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  • SDL2 sprite batching and texture atlases

    - by jms
    I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if the need arises, preferably using the SDL2 API only. I have previously given a quick look at OpenGL-based 2D rendering, and noticed that SDL2 lacks a command like int SDL_RenderCopyMulti(SDL_Renderer* renderer, SDL_Texture* texture, const SDL_Rect* srcrects, SDL_Rect* dstrects, int count) Which would permit SDL to benefit from two common techniques used for efficient 2D graphics: Texture batching: Sorting sprites by the texture used, and then simultaneously rendering as many sprites that use the same texture as possible, changing only the source area on the texture and the destination area on the render target between sprites. This allows the encapsulation of the whole operation in a single GPU command, reducing the overhead drastically from multiple distinct calls. Texture atlases: Instead of creating one texture for each frame of each animation of each sprite, combining multiple animations and even multiple sprites into a single large texture. This lessens the impact of changing the current texture when switching between sprites, as the correct texture is often ready to be used from the previous draw call. Furthemore the GPU is optimized for handling large textures, in contrast to the many tiny textures typically used for sprites. My question: Would SDL2 still get somewhat faster from any rudimentary sprite sorting or from combining multiple images into one texture thanks to automatic video driver optimizations? If I will encounter performance issues related to 2D rendering in the future, will I be forced to switch to OpenGL for lower level control over the GPU? Edit: Are there any plans to include such functionality in the near future?

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  • How LINQ to Object statements work

    - by rajbk
    This post goes into detail as to now LINQ statements work when querying a collection of objects. This topic assumes you have an understanding of how generics, delegates, implicitly typed variables, lambda expressions, object/collection initializers, extension methods and the yield statement work. I would also recommend you read my previous two posts: Using Delegates in C# Part 1 Using Delegates in C# Part 2 We will start by writing some methods to filter a collection of data. Assume we have an Employee class like so: 1: public class Employee { 2: public int ID { get; set;} 3: public string FirstName { get; set;} 4: public string LastName {get; set;} 5: public string Country { get; set; } 6: } and a collection of employees like so: 1: var employees = new List<Employee> { 2: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 3: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 4: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 5: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" }, 6: }; Filtering We wish to  find all employees that have an even ID. We could start off by writing a method that takes in a list of employees and returns a filtered list of employees with an even ID. 1: static List<Employee> GetEmployeesWithEvenID(List<Employee> employees) { 2: var filteredEmployees = new List<Employee>(); 3: foreach (Employee emp in employees) { 4: if (emp.ID % 2 == 0) { 5: filteredEmployees.Add(emp); 6: } 7: } 8: return filteredEmployees; 9: } The method can be rewritten to return an IEnumerable<Employee> using the yield return keyword. 1: static IEnumerable<Employee> GetEmployeesWithEvenID(IEnumerable<Employee> employees) { 2: foreach (Employee emp in employees) { 3: if (emp.ID % 2 == 0) { 4: yield return emp; 5: } 6: } 7: } We put these together in a console application. 1: using System; 2: using System.Collections.Generic; 3: //No System.Linq 4:  5: public class Program 6: { 7: [STAThread] 8: static void Main(string[] args) 9: { 10: var employees = new List<Employee> { 11: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 12: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 13: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 14: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" }, 15: }; 16: var filteredEmployees = GetEmployeesWithEvenID(employees); 17:  18: foreach (Employee emp in filteredEmployees) { 19: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 20: emp.ID, emp.FirstName, emp.LastName, emp.Country); 21: } 22:  23: Console.ReadLine(); 24: } 25: 26: static IEnumerable<Employee> GetEmployeesWithEvenID(IEnumerable<Employee> employees) { 27: foreach (Employee emp in employees) { 28: if (emp.ID % 2 == 0) { 29: yield return emp; 30: } 31: } 32: } 33: } 34:  35: public class Employee { 36: public int ID { get; set;} 37: public string FirstName { get; set;} 38: public string LastName {get; set;} 39: public string Country { get; set; } 40: } Output: ID 2 First_Name Jim Last_Name Ashlock Country UK ID 4 First_Name Jill Last_Name Anderson Country AUS Our filtering method is too specific. Let us change it so that it is capable of doing different types of filtering and lets give our method the name Where ;-) We will add another parameter to our Where method. This additional parameter will be a delegate with the following declaration. public delegate bool Filter(Employee emp); The idea is that the delegate parameter in our Where method will point to a method that contains the logic to do our filtering thereby freeing our Where method from any dependency. The method is shown below: 1: static IEnumerable<Employee> Where(IEnumerable<Employee> employees, Filter filter) { 2: foreach (Employee emp in employees) { 3: if (filter(emp)) { 4: yield return emp; 5: } 6: } 7: } Making the change to our app, we create a new instance of the Filter delegate on line 14 with a target set to the method EmployeeHasEvenId. Running the code will produce the same output. 1: public delegate bool Filter(Employee emp); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: var employees = new List<Employee> { 9: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 10: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 11: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 12: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 13: }; 14: var filterDelegate = new Filter(EmployeeHasEvenId); 15: var filteredEmployees = Where(employees, filterDelegate); 16:  17: foreach (Employee emp in filteredEmployees) { 18: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 19: emp.ID, emp.FirstName, emp.LastName, emp.Country); 20: } 21: Console.ReadLine(); 22: } 23: 24: static bool EmployeeHasEvenId(Employee emp) { 25: return emp.ID % 2 == 0; 26: } 27: 28: static IEnumerable<Employee> Where(IEnumerable<Employee> employees, Filter filter) { 29: foreach (Employee emp in employees) { 30: if (filter(emp)) { 31: yield return emp; 32: } 33: } 34: } 35: } 36:  37: public class Employee { 38: public int ID { get; set;} 39: public string FirstName { get; set;} 40: public string LastName {get; set;} 41: public string Country { get; set; } 42: } Lets use lambda expressions to inline the contents of the EmployeeHasEvenId method in place of the method. The next code snippet shows this change (see line 15).  For brevity, the Employee class declaration has been skipped. 1: public delegate bool Filter(Employee emp); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: var employees = new List<Employee> { 9: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 10: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 11: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 12: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 13: }; 14: var filterDelegate = new Filter(EmployeeHasEvenId); 15: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 16:  17: foreach (Employee emp in filteredEmployees) { 18: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 19: emp.ID, emp.FirstName, emp.LastName, emp.Country); 20: } 21: Console.ReadLine(); 22: } 23: 24: static bool EmployeeHasEvenId(Employee emp) { 25: return emp.ID % 2 == 0; 26: } 27: 28: static IEnumerable<Employee> Where(IEnumerable<Employee> employees, Filter filter) { 29: foreach (Employee emp in employees) { 30: if (filter(emp)) { 31: yield return emp; 32: } 33: } 34: } 35: } 36:  The output displays the same two employees.  Our Where method is too restricted since it works with a collection of Employees only. Lets change it so that it works with any IEnumerable<T>. In addition, you may recall from my previous post,  that .NET 3.5 comes with a lot of predefined delegates including public delegate TResult Func<T, TResult>(T arg); We will get rid of our Filter delegate and use the one above instead. We apply these two changes to our code. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: var employees = new List<Employee> { 7: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 8: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 9: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 10: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 11: }; 12:  13: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 14:  15: foreach (Employee emp in filteredEmployees) { 16: Console.WriteLine("ID {0} First_Name {1} Last_Name {2} Country {3}", 17: emp.ID, emp.FirstName, emp.LastName, emp.Country); 18: } 19: Console.ReadLine(); 20: } 21: 22: static IEnumerable<T> Where<T>(IEnumerable<T> source, Func<T, bool> filter) { 23: foreach (var x in source) { 24: if (filter(x)) { 25: yield return x; 26: } 27: } 28: } 29: } We have successfully implemented a way to filter any IEnumerable<T> based on a  filter criteria. Projection Now lets enumerate on the items in the IEnumerable<Employee> we got from the Where method and copy them into a new IEnumerable<EmployeeFormatted>. The EmployeeFormatted class will only have a FullName and ID property. 1: public class EmployeeFormatted { 2: public int ID { get; set; } 3: public string FullName {get; set;} 4: } We could “project” our existing IEnumerable<Employee> into a new collection of IEnumerable<EmployeeFormatted> with the help of a new method. We will call this method Select ;-) 1: static IEnumerable<EmployeeFormatted> Select(IEnumerable<Employee> employees) { 2: foreach (var emp in employees) { 3: yield return new EmployeeFormatted { 4: ID = emp.ID, 5: FullName = emp.LastName + ", " + emp.FirstName 6: }; 7: } 8: } The changes are applied to our app. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: var employees = new List<Employee> { 7: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 8: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 9: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 10: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 11: }; 12:  13: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 14: var formattedEmployees = Select(filteredEmployees); 15:  16: foreach (EmployeeFormatted emp in formattedEmployees) { 17: Console.WriteLine("ID {0} Full_Name {1}", 18: emp.ID, emp.FullName); 19: } 20: Console.ReadLine(); 21: } 22:  23: static IEnumerable<T> Where<T>(IEnumerable<T> source, Func<T, bool> filter) { 24: foreach (var x in source) { 25: if (filter(x)) { 26: yield return x; 27: } 28: } 29: } 30: 31: static IEnumerable<EmployeeFormatted> Select(IEnumerable<Employee> employees) { 32: foreach (var emp in employees) { 33: yield return new EmployeeFormatted { 34: ID = emp.ID, 35: FullName = emp.LastName + ", " + emp.FirstName 36: }; 37: } 38: } 39: } 40:  41: public class Employee { 42: public int ID { get; set;} 43: public string FirstName { get; set;} 44: public string LastName {get; set;} 45: public string Country { get; set; } 46: } 47:  48: public class EmployeeFormatted { 49: public int ID { get; set; } 50: public string FullName {get; set;} 51: } Output: ID 2 Full_Name Ashlock, Jim ID 4 Full_Name Anderson, Jill We have successfully selected employees who have an even ID and then shaped our data with the help of the Select method so that the final result is an IEnumerable<EmployeeFormatted>.  Lets make our Select method more generic so that the user is given the freedom to shape what the output would look like. We can do this, like before, with lambda expressions. Our Select method is changed to accept a delegate as shown below. TSource will be the type of data that comes in and TResult will be the type the user chooses (shape of data) as returned from the selector delegate. 1:  2: static IEnumerable<TResult> Select<TSource, TResult>(IEnumerable<TSource> source, Func<TSource, TResult> selector) { 3: foreach (var x in source) { 4: yield return selector(x); 5: } 6: } We see the new changes to our app. On line 15, we use lambda expression to specify the shape of the data. In this case the shape will be of type EmployeeFormatted. 1:  2: public class Program 3: { 4: [STAThread] 5: static void Main(string[] args) 6: { 7: var employees = new List<Employee> { 8: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 9: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 10: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 11: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 12: }; 13:  14: var filteredEmployees = Where(employees, emp => emp.ID % 2 == 0); 15: var formattedEmployees = Select(filteredEmployees, (emp) => 16: new EmployeeFormatted { 17: ID = emp.ID, 18: FullName = emp.LastName + ", " + emp.FirstName 19: }); 20:  21: foreach (EmployeeFormatted emp in formattedEmployees) { 22: Console.WriteLine("ID {0} Full_Name {1}", 23: emp.ID, emp.FullName); 24: } 25: Console.ReadLine(); 26: } 27: 28: static IEnumerable<T> Where<T>(IEnumerable<T> source, Func<T, bool> filter) { 29: foreach (var x in source) { 30: if (filter(x)) { 31: yield return x; 32: } 33: } 34: } 35: 36: static IEnumerable<TResult> Select<TSource, TResult>(IEnumerable<TSource> source, Func<TSource, TResult> selector) { 37: foreach (var x in source) { 38: yield return selector(x); 39: } 40: } 41: } The code outputs the same result as before. On line 14 we filter our data and on line 15 we project our data. What if we wanted to be more expressive and concise? We could combine both line 14 and 15 into one line as shown below. Assuming you had to perform several operations like this on our collection, you would end up with some very unreadable code! 1: var formattedEmployees = Select(Where(employees, emp => emp.ID % 2 == 0), (emp) => 2: new EmployeeFormatted { 3: ID = emp.ID, 4: FullName = emp.LastName + ", " + emp.FirstName 5: }); A cleaner way to write this would be to give the appearance that the Select and Where methods were part of the IEnumerable<T>. This is exactly what extension methods give us. Extension methods have to be defined in a static class. Let us make the Select and Where extension methods on IEnumerable<T> 1: public static class MyExtensionMethods { 2: static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> filter) { 3: foreach (var x in source) { 4: if (filter(x)) { 5: yield return x; 6: } 7: } 8: } 9: 10: static IEnumerable<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> selector) { 11: foreach (var x in source) { 12: yield return selector(x); 13: } 14: } 15: } The creation of the extension method makes the syntax much cleaner as shown below. We can write as many extension methods as we want and keep on chaining them using this technique. 1: var formattedEmployees = employees 2: .Where(emp => emp.ID % 2 == 0) 3: .Select (emp => new EmployeeFormatted { ID = emp.ID, FullName = emp.LastName + ", " + emp.FirstName }); Making these changes and running our code produces the same result. 1: using System; 2: using System.Collections.Generic; 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: var employees = new List<Employee> { 10: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 11: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 12: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 13: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 14: }; 15:  16: var formattedEmployees = employees 17: .Where(emp => emp.ID % 2 == 0) 18: .Select (emp => 19: new EmployeeFormatted { 20: ID = emp.ID, 21: FullName = emp.LastName + ", " + emp.FirstName 22: } 23: ); 24:  25: foreach (EmployeeFormatted emp in formattedEmployees) { 26: Console.WriteLine("ID {0} Full_Name {1}", 27: emp.ID, emp.FullName); 28: } 29: Console.ReadLine(); 30: } 31: } 32:  33: public static class MyExtensionMethods { 34: static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> filter) { 35: foreach (var x in source) { 36: if (filter(x)) { 37: yield return x; 38: } 39: } 40: } 41: 42: static IEnumerable<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> selector) { 43: foreach (var x in source) { 44: yield return selector(x); 45: } 46: } 47: } 48:  49: public class Employee { 50: public int ID { get; set;} 51: public string FirstName { get; set;} 52: public string LastName {get; set;} 53: public string Country { get; set; } 54: } 55:  56: public class EmployeeFormatted { 57: public int ID { get; set; } 58: public string FullName {get; set;} 59: } Let’s change our code to return a collection of anonymous types and get rid of the EmployeeFormatted type. We see that the code produces the same output. 1: using System; 2: using System.Collections.Generic; 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: var employees = new List<Employee> { 10: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 11: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 12: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 13: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 14: }; 15:  16: var formattedEmployees = employees 17: .Where(emp => emp.ID % 2 == 0) 18: .Select (emp => 19: new { 20: ID = emp.ID, 21: FullName = emp.LastName + ", " + emp.FirstName 22: } 23: ); 24:  25: foreach (var emp in formattedEmployees) { 26: Console.WriteLine("ID {0} Full_Name {1}", 27: emp.ID, emp.FullName); 28: } 29: Console.ReadLine(); 30: } 31: } 32:  33: public static class MyExtensionMethods { 34: public static IEnumerable<T> Where<T>(this IEnumerable<T> source, Func<T, bool> filter) { 35: foreach (var x in source) { 36: if (filter(x)) { 37: yield return x; 38: } 39: } 40: } 41: 42: public static IEnumerable<TResult> Select<TSource, TResult>(this IEnumerable<TSource> source, Func<TSource, TResult> selector) { 43: foreach (var x in source) { 44: yield return selector(x); 45: } 46: } 47: } 48:  49: public class Employee { 50: public int ID { get; set;} 51: public string FirstName { get; set;} 52: public string LastName {get; set;} 53: public string Country { get; set; } 54: } To be more expressive, C# allows us to write our extension method calls as a query expression. Line 16 can be rewritten a query expression like so: 1: var formattedEmployees = from emp in employees 2: where emp.ID % 2 == 0 3: select new { 4: ID = emp.ID, 5: FullName = emp.LastName + ", " + emp.FirstName 6: }; When the compiler encounters an expression like the above, it simply rewrites it as calls to our extension methods.  So far we have been using our extension methods. The System.Linq namespace contains several extension methods for objects that implement the IEnumerable<T>. You can see a listing of these methods in the Enumerable class in the System.Linq namespace. Let’s get rid of our extension methods (which I purposefully wrote to be of the same signature as the ones in the Enumerable class) and use the ones provided in the Enumerable class. Our final code is shown below: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; //Added 4:  5: public class Program 6: { 7: [STAThread] 8: static void Main(string[] args) 9: { 10: var employees = new List<Employee> { 11: new Employee { ID = 1, FirstName = "John", LastName = "Wright", Country = "USA" }, 12: new Employee { ID = 2, FirstName = "Jim", LastName = "Ashlock", Country = "UK" }, 13: new Employee { ID = 3, FirstName = "Jane", LastName = "Jackson", Country = "CHE" }, 14: new Employee { ID = 4, FirstName = "Jill", LastName = "Anderson", Country = "AUS" } 15: }; 16:  17: var formattedEmployees = from emp in employees 18: where emp.ID % 2 == 0 19: select new { 20: ID = emp.ID, 21: FullName = emp.LastName + ", " + emp.FirstName 22: }; 23:  24: foreach (var emp in formattedEmployees) { 25: Console.WriteLine("ID {0} Full_Name {1}", 26: emp.ID, emp.FullName); 27: } 28: Console.ReadLine(); 29: } 30: } 31:  32: public class Employee { 33: public int ID { get; set;} 34: public string FirstName { get; set;} 35: public string LastName {get; set;} 36: public string Country { get; set; } 37: } 38:  39: public class EmployeeFormatted { 40: public int ID { get; set; } 41: public string FullName {get; set;} 42: } This post has shown you a basic overview of LINQ to Objects work by showning you how an expression is converted to a sequence of calls to extension methods when working directly with objects. It gets more interesting when working with LINQ to SQL where an expression tree is constructed – an in memory data representation of the expression. The C# compiler compiles these expressions into code that builds an expression tree at runtime. The provider can then traverse the expression tree and generate the appropriate SQL query. You can read more about expression trees in this MSDN article.

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  • Is CUDA, cuBLAS or cuBLAS-XT the right place to start with for machine learning?

    - by Stefan R. Falk
    I am not sure if this is the right forum to post this question - but it surely is no question for stackoverflow. I work on my bachelor thesis and therefore I am implementing a so called Echo-State Network which basically is an artificial neural network that has a large reservoir of randomly initialized neurons and just a few input and output neurons .. but I think we can skip that. The thing is, there is a Python library called Theano which I am using for this implementation. It encapsulates the CUDA API and offers a quiet "comfortable" way to access the power of a NVIDIA graphics card. Since CUDA 6.0 there is a sub-library called cuBLAS (Basic Linear Algebra Subroutines) for LinAlg operations and also a cuBLAS-XT an extention which allows to run calculations on multiple graphics cards. My question at this point is if it would make sense to start using cuBLAS and/or cuBLAS-XT right now since the API is quite complex or rather wait for libraries that will build up on those library (such as Theano does on basic CUDA)? If you think this is the wrong place for this question please tell me which one is, thank you.

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  • Slick2D - Cannot instantiate the type Image

    - by speakon
    I am getting this strange error and I cannot for the life of me figure out why: Cannot instantiate the type Image CODE: import java.awt.Image; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class MainMenuState extends BasicGameState { int stateID = -1; Image background = null; Image startGameOption = null; Image exitOption = null; float startGameScale = 1; float exitScale = 1; MainMenuState( int stateID ) { this.stateID = stateID; } public int getID() { return stateID; } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { try { background = new Image("data/menu.jpg"); Image menuOptions = new Image("data/menuoptions.png"); startGameOption = menuOptions.getSubImage(0, 0, 377, 71); exitOption = menuOptions.getSubImage(0, 71, 377, 71); }catch (SlickException e) { System.err.print(e); } } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } } Why do I get this error? I've googled endlessly and nobody else has it, this worked fine in my other game. Any ideas?

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  • Residual packages Ubuntu 12.04

    - by hydroxide
    I have an Asus Q500A with win8 and Ubuntu 12.04 64 bit; Linux kernel 3.8.0-32-generic. I have been having residual package issues which have been giving me trouble trying to reconfigure xserver-xorg-lts-raring. I tried removing all residual packages from synaptic but the following were not removed. Output of sudo dpkg -l | grep "^rc" rc gstreamer0.10-plugins-good:i386 0.10.31-1ubuntu1.2 GStreamer plugins from the "good" set rc libaa1:i386 1.4p5-39ubuntu1 ASCII art library rc libaio1:i386 0.3.109-2ubuntu1 Linux kernel AIO access library - shared library rc libao4:i386 1.1.0-1ubuntu2 Cross Platform Audio Output Library rc libasn1-8-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - ASN.1 library rc libasound2:i386 1.0.25-1ubuntu10.2 shared library for ALSA applications rc libasyncns0:i386 0.8-4 Asynchronous name service query library rc libatk1.0-0:i386 2.4.0-0ubuntu1 ATK accessibility toolkit rc libavahi-client3:i386 0.6.30-5ubuntu2 Avahi client library rc libavahi-common3:i386 0.6.30-5ubuntu2 Avahi common library rc libavc1394-0:i386 0.5.3-1ubuntu2 control IEEE 1394 audio/video devices rc libcaca0:i386 0.99.beta17-2.1ubuntu2 colour ASCII art library rc libcairo-gobject2:i386 1.10.2-6.1ubuntu3 The Cairo 2D vector graphics library (GObject library) rc libcairo2:i386 1.10.2-6.1ubuntu3 The Cairo 2D vector graphics library rc libcanberra-gtk0:i386 0.28-3ubuntu3 GTK+ helper for playing widget event sounds with libcanberra rc libcanberra0:i386 0.28-3ubuntu3 simple abstract interface for playing event sounds rc libcap2:i386 1:2.22-1ubuntu3 support for getting/setting POSIX.1e capabilities rc libcdparanoia0:i386 3.10.2+debian-10ubuntu1 audio extraction tool for sampling CDs (library) rc libcroco3:i386 0.6.5-1ubuntu0.1 Cascading Style Sheet (CSS) parsing and manipulation toolkit rc libcups2:i386 1.5.3-0ubuntu8 Common UNIX Printing System(tm) - Core library rc libcupsimage2:i386 1.5.3-0ubuntu8 Common UNIX Printing System(tm) - Raster image library rc libcurl3:i386 7.22.0-3ubuntu4.3 Multi-protocol file transfer library (OpenSSL) rc libdatrie1:i386 0.2.5-3 Double-array trie library rc libdbus-glib-1-2:i386 0.98-1ubuntu1.1 simple interprocess messaging system (GLib-based shared library) rc libdbusmenu-qt2:i386 0.9.2-0ubuntu1 Qt implementation of the DBusMenu protocol rc libdrm-nouveau2:i386 2.4.43-0ubuntu0.0.3 Userspace interface to nouveau-specific kernel DRM services -- runtime rc libdv4:i386 1.0.0-3ubuntu1 software library for DV format digital video (runtime lib) rc libesd0:i386 0.2.41-10build3 Enlightened Sound Daemon - Shared libraries rc libexif12:i386 0.6.20-2ubuntu0.1 library to parse EXIF files rc libexpat1:i386 2.0.1-7.2ubuntu1.1 XML parsing C library - runtime library rc libflac8:i386 1.2.1-6 Free Lossless Audio Codec - runtime C library rc libfontconfig1:i386 2.8.0-3ubuntu9.1 generic font configuration library - runtime rc libfreetype6:i386 2.4.8-1ubuntu2.1 FreeType 2 font engine, shared library files rc libgail18:i386 2.24.10-0ubuntu6 GNOME Accessibility Implementation Library -- shared libraries rc libgconf-2-4:i386 3.2.5-0ubuntu2 GNOME configuration database system (shared libraries) rc libgcrypt11:i386 1.5.0-3ubuntu0.2 LGPL Crypto library - runtime library rc libgd2-xpm:i386 2.0.36~rc1~dfsg-6ubuntu2 GD Graphics Library version 2 rc libgdbm3:i386 1.8.3-10 GNU dbm database routines (runtime version) rc libgdk-pixbuf2.0-0:i386 2.26.1-1 GDK Pixbuf library rc libgif4:i386 4.1.6-9ubuntu1 library for GIF images (library) rc libgl1-mesa-dri-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1 free implementation of the OpenGL API -- DRI modules rc libgl1-mesa-dri-lts-raring:i386 9.1.4-0ubuntu0.1~precise2 free implementation of the OpenGL API -- DRI modules rc libgl1-mesa-glx:i386 8.0.4-0ubuntu0.6 free implementation of the OpenGL API -- GLX runtime rc libgl1-mesa-glx-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1 free implementation of the OpenGL API -- GLX runtime rc libgl1-mesa-glx-lts-raring:i386 9.1.4-0ubuntu0.1~precise2 free implementation of the OpenGL API -- GLX runtime rc libglapi-mesa:i386 8.0.4-0ubuntu0.6 free implementation of the GL API -- shared library rc libglapi-mesa-lts-quantal:i386 9.0.3-0ubuntu0.4~precise1 free implementation of the GL API -- shared library rc libglapi-mesa-lts-raring:i386 9.1.4-0ubuntu0.1~precise2 free implementation of the GL API -- shared library rc libglu1-mesa:i386 8.0.4-0ubuntu0.6 Mesa OpenGL utility library (GLU) rc libgnome-keyring0:i386 3.2.2-2 GNOME keyring services library rc libgnutls26:i386 2.12.14-5ubuntu3.5 GNU TLS library - runtime library rc libgomp1:i386 4.6.3-1ubuntu5 GCC OpenMP (GOMP) support library rc libgpg-error0:i386 1.10-2ubuntu1 library for common error values and messages in GnuPG components rc libgphoto2-2:i386 2.4.13-1ubuntu1.2 gphoto2 digital camera library rc libgphoto2-port0:i386 2.4.13-1ubuntu1.2 gphoto2 digital camera port library rc libgssapi-krb5-2:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries - krb5 GSS-API Mechanism rc libgssapi3-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - GSSAPI support library rc libgstreamer-plugins-base0.10-0:i386 0.10.36-1ubuntu0.1 GStreamer libraries from the "base" set rc libgstreamer0.10-0:i386 0.10.36-1ubuntu1 Core GStreamer libraries and elements rc libgtk2.0-0:i386 2.24.10-0ubuntu6 GTK+ graphical user interface library rc libgudev-1.0-0:i386 1:175-0ubuntu9.4 GObject-based wrapper library for libudev rc libhcrypto4-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - crypto library rc libheimbase1-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - Base library rc libheimntlm0-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - NTLM support library rc libhx509-5-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - X509 support library rc libibus-1.0-0:i386 1.4.1-3ubuntu1 Intelligent Input Bus - shared library rc libice6:i386 2:1.0.7-2build1 X11 Inter-Client Exchange library rc libidn11:i386 1.23-2 GNU Libidn library, implementation of IETF IDN specifications rc libiec61883-0:i386 1.2.0-0.1ubuntu1 an partial implementation of IEC 61883 rc libieee1284-3:i386 0.2.11-10build1 cross-platform library for parallel port access rc libjack-jackd2-0:i386 1.9.8~dfsg.1-1ubuntu2 JACK Audio Connection Kit (libraries) rc libjasper1:i386 1.900.1-13 JasPer JPEG-2000 runtime library rc libjpeg-turbo8:i386 1.1.90+svn733-0ubuntu4.2 IJG JPEG compliant runtime library. rc libjson0:i386 0.9-1ubuntu1 JSON manipulation library - shared library rc libk5crypto3:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries - Crypto Library rc libkeyutils1:i386 1.5.2-2 Linux Key Management Utilities (library) rc libkrb5-26-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - libraries rc libkrb5-3:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries rc libkrb5support0:i386 1.10+dfsg~beta1-2ubuntu0.3 MIT Kerberos runtime libraries - Support library rc liblcms1:i386 1.19.dfsg-1ubuntu3 Little CMS color management library rc libldap-2.4-2:i386 2.4.28-1.1ubuntu4.4 OpenLDAP libraries rc libllvm3.0:i386 3.0-4ubuntu1 Low-Level Virtual Machine (LLVM), runtime library rc libllvm3.1:i386 3.1-2ubuntu1~12.04.1 Low-Level Virtual Machine (LLVM), runtime library rc libllvm3.2:i386 3.2-2ubuntu5~precise1 Low-Level Virtual Machine (LLVM), runtime library rc libltdl7:i386 2.4.2-1ubuntu1 A system independent dlopen wrapper for GNU libtool rc libmad0:i386 0.15.1b-7ubuntu1 MPEG audio decoder library rc libmikmod2:i386 3.1.12-2 Portable sound library rc libmng1:i386 1.0.10-3 Multiple-image Network Graphics library rc libmpg123-0:i386 1.12.1-3.2ubuntu1 MPEG layer 1/2/3 audio decoder -- runtime library rc libmysqlclient18:i386 5.5.32-0ubuntu0.12.04.1 MySQL database client library rc libnspr4:i386 4.9.5-0ubuntu0.12.04.1 NetScape Portable Runtime Library rc libnss3:i386 3.14.3-0ubuntu0.12.04.1 Network Security Service libraries rc libodbc1:i386 2.2.14p2-5ubuntu3 ODBC library for Unix rc libogg0:i386 1.2.2~dfsg-1ubuntu1 Ogg bitstream library rc libopenal1:i386 1:1.13-4ubuntu3 Software implementation of the OpenAL API (shared library) rc liborc-0.4-0:i386 1:0.4.16-1ubuntu2 Library of Optimized Inner Loops Runtime Compiler rc libosmesa6:i386 8.0.4-0ubuntu0.6 Mesa Off-screen rendering extension rc libp11-kit0:i386 0.12-2ubuntu1 Library for loading and coordinating access to PKCS#11 modules - runtime rc libpango1.0-0:i386 1.30.0-0ubuntu3.1 Layout and rendering of internationalized text rc libpixman-1-0:i386 0.24.4-1 pixel-manipulation library for X and cairo rc libproxy1:i386 0.4.7-0ubuntu4.1 automatic proxy configuration management library (shared) rc libpulse-mainloop-glib0:i386 1:1.1-0ubuntu15.4 PulseAudio client libraries (glib support) rc libpulse0:i386 1:1.1-0ubuntu15.4 PulseAudio client libraries rc libqt4-dbus:i386 4:4.8.1-0ubuntu4.4 Qt 4 D-Bus module rc libqt4-declarative:i386 4:4.8.1-0ubuntu4.4 Qt 4 Declarative module rc libqt4-designer:i386 4:4.8.1-0ubuntu4.4 Qt 4 designer module rc libqt4-network:i386 4:4.8.1-0ubuntu4.4 Qt 4 network module rc libqt4-opengl:i386 4:4.8.1-0ubuntu4.4 Qt 4 OpenGL module rc libqt4-qt3support:i386 4:4.8.1-0ubuntu4.4 Qt 3 compatibility library for Qt 4 rc libqt4-script:i386 4:4.8.1-0ubuntu4.4 Qt 4 script module rc libqt4-scripttools:i386 4:4.8.1-0ubuntu4.4 Qt 4 script tools module rc libqt4-sql:i386 4:4.8.1-0ubuntu4.4 Qt 4 SQL module rc libqt4-svg:i386 4:4.8.1-0ubuntu4.4 Qt 4 SVG module rc libqt4-test:i386 4:4.8.1-0ubuntu4.4 Qt 4 test module rc libqt4-xml:i386 4:4.8.1-0ubuntu4.4 Qt 4 XML module rc libqt4-xmlpatterns:i386 4:4.8.1-0ubuntu4.4 Qt 4 XML patterns module rc libqtcore4:i386 4:4.8.1-0ubuntu4.4 Qt 4 core module rc libqtgui4:i386 4:4.8.1-0ubuntu4.4 Qt 4 GUI module rc libqtwebkit4:i386 2.2.1-1ubuntu4 Web content engine library for Qt rc libraw1394-11:i386 2.0.7-1ubuntu1 library for direct access to IEEE 1394 bus (aka FireWire) rc libroken18-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - roken support library rc librsvg2-2:i386 2.36.1-0ubuntu1 SAX-based renderer library for SVG files (runtime) rc librtmp0:i386 2.4~20110711.gitc28f1bab-1 toolkit for RTMP streams (shared library) rc libsamplerate0:i386 0.1.8-4 Audio sample rate conversion library rc libsane:i386 1.0.22-7ubuntu1 API library for scanners rc libsasl2-2:i386 2.1.25.dfsg1-3ubuntu0.1 Cyrus SASL - authentication abstraction library rc libsdl-image1.2:i386 1.2.10-3 image loading library for Simple DirectMedia Layer 1.2 rc libsdl-mixer1.2:i386 1.2.11-7 Mixer library for Simple DirectMedia Layer 1.2, libraries rc libsdl-net1.2:i386 1.2.7-5 Network library for Simple DirectMedia Layer 1.2, libraries rc libsdl-ttf2.0-0:i386 2.0.9-1.1ubuntu1 ttf library for Simple DirectMedia Layer with FreeType 2 support rc libsdl1.2debian:i386 1.2.14-6.4ubuntu3 Simple DirectMedia Layer rc libshout3:i386 2.2.2-7ubuntu1 MP3/Ogg Vorbis broadcast streaming library rc libsm6:i386 2:1.2.0-2build1 X11 Session Management library rc libsndfile1:i386 1.0.25-4 Library for reading/writing audio files rc libsoup-gnome2.4-1:i386 2.38.1-1 HTTP library implementation in C -- GNOME support library rc libsoup2.4-1:i386 2.38.1-1 HTTP library implementation in C -- Shared library rc libspeex1:i386 1.2~rc1-3ubuntu2 The Speex codec runtime library rc libspeexdsp1:i386 1.2~rc1-3ubuntu2 The Speex extended runtime library rc libsqlite3-0:i386 3.7.9-2ubuntu1.1 SQLite 3 shared library rc libssl0.9.8:i386 0.9.8o-7ubuntu3.1 SSL shared libraries rc libstdc++5:i386 1:3.3.6-25ubuntu1 The GNU Standard C++ Library v3 rc libstdc++6:i386 4.6.3-1ubuntu5 GNU Standard C++ Library v3 rc libtag1-vanilla:i386 1.7-1ubuntu5 audio meta-data library - vanilla flavour rc libtasn1-3:i386 2.10-1ubuntu1.1 Manage ASN.1 structures (runtime) rc libtdb1:i386 1.2.9-4 Trivial Database - shared library rc libthai0:i386 0.1.16-3 Thai language support library rc libtheora0:i386 1.1.1+dfsg.1-3ubuntu2 The Theora Video Compression Codec rc libtiff4:i386 3.9.5-2ubuntu1.5 Tag Image File Format (TIFF) library rc libtxc-dxtn-s2tc0:i386 0~git20110809-2.1 Texture compression library for Mesa rc libunistring0:i386 0.9.3-5 Unicode string library for C rc libusb-0.1-4:i386 2:0.1.12-20 userspace USB programming library rc libv4l-0:i386 0.8.6-1ubuntu2 Collection of video4linux support libraries rc libv4lconvert0:i386 0.8.6-1ubuntu2 Video4linux frame format conversion library rc libvisual-0.4-0:i386 0.4.0-4 Audio visualization framework rc libvorbis0a:i386 1.3.2-1ubuntu3 The Vorbis General Audio Compression Codec (Decoder library) rc libvorbisenc2:i386 1.3.2-1ubuntu3 The Vorbis General Audio Compression Codec (Encoder library) rc libvorbisfile3:i386 1.3.2-1ubuntu3 The Vorbis General Audio Compression Codec (High Level API) rc libwavpack1:i386 4.60.1-2 audio codec (lossy and lossless) - library rc libwind0-heimdal:i386 1.6~git20120311.dfsg.1-2ubuntu0.1 Heimdal Kerberos - stringprep implementation rc libwrap0:i386 7.6.q-21 Wietse Venema's TCP wrappers library rc libx11-6:i386 2:1.4.99.1-0ubuntu2.2 X11 client-side library rc libx11-xcb1:i386 2:1.4.99.1-0ubuntu2.2 Xlib/XCB interface library rc libxau6:i386 1:1.0.6-4 X11 authorisation library rc libxaw7:i386 2:1.0.9-3ubuntu1 X11 Athena Widget library rc libxcb-dri2-0:i386 1.8.1-1ubuntu0.2 X C Binding, dri2 extension rc libxcb-glx0:i386 1.8.1-1ubuntu0.2 X C Binding, glx extension rc libxcb-render0:i386 1.8.1-1ubuntu0.2 X C Binding, render extension rc libxcb-shm0:i386 1.8.1-1ubuntu0.2 X C Binding, shm extension rc libxcb1:i386 1.8.1-1ubuntu0.2 X C Binding rc libxcomposite1:i386 1:0.4.3-2build1 X11 Composite extension library rc libxcursor1:i386 1:1.1.12-1ubuntu0.1 X cursor management library rc libxdamage1:i386 1:1.1.3-2build1 X11 damaged region extension library rc libxdmcp6:i386 1:1.1.0-4 X11 Display Manager Control Protocol library rc libxext6:i386 2:1.3.0-3ubuntu0.1 X11 miscellaneous extension library rc libxfixes3:i386 1:5.0-4ubuntu4.1 X11 miscellaneous 'fixes' extension library rc libxft2:i386 2.2.0-3ubuntu2 FreeType-based font drawing library for X rc libxi6:i386 2:1.6.0-0ubuntu2.1 X11 Input extension library rc libxinerama1:i386 2:1.1.1-3ubuntu0.1 X11 Xinerama extension library rc libxml2:i386 2.7.8.dfsg-5.1ubuntu4.6 GNOME XML library rc libxmu6:i386 2:1.1.0-3 X11 miscellaneous utility library rc libxp6:i386 1:1.0.1-2ubuntu0.12.04.1 X Printing Extension (Xprint) client library rc libxpm4:i386 1:3.5.9-4 X11 pixmap library rc libxrandr2:i386 2:1.3.2-2ubuntu0.2 X11 RandR extension library rc libxrender1:i386 1:0.9.6-2ubuntu0.1 X Rendering Extension client library rc libxslt1.1:i386 1.1.26-8ubuntu1.3 XSLT 1.0 processing library - runtime library rc libxss1:i386 1:1.2.1-2 X11 Screen Saver extension library rc libxt6:i386 1:1.1.1-2ubuntu0.1 X11 toolkit intrinsics library rc libxtst6:i386 2:1.2.0-4ubuntu0.1 X11 Testing -- Record extension library rc libxv1:i386 2:1.0.6-2ubuntu0.1 X11 Video extension library rc libxxf86vm1:i386 1:1.1.1-2ubuntu0.1 X11 XFree86 video mode extension library rc odbcinst1debian2:i386 2.2.14p2-5ubuntu3 Support library for accessing odbc ini files rc skype-bin:i386 4.2.0.11-0ubuntu0.12.04.2 client for Skype VOIP and instant messaging service - binary files rc sni-qt:i386 0.2.5-0ubuntu3 indicator support for Qt rc wine-compholio:i386 1.7.4~ubuntu12.04.1 The Compholio Edition is a special build of the popular Wine software rc xaw3dg:i386 1.5+E-18.1ubuntu1 Xaw3d widget set

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  • unable to load nvidia(bumblebee) in ubuntu 14.04 (only nouveau loads)

    - by Ubuntuser
    Bumblebee stopped working on my system after upgrading to stable version of Ubuntu 14.04. DUring installation I get this error rmmod: ERROR: Module nouveau is in use Setting up bumblebee (3.2.1-90~trustyppa1) ... Selecting 01:00:0 as discrete nvidia card. If this is incorrect, edit the BusID line in /etc/bumblebee/xorg.conf.nouveau . bumblebeed start/running, process 11133 Processing triggers for initramfs-tools (0.103ubuntu4.1) ... update-initramfs: Generating /boot/initrd.img-3.14.1-031401-generic Setting up bumblebee-nvidia (3.2.1-90~trustyppa1) ... Selecting 01:00:0 as discrete nvidia card. If this is incorrect, edit the BusID line in /etc/bumblebee/xorg.conf.nvidia rmmod: ERROR: Module nouveau is in use bumblebeed start/running, process 18284 It says nouveau is in use. I checked the loaded modules lsmod | grep nouveau nouveau 1097199 1 mxm_wmi 13021 1 nouveau ttm 85115 1 nouveau i2c_algo_bit 13413 2 i915,nouveau drm_kms_helper 52758 2 i915,nouveau drm 302817 7 ttm,i915,drm_kms_helper,nouveau wmi 19177 3 dell_wmi,mxm_wmi,nouveau video 19476 2 i915,nouveau However, I have nouveau in my blacklist cat /etc/modprobe.d/blacklist.conf | grep nouveau blacklist nouveau blacklist lbm-nouveau alias nouveau off alias lbm-nouveau off My grub is also set to nomodeset cat /etc/default/grub | grep nomodeset GRUB_CMDLINE_LINUX_DEFAULT="nomodeset quiet splash" My graphics card is nvidia optimus lspci | grep -i vga 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 01:00.0 VGA compatible controller: NVIDIA Corporation GT218M [GeForce 310M] (rev ff) I've raised a bug in launchpad: https://bugs.launchpad.net/ubuntu/+source/linux/+bug/1327598 Note: Nvidia-prime is working for me (partially). Frequent mouse locks. Interestingly, bumblebee works perfectly fine on my fedora 20 partition on this same laptop.

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • Performance problem with an Intel Wireless 5100

    - by Piet
    I just installed 12.04 on a HP Elitebook 2530p. The performance with wireless connection to an Eminem 4551 is very bad. Wired connection just works great. If I connect to my router (Eminent 4551) wired I have a good performance accessing internet pages with Firefox. When I try to access the same internet pages wireless I get a real bad performance. piet@piet-HP-EliteBook-2530p:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:03.0 Communication controller: Intel Corporation Mobile 4 Series Chipset MEI Controller (rev 07) 00:03.2 IDE interface: Intel Corporation Mobile 4 Series Chipset PT IDER Controller (rev 07) 00:03.3 Serial controller: Intel Corporation Mobile 4 Series Chipset AMT SOL Redirection (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LM Gigabit Network Connection (rev 03) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M-E LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 02:00.0 Network controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection 44:06.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 44:06.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) piet@piet-HP-EliteBook-2530p:~$

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  • Why is my Tiled map distorted when rendered with LibGDX?

    - by Sean
    I have a Tiled map that looks like this in the editor: But when I load it using an AssetManager (full static source available on GitHub) it appears completely askew. I believe the relevant portion of the code is below. This is the entire method; the others are either empty or might as well be. private OrthographicCamera camera; private AssetManager assetManager; private BitmapFont font; private SpriteBatch batch; private TiledMap map; private TiledMapRenderer renderer; @Override public void create() { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(); assetManager = new AssetManager(); batch = new SpriteBatch(); font = new BitmapFont(); camera.setToOrtho(false, (w / h) * 10, 10); camera.update(); assetManager.setLoader(TiledMap.class, new TmxMapLoader( new InternalFileHandleResolver())); assetManager.load(AssetInfo.ICE_CAVE.assetPath, TiledMap.class); assetManager.finishLoading(); map = assetManager.get(AssetInfo.ICE_CAVE.assetPath); renderer = new IsometricTiledMapRenderer(map, 1f/64f); }

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  • no dual screens with 11.10 and Asus m4A89 GTD Pro

    - by Alex
    I'm having an issue getting dual monitors working for Kubuntu 11.10. I have Asus m4A89 GTD pro/USB3 mother board with integrated Ati HD4290 graphics chip. When I try to enable multiple monitors through the system settings, it says "This module is only for configuring systems with a single desktop spread across multiple monitors. You do not appear to have this configuration." I had previously attempted to fix this problem with another installation of Ubuntu 11.10, but ended up having to reinstall ubuntu because i messed up the software center dependencies. After I installed Ubuntu the first time, a notification showed up asking me to install an Ati graphics driver. I installed this driver, then restarted, and dual monitors did not work. That was when I went to the ATI site and attempted to install the fglrx driver. When I tried to run the shell script for the fglrx driver, it said i had a previous version of an fglrx driver installed, and needed to remove it in order to install the new one. So I looked up some tutorial on how to remove it and found some apt-get remove command, which i ran. Then I was able to install the new driver. Dual monitors still did not work, and i couldn't use the software center any more because it was corrupted and was unable to repair itself. So i just reinstalled ubuntu, and now i'm trying to go about this the correct way. Does anyone have this same configuration and which driver works for you?

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  • Weird Net Connection problem

    - by Sarthak
    hullo folks....this is my first thread here Ok,i first installed ubuntu 11.10 the day it released on my old laptop...internet worked fine without configuring anything so now,i installed ubuntu 11.10 on my newer laptop.But it says ,"device not ready(firmware missing". Windows 7 worked absolutely fine on it i also tried using a Netgear routed i use on my HDTV,but ubuntu doesnt detect it Any Help? Thanks in advance Peace Log of lspci command sarthak@sarthak:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 04:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 07:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5906M Fast Ethernet PCI Express (rev 02)

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  • Black screen on login, can get thru decrypt disk and access command line but no GUI

    - by t3lf3c
    Running 12.04 64 bit fresh alternative install, with disk crypto on a new Lenovo laptop Install didn't connect and install modules, even though I had the network cable plugged in and don't have any whacky proxy settings. I had to manually install ubunut-desktop and define sources after initial installation, so this seemed a bit weird (ISO matched MD5 sum though) I unplug the network cable, otherwise I get a black screen that I can do nothing with. So I turn laptop on, I have disk encryption, I type in the password at the Ubuntu decryption GUI then get "set up successfully" message "Waiting for network configuration ..." then "Waiting for up to 60 more seconds for network configuration" At this stage (a) If I wait for it then I get a black screen that I can do nothing with. (b) If I interrupt the process by pressing escape, then I break through to the command line. From the command line, I can go ahead and login, then plug my network cable in to do apt-get commands. As a precaution I do some house keeping which takes a few mins to run: sudo apt-get update sudo apt-get upgrade Running startx to get to the GUI gives: Fatal server errror: no screens found The .Xauthority file is being created in my home directory but it's empty. I review my order and note the system graphics: Intel HD Graphics (WWAN or mSATA capable) So it's weird that I can't get to the Gnome. It looks like drivers aren't working. Is there a way of getting Intel drivers from the command line? Or do you have any other suggestions on what to try next?

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  • deWitters Game loop in libgdx(Android)

    - by jaysingh
    I am a beginner and I want a complete example in LibGDX for android(Fixed time game loop) how to limit the framerate to 50 or 60. Also how to mangae interpolation between game state with simple example code e.g. deWiTTERS Game Loop: @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } libgdx comments:- There is a Gdx.graphics.setVsync() method (generic = backend-independant), but it is not present in 0.9.1, only in the Nightlies. "Relying on vsync for fixed time steps is a REALLY bad idea. It will break on almost all hardware out there. See LwjglApplicationConfiguration, there's a flag in there that let s use toggle gpu/software vsynching. Play around with it." (Mario) NOTE that none of these limit the framerate to a specific value... if you REALLY need to limit the framerate for some reason, you'll have to handle it yourself by returning from render calls if xxx ms haven't passed since the last render call. li

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  • How to improve battery life on Samsung 13.3” Series 7 Ultra (NP730U3E-S01AU)?

    - by beam022
    Recently I've bought a Series 7 Ultra Samsung ultrabook and decided to change the OS from originally installed Windows 8 to Ubuntu 14.04LTS. However, it's difficult not to notice great decrease in battery life: on pre-installed Windows 8 battery would last for about 6 hours while on Ubuntu it's almost empty after 2 hours of same kind of work (wi-fi, web, vlc, spotify, intellij idea). I'm not here to say that Ubuntu's battery performance is worse than Windows, but to ask for suggestions how to improve the situation (2 hours of work is pretty poor battery life). Can you recommend some sources, applications or tips/tricks that would improve battery life on my ultrabook? I really like the Ubuntu experience, but this makes my machine much less reliable. I suspect that graphic video card might be one of the issues here. Let me give you tech specs of the ultrabook: Processor: Intel® Core™ i5 Processor 3337U (1.80GHz, 3MB L3 Cache) Chipset: Intel HM76 Graphic: AMD Radeon™ HD 8570M Graphics with 1GB gDDR3 Graphic Memory (PowerExpress) and Intel(R) HD Graphics 4000 Display: 13.3" SuperBright+ 350nit FHD LED Display (1920 x 1080), Anti-Reflective Memory: 10GB DDR3 System Memory at 1,600MHz Hard-drive: 128GB Solid-state Drive More informations here, on the official page. If it's helpful to provide additional info, I'm happy to do it, just let me know what you need. Thank you.

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  • WPF or WinForms for Game Development and learning resources?

    - by Stephen Lee Parker
    I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice... The games I will be writing should not require high performance graphics, so I am hoping to build on native classes... I do not want to rely on external DLL's unless I generate them myself. The games will be for young children, say 4 to 8. Most will be learning puzzles or simple shooters. The most advanced will be a platform game (non-scrolling screen like the old Atari Miner 2049er game). I think I know how to write something like the old Atari Chopper Command (partially written and my 4 year old loves it, but I used WinForms and GDI), Pac-Man, Tetris, Astroids, Space Invaders, Slider Puzzle, but I do not really know how to write the platform game... In my mind, I'm getting caught in collision detection and how to make a character jump and how to make a character walk up a slope or steps... Can anyone point me to information on developing a platform game in C#? Would you suggest WinForms or WPF for game development? I'm not looking for great graphics and speed, just entertaining game play...

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  • Black screen after grub kernal selection menu

    - by skip
    I have an Acer eMachines e727 with Intel GMA 4500M integrated graphics (drivers updated to latest). I installed Ubuntu 12.04 using Wubi. All is well until I select the kernal (first one on the list). My display goes black. I searched for solutions and found one on Unbuntu forum which partially helped. Following that sticky post, I pressed "e" at the kernal listings. I changed the $Linux... default line to "quiet splash nomodeset" and was able to get to the login screen and desktop. I edited grub to make the nomodeset permanent (also removed the vt command as recommended). I followed through with changing grub to match the graphics as recommended in the article using the grub cli (using info from vbeinfo). I updated grub with the recommended settings but still get the black screen after selecting the kernal. Only nomodeset works to get me to the login and desktop. Once I get to the desktop, my display resolution shows being set to 1024x768 but it actually looks like 800x680. What do I need to do to get past these issues? Thanks!

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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • What to think about when designing a simple GUI for a quiz game

    - by PeterK
    I am coming close to finish my first iPhone game ever, as a matter of fact also my first programming experience ever, which is a quiz game. I have all the functionality i want and is currently polishing it both from a code point of view as well as looking at the GUI. My initial idea was not to use any specific graphics but rather focus on the game experience and simplicity and by that only using background color, orange, and white text as well as buttons. The design is based on that all ages, from learning to read, should be able to host and play this game. However, as i am now getting close to the finish line i am starting to think what is needed from a GUI point of view. I would like to ask for some advice what to think about when designing a GUI. Is it considered OK without any 'fancy' graphics, what is the risk without it etc.? Also, what colors goes well together if i choose to use a simple GUI. I am thinking about color blindness etc. In other words how do i design a good and effective GUI for a simple game as mine? Thanks

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  • Broadcom 4312 wireless not working on an HP dv6-1245 DX

    - by vitalie
    I have installed Ubuntu 10.04 on my HP dv6-1245 dx notebook and I do not have any wifi (it worked perfectly in windows vista and 7). I have followed a lot of instructions found on net but still not able to get Internet. Here is the outcome of lspci: $ sudo lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 02:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) I have used ndiswrapper and have installed it, as well as the windows drivers for Broadcom, no change.

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  • Installation failed with a Blank Screen

    - by Bear
    Blank Screen, no Fix I've tried works... Hardware conflict maybe? First I tried AMD64 Ubuntu desktop. I got into the boot screen, however selecting install returns 1-2 seconds of code then blank screen no-idle. Then I tried the alternate install. Worked, some additional software installs failed. Go to boot for first time, I see BIOS load then black/blank screen. No flicker or cursor... screen turns off. (I am also having issues installing any 64bit OS legit WIN 7 64 Ult., WinXP 64 PRO ISO, also WinXP 32 Legit, WinXP 64Pro ISO returns BSOD on install. All win 7 builds return with CD/DVD driver error. The only OS that installs is beta build 7000 win 7.) Please help! I am using: BIOS Build = E7696AMS V1.5 HDD = Hitachi HDP725050GLA 500.00 GB (SATA) CDD = Optiarc DVD RW AD-72 (SATA) MOBO = MSI A75MA-G55 AMD A Series Motherboard - Micro ATX, Socket FM1, AMD A75 Chipset, 1866MHz DDR3 (O.C.), SATA 6.0 Gb/s, 8-CH Audio, Gigabit LAN, SuperSpeed USB 3.0, AMD Dual Graphics Ready CPU = AMD A6-Series AD3650WNGXBOX Quad-Core A6-3650 APU - 4MB L2 Cache, 2.6GHz, Socket FM1, Radeon HD 6530D (320 Cores), Dual Graphics Ready, DirectX 11 RAM = Corsair CMZ16GX3M4A1600C9B Vengeance Desktop Memory Kit - 16GB (4x 4GB), PC3-12800, DDR3-1600MHz, 9-9-9-24 CAS Latency, Intel XMP Ready, Unbuffered

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  • Problems with both LightDM and GDM using DisplayLink USB monitor

    - by Austin
    When I use LightDM, it will auto-login to desktop just fine. The only problem is Compiz doesn't work, and menus don't work. I can't right-click the desktop, and I can't select program menus in the top bar (I.e clicking "File" does nothing). When I use GDM, I only get a blank blue screen and the mouse cursor. I can't Ctrl+Alt+Backspace to restart, but I can Ctrl+Alt+F1 and Ctrl+Alt+F7 to switch modes. I don't think it's auto-logging me in, but I'm not sure. It plays the login screen noise. Will update with more information when I get home! EDIT: Okay, so I did a fresh install, just to ensure I hadn't borked something playing in the console. I reconfigured my setup as I did before, with the same results. Here's what I followed. The only difference is that instead of setting "vga=normal nomodeset" I set "GRUB_GFXPAYLOAD_LINUX = text". Also I only have the DisplayLink monitor configured in my xorg.conf file. At this point I'm using the open radeon driver, although I used the proprietary ati driver before. I'm not sure if I'm having a problem with: - X configuration - Graphics driver - DisplayLink driver - Unity - LightDM - Compiz - Or something else The resolution of the monitor is 800x480, 16bit. I tried setting a larger virtual resolution of 1200x720 (because the real resolution is lower than the recommended resolution), but it causes Ubuntu to boot into low graphics mode. When I get home I'm going to install the fglrx driver and see if it enables virtual resolutions, which may further enable my window manager to function properly.

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  • How can I prevent Libre Office to start unexpected when I start other applications?

    - by brubaker
    I am on Ubuntu 11.10/64bit with Gnome 3. Regards [update] I trying to say that when I start an application like Nautilus LibreOffice starts as well. Sometimes this also happens when I open a document with a totally different extension i.e. a .html doc. I checked if and which plugins are installed to Firefox: OpenOffice.org Plug-in File: libnpsoplugin.so Version: OpenOffice.org Plug-in handles all its documents MIME Type Description Suffixes application/vnd.stardivision.calc StarCalc 3.0 - 5.0 sdc application/vnd.stardivision.chart StarChart 3.0 - 5.0 sds application/vnd.stardivision.draw StarDraw 3.0 - 5.0 sda application/vnd.stardivision.impress StarImpress 3.0 - 5.0 sdd application/vnd.stardivision.impress-packed StarImpress-packed 3.0 - 5.0 sdp application/vnd.stardivision.math StarMath 3.0 - 5.0 smf application/vnd.stardivision.writer StarWriter Template 3.0 - 5.0 vor application/vnd.stardivision.writer-global StarWriter Global 3.0 - 5.0 sgl application/vnd.staroffice.writer StarWriter 3.0 - 5.0 sdw application/vnd.sun.xml.calc StarOffice 6.0/7 Spreadsheet sxc application/vnd.sun.xml.calc.template StarOffice 6.0/7 Spreadsheet Template stc application/vnd.sun.xml.draw StarOffice 6.0/7 Drawing sxd application/vnd.sun.xml.draw.template StarOffice 6.0/7 Drawing Template std application/vnd.sun.xml.impress StarOffice 6.0/7 Presentation sxi application/vnd.sun.xml.impress.template StarOffice 6.0/7 Presentation Template sti application/vnd.sun.xml.math StarOffice 6.0/7 Formula sxm application/vnd.sun.xml.writer StarOffice 6.0/7 Text Document sxw application/vnd.sun.xml.writer.global StarOffice 6.0/7 Master Document sxg application/vnd.sun.xml.writer.template StarOffice 6.0/7 Text Document Template stw application/vnd.oasis.opendocument.text OpenDocument Text odt application/vnd.oasis.opendocument.text-template OpenDocument Text Template ott application/vnd.oasis.opendocument.text-master OpenDocument Master Document odm application/vnd.oasis.opendocument.text-web HTML Document Template oth application/vnd.oasis.opendocument.spreadsheet OpenDocument Spreadsheet ods application/vnd.oasis.opendocument.spreadsheet-template OpenDocument Spreadsheet Template ots application/vnd.oasis.opendocument.graphics OpenDocument Drawing odg application/vnd.oasis.opendocument.graphics-template OpenDocument Drawing Template otg application/vnd.oasis.opendocument.presentation OpenDocument Presentation odp application/vnd.oasis.opendocument.presentation-template OpenDocument Presentation Template otp application/vnd.oasis.opendocument.formula OpenDocument Formula odf

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  • Why can't I run Compiz?

    - by jasoncruz98
    I installed Ubuntu 11.10 on my laptop. The main reason I switched to Ubuntu is because I wanted to use Compiz. The first thing I did was to go to Additional Drivers and install ATI/AMD Proprietary FGRLX Graphics Driver. There was also another one available, ATI/AMD Proprietary FGRLX Graphics Driver (post-release updates), but I didn't install that one, because it basically meant the same thing to me as the one I already installed. Next, I went to the ubuntuguide.org Oneiric Wiki http://ubuntuguide.org/wiki/Ubuntu:Oneiric#Compiz_Fusion So I followed the instructions there and ran this command in terminal: sudo apt-get install compiz compizconfig-settings-manager compiz-fusion-plugins-main compiz-fusion-plugins-extra emerald librsvg2-common But then, the terminal window said that the package "emerald" could not be found. So, I ran this command instead: sudo apt-get install compiz compizconfig-settings-manager compiz-fusion-plugins-main compiz-fusion-plugins-extra After that, I installed Fusion Icon by running this command: sudo apt-get install fusion-icon I restarted my computer, searched for Compiz Config Settings Manager, and clicked on it. Then, I activated Wobbly Windows. I logged off and logged back on again, but there was no wobbly windows effect. So I tried clicking on Fusion Icon, but it never started. Can someone please tell me what I did wrong here? Because I see everyone seems to be able to run Compiz except me. I really need to start Compiz, or else I think I'm going to uninstall Ubuntu.

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  • Silverlight Cream for June 22, 2011 -- #1111

    - by Dave Campbell
    In this Issue: Kunal Chowdhury, Beth Massi, Mike Taulty, Xpert360, and Erno de Weerd. Above the Fold: Silverlight: "Silverlight, HTML and the WebBrowser Control for Offline Apps" Mike Taulty WP7: "Windows Phone 7 (Mango) Tutorial - 18 - Know about various Phone Tasks" Kunal Chowdhury LightSwitch: "How to Create a Simple Audit Trail (Change Log) in LightSwitch" Beth Massi From SilverlightCream.com: Windows Phone 7 (Mango) Tutorial - 18 - Know about various Phone Tasks Kunal Chowdhury has number 18 in his Mango series up and is discussing WP7.1 Microsoft.Phone.Tasks namespace classes How to Create a Simple Audit Trail (Change Log) in LightSwitch Beth Massi's latest is a demo of building an audit trail to track changes to records in LightSwitch Silverlight, HTML and the WebBrowser Control for Offline Apps Mike Taulty takes a good hard look at the WebBrowser control ... and all the permutations and gyrations. If you're using or going to use this control, you definitely want to read this article. PivotViewer Shorts Part 5: Invert Facet Category Selections Xpert360 has his 5th tutorial up on PivotViewer, covering the topic of inverting the facet category's selections... per reader request. Windows Phone 7: Drawing graphics for your application with Inkscape – Part III: Backgrounds Erno de Weerd has his 3rd tutorial in his series using Inkscape to draw graphics for your WP7 app... this one is on Background images, and staying within in the Marketplace guidelines of course Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How do I load tmx files with Slick2d?

    - by mbreen
    I just started using Slick2D and learned how simple it is to load in a tilemap and display it. I tried atleast a dozen different tmx files from numerous examples to see if it was the actual file that was corrupted. Everytime I get this error: Exception in thread "main" java.lang.RuntimeException: Resource not found: data/maps/desert.tmx at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:101) at game.Game.init(Game.java:17) at game.Tunneler.initStatesList(Tunneler.java:37) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at game.Tunneler.main(Tunneler.java:29) Here is my Game class: package game; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.tiled.TiledMap; public class Game extends BasicGameState{ private int stateID = -1; private TiledMap map = null; public Game(int stateID){ this.stateID = stateID; } public void init(GameContainer container, StateBasedGame game) throws SlickException{ map = new TiledMap("data/maps/desert.tmx","maps");//ERROR } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException{ //map.render(0,0); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException{ } public int getID(){return stateID;} } I've tried to see if anyone else has had similar problems but haven't turned up anything. I am able to load other files, so I don't believe it's a compiler issue. My menu class can load images and display them just fine. Also, the filepath is correct. Please let me know if you have any pointers that might help me sort this out.

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