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  • Prototype or jQuery for DOM manipulation (client-side dynamic content)

    - by luiggitama
    I need to know which of these two JavaScript frameworks is better for client-side dynamic content modification for known DOM elements (by id), in terms of performance, memory usage, etc.: Prototype's $('id').update(content) jQuery's jQuery('#id').html(content) BTW, both libraries coexist with no conflict in my app, because I'm using RichFaces for JSF development, that's why I can use "jQuery" instead of "$". I have at least 20 updatable areas in my page, and for each one I prepare content (tables, option lists, etc.), based on some user-defined client-side criteria filtering or some AJAX event, etc., like this: var html = []; int idx = 0; ... html[idx++] = '<tr><td class="cell"><span class="link" title="View" onclick="myFunction('; html[idx++] = param; html[idx++] = ')"></span>'; html[idx++] = someText; html[idx++] = '</td></tr>'; ... So here comes the question, which is better to use: // Prototype's $('myId').update(html.join('')); // or jQuery's jQuery('#myId').html(html.join('')); Other needed functions are hide() and show(), which are present in both frameworks. Which is better? Also I'm needing to enable/disable form controls, and to read/set their values. Note that I know my updatable area's id (I don't need CSS selectors at this point). And I must tell that I'm saving these queried objects in some data structure for later use, so they are requested just once when the page is rendered, like this: MyData = {div1:jQuery('#id1'), div2:$('id2'), ...}; ... div1.update('content 1'); div2.html('content 2'); So, which is the best practice?

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  • Does Jquery and Mootools usually have conflict if both are used on a webpage? [migrated]

    - by Charming Prince
    I have this website am designing, i tried using mootools 1.31 to animate some of the div boxes when clicked or when the mouse hover rounds it, to shows the content. the thing is that it doesn't seem to work on the webpage, but if i try the same script on a blank webpage it works, am thinking probably it's because i have Jquery 1.52 on the same page and maybe both scripts are conflicting with each other because, if i remove the Jquery, the Mootools works. What should be my option, because i need the Jquery to do some validations for me, so i can't remove it completely. Here are the codes <script> //-vertical var mySlide = new Fx.Slide('test'); $('slidein').addEvent('click', function(e){ e = new Event(e); mySlide.slideIn(); e.stop(); }); $('slideout').addEvent('click', function(e){ e = new Event(e); mySlide.slideOut(); e.stop(); }); $('toggle').addEvent('click', function(e){ e = new Event(e); mySlide.toggle(); e.stop(); }); $('hide').addEvent('click', function(e){ e = new Event(e); mySlide.hide(); e.stop(); }); </script> here's the HTML <html> <h3 class="section">Fx.Slide Vertical</h3> <a id="slideout" href="#">slideout</a> | <a id="slidein" href="#">slidein</a> | <a id="toggle" href="#"> toggle</a> | <a id="hide" href="#">hide</a> <div id="test"> Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad mi nim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. </div> Here's the CSS #test { background: #222; color: #fff; padding: 10px; margin: 20px; border: 10px solid pink; } #test2 { background: #222; color: #fff; padding: 10px; margin: 20px; border: 10px solid pink; } Am using the exact same code supplied by Mootools in their own example, if i do this on a blank webpage it works but incorporated into my own webpage, it doesn't, and my own page just have the script tag of the Jquery in the head section of the HTML.

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  • jQuery dialog open causes page to continuously lengthen in IE [closed]

    - by Michael
    I made my first dialog and AJAX work in jQuery and finally got everything working great - the dialog has a few buttons, cancel, save, and generate to get a new random string from the server. The problem is when I make the dialog modal (graying out the rest of the window), then in IE the scrollbars appear and sometimes keep moving as the page continuously extends down. This happens whenever the dialog is opened (it's not initially set to open) but not everytime. I can't think of any part of my code that would do this as I don't even have a JS loop anywhere. Googling for this didn't help. It seems like an IE vs jQuery quirk but any ideas?

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  • Google App Engine with Java - Error running javac.exe compiler

    - by dta
    On Windows XP Just downloaed and unzipped google app engine java sdk to C:\Program Files\appengine-java-sdk I have jdk installed in C:\Program Files\Java\jdk1.6.0_20. I ran the sample application by appengine-java-sdk\bin\dev_appserver.cmd appengine-java-sdk\demos\guestbook\war Then I visited localhost:8080 to find : HTTP ERROR 500 Problem accessing /. Reason: Error running javac.exe compiler Caused by: Error running javac.exe compiler at org.apache.tools.ant.taskdefs.compilers.DefaultCompilerAdapter.executeExternalCompile(DefaultCompilerAdapter.java:473) How to Fix it? My JAVA_HOME points to C:\Program Files\Java\jdk1.6.0_20. I also tried chaning my appcfg.cmd to : @"C:\Program Files\Java\jdk1.6.0_20\bin\java" -cp "%~dp0..\lib\appengine-tools-api.jar" com.google.appengine.tools.admin.AppCfg %* It too didn't work.

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  • Component based game engine design

    - by a_m0d
    I have been looking at game engine design (specifically focused on 2d game engines, but also applicable to 3d games), and am interested in some information on how to go about it. I have heard that many engines are moving to a component based design nowadays rather than the traditional deep-object hierarchy. Do you know of any good links with information on how these sorts of designs are often implemented? I have seen evolve your hierarchy, but I can't really find many more with detailed information (most of them just seem to say "use components rather than a hierarchy" but I have found that it takes a bit of effort to switch my thinking between the two models). Any good links or information on this would be appreciated, and even books, although links and detailed answers here would be preferred.

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  • Spark view engine and ASP.NET MVC 2 strongly Typed Html Helpers

    - by dekko
    Hi. I try to use HtmlHelper.TextBoxFor with spark view engine but view crashed with exception "Dynamic view compilation failed. 'System.Web.Mvc.HtmlHelper' does not contain a definition for 'TextBoxFor' and no extension method 'TextBoxFor' accepting a first argument of type 'System.Web.Mvc.HtmlHelper' could be found (are you missing a using directive or an assembly reference?)". It is my _global.spark: <use namespace="System"/> <use namespace="System.Linq"/> <use namespace="System.Text" /> <use namespace="System.Web.Mvc"/> <use namespace="System.Web.Mvc.Html"/> <use namespace="System.Web.Routing"/> <use namespace="System.Linq.Expressions" /> <use namespace="MyModels" /> In spark-view using: ${Html.TextBoxFor(m = m.UserName)}

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  • Rules engine for Silverlight?

    - by frances1983
    At the moment I'm developing a web based application using Silverlight 3.0. For the business rules I'm looking for a rules engine that's both easy to use for me and my users, which will work with SL3. Is something like that available out of the box or will I need to roll my own? I've Googled and looked around the various code sites (Codeplex, Code Project etc), but didn't see anything that suits my needs. I did also have a good long look at NxBRE, but it's Rules syntax is too complex for 'dummy' users.

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  • App Engine Authentication Error

    - by Suzy
    I have an app hosted by google app engine, and I am having trouble with authentication. When I login using my admin account and try to access the admin page or members pages, I just get a blank screen. I can login, and the members only menu shows when I login, but I just can't see any data from the members pages. I'm not really sure where I should start checking? My app is registered with my google apps account and I am using the only admin login that is there. Any suggestions would be appreciated.

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  • Filtering by entity key name in Google App Engine on Python

    - by Bemmu
    On Google App Engine to query the data store with Python, one can use GQL or Entity.all() and then filter it. So for example these are equivalent gql = "SELECT * FROM User WHERE age >= 18" db.GqlQuery(gql) and query = User.all() query.filter("age >=", 18) Now, it's also possible to query things by key name. I know that in GQL you do it like this gql = "SELECT * FROM User WHERE __key__ >= Key('User', 'abc')" db.GqlQuery(gql) But how would you now use filter to do the same? query = User.all() query.filter("__key__ >=", ?????)

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  • Datanucleus/JDO Level 2 Cache on Google App Engine

    - by Thilo
    Is it possible (and does it make sense) to use the JDO Level 2 Cache for the Google App Engine Datastore? First of all, why is there no documentation about this on Google's pages? Are there some problems with it? Do we need to set up limits to protect our memcache quota? According to DataNucleus on Stackoverflow, you can set the following persistence properties: datanucleus.cache.level2.type=javax.cache datanucleus.cache.level2.cacheName={cache name} Is that all? Can we choose any cache name? Other sources on the Internet report using different settings. Also, it seems we need to download the DataNucleus Cache support plugin. Which version would be appropriate? And do we just place it in WEB-INF/lib or does it need more setup to activate it?

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  • Python and App Engine project structure

    - by Joel
    Hello, I am relatively new to python and app engine, and I just finished my first project. It consists of several *.py files (usually py file for every page on the site) and respectively temple files for each py file. In addition, I have one big PY file that has many functions that are common to a lot of pages, in I also declared the classes of db.Model (that is the datastore kinds). My question is what is the convention (if there is one) of arranging these files. If I create a model.py with the datastore classes, should it be in different package? Where should I put my template files and all of the py files that handle every page (should they be in the same directory as the one big common PY file)? I have tried to look for MVC and such implementations online but there are very few. Thanks, Joel

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  • Tweepy + App Engine Example OAuth Help

    - by Wasauce
    Hi I am trying to follow the Tweepy App Engine OAuth Example app in my app but am running into trouble. Here is a link to the tweepy example code: http://github.com/joshthecoder/tweepy-examples Specifically look at: http://github.com/joshthecoder/tweepy-examples/blob/master/appengine/oauth_example/handlers.py Here is the relevant snippet of my code [Ignore the spacing problems]: try: authurl = auth.get_authorization_url() request_token = auth.request_token db_user.token_key = request_token.key db_user.token_secret = request_token.secret db_user.put() except tweepy.TweepError, e: # Failed to get a request token self.generate('error.html', { 'error': e, }) return self.generate('signup.html', { 'authurl': authurl, 'request_token': request_token, 'request_token.key': request_token.key, 'request_token.secret': request_token.secret, }) As you can see my code is very similar to the example. However, when I compare the version of the request_token.key and request_token.secret that are rendered on my signup page (this is for the request_token.key and request_token.secret found in the datastore. Any guidance on what I am doing wrong here? Thanks! Reference Links:

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • How to use Pisa on Google App Engine to generate PDF from HTML\CSS

    - by systempuntoout
    I'm developing a simple GAE application that crawl some data from a given site and present it formatted in html\css. What i would like to do now is to offer the "Export to PDF feature" trasforming the formatted html\css to PDF. I've imported Reportlab Toolkit and it works good but it's not what i need since it forces me to create PDF manually like: pcanvas.drawString(10, 10, 'This is the title Blah blah blah') What i really need is a library like PISA that trasform Html\Css to PDF. Anyone has managed to succesfully intregrate and use PISA on Google App Engine? Any hints?

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  • Django development targeting both the Google App Engine and Py2Exe

    - by bp
    I must hand in a mostly static database-driven website on a topic on my choice by the end of June as both a hosted version live on the internet and a stored version on a cd-rom. "Ease of launching" is one of the bulletpoints for evaluation of the project. (Yeah, I know.) I and my project mate are currently comparing various frameworks and technologies to help us deliver and deploy this as quickly and painlessly as possible. Theoretically, by using Django, I can target the Google App Engine (which I guess would provide us reliable, free-as-in-beer hosting) or the Py2Exe system + SQLLite (which I guess would make starting the website server from disk as hard as doubleclicking on an .exe file). Sounds better than what PHP and MySQL can ever hope to bring me, right? However, we need to target both Py2Exe and the GAE. How much of the differencies between these wildly different configurations are hidden by Django? What will instead require special attention and possibly specialized code on my end?

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  • Can you recommend a .net template engine?

    - by serg10
    I am looking for a .net templating engine - something simple, lightweight, stable with not too many dependencies. All I need it for at the moment is creating templated plain text and html emails. Can anyone give me a good recommendation? If it helps at all - something like Java's Freemarker or Velocity libraries. [UPDATE] Thanks for the answers so far - much appreciated. I am really intested in recommendations or war stories from when you have used these libraries. Seems to be the best way to make a decision without trying each in turn.

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  • Jinja2 returns "None" string for Google App Engine models

    - by Brian M. Hunt
    Google App Engine models, likeso: from google.appengine.ext.db import Model class M(): name = db.StringProperty() Then in a Jinja2 template called from a Django view with an in instance of M passed in as m: The name of this M is {{ m.name }}. When m is initialized without name being set, the following is printed: The name of this M is None. The preferable and expected output (and the output when using Django templates) would be/is: The name of this M is . Do you know why this is happening, and how to get the preferred & expected output?

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  • In which order is model binding and validation done in ASP.NET MVC 2?

    - by Simon Bartlett
    I am using ASP.NET MVC 2, and am using a view-model per view approach. I am also using Automapper to map properties from my domain-model to the view-model. Take this example view-model (with Required data annotation attributes for validation purposes): public class BlogPost_ViewModel { public int Id { get; set; } [Required] public string Title { get; set; } [Required] public string Text { get; set; } } In the post editor view I am using a rich text editor (CKeditor). Because CKeditor is a HTML editor, I ideally need CKeditor to HTMLencode the user's input when the form is submitted, so that ASP.NET's input validation does not complain. This is not a problem as CKeditor has this functionality built in, however I need CKeditor's output decoded before mapping back to the domain object (via Automapper). I am wanting to add a new property (to the view-model above) to solve this, as follows: public string HTMLEncodedText { get { return HTMLEncode(Text); } set { Text = HTMLDecode(value); } } I can then bind this property to CKeditor in the view, but still use Automapper to map the 'Text' property in the controller - all without having to turn input-validation off. My question is: do you know how the model binding and validation process in ASP.NET MVC 2 works? Are all model properties binded before validation is carried out? Or is each individual property get validated when it is being set. I think ideally for my idea to work, all properties need to be set before the model is validated.

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  • List of header file locations for the Havok Physics Engine

    - by QAH
    Hello everyone! I am trying to integrate the Havok physics engine into my small game. It is a really nice SDK, but the header files are all over the place. Many headers are deeply nested in multiple directories. That gets confusing when you are trying to include headers for different important objects. I would like to know if there is a nice guide that will let you know where certian objects are and what headres they are in. I have already looked at Havok's documentation, and I also looked at the reference manual, but they don't give great detail as to where certain classes are located (header location). Also, is there any programs out there that can scan header files and create a list of where objects can be found? Thanks again

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  • Need help with implementation of the jQuery LiveUpdate routine

    - by miCRoSCoPiC_eaRthLinG
    Hey all, Has anyone worked with the LiveUpdate function (may be a bit of a misnomer) found on this page? It's not really a live search/update function, but a quick filtering mechanism for a pre-existing list, based on the pattern you enter in a text field. For easier reference, I'm pasting the entire function in here: jQuery.fn.liveUpdate = function(list){ list = jQuery(list); if ( list.length ) { var rows = list.children('li'), cache = rows.map(function(){ return this.innerHTML.toLowerCase(); }); this .keyup(filter).keyup() .parents('form').submit(function(){ return false; }); } return this; function filter(){ var term = jQuery.trim( jQuery(this).val().toLowerCase() ), scores = []; if ( !term ) { rows.show(); } else { rows.hide(); cache.each(function(i){ var score = this.score(term); if (score > 0) { scores.push([score, i]); } }); jQuery.each(scores.sort(function(a, b){return b[0] - a[0];}), function(){ jQuery(rows[ this[1] ]).show(); }); } } }; I have this list, with members as the ID. And a text field with say, qs as ID. I tried binding the function in the following manner: $( '#qs' ).liveUpdate( '#members' ); But when I do this, the function is called only ONCE when the page is loaded (I put in some console.logs in the function) but never after when text is keyed into the text field. I also tried calling the routine from the keyup() function of qs. $( '#qs' ).keyup( function() { $( this ).liveUpdate( '#members' ); }); This ends up going into infinite loops (almost) and halting with "Too much recursion" errors. So can anyone please shed some light on how I am supposed to actually implement this function? Also while you are at it, can someone kindly explain this line to me: var score = this.score(term); What I want to know is where this member method score() is coming from? I didn't find any such method built into JS or jQuery. Thanks for all the help, m^e

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  • Google App Engine Email

    - by Frank
    I use the following method to send email in the Google App Engine servlet : void Send_Email(String From,String To,String Message_Text) { Properties props=new Properties(); Session session=Session.getDefaultInstance(props,null); try { Message msg=new MimeMessage(session); msg.setFrom(new InternetAddress(From,"nmjava.com Admin")); msg.addRecipient(Message.RecipientType.TO,new InternetAddress(To,"Ni , Min")); msg.setSubject("Servlet Message"); msg.setText(Message_Text); Transport.send(msg); } catch (Exception ex) { // ... } } But it doesn't work, have I missed anything ? Has anyone got the email function working ?

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  • Expression Engine Template Exporting

    - by Lark
    I have a project that was developed into a Expression Engine template. I used the Core version of EE to develop this template on my local machine. Now I need to export this template/weblog so it can be loaded onto the production server so the client can begin using EE to update their site. The issue I am running into is how to export the templates plus the weblogs that go along with the template. This is my first time using EE so if you know how to accomplish this please explain it in detail. Thank you in advance.

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  • What is TombstonedTaskError from App Engine's Task Queue?

    - by dbr
    That does the TombstonedTaskError mean? It is being raised while trying to add a task to the queue, from a cron-job: Traceback (most recent call last): File "/base/python_lib/versions/1/google/appengine/ext/webapp/__init__.py", line 501, in __call__ handler.get(*groups) File "/base/data/home/apps/.../tasks.py", line 132, in get ).add(queue_name = 'userfeedcheck') File "/base/python_lib/versions/1/google/appengine/api/labs/taskqueue/taskqueue.py", line 495, in add return Queue(queue_name).add(self) File "/base/python_lib/versions/1/google/appengine/api/labs/taskqueue/taskqueue.py", line 563, in add self.__TranslateError(e) File "/base/python_lib/versions/1/google/appengine/api/labs/taskqueue/taskqueue.py", line 619, in __TranslateError raise TombstonedTaskError(error.error_detail) TombstonedTaskError Searching the documentation only has the following to say: exception TombstonedTaskError(InvalidTaskError) Task has been tombstoned. ..which isn't particularly helpful. I couldn't find anything useful in the App Engine code either..

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  • Idiots guide to app engine and memcache

    - by Gareth Simpson
    I am struggling to find a good tutorial or best practices document for the use of memcache in app engine. I'm pretty happy with it on the level presented in the docs. Get an object by ID, checking memcache first, but I'm unclear on things like: If you cache a query, is there an accepted method for ensuring that the cache is cleared/updated when an object stored in that query is updated. What are the effects of using ReferenceProperties ? If a cache a Foo object with a Bar reference. Is my foo.bar in memcache too and in need of clearing down if it gets updated from some other part of my application. I don't expect answers to this here (unless you are feeling particularly generous!), but pointers to things I could read would be very gratefully received.

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  • how iterate over class members java (app-engine)

    - by Alexandre H. Tremblay
    Hello, I am using the java version of the google app engine. I would like to create a function that can receive as parameters many types of objects. I would like to print out the members of the object. Each objects may be different and the function must work for all objects. Do I have to use reflection - if so, what kind of code do I need to write? public class dataOrganization { private String name; private String contact; private PostalAddress address; public dataOrganization(){} } public int getObject(Object obj){ // This function prints out the name of every // member of the object, the type and the value // In this example, it would print out "name - String - null", // "contact - String - null" and "address - PostalAddress - null" } How would I write the function getObject?

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