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  • iphone app: delegate not responding

    - by Fiona
    Hi guys.. So i'm very new to this iphone development stuff.... and i'm stuck. I'm building an app that connects to the twitter api. However when the connectionDidFinishLoading method gets called, it doesn't seem to recognise the delegate. Here's the source code of the request class: import "OnePageRequest.h" @implementation OnePageRequest @synthesize username; @synthesize password; @synthesize receivedData; @synthesize delegate; @synthesize callback; @synthesize errorCallBack; @synthesize contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector{ //set the delegate and selector self.delegate = requestDelegate; self.callback = requestSelector; //Set up the URL of the request to send to twitter!! NSURL *url = [NSURL URLWithString:@"http://twitter.com/statuses/friends_timeline.xml"]; [self request:url]; } -(void)request:(NSURL *) url{ theRequest = [[NSMutableURLRequest alloc] initWithURL:url]; theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if (theConnection){ //Create the MSMutableData that will hold the received data. //receivedData is declared as a method instance elsewhere receivedData=[[NSMutableData data] retain]; }else{ //errorMessage.text = @"Error connecting to twitter!!"; } } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge{ if ([challenge previousFailureCount] == 0){ NSLog(@"username: %@ ",[self username]); NSLog(@"password: %@ ",[self password]); NSURLCredential *newCredential = [NSURLCredential credentialWithUser:[self username] password:[self password] persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { [[challenge sender] cancelAuthenticationChallenge:challenge]; NSLog(@"Invalid Username or password!"); } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ [receivedData setLength:0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data{ [receivedData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error{ [theConnection release]; [receivedData release]; [theRequest release]; NSLog(@"Connection failed. Error: %@ %@", [error localizedDescription], [[error userInfo] objectForKey:NSErrorFailingURLStringKey]); if(errorCallBack){ [delegate performSelector:errorCallBack withObject:error]; } } -(void)connectionDidFinishLoading:(NSURLConnection *)connection{ if (delegate && callback){ if([delegate respondsToSelector:[self callback]]){ [delegate performSelector:[self callback] withObject:receivedData]; }else{ NSLog(@"No response from delegate!"); } } [theConnection release]; [theRequest release]; [receivedData release]; } Here's the .h: @interface OnePageRequest : NSObject { NSString *username; NSString *password; NSMutableData *receivedData; NSURLRequest *theRequest; NSURLConnection *theConnection; id delegate; SEL callback; SEL errorCallBack; NSMutableArray *contactsArray; } @property (nonatomic,retain) NSString *username; @property (nonatomic,retain) NSString *password; @property (nonatomic,retain) NSMutableData *receivedData; @property (nonatomic,retain) id delegate; @property (nonatomic) SEL callback; @property (nonatomic) SEL errorCallBack; @property (nonatomic,retain) NSMutableArray *contactsArray; -(void)friends_timeline:(id)requestDelegate requestSelector:(SEL)requestSelector; -(void)request:(NSURL *) url; @end In the method: connectionDidFinishLoading, the following never gets executed: [delegate performSelector:[self callback] withObject:receivedData]; Instead I get the message: "No response from delegate" Anyone see what I'm doing wrong?! or what might be causing the problem? Regards, Fiona

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  • iPhone NSCalendar - Incorrect Calendar Drawn for users outside US

    - by xoail
    After trying to work on someone else's code, and so many different iterations, I am unable to understand what am I doing wrong with dates on a calendar month view. I am trying to present a calendar in month view fashion like calendar.app but unfortunately some users in countries like Australia, UK are reporting incorrect alignment of Days to Dates. For instance in Australia it displays 17th March as Friday. Any help is highly appreciated! Here is the code sample I am using: -(void)setCalendar { NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *comps = [gregorian components:units fromDate:[NSDate date]]; self.currentDate = [gregorian dateFromComponents:comps]; NSInteger weekdayInteger=[comps weekday]; currentMonth=[comps month]; currentYear=[comps year]; NSString *dateString=[[NSString stringWithFormat:@"%@",currentDate] substringToIndex:10]; NSArray *array= [dateString componentsSeparatedByString:@"-"]; NSInteger currentDay=[[array objectAtIndex:2] intValue]; currentMonthConstant=currentMonth; currentYearConstant=currentYear; currentDayConstant=currentDay; currentConstantDate=[NSString stringWithFormat:@"%d/%d/%d",currentDayConstant,currentMonthConstant,currentYearConstant]; currentFirstDay=((8+weekdayInteger-(currentDay%7))%7); if(currentFirstDay==0) currentFirstDay=7; [gregorian release]; } And this is how im populating the calendar: -(void)fillCalender:(NSInteger)month weekStarts:(NSInteger)weekday year:(NSInteger)year { currentMonth=month; currentYear=year; currentFirstDay=weekday; UIButton *temp; NSInteger numberOfDays=[self getNumberofDays:month YearVlue:year]; currentLastDay=(currentFirstDay+numberOfDays-1)%7; if(currentLastDay==0) currentLastDay=7; NSString *monthName=[self getMonth:month]; NSInteger grid=(weekday-1); monthLabel.text=[NSString stringWithFormat:@"%@ %d",monthName,year]; for(int i=1;i<=numberOfDays;i++) { if([frontView isEqualToString:@"view1"]) temp=[arr_View2Buttons objectAtIndex:grid]; else temp= [arr_View1Buttons objectAtIndex:grid]; [temp setBackgroundImage:nil forState:UIControlStateNormal]; [temp setUserInteractionEnabled:TRUE]; UILabel *aLbl = (UILabel *)[temp viewWithTag:123]; [aLbl setText:[NSString stringWithFormat:@"%d",i]]; // check for today if(currentDayConstant == i && currentMonthConstant == currentMonth && currentYearConstant == currentYear) { [aLbl setTextColor:[UIColor blueColor]]; } else { [aLbl setTextColor:[UIColor colorWithRed:69/255.0 green:2/255.0 blue:71/255.0 alpha:1.0]]; } [temp setTag:i]; grid++; if(grid==35) grid=0; } } And finally viewdidload: - (void)viewDidLoad { [super viewDidLoad]; [self setCalendar]; // set views [self.view1 setFrame:CGRectMake(0,45,320,232)]; [self.view2 setFrame:CGRectMake(0,277,320,232)]; [self.view addSubview:self.view1]; [self.view addSubview:self.view2]; frontView = @"view2"; [self fillCalender:currentMonth weekStarts:currentFirstDay year:currentYear]; frontView = @"view1"; }

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • CoreData, transient atribute and EXC_BAD_ACCESS.

    - by Lukasz
    I'm trying to build simple file browser and i'm stuck. I defined classes, build window, add controllers, views.. Everything works but only ONE time. Selecting again Folder in NSTableView or trying to get data from Folder.files causing silent EXC_BAD_ACCESS (code=13, address0x0) from main. Info about files i keep outside of CoreData, in simple class, I don't want to save them: #import <Foundation/Foundation.h> @interface TPDrawersFileInfo : NSObject @property (nonatomic, retain) NSString * filename; @property (nonatomic, retain) NSString * extension; @property (nonatomic, retain) NSDate * creation; @property (nonatomic, retain) NSDate * modified; @property (nonatomic, retain) NSNumber * isFile; @property (nonatomic, retain) NSNumber * size; @property (nonatomic, retain) NSNumber * label; +(TPDrawersFileInfo *) initWithURL: (NSURL *) url; @end @implementation TPDrawersFileInfo +(TPDrawersFileInfo *) initWithURL: (NSURL *) url { TPDrawersFileInfo * new = [[TPDrawersFileInfo alloc] init]; if (new!=nil) { NSFileManager * fileManager = [NSFileManager defaultManager]; NSError * error; NSDictionary * infoDict = [fileManager attributesOfItemAtPath: [url path] error:&error]; id labelValue = nil; [url getResourceValue:&labelValue forKey:NSURLLabelNumberKey error:&error]; new.label = labelValue; new.size = [infoDict objectForKey: @"NSFileSize"]; new.modified = [infoDict objectForKey: @"NSFileModificationDate"]; new.creation = [infoDict objectForKey: @"NSFileCreationDate"]; new.isFile = [NSNumber numberWithBool:[[infoDict objectForKey:@"NSFileType"] isEqualToString:@"NSFileTypeRegular"]]; new.extension = [url pathExtension]; new.filename = [[url lastPathComponent] stringByDeletingPathExtension]; } return new; } Next I have class Folder, which is NSManagesObject subclass // Managed Object class to keep info about folder content @interface Folder : NSManagedObject { NSArray * _files; } @property (nonatomic, retain) NSArray * files; // Array with TPDrawersFileInfo objects @property (nonatomic, retain) NSString * url; // url of folder -(void) reload; //if url changed, load file info again. @end @implementation Folder @synthesize files = _files; @dynamic url; -(void)awakeFromInsert { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)awakeFromFetch { [self addObserver:self forKeyPath:@"url" options:NSKeyValueObservingOptionNew context:@"url"]; } -(void)prepareForDeletion { [self removeObserver:self forKeyPath:@"url"]; } -(void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == @"url") { [self reload]; } } -(void) reload { NSMutableArray * result = [NSMutableArray array]; NSError * error = nil; NSFileManager * fileManager = [NSFileManager defaultManager]; NSString * percented = [self.url stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; NSArray * listDir = [fileManager contentsOfDirectoryAtURL: [NSURL URLWithString: percented] includingPropertiesForKeys: [NSArray arrayWithObject: NSURLCreationDateKey ] options:NSDirectoryEnumerationSkipsHiddenFiles error:&error]; if (error!=nil) {NSLog(@"Error <%@> reading <%@> content", error, self.url);} for (id fileURL in listDir) { TPDrawersFileInfo * fi = [TPDrawersFileInfo initWithURL:fileURL]; [result addObject: fi]; } _files = [NSArray arrayWithArray:result]; } @end In app delegate i defined @interface TPAppDelegate : NSObject <NSApplicationDelegate> { IBOutlet NSArrayController * foldersController; Folder * currentFolder; } - (IBAction)chooseDirectory:(id)sender; // choose folder and - (Folder * ) getFolderObjectForPath: path { //gives Folder object if already exist or nil if not ..... } - (IBAction)chooseDirectory:(id)sender { //Opens panel, asking for url NSOpenPanel * panel = [NSOpenPanel openPanel]; [panel setCanChooseDirectories:YES]; [panel setCanChooseFiles:NO]; [panel setMessage:@"Choose folder to show:"]; NSURL * currentDirectory; if ([panel runModal] == NSOKButton) { currentDirectory = [[panel URLs] objectAtIndex:0]; } Folder * folderObject = [self getFolderObjectForPath:[currentDirectory path]]; if (folderObject) { //if exist: currentFolder = folderObject; } else { // create new one Folder * newFolder = [NSEntityDescription insertNewObjectForEntityForName:@"Folder" inManagedObjectContext:self.managedObjectContext]; [newFolder setValue:[currentDirectory path] forKey:@"url"]; [foldersController addObject:newFolder]; currentFolder = newFolder; } [foldersController setSelectedObjects:[NSArray arrayWithObject:currentFolder]]; } Please help ;)

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  • Which are the best ways to organize view hierarchies in GUI interfaces?

    - by none
    I'm currently trying to figure out the best techniques for organizing GUI view hierarchies, that is dividing a window into several panels which are in turn divided into other components. I've given a look to the Composite Design Pattern, but I don't know if I can find better alternatives, so I'd appreciate to know if using the Composite is a good idea, or it would be better looking for some other techniques. I'm currently developing in Java Swing, but I don't think that the framework or the language can have a great impact on this. Any help will be appreciated. ---------EDIT------------ I was currently developing a frame containing three labels, one button and a text field. At the button pressed, the content inside the text field would be searched, and the results written inside the three labels. One of my typical structure would be the following: MainWindow | Main panel | Panel with text field and labels. | Panel with search button Now, as the title explains, I was looking for a suitable way of organizing both the MainPanel and the other two panels. But here came problems, since I'm not sure whether organizing them like attributes or storing inside some data structure (i.e. LinkedList or something like this). Anyway, I don't really think that both my solution are really good, so I'm wondering if there are really better approaches for facing this kind of problems. Hope it helps

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  • Here i m sending my code for presentmodelViewController

    - by aman-gupta
    Hi Please help me out i want to switch to first view from third view directly here is my code:-where i m using presentModelViewcontroller // // ExperimentAppDelegate.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @class ExperimentViewController; @class SecondView; @class ThirdView; BOOL parentScreenNo; @interface ExperimentAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; ExperimentViewController *viewController; SecondView *ptrSecond; ThirdView *ptrThird; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet ExperimentViewController *viewController; @property (nonatomic, retain) IBOutlet SecondView *ptrSecond; @property (nonatomic, retain) IBOutlet ThirdView *ptrThird; @end ///////////////////////////////////// // // ExperimentAppDelegate.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentAppDelegate.h" #import "ExperimentViewController.h" @implementation ExperimentAppDelegate @synthesize window; @synthesize viewController,ptrThird,ptrSecond; - (void)applicationDidFinishLaunching:(UIApplication *)application { parentScreenNo = NO; // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end ///////////////////////////////////////// // // ExperimentViewController.h // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface ExperimentViewController : UIViewController { } -(IBAction)second:(id)sender; @end /////////////////////////////// // // ExperimentViewController.m // Experiment // // Created by Aman on 4/20/10. // Copyright __MyCompanyName__ 2010. All rights reserved. // #import "ExperimentViewController.h" #import "ExperimentAppDelegate.h" @implementation ExperimentViewController /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ -(IBAction)second:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrSecond animated:YES]; } /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////// // // SecondView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface SecondView : UIViewController { } -(IBAction)third:(id)sender; -(void)down; @end //////////////////////////////////////////// // // SecondView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "SecondView.h" #import "ExperimentAppDelegate.h" @implementation SecondView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } -(void)viewWillAppear:(BOOL)animated { if(parentScreenNo == YES) { [self performSelector:@selector(down) withObject:nil]; } [super viewWillAppear:YES]; } -(IBAction)third:(id)sender { ExperimentAppDelegate *app = (ExperimentAppDelegate *)[[UIApplication sharedApplication]delegate]; [self presentModalViewController:app.ptrThird animated:YES]; } -(void)down { [self dismissModalViewControllerAnimated:YES]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end ////////////////////////////////// // // ThirdView.h // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> @interface ThirdView : UIViewController { } -(IBAction)back:(id)sender; @end ////////////////////////////////// // // ThirdView.m // Experiment // // Created by Aman on 4/20/10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ThirdView.h" #import "ExperimentAppDelegate.h" @implementation ThirdView /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ -(IBAction)back:(id)sender { [self dismissModalViewControllerAnimated:YES]; parentScreenNo = YES; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Above is my code for calling other view please tell how i can call my first view by using dismismodelViewController from third screen Please help me out

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  • Implementation of Nib project to Storyboard, Xcode

    - by Blake Loizides
    I have made a tabbed bar application in storyboard in xcode. I,m new to xcode. I got a Sample TableView XIB project from apple that I edited to my needs,The project has a UITableView that I Customized with Images, And with help of a certain forum member I was able to link up each image to a New View Controller. I tried to port or integrate My Nib Project Code to my StoryBoard Tabbed Bar Application.I thought I had everything right had to comment out a few things to get no errors, But the project only goes to a Blank Table View. Below are 2 links, 1 to my StoryBoard Tabbed Bar Application with the Table Code that I tried to integrate and the other My Successful Nib Project. Also is some code and pictures. If anybody has some free time and does not mind to help I would be extremely grateful for any input given. link1 - Storyboard link2 - XIB DecorsViewController_iPhone.m // // TableViewsViewController.m // TableViews // // Created by Axit Patel on 9/2/10. // Copyright Bayside High School 2010. All rights reserved. // #import "DecorsViewController_iPhone.h" #import "SelectedCellViewController.h" @implementation DecorsViewController_iPhone #pragma mark - Synthesizers @synthesize sitesArray; @synthesize imagesArray; #pragma mark - View lifecycle // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { // Load up the sitesArray with a dummy array : sites NSArray *sites = [[NSArray alloc] initWithObjects:@"a", @"b", @"c", @"d", @"e", @"f", @"g", @"h", nil]; self.sitesArray = sites; //[sites release]; UIImage *PlumTree = [UIImage imageNamed:@"a.png"]; UIImage *CherryRoyale = [UIImage imageNamed:@"b.png"]; UIImage *MozambiqueWenge = [UIImage imageNamed:@"c.png"]; UIImage *RoyaleMahogany = [UIImage imageNamed:@"d.png"]; UIImage *Laricina = [UIImage imageNamed:@"e.png"]; UIImage *BurntOak = [UIImage imageNamed:@"f.png"]; UIImage *AutrianOak = [UIImage imageNamed:@"g.png"]; UIImage *SilverAcacia = [UIImage imageNamed:@"h.png"]; NSArray *images = [[NSArray alloc] initWithObjects: PlumTree, CherryRoyale, MozambiqueWenge, RoyaleMahogany, Laricina, BurntOak, AutrianOak, SilverAcacia, nil]; self.imagesArray = images; //[images release]; [super viewDidLoad]; } #pragma mark - Table View datasource methods // Required Methods // Return the number of rows in a section - (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section { return [sitesArray count]; } // Returns cell to render for each row - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"CellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // Configure cell NSUInteger row = [indexPath row]; // Sets the text for the cell //cell.textLabel.text = [sitesArray objectAtIndex:row]; // Sets the imageview for the cell cell.imageView.image = [imagesArray objectAtIndex:row]; // Sets the accessory for the cell cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Sets the detailtext for the cell (subtitle) //cell.detailTextLabel.text = [NSString stringWithFormat:@"This is row: %i", row + 1]; return cell; } // Optional // Returns the number of section in a table view -(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { return 1; } #pragma mark - #pragma mark Table View delegate methods // Return the height for each cell -(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 78; } // Sets the title for header in the tableview -(NSString *) tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Decors"; } // Sets the title for footer -(NSString *) tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section { return @"Decors"; } // Sets the indentation for rows -(NSInteger) tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { return 0; } // Method that gets called from the "Done" button (From the @selector in the line - [viewControllerToShow.navigationItem setRightBarButtonItem:[[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)] autorelease]];) - (void)dismissView { [self dismissViewControllerAnimated:YES completion:NULL]; } // This method is run when the user taps the row in the tableview - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; SelectedCellViewController *viewControllerToShow = [[SelectedCellViewController alloc] initWithNibName:@"SelectedCellViewController" bundle:[NSBundle mainBundle]]; [viewControllerToShow setLabelText:[NSString stringWithFormat:@"You selected cell: %d - %@", indexPath.row, [sitesArray objectAtIndex:indexPath.row]]]; [viewControllerToShow setImage:(UIImage *)[imagesArray objectAtIndex:indexPath.row]]; [viewControllerToShow setModalPresentationStyle:UIModalPresentationFormSheet]; [viewControllerToShow setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; [viewControllerToShow.navigationItem setRightBarButtonItem:[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView)]]; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:viewControllerToShow]; viewControllerToShow = nil; [self presentViewController:navController animated:YES completion:NULL]; navController = nil; // UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Tapped row!" // message:[NSString stringWithFormat:@"You tapped: %@", [sitesArray objectAtIndex:indexPath.row]] // delegate:nil // cancelButtonTitle:@"Yes, I did!" // otherButtonTitles:nil]; // [alert show]; // [alert release]; } #pragma mark - Memory management - (void)didReceiveMemoryWarning { NSLog(@"Memory Warning!"); [super didReceiveMemoryWarning]; } - (void)viewDidUnload { self.sitesArray = nil; self.imagesArray = nil; [super viewDidUnload]; } //- (void)dealloc { //[sitesArray release]; //[imagesArray release]; // [super dealloc]; //} //@end //- (void)viewDidUnload //{ // [super viewDidUnload]; // Release any retained subviews of the main view. //} - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end DecorsViewController_iPhone.h #import <UIKit/UIKit.h> @interface DecorsViewController_iPhone : UIViewController <UITableViewDelegate, UITableViewDataSource> { NSArray *sitesArray; NSArray *imagesArray; } @property (nonatomic, retain) NSArray *sitesArray; @property (nonatomic, retain) NSArray *imagesArray; @end SelectedCellViewController.m #import "SelectedCellViewController.h" @implementation SelectedCellViewController @synthesize labelText; @synthesize image; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { } return self; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - View lifecycle - (void)viewDidLoad { [super viewDidLoad]; [label setText:self.labelText]; [imageView setImage:self.image]; } - (void)viewDidUnload { self.labelText = nil; self.image = nil; // [label release]; // [imageView release]; [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } @end SelectedCellViewController.h @interface SelectedCellViewController : UIViewController { NSString *labelText; UIImage *image; IBOutlet UILabel *label; IBOutlet UIImageView *imageView; } @property (nonatomic, copy) NSString *labelText; @property (nonatomic, retain) UIImage *image; @end

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  • EKCalendar not added to iCal

    - by Alex75
    I have a strange behavior on my iPhone. I'm creating an application that uses calendar events (EventKit). The class that use is as follows: the .h one #import "GenericManager.h" #import <EventKit/EventKit.h> #define oneDay 60*60*24 #define oneHour 60*60 @protocol CalendarManagerDelegate; @interface CalendarManager : GenericManager /* * metodo che aggiunge un evento ad un calendario di nome Name nel giorno onDate. * L'evento da aggiungere viene recuperato tramite il dataSource che è quindi * OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; /* * metodo che aggiunge un evento per giorno compreso tra fromDate e toDate ad un * calendario di nome Name. L'evento da aggiungere viene recuperato tramite il dataSource * che è quindi OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; @end @protocol CalendarManagerDelegate <NSObject> // viene inviato quando il calendario necessita informazioni sull' evento da aggiungere - (void) calendarManagerDidCreateEvent:(EKEvent *) event; @end the .m one // // CalendarManager.m // AppCampeggioSingolo // // Created by CreatiWeb Srl on 12/17/12. // Copyright (c) 2012 CreatiWeb Srl. All rights reserved. // #import "CalendarManager.h" #import "Commons.h" #import <objc/message.h> @interface CalendarManager () @end @implementation CalendarManager + (void)requestToEventStore:(EKEventStore *)eventStore delegate:(id)delegate fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate name:(NSString *)name { if([eventStore respondsToSelector:@selector(requestAccessToEntityType:completion:)]) { // ios >= 6.0 [eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { if (granted) { [self addEventForCalendarWithName:name fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; } else { } }]; } else if (class_getClassMethod([EKCalendar class], @selector(calendarIdentifier)) != nil) { // ios >= 5.0 && ios < 6.0 [self addEventForCalendarWithName:name fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; } else { // ios < 5.0 EKCalendar *myCalendar = [eventStore defaultCalendarForNewEvents]; EKEvent *event = [self generateEventForCalendar:myCalendar fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; } } /* * metodo che recupera l'identificativo del calendario associato all'app o nil se non è mai stato creato. */ + (NSString *) identifierForCalendarName: (NSString *) name { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSDictionary *confCalendar = [NSDictionary dictionaryWithContentsOfFile:confFileName]; NSString *currentIdentifier = [confCalendar objectForKey:name]; return currentIdentifier; } /* * memorizza l'identifier del calendario */ + (void) saveCalendarIdentifier:(NSString *) identifier andName: (NSString *) name { if (identifier != nil) { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSMutableDictionary *confCalendar = [NSMutableDictionary dictionaryWithContentsOfFile:confFileName]; if (confCalendar == nil) { confCalendar = [NSMutableDictionary dictionaryWithCapacity:1]; } [confCalendar setObject:identifier forKey:name]; [confCalendar writeToFile:confFileName atomically:YES]; } } + (EKCalendar *)getCalendarWithName:(NSString *)name inEventStore:(EKEventStore *)eventStore withLocalSource: (EKSource *)localSource forceCreation:(BOOL) force { EKCalendar *myCalendar; NSString *identifier = [self identifierForCalendarName:name]; if (force || identifier == nil) { NSLog(@"create new calendar"); if (class_getClassMethod([EKCalendar class], @selector(calendarForEntityType:eventStore:)) != nil) { // da ios 6.0 in avanti myCalendar = [EKCalendar calendarForEntityType:EKEntityTypeEvent eventStore:eventStore]; } else { myCalendar = [EKCalendar calendarWithEventStore:eventStore]; } myCalendar.title = name; myCalendar.source = localSource; NSError *error = nil; BOOL result = [eventStore saveCalendar:myCalendar commit:YES error:&error]; if (result) { NSLog(@"Saved calendar %@ to event store. %@",myCalendar,eventStore); } else { NSLog(@"Error saving calendar: %@.", error); } [self saveCalendarIdentifier:myCalendar.calendarIdentifier andName:name]; } // You can also configure properties like the calendar color etc. The important part is to store the identifier for later use. On the other hand if you already have the identifier, you can just fetch the calendar: else { myCalendar = [eventStore calendarWithIdentifier:identifier]; NSLog(@"fetch an old-one = %@",myCalendar); } return myCalendar; } + (EKCalendar *)addEventForCalendarWithName: (NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *)eventStore withDelegate: (id<CalendarManagerDelegate>) delegate { // da ios 5.0 in avanti EKCalendar *myCalendar; EKSource *localSource = nil; for (EKSource *source in eventStore.sources) { if (source.sourceType == EKSourceTypeLocal) { localSource = source; break; } } @synchronized(self) { myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:NO]; if (myCalendar == nil) myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:YES]; NSLog(@"End synchronized block %@",myCalendar); } EKEvent *event = [self generateEventForCalendar:myCalendar fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; return myCalendar; } + (EKEvent *) generateEventForCalendar: (EKCalendar *) calendar fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *) eventStore withDelegate:(id<CalendarManagerDelegate>) delegate { EKEvent *event = [EKEvent eventWithEventStore:eventStore]; event.startDate=fromDate; event.endDate=toDate; [delegate calendarManagerDidCreateEvent:event]; [event setCalendar:calendar]; // ricerca dell'evento nel calendario, se ne trovo uno uguale non lo inserisco NSPredicate *predicate = [eventStore predicateForEventsWithStartDate:fromDate endDate:toDate calendars:[NSArray arrayWithObject:calendar]]; NSArray *matchEvents = [eventStore eventsMatchingPredicate:predicate]; if ([matchEvents count] > 0) { // ne ho trovati di gia' presenti, vediamo se uno e' quello che vogliamo inserire BOOL found = NO; for (EKEvent *fetchEvent in matchEvents) { if ([fetchEvent.title isEqualToString:event.title] && [fetchEvent.notes isEqualToString:event.notes]) { found = YES; break; } } if (found) { // esiste già e quindi non lo inserisco NSLog(@"OH NOOOOOO!!"); event = nil; } } return event; } #pragma mark - Public Methods + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { [self requestToEventStore:eventStore delegate:delegate fromDate:fromDate toDate: toDate name:name]; } else { retVal = NO; } return retVal; } + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; NSDate *dateCursor = fromDate; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { while (retVal && ([dateCursor compare:toDate] == NSOrderedAscending)) { NSDate *finish = [dateCursor dateByAddingTimeInterval:oneDay]; [self requestToEventStore:eventStore delegate:delegate fromDate: dateCursor toDate: finish name:name]; dateCursor = [dateCursor dateByAddingTimeInterval:oneDay]; } } else { retVal = NO; } return retVal; } @end In practice, on my iphone I get the log: fetch an old-one = (null) 19/12/2012 11:33:09.520 AppCampeggioSingolo [730:8 b1b] create new calendar 19/12/2012 11:33:09.558 AppCampeggioSingolo [730:8 b1b] Saved calendar EKCalendar every time I add an event, then I look and I can not find it on iCal calendar event he added. On the iPhone of a friend of mine, however, everything is working correctly. I doubt that the problem stems from the code, but just do not understand what it could be. I searched all day yesterday and part of today on google but have not found anything yet. Any help will be greatly appreciated EDIT: I forgot the call wich is [CalendarManager addEventForCalendarWithName: @"myCalendar" fromDate:fromDate toDate: toDate withDelegate:self]; in the delegate method simply set title and notes of the event like this - (void) calendarManagerDidCreateEvent:(EKEvent *) event { event.title = @"the title"; event.notes = @"some notes"; }

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  • Why apcupsd won't see the UPS connected to the USB posrt on FreeBSD 8.0 amd64

    - by Max Kosyakov
    Hello, Recently I installed an apcusbd on a FreeBSD 8.0 amd64 box via ports system. It installed perfectly but it won't run. Here what is says in the log: FATAL ERROR in generic-usb.c at line 636 Cannot find UPS device It appeared that HID driver picked the /dev/ugen4.2 which could cause the apcusb being unable to find the device. After I had discovered this, I rebuilt the kernel and removed the hid driver. Now it just shows "ugen4.2: <Tripp Lite> at usbus4" and no uhid0 device appears. Nevertheless the problem persisted. I tried to leave the DEVICE config setting blank --- won't help. Then I specified the particular device in the config, but it did not help either. Below you is the output of several commands that can provide some useful information on my case. server# /usr/local/etc/rc.d/apcupsd start Starting apcupsd. server# tail /var/log/messages | grep apcupsd Jun 17 22:30:00 server apcupsd[1520]: apcupsd FATAL ERROR in generic-usb.c at line 636 Cannot find UPS device -- For a link to detailed USB trouble shooting information, please see . Jun 17 22:30:00 server apcupsd[1520]: apcupsd error shutdown completed server# cat /usr/local/etc/apcupsd/apcupsd.conf ## apcupsd.conf v1.1 ## UPSCABLE usb UPSTYPE usb DEVICE /dev/ugen4.2 LOCKFILE /var/lock UPSCLASS standalone UPSMODE disable server# dmesg | grep '^u' uhci0: port 0xa800-0xa81f irq 16 at device 26.0 on pci0 uhci0: [ITHREAD] uhci0: LegSup = 0x0f00 usbus0: on uhci0 uhci1: port 0xa880-0xa89f irq 21 at device 26.1 on pci0 uhci1: [ITHREAD] uhci1: LegSup = 0x0f00 usbus1: on uhci1 uhci2: port 0xac00-0xac1f irq 18 at device 26.2 on pci0 uhci2: [ITHREAD] uhci2: LegSup = 0x0f00 usbus2: on uhci2 usbus3: EHCI version 1.0 usbus3: on ehci0 uhci3: port 0xa080-0xa09f irq 23 at device 29.0 on pci0 uhci3: [ITHREAD] uhci3: LegSup = 0x0f00 usbus4: on uhci3 uhci4: port 0xa400-0xa41f irq 19 at device 29.1 on pci0 uhci4: [ITHREAD] uhci4: LegSup = 0x0f00 usbus5: on uhci4 uhci5: port 0xa480-0xa49f irq 18 at device 29.2 on pci0 uhci5: [ITHREAD] uhci5: LegSup = 0x0f00 usbus6: on uhci5 usbus7: EHCI version 1.0 usbus7: on ehci1 uart0: port 0x3f8-0x3ff irq 4 flags 0x10 on acpi0 uart0: [FILTER] usbus0: 12Mbps Full Speed USB v1.0 usbus1: 12Mbps Full Speed USB v1.0 usbus2: 12Mbps Full Speed USB v1.0 usbus3: 480Mbps High Speed USB v2.0 usbus4: 12Mbps Full Speed USB v1.0 usbus5: 12Mbps Full Speed USB v1.0 usbus6: 12Mbps Full Speed USB v1.0 usbus7: 480Mbps High Speed USB v2.0 ugen0.1: at usbus0 uhub0: on usbus0 ugen1.1: at usbus1 uhub1: on usbus1 ugen2.1: at usbus2 uhub2: on usbus2 ugen3.1: at usbus3 uhub3: on usbus3 ugen4.1: at usbus4 uhub4: on usbus4 ugen5.1: at usbus5 uhub5: on usbus5 ugen6.1: at usbus6 uhub6: on usbus6 ugen7.1: at usbus7 uhub7: on usbus7 uhub0: 2 ports with 2 removable, self powered uhub1: 2 ports with 2 removable, self powered uhub2: 2 ports with 2 removable, self powered uhub4: 2 ports with 2 removable, self powered uhub5: 2 ports with 2 removable, self powered uhub6: 2 ports with 2 removable, self powered uhub3: 6 ports with 6 removable, self powered uhub7: 6 ports with 6 removable, self powered ugen4.2: at usbus4 server#

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  • 14+ Real Estate WordPress Themes

    - by Aditi
    If you are looking for a great WordPress real estate theme. Below is a list of some of the best wordpress real estate themes, so you can find one, which is the best suited for you and be at par with increasing industry demands in real estates business.We have covered only the best themes available. The Themes are flexible & can be used by anybody in real estate business. If you are realtor, agent, appraiser or realty these can be modified as per your use. Estate It is an immensely powerful and simple to manage business theme. It offers advanced SEO control, clean code and styling modification features. It has new “Properties” management facility when installed – proving it’s far more than just a WordPress theme. It offers flexible page templates, an advanced search facility that allows you to drill down into properties based on very specific criteria, Google Maps integration and smart property images management. It is a complete web solution. It also has IDX functionality due to dsIDXpress plugin integration, which allows multi-listing services. Price: $200 View Demo Download ElegantEstate It makes your WordPress blog into a full-feature real estate website. The theme makes browsing your listings easy, and adds special integration features for property info, photos, Google Maps and more. Help increase sales by establishing an elegant and professional online presence today. It has opera compatibility, Netscape compatibility, Safari compatibility, WordPress 3.0 compatibility. It comes with five color schemes, threaded comments, optional blog-style structure, Gravatar ready, firefox compatible, IE8 + IE7 + IE6 compatible, advertisement ready, widget ready sidebars, theme options page, custom thumbnail images, PSD files, valid XHTML + CSS, smooth table less design, ePanel theme options, page templates, complete localization and many more features. Price: $39 (Package includes more than 55 themes) View Demo Download Open House Open House is fully compatible with WordPress 3.0+ and a highly customizable Real Estate WordPress theme. It has Google Maps Integration with Street View. It has a professional look for Agents and Realtors both. It is best suited for all markets and countries with theme localization, translation and internationalization. It provides for English, Spanish and Portuguese language files in the Developer Package. It has custom scripts, which makes it easy to add/delete/modify listings. It also includes photo gallery with a lightbox effect, gorgeous photo fade animations and automatic Google Maps integration. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator.There is Multi Category search for potential customers to locate the house they want. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Residence Real Estate It is a WordPress 3.0+ compatible stunning real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options, which makes this theme super easy to customize to the market needs. It allows you to add your own labels and values in your own language and switch the theme to your own language with English and Spanish files included with the ability to add your own language. It offers Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. It allows you to build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. They have been presented in a professional module with search results in breadcrumb navigation. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Smooth Smooth is a WordPress Real Estate theme. It is a complete theme, which comes with Multi Category Search, Google Maps Integration, Agent Photo and Logo uploader that offers a professional and extremely affordable solution for Realtors and Agents to showcase their properties with ease. You can add your listings with the extremely easy and flexible Dynamic Real Estate Framework, edit-add-modify-delete all features, labels and values within the WordPress administration and upload unlimited photos to your galleries with latest WordPress 3.0+ features. It is a complete solution for real estate sites. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Homeowners It is another WordPress Real Estate theme, which is a fast loading optimized theme with Google Maps Integration, fully compatible with WordPress 3.0 features and all Real Estate markets. It has a professional clean look and it is full of features extremely easy to modify. It also provides for 12 new styles provided. English, Spanish and Portuguese language files are provided in the Developer Package. Homeowners WordPress Real Estate features custom scripts that make add/delete/modify listings an easy task with an included photo gallery with a lightbox effect and automatic Google Map integration with street view (New) Agents will have access only to their own listings and add the listing management for their account making this theme an ideal affordable solution for Realtors and Real Estate agencies. The theme can be used as a single or multi-agent website with individual Agent-Realtor pages with listings and biography information, Agent photo uploader, financing calculator. Multi category search has also been provided. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Real Agent Real Estate This theme is a WordPress 3.0+ compatible clean grid based real estate theme. It has a dynamic real estate framework management module for easy edit-delete-add more features options. It is easy to customize according to market. It allows you to add your own labels and values in your own language switch the theme to your own language with English and Spanish files included with the ability to add your own language. Multi-Category search with breadcrumb filtered results, easy photo gallery management with drag-drop sorting of images. You can upload property photos in bulk with the native WordPress uploader and the new image editing and resizing options in WordPress 3.0+. The theme features 5 different color styles, blue, black, red, green and purple with professional layouts, logo and agent photo uploaders. This theme is best suited for individual or multiple agents both. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Agent Press The AgentPress theme is an ideal solution for real estate agents. It offers multiple page templates that can be used to create a complete real estate website. You can create from single property templates to a custom homepage easily with it. It is compatible to WordPress 3.0 and 3.1. It has custom background/header, property template, 6 layout options, fixed width, threaded comments and many more features. Price: $99.95 View Demo Download Real Estate It is one of the best Real Estate themes. It offers single click auto install of the site, Allow user to pay & submit properties on your site, Multi-agent site with profiles, Strategically built real estate site with professional design, User dashboard to edit/renew their submissions, Auto generated Google Maps and Image Slideshows and many more unique features. Once the users search property as per their criteria, the properties are listed with all the necessary parameters that let them select the property of their choice. Users can also add the property to favorite so they can check the property later from their member area dashboard. Admin may display different sidebar on this page and add widgets of their choice. This theme is full of custom, dynamic widgets such as top agents, finance calculator, user login; advertise blocks, testimonials and so on. There is a property details page where users can see the actual property. The agent details is displayed with the full contact details and appropriate links so the visitor can get all info about the property being sold, seller and may contact them by filling out a simple form. The email will be sent directly to the person who listed the property. Price: $89.95 Single | $159.95 Developer View Demo Download Broker Real Estate It is also a WordPress 3.0+ compatible real estate theme. It has a featured property slideshow, dynamic real estate framework management module for easy edit-delete-add more features. You can add your own labels and values in your own language. It offers multi-category search with breadcrumb-filtered results, easy photo gallery management with drag-drop sorting of images. You can also build your own multi-category search section menu with custom labels-choices and unlimited dropdown menus. Price: $39.95 essential | $69.95 standard | $99.95 premium View Demo Download Decasa It has custom search panel that lets your user easily browse your properties by keyword search or category select drop downs. It offers the property exposé, which is a user-friendly overview over the most important details of each real estate object. You can easily add this data through a post settings meta box on the post edit screen. You can easily create a real estate image gallery. Its theme options panel makes it easy to make the basic theme settings. It supports the new WordPress post thumbnail feature. When uploading an image file the theme will automatically create all the necessary image size. You can also create your own custom menu easily and fast with drag and drop without touching any code. Price: 39 € View Demo Download RealtorPress A real estate premium WordPress theme from PremiumPress. Versatile WordPress Theme that can be used by individual agents or real estate companies. The theme allows you to easily add property listings via the custom backend admin area or import CSV spreadsheets. It features customisable search options, Google maps integration, real estate data custom field creator, image management tools and more. Price: $79 | Premium Collection: $259 (all PremiumPress themes) View Demo Download Related posts:21+ WordPress Photo Blog & Portfolio Themes 14+ WordPress Portfolio Themes Professional WordPress Business Themes

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  • What is the simplest way for a slippy SVG visualization?

    - by totymedli
    I have a big SVG file representing a complicated graph with hundreds of points. I want to represent this in a web page. My idea was that I could make it like Google Maps represent their maps, in those slippy, dragable, moveable maps. I'am looking for an easy and fast JavaScript library which could do the work. What I need for my "map" is the drag/move, zoom ability, and some way to click on the points of the picture, which makes a little information apear about that point, like Google maps markers. I'am looking for a free/open source library. I saw some solutions but I'am uncertain about them, and none of them seemed to be perfet: Polymaps - I love the technique it uses, but I don't know much about this library. Leaflet - I love the simplicity of it, but I dont know how could I apply it for my SVG. Raphael - I heard the awesomeness of this, but It seemed a lots of work to do this task. What would be the best/easiest solution for my problem, and what is your opinion aboute the above libraries?

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  • Optimized Image Loading in a UIScrollView

    - by Michael Gaylord
    I have a UIScrollView that has a set of images loaded side-by-side inside it. You can see an example of my app here: http://www.42restaurants.com. My problem comes in with memory usage. I want to lazy load the images as they are about to appear on the screen and unload images that aren't on screen. As you can see in the code I work out at a minimum which image I need to load and then assign the loading portion to an NSOperation and place it on an NSOperationQueue. Everything works great apart from a jerky scrolling experience. I don't know if anyone has any ideas as to how I can make this even more optimized, so that the loading time of each image is minimized or so that the scrolling is less jerky. - (void)scrollViewDidScroll:(UIScrollView *)scrollView{ [self manageThumbs]; } - (void) manageThumbs{ int centerIndex = [self centerThumbIndex]; if(lastCenterIndex == centerIndex){ return; } if(centerIndex >= totalThumbs){ return; } NSRange unloadRange; NSRange loadRange; int totalChange = lastCenterIndex - centerIndex; if(totalChange > 0){ //scrolling backwards loadRange.length = fabsf(totalChange); loadRange.location = centerIndex - 5; unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex + 6; }else if(totalChange < 0){ //scrolling forwards unloadRange.length = fabsf(totalChange); unloadRange.location = centerIndex - 6; loadRange.length = fabsf(totalChange); loadRange.location = centerIndex + 5; } [self unloadImages:unloadRange]; [self loadImages:loadRange]; lastCenterIndex = centerIndex; return; } - (void) unloadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(thumbView.loaded){ UnloadImageOperation *unloadOperation = [[UnloadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:unloadOperation]; [unloadOperation release]; } } } } - (void) loadImages:(NSRange)range{ UIScrollView *scrollView = (UIScrollView *)[[self.view subviews] objectAtIndex:0]; for(int i = 0; i < range.length && range.location + i < [scrollView.subviews count]; i++){ UIView *subview = [scrollView.subviews objectAtIndex:(range.location + i)]; if(subview != nil && [subview isKindOfClass:[ThumbnailView class]]){ ThumbnailView *thumbView = (ThumbnailView *)subview; if(!thumbView.loaded){ LoadImageOperation *loadOperation = [[LoadImageOperation alloc] initWithOperableImage:thumbView]; [queue addOperation:loadOperation]; [loadOperation release]; } } } } EDIT: Thanks for the really great responses. Here is my NSOperation code and ThumbnailView code. I tried a couple of things over the weekend but I only managed to improve performance by suspending the operation queue during scrolling and resuming it when scrolling is finished. Here are my code snippets: //In the init method queue = [[NSOperationQueue alloc] init]; [queue setMaxConcurrentOperationCount:4]; //In the thumbnail view the loadImage and unloadImage methods - (void) loadImage{ if(!loaded){ NSString *filename = [NSString stringWithFormat:@"%03d-cover-front", recipe.identifier, recipe.identifier]; NSString *directory = [NSString stringWithFormat:@"RestaurantContent/%03d", recipe.identifier]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"png" inDirectory:directory]; UIImage *image = [UIImage imageWithContentsOfFile:path]; imageView = [[ImageView alloc] initWithImage:image andFrame:CGRectMake(0.0f, 0.0f, 176.0f, 262.0f)]; [self addSubview:imageView]; [self sendSubviewToBack:imageView]; [imageView release]; loaded = YES; } } - (void) unloadImage{ if(loaded){ [imageView removeFromSuperview]; imageView = nil; loaded = NO; } } Then my load and unload operations: - (id) initWithOperableImage:(id<OperableImage>) anOperableImage{ self = [super init]; if (self != nil) { self.image = anOperableImage; } return self; } //This is the main method in the load image operation - (void)main { [image loadImage]; } //This is the main method in the unload image operation - (void)main { [image unloadImage]; }

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  • Django: What's an awesome plugin to maintain images in the admin?

    - by meder
    I have an articles entry model and I have an excerpt and description field. If a user wants to post an image then I have a separate ImageField which has the default standard file browser. I've tried using django-filebrowser but I don't like the fact that it requires django-grappelli nor do I necessarily want a flash upload utility - can anyone recommend a tool where I can manage image uploads, and basically replace the file browse provided by django with an imagepicking browser? In the future I'd probably want it to handle image resizing and specify default image sizes for certain article types. Edit: I'm trying out adminfiles now but I'm having issues installing it. I grabbed it and added it to my python path, added it to INSTALLED_APPS, created the databases for it, uploaded an image. I followed the instructions to modify my Model to specify adminfiles_fields and registered but it's not applying in my admin, here's my admin.py for articles: from django.contrib import admin from django import forms from articles.models import Category, Entry from tinymce.widgets import TinyMCE from adminfiles.admin import FilePickerAdmin class EntryForm( forms.ModelForm ): class Media: js = ['/media/tinymce/tiny_mce.js', '/media/tinymce/load.js']#, '/media/admin/filebrowser/js/TinyMCEAdmin.js'] class Meta: model = Entry class CategoryAdmin(admin.ModelAdmin): prepopulated_fields = { 'slug': ['title'] } class EntryAdmin( FilePickerAdmin ): adminfiles_fields = ('excerpt',) prepopulated_fields = { 'slug': ['title'] } form = EntryForm admin.site.register( Category, CategoryAdmin ) admin.site.register( Entry, EntryAdmin ) Here's my Entry model: class Entry( models.Model ): LIVE_STATUS = 1 DRAFT_STATUS = 2 HIDDEN_STATUS = 3 STATUS_CHOICES = ( ( LIVE_STATUS, 'Live' ), ( DRAFT_STATUS, 'Draft' ), ( HIDDEN_STATUS, 'Hidden' ), ) status = models.IntegerField( choices=STATUS_CHOICES, default=LIVE_STATUS ) tags = TagField() categories = models.ManyToManyField( Category ) title = models.CharField( max_length=250 ) excerpt = models.TextField( blank=True ) excerpt_html = models.TextField(editable=False, blank=True) body_html = models.TextField( editable=False, blank=True ) article_image = models.ImageField(blank=True, upload_to='upload') body = models.TextField() enable_comments = models.BooleanField(default=True) pub_date = models.DateTimeField(default=datetime.datetime.now) slug = models.SlugField(unique_for_date='pub_date') author = models.ForeignKey(User) featured = models.BooleanField(default=False) def save( self, force_insert=False, force_update= False): self.body_html = markdown(self.body) if self.excerpt: self.excerpt_html = markdown( self.excerpt ) super( Entry, self ).save( force_insert, force_update ) class Meta: ordering = ['-pub_date'] verbose_name_plural = "Entries" def __unicode__(self): return self.title Edit #2: To clarify I did move the media files to my media path and they are indeed rendering the image area, I can upload fine, the <<<image>>> tag is inserted into my editable MarkItUp w/ Markdown area but it isn't rendering in the MarkItUp preview - perhaps I just need to apply the |upload_tags into that preview. I'll try adding it to my template which posts the article as well.

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  • Problem with Rotating a UIScrollview

    - by leachianus.gecko
    Hey guys, I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually loads correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } #pragma mark - #pragma mark PageControl stuff @end

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  • OperationalError "unable to open database file" processing query results with SQLAlchemy and SQLite3

    - by Peter
    I'm running into this little problem that I hope is just a dumb user error. It looks like some sort of a size limit with a query to a SQLite database. I managed to reproduce the issue with an in-memory DB and a simple script shown below. I can make it work by either reducing the number of records in the DB; or by reducing the size of each record; or by dropping the order_by() call. I am using Python 2.5.5 and SQLAlchemy 0.6.0 in a Cygwin environment. Thanks! #!/usr/bin/python from sqlalchemy.orm import sessionmaker import sqlalchemy import sqlalchemy.orm class Person(object): def __init__(self, name): self.name = name engine = sqlalchemy.create_engine('sqlite:///:memory:') Session = sessionmaker(bind=engine) metadata = sqlalchemy.schema.MetaData(bind=engine) person_table = sqlalchemy.Table('person', metadata, sqlalchemy.Column('id', sqlalchemy.types.Integer, primary_key=True), sqlalchemy.Column('name', sqlalchemy.types.String)) metadata.create_all(engine) sqlalchemy.orm.mapper(Person, person_table) session = Session() session.add_all([Person("012345678901234567890123456789012") for i in range(5000)]) session.commit() persons = session.query(Person).order_by(Person.name).all() print "count =", len(persons) session.close() The all() call to the query result fails with the OperationalError exception: Traceback (most recent call last): File "./stress.py", line 27, in <module> persons = session.query(Person).order_by(Person.name).all() File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1343, in all return list(self) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1451, in __iter__ return self._execute_and_instances(context) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/query.py", line 1456, in _execute_and_instances mapper=self._mapper_zero_or_none()) File "/usr/lib/python2.5/site-packages/sqlalchemy/orm/session.py", line 737, in execute clause, params or {}) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1109, in execute return Connection.executors[c](self, object, multiparams, params) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1186, in _execute_clauseelement return self.__execute_context(context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1215, in __execute_context context.parameters[0], context=context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1284, in _cursor_execute self._handle_dbapi_exception(e, statement, parameters, cursor, context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/base.py", line 1282, in _cursor_execute self.dialect.do_execute(cursor, statement, parameters, context=context) File "/usr/lib/python2.5/site-packages/sqlalchemy/engine/default.py", line 277, in do_execute cursor.execute(statement, parameters) sqlalchemy.exc.OperationalError: (OperationalError) unable to open database file u'SELECT person.id AS person_id, person.name AS person_name \nFROM person ORDER BY person.name' ()

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  • Moving a point along a vector

    - by Chris
    Hello- I have a point defined by x,y and a vector defined by heading, speed. I am attempting to move the point x,y along this vector, at a distance of 'speed'. Below is the code I am currently using: self.x += self.speed * cos(self.heading); self.y += self.speed * sin(self.heading); Heading can be any angle in a full circle - 0 to 2p (0-360 degrees). The problem is the above code: Only moves along the x or y axis when angle is 0-270 for example, when the avatar is facing the top-right corner (45 degrees relative), it moves straight up. Does not move at all when angle is 270-360 heading, speed, X and Y are all doubles, and heading is reported by the user touching a direction-pad in the lower corner. I know the heading is correct because the avatar rotates to the correct direction, it is just the actual movement I am having problems with. Thanks for any help - Chris

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  • Create new UIImage by adding shadow to existing UIImage

    - by Tom Irving
    I've taken a look at this question: http://stackoverflow.com/questions/962827/uiimage-shadow But the accepted answer didn't work for me. What I'm trying to do is take a UIImage and add a shadow to it, then return a whole new UIImage, shadow and all. This is what I'm trying: - (UIImage*)imageWithShadow { CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colourSpace); CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1); CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage); CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext); CGContextRelease(shadowContext); UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage]; CGImageRelease(shadowedCGImage); return shadowedImage; } The result is that I get exactly the same image as before I put it through this method. I am doing this the correct way, or is there something obvious I'm missing?

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  • Python MQTT: TypeError: coercing to Unicode: need string or buffer, bool found

    - by user2923860
    When my python code tries to connect to the MQTT broker it gives me this Type Error: Update- I added the Complete Error Traceback (most recent call last): File "test.py", line 20, in <module> mqttc.connect(broker, 1883, 60, True) File "/usr/local/lib/python2.7/dist-packages/mosquitto.py", line 563, in connect return self.reconnect() File "/usr/local/lib/python2.7/dist-packages/mosquitto.py", line 632, in reconnect self._sock = socket.create_connection((self._host, self._port), source_address=(self._bind_address, 0)) File "/usr/lib/python2.7/socket.py", line 561, in create_connection sock.bind(source_address) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) TypeError: coercing to Unicode: need string or buffer, bool found The code of the python file is: #! /usr/bin/python import mosquitto broker = "localhost" #define what happens after connection def on_connect(rc): print "Connected" #On recipt of a message do action def on_message(msg): n = msg.payload t = msg.topic if t == "/test/topic": if n == "test": print "test message received" # create broker mqttc = mosquitto.Mosquitto("python_sub") #define callbacks mqttc.on_message = on_message mqttc.on_connect = on_connect #connect mqttc.connect(broker, 1883, 60, True) #Subscribe to topic mqttc.subscribe("/test/topic", 2) #keep connected while mqttc.loop() == 0: pass I have no idea why its giving me this it work 2 days ago.

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  • Django + FastCGI - randomly raising OperationalError

    - by ibz
    I'm running a Django application. Had it under Apache + mod_python before, and it was all OK. Switched to Lighttpd + FastCGI. Now I randomly get the following exception (neither the place nor the time where it appears seem to be predictable). Since it's random, and it appears only after switching to FastCGI, I assume it has something to do with some settings. Found a few results when googleing, but they seem to be related to setting maxrequests=1. However, I use the default, which is 0. Any ideas where to look for? PS. I'm using PostgreSQL. Might be related to that as well, since the exception appears when making a database query. Thanks. File "/usr/lib/python2.6/site-packages/django/core/handlers/base.py", line 86, in get_response response = callback(request, *callback_args, **callback_kwargs) File "/usr/lib/python2.6/site-packages/django/contrib/admin/sites.py", line 140, in root if not self.has_permission(request): File "/usr/lib/python2.6/site-packages/django/contrib/admin/sites.py", line 99, in has_permission return request.user.is_authenticated() and request.user.is_staff File "/usr/lib/python2.6/site-packages/django/contrib/auth/middleware.py", line 5, in __get__ request._cached_user = get_user(request) File "/usr/lib/python2.6/site-packages/django/contrib/auth/__init__.py", line 83, in get_user user_id = request.session[SESSION_KEY] File "/usr/lib/python2.6/site-packages/django/contrib/sessions/backends/base.py", line 46, in __getitem__ return self._session[key] File "/usr/lib/python2.6/site-packages/django/contrib/sessions/backends/base.py", line 172, in _get_session self._session_cache = self.load() File "/usr/lib/python2.6/site-packages/django/contrib/sessions/backends/db.py", line 16, in load expire_date__gt=datetime.datetime.now() File "/usr/lib/python2.6/site-packages/django/db/models/manager.py", line 93, in get return self.get_query_set().get(*args, **kwargs) File "/usr/lib/python2.6/site-packages/django/db/models/query.py", line 304, in get num = len(clone) File "/usr/lib/python2.6/site-packages/django/db/models/query.py", line 160, in __len__ self._result_cache = list(self.iterator()) File "/usr/lib/python2.6/site-packages/django/db/models/query.py", line 275, in iterator for row in self.query.results_iter(): File "/usr/lib/python2.6/site-packages/django/db/models/sql/query.py", line 206, in results_iter for rows in self.execute_sql(MULTI): File "/usr/lib/python2.6/site-packages/django/db/models/sql/query.py", line 1734, in execute_sql cursor.execute(sql, params) OperationalError: server closed the connection unexpectedly This probably means the server terminated abnormally before or while processing the request.

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  • I get EXC_BAD_ACCESS when MaxConcurrentOperationCount > 1

    - by kudorgyozo
    Hello i am using NSOperationQueue to download images in the background. I have created a custom NSOperation to download the images. I put the images in table cells. The problem is if I do [operationQueue setMaxConcurrentOperationCount: 10] and i scroll down several cells the program crashes with EXC_BAD_ACCESS. Every time it crashes at the same place in the table. There are 3 cells one after the other which are for the same company and have the same logo so basically it should download the images 3 times. Every other time it works fine. - (void) main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; NSURL *url = [[NSURL alloc] initWithString:self.imageURL]; debugLog(@"downloading image: %@", self.imageURL); //NSError *error = nil; NSData *data = [[NSData alloc] initWithContentsOfURL:url]; [url release]; UIImage *image = [[UIImage alloc] initWithData:data]; [data release]; if (image) { if (image.size.width != ICONWIDTH && image.size.height != ICONHEIGHT) { UIImage *resizedImage; CGSize itemSize = CGSizeMake(ICONWIDTH, ICONHEIGHT); UIGraphicsBeginImageContext(itemSize); CGRect imageRect = CGRectMake(0.0, 0.0, itemSize.width, itemSize.height); [image drawInRect:imageRect]; resizedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); self.theImage = resizedImage; } else { self.theImage = image; } [image release]; } [delegate didFinishDownloadingImage: self]; [pool release]; } This is how i handle downloading the images. If i comment out [delegate didFinishDownloadingImage: self]; in the function above it doesn't crash but of course it is useless. -(void) didFinishDownloadingImage:(ImageDownloadOperation *) imageDownloader { [self performSelectorOnMainThread: @selector(handleDidFinishDownloadingImage:) withObject: imageDownloader waitUntilDone: FALSE]; } -(void) handleDidFinishDownloadingImage:(ImageDownloadOperation *)imageDownloadOperation { NSArray *visiblePaths = [self.myTableView indexPathsForVisibleRows]; CompanyImgDownloaderState *stateObject = (CompanyImgDownloaderState *)[imageDownloadOperation stateObject]; if ([visiblePaths containsObject: stateObject.indexPath]) { //debugLog(@"didFinishDownloadingImage %@ %@", imageDownloader.theImage); UITableViewCell *cell = [self.myTableView cellForRowAtIndexPath: stateObject.indexPath]; UIImageView *imageView = (UIImageView *)[cell viewWithTag: 1]; if (imageDownloadOperation.theImage) { imageView.image = imageDownloadOperation.theImage; stateObject.company.icon = imageDownloadOperation.theImage; } else { imageView.image = [(TestWebServiceAppDelegate *)[[UIApplication sharedApplication] delegate] getCylexIcon]; stateObject.company.icon = [(TestWebServiceAppDelegate *)[[UIApplication sharedApplication] delegate] getCylexIcon]; } } }

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  • Django foreign key question

    - by Hulk
    All, i have the following model defined, class header(models.Model): title = models.CharField(max_length = 255) created_by = models.CharField(max_length = 255) def __unicode__(self): return self.id() class criteria(models.Model): details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() class options(models.Model): opt_details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() AND IN MY VIEWS I HAVE p= header(title=name,created_by=id) p.save() Now the data will be saved to header table .My question is that for this id generated in header table how will save the data to criteria and options table..Please let me know.. Thanks..

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  • Object allocations in the cellForRowAtIndexPath method is increasing? Is dealloc not called in prese

    - by Madan Mohan
    Hi Guys, This is PresentModelViewController, when click a button i will get this "DoctorListViewController" controller from down. object allocation are not releasing in this controller specially in cellForRowAtIndexPath delegate method. UITableViewCell and two labels allocated in this is not releasing. In the previous view The allocation count of this " UITableViewCell and two labels" is increasing.Also the dealloc method in this view controller is not called when I dismiss the modelviewcontrller, that is way I have released in the close method. please suggest me a right solution Thank you. import "DoctorListViewController.h" @implementation DoctorListViewController @synthesize doctorList; - (id)init { if (self = [super init]) { self.title=@"Doctors List"; UIView *myView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; myView.autoresizingMask=YES; [myView setBackgroundColor:[UIColor groupTableViewBackgroundColor]]; myTableView=nil; myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,420) style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:5]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor greenColor]]; [myView addSubview: myTableView]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc]initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(closeAction)]; self.navigationItem.leftBarButtonItem = addButton; [addButton release]; self.view = myView; [myView release]; } return self; } -(void)viewWillAppear:(BOOL)animated { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; [self setToPortrait:appDelegate.isPortrait]; } -(void)setToPortrait:(BOOL)isPortrait { if(isPortrait == YES) { printf("\n hai i am in setToPortrait method"); [self shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationPortrait]; } } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight ) { myTableView.frame=CGRectMake(0,0,480,265); appDelegate.isPortrait=NO; } else if(interfaceOrientation == UIInterfaceOrientationPortrait) { myTableView.frame=CGRectMake(0,0,320,415); appDelegate.isPortrait=YES; } return YES; } -(void)closeAction { printf("\n hai i am in close action*****************"); [doctorList release]; [myTableView release]; myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } pragma mark methods for dataSource and delegate (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView )tableView numberOfRowsInSection:(NSInteger)section { / int numberOfRows = [doctorList count]; if(numberOfRows =[doctorList count]){ numberOfRows++; } return numberOfRows; */ return [doctorList count]; } (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 50; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[myTableView dequeueReusableCellWithIdentifier:@"MyIdentifier"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MyIdentifier"]autorelease]; UIView* elementView = [ [UIView alloc] initWithFrame:CGRectMake(5,5,300,480)]; elementView.tag = 0; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.row != [doctorList count]) { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; UILabel *firstNameLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,2,300,15)]autorelease]; [firstNameLabel setFont:[UIFont boldSystemFontOfSize:12]]; firstNameLabel.textColor = [UIColor blackColor]; firstNameLabel.textColor =[UIColor blackColor]; firstNameLabel.numberOfLines = 0; firstNameLabel.tag=1; firstNameLabel.backgroundColor = [UIColor clearColor]; NSString *str=obj.firstName; str=[str stringByAppendingString:@" "]; str=[str stringByAppendingString:obj.lastName]; firstNameLabel.text=str; [elementView addSubview:firstNameLabel]; //[firstNameLabel release]; firstNameLabel=nil; UILabel *streetLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,20,300,15)]autorelease]; [streetLabel setFont:[UIFont systemFontOfSize:12]]; streetLabel.textColor = [UIColor blackColor]; streetLabel.numberOfLines = 0; streetLabel.tag=2; streetLabel.backgroundColor = [UIColor clearColor]; streetLabel.text=obj.streetAddress; [elementView addSubview:streetLabel]; //[streetLabel release]; streetLabel=nil; printf("\n retainCount count of firstNameLabel %d",[firstNameLabel retainCount]); printf("\n retainCount count of streetLabel %d",[streetLabel retainCount]); printf("\n retainCount count of cell %d",[cell retainCount]); } return cell; } (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [myTableView deselectRowAtIndexPath:indexPath animated:YES]; DoctorDetailsViewController *doctorDetailsViewController=[[DoctorDetailsViewController alloc]init]; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; BOOL isList=YES; doctorDetailsViewController.isList=isList; doctorDetailsViewController.doctorObj=obj; [[self navigationController] pushViewController:doctorDetailsViewController animated:YES]; [doctorDetailsViewController release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); //[doctorList release]; //[myTableView release]; [super dealloc]; } @end

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  • How to import classes into other classes within the same file in Python

    - by Chris
    I have the file below and it is part of a django project called projectmanager, this file is projectmanager/projects/models.py . Whenever I use the python interpreter to import a Project just to test the functionality i get a name error for line 8 that FileRepo() cannot be found. How Can I import these classes correctly? Ideally what I am looking for is each Project to contain multiple FileRepos which each contain and unknown number of files. Thanks for any assistance in advance. #imports from django.db import models from django.contrib import admin #Project is responsible for ensuring that each project contains all of the folders and file storage #mechanisms a project needs, as well as a unique CCL# class Project(models.Model): ccl = models.CharField(max_length=30) Techpacks = FileRepo() COAS = FileRepo() Shippingdocs = FileRepo() POchemspecs = FileRepo() Internalpos = FileRepo() Finalreports = FileRepo() Batchrecords = FileRepo() RFPS = FileRepo() Businessdev = FileRepo() QA = FileRepo() Updates = FileRepo() def __unicode__(self): return self.ccl #ProjectFile is the file object used by each FileRepo component class ProjectFile(models.Model): file = models.FileField(uploadto='ProjectFiles') def __unicode__(self): return self.file #FileRepo is the model for the "folders" to be used in a Project class FileRepo(models.Model): typeOf = models.CharField(max_length=30) files = models.ManyToManyField(ProjectFile) def __unicode__(self): return self.typeOf

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  • How to overlay view over navigation controller bar?

    - by 0SX
    I've sorta got a little problem. I'm trying to add a popoverview to my app but part of the popoverview get's hidden by my navigation controller bar. How can I make my popoverview overlay over top of the navcontrollerbar? Here's an image of the problem: http://img593.imageshack.us/img593/4056/viewn.jpg Here's my code I'm working with: - (IBAction)onButtonClick:(UIButton *)button { if (self.popoverController) { [self.popoverController dismissPopoverAnimated:YES]; self.popoverController = nil; [button setTitle:@"Show Popover" forState:UIControlStateNormal]; } else { UIViewController *contentViewController = [[WEPopoverContentViewController alloc] initWithStyle:UITableViewStylePlain]; self.popoverController = [[[WEPopoverController alloc] initWithContentViewController:contentViewController] autorelease]; [self.popoverController presentPopoverFromRect:button.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES]; [contentViewController release]; [button setTitle:@"Hide Popover" forState:UIControlStateNormal]; } } Is there anyway to make this popover above the navigation controller bar? Here is the full source code what I'm working with https://github.com/werner77/WEPopover Hopefully someone knows how to fix this problem, Thanks in advance.

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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