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  • Eris Update to 2.1 &ndash; No Problems

    - by Bunch
    I updated my Eris to Android’s 2.1 OS last night and everything went pretty well. I had wanted to update the phone mainly for two reasons. The first was to have the Navigation feature of the Google Maps application and to make YouTube work again. YouTube used to work on the phone and then stopped a few weeks ago. But before I started I looked around various forums and blogs to see what doom and gloom folks were talking about the update. Based on what I read and some common sense I used the following steps: Made sure there was a good charge on the phone. Connected to our WiFi (the download is about 77 megs, not very 3G friendly). Checked that the contacts were synced with the GMail account. As a precaution I copied off any music and pictures from the SD card to my laptop. Started the update process and waited for the download and installation to complete. It took maybe 30 minutes to do everything. After the update I re-synced the contacts and tested out the phone (it does make calls after all). I did need to download the text to speech application to get the Maps Navigation to work but that was easy enough since the application prompted me to download it. And now the YouTube application works again. Technorati Tags: Android

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  • I have installed ubuntu into my windows 7 64 bit, i am having problems with boot

    - by noob
    I have a problem I have not found any solution to, I am not so familiar with ubuntu commands or ubuntu in general. My problem started when I chose in windows 7 settings/ bootloader settings as ubuntu default, and it boots straight into grub, and in grub if I choose windows, it goes to the loader for half a sec, and goes straight back to grub. So I have disabled my windows 7 completely. And I have not found any way to boot back to windows, so I could go to settings and set it to windows... My only option seems to be re-installing the whole Windows 7...thus loosing all my saved games etc... I am fine using ubuntu for basic needs, but I am getting desperate here...

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  • (SOLVED) Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Problems installing Ubuntu on unallocated space

    - by Adam
    I've been trying to install Ubuntu on some unallocated space, but I'm getting confused with the manual partition setup. I didn't want to try the other options for it suggested that everything on my drive would be erased (but I might be wrong) I have an old(ish) laptop with a 60GB hard-drive. Theres a Windows 7 partition of 30GB, followed by 20GB of unallocated space, then HP's Windows recovery partition of under 10GB. Do I need to format the empty space in windows first? What's the recommended method in this case?

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  • ATI Radeon XPress 1200 Graphics Card Driver Install Problems

    - by 16trohrt
    I've got an ATI Radeon XPress 1200 Graphics Card, and the default driver isn't cutting it. I downloaded the proprietary driver .run file ("ati-driver-installer-9-3-x86.x86_64.run") from AMD, and tried to run it with sudo sh ati-driver-installer-9-3-x86.x86_64.run. Everytime I try and to it I get this error: Error: ./default_policy.sh does not support version default:v2:i686:lib::none:3.8.0-25-generic; make sure that the version is being correctly set by --iscurrentdistro I don't know what's throwing it, and I would really appreciate some help. Thanks in advance! :)

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  • Display Problems running Ubuntu 12.04 in Windows VMware Player

    - by Alex Reynolds
    I am posting this again because I have changed to VMWare Player and I discovered something new. I am running Ubuntu 12.04 LTS (Guest) in VMWare Player 6.0.2 on Windows 7 64-bit Host. I have VMWare Tools installed properly. I am running MATE but the problem persists when I change (to and from) xfce, gnome, mate a-- and back again I had been using this for a couple of years without any graphics issues. After an Ubuntu update (typical) -- my video is corrupt and will not refresh correctly. My desktop icons are "mirrored" and when I open a terminal window (for instance) -- sometimes -- the window appears multiple times. Of course, only one is the real image. It seems to be a refresh problem. When I move an active window around the screen the "older" images "erase" and my icons (for instance) are in the correct location. For instance, I can move the terminal around a pretty corrupted window and the screen behind it is repainted correctly. NEW: Next, I got the idea to try and Remote Desktop in to the Ubuntu 12.04 LTS Guest OS from my Windows 7 64-bit Host. Once working, and connected via Win RDC -- using MATE as default in my /etc/xrdp/startws.sh -- my video is not corrupted and works fine (as in the past). Any ideas about what is going on ? or how to fix this ?

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  • IRQ Conflicts Causing Video Card and Boot Problems?

    - by sanpatricio
    tl;dr - I have 4 devices sharing 1 IRQ. Is this bad and how do I tell the BIOS to stop it? Background: I have an old Dell GX280 dual Pentium 4 that I (semi) resurrected last weekend with an installation of Ubuntu 12.04. Everything was going fine the first several hours until a problem that plagued me when WinXP was on that machine happened -- it froze. Completely froze. None of the myriad of ways I have found here on askubuntu helped me to regain control except a long-press of the power button to shut it off. Clearly, this wasn't a software/WinXP issue. After much googling, I found that hardware conflicts can often cause this sort of total lock-up and with all the odd blocks of yellow and flecks of color showing on my screen (both WinXP and Ubuntu) I figured my old GeForce 7600 was failing and causing me these odd issues. (A good canned-air dusting of the entire interior fixed the color fleck problem) Again, through much googling and numerous answers found on askubuntu, I somehow stumbled my way onto the lshw command. After going through it, line by line, I found that I have four devices sharing IRQ 16: eth0, wlan0, ide0 (DVD-RW), and my video card. In hindsight, I can recall weird instances of my Ethernet connection to another computer not working when I thought it should. I never full troubleshot those issues so it could be a coincidence. The other thing that has been plaguing me since installing Ubuntu (wasn't there during WinXP) has been periodic moments of my monitor getting no signal from Ubuntu during boot. The first couple days, it would disappear after the Dell boot screen and reappear at Ubuntu login. Now, it disappears after the Dell boot screen and doesn't return at all -- I have to hit F12 where I can load a safe mode version of Ubuntu and get more details like dmesg and lsdev. I also ran memtest86 overnight and woke up to zero errors, so failing RAM is out. Where do I go from here?

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  • Ray Picking Problems

    - by A Name I Haven't Decided On
    I've read so many answers on here about how to do Ray Picking, that I thought I had the idea of it down. But when I try to implement it in my game, I get garbage. I'm working with LWJGL. Here's the code: public static Ray getPick(int mouseX, int mouseY){ glPushMatrix(); //Setting up the Mouse Clip Vector4f mouseClip = new Vector4f((float)mouseX * 2 / 960f - 1, 1 - (float)mouseY * 2 / 640f ,0 ,1); //Loading Matrices FloatBuffer modMatrix = BufferUtils.createFloatBuffer(16); FloatBuffer projMatrix = BufferUtils.createFloatBuffer(16); glGetFloat(GL_MODELVIEW_MATRIX, modMatrix); glGetFloat(GL_PROJECTION_MATRIX, projMatrix); //Assigning Matrices Matrix4f proj = new Matrix4f(); Matrix4f model = new Matrix4f(); model.load(modMatrix); proj.load(projMatrix); //Multiplying the Projection Matrix by the Model View Matrix Matrix4f tempView = new Matrix4f(); Matrix4f.mul(proj, model, tempView); tempView.invert(); //Getting the Camera Position in World Space. The 4th Column of the Model View Matrix. model.invert(); Point cameraPos = new Point(model.m30, model.m31, model.m32); //Theoretically getting the vector the Picking Ray goes Vector4f rayVector = new Vector4f(); Matrix4f.transform(tempView, mouseClip, rayVector); rayVector.translate((float)-cameraPos.getX(),(float) -cameraPos.getY(),(float) -cameraPos.getZ(), 0f); rayVector.normalise(); glPopMatrix(); //This Basically Spits out a value that changes as the Camera moves. //When the Mouse moves, the values change around 0.001 points from screen edge to edge. System.out.format("Vector: %f %f %f%n", rayVector.x, rayVector.y, rayVector.z); //return new Ray(cameraPos, rayVector); return null; } I don't really know why this isn't working. I was hoping some more experienced eyes might be able to help me out. I can get the camera position like a champ, it's the vector the rays going in that I can't seem to get right. Thanks.

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  • Problems syncing photos and strange effects of uploaded files from other devices

    - by Daniel
    I have a Galaxy Spica (GT-i5700) Android v2.1, rooted with Leshak dev 7 #123. But never mind the root info, the problem would be the same unrooted. The photos from this phone is stored in "sdcard/images", nevertheless the phone also creates a "sdcard/DCIM" but only stores some thumbnails there. Problem nr 1: U1 only reads the DCIM-folder for automatic photo-upload. So photos stored in this phone is not uploaded. If I move photos to "DCIM" folder, U1 recognises the photos and start uploading them. Possible solution: Could there be an option in the settings, to set preferred photo folder? Problem nr 2: Out of 74 pictures, 12 did not get uploaded. Pressing "Retry failed transfers" in Settings does nothing. Pressing the files where status is "Upload failed, tap to retry" only changes the status to "Uploading..." but nothing gets uploaded. If I upload another file to U1, it is uploaded directly without any problem. It has nothing to do with file size, 1,1 MB files has been uploaded fine whilst some failed are 0,8 MB. Problem nr 3: The photos from DCIM are in my case uploaded to a folder called "Pictures - GT-I5700" in U1. If I log in to the homepage and from there upload another photo in "Pictures - GT-I5700", it shows up in U1 on my phone fine. But when I tap it, U1 downloads the photo to "sdcard/U1/Pictures - GT-I5700". If it sync photos from "sdcard/DCIM" to a specific folder, why not also download files to the same folder from which it is synced? After a while of usage, syncing and uploading files from different clients it would be a mishmash of folders and places files are stored and considering that I see no use of U1 at all. Another question: If my SD card in some way breaks down/some folders cannot be read/card temporarly changed and U1 is running, does U1 consider that as files deleted and also delete from the cloud?

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  • mongodb with 13.10 service problems

    - by No_name
    I installed mongodb with the instructions here. Fresh installation of ubuntu btw. It installed without error, but upon attempting to start, stop or restart the service, I got start: Unknown job: mongodb Invoking "mongod" from the commandline seems to work, as I can view statistics of mongodb fine from localhost:28017. I've also attempted to use the official ubuntu package "mongodb" instead of "mongodb-10gen" but no luck there either.

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  • problems programmatically creating UIView on iPad App

    - by user3871
    I have been struggling with this problem for a few days. My iPad app is designed to be a portrait game. To satisfy Apple's expection, I also support landscape mode. When it goes into landscape mode, the game goes into a letterbox format with back borders on the sides. My problem is I am creating the UIWindow and UIView programmatically. For some unkown reason, the touch controls are "locked" in to think I'm always in landscape mode. And even though visually in portrait mode everything looks correct, the top and bottom of the screen does not respond to touch. To summarize how I am setting this up, let me provide the skeletal framework of what I'm doing: in main.cpp: int retVal = UIApplicationMain(argc, argv, nil, @"derbyPoker_ipadAppDelegate"); In the delegate, I am doing this: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect screenBounds = [[UIScreen mainScreen] bounds]; CGFloat scale = [[ UIScreen mainScreen] scale ]; m_device_width = screenBounds.size.width; m_device_height = screenBounds.size.height; m_device_scale = scale; // Everything is built assuming 640x960 window = [[ UIWindow alloc ] initWithFrame:[[UIScreen mainScreen] bounds]]; viewController = [ glView new ]; [self doStateChange:[blitz class]]; return YES; } The last bit of code sets up the UIView... - (void) doStateChange: (Class) state{ viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, m_device_width, m_device_height) andManager:self]; viewController.view.contentMode = UIViewContentModeScaleAspectFit; viewController.view.autoresizesSubviews = YES; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } The problem seems to related to the line viewController.view.contentMode = UIViewContentModeScaleAspectFit; If I remove that line, touch works correctly in portrait mode. But the negative is when I'm landscape mode, the game stretches incorrectly. So That's not a option. The frustrating thing is, when I originally had this set up with a NIB file, it worked fine. I have read through the docs about UIWindow, UIViewController and UIView and have tried about everything to no avail. Any help would be greatly appreciated.

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  • Tons of problems a new user is encountering

    - by Barney
    I've borrowed this laptop from a friend. I wanted to install AdBlock to boost performance. First weird thing was that even though I was on Chrome, Chrome suggested me installing him? So I tried to install ,than it gave me some message about broken dependencies. I Googled and tried to run those commands you guys were suggesting, but than it popped up error messages about everything again. Than I found out that some package called linux image generic is broken, than I tried to find an answer to that, but on the topic it was ” ndk.bhj\spo;ujvsdljvaEOYUFgidgAPIF;hsgvk in other words, I didn't understand anything about it, than there's this thing: E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? Seriously, when I'm trying to fix an error, there is another one. I'm on something called GNOME. Sooo, where do I start?

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  • Photo transfer problems from camera

    - by warkior
    We have a digital camera (Cannon SX130 IS) which we often connect to the Ubuntu 12.10 desktop via USB in order to download the images. In past flavours of Linux (Mint 12 was most recent) it worked fine, however since upgrading to Ubuntu 12.10, the process fails after downloading a small number of the images. I can view the images which will be transferred in the preview window, and I can browse the camera file system to download the images manually, but if I just drag/drop the images over from camera to desktop, it freezes after 5-6 are copied over. I've been able to get around the problem by only copying 3-4 at a time, but when you have 100+ images to transfer, that gets really frustrating. Any advice on where I could start looking for answers, or how I could diagnose the source of the problem further? We have also had some issues with WireLess USB mice though it may not be related. I'm hoping my USB controller in the computer isn't dying... it's not that old. Also, it seems to work much better under Windows.

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  • Brightness fn key adjustment problems

    - by npCoder
    My brightness function key controls work after setting grub boot parameter to "acpi_osi=" but using them I cannot adjust the brightness higher than around 70% (there is empty bar left over and I can't adjust higher) unless I go to Brightness & Lock settings manually than I can use the slider to adjust it higher... I primarily use intel_backlight to adjust my backlight and I am running Linux kernel 3.14.1 on Ubuntu 14.04 LTS on an ASUS X550LA Laptop when I try: cd /sys/class/backlight/intel_backlight cat max_brightness 937 cat brightness 811 It seems that I can only adjust to a maximum of 811 using the fn brightness controls If I instead do cd /sys/class/backlight/acpi_video0 cat max_brightness 10 cat brightness 4 cat actual_brightness 10 With the FN keys actual_brightness is not equal to the value returned from brightness on acip_video0 (which is always 4) but on intel_backlight actual_brightness = brightness The adjustment problem seemingly arises because both intel_backlight and acpi_video0 are trying to adjust brightness

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • Problems with NAT Adapater since upgrade to Ubuntu 12.10

    - by jjesse
    I was running Ubuntu 12.04 w/ VirtualBox installed. I was using the NAT interface to connect to everything. Basically running VBOX for testing some things and a Windows VM for Netflix.. Was back to working in my VMs today and noticed that I was unable to connect to the internet. In the VM settings I'm using the NAT adapter, however I noticed there is no NAT adapter in the Network Settings under Preferences in VBOX. Not quite sure what happened but wonder what is going on? I noticed there are some posts about changes DNSMASQ and configuring a bridge mode, but this worked out of the box under 12.04 and since the upgrade this no longers work. Need some help please

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  • How can I install Ubuntu (SO many problems)

    - by Dragos
    I have a question, my friend tried installing Ubuntu on my notebook (Asus g75v) and nothing tried, at one point he went past the installation screen and every he used the mouse the screen flickered and the driver crashed (I assume) and it would go back a step, I heard that there is way to install ubuntu without any graphics, maybe that will help me with the screen flickering (I have a gtx 670m), so we tried WUBI installer, I tried installing with that and it gave me a Wubildr.mbr missing error, so I gave that up after several times, although I do notice that I have an intel driver, and I keep downloading AMD versions, does that effect anything? I'm having trouble installing Ubuntu and I wish to be able to run it on my laptop, I want to learn this OS and I cannot even install it, I am a bit concerned, if anyone can back at me with any answer at all, please don't hesitate to post, just please don't post if you don't know what's going on, thanks for listening! ~cheers -Dragos

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  • Problems when rendering code on Nvidia GPU

    - by 2am
    I am following OpenGL GLSL cookbook 4.0, I have rendered a tesselated quad, as you see in the screenshot below, and i am moving Y coordinate of every vertex using a time based sin function as given in the code in the book. This program, as you see on the text in the image, runs perfectly on built in Intel HD graphics of my processor, but i have Nvidia GT 555m graphics in my laptop, (which by the way has switchable graphics) when I run the program on the graphic card, the OpenGL shader compilation fails. It fails on following instruction.. pos.y = sin.waveAmp * sin(u); giving error Error C1105 : Cannot call a non-function I know this error is coming on the sin(u) function which you see in the instruction. I am not able to understand why? When i removed sin(u) from the code, the program ran fine on Nvidia card. Its running with sin(u) fine on Intel HD 3000 graphics. Also, if you notice the program is almost unusable with intel HD 3000 graphics, I am getting only 9FPS, which is not enough. Its too much load for intel HD 3000. So, sin(X) function is not defined in the OpenGL specification given by Nvidia drivers or something else??

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  • Wifi problems after upgrading to 13.10

    - by Simon
    I just upgraded to Ubuntu 13.10, but since the upgrade I don't have internet access via wifi anymore. I can: See networks Connect to a network Ping myself (localhost, 192.168.0.103) I can't: Ping others (including other devices on the same wireless network, including the gateway/router) Resolve hosts Access any other external resource, whether on my own network or on the internet Using Wireshark, I noticed my computer is continuously sending ARP-requests like "Who has 192.168.0.1 [which is the gateway]? Tell 192.168.0.103". It doesn't get any replies though. When I ping another IP-address for which it knows the mac-address (from cache), it turns out a packet loss of 90% occurs, and even if a packet manages to arrive it takes around 3000ms. The output of route -n is: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth1 192.168.0.0 0.0.0.0 255.255.255.0 U 9 0 0 eth1 192.168.122.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr0 Before upgrading, wifi worked fine. Using other devices, wifi still works fine.Resetting the router didn't help. Ethernet still works after upgrading. Any suggestions? Update: I'm using the wl driver. Here's the relevant output of some commands: lspci | grep Wireless 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01) cat /etc/modprobe.d/blacklist.conf [...] blacklist mac80211 blacklist brcm80211 blacklist cfg80211 blacklist lib80211_crypt_tkip blacklist lib80211 blacklist b43 cat /etc/rc.local sudo modprobe -r lib80211 sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_wep.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_tkip.ko sudo insmod /lib/modules/3.2.0-30-generic-pae/kernel/net/wireless/lib80211_crypt_ccmp.ko sudo modprobe wl exit 0 The last lines are probably how I got wireless working after the previous upgrade (wireless has been a problem after each upgrade). Update 2: added information about the exact hardware below. The hardware is an integrated device, so I ran lspci -nn | grep -i network. The output is: 03:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter [14e4:4727] (rev 01)

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  • Problems instaling Wine on Ubuntu 11.10

    - by FLopes-Portugal
    I'm new on linux, and I'm trying install wine 1.3 on ubuntu 11.10, with a fresh new full install. I've got the 64bit version. The error, when i try to install via ubunto software packages is: "The package dependences could not be resolved" sorry by the english I tryed free translate from protuguese. wine1.3: PreDepends: dpkg (= 1.14.12ubuntu3) mas 1.16.1.1ubuntu3 vai ser instalado Depends: ia32-libs (= 1.6) mas 20090808ubuntu31 vai ser instalado Depends: libc6-i386 (= 2.6-1) mas 2.13-20ubuntu5 vai ser instalado I try via terminal, withe some help i saw here, but nothing results.. How can i resolve this problem. I want install some applications and some games form windows...

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  • Motivation Problems, Middle School Programmer [closed]

    - by Anonymous
    I'm in middle school at the moment and have been programming for about a year and a half. I mostly work with Python and Ruby, and am currently learning Rails. I know, you can never learn enough, it takes a looong time to master a subject, but I feel like I don't have much left to learn :(. I've learned many concepts in Python, learned basically the whole std lib and have written a ton of programs, same with Ruby. In Ruby I've also done a lot of metaprogramming. After I've learned all the concepts, and written a lot of programs, there is nothing really left for me to do! What can I do, now that I've learned all the concepts, and written some programs? I can't get a job working with real developers, and the programming camp I went to last year was far too easy.

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  • Problems with No-IP redirecting

    - by user171156
    I am setting up a webserver on my ubuntu desktop 13.04, everything is working fine except; When trying to access the server through the external host using no-ip, it gives the original index created by apache on setup. While when I try to connect to the server via my real IP address from externally, it goes to the correct index. I have been trying to figure out what the issue is on this problem as nothing is working because of that bad redirect, I'm wondering if anyone of you could help me out, or advise me in the right path. Thank you very much! PS; If more info needed I'll provide, but this should explain it all.

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  • Wireless problems on HP

    - by Sat93
    I'm not able to enable Wireless using the hardware switch on my HP ProBook4430s. Because of this the Enable Wireless option is greyd out and I cannot enable it. The greyd out option can be seen in the screenshot below. The results of iwconfig for my system are as follows, lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=off Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. Also I tried to do the following, sudo ifconfig wlan0 up but I got an error as below, SIOCSIFFLAGS: Operation not possible due to RF-kill Also the result of sudo rfkill list all for my system is as follows, 0: phy0: Wireless LAN Soft blocked: no Hard blocked: yes 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 2: hp-bluetooth: Bluetooth Soft blocked: no Hard blocked: no 3: hci0: Bluetooth Soft blocked: no Hard blocked: no How do I fix this problem? Thanku!

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  • BoundingBox Intersection Problems

    - by Deukalion
    When I try to render two cubes, same sizes, one beside the other. With the same proportions (XYZ). My problem is, why do a Box1.BoundingBox.Contains(Box2.BoundingBox) == ContaintmentType.Intersects - when it clearly doesn't? I'm trying to place objects with BoundingBoxes as "intersection" checking, but this simple example clearly shows that this doesn't work. Why is that? I also try checking height of the next object to be placed, by checking intersection, adding each boxes height += (Max.Y - Min.Y) to a Height value, so when I add a new Box it has a height value. This works, but sometimes due to strange behavior it adds extra values when there isn't anything there. This is an example of what I mean: BoundingBox box1 = GetBoundaries(new Vector3(0, 0, 0), new Vector3(128, 64, 128)); BoundingBox box2 = GetBoundaries(new Vector3(128, 0, 0), new Vector3(128, 64, 128)); if (box1.Contains(box2) == ContainmentType.Intersects) { // This will be executed System.Windows.Forms.MessageBox.Show("Intersects = True"); } if (box1.Contains(box2) == ContainmentType.Disjoint) { System.Windows.Forms.MessageBox.Show("Disjoint = True"); } if (box1.Contains(box2) == ContainmentType.Contains) { System.Windows.Forms.MessageBox.Show("Contains = True"); } Test Method: public BoundingBox GetBoundaries(Vector3 position, Vector3 size) { Vector3[] vertices = new Vector3[8]; vertices[0] = position + new Vector3(-0.5f, 0.5f, -0.5f) * size; vertices[1] = position + new Vector3(-0.5f, 0.5f, 0.5f) * size; vertices[2] = position + new Vector3(0.5f, 0.5f, -0.5f) * size; vertices[3] = position + new Vector3(0.5f, 0.5f, 0.5f) * size; vertices[4] = position + new Vector3(-0.5f, -0.5f, -0.5f) * size; vertices[5] = position + new Vector3(-0.5f, -0.5f, 0.5f) * size; vertices[6] = position + new Vector3(0.5f, -0.5f, -0.5f) * size; vertices[7] = position + new Vector3(0.5f, -0.5f, 0.5f) * size; return BoundingBox.CreateFromPoints(vertices); } Box 1 should start at x -64, Box 2 should start at x 64 which means they never overlap. If I add Box 2 to 129 instead it creates a small gap between the cubes which is not pretty. So, the question is how can I place two cubes beside eachother and make them understand that they do not overlap or actually intersect? Because this way I can never automatically check for intersections or place cube beside eachother.

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