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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • How to connect android client to the localhost of Apache server (php) inside my laptop?

    - by user1796310
    I'm trying to create android apps which able sending data through wifi connection to my laptop Apache Server and MySQL database. I use the samsung galaxy tab 10.1 as my mobile device. and the protocol i used is HttpGet or HttpPost. And i use XAMPP( with Apache& SQL) to do the server and process the php. But, due to android cannot detect adhoc network from laptop, i use Virtual Router ( for window 7) to create virtual access point and make the tablet able connect to my laptop. But the problem is: [1] in my apps (client-android), where the httpget or httppost to which url? localhost in my laptop- 127.0.0.1 or localhost in android 10.0.0.1? or the ip address of the virtual router? [2]so, if i want access from android to the localhost(laptop-Apache) to call the php to run? which port? which ip address /url that i need to put in android apps(httpget)? and do i need to modify anything in httpconfig for XAMPP? thanks alot.

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  • ANDROID: inside Service class, executing a method for Toast (or Status Bar notification) from schedu

    - by Peter SHINe ???
    I am trying to execute a {public void} method in Service, from scheduled TimerTask which is periodically executing. This TimerTask periodically checks a condition. If it's true, it calls method via {className}.{methodName}; However, as Java requires, the method needs to be {pubic static} method, if I want to use {className} with {.dot} The problem is this method is for notification using Toast(Android pop-up notification) and Status Bar To use these notifications, one must use Context context = getApplicationContext(); But for this to work, the method must not have {static} modifier and resides in Service class. So, basically, I want background Service to evaluate condition from scheduled TimerTask, and execute a method in Service class. Can anyone help me what's the right way to use Service, invoking a method when certain condition is satisfied while looping evaluation? Here are the actually lines of codes: The TimerTask class (WatchClipboard.java) : public class WatchClipboard extends TimerTask { //DECLARATION private static GetDefinition getDefinition = new GetDefinition(); @Override public void run() { if (WordUp.clipboard.hasText()) { WordUp.newCopied = WordUp.clipboard.getText().toString().trim().toLowerCase(); if (!(WordUp.currentCopied.equals(WordUp.newCopied))) { WordUp.currentCopied = WordUp.newCopied; Log.v(WordUp.TAG, WordUp.currentCopied); getDefinition.apiCall_Wordnik(); FetchService.instantNotification(); //it requires this method to have {static} modifier, if I want call in this way. } } } } And the Service class (FetchService.java) : If I change the modifier to static, {Context} related problems occur public class FetchService extends Service { public static final String TAG = "WordUp"; //for Logcat filtering //DECLARATION private static Timer runningTimer; private static final boolean THIS_IS_DAEMON = true; private static WatchClipboard watchClipboard; private static final long DELAY = 0; private static final long PERIOD = 100; @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } @Override public void onCreate() { Log.v(WordUp.TAG, "FetchService.onCreate()"); super.onCreate(); //TESTING SERVICE RUNNING watchClipboard = new WatchClipboard(); runningTimer = new Timer("runningTimer", THIS_IS_DAEMON); runningTimer.schedule(watchClipboard, DELAY, PERIOD); } @Override public void onDestroy() { super.onDestroy(); runningTimer.cancel(); stopSelf(); Log.v(WordUp.TAG, "FetchService.onCreate().stopSelf()"); } public void instantNotification() { //If I change the modifier to static, {Context} related problems occur Context context = getApplicationContext(); // application Context //use Toast notification: Need to accept user interaction, and change the duration of show Toast toast = Toast.makeText(context, WordUp.newCopied+": "+WordUp.newDefinition, Toast.LENGTH_LONG); toast.show(); //use Status notification: need to automatically expand to show lines of definitions NotificationManager mNotificationManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE); int icon = R.drawable.icon; // icon from resources CharSequence tickerText = WordUp.newCopied; // ticker-text long when = System.currentTimeMillis(); // notification time CharSequence contentTitle = WordUp.newCopied; //expanded message title CharSequence contentText = WordUp.newDefinition; //expanded message text Intent notificationIntent = new Intent(this, WordUp.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); // the next two lines initialize the Notification, using the configurations above Notification notification = new Notification(icon, tickerText, when); notification.setLatestEventInfo(context, contentTitle, contentText, contentIntent); mNotificationManager.notify(WordUp.WORDUP_STATUS, notification); } }

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  • Sony VAIO TZ2 internal camera and Windows XP

    - by user34300
    I have a Sony Vaio TZ2 laptop here and I'm trying to install Windows XP SP3 on it. Everything works fine except of the integrated camera which is supposed to be a USB device but is absent in the Devoice Manager. I've read that it is important in what order you install drivers when you downgrade this Vista preinstalled model to Windows XP so I repeated once again the installation with the correct order by still had no luck with the camera. Can someone give me an advice on how to woke up this camera? Thanks!

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  • Is it possible to install Canon EOS T3 Camera Drivers on Windows 7 Embedded

    - by Ryan Johnson
    I have a computer running Windows 7 Embedded. It's an embedded system that will be used in a industrial setting. It needs to be connected to a Canon EOS camera and download pictures from the camera. Other versions of windows come with the Canon drivers so Canon does not provide them as a download on their website. In the past, I had a similar issue with the "N" version of Microsoft Windows Starter and had to download the "Microsoft Media Feature Pack" which then installed the drivers. I attempted to install that on this device, but understandably it complains that its not applicable for this version of windows. So, is there there a feature pack or some other sort of download available that will install the camera drivers? Alternatively, is there some place to get the drivers and manually install them. Thanks in Advance, Ryan

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  • How to recover broken MJPEG AVI file after a camera crash

    - by Jam K
    I was recording a video when my KODAK EASYSHARE M531 Digital Camera fell to the ground and turned off. When i turned it on nothing happened to the camera but the video file is somehow broken. Obviously the camera did not have time to convert and close it properly. $file myvid.avi myvid.AVI: data where it should be: another_vid.AVI: RIFF (little-endian) data, AVI, 640 x 480, ~30 fps, video: Motion JPEG, audio: uLaw (stereo, 12000 Hz)` I would like to fix my video which I believe needs to be converted to AVI. Any idea? VLC does not play the file and returns: could not determine type of stream

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  • Cam being used by another application

    - by w35t
    On my laptop doesn't work any camera. I get error: "Camera being used by another application"". I don`t known which program using it. I tried use software like "SplitCam" or "ManyCam". Also I reinstalled K-lite codec to newest, but still getting this error. I get the same error when I turn my Canon video camera to laptop using firewire cable. OS: Windows 7 x64 Camera: Creative (i don`t find which model) Laptop: DELL inspiron 1520 Error when I tried open SplitCam: http://f.imagehost.org/0759/Clipboard03.png SplitCam error when repair it: http://i.imagehost.org/0607/split.png ManyCam just not responding. SonyVegas error: http://f.imagehost.org/0227/Clipboard05.png Sorry for my English. Thanks for any help.

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  • HTC Android Fails to mount- Mount from computer?

    - by Ben Franchuk
    I Have an HTC Incredible S (S-Off, Rooted, ViperVIVO 1.3.0 ICS) that has seemingly ceased to posses the ability to mount its SD Storage to my computer. For whatever reason, whenever I plug in my device to transfer files from computer to phone and vice versa, the computer, for some reason, cannot actually aces the phone. I get prompted with a window on my phone when I first plug it in, asking me which mode I want to put the device into (Charge mode, tether mode, etc.), and even if I select the "Disk Drive" function, the phone still cannot successfully mount to my computer. The phone itself unmounts itself from the SD and says that the computer is connected, but again, it doesn't work. Is there any way to force mount the device from my computer- either via command or otherwise? This should help in that if I unmount the SD from the phone I should be able to mount it to my computer, from my computer, Correct?

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  • My computer is not reading my PNY SD 1GB memory card

    - by Jessica
    I use a Kodak EasyShare C160 digital camera, a PNY SD 1GB memory card, and a Dell Latitude E5500 computer. I have had my camera for over a year and have always been able to transfer my pictures to my computer. Now my computer does not recognize my memory card and I get a message from the EasyShare software that says "Cannot get device information", although my computer does recognize the pictures stored on my camera's internal memory. Is there any way to access the pictures on my memory card, or are they lost forever?

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  • How to convert JPEG JFIF files to JPEG Exif format?

    - by tigrou
    I recently put the SD card of my camera in a Windows 7 PC and start browsing pictures on it. I noticed some were not aligned correctly and use rotate feature included in Windows Photo Viewer in order to view them as I wanted. What I didn't know is that when rotate feature is used, it also overwrite the picture when pressing next or previous button resulting in a possible loss of quality (which is in my opinion a bad idea, app should at least warn user of what will happened when using such a feature). After that, I re-inserted the SD card back in my camera and bad surprise happened : the rotated picture could not be previewed anymore. Instead, i got a black screen saying "Incompatible JPEG format". Other files (untouched) are still working ok. To try to understand what happened I opened a JPEG file from camera and one generated on windows 7 in a hex editor. Here is the difference : The camera JPEG files have a Exif tag in them (with 0xE1 in header). Other JPEG files (Windows 7) have first a JFIF tag in it, followed by a Exif tag (with 0xE0 in header). So if i understand it well, both are JPEG files, but using a different internal format. Here is my question : is it possible (using some tool) to convert JFIF files to Exif format ? I understand that original camera files have been reencoded and thus lose some quality (getting originals back is impossible). What i want know if convert them from JFIF back to Exif (without a second loss of quality if possible...)

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  • Android tethering via bluetooth keeps disconnecting

    - by Ian
    I'm currently using a Google Nexus tablet tethered via Bluetooth to a Samsung S3 for internet. Two things are annoying me. First, if I take the phone away from the tablet (go out for lunch), the tablet disconnects and has to be manually reconnected. Is there a way to have that happen automatically? Second, Bluetooth tethering, i.e. the internet sharing part needs to be switched on each time the bluetooth is switched on (or perhaps just after power cycling) on the S3. Is there no way to have that default to on? Thanks

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  • Android- Using DexClassLoader to load apk file.

    - by Craig O Connor
    Hi guys, I've hit a bit of a wall. Any help would be appreciated. I have an app that I want to use DexClassLoader to load another apk file. Here is my code: DexClassLoader dLoader = new DexClassLoader("/sdcard/download/test.apk","/sdcard/download",null,ClassLoader.getSystemClassLoader().getParent()); Class calledClass = dLoader.loadClass("com.test.classname"); Intent it=new Intent(this, calledClass); it.setClassName("com.test", "com.test.classname"); startActivity(it); Now I had already installed test.apk so when I ran the above code it worked fine and launched the application. However I want to be able to run this without test.apk being installed already (as that would defeat the entire point of the application) . So I uninstalled it and when I ran the my app again I get this error: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.test/com.test.classname}; have you declared this activity in your AndroidManifest.xml. So I'm a bit stumped here. This activity is declared in the Manifest of the apk I am trying to run. I can't declare it in my applications Manifest. Any ideas? Thanks, Craig

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  • How to use Android's CacheManager?

    - by punnie
    I'm currently developing an Android application that fetches images using http requests. It would be quite swell if I could cache those images in order to improve to performance and bandwidth use. I came across the CacheManager class in the Android reference, but I don't really know how to use it, or what it really does. I already scoped through this example, but I need some help understanding it: /core/java/android/webkit/gears/ApacheHttpRequestAndroid.java Also, the reference states: "Network requests are provided to this component and if they can not be resolved by the cache, the HTTP headers are attached, as appropriate, to the request for revalidation of content." I'm not sure what this means or how it would work for me, since CacheManager's getCacheFile accepts only a String URL and a Map containing the headers. Not sure what the attachment mentioned means. An explanation or a simple code example would really do my day. Thanks! Update Here's what I have right now. I am clearly doing it wrong, just don't know where. public static Bitmap getRemoteImage(String imageUrl) { URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); copyStream(is, cache_result.getOutputStream()); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream()); return bmp; }

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  • Android: How to keep onItemSelected from firing off on a newly instantiated Spinner

    - by Drennen
    I've thought of some less than elegant ways to solve this, but I know I must be missing something. My onItemSelected fires off immediately without any interaction with the user, and this is undesired behavior. I wish for the UI to wait until the user selects something before it does anything. I even tried setting up the listener in the onResume, hoping that would help, but it doesn't. How can I stop this from firing off before the user can touch the control? THANKS public class CMSHome extends Activity { private Spinner spinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Heres my spinner /////////////////////////////////////////// spinner = (Spinner) findViewById(R.id.spinner); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource( this, R.array.pm_list, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); }; public void onResume() { super.onResume(); spinner.setOnItemSelectedListener(new MyOnItemSelectedListener()); } public class MyOnItemSelectedListener implements OnItemSelectedListener { public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Intent i = new Intent(CMSHome.this, ListProjects.class); i.putExtra("bEmpID", parent.getItemAtPosition(pos).toString()); startActivity(i); Toast.makeText(parent.getContext(), "The pm is " + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } public void onNothingSelected(AdapterView parent) { // Do nothing. } } }

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  • Scrolling a Canvas smoothly in Android

    - by prepbgg
    I'm new to Android. I am drawing bitmaps, lines and shapes onto a Canvas inside the OnDraw(Canvas canvas) method of my view. I am looking for help on how to implement smooth scrolling in response to a drag by the user. I have searched but not found any tutorials to help me with this. The reference for Canvas seems to say that if a Canvas is constructed from a Bitmap (called bmpBuffer, say) then anything drawn on the Canvas is also drawn on bmpBuffer. Would it be possible to use bmpBuffer to implement a scroll ... perhaps copy it back to the Canvas shifted by a few pixels at a time? But if I use Canvas.drawBitmap to draw bmpBuffer back to Canvas shifted by a few pixels, won't bmpBuffer be corrupted? Perhaps, therefore, I should copy bmpBuffer to bmpBuffer2 then draw bmpBuffer2 back to the Canvas. A more straightforward approach would be to draw the lines, shapes, etc. straight into a buffer Bitmap then draw that buffer (with a shift) onto the Canvas but so far as I can see the various methods: drawLine(), drawShape() and so on are not available for drawing to a Bitmap ... only to a Canvas. Could I have 2 Canvases? One of which would be constructed from the buffer bitmap and used simply for plotting the lines, shapes, etc. and then the buffer bitmap would be drawn onto the other Canvas for display in the View? I should welcome any advice! Answers to similar questions here (and on other websites) refer to "blitting". I understand the concept but can't find anything about "blit" or "bitblt" in the Android documentation. Are Canvas.drawBitmap and Bitmap.Copy Android's equivalents?

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  • Making a Text-To-Speech Wrapper in Android

    - by John Montgomery
    I am attempting to create a wrapper class for Google Android's Text-To-Speech functionality. However, I'm having trouble finding a way to have the system pause until after the onInit function has finished. Attached at the bottom is something of a solution I created based on what I found here: http://stackoverflow.com/questions/1160876/android-speech-how-can-you-read-text-in-android However, this solution does not seem to work. Any thoughts on why this might not be working, or what would be a good idea in order to make sure that any Speak() calls happen after my onInit() call? public class SpeechSynth implements OnInitListener { private TextToSpeech tts; static final int TTS_CHECK_CODE = 0; private int ready = 0; private ReentrantLock waitForInitLock = new ReentrantLock(); SpeechSynth( Activity screen ) { ready = 0; tts = new TextToSpeech( screen, this ); waitForInitLock.lock(); } public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { ready = 1; } waitForInitLock.unlock(); } public int Speak( String text ) { if( ready == 1 ) { tts.speak(text, TextToSpeech.QUEUE_ADD, null); return 1; } else { return 0; } } } I have been able to make it so that I can pass a string of text through the constructor, then have it played in the onInit() function. However, I would really like to avoid having to destroy and re-create the whole text-to-speech engine every time I need to have my program say something different.

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  • Android: Creating a Scrollable Layout

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. EDIT: To clarify, the goal is to have ONE item on screen at a time. If you scroll between one item and the next, the previous one leaves the screen, and the new one snaps into place. So if it were a photo gallery, each spot on the grid would take up the entire screen size, approximately, and would be flung out of the viewable area when you slide across to the next photo, in either direction. (Photos are just an example for illustration purposes)

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