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  • Cocoa - array not sorting?

    - by Mike
    I have this set NSMutableSet *mySet = [NSMutableSet setWithObjects: @"2", @"8", @"7", @"0", @"3", nil]; I copy the set to an array and sort it using NSArray *sortedArray = [[mySet allObjects] sortedArrayUsingSelector:@selector(compare:)]; The resulting array is in exactly the same order as the set and is not being sorted. Why? thanks for any help. EDIT: CORRECING A TYPO.

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  • [Android] For-Loop Performance Oddity

    - by Jack Holt
    I just noticed something concerning for-loop performance that seems to fly in the face of the recommendations given by the Google Android team. Look at the following code: package com.jackcholt; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); loopTest(); finish(); } private void loopTest() { final long loopCount = 1228800; final int[] image = new int[8 * 320 * 480]; long start = System.currentTimeMillis(); for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } for (int i = 0; i < (8 * 320 * 480); i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (recompute loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < 1228800; i++) { image[i] = i; } for (int i = 0; i < 1228800; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (literal loop limit): " + (System.currentTimeMillis() - start)); start = System.currentTimeMillis(); for (int i = 0; i < loopCount; i++) { image[i] = i; } for (int i = 0; i < loopCount; i++) { image[i] = i; } Log.i("loopTest", "Elapsed time (precompute loop limit): " + (System.currentTimeMillis() - start)); } } When I run this code I get the following output in logcat: I/loopTest( 726): Elapsed time (recompute loop limit): 759 I/loopTest( 726): Elapsed time (literal loop limit): 755 I/loopTest( 726): Elapsed time (precompute loop limit): 1317 As you can see the code that seems to recompute the loop limit value on every iteration of the loop compares very well to the code that uses a literal value for the loop limit. However, the code that uses a variable which contains the precomputed value for the loop limit is significantly slower than either of the others. I'm not surprised that accessing a variable should be slower that using a literal but why does code that looks like it should be using two multiply instructions on every iteration of the loop so comparable in performance to a literal? Could it be that because literals are the only thing being multiplied, the Java compiler is optimizing out the multiplication and using a precomputed literal?

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • iPad Icon names?

    - by harekam_taj
    Hey Guys, Do I have to put 2 icon images in my build for iPad? and what are the names of those 2 build, one is Icon.png and what is the other one? Thanks for all your help

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  • When iPhone Application Submitted Information Changes Reflects

    - by Nirmal
    Hello... Fortunately our first application is in App Store now.. And in my itunesconnect account some of the fields are editable like screenshots, support url etc.. So, my question is if I update some of my screenshots or if I update the support url field when it will be reflects to itunes ? Or it will directly reflects once I update my current application ? Thanks in advance...

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  • iphone - compiler conditional on header

    - by Mike
    I have a project that generates applications for two targets. One of the targets has to include one additional delegate protocol that should not be present on the other one. So, I have created a macro on Xcode and declared the header like this: #ifdef TARGET_1 @interface myViewController : UIViewController <UIScrollViewDelegate, UIPopoverControllerDelegate> #endif #ifdef TARGET_2 @interface myViewController : UIViewController <UIScrollViewDelegate> #endif { .... bla bla.... } The problem is that Xcode is not liking this "double" declaration of @interface and is giving me all sort of problems. How to solve that? thanks for any help.

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  • MPMusicPlayerController stops sending notifications

    - by jasongullickson
    I have a MPMusicPlayerController playing the entire iPod library and I'm subscribed to the notifications when tracks change etc. This is all working correctly When the end of the playlist is reached, MPMusicPlayerController sends a change of state notification and stops. When I re-start the player, music begins to play again but MPMusicPlayerController no longer sends notifications when tracks change, etc. Thoughts?

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  • Android Eclipse test projects cannot be used with a project being built in an Android build tree

    - by orospakr
    An Android Java project placed in a git repository and built in an Android tree in /packages/apps needs to have the project files located at the root of the git repository. This is problematic for creating a complementary Test project, which should ideally be included in the same git repository so commits are atomic for both code and tests. Eclipse gets very unhappy if you include the Test project as a subdirectory. Is there an appropriate approach for dealing with this other than creating a second repository?

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  • Hide divider without hiding childDivider on ExpandableListView

    - by thomaus
    I can't find a way to hide dividers on an ExpandableListView without hiding the child dividers too. Here is my code. <ExpandableListView android:id="@+id/activities_list" android:background="@android:color/transparent" android:fadingEdge="none" android:groupIndicator="@android:color/transparent" android:divider="@android:color/transparent" android:childDivider="@drawable/list_divider" android:layout_width="fill_parent" android:layout_height="wrap_content" /> With this code, I get no dividers on groups but no child dividers neither. If I set android:divider to "@drawable/list_divider" I get both group and child dividers. Thanks in advance!

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  • How do I integrate popToRootViewControllerAnimated with my tabs?

    - by Adam Storr
    Hello! I am trying to make one of my tab buttons go to the root using popToRootViewControllerAnimated. My question is: where do I put this code for it to work? I have my tabs created through Interface Builder... do they have to be hard coded for this to work? Here is the code that I'm looking to use: [self.navigationController popToRootViewControllerAnimated:YES]; New code in AppDelegate: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { if (viewController = HomeViewController) { [HomeViewController popToRootViewControllerAnimated:NO]; } }

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  • How can I use this downloaded Class(es) on my Prototype Routine?

    - by O.C.
    I'm a newbie and I'm in need of some help. I'm working on a prototype for an app, but I'm learning at the same time. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I was able to find the following class(es) on the net, from someone who was trying to do something similar. He/she put this together, but there was no Demo, no instructions nor a way to contact them. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear... //======================================================== // // productDetail // - (void) showProductDetail { _productDetailIndex++; if (_productDetailIndex > 7) { return; } else if (_productDetailIndex == 1) { NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; // other animations goes here _productDetail.transform = CGAffineTransformMakeScale(1,1); // other animations goes here [UIView commitAnimations]; } NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.x = (self.width - _productDetail.width); _productDetail.y = (self.height - _productDetail.height); } and here is the code I found... float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } My routine is based on the Prototyping class given by Apple during WWDC 09. It may not be "correct" but it works as is. I just would like to add the animation to this image/screen to really make the concept clear.

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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  • UIPickerView not displaying

    - by 4thSpace
    I have a UIPickerView on a UIView. I've implemented its protocol and delegates in the .m file: <UIPickerViewDataSource, UIPickerViewDelegate> In IB, I've connected the above to the picker, which I also have an IBoutlet for. The methods look like this: - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component { return [self.arr count]; } - (NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return @"test"; } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { //do something } Any ideas which piece I'm missing to get the picker working?

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  • Always center UIView

    - by bresc
    Hi, I have a small UIView that should appear always in the center of the screen. This works great for portrait mode but does not in landscape. To draw the UIView I use: myView.frame = CGRectMake((visibleArea.size.width - MY_VIEW_WIDTH) / 2, (visibleArea.size.height - MY_VIEW_HEIGHT) / 2, MY_VIEW_WIDTH, MY_VIEW_HEIGHT); myView.autoresizingMask = ( UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin ); Any ideas what might be missing?

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  • Android Respond To URL in Intent

    - by Isaac Waller
    I want my intent to be launched when the user goes to a certain url: for example, the android market does this with http://market.android.com/ urls. so does youtube. I want mine to do that too. If anybody could explain this, thank you very much. Isaac Waller

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  • MapKit custom annotations being added to map, but are not visible on the map

    - by culov
    I learned a lot from the screencast at http://icodeblog.com/2009/12/21/introduction-to-mapkit-in-iphone-os-3-0/ , and ive been trying to incorporate the way he creates a custom annotation into my iphone app. He is hardcoding annotations and adding them individually to the map, whereas i want to add them from my data source. So i have an array of objects with a lat and a lng (ive checked that the values are within range and ought to be appearing on the map) that i iterate through and do [mapView addAnnotation:truck] once this process is completed, i check the number of annotations on the map with [[mapView annotations] count] and its equal to the number it ought to be, so all the annotations are getting added onto the mapView, but for some reason I cant see any annotations in the simulator. I've compared my code with his in all the pertinent places many times, but nothing seems to stand out as being incorrect. Ive also reviewed my code for the last several hours trying to find a point where I do something wrong, but nothing is coming to mind. The images are named just as they are assigned in the custom AnnotationView, the loadAnnotation function is done properly, etc... i dont know what it could be. so i suppose if i could have the answer to one question it would be, what are possible causes for a mapView to contain several annotations, but to not show any on the map? Thanks

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  • Cannot hide a UIButton

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; visitWebsite.hidden = YES; //THIS DOESN'T WORK! } Help!!

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  • UITableView gives empty table, does not load data

    - by Alex L
    Hi, Everything works fine when the view that holds my table is the main (first) view. However, when it's not the first view and I switch into that view, my table does not load data and I get an empty table. Using NSLog I can tell that the program is not invoking numberOfRowsInSection and cellForRowAtIndexPath. I have <UITableViewDataSource, UITableViewDelegate>, IBOutlet UITableview *tableView all declared. They are also connected in the InterfaceBuilder. I tried using viewWillAppear and [tableView reloadData] but that did not help. I'm new to iPhone development and your help is appreciated!

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  • Testing Shake events on Android Emulator

    - by mob-king
    Can any one help with how to test sensor events like shake on Android Emulator. I have found some posts pointing to openintents but can anyone explain how to use it in android 2.0 avd http://code.google.com/p/openintents/wiki/SensorSimulator This has some solution but while installing OpenIntents.apk on emulator gives missing library error.

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