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  • How to play .3gp videos in mobile using RTMP (FMS) and HTTP?

    - by Sunil Kumar
    Hi I am not able to play video on mobile device which is .3gp container and H.263 / AMR_NB encoded. I just want to play my website videos in mobile device also just like youtube.com. I want to use RTMP and HTTP both. My requirement is as follows- Which codec and container will be best? Should I use FLV to play video on mobile device? RTSP required or can be use RTMP? Is NetStream and NetConnection methods different from Flash Player in Flash Lite Player? How to play 3gp video using RTMP stream ie. ns.play(“mp4:mobilevideo.3gp”, 0, -1, true) is it ok or any thing else required? For mobile browser and computer browser, can I use single player or I have to make different player for computer browser and mobile browser? It would be better if I can do it with single player for both mobile and computer browser. Sample code required for testing. If you can. I got below article in which they mention that we can play video 3gp container in mobile also. Please find the article. Articles URL- http://www.hsharma.com/tech/articles/flash-lite-30-video-formats-and-video-volume/ http://www.adobe.com/devnet/logged_in/dmotamedi_fms3.html Thanks Sunil Kumar

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  • How do i pipe stdout/stderr in .NET?

    - by acidzombie24
    I want to do something like this ffmpeg -i audio.mp3 -f flac - | oggenc2.exe - -o audio.ogg i know how to do ffmpeg -i audio.mp3 -f flac using the process class in .NET but how do i pipe it to oggenc2? Any example of how to do this (it doesnt need to be ffmpeg or oggenc2) would be fine.

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by SYNYST3R1
    I am translating in my main class' render. How do I get the mouse position based on the translation? public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); I update the player position on keydown by .2f * delta Picture to help with explanation i92.photobucket.com/albums/l22/occ31191/Untitled-4.png

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  • Avoiding shutdown hook

    - by meryl
    Through the following code I can play and cut and audio file. Is there any other way to avoid using a shutdown hook? The problem is that whenever I push the cut button , the file doesn't get saved until I close the application thanks ...................... void play_cut() { try { // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); // We add a shutdown hook, an anonymous inner class. Runtime.getRuntime().addShutdownHook(new Thread() { public void run() { // We're now in the hook, which means the program is shutting down. // You would need to use better exception handling in a production application. try { // Stop the audio clip. c.stop(); // Create a new input stream, with the duration set to the frame count we reached. Note that we use the previously determined audio format AudioInputStream startStream = new AudioInputStream(new FileInputStream(inputAudio), audioFormat, c.getLongFramePosition()); // Write it out to the output file, using the same file type. AudioSystem.write(startStream, fileType, outputAudio); } catch(IOException e) { e.printStackTrace(); } } }); // After setting up the hook, we start the clip. c.start(); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play_cut ......................

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  • objective C architecture question

    - by thekevinscott
    Hey folks, I'm currently teaching myself objective C. I've gone through the tutorials, but I find I learn best when slogging through a project of my own, so I've embarked on making a backgammon app. Now that I'm partway in, I'm realizing there's some overall architecture things I just don't understand. I've established a "player" class, a "piece" class, and a "board" class. A piece theoretically belongs to both a player and the board. For instance, a player has a color, and every turn makes a move; so the player owns his pieces. At the same time, when moving a piece, it has to check whether it's a valid move, whether there are pieces on the board, etc. From my reading it seems like it's frowned upon to reach across classes. For instance, when a player makes a move, where should the function live that moves the piece? Should it exist on board? This would be my instinct, as the board should decide whether a move is valid or not; but the piece needs to initialize that query, as its the one being moved, no? Any info to help a noob would be super appreciated. Thanks guys!

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  • Is Streaming Video possible with Sql Filestream?

    - by Lieven Cardoen
    We have stored all media in Sql Filestream, but now we'll need Video and Audio streaming... Will this be possible with Sql Filestream or will I have to take all of the Video and Audio out of the database? Which technology would you use to enable Video/Audio Streaming? WebORB FluorineFX Wowza (way better I think than the first two) IIS Media (haven't looked into this yet)

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  • Object oriented design of game in Java: How to handle a party of NPCs?

    - by Arvanem
    Hi folks, I'm making a very simple 2D RPG in Java. My goal is to do this in as simple code as possible. Stripped down to basics, my class structure at the moment is like this: Physical objects have an x and y dimension. Roaming objects are physical objects that can move(). Humanoid objects are roaming objects that have inventories of GameItems. The Player is a singleton humanoid object that can hire up to 4 NPC Humanoids to join his or her party, and do other actions, such as fight non-humanoid objects. NPC Humanoids can be hired by the Player object to join his or her party, and once hired can fight for the Player. So far I have given the Player class a "party" ArrayList of NPC Humanoids, and the NPC Humanoids class a "hired" Boolean. However, my fight method is clunky, using an if to check the party size before implementing combat, e.g. public class Player extends Humanoids { private ArrayList<Humanoids> party; // GETTERS AND SETTERS for party here //... public void fightEnemy(Enemy eneObj) { if (this.getParty().size() == 0) // Do combat without party issues else if (this.getParty().size() == 1) // Do combat with party of 1 else if (this.getParty().size() == 2) // Do combat with party of 2 // etc. My question is, thinking in object oriented design, am I on the right track to do this in as simple code as possible? Is there a better way?

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  • casting void* to float* creates only zeros

    - by Paperflyer
    I am reading an audio file using CoreAudio (Extended Audio File Read Services). The audio data gets converted to 4-byte float and handed to me as a void* buffer. It can be played with Audio Queue Services, so its content is correct. Next, I want to draw a waveform and thus need access to the actual samples. So, I cast void* audioData to float*: Float32 *floatData = (Float32 *)audioData; When accessing this data however, I only get 0.0 regardless of the index. Float32 value = floatData[index]; // Is always zero for any index Am I doing something wrong with the cast?

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  • Virtual microphone, networks and vb.net

    - by Jonathan
    I would like to add a virtual microphone (similar to how you can have a virual CD drive and then mount ISO files on it.) so that it can be selectable in programs like MSN and skype. But have the source of the audio be streamed from over a network(I know how to stream the audio over the network in VB.net) but how do I get that audio which has been streamed as the input to the virtual microphone? Jonathan

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  • Virtual microphone, networks and vb.net

    - by Jonathan
    I would like to add a virtual microphone (similar to how you can have a virual CD drive and then mount ISO files on it.) so that it can be selectable in programs like MSN and skype. But have the source of the audio be streamed from over a network(I know how to stream the audio over the network in VB.net) but how do I get that audio which has been streamed as the input to the virtual microphone? Jonathan

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  • Detecting the type of iPhone interrupt

    - by Prashant
    I can detect that the iPhone went to sleep and came back from sleep, by using the applicationWillResignActive and applicationDidBecomeActive. But how do I find out what kind of interrupt it was. I am making an audio player application, and need to keep the audio playing when the iPhone goes to sleep (which I know how to do). But I need to interrupt the audio when a message, alarm or low battery interrupt occurs. Also I need to resume the audio when the event is over. So how do I differentiate between these different interrupts.

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  • Processing file uploads before object is saved

    - by Dominic Rodger
    I've got a model like this: class Talk(BaseModel): title = models.CharField(max_length=200) mp3 = models.FileField(upload_to = u'talks/', max_length=200) seconds = models.IntegerField(blank = True, null = True) I want to validate before saving that the uploaded file is an MP3, like this: def is_mp3(path_to_file): from mutagen.mp3 import MP3 audio = MP3(path_to_file) return not audio.info.sketchy Once I'm sure I've got an MP3, I want to save the length of the talk in the seconds attribute, like this: audio = MP3(path_to_file) self.seconds = audio.info.length The problem is, before saving, the uploaded file doesn't have a path (see this ticket, closed as wontfix), so I can't process the MP3. I'd like to raise a nice validation error so that ModelForms can display a helpful error ("You idiot, you didn't upload an MP3" or something). Any idea how I can go about accessing the file before it's saved? p.s. If anyone knows a better way of validating files are MP3s I'm all ears - I also want to be able to mess around with ID3 data (set the artist, album, title and probably album art, so I need it to be processable by mutagen).

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  • How do you insert 9 MB file into a Blob Field Using Oracle.DataAccess?

    - by discwiz
    Trying to insert a large audio file into an Oracle 10g database and keep getting this error: ORA-01460: unimplemented or unreasonable conversion requested The byte array length of the audio file is 2702577. The procedure works with smaller array lengths, but not the larger ones. Here is my code and Thanks! Dim oracleConnection As New OracleClient.OracleConnection Dim Cmd As New OracleClient.OracleCommand Dim oracleDataAdapter As New OracleDataAdapter oracleConnection.ConnectionString = System.Configuration.ConfigurationManager.AppSettings("MasterConnectionODT") Cmd.Connection = oracleConnection Cmd.CommandText = "Audio.ADD_AUDIO" Cmd.CommandType = CommandType.StoredProcedure Dim aParam As New OracleClient.OracleParameter aParam.ParameterName = "I_FACILITY_ID_C" aParam.OracleType = OracleType.Char aParam.Value = FacID aParam.Direction = ParameterDirection.Input Cmd.Parameters.Add(aParam) aParam = New OracleParameter aParam.ParameterName = "I_TARP_ID_N" aParam.OracleType = OracleType.Number aParam.Value = TarpID aParam.Direction = ParameterDirection.Input Cmd.Parameters.Add(aParam) aParam = New OracleParameter aParam.ParameterName = "I_AUDIO_BLOB" aParam.OracleType = OracleType.Blob aParam.Value = Audio aParam.Direction = ParameterDirection.Input Cmd.Parameters.Add(aParam) Using oracleConnection oracleConnection.Open() Cmd.ExecuteNonQuery() End Using

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  • Modeling a Generic Relationship (expressed in C#) in a Database

    - by StevenH
    This is most likely one for all you sexy DBAs out there: How would I effieciently model a relational database whereby I have a field in an "Event" table which defines a "SportType"? This "SportsType" field can hold a link to different sports tables E.g. "FootballEvent", "RubgyEvent", "CricketEvent" and "F1 Event". Each of these Sports tables have different fields specific to that sport. My goal is to be able to genericly add sports types in the future as required, yet hold sport specific event data (fields) as part of my Event Entity. Is it possible to use an ORM such as NHibernate / Entity framework / DataObjects.NET which would reflect such a relationship? I have thrown together a quick C# example to express my intent at a higher level: public class Event<T> where T : new() { public T Fields { get; set; } public Event() { EventType = new T(); } } public class FootballEvent { public Team CompetitorA { get; set; } public Team CompetitorB { get; set; } } public class TennisEvent { public Player CompetitorA { get; set; } public Player CompetitorB { get; set; } } public class F1RacingEvent { public List<Player> Drivers { get; set; } public List<Team> Teams { get; set; } } public class Team { public IEnumerable<Player> Squad { get; set; } } public class Player { public string Name { get; set; } public DateTime DOB { get; set;} }

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  • set static member pointer variables

    - by Chris
    I'm trying to set a static pointer variable in a class but I'm getting these errors for each variable I try to set. error C4430: missing type specifier - int assumed. Note: C++ does not support default-int error C2040: 'xscroll' : 'int' differs in levels of indirection from 'float *' error C2440: 'initializing' : cannot convert from 'float **' to 'int' Here is the code Enemy.h #include <windows.h> #include "Player.h" class Enemy { public: Enemy(float xPos, float yPos); Enemy(void); ~Enemy(void); //update the position of the user controlled object. void updatePosition(float timeFactor); //loads all the enemy textures void static loadTextures(); //creates a set number of enemies void static createEnemies(int numEnemies, Enemy * enemyArray); GLuint static enemyTex; static float * xscroll; static float * yscroll; static Player * player; private: bool checkCollison(float x, float y, int radius); float XPos; float YPos; }; trying to set variables Enemy::xscroll = &xscroll; Enemy::yscroll = &yscroll; Enemy::player = &player;

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  • Echo certain value from smarty array

    - by zx
    Hi, So currently I have an array with smarty.. {foreach from=$_sequences key=k item=v} Name => {$v.menu} Type => {$v.type} Step => {$v.pri} Data =>{$v.data} {/foreach} which gives me Name = Test Type = Audio Step = 1 Data = audio1 Name = Test2 Type = Audio Step = 2 Data = audio2 Name = Test3 Type = Audio Step = 3 Data = audio3 Now how would I get the data for step = 2 to echo out? So from that foreach I only want to display "audio2"

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  • Javascript force GC collection? / Forcefully free object?

    - by plash
    I have a js function for playing any given sound using the Audio interface (creating a new instance for every call). This works quite well, until about the 32nd call (sometimes less). This issue is directly related to the release of the Audio instance. I know this because I've allowed time for the GC in Chromium to run and it will allow me to play another 32 or so sounds again. Here's an example of what I'm doing: <html><head> <script language="javascript"> function playSound(url) { snd = new Audio(url); snd.play(); delete snd; snd = null; } </script> </head> <body> <a href="#" onclick="playSound('blah.mp3');">Play sound</a> </body></html> I also have this, which works well for pages that have less than 32 playSound calls: var AudioPlayer = { cache: {}, play: function(url) { if (!AudioPlayer.cache[url]) AudioPlayer.cache[url] = new Audio(url); AudioPlayer.cache[url].play(); } }; But this will not work for what I want to do (dynamically replace a div with other content (from separate files), which have even more sounds on them - 1. memory usage would easily skyrocket, 2. many sounds will never play). I need a way to release the sound immediately. Is it possible to do this? I have found no free/close/unload method for the Audio interface. The pages will be viewed locally, so the constant loading of sounds is not a big factor at all (and most sounds are rather short).

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  • has_one and has_many associations: which side of the association is saved first

    - by SeeBees
    I have three simplified models: class Team < ActiveRecord::Base has_many :players has_one :coach end class Player < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end class Coach < ActiveRecord::Base belongs_to :team validates_presence_of :team_id end I use the following code to test these models: t = Team.new team.coach = Coach.new team.save! team.save! returns true. But in another test: t = Team.new team.players << Player.new team.save! team.save! gives the following error: > ActiveRecord::RecordInvalid: > Validation failed: Players is invalid > from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/validations.rb:1090:in > `save_without_dirty!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/dirty.rb:87:in `save_without_transactions!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:200:in > `save!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/connection_adapters/abstract/database_statements.rb:136:in > `transaction' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:182:in > `transaction' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:200:in > `save!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:208:in > `rollback_active_record_state!' from > /usr/lib/ruby/gems/1.8/gems/activerecord-2.3.4/lib/active_record/transactions.rb:200:in > `save!' from (irb):14 I figured out when team.save! is called, it first calls player.save!. player needs to validate the presence of the id of the associated team. But at the time player.save! is called, team hasn't been saved yet, and therefore, team_id doesn't yet exist for player. This fails the player's validation, so the error occurs. But on the other hand, team is saved before coach.save!, otherwise the first example will get the same error as the second. So I've concluded that when a has_many bs, a.save! will save bs prior to a. When a has_one b, a.save! will save a prior to b. If I am right, why is this the case? It doesn't seem logical to me. Why has_one and has_many association have different order in saving? Any ideas? Thanks.

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  • Script Errors in Silverlight WebBrowser Control

    - by Whiskas
    Hi, I am showing a HTML page with a Flash video player on it in a Silverlight app using the WebBrowser control. The site itself is displayed perfectly and everything works just fine. But when I want to close the player component, I somehow need to completely dispose the current HTML page with the flash player. I tried navigating to about:blank, or even to other pages like google.com before the player component is hidden. But the flash video keeps on playing and the WebBrowser shows several Script Errors, which must be clicked in order to really leave the flash page. Is there any way to instantly "clear" the WebBrowser control or to surpress the Script Errors so that it leaves the html/flash page? In WPF there seem to be some methods for that, but I couldnt find any on the Silverlight WebBrowser control. Any hints are appreciated, Whiskas

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  • java timer on current instance

    - by hspim
    import java.util.Scanner; import java.util.Timer; import java.util.TimerTask; public class Boggle { Board board; Player player; Timer timer; boolean active; static Scanner in = new Scanner(System.in); public Boggle() { board = new Board(4); timer = new Timer(); } public void newGame() { System.out.println("Please enter your name: "); String line = in.nextLine(); player = new Player(line); active = true; board.shuffle(); System.out.println(board); timer.schedule(new timesUP(), 20000); while(active) { String temp = in.nextLine(); player.addGuess(temp); } } public void endGame() { active = false; int score = Scoring.calculate(player, board); System.out.println(score); } class timesUP extends TimerTask { public void run() { endGame(); } } public static void main(String[] args) { Boggle boggle = new Boggle(); boggle.newGame(); } } I have the above class which should perform a loop for a given length of time and afterwards invoke an instance method. Essentially I need the loop in newGame() to run for a minute or so before endGame() is invoked on the current instance. However, using the Timer class I'm not sure how I would invoke the method I need on the current instance since I can't pass any parameters to the timertasks run method? Is there an easy way to do this or am I going about this the wrong way? (note: this is a console project only, no GUI) ========== code edited I've changed the code to the above following the recommendations, and it works almost as I expect however the thread still doesnt seem to end properly. I was the while loop would die and control would eventually come back to the main method. Any ideas?

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • C# Thread Queue Synchronize

    - by ikurtz
    Greetings, I am trying to play some audio files without holding up the GUI. Below is a sample of the code: if (audio) { if (ThreadPool.QueueUserWorkItem(new WaitCallback(CoordinateProc), fireResult)) { } else { MessageBox.Show("false"); } } if (audio) { if (ThreadPool.QueueUserWorkItem(new WaitCallback(FireProc), fireResult)) { } else { MessageBox.Show("false"); } } if (audio) { if (ThreadPool.QueueUserWorkItem(new WaitCallback(HitProc), fireResult)) { } else { MessageBox.Show("false"); } } The situation is the samples are not being played in order. some play before the other and I need to fix this so the samples are played one after another in order. How do I implement this please? Thank you.

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  • FlashPlayerIssue

    - by Gans
    I had dynamically create one Flash Player cs2, i had upload into my site, no of url link i had provided on my aspx page, when any one of the url is clicked,that url based flv viedeo will play..! In my case when i clicked url to play the video,player is loaded but is not visible, in the same window, but i had opened in new window in internetexploer it will playing..working fine? What the problem in open the player in same window... any one pls help me..? Thanks

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  • Dajano admin site foreign key fields

    - by user292652
    hi i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100) Nick = models.CharField(max_length=100, blank=True) Jersy_Number = models.IntegerField() Team_id = models.ForeignKey('Team') Postion_Choices = ( ('M', 'Manager'), ('P', 'Player'), ) Poistion = models.CharField(max_length=1, blank=True, choices =Postion_Choices) Red_card = models.IntegerField( blank=True, null=True) Yellow_card = models.IntegerField(blank=True, null=True) Points = models.IntegerField(blank=True, null=True) #Pic = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class PlayerAdmin(admin.ModelAdmin): list_display = ('Player_Name',) search_fields = ['Player_Name',] admin.site.register(Player, PlayerAdmin) class Team(models.Model): """Model docstring""" #slug = models.slugField(max_length=200) Team_Name = models.CharField(max_length=100,) College = models.CharField(max_length=100,) Win = models.IntegerField(blank=True, null=True) Loss = models.IntegerField(blank=True, null=True) Draw = models.IntegerField(blank=True, null=True) #logo = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class Meta: pass #def __unicode__(self): # return Team_Name #def save(self, force_insert=False, force_update=False): # pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class TeamAdmin(admin.ModelAdmin): list_display = ('Team_Name',) search_fields = ['Team_Name',] admin.site.register(Team, TeamAdmin) my question is how do i get to the admin site to show Team_name in the add player form Team_ID field currently it is only showing up as Team object in the combo box

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