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  • Android Game Development. Async Task. Loading Bitmap Images Sounds

    - by user2534694
    Im working on this game for android. And wanted to know if my thread architecture was right or wrong. Basically, what is happening is, i am loading All the bitmaps,sounds etc in the initializevariables() method. But sometimes the game crashes and sometimes it doesnt. So i decided to use async task. But that doesnt seem to work either (i too loads at times and crashes at times) @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setFullScreen(); initializeVariables(); new initVariables().execute(); // setContentView(ourV); } private void setFullScreen() { requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON ); } private void initializeVariables() { ourV=new OurView(this); stats = getSharedPreferences(filename, 0); ballPic = BitmapFactory.decodeResource(getResources(), R.drawable.ball5); platform = BitmapFactory.decodeResource(getResources(), R.drawable.platform3); gameB = BitmapFactory.decodeResource(getResources(), R.drawable.game_back2); waves = BitmapFactory.decodeResource(getResources(), R.drawable.waves); play = BitmapFactory.decodeResource(getResources(), R.drawable.play_icon); pause = BitmapFactory.decodeResource(getResources(), R.drawable.pause_icon); platform2 = BitmapFactory.decodeResource(getResources(), R.drawable.platform4); countdown = BitmapFactory.decodeResource(getResources(), R.drawable.countdown); bubbles = BitmapFactory.decodeResource(getResources(), R.drawable.waves_bubbles); backgroundMusic = MediaPlayer.create(this, R.raw.music); jump = MediaPlayer.create(this, R.raw.jump); click = MediaPlayer.create(this, R.raw.jump_crack); sm = (SensorManager) getSystemService(SENSOR_SERVICE); acc = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); sm.registerListener(this, acc, SensorManager.SENSOR_DELAY_GAME); ourV.setOnTouchListener(this); dialog = new Dialog(this,android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); dialog.setContentView(R.layout.pausescreen); dialog.hide(); dialog.setOnDismissListener(this); resume = (Button) dialog.findViewById(R.id.bContinue); menu = (Button) dialog.findViewById(R.id.bMainMenu); newTry = (Button) dialog.findViewById(R.id.bNewTry); tv_time = (TextView) dialog.findViewById(R.id.tv_time); tv_day = (TextView) dialog.findViewById(R.id.tv_day); tv_date = (TextView) dialog.findViewById(R.id.tv_date); resume.setOnClickListener(this); menu.setOnClickListener(this); newTry.setOnClickListener(this); } @Override protected void onResume() { //if its running the first time it goes in the brackets if(firstStart) { ourV.onResume(); firstStart=false; } } Now what onResume in ourV does is , its responsible for starting the thread //this is ourV.onResume public void onResume() { t=new Thread(this); isRunning=true; t.start(); } Now what I want is to initialise all bitmaps sounds etc in the async background method public class initVariables extends AsyncTask<Void, Integer, Void> { ProgressDialog pd; @Override protected void onPreExecute() { pd = new ProgressDialog(GameActivity.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMax(100); pd.show(); } @Override protected Void doInBackground(Void... arg0) { synchronized (this) { for(int i=0;i<20;i++) { publishProgress(5); try { Thread.sleep(89); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } return null; } @Override protected void onProgressUpdate(Integer... values) { pd.incrementProgressBy(values[0]); } @Override protected void onPostExecute(Void result) { pd.dismiss(); setContentView(ourV); } } Now since I am new to this. You could tellme maybe if async is not required for such stuff and there is another way of doing it normally.

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  • Android "Hello World" tutorial program. Error: [Parse Error] There is a problem parsing the package

    - by ConfusedDeveloper
    Today I decided to start developing for the Android OS. I went on their website, downloaded all the required software (Eclipse, The Android SDK, ADT Plugin for Eclipse etc.). I followed the "Hello World" tutorial supplied (link text). I have it using the Android SDK 2.1. The program worked almost flawlessly. It runs fine on the Android emulator, but doesn't install on any Android phones. I don't own an Android phone, so I had three of my friends try to install the program on theirs. The phones we used were: ROOTED G1 running 2.1 Droid running 2.1 Another Droid running 2.1 I emailed the .apk to myself in gmail, and accessed it via the Android emulator. It ran and installed the package just fine. However, when my friends tried to install it on their phones, they were all met with this error: "[Parse Error] There is a problem parsing the package" I'm wondering if anyone has any suggestions as to what may be wrong. Thanks for your help.

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  • Android NDK R5 and support of C++ exception

    - by plaisthos
    Hi, I am trying to use the NDK 5 full C++ gnustl: sources/cxx-stl/gnu-libstdc++/README states: This implementation fully supports C++ exceptions and RTTI. But all attempts using exceptions fail. An alternative NDK exists on http://www.crystax.net/android/ndk-r4.php. Even the hello-jni example from that site does not work. Compliation works after creating an Application.xml with APP_STL := gnustl_static But it dies the same horrific death as my own experiments. Am I am missing something or is the statement in the README just plain wrong?

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  • What are your experiences selling on the Android Market?

    - by RexOnRoids
    I've been hearing some good things about Google's Android Market recently, and I might look into developing for android (currently develop for iPhone OS) at some point. Are any of you Android Developers, or simultaneously developing for iPhone AND Android? What have your experiences been for developing and selling your apps on the Android Market? Does Google have their act together in their app approval/deployment process? How does being a developer/merchant on the Android Market compare with the that of the App Store? Are you making money? Do you see this market as promising? Love it? Hate it? Share your experiences on the Android Market.

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  • How to generate a video signal from Android device via USB?

    - by C.Rivlaldo
    Is it possible to create an application for Android, which can generate a video signal (HDMI or VGA) via USB? Any Android device has miniUSB port. Theoretically it's possible to create a small commutator device on microcontroller or microscheme, which will be a USB-host for Android device. You'll connect Android device with commutator and then connect commutator with monitor. For example, the scheme looks like: Android phone - commutator (USB-host) - TV/Monitor. Summary, I need to connect android phone with TV via miniUSB port. I found soft which can use miniUSB - HDMI cable, but those apps only for Motorolla Droid and HTC Evo. I'll glad to get links to existing apps or projects on that theme, to info about software generation HDMI-signal and connecting Android devices with another devices. Thank you and sorry for my bad english!

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  • Android image scaling to support multiple resolutions

    - by tyuo9980
    I've coded my game for 320x480 and I figure that the easiest way to support multiple resolutions is to scale the end image. What are your thoughts on this? Would it be cpu efficient to do it this way? I have all my images placed in the mdpi folder, I'll have it drawn unscaled on the screen onto a buffer, then scale it to fit the screen. all the user inputs will be scaled as well. I have these 2 questions: -How do you draw a bitmap without android automatically scaling it -How do you scale a bitmap?

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  • Android 2.2 supportera Flash annonce le responsable de l'OS chez Google, qui répond également aux pr

    Mise à jour du 28/04/10 Android 2.2 supportera Flash C'est ce qu'annonce le responsable de l'OS chez Google, qui répond également à Steve Jobs et à ses propos sur Android L'ingénieur en charge du projet Android chez Google, Andy Rubin, vient d'accorder une interview au New York Times dans laquelle il annonce que Froyo (pour « Frozen Yourt » - nom de code de la prochaine version de l'OS mobile) assurera le « support total » ("full support") de Flash. Reste à savoir ce que ce « full support » recouvre : support d'une version Flash entière (différente de la version Lite généralement présente dans l'univers du développemen...

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  • camera preview portrait problem in android application

    - by sujitjitu
    Hi this is my code for simple camera application in android .i have copied it from unlocking android e-book . Everything is working fine in emulator but when i am installing it in device the camera preview is working only in landscape mode. I have tried many thing but could not find any solution. Please see the code below and if you have any solution for it than it will be helpful to me. this is the code....... public class SimpleCamera extends Activity implements SurfaceHolder.Callback { private Camera camera; private boolean isPreviewRunning = false; private SimpleDateFormat timeStampFormat = new SimpleDateFormat("yyyyMMddHHmmssSS"); private SurfaceView surfaceView; private SurfaceHolder surfaceHolder; private Uri targetResource = Media.EXTERNAL_CONTENT_URI; public void onCreate(Bundle icicle) { super.onCreate(icicle); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow().setFormat(PixelFormat.TRANSLUCENT); setContentView(R.layout.main); surfaceView = (SurfaceView)findViewById(R.id.surface); surfaceHolder = surfaceView.getHolder(); surfaceHolder.getSurface(); // Surface.setOrientation(Display.DEFAULT_DISPLAY,Surface.ROTATION_180); //didn't work at all surfaceHolder.addCallback(this); surfaceHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public boolean onCreateOptionsMenu(android.view.Menu menu) { MenuItem item = menu.add(0, 0, 0, "View Pictures"); item.setOnMenuItemClickListener(new MenuItem.OnMenuItemClickListener() { public boolean onMenuItemClick(MenuItem item) { Intent intent = new Intent(Intent.ACTION_VIEW, targetResource); startActivity(intent); return true; } }); return true; } protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } Camera.PictureCallback mPictureCallbackRaw = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera c) { camera.startPreview(); } }; Camera.ShutterCallback mShutterCallback = new Camera.ShutterCallback() { public void onShutter() { } }; public boolean onKeyDown(int keyCode, KeyEvent event) { ImageCaptureCallback camDemo = null; if(keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { try { String filename = timeStampFormat.format(new Date()); ContentValues values = new ContentValues(); values.put(Media.TITLE, filename); values.put(Media.DESCRIPTION, "Image from Android Emulator"); Uri uri = getContentResolver().insert(Media.EXTERNAL_CONTENT_URI, values); camDemo = new ImageCaptureCallback( getContentResolver().openOutputStream(uri)); } catch(Exception ex ){ } } if (keyCode == KeyEvent.KEYCODE_BACK) { return super.onKeyDown(keyCode, event); } if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { camera.takePicture(mShutterCallback, mPictureCallbackRaw, camDemo); return true; } return false; } protected void onResume() { Log.e(getClass().getSimpleName(), "onResume"); super.onResume(); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } protected void onStop() { super.onStop(); } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { if (isPreviewRunning) { camera.stopPreview(); } Camera.Parameters p = camera.getParameters(); p.setPreviewSize(w,h); //p.set("rotation","90"); // it didn't work //P.setRotation(90); // only work in 2.0 or later SDK but i am using 1.5 camera.setParameters(p); try { camera.setPreviewDisplay(holder); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } camera.startPreview(); isPreviewRunning = true; } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); isPreviewRunning = false; camera.release(); } } any help will be appreciated..

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  • how to code multiple button navigation with java activities [migrated]

    - by user1738212
    Question 1: I have 2 activities. I was wondering how to optimize it. I can either create 2 activities with multiple listeners. Or create multiple java files for each button(onclick listener) Question 2: I have tried to create multiple listeners in one java but can only get one button to work. What is the syntax for multiple listeners in one java file? Here is my *updated code: now the issue is no matter what button is clicked on it leads to the same page. package install.fineline; import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; import android.view.View; import android.view.View.OnClickListener; public class Activity1 extends Activity2 { Button Button1; Button Button2; Button Button3; Button Button4; Button Button5; Button Button6; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fineline); addListenerOnButton(); } public void addListenerOnButton() { final Context context = this; Button1 = (Button) findViewById(R.id.autobody); Button1.setOnClickListener(new OnClickListener() { public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button2 = (Button) findViewById(R.id.glass); Button2.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button3 = (Button) findViewById(R.id.wheels); Button3.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button4 = (Button) findViewById(R.id.speedy); Button4.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button5 = (Button) findViewById(R.id.sevan); Button5.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); Button6 = (Button) findViewById(R.id.towing); Button6.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { Intent intent = new Intent(context, Activity1.class); startActivity(intent); } }); }} activity2.java package install.fineline; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Activity2 extends Activity { Button Button1; public void onCreate1(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.autobody); } Button Button2; public void onCreate2(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.glass); } Button Button3; public void onCreate3(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.wheels); } Button button4; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.speedy); } Button Button5; public void onCreate5(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sevan); } Button Button6; public void onCreate6(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.towing); }}

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  • Java -Android. Parser problem

    - by Kano
    I am making a very simple app with an RSS reader. The reader works great, but it's only giving me the title, and i want the description too. I'am very new to android, and I have tried a lot of things, but I can't get it to work. I've found a lot of parsers but they are to complicated for me to understand, so I was hoping to find a simple solution, since it's only title and description i want. Can anyone help me? import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import javax.xml.parsers.ParserConfigurationException; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.Attributes; import org.xml.sax.InputSource; import org.xml.sax.SAXException; import org.xml.sax.XMLReader; import org.xml.sax.helpers.DefaultHandler; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class NyhedActivity extends Activity { String streamTitle = ""; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.nyheder); TextView result = (TextView)findViewById(R.id.result); try { URL rssUrl = new URL("http://tv2sport.dk/rss/*/*/*/248/*/*"); SAXParserFactory mySAXParserFactory = SAXParserFactory.newInstance(); SAXParser mySAXParser = mySAXParserFactory.newSAXParser(); XMLReader myXMLReader = mySAXParser.getXMLReader(); RSSHandler myRSSHandler = new RSSHandler(); myXMLReader.setContentHandler(myRSSHandler); InputSource myInputSource = new InputSource(rssUrl.openStream()); myXMLReader.parse(myInputSource); result.setText(streamTitle); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (ParserConfigurationException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } } private class RSSHandler extends DefaultHandler { final int stateUnknown = 0; final int stateTitle = 1; int state = stateUnknown; int numberOfTitle = 0; String strTitle = ""; String strElement = ""; @Override public void startDocument() throws SAXException { // TODO Auto-generated method stub strTitle = "Nyheder fra "; } @Override public void endDocument() throws SAXException { // TODO Auto-generated method stub strTitle += ""; streamTitle = "" + strTitle; } @Override public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { state = stateTitle; strElement = ""; numberOfTitle++; } else { state = stateUnknown; } } @Override public void endElement(String uri, String localName, String qName) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { strTitle += strElement + "\n"+"\n"; } state = stateUnknown; } @Override public void characters(char[] ch, int start, int length) throws SAXException { // TODO Auto-generated method stub String strCharacters = new String(ch, start, length); if (state == stateTitle) { strElement += strCharacters; } } } }

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  • why does my C# client that uses Library A need to have a using statement for Library B (which A uses

    - by Greg
    Hi, I have: Main Program Class - uses Library A Library A - has partial classes which mix in methods from Library B Library B - mix in methods & interfaces So in Library B when I include a partial Node class which implements INode (defined in Library B) I suddenly get an error in my main class where it uses Node from Library A. The error tells me in the Main Class I have to have a using statement to Library B. Any ideas?

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  • Ask How-To Geek: Speeding Up the Start Menu Search, Halting Auto-Rotating Android Screens, and Dropbox-powered Torrenting

    - by Jason Fitzpatrick
    This week we take a look at tweaking the Window’s start menu search for fast and focused searching, locking down a hyperactive Android screen, and fueling your torrenting habit through Dropbox. Once a week we dip into our reader mailbag to help readers solve their problems, sharing the useful solutions with you in the process. Read on to see our fixes for this week’s reader dilemmas. Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons Microsoft’s Windows Media Player Extension Adds H.264 Support Back to Google Chrome

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  • I made a 2D ENGINE for Android, looking for cooperation.

    - by Roger Travis
    My name is Robert, I am an Android programmer and wanted to show off my latest project - a 2d game engine. You can see it in action here - https://play.google.com/store/apps/details?id=engineDemo.com My engine's main advantage is its ease of use. To have your level up and running, you'll need only 3 lines of code. ABoxView aboxView = new ABoxView(this); setContentView(aboxView); aboxView.loadLevel("level/level02"); Level are created in a special level constructor and object physical properties are stored in a corresponding XML file. I am looking to cooperate with those, who might be interesting in using my engine in their games. You can email me at [email protected] or post here. Thanks, Robert

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  • Eclipse won't let me select a Windows share as Workspace

    - by Android Eve
    Environment: Ubuntu 10.04 (64-bit), Eclipse Helios 3.6 (64-bit), Android 2.3 SDK + ADT. All works great, but I can only select a workspace that's on the local system. Eclipse won't let me select shared folder on a Samba server. Ubuntu's URI for this share is of the form: smb://[email protected]/sandbox/workspace But even if I typed this manually into the edit box, Eclipse won't accept it. I don't have this problem with Eclipse 3.6 on Windows. Is there a workaround to solve this?

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  • Can i make money with my Android Engine or should I focus on game-making?

    - by Roger Travis
    I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials here http://www.aboxengine.com/ ( jar files will be up in a day or two ). While working on the engine I believed it to be better then most available alternatives ( such as andengine, etc. ) and that people would love to use it in their games and, hopefully, would give me some royalties. Yet as I started posting about my engine on other forums, it start looking like people are only interested in free/opensource engines. Based on your experience, what do you think, is there some way for me to make money with that engine or should I forget about selling it and more focus on making games with it myself? Thanks!

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  • How do I add leaderboard feature of OpenFeint in android?

    - by Avi kumar Manku
    I am developing a game in android, by extending a class with view. I have integrated OpenFeint in it by studying the tutorial provided on the OpenFeint site, but I am not able to add the leaderboard feature in my app. How can I achieve it? My game class is like this public class GameActivity extends Activity { Intent i; Grapic g; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(new Grapic(this)); and Grapic is a class which extends view and where scoring is done with touch events.

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  • How do I implement a score database in Android?

    - by Michael Seun Araromi
    I making a 2D game for Android using OpenGL-ES technology. It is a space shooting game where the player shoots enemy ships. I want to keep a track of score for the amount of enemy ships destroyed and a record of a local highscore. The score should be incremented whenever an enemy is destroyed. I also want a way of displaying both the current score and highscore on the game screen. I am not familiar with databases at all and I will appreciate a clear answer or a link to a good tutorial for my cause. Thanks.

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  • What platform is best for Android and iPhone development?

    - by Toy Yoda
    I've been developing non-mobile apps for linux; mainly stuff like interpreters, compilers, database engines and business apps. I've been told that if I wanted to learn how to develop iPhone/iPad applications, I should buy a Mac since Apple has all it's development tools for iPhone/iPad on Mac. Now, what about Android phones / tablets? Are the development tools better on Mac or PC? I need to buy a new laptop, and I would like to factor in mobile development in my choice of PC or Mac.

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  • How do you get the total asset size (or total resource size) in an Android game?

    - by tom_mai78101
    In an Android Java project, there are two folders, asset and res. To me, I usually put some stuffs, like PNG files, sound files, etc. in either one of the two folder. When resources are increasingly becoming more and more in those folders, the time it takes to load them will increase. Therefore, a loading screen is a must in these situation. The total size is to be used in a loading screen, so that I can guess the average time it takes to load each resources, from 0 bytes to its individual resource file size. I only know that by adding all individual sizes in a respective order, I will then obtain the total asset or res folder size, simply by adding them up. So, when it comes to getting the total file size from either folder, how do you obtain their individual resource/object sizes, respectively? Thanks in advance.

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  • Why wont the LibGDX's main class Initialize on Android Launcher?

    - by BluFire
    So I was searching for different ways that could suit me in programming and came across LibGDX. Naturally I looked at the tutorial. As I was doing it, I was following the steps word for word, except naming the classes. In the end, I was able to create the desktop launcher for the game but not the android launcher. The following error is my error: Cannot instantiate the type Game (Game is the name of the class) I got the tutorial from http://steigert.blogspot.com.au/2012/02/1-libgdx-tutorial-introduction.html The link in the tutorial is the original but it uses jogl instead of lwjgl.

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  • How to create a Raining Effect(Particles) on Android?

    - by user19495
    I am developing a 2d android strategy game, it runs on SurfaceView, so I can't(or can I?) use LibGdx's particle system. And I would like to make a raining effect, I am aiming for something like this( http://ridingwiththeriver.files.wordpress.com/2010/09/rain-fall-animation.gif ), I don't need the splash effect in the end (although that would be superb, but probably would take up a lot of system resources). How could I achieve that raining effect? Any ideas? Thank You a lot in advance!

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  • Which way to make money on Android? ads, purchase, trial version?

    - by otakun85
    Hi, I want to release an app, but what is in your experience the best way to make money on android? I've seen some solutions out there, but which one is the best? Solution A: App is free and has ads. + long term income + free for customer ~ money based on usage - ads makes apps ugly - needs a internet connection, which your app may not need Solution B: App is purchased + instant income ~ money only once ~ the customer have only 15 minutes to try out the app - you need a credit card on the google market - the customer have to give money :D Solution C: Trial version Solution D: free Lite version with ads & full to pay version without adds Any other ideas?

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  • Why is FTP file transfer from Android Phone Slow?

    - by Frychiko
    To transfer files from my Android phone to Ubuntu, I use an app that creates a FTP server on the phone. Copying files to Ubuntu 12.04 (same with 12.10) I get up to 260 KB/s. Copying files to Windows 7 I get up to 1050 KB/s. I am currently on a fresh install of 12.10 with barely anything installed with the same results. I have tested with both a Galaxy S3 and HTC Desire HD with identical results. I have tested about 5 apps with the same results. Why is it slow on Ubuntu?

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  • Would it be possible to make an android app like this?

    - by ThisBetterWork
    I'm fairly new to android development and I'm not sure if the functionality I have in mind for my next project is actually feasible. I wanted to make a simple study guide app...when a user is browsing the web on their phone and they come across information they want to save to their study guide they would be able to highlight the sentence,long-click the highlighted text, and see an option to add it to their study guide(a pop-up list would appear). there would be more functionality than just this, for instance with-in the app you could create different study guide topics (biology,math, English..ect). But in general is it possible to have an app that is accessible by long-clicking when your browsing the web (as opposed to opening the App manually in order to use it.) -- If not, could I make it so you can open a browser within the app to do what I've described? This is going to be a school project so I don't care if it's totally original, I just want to make something simple and practical for practice. -- Thanks in advanced to anyone who helps!! :D

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  • Why Eclipse does not see .jar file of a library?

    - by Roman
    I have a java project in which I have "Referenced Libraries". In the "Referenced Libraries" I have a .jar file of a library that I use (I use only one external library). When I try to "Run - Run" the code I have a NullPointerException. From my previous experience I know that it it (very likely) because my code does not see the library. I just started to use Eclipse and it can be the I do not "connect" libraries in a correct way. Should I use some options or additional action to force Eclipse to see the .jar file of the library? ADDED: By the right click on the library I get a drop-down menu in which I see "Build Path". My be I need to do something there?

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