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  • Is it possible to reference a linkbotton outside an update panel as the update trigger?

    - by Selase
    I have a page based on a master page and as such i can only see the content place holders i used in the master page showing up in the aspx pages based on the master page. the source code shown below: <%@ Page Title="" Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="CaseAdmin.aspx.cs" Inherits="Prototype4.CaseAdmin" %> <%@PreviousPageType VirtualPath="~/Account/Login.aspx"%> <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> </asp:Content> <asp:Content ID="CaseRightNews" ContentPlaceHolderID="RightNewsItem" runat="server"> </asp:Content> <asp:Content ID="CaseLeftNav" ContentPlaceHolderID="LeftNavigation" runat="server"> <div style="margin-top:20px; margin-bottom:20px;"> <p class="actionButton"> <asp:LinkButton ID="OpenCaseLinkButton" runat="server" onclick="OpenCaseLinkButton_Click">Open Case</asp:LinkButton> </p> <p class="actionButton"><asp:LinkButton ID="RegisterExhibitLinkButton" runat="server" onclick="RegisterExhibitLinkButton_Click">Register Exhibit</asp:LinkButton> </p> </div> </asp:Content> <asp:Content ID="CaseMainContnt" ContentPlaceHolderID="MainContent" runat="server"> <asp:ScriptManager ID="ScriptManager" runat="server" /> <asp:UpdatePanel ID="CaseMainCntntUpdatePanel" UpdateMode="Conditional" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="" eventname="Click"/> </Triggers> <ContentTemplate> <%--Some text here to inform user to click on the open case botton to display open case form--%> </ContentTemplate> </asp:UpdatePanel> <asp:UpdatePanel runat="server" id="UpdatePanel1" updatemode="Conditional"> <Triggers> <asp:AsyncPostBackTrigger ControlID="" eventname="Click"/> </Triggers> <ContentTemplate> <%--some text here to inform users to click on the add exhibit botton to display add exhibit form--%> </ContentTemplate> </asp:UpdatePanel> </asp:Content> the section of the entire page i wish to change upon update is the (this is the main content of the page). for this reason i placed the updatepanel inside the content place holder since it cant be sitting outside and not wrapped in a content place holder. However, the buttons that i wish to apply the trigger that fires the update to, are in another content place holder(). How can i possibly get those buttons to act as the trigger while changing only what appears in the main content area. Plus, i tried getting the updatepanel to work just so i could see if it does the update well but it turned out really bad. i added some linkbottons in the content template area and used them as the triggers for testing reasons. i tested and the changes took over the entire page in contrast to just appearing in the content area. I actually just wanted to load a form that is created in another asp. page into the main content area... I seriously need help with this... Every little help, detail and information is dearly appreciated... thanks so much in advance

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  • ActionScript MovieClip moves to the left, but not the right

    - by Defcon
    I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't. All of this code is present on the Main Stage - Frame One //Variables var mcSpeed:Number = 0;//MC's Current Speed var mcJumping:Boolean = false;//if mc is Jumping var mcFalling:Boolean = false;//if mc is Falling var mcMoving:Boolean = false;//if mc is Moving var mcSliding:Boolean = false;//if mc is sliding var mcSlide:Number = 0;//Stored for use when creating slide var mcMaxSlide:Number = 1.6;//Max Distance the object will slide. //Player Move Function p1Move = new Object(); p1Move = function (dir:String, maxSpeed:Number) { if (dir == "left" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x += _root.mcSpeed; } else if (dir == "left" && speed>=maxSpeed) { _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed>=maxSpeed) { _root.mc._x += _root.mcSpeed; } } //onEnterFrame for MC mc.onEnterFrame = function():Void { if (Key.isDown(Key.LEFT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("left",5); } } else if (!Key.isDown(Key.LEFT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSlide) { _root.mcSlide += .2; this._x -= .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMaxSlide) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } else if (Key.isDown(Key.RIGHT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("right",5); } } else if (!Key.isDown(Key.RIGHT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSpeed) { _root.mcSlide += .2; this._x += .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMax) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } }; I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.

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  • jquery live problem

    - by Kay
    Hi, I have a website which uses jquery and lots of mouseover/mouseout effect. So far I used the .bind() method of jquery but if you have 1000 event handlers, this is slowing down your browser a lot. So, I want to move to use .live or .delegate. One part of my portal site is a chat area. User can set chat messages which will then be displayed in a simple table. There is a feature that if you move the mouse over a chat message a trash can will appear allowing you to delete the message (if it is by you or you are a moderator). The trash bin is in the same table cell as the chat message. The problem: Using .bind() it worked like a charm. This is the old code: function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; a.appendChild(img); ctrl.appendChild(a); $(ctrl) .bind('mouseover', function(event) { $('#aDeleteChatMessage' + messageID).show() }) .bind('mouseout', function(event) { $('#aDeleteChatMessage' + messageID).hide() }); return; } 'ctrl' is the reference to a table cell. Now, using .live() the trashbin also appears but it is flickering a lot and when I move the mouse over the trashbin, it is disappearing or inactive. I have the feeling that more events are thrown or something. It seems like the 'mouseout' is thrown when moving over the trashbin, but the thrashbin is inside the tablecell so mouseout should not be triggered. The new code is as follows. $(document).ready { $('.jDeleteableChatMessage').live('mouseover mouseout', function(event) { var linkID = '#aDelete' + event.target.id; if (event.type == 'mouseover') { $(linkID).show(); } else { $(linkID).hide(); } return false; }); } function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { if (!UserIsModerator && (UserLogin != sender)) return; ctrl.id = 'ChatMessage' + messageID; var deleteString = 'Diese Chatnachricht löschen'; if (UserLang == '1') deleteString = 'Delete this chat message'; var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; img.alt = deleteString; img.title = deleteString; a.appendChild(img); ctrl.appendChild(a); $(ctrl).addClass('jDeleteableChatMessage'); } I add a class to tell jQuery which chat cell have a trash bin and which don't. I also add an ID to the table cell which is later used to determine the associated trash bin. Yes, that's clumsy data passing to an event method. And, naturally, there is the document.ready function which initialises the .live() method. So, where is my mistake?

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  • How to display same type of data from XML using XSLT

    - by MKS
    Hi Guys, I am using XSLT and XML. I have got below XML. <documentCountryInformation> <countryCode>US</countryCode> <countryName>United States</countryName> <sufficientDocumentation>Conditional</sufficientDocumentation> <sectionInformation> <sectionName>Health</sectionName> <documentParagraph paragraphId="23628"> <paragraphType>Requirement</paragraphType> <paragraphText> <p> Vaccination for <strong>yellow fever</strong> Persons without valid yellow fever certification, if required, are subject to quarantine for a period up to 6 days. </p> </paragraphText> </documentParagraph> </sectionInformation> </documentCountryInformation> <documentCountryInformation> <countryCode>IN</countryCode> <countryName>India</countryName> <sufficientDocumentation>Conditional</sufficientDocumentation> <sectionInformation> <sectionName>Health</sectionName> <documentParagraph paragraphId="23648"> <paragraphType>Requirement</paragraphType> <paragraphText> <p> Vaccination for <strong>Dengue fever</strong> Persons without valid yellow fever certification, if required, are subject to quarantine for a period up to 3 days. </p> </paragraphText> </documentParagraph> </sectionInformation> </documentCountryInformation> Above is the part of full xml and you can see there are two records of same type, now I have got the <countryName> in parameters of XSLT in above example my countryName parameter will contain this type of data "United States,India", Now I want to split the parameter data and further it will check the XML having same country name and display the data according, I mean there will be loop on country name and below is desired HTML. <div class="resultsContainer" id="divTransit"> <h3>Transit - United States (US)</h3> <p> Vaccination for <strong>yellow fever</strong> Persons without valid yellow fever certification, if required, are subject to quarantine for a period up to 6 days. </p> <h3>Transit - India (IN)</h3> <p> Vaccination for <strong>Dengue fever</strong> Persons without valid yellow fever certification, if required, are subject to quarantine for a period up to 3 days. </p> </div>

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  • iOS: Interpreted code - where do they draw the line?

    - by d7samurai
    Apple's iOS developer guidelines state: 3.3.2 — An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Assuming that downloading data - like XML and images (or a game level description), for example - at run-time is allowed (as is my impression), I am wondering where they draw the line between "data" and "code". Picture the scenario of an app that delivers interactive "presentations" to users (like a survey, for instance). Presentations are added continuously to the server and different presentations are made available to different users, so they cannot be part of the initial app download (this is the whole point). They are described in XML format, but being interactive, they might contain conditional branching of this sort (shown in pseudo form to exemplify): <options id="Gender"> <option value="1">Male</option> <option value="2">Female</option> </options> <branches id="Gender"> <branch value="1"> <image src="Man" /> </branch> <branch value="2"> <image src="Woman" /> </branch> </branches> When the presentation is "played" within the app, the above would be presented in two steps. First a selection screen where the user can click on either of the two choices presented ("Male" or "Female"). Next, an image will be [downloaded dynamically] and displayed based on the choice made in the previous step. Now, it's easy to imagine additional tags describing further logic still. For example, a containing tag could be added: <loop count="3"> <options... /> <branches... /> </loop> The result here being that the selection screen / image screen pair would be sequentially presented three times over, of course. Or imagine some description of a level in a game. It's easy to view that as passive "data", but if it includes, say, several doorways that the user can go through and with various triggers, traps and points attached to them etc - isn't that the same as using a script - or, indeed, interpreted code - to describe options and their conditional responses? Assuming that the interpretation engine for this XML data is already present in the app and that such presentations can only be consumed (not created or edited) in the app, how would this fare against Apple's iOS guidelines? Doesn't XML basically constitute a scripting language (couldn't any interpreted programming language simply be described by XML) in this sense? Would it be OK if the proprietary scripting language (ref the XML used above) was strictly sandboxed (how can they tell?) and not given access to the operating system in any way (but able to download content dynamically - and upload results to the authoring server)? Where does the line go?

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  • C# IOException: The process cannot access the file because it is being used by another process.

    - by Michiel Bester
    Hi, I have a slight problem. What my application is supose to do, is to watch a folder for any newly copied file with the extention '.XSD' open the file and assign the lines to an array. After that the data from the array should be inserted into a MySQL database, then move the used file to another folder if it's done. The problem is that the application works fine with the first file, but as soon as the next file is copied to the folder I get this exception for example: 'The process cannot access the file 'C:\inetpub\admission\file2.XPD' because it is being used by another process'. If two files on the onther hand is copied at the same time there's no problem at all. The following code is on the main window: public partial class Form1 : Form { static string folder = specified path; static FileProcessor processor; public Form1() { InitializeComponent(); processor = new FileProcessor(); InitializeWatcher(); } static FileSystemWatcher watcher; static void InitializeWatcher() { watcher = new FileSystemWatcher(); watcher.Path = folder; watcher.Created += new FileSystemEventHandler(watcher_Created); watcher.EnableRaisingEvents = true; watcher.Filter = "*.XPD"; } static void watcher_Created(object sender, FileSystemEventArgs e) { processor.QueueInput(e.FullPath); } } As you can see the file's path is entered into a queue for processing which is on another class called FileProcessor: class FileProcessor { private Queue<string> workQueue; private Thread workerThread; private EventWaitHandle waitHandle; public FileProcessor() { workQueue = new Queue<string>(); waitHandle = new AutoResetEvent(true); } public void QueueInput(string filepath) { workQueue.Enqueue(filepath); if (workerThread == null) { workerThread = new Thread(new ThreadStart(Work)); workerThread.Start(); } else if (workerThread.ThreadState == ThreadState.WaitSleepJoin) { waitHandle.Set(); } } private void Work() { while (true) { string filepath = RetrieveFile(); if (filepath != null) ProcessFile(filepath); else waitHandle.WaitOne(); } } private string RetrieveFile() { if (workQueue.Count > 0) return workQueue.Dequeue(); else return null; } private void ProcessFile(string filepath) { string xName = Path.GetFileName(filepath); string fName = Path.GetFileNameWithoutExtension(filepath); string gfolder = specified path; bool fileInUse = true; string line; string[] itemArray = null; int i = 0; #region Declare Db variables //variables for each field of the database is created here #endregion #region Populate array while (fileInUse == true) { FileStream fs = new FileStream(filepath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); StreamReader reader = new StreamReader(fs); itemArray = new string[75]; while (!reader.EndOfStream == true) { line = reader.ReadLine(); itemArray[i] = line; i++; } fs.Flush(); reader.Close(); reader.Dispose(); i = 0; fileInUse = false; } #endregion #region Assign Db variables //here all the variables get there values from the array #endregion #region MySql Connection //here the connection to mysql is made and the variables are inserted into the db #endregion #region Test and Move file if (System.IO.File.Exists(gfolder + xName)) { System.IO.File.Delete(gfolder + xName); } Directory.Move(filepath, gfolder + xName); #endregion } } The problem I get occurs in the Populate array region. I read alot of other threads and was lead to believe that by flushing the file stream would help... I am also thinking of adding a try..catch for if the file process was successful, the file is moved to gfolder and if it failed, moved to bfolder Any help would be awesome Tx

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • Complete Guide to Symbolic Links (symlinks) on Windows or Linux

    - by Matthew Guay
    Want to easily access folders and files from different folders without maintaining duplicate copies?  Here’s how you can use Symbolic Links to link anything in Windows 7, Vista, XP, and Ubuntu. So What Are Symbolic Links Anyway? Symbolic links, otherwise known as symlinks, are basically advanced shortcuts. You can create symbolic links to individual files or folders, and then these will appear like they are stored in the folder with the symbolic link even though the symbolic link only points to their real location. There are two types of symbolic links: hard and soft. Soft symbolic links work essentially the same as a standard shortcut.  When you open a soft link, you will be redirected to the folder where the files are stored.  However, a hard link makes it appear as though the file or folder actually exists at the location of the symbolic link, and your applications won’t know any different. Thus, hard links are of the most interest in this article. Why should I use Symbolic Links? There are many things we use symbolic links for, so here’s some of the top uses we can think of: Sync any folder with Dropbox – say, sync your Pidgin Profile Across Computers Move the settings folder for any program from its original location Store your Music/Pictures/Videos on a second hard drive, but make them show up in your standard Music/Pictures/Videos folders so they’ll be detected my your media programs (Windows 7 Libraries can also be good for this) Keep important files accessible from multiple locations And more! If you want to move files to a different drive or folder and then symbolically link them, follow these steps: Close any programs that may be accessing that file or folder Move the file or folder to the new desired location Follow the correct instructions below for your operating system to create the symbolic link. Caution: Make sure to never create a symbolic link inside of a symbolic link. For instance, don’t create a symbolic link to a file that’s contained in a symbolic linked folder. This can create a loop, which can cause millions of problems you don’t want to deal with. Seriously. Create Symlinks in Any Edition of Windows in Explorer Creating symlinks is usually difficult, but thanks to the free Link Shell Extension, you can create symbolic links in all modern version of Windows pain-free.  You need to download both Visual Studio 2005 redistributable, which contains the necessary prerequisites, and Link Shell Extension itself (links below).  Download the correct version (32 bit or 64 bit) for your computer. Run and install the Visual Studio 2005 Redistributable installer first. Then install the Link Shell Extension on your computer. Your taskbar will temporally disappear during the install, but will quickly come back. Now you’re ready to start creating symbolic links.  Browse to the folder or file you want to create a symbolic link from.  Right-click the folder or file and select Pick Link Source. To create your symlink, right-click in the folder you wish to save the symbolic link, select “Drop as…”, and then choose the type of link you want.  You can choose from several different options here; we chose the Hardlink Clone.  This will create a hard link to the file or folder we selected.  The Symbolic link option creates a soft link, while the smart copy will fully copy a folder containing symbolic links without breaking them.  These options can be useful as well.   Here’s our hard-linked folder on our desktop.  Notice that the folder looks like its contents are stored in Desktop\Downloads, when they are actually stored in C:\Users\Matthew\Desktop\Downloads.  Also, when links are created with the Link Shell Extension, they have a red arrow on them so you can still differentiate them. And, this works the same way in XP as well. Symlinks via Command Prompt Or, for geeks who prefer working via command line, here’s how you can create symlinks in Command Prompt in Windows 7/Vista and XP. In Windows 7/Vista In Windows Vista and 7, we’ll use the mklink command to create symbolic links.  To use it, we have to open an administrator Command Prompt.  Enter “command” in your start menu search, right-click on Command Prompt, and select “Run as administrator”. To create a symbolic link, we need to enter the following in command prompt: mklink /prefix link_path file/folder_path First, choose the correct prefix.  Mklink can create several types of links, including the following: /D – creates a soft symbolic link, which is similar to a standard folder or file shortcut in Windows.  This is the default option, and mklink will use it if you do not enter a prefix. /H – creates a hard link to a file /J – creates a hard link to a directory or folder So, once you’ve chosen the correct prefix, you need to enter the path you want for the symbolic link, and the path to the original file or folder.  For example, if I wanted a folder in my Dropbox folder to appear like it was also stored in my desktop, I would enter the following: mklink /J C:\Users\Matthew\Desktop\Dropbox C:\Users\Matthew\Documents\Dropbox Note that the first path was to the symbolic folder I wanted to create, while the second path was to the real folder. Here, in this command prompt screenshot, you can see that I created a symbolic link of my Music folder to my desktop.   And here’s how it looks in Explorer.  Note that all of my music is “really” stored in C:\Users\Matthew\Music, but here it looks like it is stored in C:\Users\Matthew\Desktop\Music. If your path has any spaces in it, you need to place quotes around it.  Note also that the link can have a different name than the file it links to.  For example, here I’m going to create a symbolic link to a document on my desktop: mklink /H “C:\Users\Matthew\Desktop\ebook.pdf”  “C:\Users\Matthew\Downloads\Before You Call Tech Support.pdf” Don’t forget the syntax: mklink /prefix link_path Target_file/folder_path In Windows XP Windows XP doesn’t include built-in command prompt support for symbolic links, but we can use the free Junction tool instead.  Download Junction (link below), and unzip the folder.  Now open Command Prompt (click Start, select All Programs, then Accessories, and select Command Prompt), and enter cd followed by the path of the folder where you saved Junction. Junction only creates hard symbolic links, since you can use shortcuts for soft ones.  To create a hard symlink, we need to enter the following in command prompt: junction –s link_path file/folder_path As with mklink in Windows 7 or Vista, if your file/folder path has spaces in it make sure to put quotes around your paths.  Also, as usual, your symlink can have a different name that the file/folder it points to. Here, we’re going to create a symbolic link to our My Music folder on the desktop.  We entered: junction -s “C:\Documents and Settings\Administrator\Desktop\Music” “C:\Documents and Settings\Administrator\My Documents\My Music” And here’s the contents of our symlink.  Note that the path looks like these files are stored in a Music folder directly on the Desktop, when they are actually stored in My Documents\My Music.  Once again, this works with both folders and individual files. Please Note: Junction would work the same in Windows 7 or Vista, but since they include a built-in symbolic link tool we found it better to use it on those versions of Windows. Symlinks in Ubuntu Unix-based operating systems have supported symbolic links since their inception, so it is straightforward to create symbolic links in Linux distros such as Ubuntu.  There’s no graphical way to create them like the Link Shell Extension for Windows, so we’ll just do it in Terminal. Open terminal (open the Applications menu, select Accessories, and then click Terminal), and enter the following: ln –s file/folder_path link_path Note that this is opposite of the Windows commands; you put the source for the link first, and then the path second. For example, let’s create a symbolic link of our Pictures folder in our Desktop.  To do this, we entered: ln -s /home/maguay/Pictures /home/maguay/Desktop   Once again, here is the contents of our symlink folder.  The pictures look as if they’re stored directly in a Pictures folder on the Desktop, but they are actually stored in maguay\Pictures. Delete Symlinks Removing symbolic links is very simple – just delete the link!  Most of the command line utilities offer a way to delete a symbolic link via command prompt, but you don’t need to go to the trouble.   Conclusion Symbolic links can be very handy, and we use them constantly to help us stay organized and keep our hard drives from overflowing.  Let us know how you use symbolic links on your computers! Download Link Shell Extension for Windows 7, Vista, and XP Download Junction for XP Similar Articles Productive Geek Tips Using Symlinks in Windows VistaHow To Figure Out Your PC’s Host Name From the Command PromptInstall IceWM on Ubuntu LinuxAdd Color Coding to Windows 7 Media Center Program GuideSync Your Pidgin Profile Across Multiple PCs with Dropbox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Clustering Basics and Challenges

    - by Karoly Vegh
    For upcoming posts it seemed to be a good idea to dedicate some time for cluster basic concepts and theory. This post misses a lot of details that would explode the articlesize, should you have questions, do not hesitate to ask them in the comments.  The goal here is to get some concepts straight. I can't promise to give you an overall complete definitions of cluster, cluster agent, quorum, voting, fencing, split brain condition, so the following is more of an explanation. Here we go. -------- Cluster, HA, failover, switchover, scalability -------- An attempted definition of a Cluster: A cluster is a set (2+) server nodes dedicated to keep application services alive, communicating through the cluster software/framework with eachother, test and probe health status of servernodes/services and with quorum based decisions and with switchover/failover techniques keep the application services running on them available. That is, should a node that runs a service unexpectedly lose functionality/connection, the other ones would take over the and run the services, so that availability is guaranteed. To provide availability while strictly sticking to a consistent clusterconfiguration is the main goal of a cluster.  At this point we have to add that this defines a HA-cluster, a High-Availability cluster, where the clusternodes are planned to run the services in an active-standby, or failover fashion. An example could be a single instance database. Some applications can be run in a distributed or scalable fashion. In the latter case instances of the application run actively on separate clusternodes serving servicerequests simultaneously. An example for this version could be a webserver that forwards connection requests to many backend servers in a round-robin way. Or a database running in active-active RAC setup.  -------- Cluster arhitecture, interconnect, topologies -------- Now, what is a cluster made of? Servers, right. These servers (the clusternodes) need to communicate. This of course happens over the network, usually over dedicated network interfaces interconnecting all the clusternodes. These connection are called interconnects.How many clusternodes are in a cluster? There are different cluster topologies. The most simple one is a clustered pair topology, involving only two clusternodes:  There are several more topologies, clicking the image above will take you to the relevant documentation. Also, to answer the question Solaris Cluster allows you to run up to 16 servers in a cluster. Where shall these clusternodes be placed? A very important question. The right answer is: It depends on what you plan to achieve with the cluster. Do you plan to avoid only a server outage? Then you can place them right next to eachother in the datacenter. Do you need to avoid DataCenter outage? In that case of course you should place them at least in different fire zones. Or in two geographically distant DataCenters to avoid disasters like floods, large-scale fires or power outages. We call this a stretched- or campus cluster, the clusternodes being several kilometers away from eachother. To cover really large distances, you probably need to move to a GeoCluster, which is a different kind of animal.  What is a geocluster? A Geographic Cluster in Solaris Cluster terms is actually a metacluster between two, separate (locally-HA) clusters.  -------- Cluster resource types, agents, resources, resource groups -------- So how does the cluster manage my applications? The cluster needs to start, stop and probe your applications. If you application runs, the cluster needs to check regularly if the application state is healthy, does it respond over the network, does it have all the processes running, etc. This is called probing. If the cluster deems the application is in a faulty state, then it can try to restart it locally or decide to switch (stop on node A, start on node B) the service. Starting, stopping and probing are the three actions that a cluster agent does. There are many different kinds of agents included in Solaris Cluster, but you can build your own too. Examples are an agent that manages (mounts, moves) ZFS filesystems, or the Oracle DB HA agent that cares about the database, or an agent that moves a floating IP address between nodes. There are lots of other agents included for Apache, Tomcat, MySQL, Oracle DB, Oracle Weblogic, Zones, LDoms, NFS, DNS, etc.We also need to clarify the difference between a cluster resource and the cluster resource group.A cluster resource is something that is managed by a cluster agent. Cluster resource types are included in Solaris cluster (see above, e.g. HAStoragePlus, HA-Oracle, LogicalHost). You can group cluster resources into cluster resourcegroups, and switch these groups together from one node to another. To stick to the example above, to move an Oracle DB service from one node to another, you have to switch the group between nodes, and the agents of the cluster resources in the group will do the following:  On node A Shut down the DB Unconfigure the LogicalHost IP the DB Listener listens on unmount the filesystem   Then, on node B: mount the FS configure the IP  startup the DB -------- Voting, Quorum, Split Brain Condition, Fencing, Amnesia -------- How do the clusternodes agree upon their action? How do they decide which node runs what services? Another important question. Running a cluster is a strictly democratic thing.Every node has votes, and you need the majority of votes to have the deciding power. Now, this is usually no problem, clusternodes think very much all alike. Still, every action needs to be governed upon in a productive system, and has to be agreed upon. Agreeing is easy as long as the clusternodes all behave and talk to eachother over the interconnect. But if the interconnect is gone/down, this all gets tricky and confusing. Clusternodes think like this: "My job is to run these services. The other node does not answer my interconnect communication, it must be down. I'd better take control and run the services!". The problem is, as I have already mentioned, clusternodes very much think alike. If the interconnect is gone, they all assume the other node is down, and they all want to mount the data backend, enable the IP and run the database. Double IPs, double mounts, double DB instances - now that is trouble. Also, in a 2-node cluster they both have only 50% of the votes, that is, they themselves alone are not allowed to run a cluster.  This is where you need a quorum device. According to Wikipedia, the "requirement for a quorum is protection against totally unrepresentative action in the name of the body by an unduly small number of persons.". They need additional votes to run the cluster. For this requirement a 2-node cluster needs a quorum device or a quorum server. If the interconnect is gone, (this is what we call a split brain condition) both nodes start to race and try to reserve the quorum device to themselves. They do this, because the quorum device bears an additional vote, that could ensure majority (50% +1). The one that manages to lock the quorum device (e.g. if it's an FC LUN, it SCSI reserves it) wins the right to build/run a cluster, the other one - realizing he was late - panics/reboots to ensure the cluster config stays consistent.  Losing the interconnect isn't only endangering the availability of services, but it also endangers the cluster configuration consistence. Just imagine node A being down and during that the cluster configuration changes. Now node B goes down, and node A comes up. It isn't uptodate about the cluster configuration's changes so it will refuse to start a cluster, since that would lead to cluster amnesia, that is the cluster had some changes, but now runs with an older cluster configuration repository state, that is it's like it forgot about the changes.  Also, to ensure application data consistence, the clusternode that wins the race makes sure that a server that isn't part of or can't currently join the cluster can access the devices. This procedure is called fencing. This usually happens to storage LUNs via SCSI reservation.  Now, another important question: Where do I place the quorum disk?  Imagine having two sites, two separate datacenters, one in the north of the city and the other one in the south part of it. You run a stretched cluster in the clustered pair topology. Where do you place the quorum disk/server? If you put it into the north DC, and that gets hit by a meteor, you lose one clusternode, which isn't a problem, but you also lose your quorum, and the south clusternode can't keep the cluster running lacking the votes. This problem can't be solved with two sites and a campus cluster. You will need a third site to either place the quorum server to, or a third clusternode. Otherwise, lacking majority, if you lose the site that had your quorum, you lose the cluster. Okay, we covered the very basics. We haven't talked about virtualization support, CCR, ClusterFilesystems, DID devices, affinities, storage-replication, management tools, upgrade procedures - should those be interesting for you, let me know in the comments, along with any other questions. Given enough demand I'd be glad to write a followup post too. Now I really want to move on to the second part in the series: ClusterInstallation.  Oh, as for additional source of information, I recommend the documentation: http://docs.oracle.com/cd/E23623_01/index.html, and the OTN Oracle Solaris Cluster site: http://www.oracle.com/technetwork/server-storage/solaris-cluster/index.html

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  • ADF Bounded Taskflow Activation

    - by Vijay Mohan
    hey guys, It's really been a while since I last blogged. Just came across a hard-to-debug scenario, so thought of sharing it for the benefit of ADF developers.I had a page fragment(jsff) wrapped inside a  bounded taskflow, for which the activation was conditional and was based on a requestScope property (be it a requestScope variable or a property coming from a requestScope bean). As soon as the taskflow activates and page renders the requestScope parameters life span ends. After that, when you raise an event inside the page (click of commandLink, moseHover, valueChange event etc) then for the first time the event gets fired but it fails to affect the change in the page, moreover, for the subsequent times the event itself doesn't get fired. Any guesses as to what could be the culprit..?I guess, I already gave the reason in the initial paragraph. For the first time when the event gets fired, the fwk sees that the page is already lying in inactivate state, so it fails to affect the change and for subsequent times it doesn't even fire the event because it already knew that the page/region is inactive. So, in such a scenario we must use either a pageFlowScope property or transientVO property which could exist till the page's life span.

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • Debug.Assert replacement for Phone and Store apps

    - by Daniel Moth
    I don’t know about you, but all my code is, and always has been, littered with Debug.Assert statements. I think it all started way back in my (short-lived, but impactful to me) Eiffel days, when I was applying Design by Contract. Anyway, I can’t live without Debug.Assert. Imagine my dismay when I upgraded my Windows Phone 7.x app (Translator By Moth) to Windows Phone 8 and discovered that my Debug.Assert statements would not display anything on the target and would not break in the debugger any longer! Luckily, the solution was simple and in this post I share it with you – feel free to teak it to meet your needs. Steps to use Add a new code file to your project, delete all its contents, and paste in the code from MyDebug.cs Perform a global search in your solution replacing Debug.Assert with MyDebug.Assert Build solution and test Now, I do not know why this functionality was broken, but I do know that it exhibits the same broken characteristics for Windows Store apps. There is a simple workaround there to use Contract.Assert which does display a message and offers an option to break in the debugger (although it doesn’t output the message to the Output window). Because I plan on code sharing between Phone and Windows 8 projects, I prefer to have the conditional compilation centralized, so I added the Contract.Assert workaround directly in MyDebug class, so that you can use this class for both platforms – enjoy and enhance! Comments about this post by Daniel Moth welcome at the original blog.

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  • What's the benefit of object-oriented programming over procedural programming?

    - by niko
    I'm trying to understand the difference between procedural languages like C and object-oriented languages like C++. I've never used C++, but I've been discussing with my friends on how to differentiate the two. I've been told C++ has object-oriented concepts as well as public and private modes for definition of variables: things C does not have. I've never had to use these for while developing programs in Visual Basic.NET: what are the benefits of these? I've also been told that if a variable is public, it can be accessed anywhere, but it's not clear how that's different from a global variable in a language like C. It's also not clear how a private variable differs from a local variable. Another thing I've heard is that, for security reasons, if a function needs to be accessed it should be inherited first. The use-case is that an administrator should only have as much rights as they need and not everything, but it seems a conditional would work as well: if ( login == "admin") { // invoke the function } Why is this not ideal? Given that there seems to be a procedural way to do everything object-oriented, why should I care about object-oriented programming?

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  • CodePlex Daily Summary for Tuesday, April 03, 2012

    CodePlex Daily Summary for Tuesday, April 03, 2012Popular ReleasesWiX Toolset: WiX v3.6 RC0: WiX v3.6 RC0 (3.6.2803.0) provides support for VS11 and a more stable Burn engine. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/4/3/WiX-v3.6-Release-Candidate-Zero-availableSageFrame: SageFrame 2.0: Sageframe is an open source ASP.NET web development framework developed using ASP.NET 3.5 with service pack 1 (sp1) technology. It is designed specifically to help developers build dynamic website by providing core functionality common to most web applications.Lightbox Gallery Module for DotNetNuke: 01.11.00: This version of the Lightbox Gallery Module adds the following features/bug fixes: Feature: Read image EXIF information Bug Fix: URL parsing bug for any folder provider Minimum System Requirements Please ensure that your environment meets or exceeds the following system requirements: DotNetNuke® Version 06.00.00 or higher SQL Server 2005 or later .Net Framework 3.5 SP1 or laterClosedXML - The easy way to OpenXML: ClosedXML 0.65.0: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks)callisto: callisto 2.0.24: Implemented ares encryption protocol for supported clients. Also changed script loading method to read direct from source files.sb0t: sb0t 4.61: Added packet encryption protocol for supported clients.iTuner - The iTunes Companion: iTuner 1.5.4475: Fix to parse empty playlists in iTunes LibraryExtAspNet: ExtAspNet v3.1.1: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-02 v3.1.1 +????????,?????????????,????????????(...Document.Editor: 2012.2: Whats New for Document.Editor 2012.2: New Save Copy support New Page Setup support Minor Bug Fix's, improvements and speed upsVidCoder: 1.3.2: Added option for the minimum title length to scan. Added support to enable or disable LibDVDNav. Added option to prompt to delete source files after clearing successful completed items. Added option to disable remembering recent files and folders. Tweaked number box to only select all on a quick click.MJP's DirectX 11 Samples: Light Indexed Deferred Rendering: Implements light indexed deferred using per-tile light lists calculated in a compute shader, as well as a traditional deferred renderer that uses a compute shader for per-tile light culling and per-pixel shading.Pcap.Net: Pcap.Net 0.9.0 (66492): Pcap.Net - March 2012 Release Pcap.Net is a .NET wrapper for WinPcap written in C++/CLI and C#. It Features almost all WinPcap features and includes a packet interpretation framework. Version 0.9.0 (Change Set 66492)March 31, 2012 release of the Pcap.Net framework. Follow Pcap.Net on Google+Follow Pcap.Net on Google+ Files Pcap.Net.DevelopersPack.0.9.0.66492.zip - Includes all the tutorial example projects source files, the binaries in a 3rdParty directory and the documentation. It include...Extended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!MonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 New Projects3DTweet: 3Dtweet is an effort to make tweets appear in a aesthetic manner to the users of windows phone.Its developed using VS2010 expresss.Alay Plugin for Windows Live Writer: a project for creating an alay languageAuthor-it Copy Folder Plug-in: The Copy Folder Plug-in is an Author-it plug-in that allows the user to create a duplicate of a folder and its contents, including subfolders and objects.Author-it Dependencies Plug-in: The Word Count Plug-in is an Author-it plug-in that allows the user to drill down into object relationships to find objects that selected Author-it objects depend on.Author-it Word Count Plug-in: The Word Count Plug-in is an Author-it plug-in that allows the user to get word counts for selected topics.Azure Configuration File Comparer: Compares two Azure configuration files and highlights the differencesBootstrap Footer Sticker: Bootstrap extensions for footer to stick at the bottomBulk Approval Webpart: This webpart can be added to any list, or document library that requires approval. When the button is clicked it will approve all items. It will also kick start any workflows attached to the list / library that are set to start when an item has been changed. CodeTimer: Code Execute TimeCRM 2011 - WinForm based User Settings Console: This is Windows Form based Utility to do bulk management of User Settings in CRM 2011Emergency System: An Imagine Cup projectFalafel Solution Rename Script: The Falafel Software Solution Rename PowerShell Script makes it easy to reuse an existing solution/project by performing a global rename. If you have a solution named ExampleSolution and want to reuse it as WidgetSolution, this script will rename everything for you.Gadgeteer Bluetooth Module: BETA Drivers for the .NET Gadgeteer Bluetooth modulesGreg's Channel 9 Utilities and Helpers: Utilities and helpers for Microsoft's Channel 9 (C9) site. These are utilities I've created to make my C9 work faster and easierHB's First Time: My first project hereHOMMFrame: Studying project about frames.ICNInformaticaCenter: * ICNInformaticaCenter *Insert a Favorite (Bookmark) plugin for Windows Live Writer: This Windows Live Writer plugin allows you to select a Favorite (Bookmark) and insert it into your blog entry.Kinect your Metro Style App: The main idea is to tell Metro Style App communicate with external environment via Kinect Sensor.Memo: Memo Intellegence SystemMGR.CommandLineParser: MGR.CommandLineParser is a multi-command line parser. It uses System.ComponentModel.DataAnnotations to declare and validate the commands.MusicStoreMVC3: ?????MVC3??????????,????????(???????)??? 1.EF4.1 2.MVC3 3.MvcPager 4.Linq ?????? NN Crew Calculator: Calculator project to help learn C#Reporte Ciudadano: Aplicación para que los ciudadanos reporten los problemas al ayuntamiento.Sejrssedler: This is a school project made, by four student in Aarhus, Denmark. During the Datamatiker study(2nd year).smartcamera: smart cameraSpecEx: Speculative ExecutionStructure Copier: This small program is supposed to copy tree structure of directory.TFS2010 Service Provider: Web Service (asmx) is a provider of Team Foundation Server 2010 object model. Was developed to enable the implementation of client application for Android and etc. platforms, which receives data from the server via Web services.totalem: totalem - free file manager for WindowsWebSharperWithTypeProviders: WebSharper project with Visual Studio 2011 Beta, .Net 4.5 and F# 3.0 with TypeProviders

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  • CodePlex Daily Summary for Wednesday, September 26, 2012

    CodePlex Daily Summary for Wednesday, September 26, 2012Popular ReleasesThe Eggbert Chronicles: Eggbert Chronicles v1: Version 1 of Eggbert Chronicles. Includes: Basic Menu System Fully-Functional Options Menu (need to auto-adjust adv. settings when preset is changed) Basic First Level (It's pre-alpha, level design isn't a must, gameplay mechanics first) 2D Movement System in a 3D World (2.5D Basically) Planned: An actual playermodel Actual custom texturing Platformer Objects: Spikes Sawblades Basic Enemies (Most likely x-axis movement) Tar pits Acid pits More puzzles Custom sound effect...D3 Loot Tracker: 1.3.1 (patch): - Magic find value will now display properly and includes follower value. - ILevel of legendary items will now display properly.WinRtBehaviors: V1.0.2: Includes simple Blend SupportMVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!Windows Powershell/Quest AD account audit and reporting: Powershell AD Reporting Framework: Alpha 0.0.1 ReleasePicturethrill: Version 2.9.25.0: Allowing to run Picturethrill Update task while computer is not connected to internet on computer wake up.VCC: Latest build, v2.3.00925.0: Automatic drop of latest buildSimple PM - Project Management Simplified !: Simple Pm v1 - Aplha (Re-released): INSTALLATION GUIDE 1. Run the web setup, which will install the web app to IIS. 2. Make sure you select your application pool to "ASP.NET v4.0" during the installation. 3. Create a database named "SimplePm" 4. Run the attached database script on this database. 5. Change the database username and password in connection strings defined as SimplePmEntities and ApplicationServices from the Web.config file 6. Thats its ! Simple Pm are ready to go ! For any installation assistance feel free to c...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0.Beta.2: Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! DTOs and Assemblers can be generated inside project folders! Optional automatic check for updates! Support for Visual Studio 2012 !!! Choose types you want to generate! Warning system in types to generate! Added ToEntityList() and ToDTOList() to Assemblers! Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code. Ad module to support the AddIn! Lots of fixes and imp...VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.SharePoint WarmUp: Nauplius.SP.Initalization: Initial release.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerNew Projectsaftermath: Provides sse/avx implementation for matrix storage, access and basic operations, probability distributions and fast ziggurat random number generators.Agility: Agility is a management tool for the agile enterprise. It supports encourages ussage of agile methodology from portfolio and management to development.ASP.NET WebForm MVVM: MVVM for ASP.NET WebFormsAzugBeDemo: some text hereBookmark Browser: Web application that allows access to your Firefox Sync bookmarks on platforms that are not supported by Firefox (e.g. iOS).Cachalote-Todo-WPF-Skins: These are skin projects for Cachalote Todo WPF project.CodePlexDeployment01: Project set up to demonstrate codeplex deploymentColorChooser X2: comming soon...De Todo Un Poco: de todo un pcoDeals Patrol: Deals patrolEasy IP Changer: Wechseln von IP Adressen pro AdapterEasyStock: EasyStock is a small and easy to use Windows 8 app that gives you an overview of your favorite stocks with historical data for the last days, months and years. Find++: Find++ finds specific string in multiple files in a folderGoShunn: A DotNetNuke ModuleJquery DataTables Plugin c#, .NET, MS SQL Server and Webservices Example: A working example of JQuery DataTables in C#, ASP.NET, SQL Server side processing with ajax and webservices.Keywords Translator (MUI helper): MUI helper for translate words in others languages.Mupen: A Nentendo 64 Emulator. This emulator is based on the Mupen64plus code, and made to be used for learning purposes.NFC Card Demo: ??nfc?,???demo,???roboguice ioc??NJection.LambdaConverter: NJection.LambdaConverter is an assembly for converting delegates resolved from methods/constructors to expression trees. Copyright 2009-2012 Sagi FogelQuickPasteIt: QuickPasteIt is a pastebin tool for Windows and Visual Studio (2010 & 2012) which makes sharing code files and snippets as easy as one click.SharePoint Move Discussion Threads: SharePoint Move Discussion Threads solution is a tool that allows to move a thread across discussion boards within a site-collection.SQL LocalDB Wrapper: SQL LocalDB Wrapper is a .NET 3.5 assembly providing interop with the SQL LocalDB native API from managed code using .NET APIs.Study Time: Windows 8 metro style app. Create Quizzes and study card. Use the study cards either in the Windows 8 app or WP7 Companion App. Use Skydrive for storage.TenterTaobaoke: toatoaoke projaecttestddgit09252012: stestddhg0925201201: sTrigger: A DotNetNuke C# ModuleUML Creator: This is a programmering project made by 4 students from the Technical University of Denmark, and is a part of the course Windows Programming C# and .NET.W8 Ateneo Libri: No summaryWDSS-II MergedDataViewer: Quickly view merged variables map produced from w2merger Webshop for Orchard: This is Ecommerce Module to Orchard based on SkyWalker's excellent serial blogsWindows Powershell/Quest AD account audit and reporting: Powershell framework utilizing Quest Active Directory commandlet for the generation of user account, group membership and access audit reports.WinRT.Toolkit: I'm trying to Build a Charting Control Set for Windows 8 Modern UI I already Built a Pie Chart which is available now on http://blogs.msdn.com/b/mertoappsXades Library: Xades Library, currently with Xades-T capabilities and compatible with eHealth and MyCareNet.

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  • The Red Gate and .NET Reflector Debacle

    - by Rick Strahl
    About a month ago Red Gate – the company who owns the NET Reflector tool most .NET devs use at one point or another – decided to change their business model for Reflector and take the product from free to a fully paid for license model. As a bit of history: .NET Reflector was originally created by Lutz Roeder as a free community tool to inspect .NET assemblies. Using Reflector you can examine the types in an assembly, drill into type signatures and quickly disassemble code to see how a particular method works.  In case you’ve been living under a rock and you’ve never looked at Reflector, here’s what it looks like drilled into an assembly from disk with some disassembled source code showing: Note that you get tons of information about each element in the tree, and almost all related types and members are clickable both in the list and source view so it’s extremely easy to navigate and follow the code flow even in this static assembly only view. For many year’s Lutz kept the the tool up to date and added more features gradually improving an already amazing tool and making it better. Then about two and a half years ago Red Gate bought the tool from Lutz. A lot of ruckus and noise ensued in the community back then about what would happen with the tool and… for the most part very little did. Other than the incessant update notices with prominent Red Gate promo on them life with Reflector went on. The product didn’t die and and it didn’t go commercial or to a charge model. When .NET 4.0 came out it still continued to work mostly because the .NET feature set doesn’t drastically change how types behave.  Then a month back Red Gate started making noise about a new Version Version 7 which would be commercial. No more free version - and a shit storm broke out in the community. Now normally I’m not one to be critical of companies trying to make money from a product, much less for a product that’s as incredibly useful as Reflector. There isn’t day in .NET development that goes by for me where I don’t fire up Reflector. Whether it’s for examining the innards of the .NET Framework, checking out third party code, or verifying some of my own code and resources. Even more so recently I’ve been doing a lot of Interop work with a non-.NET application that needs to access .NET components and Reflector has been immensely valuable to me (and my clients) if figuring out exact type signatures required to calling .NET components in assemblies. In short Reflector is an invaluable tool to me. Ok, so what’s the problem? Why all the fuss? Certainly the $39 Red Gate is trying to charge isn’t going to kill any developer. If there’s any tool in .NET that’s worth $39 it’s Reflector, right? Right, but that’s not the problem here. The problem is how Red Gate went about moving the product to commercial which borders on the downright bizarre. It’s almost as if somebody in management wrote a slogan: “How can we piss off the .NET community in the most painful way we can?” And that it seems Red Gate has a utterly succeeded. People are rabid, and for once I think that this outrage isn’t exactly misplaced. Take a look at the message thread that Red Gate dedicated from a link off the download page. Not only is Version 7 going to be a paid commercial tool, but the older versions of Reflector won’t be available any longer. Not only that but older versions that are already in use also will continually try to update themselves to the new paid version – which when installed will then expire unless registered properly. There have also been reports of Version 6 installs shutting themselves down and failing to work if the update is refused (I haven’t seen that myself so not sure if that’s true). In other words Red Gate is trying to make damn sure they’re getting your money if you attempt to use Reflector. There’s a lot of temptation there. Think about the millions of .NET developers out there and all of them possibly upgrading – that’s a nice chunk of change that Red Gate’s sitting on. Even with all the community backlash these guys are probably making some bank right now just because people need to get life to move on. Red Gate also put up a Feedback link on the download page – which not surprisingly is chock full with hate mail condemning the move. Oddly there’s not a single response to any of those messages by the Red Gate folks except when it concerns license questions for the full version. It puzzles me what that link serves for other yet than another complete example of failure to understand how to handle customer relations. There’s no doubt that that all of this has caused some serious outrage in the community. The sad part though is that this could have been handled so much less arrogantly and without pissing off the entire community and causing so much ill-will. People are pissed off and I have no doubt that this negative publicity will show up in the sales numbers for their other products. I certainly hope so. Stupidity ought to be painful! Why do Companies do boneheaded stuff like this? Red Gate’s original decision to buy Reflector was hotly debated but at that the time most of what would happen was mostly speculation. But I thought it was a smart move for any company that is in need of spreading its marketing message and corporate image as a vendor in the .NET space. Where else do you get to flash your corporate logo to hordes of .NET developers on a regular basis?  Exploiting that marketing with some goodwill of providing a free tool breeds positive feedback that hopefully has a good effect on the company’s visibility and the products it sells. Instead Red Gate seems to have taken exactly the opposite tack of corporate bullying to try to make a quick buck – and in the process ruined any community goodwill that might have come from providing a service community for free while still getting valuable marketing. What’s so puzzling about this boneheaded escapade is that the company doesn’t need to resort to underhanded tactics like what they are trying with Reflector 7. The tools the company makes are very good. I personally use SQL Compare, Sql Data Compare and ANTS Profiler on a regular basis and all of these tools are essential in my toolbox. They certainly work much better than the tools that are in the box with Visual Studio. Chances are that if Reflector 7 added useful features I would have been more than happy to shell out my $39 to upgrade when the time is right. It’s Expensive to give away stuff for Free At the same time, this episode shows some of the big problems that come with ‘free’ tools. A lot of organizations are realizing that giving stuff away for free is actually quite expensive and the pay back is often very intangible if any at all. Those that rely on donations or other voluntary compensation find that they amount contributed is absolutely miniscule as to not matter at all. Yet at the same time I bet most of those clamouring the loudest on that Red Gate Reflector feedback page that Reflector won’t be free anymore probably have NEVER made a donation to any open source project or free tool ever. The expectation of Free these days is just too great – which is a shame I think. There’s a lot to be said for paid software and having somebody to hold to responsible to because you gave them some money. There’s an incentive –> payback –> responsibility model that seems to be missing from free software (not all of it, but a lot of it). While there certainly are plenty of bad apples in paid software as well, money tends to be a good motivator for people to continue working and improving products. Reasons for giving away stuff are many but often it’s a naïve desire to share things when things are simple. At first it might be no problem to volunteer time and effort but as products mature the fun goes out of it, and as the reality of product maintenance kicks in developers want to get something back for the time and effort they’re putting in doing non-glamorous work. It’s then when products die or languish and this is painful for all to watch. For Red Gate however, I think there was always a pretty good payback from the Reflector acquisition in terms of marketing: Visibility and possible positioning of their products although they seemed to have mostly ignored that option. On the other hand they started this off pretty badly even 2 and a half years back when they aquired Reflector from Lutz with the same arrogant attitude that is evident in the latest episode. You really gotta wonder what folks are thinking in management – the sad part is from advance emails that were circulating, they were fully aware of the shit storm they were inciting with this and I suspect they are banking on the sheer numbers of .NET developers to still make them a tidy chunk of change from upgrades… Alternatives are coming For me personally the single license isn’t a problem, but I actually have a tool that I sell (an interop Web Service proxy generation tool) to customers and one of the things I recommend to use with has been Reflector to view assembly information and to find which Interop classes to instantiate from the non-.NET environment. It’s been nice to use Reflector for this with its small footprint and zero-configuration installation. But now with V7 becoming a paid tool that option is not going to be available anymore. Luckily it looks like the .NET community is jumping to it and trying to fill the void. Amidst the Red Gate outrage a new library called ILSpy has sprung up and providing at least some of the core functionality of Reflector with an open source library. It looks promising going forward and I suspect there will be a lot more support and interest to support this project now that Reflector has gone over to the ‘dark side’…© Rick Strahl, West Wind Technologies, 2005-2011

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Formalizing a requirements spec written in narrative English

    - by ProfK
    I have a fairly technical functionality requirements spec, expressed in English prose, produced by my project manager. It is structured as a collection of UI tabs, where the requirements for each tab are expressed as a lit of UI fields and a list of business rules for the tab. Most business rules are for UI fields on a tab, e.g: a) Must be alphanumeric, max length 20. b) Must be a dropdown, with values from table x. c) Is mandatory. d) Is mandatory under certain conditions, e.g. another field is just populated, or has a specific value. Then other business rules get a little more complex. The spec is for a job application, so the central business object (table) is the Applicant, and we have several other tables with one-to-many relationships with applicant, such as Degree, HighSchool, PreviousEmployer, Diploma, etc. e) One such complex rule says a status field can only be assigned a certain value if a many-side record exists in at least one of the many-side tables. E.g. the Applicant has at least one HighSchool or at least one Diploma record. I am looking for advice on how to codify these requirements into a more structured specification defined in terms of tables, fields, and relationships, especially for the conditional rules for fields and for the presence of related records. Any suggestions and advice will be most welcome, but I would be overjoyed if i could find an already defined system or structure for expressing things like this.

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  • CodePlex Daily Summary for Wednesday, July 04, 2012

    CodePlex Daily Summary for Wednesday, July 04, 2012Popular ReleasesMVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...BlackJumboDog: Ver5.6.6: 2012.07.03 Ver5.6.6 (1) ???????????ftp://?????????、????LIST?????Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...DynamicToSql: DynamicToSql 1.0.0 (beta): 1.0.0 beta versionCommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsnopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.60: Highlight features & improvements: • Significant performance optimization. • Use AJAX for adding products to the cart. • New flyout mini-shopping cart. • Auto complete suggestions for product searching. • Full-Text support. • EU cookie law support. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).THE NVL Maker: The NVL Maker Ver 3.51: http://download.codeplex.com/Download?ProjectName=nvlmaker&DownloadId=371510 ????:http://115.com/file/beoef05k#THE-NVL-Maker-ver3.51-sim.7z ????:http://www.mediafire.com/file/6tqdwj9jr6eb9qj/THENVLMakerver3.51tra.7z ======================================== ???? ======================================== 3.51 beta ???: ·?????????????????????? ·?????????,?????????0,?????????????????????? ·??????????????????????????? ·?????????????TJS????(EXP??) ·??4:3???,???????????????,??????????? ·?????????...????: ????2.0.3: 1、???????????。 2、????????。 3、????????????。 4、bug??,????。AssaultCube Reloaded: 2.5 Intrepid: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) You should delete /home/config/saved.cfg to reset binds/other stuff If you us...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.0: User Right Licensing ContentType version 2.0.267.1Bongiozzo Photosite: Alpha: Just first stable releaseMDS MODELING WORKBOOK: MDS MODELING WORKBOOK: This is the initial release. Works with SQL 2008 R2 Master Data Services. Also works with SQL 2012 Master Data Services but has not been completely tested.Logon Screen Launcher: Logon Screen Launcher 1.3.0: FIXED - Minor handle leak issueBF3Rcon.NET: BF3Rcon.NET 25.0: This update brings the library up to server release R25, which includes the few additions from R21. There are also some minor bug fixes and a couple of other minor changes. In addition, many methods now take advantage of the RconResult class, which will give error information on failed requests; this replaces the bool returned by many methods. There is also an implicit conversion from RconResult to bool (both of which were true on success), so old code shouldn't break. ChangesAdded Player.S...TelerikMvcGridCustomBindingHelper: Version 1.0.15.183-RC: TelerikMvcGridCustomBindingHelper 1.0.15.183 RC This is a RC (release candidate) version, please test and report any error or problem you encounter. Warning: There are many changes in this release and some of them break backward compatibility. Release notes (since 0.5.0-Alpha version): Custom aggregates via an inherited class or inline fluent function Ignore group on aggregates for better performance Projections (restriction of the database columns queried) for an even better performa...PunkBuster™ Screenshot Viewer: PunkBuster™ Screenshot Viewer 1.0: First release of PunkBuster™ Screenshot ViewerDesigning Windows 8 Applications with C# and XAML: Chapters 1 - 7 Release Preview: Source code for all examples from Chapters 1 - 7 for the Release PreviewNew ProjectsAzureMVC4: hiBoonCraft Launcher: BoonCraft Launcher V2.0 See http://352n.dyndns.org for more info on BoonCraftC# to Javascript: Have you ever wanted to automagically have access to the enums you use in your .NET code in the javascript code you're writing for client-side?CMCIC payment gateway provider for NB_Store: CMCIC payment gateway provider for NB_StoreCOFE2 : Cloud Over IFileSystemInfo Entries Extensions: COFE2 enable user to access the user-defined file system on local or foreign computer, using a System.IO-like interface or a RESTful Web API.Directory access via LDAP: .NET library for managing a directory via LDAP.E-mail processing: .NET library for processing e-mail.FAST Search for SharePoint Query Statistics: F4SP Query Statistics scans the FAST for SharePoint Query Logs and presents statistics based on the logs. Total Queries, Top Queries, Queries per user etc...File Backup: This project is an open source windows azure cloud backup win forms application.HanxiaoFu's personal: This will help synchronizing my work done in home and at workLifekostyuk: This is my first project on TFSNet WebSocket Server: NetWebSocket Server is c# based hight performance and scalable Websocket server. Posroid for Windows 8: ?? ??????? ????? ?? ?? ????? ??? ?? ??? ??? ???? ? ? ???, ???8??? ???? ?? ??? ? ? ??? ??? ????? ?????.PowerRules: PowerRules is a group of scripts that help you audit your farm for Configuration Drift (Configuration changes over time)Projet Niloc TETRAS: Student Project to know how to manage and coordinating a team.proyectobanco: PROFE AQUI ESTA EL PROYECTO DISCULPE NOMAS ATT SANCANsheetengine - Isometric HTML5 JavaScript Display Engine: Sheetengine is an HTML5 canvas based isometric display engine for JavaScript. It features textures, z-ordering, shadows, intersecting sheets, object movements.Shiny2: GTS Spoofing program for Generation IV and V of Pokemon.SMS Backup & Restore XML to MySQL: The purpose is to take the XML files created by SMS Backup and Restore (Android) and importing them via a Dropbox/Google Drive synch into a MySQL dbStundenplan TSST: App für Windows Phone um die einzelnen Vertretungspläne der technischen Schule Steinfurt anzusehenswalmacenamiento: Proyecto para el almacenamiento de registrosTFS Work Item Association Check-in Policy: This policy requires TFS source control check-ins to be associated with a single, in-progress task that is assigned to you.TurboTemplate: TurboTemplate is a fast source code generation helper which quick transforms between your SQL database and some templated text of your choice.visblog: this is short summary of my projectVisualHG_fliedonion: This is fork of VisualHG. This will used by improve VisualHG for me. support only Visual Studio 2008 (not SP1). Wave Tag Library: A very simple and modest .wav file tag library. With this library you can load .wav files, edit the tags (equivalent to mp3's ID3 tags) and save back to file.Wordpress: WordPress is web software you can use to create a beautiful website or blog. We like to say that WordPress is both free and priceless at the same time.ZEAL-C02 Bluetooth module Driver for Netduino: A class library for the .NET Micro Framework to support the Zeal-C02 Bluetooth module for Netduino.

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  • Enabling XML-documentation for code contracts

    - by DigiMortal
    One nice feature that code contracts offer is updating of code documentation. If you are using source code documenting features of Visual Studio then code contracts may automate some tasks you otherwise have to implement manually. In this posting I will show you some XML documentation files with documented contracts. I will also explain how this feature works. Enabling XML-documentation in project settings As a first thing let’s enable generating of code documentation under project settings. Open project properties, move to Build page and make check to checkbox called “XML documentation file”. Save project settings and rebuild project. When project is built go to bin/Debug folder and open the XML-file. Here is my XML. <?xml version="1.0"?> <doc>     <assembly>         <name>Eneta.Examples.CodeContracts.Testable</name>     </assembly>     <members>         <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">             <summary>             Class for generating random integers in user specified range.             </summary>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">             <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>             <param name="generator">Instance of random number generator.</param>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">             <summary>             Returns random integer in given range.             </summary>             <param name="min">Minimum value of random integer.</param>             <param name="max">Maximum value of random integer.</param>         </member>     </members> </doc> You can see nothing about code contracts here. Enabling code contracts documentation Code contracts have their own settings and conditions for documentation. Open project properties and move to Code Contracts tab. From “Contract Reference Assembly” dropdown check Build and make check to checkbox “Emit contracts into XML doc file”. And again – save project setting, build the project and move to bin/Debug folder. Now you can see that there are two files for XML-documentation: <assembly name>.XML <assembly name>.old.XML First files is documentation with contracts, second file is original documentation without contracts. Let’s see now what is inside our new XML-documentation file. <?xml version="1.0"?> <doc>   <assembly>     <name>Eneta.Examples.CodeContracts.Testable</name>   </assembly>   <members>     <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">       <summary>             Class for generating random integers in user specified range.             </summary>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">       <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>       <param name="generator">Instance of random number generator.</param>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">       <summary>             Returns random integer in given range.             </summary>       <param name="min">Minimum value of random integer.</param>       <param name="max">Maximum value of random integer.</param>       <requires description="Min must be less than max" exception="T:System.ArgumentOutOfRangeException">                 min &lt; max</requires>       <exception cref="T:System.ArgumentOutOfRangeException">                 min &gt;= max</exception>       <ensures description="Return value is out of range">                 Contract.Result&lt;int&gt;() &gt;= min &amp;&amp;                 Contract.Result&lt;int&gt;() &lt;= max</ensures>     </member>   </members> </doc> As you can see then code contracts are pretty well documented. Messages that I provided with code contracts are also available in documentation. If I wrote very good and informative messages then these messages are very useful also in contracts documentation. Code contracts and Sandcastle Sandcastle knows nothing about code contracts by default. There is separate package of file for Sandcastle that is provided you by code contracts installation. You can read from code contracts manual: “Sandcastle (http://www.codeplex.com/Sandcastle) is a freely available tool that generates help les and web sites describing your APIs, based on the XML doc comments in your source code. The CodeContracts install contains a set of les that can be copied over a Sandcastle installation to take advantage of the additional contract information. The produced documentation adds a contract section to methods with declared requires and/or ensures. In order for Sandcastle to produce Contract sections, you need to patch a number of files in its installation. Please refer to the Sandcastle Readme.txt found under Start Menu/CodeContracts/Sandcastle for instructions. A future release of Sandcastle will hopefully support contract sections without the need for this patching step.” Integrating code contracts documentation to Sandcastle will be one of my next postings about code contracts. Conclusion if you are using code documentation then documentation about code contracts can be added to documentation very easily. All you have to do is to enable XML-documentation for contracts and build your project. Later you can use Sandcastle files provided by code contracts installer to integrate contracts documentation to your output documentation package.

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  • CodePlex Daily Summary for Friday, November 01, 2013

    CodePlex Daily Summary for Friday, November 01, 2013Popular ReleasesFamily Tree Analyzer: Version 3.0.3.0-beta test3: Count Isle of Man as England & Wales for Census Lost Cousins text was preventing drag n drop of files Lost Cousins no Countries form wont open more than one copy Changed sort order of Lost Cousins buttons to match report which matches Lost Cousins website UK Census date verification is only applied to UK facts Counts duplicate Lost Cousins facts Added report for Lost Cousins facts but no census fact Added Census Duplicate and Census Missing Location reports BEF & AFT residence facts were coun...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 Drag & Drop support for rows Support for 11 new datatypes (to a total of 20 datatypes): Color Picker Dropdown Checklist Enum Checboxlist Enum Dropdownl...Local History for Visual Studio: Local History - 1.0: New - Support for Visual Studio 2013SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Collections2: Collections2 v.1.1: Collection2 v.1.1 is the 1st developer and user release of the Collections2 library. The library contains 3 classes TwoWayDictionary<S,T>, TwoWayDictionary<T>, and TwoWayDictException. Binaries are available for .NET 2.0-3.5 (Binary Collections2NET2.0 v.1.1.1.1) and .NET 4.0 (Binary Collections2NET4 v.1.1.1.1). Also available are a source code zip file (Source Collections2NET4 v.1.1.1.1.zip) containing a solution file, and, example console and library project files for Visual Studio 2010. ...Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlDirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. 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Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. 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  • ASP.NET MVC: Moving code from controller action to service layer

    - by DigiMortal
    I fixed one controller action in my application that doesn’t seemed good enough for me. It wasn’t big move I did but worth to show to beginners how nice code you can write when using correct layering in your application. As an example I use code from my posting ASP.NET MVC: How to implement invitation codes support. Problematic controller action Although my controller action works well I don’t like how it looks. It is too much for controller action in my opinion. [HttpPost] public ActionResult GetAccess(string accessCode) {     if(string.IsNullOrEmpty(accessCode.Trim()))     {         ModelState.AddModelError("accessCode", "Insert invitation code!");         return View();     }       Guid accessGuid;       try     {         accessGuid = Guid.Parse(accessCode);     }     catch     {         ModelState.AddModelError("accessCode", "Incorrect format of invitation code!");         return View();                    }       using(var ctx = new EventsEntities())     {         var user = ctx.GetNewUserByAccessCode(accessGuid);         if(user == null)         {             ModelState.AddModelError("accessCode", "Cannot find account with given invitation code!");             return View();         }           user.UserToken = User.Identity.GetUserToken();         ctx.SaveChanges();     }       Session["UserId"] = accessGuid;       return Redirect("~/admin"); } Looking at this code my first idea is that all this access code stuff must be located somewhere else. We have working functionality in wrong place and we should do something about it. Service layer I add layers to my application very carefully because I don’t like to use hand grenade to kill a fly. When I see real need for some layer and it doesn’t add too much complexity I will add new layer. Right now it is good time to add service layer to my small application. After that it is time to move code to service layer and inject service class to controller. public interface IUserService {     bool ClaimAccessCode(string accessCode, string userToken,                          out string errorMessage);       // Other methods of user service } I need this interface when writing unit tests because I need fake service that doesn’t communicate with database and other external sources. public class UserService : IUserService {     private readonly IDataContext _context;       public UserService(IDataContext context)     {         _context = context;     }       public bool ClaimAccessCode(string accessCode, string userToken, out string errorMessage)     {         if (string.IsNullOrEmpty(accessCode.Trim()))         {             errorMessage = "Insert invitation code!";             return false;         }           Guid accessGuid;         if (!Guid.TryParse(accessCode, out accessGuid))         {             errorMessage = "Incorrect format of invitation code!";             return false;         }           var user = _context.GetNewUserByAccessCode(accessGuid);         if (user == null)         {             errorMessage = "Cannot find account with given invitation code!";             return false;         }           user.UserToken = userToken;         _context.SaveChanges();           errorMessage = string.Empty;         return true;     } } Right now I used simple solution for errors and made access code claiming method to follow usual TrySomething() methods pattern. This way I can keep error messages and their retrieval away from controller and in controller I just mediate error message from service to view. Controller Now all the code is moved to service layer and we need also some modifications to controller code so it makes use of users service. I don’t show here DI/IoC details about how to give service instance to controller. GetAccess() action of controller looks like this right now. [HttpPost] public ActionResult GetAccess(string accessCode) {     var userToken = User.Identity.GetUserToken();     string errorMessage;       if (!_userService.ClaimAccessCode(accessCode, userToken,                                       out errorMessage))     {                       ModelState.AddModelError("accessCode", errorMessage);         return View();     }       Session["UserId"] = Guid.Parse(accessCode);     return Redirect("~/admin"); } It’s short and nice now and it deals with web site part of access code claiming. In the case of error user is shown access code claiming view with error message that ClaimAccessCode() method returns as output parameter. If everything goes fine then access code is reserved for current user and user is authenticated. Conclusion When controller action grows big you have to move code to layers it actually belongs. In this posting I showed you how I moved access code claiming functionality from controller action to user service class that belongs to service layer of my application. As the result I have controller action that coordinates the user interaction when going through access code claiming process. Controller communicates with service layer and gets information about how access code claiming succeeded.

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  • Codifying a natural language requirements spec

    - by ProfK
    I have a fairly technical functionality requirements spec, expressed in English prose, produced by my project manager. It is structured as a collection of UI tabs, where the requirements for each tab are expressed as a lit of UI fields and a list of business rules for the tab. Most business rules are for UI fields on a tab, e.g: a) Must be alphanumeric, max length 20. b) Must be a dropdown, with values from table x. c) Is mandatory. d) Is mandatory under certain conditions, e.g. another field is just populated, or has a specific value. Then other business rules get a little more complex. The spec is for a job application, so the central business object (table) is the Applicant, and we have several other tables with one-to-many relationships with applicant, such as Degree, HighSchool, PreviousEmployer, Diploma, etc. e) One such complex rule says a status field can only be assigned a certain value if a many-side record exists in at least one of the many-side tables. E.g. the Applicant has at least one HighSchool or at least one Diploma record. I am looking for advice on how to codify these requirements into a more structured specification defined in terms of tables, fields, and relationships, especially for the conditional rules for fields and for the presence of related records. Any suggestions and advice will be most welcome, but I would be overjoyed if i could find an already defined system or structure for expressing things like this.

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