrine/Doctrine/Common/ClassLoader.php'; $classLoader = new \Doctrine\Common\ClassLoader('Doctrine', __DIR__.'/classes/doctrine'); $classLoader->register(); $classLoader = new \Doctrine\Common\ClassLoader('Symfony', __DIR__.'/classes/doctrine/Doctrine'); $classLoader->register(); $classLoader = new \Doctrine\Common\ClassLoader('Entities', APPPATH.'doctrine'); $classLoader->register(); //Set up caching method $cache = $this->_application_mode == 'development' ? new \Doctrine\Common\Cache\ArrayCache : new \Doctrine\Common\Cache\ApcCache; $config = new Configuration; $config->setMetadataCacheImpl( $cache ); $driver = $config->newDefaultAnnotationDriver( APPPATH.'doctrine/Entities' ); $config->setMetadataDriverImpl( $driver ); $config->setQueryCacheImpl( $cache ); $config->setProxyDir( APPPATH.'doctrine/Proxies' ); $config->setProxyNamespace('Proxies'); $config->setAutoGenerateProxyClasses( $this->_application_mode == 'development' ); $dbconf = Kohana::config('database'); $dbconf = reset($dbconf); //Use the first database specified in the config $this->_em = EntityManager::create(array( 'dbname' => $dbconf['connection']['database'], 'user' => $dbconf['connection']['username'], 'password' => $dbconf['connection']['password'], 'host' => $dbconf['connection']['hostname'], 'driver' => 'pdo_mysql', ), $config); } } Any ideas what I've done wrong?

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • Implementation of Nib project to Storyboard, Xcode

    - by Blake Loizides
    I have made a tabbed bar application in storyboard in xcode. I,m new to xcode. I got a Sample TableView XIB project from apple that I edited to my needs,The project has a UITableView that I Customized with Images, And with help of a certain forum member I was able to link up each image to a New View Controller. I tried to port or integrate My Nib Project Code to my StoryBoard Tabbed Bar Application.I thought I had everything right had to comment out a few things to get no errors, But the project only goes to a Blank Table View. Below are 2 links, 1 to my StoryBoard Tabbed Bar Application with the Table Code that I tried to integrate and the other My Successful Nib Project. Also is some code and pictures. If anybody has some free time and does not mind to help I would be extremely grateful for any input given. link1 - Storyboard link2 - XIB DecorsViewController_iPhone.m // // TableViewsViewController.m // TableViews // // Created by Axit Patel on 9/2/10. // Copyright Bayside High School 2010. All rights reserved. // #import "DecorsViewController_iPhone.h" #import "SelectedCellViewController.h" @implementation DecorsViewController_iPhone #pragma mark - Synthesizers @synthesize sitesArray; @synthesize imagesArray; #pragma mark - View lifecycle // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { // Load up the sitesArray with a dummy array : sites NSArray *sites = [[NSArray alloc] initWithObjects:@"a", @"b", @"c", @"d", @"e", @"f", @"g", @"h", nil]; self.sitesArray = sites; //[sites release]; UIImage *PlumTree = [UIImage imageNamed:@"a.png"]; UIImage *CherryRoyale = [UIImage imageNamed:@"b.png"]; UIImage *MozambiqueWenge = [UIImage imageNamed:@"c.png"]; UIImage *RoyaleMahogany = [UIImage imageNamed:@"d.png"]; UIImage *Laricina = [UIImage imageNamed:@"e.png"]; UIImage *BurntOak = [UIImage imageNamed:@"f.png"]; UIImage *AutrianOak = [UIImage imageNamed:@"g.png"]; UIImage *SilverAcacia = [UIImage imageNamed:@"h.png"]; NSArray *images = [[NSArray alloc] initWithObjects: PlumTree, CherryRoyale, MozambiqueWenge, RoyaleMahogany, Laricina, BurntOak, AutrianOak, SilverAcacia, nil]; self.imagesArray = images; //[images release]; [super viewDidLoad]; } #pragma mark - Table View datasource methods // Required Methods // Return the number of rows in a section - (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { return [sitesArray count]; } // Returns cell to render for each row - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // Configure cell NSUInteger row = [indexPath row]; // Sets the text for the cell //cell.textLabel.text = [sitesArray objectAtIndex:row]; // Sets the imageview for the cell cell.imageView.image = [imagesArray objectAtIndex:row]; // Sets the accessory for the cell cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Sets the detailtext for the cell (subtitle) //cell.detailTextLabel.text = [NSString stringWithFormat:@"This is row: %i", row + 1]; return cell; } // Optional // Returns the number of section in a table view -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { return 1; } #pragma mark - #pragma mark Table View delegate methods // Return the height for each cell -(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 78; } // Sets the title for header in the tableview -(NSString *) tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Decors"; } // Sets the title for footer -(NSString *) tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section { return @"Decors"; } // Sets the indentation for rows -(NSInteger) tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { return 0; } // Method that gets called from the "Done" button (From the @selector in the line - [viewControllerToShow.navigationItem setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)] autorelease]];) - (void)dismissView { [self dismissViewControllerAnimated:YES completion:NULL]; } // This method is run when the user taps the row in the tableview - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; SelectedCellViewController *viewControllerToShow = [[SelectedCellViewController alloc] initWithNibName:@"SelectedCellViewController" bundle:[NSBundle mainBundle]]; [viewControllerToShow setLabelText:[NSString stringWithFormat:@"You selected cell: %d - %@", indexPath.row, [sitesArray objectAtIndex:indexPath.row]]]; [viewControllerToShow setImage:(UIImage *)[imagesArray objectAtIndex:indexPath.row]]; [viewControllerToShow setModalPresentationStyle:UIModalPresentationFormSheet]; [viewControllerToShow setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; [viewControllerToShow.navigationItem setRightBarButtonItem:[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:viewControllerToShow]; viewControllerToShow = nil; [self presentViewController:navController animated:YES completion:NULL]; navController = nil; // UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Tapped row!" // message:[NSString stringWithFormat:@"You tapped: %@", [sitesArray objectAtIndex:indexPath.row]] // delegate:nil // cancelButtonTitle:@"Yes, I did!" // otherButtonTitles:nil]; // [alert show]; // [alert release]; } #pragma mark - Memory management - (void)didReceiveMemoryWarning { NSLog(@"Memory Warning!"); [super didReceiveMemoryWarning]; } - (void)viewDidUnload { self.sitesArray = nil; self.imagesArray = nil; [super viewDidUnload]; } //- (void)dealloc { //[sitesArray release]; //[imagesArray release]; // [super dealloc]; //} //@end //- (void)viewDidUnload //{ // [super viewDidUnload]; // Release any retained subviews of the main view. //} - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end DecorsViewController_iPhone.h #import <UIKit/UIKit.h> @interface DecorsViewController_iPhone : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *sitesArray; NSArray *imagesArray; } @property (nonatomic, retain) NSArray *sitesArray; @property (nonatomic, retain) NSArray *imagesArray; @end SelectedCellViewController.m #import "SelectedCellViewController.h" @implementation SelectedCellViewController @synthesize labelText; @synthesize image; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { } return self; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - View lifecycle - (void)viewDidLoad { [super viewDidLoad]; [label setText:self.labelText]; [imageView setImage:self.image]; } - (void)viewDidUnload { self.labelText = nil; self.image = nil; // [label release]; // [imageView release]; [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end SelectedCellViewController.h @interface SelectedCellViewController : UIViewController { NSString *labelText; UIImage *image; IBOutlet UILabel *label; IBOutlet UIImageView *imageView; } @property (nonatomic, copy) NSString *labelText; @property (nonatomic, retain) UIImage *image; @end

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  • EKCalendar not added to iCal

    - by Alex75
    I have a strange behavior on my iPhone. I'm creating an application that uses calendar events (EventKit). The class that use is as follows: the .h one #import "GenericManager.h" #import <EventKit/EventKit.h> #define oneDay 60*60*24 #define oneHour 60*60 @protocol CalendarManagerDelegate; @interface CalendarManager : GenericManager /* * metodo che aggiunge un evento ad un calendario di nome Name nel giorno onDate. * L'evento da aggiungere viene recuperato tramite il dataSource che è quindi * OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; /* * metodo che aggiunge un evento per giorno compreso tra fromDate e toDate ad un * calendario di nome Name. L'evento da aggiungere viene recuperato tramite il dataSource * che è quindi OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; @end @protocol CalendarManagerDelegate <NSObject> // viene inviato quando il calendario necessita informazioni sull' evento da aggiungere - (void) calendarManagerDidCreateEvent:(EKEvent *) event; @end the .m one // // CalendarManager.m // AppCampeggioSingolo // // Created by CreatiWeb Srl on 12/17/12. // Copyright (c) 2012 CreatiWeb Srl. All rights reserved. // #import "CalendarManager.h" #import "Commons.h" #import <objc/message.h> @interface CalendarManager () @end @implementation CalendarManager + (void)requestToEventStore:(EKEventStore *)eventStore delegate:(id)delegate fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate name:(NSString *)name { if([eventStore respondsToSelector:@selector(requestAccessToEntityType:completion:)]) { // ios >= 6.0 [eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { if (granted) { [self addEventForCalendarWithName:name fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; } else { } }]; } else if (class_getClassMethod([EKCalendar class], @selector(calendarIdentifier)) != nil) { // ios >= 5.0 && ios < 6.0 [self addEventForCalendarWithName:name fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; } else { // ios < 5.0 EKCalendar *myCalendar = [eventStore defaultCalendarForNewEvents]; EKEvent *event = [self generateEventForCalendar:myCalendar fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; } } /* * metodo che recupera l'identificativo del calendario associato all'app o nil se non è mai stato creato. */ + (NSString *) identifierForCalendarName: (NSString *) name { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSDictionary *confCalendar = [NSDictionary dictionaryWithContentsOfFile:confFileName]; NSString *currentIdentifier = [confCalendar objectForKey:name]; return currentIdentifier; } /* * memorizza l'identifier del calendario */ + (void) saveCalendarIdentifier:(NSString *) identifier andName: (NSString *) name { if (identifier != nil) { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSMutableDictionary *confCalendar = [NSMutableDictionary dictionaryWithContentsOfFile:confFileName]; if (confCalendar == nil) { confCalendar = [NSMutableDictionary dictionaryWithCapacity:1]; } [confCalendar setObject:identifier forKey:name]; [confCalendar writeToFile:confFileName atomically:YES]; } } + (EKCalendar *)getCalendarWithName:(NSString *)name inEventStore:(EKEventStore *)eventStore withLocalSource: (EKSource *)localSource forceCreation:(BOOL) force { EKCalendar *myCalendar; NSString *identifier = [self identifierForCalendarName:name]; if (force || identifier == nil) { NSLog(@"create new calendar"); if (class_getClassMethod([EKCalendar class], @selector(calendarForEntityType:eventStore:)) != nil) { // da ios 6.0 in avanti myCalendar = [EKCalendar calendarForEntityType:EKEntityTypeEvent eventStore:eventStore]; } else { myCalendar = [EKCalendar calendarWithEventStore:eventStore]; } myCalendar.title = name; myCalendar.source = localSource; NSError *error = nil; BOOL result = [eventStore saveCalendar:myCalendar commit:YES error:&error]; if (result) { NSLog(@"Saved calendar %@ to event store. %@",myCalendar,eventStore); } else { NSLog(@"Error saving calendar: %@.", error); } [self saveCalendarIdentifier:myCalendar.calendarIdentifier andName:name]; } // You can also configure properties like the calendar color etc. The important part is to store the identifier for later use. On the other hand if you already have the identifier, you can just fetch the calendar: else { myCalendar = [eventStore calendarWithIdentifier:identifier]; NSLog(@"fetch an old-one = %@",myCalendar); } return myCalendar; } + (EKCalendar *)addEventForCalendarWithName: (NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *)eventStore withDelegate: (id<CalendarManagerDelegate>) delegate { // da ios 5.0 in avanti EKCalendar *myCalendar; EKSource *localSource = nil; for (EKSource *source in eventStore.sources) { if (source.sourceType == EKSourceTypeLocal) { localSource = source; break; } } @synchronized(self) { myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:NO]; if (myCalendar == nil) myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:YES]; NSLog(@"End synchronized block %@",myCalendar); } EKEvent *event = [self generateEventForCalendar:myCalendar fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; return myCalendar; } + (EKEvent *) generateEventForCalendar: (EKCalendar *) calendar fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *) eventStore withDelegate:(id<CalendarManagerDelegate>) delegate { EKEvent *event = [EKEvent eventWithEventStore:eventStore]; event.startDate=fromDate; event.endDate=toDate; [delegate calendarManagerDidCreateEvent:event]; [event setCalendar:calendar]; // ricerca dell'evento nel calendario, se ne trovo uno uguale non lo inserisco NSPredicate *predicate = [eventStore predicateForEventsWithStartDate:fromDate endDate:toDate calendars:[NSArray arrayWithObject:calendar]]; NSArray *matchEvents = [eventStore eventsMatchingPredicate:predicate]; if ([matchEvents count] > 0) { // ne ho trovati di gia' presenti, vediamo se uno e' quello che vogliamo inserire BOOL found = NO; for (EKEvent *fetchEvent in matchEvents) { if ([fetchEvent.title isEqualToString:event.title] && [fetchEvent.notes isEqualToString:event.notes]) { found = YES; break; } } if (found) { // esiste già e quindi non lo inserisco NSLog(@"OH NOOOOOO!!"); event = nil; } } return event; } #pragma mark - Public Methods + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { [self requestToEventStore:eventStore delegate:delegate fromDate:fromDate toDate: toDate name:name]; } else { retVal = NO; } return retVal; } + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; NSDate *dateCursor = fromDate; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { while (retVal && ([dateCursor compare:toDate] == NSOrderedAscending)) { NSDate *finish = [dateCursor dateByAddingTimeInterval:oneDay]; [self requestToEventStore:eventStore delegate:delegate fromDate: dateCursor toDate: finish name:name]; dateCursor = [dateCursor dateByAddingTimeInterval:oneDay]; } } else { retVal = NO; } return retVal; } @end In practice, on my iphone I get the log: fetch an old-one = (null) 19/12/2012 11:33:09.520 AppCampeggioSingolo [730:8 b1b] create new calendar 19/12/2012 11:33:09.558 AppCampeggioSingolo [730:8 b1b] Saved calendar EKCalendar every time I add an event, then I look and I can not find it on iCal calendar event he added. On the iPhone of a friend of mine, however, everything is working correctly. I doubt that the problem stems from the code, but just do not understand what it could be. I searched all day yesterday and part of today on google but have not found anything yet. Any help will be greatly appreciated EDIT: I forgot the call wich is [CalendarManager addEventForCalendarWithName: @"myCalendar" fromDate:fromDate toDate: toDate withDelegate:self]; in the delegate method simply set title and notes of the event like this - (void) calendarManagerDidCreateEvent:(EKEvent *) event { event.title = @"the title"; event.notes = @"some notes"; }

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  • What facets have I missed for creating a 3 person guerilla dev team?

    - by Penguinix
    Sorry for the Windows developers out there, this solution is for Macs only. This set of applications accounts for: Usability Testing, Screen Capture (Video and Still), Version Control, Task Lists, Bug Tracking, a Developer IDE, a Web Server, A Blog, Shared Doc Editing on the Web, Team and individual Chat, Email, Databases and Continuous Integration. This does assume your team members provide their own machines, and one person has a spare old computer to be the Source Repository and Web Server. All for under $200 bucks. Usability Silverback Licenses = 3 x $49.95 "Spontaneous, unobtrusive usability testing software for designers and developers." Source Control Server and Clients (multiple options) Subversion = Free Subversion is an open source version control system. Versions (Currently in Beta) = Free Versions provides a pleasant work with Subversion on your Mac. Diffly = Free "Diffly is a tool for exploring Subversion working copies. It shows all files with changes and, clicking on a file, shows a highlighted view of the changes for that file. When you are ready to commit Diffly makes it easy to select the files you want to check-in and assemble a useful commit message." Bug/Feature/Defect Tracking (multiple options) Bugzilla = Free Bugzilla is a "Defect Tracking System" or "Bug-Tracking System". Defect Tracking Systems allow individual or groups of developers to keep track of outstanding bugs in their product effectively. Most commercial defect-tracking software vendors charge enormous licensing fees. Trac = Free Trac is an enhanced wiki and issue tracking system for software development projects. Database Server & Clients MySQL = Free CocoaMySQL = Free Web Server Apache = Free Development and Build Tools XCode = Free CruiseControl = Free CruiseControl is a framework for a continuous build process. It includes, but is not limited to, plugins for email notification, Ant, and various source control tools. A web interface is provided to view the details of the current and previous builds. Collaboration Tools Writeboard = Free Ta-da List = Free Campfire Chat for 4 users = Free WordPress = Free "WordPress is a state-of-the-art publishing platform with a focus on aesthetics, web standards, and usability. WordPress is both free and priceless at the same time." Gmail = Free "Gmail is a new kind of webmail, built on the idea that email can be more intuitive, efficient, and useful." Screen Capture (Video / Still) Jing = Free "The concept of Jing is the always-ready program that instantly captures and shares images and video…from your computer to anywhere." Lots of great responses: TeamCity [Yo|||] Skype [Eric DeLabar] FogBugz [chakrit] IChatAV and Screen Sharing (built-in to OS) [amrox] Google Docs [amrox]

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  • Inputs inside ListView doesn't change values from old to recently set on ItemUpdating event

    - by Tema
    Hi, I would appreciate if someone help me to understand this situation. I do not know why but when i edit selected ListView item (containing few TextBoxes) and then press Update button in the ItemUpdating event i always get old values instead of those which were typed recently. Why? I do not use Page_Load event so i do not need check on PostBack I try to get value before i bind data from DB to ListView, so it can't override recently typed values I tried to get TextBoxes values in different Event handlers - ItemCommand, ItemUpdating, ItemDataBound - result si always the same Collection NewValues and OldValues are always empty (i think this is because i don't use SqlDataSource control) The only one way i can get new values - is to check Request, but in this case i can't use control validators ... so probably it is bad idea to work with only request. This is the code of ItemUpdating method: ListViewItem editItem = AdminUsersListView.EditItem; Guid userId = new Guid((editItem.FindControl("UserId") as HiddenField).Value); Hashtable dataUpdate = new Hashtable { { "UserName", Request[ (editItem.FindControl("UserNameNew") as TextBox).UniqueID ] }, { "Email", Request[ (editItem.FindControl("Email") as TextBox).UniqueID ] }, { "IsApproved", Request[ (editItem.FindControl("IsApproved") as CheckBox).UniqueID ] == "on" }, { "IsLockedOut", Request[ (editItem.FindControl("IsLockedOut") as CheckBox).UniqueID ] == "on" } }; var x1 = dataUpdate["UserName"]; // this is corrent new value from Request var x2 = (editItem.FindControl("UserNameNew") as TextBox).Text; // this is WRONG! OLD! value from TextBox ... Why??? using (Entities entities = new Entities()) { aspnet_Membership membershipItem = entities.aspnet_Membership.Where(MBS => MBS.UserId == userId).FirstOrDefault(); membershipItem.Email = dataUpdate["Email"].ToString(); membershipItem.LoweredEmail = membershipItem.Email.ToLower(); membershipItem.IsApproved = Convert.ToBoolean(dataUpdate["IsApproved"]); membershipItem.IsLockedOut = Convert.ToBoolean(dataUpdate["IsLockedOut"]); entities.SaveChanges(); aspnet_Users userItem = entities.aspnet_Users.Where(USR => USR.UserId == userId).FirstOrDefault(); userItem.UserName = dataUpdate["UserName"].ToString(); userItem.LoweredUserName = userItem.UserName.ToLower(); entities.SaveChanges(); } AdminUsersListView.EditIndex = -1; AdminUsersListView.DataSource = _getDataList(); AdminUsersListView.DataBind(); Thanks, Art

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  • Why apcupsd won't see the UPS connected to the USB posrt on FreeBSD 8.0 amd64

    - by Max Kosyakov
    Hello, Recently I installed an apcusbd on a FreeBSD 8.0 amd64 box via ports system. It installed perfectly but it won't run. Here what is says in the log: FATAL ERROR in generic-usb.c at line 636 Cannot find UPS device It appeared that HID driver picked the /dev/ugen4.2 which could cause the apcusb being unable to find the device. After I had discovered this, I rebuilt the kernel and removed the hid driver. Now it just shows "ugen4.2: <Tripp Lite> at usbus4" and no uhid0 device appears. Nevertheless the problem persisted. I tried to leave the DEVICE config setting blank --- won't help. Then I specified the particular device in the config, but it did not help either. Below you is the output of several commands that can provide some useful information on my case. server# /usr/local/etc/rc.d/apcupsd start Starting apcupsd. server# tail /var/log/messages | grep apcupsd Jun 17 22:30:00 server apcupsd[1520]: apcupsd FATAL ERROR in generic-usb.c at line 636 Cannot find UPS device -- For a link to detailed USB trouble shooting information, please see . Jun 17 22:30:00 server apcupsd[1520]: apcupsd error shutdown completed server# cat /usr/local/etc/apcupsd/apcupsd.conf ## apcupsd.conf v1.1 ## UPSCABLE usb UPSTYPE usb DEVICE /dev/ugen4.2 LOCKFILE /var/lock UPSCLASS standalone UPSMODE disable server# dmesg | grep '^u' uhci0: port 0xa800-0xa81f irq 16 at device 26.0 on pci0 uhci0: [ITHREAD] uhci0: LegSup = 0x0f00 usbus0: on uhci0 uhci1: port 0xa880-0xa89f irq 21 at device 26.1 on pci0 uhci1: [ITHREAD] uhci1: LegSup = 0x0f00 usbus1: on uhci1 uhci2: port 0xac00-0xac1f irq 18 at device 26.2 on pci0 uhci2: [ITHREAD] uhci2: LegSup = 0x0f00 usbus2: on uhci2 usbus3: EHCI version 1.0 usbus3: on ehci0 uhci3: port 0xa080-0xa09f irq 23 at device 29.0 on pci0 uhci3: [ITHREAD] uhci3: LegSup = 0x0f00 usbus4: on uhci3 uhci4: port 0xa400-0xa41f irq 19 at device 29.1 on pci0 uhci4: [ITHREAD] uhci4: LegSup = 0x0f00 usbus5: on uhci4 uhci5: port 0xa480-0xa49f irq 18 at device 29.2 on pci0 uhci5: [ITHREAD] uhci5: LegSup = 0x0f00 usbus6: on uhci5 usbus7: EHCI version 1.0 usbus7: on ehci1 uart0: port 0x3f8-0x3ff irq 4 flags 0x10 on acpi0 uart0: [FILTER] usbus0: 12Mbps Full Speed USB v1.0 usbus1: 12Mbps Full Speed USB v1.0 usbus2: 12Mbps Full Speed USB v1.0 usbus3: 480Mbps High Speed USB v2.0 usbus4: 12Mbps Full Speed USB v1.0 usbus5: 12Mbps Full Speed USB v1.0 usbus6: 12Mbps Full Speed USB v1.0 usbus7: 480Mbps High Speed USB v2.0 ugen0.1: at usbus0 uhub0: on usbus0 ugen1.1: at usbus1 uhub1: on usbus1 ugen2.1: at usbus2 uhub2: on usbus2 ugen3.1: at usbus3 uhub3: on usbus3 ugen4.1: at usbus4 uhub4: on usbus4 ugen5.1: at usbus5 uhub5: on usbus5 ugen6.1: at usbus6 uhub6: on usbus6 ugen7.1: at usbus7 uhub7: on usbus7 uhub0: 2 ports with 2 removable, self powered uhub1: 2 ports with 2 removable, self powered uhub2: 2 ports with 2 removable, self powered uhub4: 2 ports with 2 removable, self powered uhub5: 2 ports with 2 removable, self powered uhub6: 2 ports with 2 removable, self powered uhub3: 6 ports with 6 removable, self powered uhub7: 6 ports with 6 removable, self powered ugen4.2: at usbus4 server#

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  • what persistence layer (xml or mysql) should i use for this xml data?

    - by fayer
    i wonder how i could store a xml structure in a persistence layer. cause the relational data looks like: <entity id="1000070"> <name>apple</name> <entities> <entity id="7002870"> <name>mac</name> <entities> <entity id="7002907"> <name>leopard</name> <entities> <entity id="7024080"> <name>safari</name> </entity> <entity id="7024701"> <name>finder</name> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <entities> <entity id="7024080"> <name>3g</name> </entity> <entity id="7024701"> <name>3gs</name> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> </entity> </entities> </entity> as you can see, it has no static structure but a dynamical one. mac got 2 descendant levels while iphone got 1 and ipad got 0. i wonder how i could store this data the best way? what are my options. cause it seems impossible to store it in a mysql database due to this dynamical structure. is the only way to store it as a xml file then? is the speed of getting information (xpath/xquery/simplexml) from a xml file worse or greater than from mysql? what are the pros and cons? do i have other options? is storing information in xml files, suited for a lot of users accessing it at the same time? would be great with feedbacks!! thanks! EDIT: now i noticed that i could use something called xml database to store xml data. could someone shed a light on this issue? cause apparently its not as simple as just store data in a xml file?

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  • Texture switching with a entity system

    - by GameDev-er
    I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is bad. So I load all the textures when the game loads like so: import org.newdawn.slick.opengl.TextureLoader; ... public HashMap<String, Texture> Textures; ... Then for each texture I do this: Texture tex = TextureLoader.getTexture("PNG", this.getClass().getResourceAsStream(texturePath)); Textures.put(textureName, tex); Then when drawing entities I do this: drawEntity() { glBindTexture(GL_TEXTURE_2D, Textures.get(entityTexture).getTextureID()); ... } Say I have 50 entities, using 10 different 3D models, each with their own texture. When the drawEntity system runs, it doesn't group by which entities use which texture. So I could be switching textures before drawing each entity! Is there a more efficient way to switch textures between entities? Or is glBindTexture() a good option?

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  • Sentence Tree v/s Words List

    - by Rohit Jose
    I was recently tasked with building a Name Entity Recognizer as part of a project. The objective was to parse a given sentence and come up with all the possible combinations of the entities. One approach that was suggested was to keep a lookup table for all the know connector words like articles and conjunctions, remove them from the words list after splitting the sentence on the basis of the spaces. This would leave out the Name Entities in the sentence. A lookup is then done for these identified entities on another lookup table that associates them to the entity type, for example if the sentence was: Remember the Titans was a movie directed by Boaz Yakin, the possible outputs would be: {Remember the Titans,Movie} was {a movie,Movie} directed by {Boaz Yakin,director} {Remember the Titans,Movie} was a movie directed by Boaz Yakin {Remember the Titans,Movie} was {a movie,Movie} directed by Boaz Yakin {Remember the Titans,Movie} was a movie directed by {Boaz Yakin,director} Remember the Titans was {a movie,Movie} directed by Boaz Yakin Remember the Titans was {a movie,Movie} directed by {Boaz Yakin,director} Remember the Titans was a movie directed by {Boaz Yakin,director} Remember the {the titans,Movie,Sports Team} was {a movie,Movie} directed by {Boaz Yakin,director} Remember the {the titans,Movie,Sports Team} was a movie directed by Boaz Yakin Remember the {the titans,Movie,Sports Team} was {a movie,Movie} directed by Boaz Yakin Remember the {the titans,Movie,Sports Team} was a movie directed by {Boaz Yakin,director} The entity lookup table here would contain the following data: Remember the Titans=Movie a movie=Movie Boaz Yakin=director the Titans=Movie the Titans=Sports Team Another alternative logic that was put forward was to build a crude sentence tree that would contain the connector words in the lookup table as parent nodes and do a lookup in the entity table for the leaf node that might contain the entities. The tree that was built for the sentence above would be: The question I am faced with is the benefits of the two approaches, should I be going for the tree approach to represent the sentence parsing, since it provides a more semantic structure? Is there a better approach I should be going for solving it?

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  • What's the best project management software for internal dev. 5 man shop

    - by P.Brian.Mackey
    I work for a large corporation, but we do small intranet web application development. Our project management tracking sucks. Its custom software built by a jr. intern. For what its worth, our development style is akin to agile, but there's nothing set in stone...very customer oriented approach. I need project tracking that meets the criteria: Intranet, internal products. Mostly maintenance, some new development. 5 developers 12 products 1 hands-off manager. He really just wants to know estimated man hours, due date for dev, QA and release. Along with a short description of the project. Free or super cheap. Bonus Simple pretty UI. Think pretty charts. Hope I covered everything. Please ask for any clarification. If you read dreaming in code, the company uses some project tracking software that sounds pretty sweet. Note, we do have Team Foundation Server. I already tried pushing its use as PM tracking, but its too complicated. I can't get people to sit and train. So this software has to be easy.

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  • Relationships in a Chen ERD

    - by Nibroc A Rehpotsirhc
    I am working on a Chen ERD to model our organizations merchandise. Our central entity is a Style. We have supplemental entities of Color and Season. I am defining our assortment as the relationship between these three entities, and this relationship itself will have attributes and is defined by the three entities which participate in the mandatory relationship. The rules are; Many Styles can be offered in a Season, and a Style can be offered in many Seasons. Within a Season, a Style can be offered in Many Colors. I then have 2 other entities, one of which I believe is a weak entity, Climate, and the other may be weak, but I am not sure, this being Transaction Channel. I am thinking of these as relationships off of a relationship? Meaning, for a given Style/Color combination offered in a Season, it can be available through 1 or more Transaction Channels. Additionally, within a season, a given Style/Color combination can be intended for 1 or more Climates. Is it valid to have relationships off of relationships? Or does this requirement dictate that I should think of this Style/Color/Season relationship as an entity itself, and define the relationships to Climate and Transaction Channel off of this entity?

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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Keeping a domain model consistent with actual data

    - by fstuijt
    Recently domain driven design got my attention, and while thinking about how this approach could help us I came across the following problem. In DDD the common approach is to retrieve entities (or better, aggregate roots) from a repository which acts as a in-memory collection of these entities. After these entities have been retrieved, they can be updated or deleted by the user, however after retrieval they are essentially disconnected from the data source and one must actively inform the repository to update the data source and make is consistent again with our in-memory representation. What is the DDD approach to retrieving entities that should remain connected to the data source? For example, in our situation we retrieve a series of sensors that have a specific measurement during retrieval. Over time, these measurement values may change and our business logic in the domain model should respond to these changes properly. E.g., domain events may be raised if a sensor value exceeds a predefined threshold. However, using the repository approach, these sensor values are just snapshots, and are disconnected from the data source. Does any of you have an idea on how to solve this following the DDD approach?

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  • List<T>.AddRange is causing a brief Update/Draw delay

    - by Justin Skiles
    I have a list of entities which implement an ICollidable interface. This interface is used to resolve collisions between entities. My entities are thus: Players Enemies Projectiles Items Tiles On each game update (about 60 t/s), I am clearing the list and adding the current entities based on the game state. I am accomplishing this via: collidableEntities.Clear(); collidableEntities.AddRange(players); collidableEntities.AddRange(enemies); collidableEntities.AddRange(projectiles); collidableEntities.AddRange(items); collidableEntities.AddRange(camera.VisibleTiles); Everything works fine until I add the visible tiles to the list. The first ~1-2 seconds of running the game loop causes a visible hiccup that delays drawing (so I can see a jitter in the rendering). I can literally remove/add the line that adds the tiles and see the jitter occur and not occur, so I have narrowed it down to that line. My question is, why? The list of VisibleTiles is about 450-500 tiles, so it's really not that much data. Each tile contains a Texture2D (image) and a Vector2 (position) to determine what is rendered and where. I'm going to keep looking, but from the top of my head, I can't understand why only the first 1-2 seconds hiccups but is then smooth from there on out. Any advice is appreciated.

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  • How to avoid tons of `instanceof` in collision detection?

    - by Prog
    Consider a simple game with 4 kinds of entities: Robots, Dogs, Missiles, Walls. Here's a simple collision-detection mechanism in psuedocode: (I know, O(n^2). Irrelevant for this question). for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Dog) entityB.die(); if(entityA instanceof Robot && entityB instanceof Missile){ entityA.die(); entityB.die(); } if(entityA instanceof Missile && entityB instanceof Wall) entityB.die(); // .. and so on } } } Obviously this is very ugly, and will get bigger and harder to maintain the more entities there are, and the more conditions there are. One option to make this better is to have separate lists for each kind of entity. For example a Robots list, a Dogs list etc. And than check for collisions of all Robots with Dogs, and all Dogs with Walls, etc. This is better, but I still don't think it's good. So my question is: The collision detection system spotted a collision. Now what? What is the common way to react to the collision? Should the system notify the entity itself that it collided with something, and have it decide for itself how to react? E.g. entityA.reactToCollision(entityB). Or is there some other solution?

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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