Search Results

Search found 9305 results on 373 pages for 'loading animation'.

Page 133/373 | < Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >

  • Broad topics needed for teaching game development

    - by livingtech
    I am going to be doing a presentation on game development to an iPhone user group in the near(ish) future. My audience are iPhone developers, but not necessarily very experienced ones, and this is meant to be an introduction. My question is, what broad topics are needed to understand game development? I acknowledge that this is fairly subjective, but I really am hoping for a comprehensive list of high-level topics that apply to a broad enough swath of games that anyone interested in the topic SHOULD know about them. I would be ecstatic with some pointers to any resources that attempt to make a list such as this this. (I have looked, but my google-fu is failing me tonight.) Here's what I have so far: The Game Loop a sub-note about event driven games 2D Animation sprites/texture maps 3D Animation importance of frameworks modeling software Particles and particle effects hit detection AI Obviously I will not be covering all these topics with any depth, more like simply defining them so that after my talk, the audience will (hopefully) be able to wrap their heads around how any given game might be developed. What am I missing?

    Read the article

  • (Abstract) Game engine design

    - by lukeluke
    I am writing a simple 2D game (for mobile platforms) for the first time. From an abstract point of view, i have the main player controlled by the human, the enemies, elments that will interact with the main player, other living elements that will be controlled by a simple AI (both enemies and non-enemies). The human player will be totally controlled by the player, the other actors will be controlled by AI. So i have a class CActor and a class CActorLogic to start with. I would define a CActor subclass CHero (the main player controlled with some input device). This class will probably implement some type of listener, in order to capture input events. The other players controlled by the AI will be probably a specific subclass of CActor (a subclass per-type, obviously). This seems to be reasonable. The CActor class should have a reference to a method of CActorLogic, that we will call something like CActorLogic::Advance() or similar. Actors should have a visual representation. I would introduce a CActorRepresentation class, with a method like Render() that will draw the actor (that is, the right frame of the right animation). Where to change the animation? Well, the actor logic method Advance() should take care of checking collisions and other things. I would like to discuss the design of a game engine (actors, entities, objects, messages, input handling, visualization of object states (that is, rendering, sound output and so on)) but not from a low level point of view, but from an high level point of view, like i have described above. My question is: is there any book/on line resource that will help me organize things (using an object oriented approach)? Thanks

    Read the article

  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

    Read the article

  • Is using the student version of 3DS Max and Unity3d legal?

    - by SubZeron
    I am developing an indie game together with my friend using Unity3D engine. I bought "Silo 3D" for modeling two month ago and for texturing I use 3D coat. We plan to sell our game in the future. For the animations I work with 3DS max (only animation part). My question is, can I work with a students license? The license for the original version is too expensive for me. I am still at the university and I can not buy the 3DS Max license which costs 4000 €. As an alternative I have the choice beetween Blender (can´t work with this software and don't have time to invest for learning a new program) and Truespace (can´t export fbx animation and specially with bones) so for me, 3DS Max is the best choice to be effective and quick. Is it possible to prove it when I export my fbx characters from 3DS Max to Unity3D? I mean can they find out that I have used the students license of 3DS Max for the animations after the release of the game? Maybe with help of DRM? Can I solve that problem when I export the fbx from 3DS Max to Blender and after that export the same fbx to Unity3D?

    Read the article

  • D3DXMatrixDecompose gives different quaternion than D3DXQuaternionRotationMatrix

    - by Fraser
    In trying to solve this problem, I tracked down the problem to the conversion of the rotation matrix to quaternion. In particular, consider the following matrix: -0.02099178 0.9997436 -0.008475631 0 0.995325 0.02009799 -0.09446743 0 0.09427284 0.01041905 0.9954919 0 0 0 0 1 SlimDX.Quaternion.RotationMatrix (which calls D3DXQuaternionRotationMatrix gives a different answer than SlimDX.Matrix.Decompose (which uses D3DXMatrixDecompose). The answers they give (after being normalized) are: X Y Z W Quaternion.RotationMatrix -0.05244324 0.05137424 0.002209336 0.9972991 Matrix.Decompose 0.6989997 0.7135442 -0.03674842 -0.03006023 Which are totally different (note the signs of X, Z, and W are different). Note that these aren't q/-q (two quaternions that represent the same rotation); they face completely different directions. I've noticed that with matrices for rotations very close to that one (successive frames in the animation) that the Matrix.Decompose version gives a solution that flips around wildly and occasionally goes into the desired position, while the Quaternion.RotationMatrix version gives solutions that are stable but go in the wrong direction. This is only for the right arm in my animation -- for the left arm, both functions give the correct solution, which is the same quaternion within error tolerances. This makes me think that there's some sort of numeric instability or weird stuff with signs going on. I tried implementing this and then this, but both gave me a completely incorrect solution (even for the matricies where the SlimDX ones were working correctly) -- maybe the rows and columns are flipped?

    Read the article

  • How do you make slides for programming talks?

    - by Yuvi Masory
    I've given a few talks recently and I have not found a good way to make slides. Here are a few desirable characteristics for programming slides: They're slides. A standard emacs buffer won't do it. They have syntax highlighting for code. They support basic formatting, like font size and color and bullets. No fancy animations needed. The only animation I desire is one-by-one appearance of bullets. So far I have considered: Microsoft Office - out of the question for Linux users. OpenOffice.org - too much for my needs, code formatting/highlighting needs to be done externally and pasted in. On the plus side supports bullets, bullet-by-bullet animation, and font formatting. Emacs - Supports all the code formatting but I haven't found a slides mode that lets me transition from one chunk to another. HTML5 - I once made slides using html5rocks as a template. It supports everything, but is too hard and time-consuming the "throw together" a few slides before a minor talk. Also the html5-only features may not work on the podium computer's installed browser. Any suggestions for programs/techniques for making code-centric presentations?

    Read the article

  • Games without a(n explicit) game loop

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial.

    Read the article

  • Support our movement?

    - by Mirchi Sid
    | Imagine Freedom 2013 | mnearth Student Programs This is to inform you about the world’s first online student competition called imagine freedom which is conducted by mnearth corporation India .The imagine freedom will be one of the most popular student IT competition in the world .The program will be fully functioned with free and open source software and operating system like Ubuntu Linux and Linux . The Competition have a lot of other categories like web designing , software development and much more .The program coordinates will contact your schools for the selection process and giving the first steps for registration . If you are an expert in Open source free software? Then it is the time for you ! Otherwise do you know anyone who have the skills ? Then inform them about the program . The competitions will be done as a part of Mnearth Student Programs . The program schedule and the local competition information will be send after getting the applications . The competitions are categorized into three . |Categories Of Participants Animation Films Multimedia Presentation 3D Animation Web Designing Software Development Innovations Cloud Apps Games etc. . . . . . |Levels Of Participants High School Level Higher Secondary Level Collage Level University Level |High School level This levels is for the students who is students . It’s age limit is 12 - 24 years . The competitions will be started on this year for selecting the good students who have the talent . For more information Send to : [email protected] Call us on :04936312206 (india) Join with the Community on facebook : follow us on twitter : www.twitter.com/imaginatingkids www.facebook.com/imaginefreedomonce

    Read the article

  • Rendering a DOM across multiple displays

    - by meetamit
    I'm building a data-driven animation with HTML and javascript to run in a web browser. I would like to display it tiled across three 1080p monitors. This essentially yields a viewport that's 5760px wide and 1080px tall. Pretty large. Does anyone have experience setting up something like this? I have many questions below, but any tip would be appreciated: Is it reasonable to expect a DOM to render into such a large viewport size at close to 60fps? I might choose to use canvas, instead of SVG or HTML, but that would yield a giant canvas. Can a canvas with such high resolution be performant? Of course everything depends on the complexity of the graphics I want to render, but I'm looking to remove that factor from this question, so assume I'm asking about a canvas animation that can run at 60fps at 1920x1080 resolution. Would it run roughly as fast at 3 times the width? Would three.js and WebGL be a more proper approach at that resolution? How do you actually cause Chrome or FF to span 3 monitors at full screen? Do I need a 3rd party solution of any kind? Thanks!

    Read the article

  • Google Chrome with strange behavior

    - by user72274
    I'm former Chromium-browser user, but after not upgrading the PPA for 2 months, I switched to Google Chrome browser yesterday. Everything is okay, except some strange behavior on some pages and crashing after loading "chrome://" configuration pages. The best known website with strange behavior is youtube, there is a picture what I see: When I open user menu in top right corner, it crashes that way and even after closing the menu, some parts of menu stay display. You may say it's Youtube problem, no, I have this problem at least on three other websites, here it is on Imgur: The problem isn't for the whole side, sometimes it happens from the middle of the screen. The interesting part is that it happens everytime in the same distance from the right border. When I check the DOM elements with the Developer tool, the overlay which shows element's position is rendered how it should be. What is more, if there is anchor after the crashed area, it works after clicking on it. Selecting text in crashed page is impossible. I hope there is enough information to give me an advice, thanks in advance. :) EDIT: Here is what the browser posted in "chrome://gpu-internals/": Graphics Feature Status Canvas: Software only, hardware acceleration unavailable Compositing: Hardware accelerated 3D CSS: Hardware accelerated CSS Animation: Software animated. WebGL: Hardware accelerated WebGL multisampling: Hardware accelerated Problems Detected Accelerated CSS animation has been disabled at the command line. Accelerated 2d canvas is unstable in Linux at the moment. Ubuntu 12.04 | Gnome-shell 3.4.1 | ATI Radeon 4550 | Screen resolution 1024*768 | Chrome version 20.0.1132.57 (Official Build 145807)

    Read the article

  • Reversing animated sprites

    - by brandon sedgwick
    I have created a sprite sheet of which consists of 6 frames with a character moving legs each frame, now I have coded it so that the animation is running successfully from frame 1 to 6, however I am trying to reverse this so then when it goes from 1 to 6 instead of restarting it go's 6 to 1 in a continuous loop. The coding for current animation is: void SpriteGame::Update(int tickTotal, int tickDelta) { //This is where you manage the state of game objects if ( tickTotal >= this->playerLastFrameChange + 4) { //Four ticks have elapsed since the last frame change this->playerFrame = this->playerFrame + 1; this->playerLastFrameChange = tickTotal; //We've just changed the frame if (this->playerFrame >= this->playerSheetLength) { this->playerFrame = playerLastFrameChange + 4; } //Frame has changed so change the source rectangle this->playerSourceRect->left = this->playerFrame * 64; this->playerSourceRect->top = 0; this->playerSourceRect->right = (this->playerFrame + 1) * 64; this->playerSourceRect->bottom = 64; } } any help please I am using DirectX11 as thats what we are being told to use as its for an win 8 game.

    Read the article

  • Server 2003 SP2 BSOD caused by fltmgr.sys

    - by MasterMax1313
    I'm running into a problem where a Server 2003 SP2 box has started crashing roughly once an hour, BSODing out with the message that fltmgr.sys is probably the cause. I ran dumpchk.exe on the memory.dmp file, indicating the same thing. Any thoughts on typical root causes? The following is the error code I'm seeing: Error code 0000007e, parameter1 c0000005, parameter2 f723e087, parameter3 f78cea8c, parameter4 f78ce788. After running dumpchk on the memory.dmp file, I get the following note: Probably caused by : fltmgr.sys ( fltmgr!FltGetIrpName+63f ) The full log is here: Microsoft (R) Windows Debugger Version 6.12.0002.633 X86 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [c:\windows\memory.dmp] Kernel Complete Dump File: Full address space is available Symbol search path is: *** Invalid *** **************************************************************************** * Symbol loading may be unreliable without a symbol search path. * * Use .symfix to have the debugger choose a symbol path. * * After setting your symbol path, use .reload to refresh symbol locations. * **************************************************************************** Executable search path is: ********************************************************************* * Symbols can not be loaded because symbol path is not initialized. * * * * The Symbol Path can be set by: * * using the _NT_SYMBOL_PATH environment variable. * * using the -y <symbol_path> argument when starting the debugger. * * using .sympath and .sympath+ * ********************************************************************* *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntkrnlpa.exe - Windows Server 2003 Kernel Version 3790 (Service Pack 2) UP Free x86 compatible Product: Server, suite: TerminalServer SingleUserTS Built by: 3790.srv03_sp2_gdr.101019-0340 Machine Name: Kernel base = 0x80800000 PsLoadedModuleList = 0x8089ffa8 Debug session time: Wed Oct 5 08:48:04.803 2011 (UTC - 4:00) System Uptime: 0 days 14:25:12.085 ********************************************************************* * Symbols can not be loaded because symbol path is not initialized. * * * * The Symbol Path can be set by: * * using the _NT_SYMBOL_PATH environment variable. * * using the -y <symbol_path> argument when starting the debugger. * * using .sympath and .sympath+ * ********************************************************************* *** ERROR: Symbol file could not be found. Defaulted to export symbols for ntkrnlpa.exe - Loading Kernel Symbols ............................................................... ................................................. Loading User Symbols Loading unloaded module list ... ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 7E, {c0000005, f723e087, f78dea8c, f78de788} ***** Kernel symbols are WRONG. Please fix symbols to do analysis. *** ERROR: Symbol file could not be found. Defaulted to export symbols for fltmgr.sys - --omitted-- Probably caused by : fltmgr.sys ( fltmgr!FltGetIrpName+63f ) Followup: MachineOwner --------- ----- 32 bit Kernel Full Dump Analysis DUMP_HEADER32: MajorVersion 0000000f MinorVersion 00000ece KdSecondaryVersion 00000000 DirectoryTableBase 004e7000 PfnDataBase 81600000 PsLoadedModuleList 8089ffa8 PsActiveProcessHead 808a61c8 MachineImageType 0000014c NumberProcessors 00000001 BugCheckCode 0000007e BugCheckParameter1 c0000005 BugCheckParameter2 f723e087 BugCheckParameter3 f78dea8c BugCheckParameter4 f78de788 PaeEnabled 00000001 KdDebuggerDataBlock 8088e3e0 SecondaryDataState 00000000 ProductType 00000003 SuiteMask 00000110 Physical Memory Description: Number of runs: 3 (limited to 3) FileOffset Start Address Length 00001000 0000000000001000 0009e000 0009f000 0000000000100000 bfdf0000 bfe8f000 00000000bff00000 00100000 Last Page: 00000000bff8e000 00000000bffff000 KiProcessorBlock at 8089f300 1 KiProcessorBlock entries: ffdff120 Windows Server 2003 Kernel Version 3790 (Service Pack 2) UP Free x86 compatible Product: Server, suite: TerminalServer SingleUserTS Built by: 3790.srv03_sp2_gdr.101019-0340 Machine Name:*** ERROR: Module load completed but symbols could not be loaded for srv.sys Kernel base = 0x80800000 PsLoadedModuleList = 0x8089ffa8 Debug session time: Wed Oct 5 08:48:04.803 2011 (UTC - 4:00) System Uptime: 0 days 14:25:12.085 start end module name 80800000 80a50000 nt Tue Oct 19 10:00:49 2010 (4CBDA491) 80a50000 80a6f000 hal Sat Feb 17 00:48:25 2007 (45D69729) b83d4000 b83fe000 Fastfat Sat Feb 17 01:27:55 2007 (45D6A06B) b8476000 b84a1000 RDPWD Sat Feb 17 00:44:38 2007 (45D69646) b8549000 b8554000 TDTCP Sat Feb 17 00:44:32 2007 (45D69640) b8fe1000 b9045000 srv Thu Feb 17 11:58:17 2011 (4D5D53A9) b956d000 b95be000 HTTP Fri Nov 06 07:51:22 2009 (4AF41BCA) b9816000 b982d780 hgfs Tue Aug 12 20:36:54 2008 (48A22CA6) b9b16000 b9b20000 ndisuio Sat Feb 17 00:58:25 2007 (45D69981) b9cf6000 b9d1ac60 iwfsd Wed Sep 29 01:43:59 2004 (415A4B9F) b9e5b000 b9e62000 parvdm Tue Mar 25 03:03:49 2003 (3E7FFF55) b9e63000 b9e67860 lgtosync Fri Sep 12 04:38:13 2003 (3F6185F5) b9ed3000 b9ee8000 Cdfs Sat Feb 17 01:27:08 2007 (45D6A03C) b9f10000 b9f2e000 EraserUtilRebootDrv Thu Jul 07 21:45:11 2011 (4E166127) b9f2e000 b9f8c000 eeCtrl Thu Jul 07 21:45:11 2011 (4E166127) b9f8c000 b9f9d000 Fips Sat Feb 17 01:26:33 2007 (45D6A019) b9f9d000 ba013000 mrxsmb Fri Feb 18 10:22:23 2011 (4D5E8EAF) ba013000 ba043000 rdbss Wed Feb 24 10:54:03 2010 (4B854B9B) ba043000 ba0ad000 SPBBCDrv Mon Dec 14 23:39:00 2009 (4B2712E4) ba0ad000 ba0d7000 afd Thu Feb 10 08:42:18 2011 (4D53EB3A) ba0d7000 ba108000 netbt Sat Feb 17 01:28:57 2007 (45D6A0A9) ba108000 ba19c000 tcpip Sat Aug 15 05:53:38 2009 (4A8685A2) ba19c000 ba1b5000 ipsec Sat Feb 17 01:29:28 2007 (45D6A0C8) ba275000 ba288600 NAVENG Fri Jul 29 08:10:02 2011 (4E32A31A) ba289000 ba2ae000 SYMEVENT Thu Apr 15 21:31:23 2010 (4BC7BDEB) ba2ae000 ba42d300 NAVEX15 Fri Jul 29 08:07:28 2011 (4E32A280) ba42e000 ba479000 SRTSP Fri Mar 04 15:31:08 2011 (4D714C0C) ba485000 ba487b00 dump_vmscsi Wed Apr 11 13:55:32 2007 (461D2114) ba4e1000 ba540000 update Mon May 28 08:15:16 2007 (465AC7D4) ba568000 ba59f000 rdpdr Sat Feb 17 00:51:00 2007 (45D697C4) ba59f000 ba5b1000 raspptp Sat Feb 17 01:29:20 2007 (45D6A0C0) ba5b1000 ba5ca000 ndiswan Sat Feb 17 01:29:22 2007 (45D6A0C2) ba5da000 ba5e4000 dump_diskdump Sat Feb 17 01:07:44 2007 (45D69BB0) ba66a000 ba67e000 rasl2tp Sat Feb 17 01:29:02 2007 (45D6A0AE) ba67e000 ba69a000 VIDEOPRT Sat Feb 17 01:10:30 2007 (45D69C56) ba69a000 ba6c1000 ks Sat Feb 17 01:30:40 2007 (45D6A110) ba6c1000 ba6d5000 redbook Sat Feb 17 01:07:26 2007 (45D69B9E) ba6d5000 ba6ea000 cdrom Sat Feb 17 01:07:48 2007 (45D69BB4) ba6ea000 ba6ff000 serial Sat Feb 17 01:06:46 2007 (45D69B76) ba6ff000 ba717000 parport Sat Feb 17 01:06:42 2007 (45D69B72) ba717000 ba72a000 i8042prt Sat Feb 17 01:30:40 2007 (45D6A110) baff0000 baff3700 CmBatt Sat Feb 17 00:58:51 2007 (45D6999B) bf800000 bf9d3000 win32k Thu Mar 03 08:55:02 2011 (4D6F9DB6) bf9d3000 bf9ea000 dxg Sat Feb 17 01:14:39 2007 (45D69D4F) bf9ea000 bf9fec80 vmx_fb Sat Aug 16 07:23:10 2008 (48A6B89E) bf9ff000 bfa4a000 ATMFD Tue Feb 15 08:19:22 2011 (4D5A7D5A) bff60000 bff7e000 RDPDD Sat Feb 17 09:01:19 2007 (45D70AAF) f7214000 f723a000 KSecDD Mon Jun 15 13:45:11 2009 (4A3688A7) f723a000 f725f000 fltmgr Sat Feb 17 00:51:08 2007 (45D697CC) f725f000 f7272000 CLASSPNP Sat Feb 17 01:28:16 2007 (45D6A080) f7272000 f7283000 symmpi Mon Dec 13 16:03:14 2004 (41BE0392) f7283000 f72a2000 SCSIPORT Sat Feb 17 01:28:41 2007 (45D6A099) f72a2000 f72bf000 atapi Sat Feb 17 01:07:34 2007 (45D69BA6) f72bf000 f72e9000 volsnap Sat Feb 17 01:08:23 2007 (45D69BD7) f72e9000 f7315000 dmio Sat Feb 17 01:10:44 2007 (45D69C64) f7315000 f733c000 ftdisk Sat Feb 17 01:08:05 2007 (45D69BC5) f733c000 f7352000 pci Sat Feb 17 00:59:03 2007 (45D699A7) f7352000 f7386000 ACPI Sat Feb 17 00:58:47 2007 (45D69997) f7487000 f7490000 WMILIB Tue Mar 25 03:13:00 2003 (3E80017C) f7497000 f74a6000 isapnp Sat Feb 17 00:58:57 2007 (45D699A1) f74a7000 f74b4000 PCIIDEX Sat Feb 17 01:07:32 2007 (45D69BA4) f74b7000 f74c7000 MountMgr Sat Feb 17 01:05:35 2007 (45D69B2F) f74c7000 f74d2000 PartMgr Sat Feb 17 01:29:25 2007 (45D6A0C5) f74d7000 f74e7000 disk Sat Feb 17 01:07:51 2007 (45D69BB7) f74e7000 f74f3000 Dfs Sat Feb 17 00:51:17 2007 (45D697D5) f74f7000 f7501000 crcdisk Sat Feb 17 01:09:50 2007 (45D69C2E) f7507000 f7517000 agp440 Sat Feb 17 00:58:53 2007 (45D6999D) f7517000 f7522000 TDI Sat Feb 17 01:01:19 2007 (45D69A2F) f7527000 f7532000 ptilink Sat Feb 17 01:06:38 2007 (45D69B6E) f7537000 f7540000 raspti Sat Feb 17 00:59:23 2007 (45D699BB) f7547000 f7556000 termdd Sat Feb 17 00:44:32 2007 (45D69640) f7557000 f7561000 Dxapi Tue Mar 25 03:06:01 2003 (3E7FFFD9) f7577000 f7580000 mssmbios Sat Feb 17 00:59:12 2007 (45D699B0) f7587000 f7595000 NDProxy Wed Nov 03 09:25:59 2010 (4CD162E7) f75a7000 f75b1000 flpydisk Tue Mar 25 03:04:32 2003 (3E7FFF80) f75b7000 f75c0080 SRTSPX Fri Mar 04 15:31:24 2011 (4D714C1C) f75d7000 f75e3000 vga Sat Feb 17 01:10:30 2007 (45D69C56) f75e7000 f75f2000 Msfs Sat Feb 17 00:50:33 2007 (45D697A9) f75f7000 f7604000 Npfs Sat Feb 17 00:50:36 2007 (45D697AC) f7607000 f7615000 msgpc Sat Feb 17 00:58:37 2007 (45D6998D) f7617000 f7624000 netbios Sat Feb 17 00:58:29 2007 (45D69985) f7627000 f7634000 wanarp Sat Feb 17 00:59:17 2007 (45D699B5) f7637000 f7646000 intelppm Sat Feb 17 00:48:30 2007 (45D6972E) f7647000 f7652000 kbdclass Sat Feb 17 01:05:39 2007 (45D69B33) f7657000 f7661000 mouclass Tue Mar 25 03:03:09 2003 (3E7FFF2D) f7667000 f7671000 serenum Sat Feb 17 01:06:44 2007 (45D69B74) f7677000 f7682000 fdc Sat Feb 17 01:07:16 2007 (45D69B94) f7687000 f7694b00 vmx_svga Sat Aug 16 07:22:07 2008 (48A6B85F) f7697000 f76a0000 watchdog Sat Feb 17 01:11:45 2007 (45D69CA1) f76a7000 f76b0000 ndistapi Sat Feb 17 00:59:19 2007 (45D699B7) f76b7000 f76c6000 raspppoe Sat Feb 17 00:59:23 2007 (45D699BB) f76c8000 f7707000 NDIS Sat Feb 17 01:28:49 2007 (45D6A0A1) f7707000 f770f000 kdcom Tue Mar 25 03:08:00 2003 (3E800050) f770f000 f7717000 BOOTVID Tue Mar 25 03:07:58 2003 (3E80004E) f7717000 f771e000 intelide Sat Feb 17 01:07:32 2007 (45D69BA4) f771f000 f7726000 dmload Tue Mar 25 03:08:08 2003 (3E800058) f777f000 f7786000 dxgthk Tue Mar 25 03:05:52 2003 (3E7FFFD0) f7787000 f778e000 vmmemctl Tue Aug 12 20:37:25 2008 (48A22CC5) f77cf000 f77d6280 vmxnet Mon Sep 08 21:17:10 2008 (48C5CE96) f77d7000 f77df000 audstub Tue Mar 25 03:09:12 2003 (3E800098) f77ef000 f77f7000 Fs_Rec Tue Mar 25 03:08:36 2003 (3E800074) f77f7000 f77fe000 Null Tue Mar 25 03:03:05 2003 (3E7FFF29) f77ff000 f7806000 Beep Tue Mar 25 03:03:04 2003 (3E7FFF28) f7807000 f780f000 mnmdd Tue Mar 25 03:07:53 2003 (3E800049) f780f000 f7817000 RDPCDD Tue Mar 25 03:03:05 2003 (3E7FFF29) f7817000 f781f000 rasacd Tue Mar 25 03:11:50 2003 (3E800136) f7878000 f7897000 Mup Tue Apr 12 15:05:46 2011 (4DA4A28A) f7897000 f7899980 compbatt Sat Feb 17 00:58:51 2007 (45D6999B) f789b000 f789e900 BATTC Sat Feb 17 00:58:46 2007 (45D69996) f789f000 f78a1b00 vmscsi Wed Apr 11 13:55:32 2007 (461D2114) f79af000 f79b0280 vmmouse Mon Aug 11 07:16:51 2008 (48A01FA3) f79b1000 f79b2280 swenum Sat Feb 17 01:05:56 2007 (45D69B44) f7b4a000 f7bdf000 Ntfs Sat Feb 17 01:27:23 2007 (45D6A04B) Unloaded modules: ba65a000 ba668000 imapi.sys Timestamp: unavailable (00000000) Checksum: 00000000 ImageSize: 0000E000 ba1c4000 ba1d5000 vpc-8042.sys Timestamp: unavailable (00000000) Checksum: 00000000 ImageSize: 00011000 f77df000 f77e7000 Sfloppy.SYS Timestamp: unavailable (00000000) Checksum: 00000000 ImageSize: 00008000 ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 7E, {c0000005, f723e087, f78dea8c, f78de788} ***** Kernel symbols are WRONG. Please fix symbols to do analysis. --omitted-- Probably caused by : fltmgr.sys ( fltmgr!FltGetIrpName+63f ) Followup: MachineOwner --------- Finished dump check

    Read the article

  • applet does not load

    - by jcp
    We have a legacy program that was ported from Java 1.3 to Java 1.5. This application involves applets which worked fine before. After porting however, the applet would not load. However there are no errors or exceptions. The app would just try to load it forever. We tried to run it with Java 1.6 and poof! No problems whatsoever. Isn't Java 6 backwards compatible? So how come it would run in that version and not in 1.5? ==== Java Console log for Java 1.5.0_19 basic: Registered modality listener basic: Registered modality listener basic: Registered modality listener liveconnect: Invoking JS method: document liveconnect: Invoking JS method: document liveconnect: Invoking JS method: document liveconnect: Invoking JS method: URL liveconnect: Invoking JS method: URL liveconnect: Invoking JS method: URL basic: Referencing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=1 basic: Referencing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=2 basic: Referencing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=3 basic: Added progress listener: sun.plugin.util.GrayBoxPainter@b0bad7 basic: Loading applet ... basic: Initializing applet ... basic: Starting applet ... basic: Added progress listener: sun.plugin.util.GrayBoxPainter@ba9340 basic: Added progress listener: sun.plugin.util.GrayBoxPainter@1198891 basic: Loading applet ... basic: Initializing applet ... basic: Starting applet ... basic: Loading applet ... basic: Initializing applet ... basic: Starting applet ... basic: Referencing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=4 basic: Releasing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=3 basic: Referencing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=4 basic: Releasing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=3 basic: Referencing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=4 basic: Releasing classloader: sun.plugin.ClassLoaderInfo@bb7759, refcount=3 network: Connecting <something>.jar with proxy=HTTP @ proxy/<ip address> basic: Loading <something>.jar from cache basic: No certificate info, this is unsigned JAR file. Left START init() Left END init() Right START init() Control start() Waiting for Left Panel to load... Right START start() network: Connecting socket://<ip address>:14444 with proxy=DIRECT Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... my HostName : <ip address> Thread-19 Check : Thread-19 Check : Monitor : run : start Thread-20 Monitor : Monitor: run() start Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... Control start() Waiting for Left Panel to load... the last message goes on forever... and now with the working version: ==== Java Console log for Java 1.6.0_15 basic: Added progress listener: sun.plugin.util.GrayBoxPainter$GrayBoxProgressListener@1b000e7 basic: Added progress listener: sun.plugin.util.GrayBoxPainter$GrayBoxProgressListener@12611a7 basic: Added progress listener: sun.plugin.util.GrayBoxPainter$GrayBoxProgressListener@1807ca8 network: CleanupThread used 6 us network: CleanupThread used 5 us network: CleanupThread used 6 us cache: Skip blacklist check as cached value is ok. network: Cache entry found [url: <something>.jar, version: null] network: Connecting <something>.jar with proxy=HTTP @ proxy/<ip address> network: ResponseCode for <something>.jar : 304 network: Encoding for <something>.jar : null network: Disconnect connection to <something>.jar Reading certificates from 11 <something>.jar | <something>.idx network: No certificate info for unsigned JAR file: <something>.jar basic: Applet loaded. basic: Applet loaded. basic: Applet resized and added to parent container basic: Applet resized and added to parent container basic: PERF: AppletExecutionRunnable - applet.init() BEGIN ; jvmLaunch dt 330275 us, pluginInit dt 27768955 us, TotalTime: 28099230 us Right START init() basic: PERF: AppletExecutionRunnable - applet.init() BEGIN ; jvmLaunch dt 330275 us, pluginInit dt 27770563 us, TotalTime: 28100838 us Left START init() basic: Applet loaded. basic: Applet resized and added to parent container basic: PERF: AppletExecutionRunnable - applet.init() BEGIN ; jvmLaunch dt 330275 us, pluginInit dt 27779332 us, TotalTime: 28109607 us Left END init() basic: Applet initialized basic: Removed progress listener: sun.plugin.util.GrayBoxPainter$GrayBoxProgressListener@12611a7 basic: Applet made visible And that's it. Still haven't figured out why it works with java6 and not java5. @valli: the object tag was used, not applet @thorbjorn: i tried that already... it just keeps saying loading applet... @aaron: how can i know what exception it is, if there really is one? and yes we have considered that its a java bug but i still havent found what that bug is. i have to submit a report tomorrow and i've scoured the net but came up with nothing as of yet... @all: thank you for your replies

    Read the article

  • CLR Version issues with CorBindRuntimeEx

    - by Rick Strahl
    I’m working on an older FoxPro application that’s using .NET Interop and this app loads its own copy of the .NET runtime through some of our own tools (wwDotNetBridge). This all works fine and it’s fairly straightforward to load and host the runtime and then make calls against it. I’m writing this up for myself mostly because I’ve been bitten by these issues repeatedly and spend 15 minutes each However, things get tricky when calling specific versions of the .NET runtime since .NET 4.0 has shipped. Basically we need to be able to support both .NET 2.0 and 4.0 and we’re currently doing it with the same assembly – a .NET 2.0 assembly that is the AppDomain entry point. This works as .NET 4.0 can easily host .NET 2.0 assemblies and the functionality in the 2.0 assembly provides all the features we need to call .NET 4.0 assemblies via Reflection. In wwDotnetBridge we provide a load flag that allows specification of the runtime version to use. Something like this: do wwDotNetBridge LOCAL loBridge as wwDotNetBridge loBridge = CreateObject("wwDotNetBridge","v4.0.30319") and this works just fine in most cases.  If I specify V4 internally that gets fixed up to a whole version number like “v4.0.30319” which is then actually used to host the .NET runtime. Specifically the ClrVersion setting is handled in this Win32 DLL code that handles loading the runtime for me: /// Starts up the CLR and creates a Default AppDomain DWORD WINAPI ClrLoad(char *ErrorMessage, DWORD *dwErrorSize) { if (spDefAppDomain) return 1; //Retrieve a pointer to the ICorRuntimeHost interface HRESULT hr = CorBindToRuntimeEx( ClrVersion, //Retrieve latest version by default L"wks", //Request a WorkStation build of the CLR STARTUP_LOADER_OPTIMIZATION_MULTI_DOMAIN | STARTUP_CONCURRENT_GC, CLSID_CorRuntimeHost, IID_ICorRuntimeHost, (void**)&spRuntimeHost ); if (FAILED(hr)) { *dwErrorSize = SetError(hr,ErrorMessage); return hr; } //Start the CLR hr = spRuntimeHost->Start(); if (FAILED(hr)) return hr; CComPtr<IUnknown> pUnk; WCHAR domainId[50]; swprintf(domainId,L"%s_%i",L"wwDotNetBridge",GetTickCount()); hr = spRuntimeHost->CreateDomain(domainId,NULL,&pUnk); hr = pUnk->QueryInterface(&spDefAppDomain.p); if (FAILED(hr)) return hr; return 1; } CorBindToRuntimeEx allows for a specific .NET version string to be supplied which is what I’m doing via an API call from the FoxPro code. The behavior of CorBindToRuntimeEx is a bit finicky however. The documentation states that NULL should load the latest version of the .NET runtime available on the machine – but it actually doesn’t. As far as I can see – regardless of runtime overrides even in the .config file – NULL will always load .NET 2.0 even if 4.0 is installed. <supportedRuntime> .config File Settings Things get even more unpredictable once you start adding runtime overrides into the application’s .config file. In my scenario working inside of Visual FoxPro this would be VFP9.exe.config in the FoxPro installation folder (not the current folder). If I have a specific runtime override in the .config file like this: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v2.0.50727" /> </startup> </configuration> Not surprisingly with this I can load a .NET 2.0  runtime, but I will not be able to load Version 4.0 of the .NET runtime even if I explicitly specify it in my call to ClrLoad. Worse I don’t get an error – it will just go ahead and hand me a V2 version of the runtime and assume that’s what I wanted. Yuck! However, if I set the supported runtime to V4 in the .config file: <?xml version="1.0"?> <configuration> <startup> <supportedRuntime version="v4.0.30319" /> </startup> </configuration> Then I can load both V4 and V2 of the runtime. Specifying NULL however will STILL only give me V2 of the runtime. Again this seems pretty inconsistent. If you’re hosting runtimes make sure you check which version of the runtime is actually loading first to ensure you get the one you’re looking for. If the wrong version loads – say 2.0 and you want 4.0 - and you then proceed to load 4.0 assemblies they will all fail to load due to version mismatches. This is how all of this started – I had a bunch of assemblies that weren’t loading and it took a while to figure out that the host was running the wrong version of the CLR and therefore caused the assemblies loading to fail. Arrggh! <supportedRuntime> and Debugger Version <supportedRuntime> also affects the use of the .NET debugger when attached to the target application. Whichever runtime is specified in the key is the version of the debugger that fires up. This can have some interesting side effects. If you load a .NET 2.0 assembly but <supportedRuntime> points at V4.0 (or vice versa) the debugger will never fire because it can only debug in the appropriate runtime version. This has bitten me on several occasions where code runs just fine but the debugger will just breeze by breakpoints without notice. The default version for the debugger is the latest version installed on the system if <supportedRuntime> is not set. Summary Besides all the hassels, I’m thankful I can build a .NET 2.0 assembly and have it host .NET 4.0 and call .NET 4.0 code. This way we’re able to ship a single assembly that provides functionality that supports both .NET 2 and 4 without having to have separate DLLs for both which would be a deployment and update nightmare. The MSDN documentation does point at newer hosting API’s specifically for .NET 4.0 which are way more complicated and even less documented but that doesn’t help here because the runtime needs to be able to host both .NET 4.0 and 2.0. Not pleased about that – the new APIs look way more complex and of course they’re not available with older versions of the runtime installed which in our case makes them useless to me in this scenario where I have to support .NET 2.0 hosting (to provide greater ‘built-in’ platform support). Once you know the behavior above, it’s manageable. However, it’s quite easy to get tripped up here because there are multiple combinations that can really screw up behaviors.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  

    Read the article

  • Setting useLegacyV2RuntimeActivationPolicy At Runtime

    - by Reed
    Version 4.0 of the .NET Framework included a new CLR which is almost entirely backwards compatible with the 2.0 version of the CLR.  However, by default, mixed-mode assemblies targeting .NET 3.5sp1 and earlier will fail to load in a .NET 4 application.  Fixing this requires setting useLegacyV2RuntimeActivationPolicy in your app.Config for the application.  While there are many good reasons for this decision, there are times when this is extremely frustrating, especially when writing a library.  As such, there are (rare) times when it would be beneficial to set this in code, at runtime, as well as verify that it’s running correctly prior to receiving a FileLoadException. Typically, loading a pre-.NET 4 mixed mode assembly is handled simply by changing your app.Config file, and including the relevant attribute in the startup element: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> </configuration> .csharpcode { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { margin: 0em } .csharpcode .rem { color: #008000 } .csharpcode .kwrd { color: #0000ff } .csharpcode .str { color: #006080 } .csharpcode .op { color: #0000c0 } .csharpcode .preproc { color: #cc6633 } .csharpcode .asp { background-color: #ffff00 } .csharpcode .html { color: #800000 } .csharpcode .attr { color: #ff0000 } .csharpcode .alt { background-color: #f4f4f4; margin: 0em; width: 100% } .csharpcode .lnum { color: #606060 } This causes your application to run correctly, and load the older, mixed-mode assembly without issues. For full details on what’s happening here and why, I recommend reading Mark Miller’s detailed explanation of this attribute and the reasoning behind it. Before I show any code, let me say: I strongly recommend using the official approach of using app.config to set this policy. That being said, there are (rare) times when, for one reason or another, changing the application configuration file is less than ideal. While this is the supported approach to handling this issue, the CLR Hosting API includes a means of setting this programmatically via the ICLRRuntimeInfo interface.  Normally, this is used if you’re hosting the CLR in a native application in order to set this, at runtime, prior to loading the assemblies.  However, the F# Samples include a nice trick showing how to load this API and bind this policy, at runtime.  This was required in order to host the Managed DirectX API, which is built against an older version of the CLR. This is fairly easy to port to C#.  Instead of a direct port, I also added a little addition – by trapping the COM exception received if unable to bind (which will occur if the 2.0 CLR is already bound), I also allow a runtime check of whether this property was setup properly: public static class RuntimePolicyHelper { public static bool LegacyV2RuntimeEnabledSuccessfully { get; private set; } static RuntimePolicyHelper() { ICLRRuntimeInfo clrRuntimeInfo = (ICLRRuntimeInfo)RuntimeEnvironment.GetRuntimeInterfaceAsObject( Guid.Empty, typeof(ICLRRuntimeInfo).GUID); try { clrRuntimeInfo.BindAsLegacyV2Runtime(); LegacyV2RuntimeEnabledSuccessfully = true; } catch (COMException) { // This occurs with an HRESULT meaning // "A different runtime was already bound to the legacy CLR version 2 activation policy." LegacyV2RuntimeEnabledSuccessfully = false; } } [ComImport] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("BD39D1D2-BA2F-486A-89B0-B4B0CB466891")] private interface ICLRRuntimeInfo { void xGetVersionString(); void xGetRuntimeDirectory(); void xIsLoaded(); void xIsLoadable(); void xLoadErrorString(); void xLoadLibrary(); void xGetProcAddress(); void xGetInterface(); void xSetDefaultStartupFlags(); void xGetDefaultStartupFlags(); [MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)] void BindAsLegacyV2Runtime(); } } Using this, it’s possible to not only set this at runtime, but also verify, prior to loading your mixed mode assembly, whether this will succeed. In my case, this was quite useful – I am working on a library purely for internal use which uses a numerical package that is supplied with both a completely managed as well as a native solver.  The native solver uses a CLR 2 mixed-mode assembly, but is dramatically faster than the pure managed approach.  By checking RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully at runtime, I can decide whether to enable the native solver, and only do so if I successfully bound this policy. There are some tricks required here – To enable this sort of fallback behavior, you must make these checks in a type that doesn’t cause the mixed mode assembly to be loaded.  In my case, this forced me to encapsulate the library I was using entirely in a separate class, perform the check, then pass through the required calls to that class.  Otherwise, the library will load before the hosting process gets enabled, which in turn will fail. This code will also, of course, try to enable the runtime policy before the first time you use this class – which typically means just before the first time you check the boolean value.  As a result, checking this early on in the application is more likely to allow it to work. Finally, if you’re using a library, this has to be called prior to the 2.0 CLR loading.  This will cause it to fail if you try to use it to enable this policy in a plugin for most third party applications that don’t have their app.config setup properly, as they will likely have already loaded the 2.0 runtime. As an example, take a simple audio player.  The code below shows how this can be used to properly, at runtime, only use the “native” API if this will succeed, and fallback (or raise a nicer exception) if this will fail: public class AudioPlayer { private IAudioEngine audioEngine; public AudioPlayer() { if (RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully) { // This will load a CLR 2 mixed mode assembly this.audioEngine = new AudioEngineNative(); } else { this.audioEngine = new AudioEngineManaged(); } } public void Play(string filename) { this.audioEngine.Play(filename); } } Now – the warning: This approach works, but I would be very hesitant to use it in public facing production code, especially for anything other than initializing your own application.  While this should work in a library, using it has a very nasty side effect: you change the runtime policy of the executing application in a way that is very hidden and non-obvious.

    Read the article

  • Why is the class wrong for NSFetchRequest?

    - by Stephen Furlani
    Hello, I am working with an undocumented API (Osirix) and I have a sister-question to the one I posted here. I am having trouble loading objects from a managed object context. With loading from API, using their instance of _context and _model 2010-05-28 14:05:13.588 OsiriX[44012:a0f] Entity: Study 2010-05-28 14:05:13.589 OsiriX[44012:a0f] EntityClassName: DicomStudy 2010-05-28 14:05:13.589 OsiriX[44012:a0f] ClassName: DicomStudy With loading from Fetch Request (and my own instance of _context, and _model) 2010-05-28 14:19:09.956 rcOsirix[44431:7a03] Entity: Study 2010-05-28 14:19:09.957 rcOsirix[44431:7a03] EntityClassName: DicomStudy 2010-05-28 14:19:09.958 rcOsirix[44431:7a03] ClassName: NSManagedObject output given by: NSLog(@"Entity: %@",[[item entity] name]); NSLog(@"EntityClassName: %@", [[item entity] managedObjectClassName]); NSLog(@"ClassName: %s", class_getName(object_getClass([item class]))); So it is obvious that even though the Entity thinks it is a DicomSeries - it is not. It is just a NSManagedObject. DicomSeries has some "hard-coded" KVC stuff that I ran into a problem with in my other question. I'm pursuing a different line of reasoning in this thread - with the loading of the objects. The following is their code: - (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel) return managedObjectModel; NSMutableSet *allBundles = [[NSMutableSet alloc] init]; [allBundles addObject: [NSBundle mainBundle]]; [allBundles addObjectsFromArray: [NSBundle allFrameworks]]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL: [NSURL fileURLWithPath: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/OsiriXDB_DataModel.mom"]]]; [allBundles release]; return managedObjectModel; } - (NSManagedObjectContext *) managedObjectContextLoadIfNecessary:(BOOL) loadIfNecessary { NSError *error = nil; NSString *localizedDescription; NSFileManager *fileManager; if( currentDatabasePath == nil) return nil; if (managedObjectContext) return managedObjectContext; if( loadIfNecessary == NO) return nil; fileManager = [NSFileManager defaultManager]; [persistentStoreCoordinator release]; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: self.managedObjectModel]; managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator: persistentStoreCoordinator]; NSURL *url = [NSURL fileURLWithPath: currentDatabasePath]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:url options:nil error:&error]) { NSLog(@"********** managedObjectContextLoadIfNecessary FAILED: %@", error); localizedDescription = [error localizedDescription]; error = [NSError errorWithDomain:@"OsiriXDomain" code:0 userInfo:[NSDictionary dictionaryWithObjectsAndKeys:error, NSUnderlyingErrorKey, [NSString stringWithFormat:@"Store Configuration Failure: %@", ((localizedDescription != nil) ? localizedDescription : @"Unknown Error")], NSLocalizedDescriptionKey, nil]]; } [[managedObjectContext undoManager] setLevelsOfUndo: 1]; [[managedObjectContext undoManager] disableUndoRegistration]; // This line is very important, if there is NO database.sql file [self saveDatabase: currentDatabasePath]; return managedObjectContext; } This is my code: NSManagedObjectModel* DataModule::managedObjectModel() { if (_managedObjectModel) return _managedObjectModel; NSMutableSet *allBundles = [[NSMutableSet alloc] init]; [allBundles addObject: [NSBundle mainBundle]]; [allBundles addObjectsFromArray: [NSBundle allFrameworks]]; _managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL: [NSURL fileURLWithPath: [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/OsiriXDB_DataModel.mom"]]]; [allBundles release]; return [_managedObjectModel retain]; } ... NSError *error = nil; [_storeCoordinator release]; _storeCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: managedObjectModel()]; _context = [[NSManagedObjectContext alloc] init]; [_context setPersistentStoreCoordinator: _storeCoordinator]; NSURL *url = [NSURL fileURLWithPath: [[NSString alloc] initWithCString:_DBPath.c_str()]]; if (url == nil) { [pool release]; _loadLock = false; return nil; } if (![_storeCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:url options:nil error:&error]) { NSLog(@"********** managedObjectContextLoadIfNecessary FAILED: %@", error); NSString *localizedDescription = [error localizedDescription]; error = [NSError errorWithDomain:@"OsiriXDomain" code:0 userInfo:[NSDictionary dictionaryWithObjectsAndKeys:error, NSUnderlyingErrorKey, [NSString stringWithFormat:@"Store Configuration Failure: %@", ((localizedDescription != nil) ? localizedDescription : @"Unknown Error")], NSLocalizedDescriptionKey, nil]]; //Exit Failure [pool release]; _loadLock = false; return nil; } [[_context undoManager] setLevelsOfUndo: 1]; [[_context undoManager] disableUndoRegistration]; ... I am including all the same frameworks.... but _allBundles isn't even used to create the managedObjectModel so I don't know what it's supposed to do except load them into memory so that the mom can look at them while loading. Totally lost. Help! Why would objects returned by my FetchRequest with the same Entity come out as NSManagedObjects and not DicomStudys? I'm including DicomStudy.h so it should see the object during creation of the model, context, and fetch request. [request setEntity: [[managedObjectModel() entitiesByName] objectForKey:@"Study"]]; Thanks in advance, -Stephen

    Read the article

  • ATI propriatery drivers install latest 12.8, broke my kernel. Stuck on kernel 3.2.0-26

    - by user66987
    I messed up a bit. Hoping some here can help me. I tried to install the newest catalyst 12.8. Sadly, this broke my system. I was stuck in low graphics mode. I finally managed to restore the proprietary drivers, and get into ubuntu again. But now I am stuck on kernel 3.2.0.26. I had installed kernel 3.2.0-30, but the system no longer sees it. I have kernel 3.2.0-29 too, but the system cannot see that as well. In the grub menu. When I use sudo update-grub, they are both listed. Here are the output I get: Searching for GRUB installation directory ... found: /boot/grub Cannot determine root device. Assuming /dev/hda1 This error is probably caused by an invalid /etc/fstab Searching for default file ... found: /boot/grub/default Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst Searching for splash image ... none found, skipping ... Found kernel: /boot/vmlinuz-3.2.0-30-generic Found kernel: /boot/vmlinuz-3.2.0-29-generic Found kernel: /boot/vmlinuz-3.2.0-27-generic Found kernel: /boot/vmlinuz-3.2.0-26-generic Found GRUB 2: /boot/grub/core.img Found kernel: /boot/memtest86+.bin Updating /boot/grub/menu.lst ... done I have searched everywhere to find a solution to my problem, but can't find any solutions. If you need any log outputs to figure out the problem, please let me know which ones. Update: here is the output for grub.cfg # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b set locale_dir=($root)/boot/grub/locale set lang=nb_NO insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "${linux_gfx_mode}" != "text" ]; then load_video; fi menuentry 'Ubuntu, med Linux 3.2.0-26-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b linux /boot/vmlinuz-3.2.0-26-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-26-generic } menuentry 'Ubuntu, med Linux 3.2.0-26-generic (gjenopprettelsesmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b echo 'Laster Linux 3.2.0-26-generic ...' linux /boot/vmlinuz-3.2.0-26-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-26-generic } submenu "Previous Linux versions" { menuentry 'Ubuntu, med Linux 3.2.0-25-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b linux /boot/vmlinuz-3.2.0-25-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-25-generic } menuentry 'Ubuntu, med Linux 3.2.0-25-generic (gjenopprettelsesmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b echo 'Laster Linux 3.2.0-25-generic ...' linux /boot/vmlinuz-3.2.0-25-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-25-generic } menuentry 'Ubuntu, med Linux 3.2.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b linux /boot/vmlinuz-3.2.0-24-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-24-generic } menuentry 'Ubuntu, med Linux 3.2.0-24-generic (gjenopprettelsesmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b echo 'Laster Linux 3.2.0-24-generic ...' linux /boot/vmlinuz-3.2.0-24-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-24-generic } menuentry 'Ubuntu, med Linux 3.2.0-23-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b linux /boot/vmlinuz-3.2.0-23-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic } menuentry 'Ubuntu, med Linux 3.2.0-23-generic (gjenopprettelsesmodus)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b echo 'Laster Linux 3.2.0-23-generic ...' linux /boot/vmlinuz-3.2.0-23-generic root=UUID=270c7c58-06d8-4e6b-b9bb-8d92f46adc0b ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root 270c7c58-06d8-4e6b-b9bb-8d92f46adc0b linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sdb1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 448AF3CE8AF3BA8E chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### How can I set kernel 3.2.0.30 as the default kernel? According to this file, kernel 3.2.0-30 does not exist.

    Read the article

  • IPsec tunnel to Android device not created even though there is an IKE SA

    - by Quentin Swain
    I'm trying to configure a VPN tunnel between an Android device running 4.1 and a Fedora 17 Linux box running strongSwan 5.0. The device reports that it is connected and strongSwan statusall returns that there is an IKE SA, but doesn't display a tunnel. I used the instructions for iOS in the wiki to generate certificates and configure strongSwan. Since Android uses a modified version of racoon this should work and since the connection is partly established I think I am on the right track. I don't see any errors about not being able to create the tunnel. This is the configuration for the strongSwan connection conn android2 keyexchange=ikev1 authby=xauthrsasig xauth=server left=96.244.142.28 leftsubnet=0.0.0.0/0 leftfirewall=yes leftcert=serverCert.pem right=%any rightsubnet=10.0.0.0/24 rightsourceip=10.0.0.2 rightcert=clientCert.pem ike=aes256-sha1-modp1024 auto=add This is the output of strongswan statusall Status of IKE charon daemon (strongSwan 5.0.0, Linux 3.3.4-5.fc17.x86_64, x86_64): uptime: 20 minutes, since Oct 31 10:27:31 2012 malloc: sbrk 270336, mmap 0, used 198144, free 72192 worker threads: 8 of 16 idle, 7/1/0/0 working, job queue: 0/0/0/0, scheduled: 7 loaded plugins: charon aes des sha1 sha2 md5 random nonce x509 revocation constraints pubkey pkcs1 pkcs8 pgp dnskey pem openssl fips-prf gmp xcbc cmac hmac attr kernel-netlink resolve socket-default stroke updown xauth-generic Virtual IP pools (size/online/offline): android-hybrid: 1/0/0 android2: 1/1/0 Listening IP addresses: 96.244.142.28 Connections: android-hybrid: %any...%any IKEv1 android-hybrid: local: [C=CH, O=strongSwan, CN=vpn.strongswan.org] uses public key authentication android-hybrid: cert: "C=CH, O=strongSwan, CN=vpn.strongswan.org" android-hybrid: remote: [%any] uses XAuth authentication: any android-hybrid: child: dynamic === dynamic TUNNEL android2: 96.244.142.28...%any IKEv1 android2: local: [C=CH, O=strongSwan, CN=vpn.strongswan.org] uses public key authentication android2: cert: "C=CH, O=strongSwan, CN=vpn.strongswan.org" android2: remote: [C=CH, O=strongSwan, CN=client] uses public key authentication android2: cert: "C=CH, O=strongSwan, CN=client" android2: remote: [%any] uses XAuth authentication: any android2: child: 0.0.0.0/0 === 10.0.0.0/24 TUNNEL Security Associations (1 up, 0 connecting): android2[3]: ESTABLISHED 10 seconds ago, 96.244.142.28[C=CH, O=strongSwan, CN=vpn.strongswan.org]...208.54.35.241[C=CH, O=strongSwan, CN=client] android2[3]: Remote XAuth identity: android android2[3]: IKEv1 SPIs: 4151e371ad46b20d_i 59a56390d74792d2_r*, public key reauthentication in 56 minutes android2[3]: IKE proposal: AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024 The output of ip -s xfrm policy src ::/0 dst ::/0 uid 0 socket in action allow index 3851 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src ::/0 dst ::/0 uid 0 socket out action allow index 3844 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src ::/0 dst ::/0 uid 0 socket in action allow index 3835 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src ::/0 dst ::/0 uid 0 socket out action allow index 3828 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use - src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket in action allow index 3819 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:39 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket out action allow index 3812 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:22 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket in action allow index 3803 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:20 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 socket out action allow index 3796 priority 0 ptype main share any flag (0x00000000) lifetime config: limit: soft 0(bytes), hard 0(bytes) limit: soft 0(packets), hard 0(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:29:08 use 2012-10-31 13:29:20 So a xfrm policy isn't being created for the connection, even though there is an SA between device and strongswan. Executing ip -s xfrm policy on the android device results in the following output: src 0.0.0.0/0 dst 10.0.0.2/32 uid 0 dir in action allow index 40 priority 2147483648 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:08 use - tmpl src 96.244.142.28 dst 25.239.33.30 proto esp spi 0x00000000(0) reqid 0(0x00000000) mode tunnel level required share any enc-mask 00000000 auth-mask 00000000 comp-mask 00000000 src 10.0.0.2/32 dst 0.0.0.0/0 uid 0 dir out action allow index 33 priority 2147483648 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:08 use - tmpl src 25.239.33.30 dst 96.244.142.28 proto esp spi 0x00000000(0) reqid 0(0x00000000) mode tunnel level required share any enc-mask 00000000 auth-mask 00000000 comp-mask 00000000 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 4 action allow index 28 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:08 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 3 action allow index 19 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:08 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 4 action allow index 12 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:06 src 0.0.0.0/0 dst 0.0.0.0/0 uid 0 dir 3 action allow index 3 priority 0 share any flag (0x00000000) lifetime config: limit: soft (INF)(bytes), hard (INF)(bytes) limit: soft (INF)(packets), hard (INF)(packets) expire add: soft 0(sec), hard 0(sec) expire use: soft 0(sec), hard 0(sec) lifetime current: 0(bytes), 0(packets) add 2012-10-31 13:42:04 use 2012-10-31 13:42:07 Logs from charon: 00[DMN] Starting IKE charon daemon (strongSwan 5.0.0, Linux 3.3.4-5.fc17.x86_64, x86_64) 00[KNL] listening on interfaces: 00[KNL] em1 00[KNL] 96.244.142.28 00[KNL] fe80::224:e8ff:fed2:18b2 00[CFG] loading ca certificates from '/etc/strongswan/ipsec.d/cacerts' 00[CFG] loaded ca certificate "C=CH, O=strongSwan, CN=strongSwan CA" from '/etc/strongswan/ipsec.d/cacerts/caCert.pem' 00[CFG] loading aa certificates from '/etc/strongswan/ipsec.d/aacerts' 00[CFG] loading ocsp signer certificates from '/etc/strongswan/ipsec.d/ocspcerts' 00[CFG] loading attribute certificates from '/etc/strongswan/ipsec.d/acerts' 00[CFG] loading crls from '/etc/strongswan/ipsec.d/crls' 00[CFG] loading secrets from '/etc/strongswan/ipsec.secrets' 00[CFG] loaded RSA private key from '/etc/strongswan/ipsec.d/private/clientKey.pem' 00[CFG] loaded IKE secret for %any 00[CFG] loaded EAP secret for android 00[CFG] loaded EAP secret for android 00[DMN] loaded plugins: charon aes des sha1 sha2 md5 random nonce x509 revocation constraints pubkey pkcs1 pkcs8 pgp dnskey pem openssl fips-prf gmp xcbc cmac hmac attr kernel-netlink resolve socket-default stroke updown xauth-generic 08[NET] waiting for data on sockets 16[LIB] created thread 16 [15338] 16[JOB] started worker thread 16 11[CFG] received stroke: add connection 'android-hybrid' 11[CFG] conn android-hybrid 11[CFG] left=%any 11[CFG] leftsubnet=(null) 11[CFG] leftsourceip=(null) 11[CFG] leftauth=pubkey 11[CFG] leftauth2=(null) 11[CFG] leftid=(null) 11[CFG] leftid2=(null) 11[CFG] leftrsakey=(null) 11[CFG] leftcert=serverCert.pem 11[CFG] leftcert2=(null) 11[CFG] leftca=(null) 11[CFG] leftca2=(null) 11[CFG] leftgroups=(null) 11[CFG] leftupdown=ipsec _updown iptables 11[CFG] right=%any 11[CFG] rightsubnet=(null) 11[CFG] rightsourceip=96.244.142.3 11[CFG] rightauth=xauth 11[CFG] rightauth2=(null) 11[CFG] rightid=%any 11[CFG] rightid2=(null) 11[CFG] rightrsakey=(null) 11[CFG] rightcert=(null) 11[CFG] rightcert2=(null) 11[CFG] rightca=(null) 11[CFG] rightca2=(null) 11[CFG] rightgroups=(null) 11[CFG] rightupdown=(null) 11[CFG] eap_identity=(null) 11[CFG] aaa_identity=(null) 11[CFG] xauth_identity=(null) 11[CFG] ike=aes256-sha1-modp1024 11[CFG] esp=aes128-sha1-modp2048,3des-sha1-modp1536 11[CFG] dpddelay=30 11[CFG] dpdtimeout=150 11[CFG] dpdaction=0 11[CFG] closeaction=0 11[CFG] mediation=no 11[CFG] mediated_by=(null) 11[CFG] me_peerid=(null) 11[CFG] keyexchange=ikev1 11[KNL] getting interface name for %any 11[KNL] %any is not a local address 11[KNL] getting interface name for %any 11[KNL] %any is not a local address 11[CFG] left nor right host is our side, assuming left=local 11[CFG] loaded certificate "C=CH, O=strongSwan, CN=vpn.strongswan.org" from 'serverCert.pem' 11[CFG] id '%any' not confirmed by certificate, defaulting to 'C=CH, O=strongSwan, CN=vpn.strongswan.org' 11[CFG] added configuration 'android-hybrid' 11[CFG] adding virtual IP address pool 'android-hybrid': 96.244.142.3/32 13[CFG] received stroke: add connection 'android2' 13[CFG] conn android2 13[CFG] left=96.244.142.28 13[CFG] leftsubnet=0.0.0.0/0 13[CFG] leftsourceip=(null) 13[CFG] leftauth=pubkey 13[CFG] leftauth2=(null) 13[CFG] leftid=(null) 13[CFG] leftid2=(null) 13[CFG] leftrsakey=(null) 13[CFG] leftcert=serverCert.pem 13[CFG] leftcert2=(null) 13[CFG] leftca=(null) 13[CFG] leftca2=(null) 13[CFG] leftgroups=(null) 13[CFG] leftupdown=ipsec _updown iptables 13[CFG] right=%any 13[CFG] rightsubnet=10.0.0.0/24 13[CFG] rightsourceip=10.0.0.2 13[CFG] rightauth=pubkey 13[CFG] rightauth2=xauth 13[CFG] rightid=(null) 13[CFG] rightid2=(null) 13[CFG] rightrsakey=(null) 13[CFG] rightcert=clientCert.pem 13[CFG] rightcert2=(null) 13[CFG] rightca=(null) 13[CFG] rightca2=(null) 13[CFG] rightgroups=(null) 13[CFG] rightupdown=(null) 13[CFG] eap_identity=(null) 13[CFG] aaa_identity=(null) 13[CFG] xauth_identity=(null) 13[CFG] ike=aes256-sha1-modp1024 13[CFG] esp=aes128-sha1-modp2048,3des-sha1-modp1536 13[CFG] dpddelay=30 13[CFG] dpdtimeout=150 13[CFG] dpdaction=0 13[CFG] closeaction=0 13[CFG] mediation=no 13[CFG] mediated_by=(null) 13[CFG] me_peerid=(null) 13[CFG] keyexchange=ikev0 13[KNL] getting interface name for %any 13[KNL] %any is not a local address 13[KNL] getting interface name for 96.244.142.28 13[KNL] 96.244.142.28 is on interface em1 13[CFG] loaded certificate "C=CH, O=strongSwan, CN=vpn.strongswan.org" from 'serverCert.pem' 13[CFG] id '96.244.142.28' not confirmed by certificate, defaulting to 'C=CH, O=strongSwan, CN=vpn.strongswan.org' 13[CFG] loaded certificate "C=CH, O=strongSwan, CN=client" from 'clientCert.pem' 13[CFG] id '%any' not confirmed by certificate, defaulting to 'C=CH, O=strongSwan, CN=client' 13[CFG] added configuration 'android2' 13[CFG] adding virtual IP address pool 'android2': 10.0.0.2/32 08[NET] received packet: from 208.54.35.241[32235] to 96.244.142.28[500] 15[CFG] looking for an ike config for 96.244.142.28...208.54.35.241 15[CFG] candidate: %any...%any, prio 2 15[CFG] candidate: 96.244.142.28...%any, prio 5 15[CFG] found matching ike config: 96.244.142.28...%any with prio 5 01[JOB] next event in 29s 999ms, waiting 15[IKE] received NAT-T (RFC 3947) vendor ID 15[IKE] received draft-ietf-ipsec-nat-t-ike-02 vendor ID 15[IKE] received draft-ietf-ipsec-nat-t-ike-02\n vendor ID 15[IKE] received draft-ietf-ipsec-nat-t-ike-00 vendor ID 15[IKE] received XAuth vendor ID 15[IKE] received Cisco Unity vendor ID 15[IKE] received DPD vendor ID 15[IKE] 208.54.35.241 is initiating a Main Mode IKE_SA 15[IKE] IKE_SA (unnamed)[1] state change: CREATED => CONNECTING 15[CFG] selecting proposal: 15[CFG] proposal matches 15[CFG] received proposals: IKE:AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:AES_CBC_256/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024, IKE:AES_CBC_128/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:AES_CBC_128/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024, IKE:3DES_CBC/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:3DES_CBC/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024, IKE:DES_CBC/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:DES_CBC/HMAC_MD5_96/PRF_HMAC_MD5/MODP_1024 15[CFG] configured proposals: IKE:AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024, IKE:AES_CBC_128/AES_CBC_192/AES_CBC_256/3DES_CBC/CAMELLIA_CBC_128/CAMELLIA_CBC_192/CAMELLIA_CBC_256/HMAC_MD5_96/HMAC_SHA1_96/HMAC_SHA2_256_128/HMAC_SHA2_384_192/HMAC_SHA2_512_256/AES_XCBC_96/AES_CMAC_96/PRF_HMAC_MD5/PRF_HMAC_SHA1/PRF_HMAC_SHA2_256/PRF_HMAC_SHA2_384/PRF_HMAC_SHA2_512/PRF_AES128_XCBC/PRF_AES128_CMAC/MODP_2048/MODP_2048_224/MODP_2048_256/MODP_1536/MODP_4096/MODP_8192/MODP_1024/MODP_1024_160 15[CFG] selected proposal: IKE:AES_CBC_256/HMAC_SHA1_96/PRF_HMAC_SHA1/MODP_1024 15[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 04[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 15[MGR] checkin IKE_SA (unnamed)[1] 15[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[32235] to 96.244.142.28[500] 08[NET] waiting for data on sockets 07[MGR] checkout IKE_SA by message 07[MGR] IKE_SA (unnamed)[1] successfully checked out 07[NET] received packet: from 208.54.35.241[32235] to 96.244.142.28[500] 07[LIB] size of DH secret exponent: 1023 bits 07[IKE] remote host is behind NAT 07[IKE] sending cert request for "C=CH, O=strongSwan, CN=strongSwan CA" 07[ENC] generating NAT_D_V1 payload finished 07[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 07[MGR] checkin IKE_SA (unnamed)[1] 07[MGR] check-in of IKE_SA successful. 04[NET] sending packet: from 96.244.142.28[500] to 208.54.35.241[32235] 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 10[IKE] ignoring certificate request without data 10[IKE] received end entity cert "C=CH, O=strongSwan, CN=client" 10[CFG] looking for XAuthInitRSA peer configs matching 96.244.142.28...208.54.35.241[C=CH, O=strongSwan, CN=client] 10[CFG] candidate "android-hybrid", match: 1/1/2/2 (me/other/ike/version) 10[CFG] candidate "android2", match: 1/20/5/1 (me/other/ike/version) 10[CFG] selected peer config "android2" 10[CFG] certificate "C=CH, O=strongSwan, CN=client" key: 2048 bit RSA 10[CFG] using trusted ca certificate "C=CH, O=strongSwan, CN=strongSwan CA" 10[CFG] checking certificate status of "C=CH, O=strongSwan, CN=client" 10[CFG] ocsp check skipped, no ocsp found 10[CFG] certificate status is not available 10[CFG] certificate "C=CH, O=strongSwan, CN=strongSwan CA" key: 2048 bit RSA 10[CFG] reached self-signed root ca with a path length of 0 10[CFG] using trusted certificate "C=CH, O=strongSwan, CN=client" 10[IKE] authentication of 'C=CH, O=strongSwan, CN=client' with RSA successful 10[ENC] added payload of type ID_V1 to message 10[ENC] added payload of type SIGNATURE_V1 to message 10[IKE] authentication of 'C=CH, O=strongSwan, CN=vpn.strongswan.org' (myself) successful 10[IKE] queueing XAUTH task 10[IKE] sending end entity cert "C=CH, O=strongSwan, CN=vpn.strongswan.org" 10[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 10[IKE] activating new tasks 10[IKE] activating XAUTH task 10[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 01[JOB] next event in 3s 999ms, waiting 10[MGR] checkin IKE_SA android2[1] 10[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 08[NET] waiting for data on sockets 12[MGR] checkout IKE_SA by message 12[MGR] IKE_SA android2[1] successfully checked out 12[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 12[MGR] checkin IKE_SA android2[1] 12[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 16[MGR] checkout IKE_SA by message 16[MGR] IKE_SA android2[1] successfully checked out 16[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 08[NET] waiting for data on sockets 16[IKE] XAuth authentication of 'android' successful 16[IKE] reinitiating already active tasks 16[IKE] XAUTH task 16[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 16[MGR] checkin IKE_SA android2[1] 01[JOB] next event in 3s 907ms, waiting 16[MGR] check-in of IKE_SA successful. 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 09[MGR] checkout IKE_SA by message 09[MGR] IKE_SA android2[1] successfully checked out 09[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] .8rS 09[IKE] IKE_SA android2[1] established between 96.244.142.28[C=CH, O=strongSwan, CN=vpn.strongswan.org]...208.54.35.241[C=CH, O=strongSwan, CN=client] 09[IKE] IKE_SA android2[1] state change: CONNECTING => ESTABLISHED 09[IKE] scheduling reauthentication in 3409s 09[IKE] maximum IKE_SA lifetime 3589s 09[IKE] activating new tasks 09[IKE] nothing to initiate 09[MGR] checkin IKE_SA android2[1] 09[MGR] check-in of IKE_SA successful. 09[MGR] checkout IKE_SA 09[MGR] IKE_SA android2[1] successfully checked out 09[MGR] checkin IKE_SA android2[1] 09[MGR] check-in of IKE_SA successful. 01[JOB] next event in 3s 854ms, waiting 08[NET] waiting for data on sockets 08[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 14[MGR] checkout IKE_SA by message 14[MGR] IKE_SA android2[1] successfully checked out 14[NET] received packet: from 208.54.35.241[35595] to 96.244.142.28[4500] 14[IKE] processing INTERNAL_IP4_ADDRESS attribute 14[IKE] processing INTERNAL_IP4_NETMASK attribute 14[IKE] processing INTERNAL_IP4_DNS attribute 14[IKE] processing INTERNAL_IP4_NBNS attribute 14[IKE] processing UNITY_BANNER attribute 14[IKE] processing UNITY_DEF_DOMAIN attribute 14[IKE] processing UNITY_SPLITDNS_NAME attribute 14[IKE] processing UNITY_SPLIT_INCLUDE attribute 14[IKE] processing UNITY_LOCAL_LAN attribute 14[IKE] processing APPLICATION_VERSION attribute 14[IKE] peer requested virtual IP %any 14[CFG] assigning new lease to 'android' 14[IKE] assigning virtual IP 10.0.0.2 to peer 'android' 14[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 14[MGR] checkin IKE_SA android2[1] 14[MGR] check-in of IKE_SA successful. 04[NET] sending packet: from 96.244.142.28[4500] to 208.54.35.241[35595] 08[NET] waiting for data on sockets 01[JOB] got event, queuing job for execution 01[JOB] next event in 91ms, waiting 13[MGR] checkout IKE_SA 13[MGR] IKE_SA android2[1] successfully checked out 13[MGR] checkin IKE_SA android2[1] 13[MGR] check-in of IKE_SA successful. 01[JOB] got event, queuing job for execution 01[JOB] next event in 24s 136ms, waiting 15[MGR] checkout IKE_SA 15[MGR] IKE_SA android2[1] successfully checked out 15[MGR] checkin IKE_SA android2[1] 15[MGR] check-in of IKE_SA successful.

    Read the article

  • Dynamic Class Inheritance For PHP

    - by VirtuosiMedia
    I have a situation where I think I might need dynamic class inheritance in PHP 5.3, but the idea doesn't sit well and I'm looking for a different design pattern to solve my problem if it's possible. Use Case I have a set of DB abstraction layer classes that dynamically compiles SQL queries, with one DAL class for each DB type (MySQL, MsSQL, Oracle, etc.). Each table in the database has its own class that extends the appropriate DAL class. The idea is that you interact with the table classes, but never directly use the DAL class. If you want to support a different DB type for your app, you don't need to rewrite any queries or even any code, you simply change a setting that swaps one DAL class out for another...and that's it. To give you a better idea of how this is used, you can take a look at the DAL class, the table classes, and how they are used on this StackExchange Code Review page. To really understand what I'm trying to do, please take a look at my implementation first before suggesting a solution. Issues The strategy that I had used previously was to have all of the DAL classes share the same class name. This eliminated autoloading, so I had to manually load the appropriate DAL class in a switch statement. However, this approach presents some problems for testing and documentation purposes, so I'd like to find a different way to solve the problem of loading the correct DAL class more elegantly. Update to clarify the issue The problem basically boils down to inconsistencies in the class name (pre-PHP 5.3) or class namespace (PHP 5.3) and its location in the directory structure. At this point, all of my DAL classes have the same name, DBObject, but reside in different folders, MySQL, Oracle, etc. My table classes all extend DBObject, but which DBObject they extend varies depending on which one has been loaded. Basically, I'm trying to have my cake and eat it too. The table classes act as a stable API and extend a dynamic backend, the DAL (DBObject) classes. It works great, but I outsmarted myself and because of the inconsistencies with the class names and their locations, I can't autoload the DBObject, which makes running unit tests and generating API docs impossible for the DBObject classes because the tests and docs rely on auto-loading. Just loading the appropriate DBObject into memory using a factory method won't work because there will be times when I need to load multiple DBObjects for testing. Because the classes currently share a name, this causes a class is already defined error. I can make exceptions for the DBObjects in my test code, obviously, but I'm looking for something a little less hacky as there may future instances where something similar would need to be done. Solutions? Worst case scenario, I can continue my current strategy, but I don't like it very much, especially as I'll soon be converting my code to PHP 5.3. I suspect that I can use some sort of dynamic inheritance via either namespaces (preferred) or a dynamic class extension, but I haven't been able to find good examples of this implemented in the wild. In your answers, please suggest either an alternate pattern that would work for this use case or an example of dynamic inheritance done right. Please assume PHP 5.3 with namespaced code. Any code examples are greatly encouraged. The preferred constraints for the solution are: DAL class can be autoloaded. DAL classes don't share the same exact same namespace, but share the same class name. As an example, I would prefer to use classes named DbObject that use namespaces like Vm\Db\MySql and Vm\Db\Oracle. Table classes don't have to be rewritten with a change in DB type. The appropriate DB type is determined via a single setting only. That setting is the only thing that should need to change to interchange DB types. Ideally, the setting check should occur only once per page load, but I'm flexible on that.

    Read the article

  • using Unity Android In a sub view and add actionbar and style

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( How can I add the action bar and the style of the first activity to unity's animation activity ? This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } And this is the AndroidManifest.xml android:versionCode="1" android:versionName="1.0" > <!-- android:theme="@android:style/Theme.NoTitleBar"--> <supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" android:theme="@android:style/Theme.Holo.Light" > <activity android:name="com.rabidgremlin.tut.redcube.UnityPlayerNativeActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:label="@string/app_name" android:screenOrientation="portrait" > <!--android:launchMode="singleTask"--> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <activity android:name="com.rabidgremlin.tut.redcube.MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="17" android:targetSdkVersion="19" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>

    Read the article

  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

    Read the article

  • Booting the liveCD/USB in EFI mode fails on Samsung Tablet XE700T1A

    - by F.L.
    My tablet is Samsung Series 7 Slate (XE700T1A-A02FR (French Language)). It operates an Intel Sandy Bridge architecture. The main issue about this tablet is that it ships with an installed Windows 7 in (U)EFI mode (GPT partition table, etc.), so I'd like to get an EFI dual boot with Ubuntu. But it seems I can't boot on the liveCD in EFI mode. It starts loading (up to initrd), but I then get a blank (black) screen. I've tried the nomodeset kernel option (as well as removing quiet and splash) with no luck. [2012-09-27] I have used the Ubuntu 12.04.1 Desktop ISO (I have read somewhere that it is the only one that can boot in EFI mode). I'd say this has something to do with UEFI since the LiveCD boots in bios mode but not in efi mode. Besides, I am not sure my boot info will help, since I can't boot the LiveCD in EFI mode. As a result I can't install ubuntu in EFI mode. So it would be the boot info from the liveCD boot in bios mode. This happens on a ubuntu-12.04.1-desktop-amd64 iso used on a LiveUSB. Live USB was created by dd'ing the iso onto the full disk device (i.e. /dev/sdx no number) of the Flash drive. I have also tried copying the LiveCD files on a primary GPT partition, but with no luck, I just get the grub shell, no menu, no install option. [2012-09-28] I tried today a flash drive created with Ubuntu's Startup Disk Creator and the alternate 12.04.1 64 bit ISO. I get a grub menu in text mode (which meens it did start in efi mode) with install options / test options. But when I start any of these, I simply get a black screen (no cursor, neither mouse nor text-mode cursor). I tried removing the 'quiet' option and adding nomodeset and acpi=off, but it didn't do any good. So this is the same result as for the LiveCD. [2012-10-01] I have tried with a version of the secure remix version via usb-creator-gtk. The boot on the USB key has the same symptoms. Boot in EFI mode is impossible (I have menu but whatever entry I choose, I get the blank screen problem). The boot in BIOS mode works, I did the install. Then I used boot-repair to try installing grub-efi and get a system that would boot in efi mode. But I can't boot this system, because the EFI firmware doesn't seem to detect that sda contains a valid efi partition. Here is the resulting boot-info Boot info 1253554 [2012-10-01] Today, I have reinstalled the pre-shipped version of windows 7, and then installed ubuntu from a secure-remix iso dumped on USB flash drive vie usb-creator-gtk booted in BIOS mode. When install ended, I said "continue testing" then I used boot-repair to try get the bootloader installed. Now, when I boot the tablet, I get the grub menu, it can chainload windows 7 flawlessly. But when I try to start one of the ubuntu options I get the same old blank screen. Here is the new boot-info: Boot info 1253927 [2012-10-01] I tried installing the 3.3 kernel by chrooting a live usb boot (secure remix again) into the installed system. Same symptoms. I feel the key to this is that the device's efi firmware (which is EFI v2.0) would expose the graphics hardware in a way that prevents the kernel to initialize it, and thus prevents it from booting (the kernel stops all drive access just after the screen turns kind of very dark purple). Here is some info on the UEFI firmware as given by rEFInd: EFI revision: 2.00 Platform: x86_64 (64 bit) Firmware: American Megatrends 4.635 Screen Output: Graphics Output (UEFI), 800x600 [2012-10-08] This week end I tried loading the kernel with elilo. Eventhough I didn't have more luck on booting the kernel, elilo gives more info when loading the kernel. I think the next step is trying to load a kernel with EFI stub directly.

    Read the article

  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

    Read the article

  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control.   namespace InetaPlayer { public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }   //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   } }   I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

    Read the article

  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control. namespace InetaPlayer{ public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }  //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   }}  I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

    Read the article

< Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >