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  • Type Casting variables in PHP: Is there a practical example?

    - by Stephen
    PHP, as most of us know, has weak typing. For those who don't, PHP.net says: PHP does not require (or support) explicit type definition in variable declaration; a variable's type is determined by the context in which the variable is used. Love it or hate it, PHP re-casts variables on-the-fly. So, the following code is valid: $var = "10"; $value = 10 + $var; var_dump($value); // int(20) PHP also alows you to explicitly cast a variable, like so: $var = "10"; $value = 10 + $var; $value = (string)$value; var_dump($value); // string(2) "20" That's all cool... but, for the life of me, I cannot conceive of a practical reason for doing this. I don't have a problem with strong typing in languages that support it, like Java. That's fine, and I completely understand it. Also, I'm aware of—and fully understand the usefulness of—type hinting in function parameters. The problem I have with type casting is explained by the above quote. If PHP can swap types at-will, it can do so even after you force cast a type; and it can do so on-the-fly when you need a certain type in an operation. That makes the following valid: $var = "10"; $value = (int)$var; $value = $value . ' TaDa!'; var_dump($value); // string(8) "10 TaDa!" So what's the point? Can anyone show me a practical application or example of type casting—one that would fail if type casting were not involved? I ask this here instead of SO because I figure practicality is too subjective. Edit in response to Chris' comment Take this theoretical example of a world where user-defined type casting makes sense in PHP: You force cast variable $foo as int -- (int)$foo. You attempt to store a string value in the variable $foo. PHP throws an exception!! <--- That would make sense. Suddenly the reason for user defined type casting exists! The fact that PHP will switch things around as needed makes the point of user defined type casting vague. For example, the following two code samples are equivalent: // example 1 $foo = 0; $foo = (string)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo; // example 2 $foo = 0; $foo = (int)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo; UPDATE Guess who found himself using typecasting in a practical environment? Yours Truly. The requirement was to display money values on a website for a restaurant menu. The design of the site required that trailing zeros be trimmed, so that the display looked something like the following: Menu Item 1 .............. $ 4 Menu Item 2 .............. $ 7.5 Menu Item 3 .............. $ 3 The best way I found to do that wast to cast the variable as a float: $price = '7.50'; // a string from the database layer. echo 'Menu Item 2 .............. $ ' . (float)$price; PHP trims the float's trailing zeros, and then recasts the float as a string for concatenation.

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  • Download rates of torrents through µTorrent and FlashGet are suddenly limited

    - by el
    Both µTorrent and FlashGet are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGet would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consisten 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGet still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Download rates of torrents through µTorrent and FlashGot are suddenly limited

    - by el
    Both µTorrent and FlashGot are being throttled and I don't know why or how. I use both and they usually report a download speed of 70kbps for torrent speed. FlashGot would report a speed of 70kbps yet actually download at another speed which is about the same as the actual which is a consistent 70kbps. Now, all of a sudden, my torrent downloads are only up to 20kbps. FlashGot still shows a reading of 70kbps, maybe even 80kbps. But, the average actual speed of download is really only 20kbps. I am using Windows 7 on my laptop and no matter where the internet is coming it's the same thing. I have no idea what could be limiting my download rates.

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  • Server 2003 slow share.

    - by G V
    I am running an 03 box with shares active. When uploading to the share, the speed is average. About 15-20 mbps.. But when you think about it, it is bad because it is a direct connection to a couple machines. When uploading to another server the connection speed is twice that of the direct storage. When uploading s massive folder, 250 GB, the upload will start as normal, but as it progresses it drops in speed. Now it is sitting at around 2-7 Mbps. Any ideas on how i can boost the transfer rate? On a side note, the download speed is great. It is a speed that you would expect from this setup, the main problem is uploading and what is causing the extreme slowness in speeds. Any help would be great.

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  • howto distinguish composition and self-typing use-cases

    - by ayvango
    Scala has two instruments for expressing object composition: original self-type concept and well known trivial composition. I'm curios what situations I should use which in. There are obvious differences in their applicability. Self-type requires you to use traits. Object composition allows you to change extensions on run-time with var declaration. Leaving technical details behind I can figure two indicators to help with classification of use cases. If some object used as combinator for a complex structure such as tree or just have several similar typed parts (1 car to 4 wheels relation) than it should use composition. There is extreme opposite use case. Lets assume one trait become too big to clearly observe it and it got split. It is quite natural that you should use self-types for this case. That rules are not absolute. You may do extra work to convert code between this techniques. e.g. you may replace 4 wheels composition with self-typing over Product4. You may use Cake[T <: MyType] {part : MyType} instead of Cake { this : MyType => } for cake pattern dependencies. But both cases seem counterintuitive and give you extra work. There are plenty of boundary use cases although. One-to-one relations is very hard to decide with. Is there any simple rule to decide what kind of technique is preferable? self-type makes you classes abstract, composition makes your code verbose. self-type gives your problems with blending namespaces and also gives you extra typing for free (you got not just a cocktail of two elements but gasoline-motor oil cocktail known as a petrol bomb). How can I choose between them? What hints are there? Update: Let us discuss the following example: Adapter pattern. What benefits it has with both selt-typing and composition approaches?

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  • How to increase wifi speed for laptops

    - by sagar
    Now, Let me explain the situation. I am having a query regarding Wi-Fi network. I am having PC & laptop. I requested my Wi-Fi providers that I want connection in my PC. So that - Wi-Fi provider set up an Antenna on my building Terrace - They joined a cable to pc & that Antenna. ( I think using RJ45 connector ) - The reason behind this - my does not have a built in Wi-Fi adapter. Now - almost laptops have built in Wi-Fi. Now - On terrace there is Wi-Fi with superb speed. But on my flat - Wi-fi comes with low speed. So, when ever I use internet on my pc - it has great speed - but my laptop works with low speed. The reason behind this - PC is catching wifi from terrace & laptop is catching the wifi from it's own place. Now, My question is something like this. Can we place an antenna or something like that & connect it to laptop for better wifi speed? ( I am not technical person - Please add comment for down vote - if any ) ( Please add comment for more explanation of my Problem ) Thanks in advance for sharing your knowledge. Sagar

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  • OS X mouse pointer speed varies with different mouse

    - by Stan
    OS X Snow Leopard It seems that when using different mice on OS X may have different pointer speed and scrolling speed. For example, when using my Logitech basic laser mouse, the pointer speed is like normal. But when using MX Performance or Anywhere, it's very slow, I will have to adjust the pointer speed in mouse configuration to max. Even with max, it's still a bit slow. Basically, just feel the plug and play on OS X is terrible. I need re-adapt to it every single time. This is not the case on Windows OS. Also, the mouse scrolling speed varies with different mouse too. But usually they are all very slow, usually scroll 1 line at a time. If I adjust it in mouse configuration, it turns to scroll too much lines. I have Logitech official mouse driver (LCC) installed. But either tuning in LCC or mouse configuration doesn't make things better. Has anyone have similar issue? How to resolve it? Please advise, thanks.

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  • High fan speed after return from suspend (on Ubuntu)

    - by Bolo
    Hi, I've got a HP ProBook 5310m laptop with Ubuntu 10.04 (32 bit). When I return from suspend, the fan speed is usually very high: FDTZ sensor reports "90 °C". Yes, the units are wrong, since FDTZ does not report temperature, but fan speed – that's probably just a small bug in reporting. Interestingly, when I plug or unplug the power cable for a moment, the fan speed returns back to normal. My questions: Where can I report this problem? Is it about ACPI support in the kernel? What is the address of the relevant bug tracker? As a workaround for now, how can I programmatically trigger a behavior equivalent to (un)plugging the power cable. More generally, how can I force ACPI to recalculate fan speed? Ideally, I'm looking for something like echo foo > /proc/bar. Thanks in advance!

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  • Creating C++ client app for some abstract windows server - how to manage TCP connection to server speed?

    - by Kabumbus
    So we have some server with some address port and ip. we are developing that server so we can implement on it what ever we need for help. What are standard/best practices for data transfer speed management between C++ windows client app and server (C++)? My main point is in how to get how much data can be uploaded/downloaded from/to client via his low speed network to my relatively super fast server. (I need it for set up of his live stream Audio/Video bit rate) My try on explaining number 3. We do not care how fast is our server. It is always faster than needed. We care about client tyring to stream out to our server his media. he streams encoded (via ffmpeg) live video data to our server. But he has say ADSL with 500kb/s of outgoing traffic. Also he uses some ICQ or what so ever so he has less than 500 kb/s per second. And he wants to stream live video! So we need to set up our ffmpeg to encode video with respect to the bit rate user can provide. We develop server side and client side. We need a way of finding out how much user can upload per second currently (so value can change dynamically over time)

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • Use Evernote’s Secret Debug Menu to Optimize and Speed Up Searching

    - by The Geek
    If your Evernote installation has become sluggish after adding thousands of notes, you might be able to speed it up a bit with this great tip from Matthew’s TechInch blog that uncovers a secret debug menu in the latest Windows client. It’s important to note that Evernote runs database optimization in the background automatically, so this really shouldn’t be necessary, but if your database is sluggish, anything is worth a shot, right Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper Pulse Is a Sleek Newsreader for iOS and Android Devices

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  • ubuntu login speed varies

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • Speed up Banshee's indexing of files on a device

    - by Stefano Palazzo
    I've got an external hard drive with music on it, around 250 albums. To make it work nicely with Banshee, I've created an .is_audio_player file on the device, containing audio_folders=Music. Every time I plug it in, Banshee takes around two minutes to index the thing, slowly building up the library - and being unusably sluggish while doing that. Is there, per chance, any way to speed it up? Should I not mount the hard disk as a music player, but add it's contents to my library? And, if I do, won't that give me lots of annoying X symbols next to the titles, as they can't be found sometimes? What's the best way to have my library on an external HDD?

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  • How to change speed without changing path travelled?

    - by Ben Williams
    I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - 0.5*g*t*t where g is gravity, t is time, x0 is the initial x position, vx0 is the initial x velocity. What I would like to do is change the speed of this ball, without changing how far it travels. Let's say the ball starts in the lower left corner, moves upwards and rightwards in an arc, and finishes in the lower right corner, and this takes 5s. What I would like to be able to do is change this so it takes 10s or 20s, but the ball still follows the same curve and finishes in the same position. How can I achieve this? All I can think of is manipulating t but I don't think that's a good idea. I'm sure it's something simple, but my maths is pretty shaky.

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  • How to improve wireless network speed?

    - by Toby
    I am running 10.04 LTS on a desktop PC with a Belkin G-Plus MIMO Wireless network card. Ever since running Ubuntu on the machine I have noticed fairly slow network speeds (about half the speed I get when running the same card through Windows) I did some research I found out that by and large wireless network cards aren't that well supported on most Linux distros. I was wondering though if there is anything I could be tweaking on the system that could help squeeze a little more out of the card? Here is some more information *-network:1 description: Wireless interface physical id: 2 logical name: wlan0 serial: 00:1c:df:24:5e:54 capabilities: ethernet physical wireless configuration: broadcast=yes ip=192.168.1.5 multicast=yes wireless=IEEE 802.11bg

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  • Calculating instantaneous speed and acceleration for a simple Car software model

    - by Dylan
    I am trying to model a speedometer and tachometer for a simple software model of a car dashboard. I want this to be relatively simple, so for my purposes I won't likely simulate variables such as drag (or, assume that drag is a constant). But I would like to know the general formulas for: 1) Calculating the RPM, depending on a position of a graphical slider representing the accelerator. 2) Using this information to find the instantaneous speed (or, magnitude of instantaneous velocity?). I am not sure, in the case of 2), what other independent variables I need to consider. Do I need to consider the frequency of rotation of the wheels (assuming a fixed radius), in addition to the RPM? If anyone can give me a rough explanation plus relevant formulas, or alternatively direct me to other trusted resources online (I have had a hard time sifting through info and determining the accuracy), it would be much appreciated.

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  • Blogger widgets speed problem

    - by Wladimir Ivanov
    Recently I installed Google Analytics on a Blogger account. I was shocked when I saw load times for the landing pages between 10 and 60 seconds. The blog uses Facebook like-box, twitter recent messages box, live traffic feed widget and Lockerz share buttons. Almost every post in this blog contains YouTube iframes which aren't nowhere near fast. Are there any well-known solutions for this type of problems? Should I use some jQuery plugins for speed optimization, how can I make the facebook/twitter boxes load faster?

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  • How to Get Myself Up to Speed in Building a Java Web App

    - by Damian Wells
    I'm a new developer at a fairly large company and I'm working on a Java Web Application with a senior developer there. The Web App is built on top of an IBM stack (RAD, DB2, WebSphere) and basically uses JSPs and Servlets. The Web App is an internal tool to be used by employees to manage data coming from Excel files. So, there are lots of database interaction going around like SQL commands. My question is: I don't know much about JavaEE as a whole and only know a little about JSPs and Servlets and I would like to get myself up to speed so I can understand and contribute to the Web App as fast as I could. What resources (tutorials, links, etc) should I be looking at? Am I supposed to get a book about JavaEE or something that focuses just on JSPs and Servlets?

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  • Speed up lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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  • Login speed varies over time

    - by Brock Dute
    I have a weird problem with my Ubuntu right now. My login speed is never consistent for months, sometimes it changes within weeks. What I mean is, for example, within 2 weeks, boot time is really fast and speedy but then say after that, boot time becomes noticeably slower. Usually, right after the ubuntu login sound plays, my desktop would've finished loading already but sometimes, the ubuntu login sound is already done playing and I'm still in this stage of the login -- image, exactly like that. Any reasons for this? Sometimes it slows down after updates (which I think is kind of normal?) After a few reboots, it becomes fast then randomly it becomes slow again.

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  • Finding files at more speed

    - by Chaitanya
    I have been using find command to find files on my 1 tb hard disk. it takes very long. then I used locate which proved to be faster with regular update using updatedb. But the limitation of locate is that I cannot find files with certain size or modified/created time. can you suggest me any ideas on how to find files at more speed or in that case how to pipe output of locate command in a way that all other information like size, time, etc. can be displayed or redirected to a file.

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  • slow speed transfering files to a local network device

    - by F. Ariel Jung
    I'm having troubles copying files from my pc(ubuntu 13.04 64 bits) to a Media Center(WDTV Live: with an SATA2 HDD attached) through the local network. the speed is to slow, it's up to 2.0 MB/s image: http://s11.postimg.org/g1nuai92b/Captura_de_pantalla_de_2013_06_24_07_46_55.png (I don't use image tag because it is a big image) my PC has a wifi network card Tp Link TL-WN951N and it is connected to a TP Link TL-WDR3500 router via wifi, and the WDTV Live is connected via LAN here is a iwconfig: eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"TL-WDR3500" Mode:Managed Frequency:2.462 GHz Access Point: A0:F3:C1:6C:3B:F1 Bit Rate=39 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=62/70 Signal level=-48 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:33521 Invalid misc:2245290 Missed beacon:0 if more data is required I'll post it as needed. I can't figure this out, needed help. please

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  • New Pluralsight app for Android will bring variable speed

    Usually, it is very interesting to compare the 'same' software applications and apps between various platforms, and the Pluralsight offline players are an outstanding example to have a closer look at. The original Silverlight desktop offline player, the iOS app of Pluralsight and the new HTML5 online player all have variable playback speed. Just the Android app doesn't. But not for long. A couple of days Pluralsight finally announced that their development department found a reliable solution to provide flexible speeds. For the brave ones among us, please have a look at the public beta they are offering on their blog article.  Please be aware of, that using any Pluralsight offline player requires to have a Plus subscription. Otherwise, you cannot use the application after all.

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  • Getting graduates up to speed?

    - by Simon
    This question got me thinking about how comapnies deal with newly-hired graduated. Do experienced programmers expect CS graduates to write clean code (by clean I mean code easily understandable by others — maybe that is too much to expect?) Or do significant portion of graduates at your place (if any) just end up testing and fixing small bugs on existing applications? And, even if they do bug fixes, do you end up spending double the amount of time just checking they did not end up breaking anything and creating new bugs? How do you deal with such scenarios when pair programming and code reviews are not available options (for reasons such as personal deadlines), and also what techniques did you find to get fresh graduate up to speed? Some suggestions would be great.

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  • Speed up ssh login using public key down to 0.1sec

    - by BarsMonster
    Hi! I am using Putty to login to my local server, but it takes about 1.5 seconds to login (from the click on 'connect' to working command prompt, most of time is spend on "Authenticating with public key..."). I know many see even slower speeds, but I would like to have not more than 0.1 login time. I already set UseDNS=no and allowed only IPv4 in putty client and reduced key length from 4k down to 1k. Any other suggestions to speed it further?

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