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  • Series On Embedded Development (Part 2) - Build-Time Optionality

    - by user12612705
    In this entry on embedded development, I'm going to discuss build-time optionality (BTO). BTO is the ability to subset your software at build-time so you only use what is needed. BTO typically pertains more to software providers rather then developers of final products. For example, software providers ship source products, frameworks or platforms which are used by developers to build other products. If you provide a source product, you probably don't have to do anything to support BTO as the developers using your source will only use the source they need to build their product. If you provide a framework, then there are some things you can do to support BTO. Say you provide a Java framework which supports audio and video. If you provide this framework in a single JAR, then developers who only want audio are forced to ship their product with the video portion of your framework even though they aren't using it. In this case, support providing the framework in separate JARs...break the framework into an audio JAR and a video JAR and let the users of your framework decide which JARs to include in their product. Sometimes this is as simple as packaging, but if, for example, the video functionality is dependent on the audio functionality, it may require coding work to cleanly separate the two. BTO can also work at install-time, and this is sometimes overlooked. Let's say your building a phone application which can use Near Field Communications (NFC) if it's available on the phone, but it doesn't require NFC to work. Typically you'd write one app for all phones (saving you time)...both those that have NFC and those that don't, and just use NFC if it's there. However, for better efficiency, you can detect at install-time if the phone supports NFC and not install the NFC portion of your app if the phone doesn't support NFC. This requires that you write the app so it can run without the optional NFC code and that you write your install app so it can detect NFC and do the right thing at install-time. Supporting install-time optionality will save persistent footprint on the phone, something your customers will appreciate, your app "neighbors" will appreciate, and that you'll appreciate when they save static footprint for you. In the next article, I'll talk about runtime optionality.

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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  • How config nginx to serve flv video streaming with JWplayer

    - by Nisanio
    I need to serve flv files from one server, and show those videos on a web page located in another server, with JWPlayer. I already config nginx with the flv module, an put this on nginx.conf location ~ \.flv$ { flv; } The code I use in the jwplayer is <object id="player" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" name="player" width="328" height="200"> <param name="movie" value="player.swf" /> <param name="allowfullscreen" value="true" /> <param name="allowscriptaccess" value="always" /> <param name="flashvars" value="file=http://XX.XX.XX.XX/vid5.flv&image=preview2.jpg" /> <embed type="application/x-shockwave-flash" id="player2" name="player2" src="player.swf" width="630" height="385" allowscriptaccess="always" allowfullscreen="true" flashvars="file=http://XX.XX.XX.XX/vid5.flv&image=preview2.jpg" /> </object> Where XX.XX.XX.XX is the ip address of the server (we'll config an appropiate domain, but first i have to make the whole thing works :) ) The problem is that nothing happen. I don't know what to do next, all the articles on the internet only talks about how compile the flv module (already done) and add the nginx.conf lines. Any help would be greatly appreciate Thanks in advance

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  • Best way to 'harden' embedded ext4 file server against unexpected loss of power?

    - by Jeremy Friesner
    Hi all, First, a little background: my company makes an audio streaming device that is a headless, rack-mounted Linux box with a couple of SSDs attached. Each SSD is formatted with ext4. The users can connect to the system using Samba/CIFS to upload new audio files or access existing ones. There is also custom software for streaming out audio over the network. This is all fine. The only problem is that the users are audio people, not computer people, and see the system as a 'black box', not as a computer. Which means that at the end of the day, they aren't going to ssh in to the box and enter "/sbin/shutdown -h"; they are just going to cut power to the rack and leave, and expect things to still work properly the next day. Since ext4 has journalling, journal checksumming, etc, this mostly works. The only time it doesn't work is when someone uploads a new file via Samba and then cuts power to the system before the uploaded data has been fully flushed to the disk. In that case, they come in the next day and find that their new file has been truncated or is missing entirely, and are unhappy. My question is, what is the best way to avoid this problem? Is there a way to get smbd to call "sync" at the end of every upload? (Performance on uploads isn't so important, since they only happen occasionally). Or is there a way to tell ext4 to automatically flush within a few seconds of any change to a file? (Again, performance can be sacrificed for safety here) Should I set a particular write-ordering mode, activate barriers, etc?

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  • Getting old bluetooth headset out of standby on Windows 7

    - by luagh45
    I think this is the problem, and if not, I'm open to suggestions. I have an old Jabra BT200 that I used to use on my phone. When a phone call was coming in it would beep using its own noises (meaning the phone never rang inside the headset) and then I could push the 'answer/hang up' button and sound and mic would start working. I have now paired it with Windows 7, and it looks good. Under the playback menu I have 'Bluetooth Hands free Audio / Jabra BT200 (Mono Audio) / Ready', and under the recording menu I have 'Bluetooth Audio Input Device / Jabra BT200 (Mono Audio) / Ready'. However when I try to test the speakers Windows sends a sound, but I never hear it, and when I talk in the mic, Windows never hears me. If I right click either the Bluetooth mic or speakers there's an option to 'Connect', but it's grayed out and I cannot click it. As the final piece of knowledge I have, my headset blinks once every 3 seconds when it's in standby and I can't get that to change. If everything was working it should blink once every second at which point I think all of my problems would be fixed. Hence my issue: I can't seem to get my headset out of standby. On my headset I've tried sending it test noises and then pressing the 'Answer' button, but still nothing. The headset beeps when I press it, so it works, it just doesn't ever come out of standby. Is there maybe some way to trick my headset into thinking it's getting a phone call from my computer?

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  • How to crop Screen Recordings under Snow Leopard?

    - by willc2
    Quicktime Player for Snow Leopard now allows you record the screen. Awesome! Once you have a movie it will let you trim screen recordings for length. Is there a way to crop the movie's dimensions, either in QT or using some built-in or free software? Update: How to crop to an arbitrary size and aspect ratio? iMovie only seems to let you crop to the aspect ratio of the containing project. Result: Both good answers but since I have QuickTime Player 7 and Photoshop, that's the workflow I choose as the answer. NOTE: If you have Photoshop Extended, you can import a movie, use the crop tool, and Export the cropped movie. Not free or built-in, but convenient. To summarize the instructions from the video link ricbax posted: Open movie in QuickTime Player 7 Copy a frame and Paste it into a new document in Photoshop Draw a rectangular selection around the area to keep and fill with black Invert the selection and fill with white Save as .GIF, with 2 colors Back in QuickTime Player 7, open Movie Properties window Select the Video Track Select the Visual Settings Tab Drag and Drop the 2-color .GIF file onto the Mask drop area (or use choose file button) Export the (now cropped) movie DONE

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  • AVConv increases song duration when converting MP3

    - by chauffch
    I am struggling with the following issue. I want to convert an MP3 ADTS into pure a MP3. I am using AVConv on Ubuntu 12.10. The outcome is a file that has the same size, but the duration is now longer. $ ls -l total 6436 -rw-r--r-- 1 teuf teuf 6586514 nov. 25 09:25 Blindsided_Bon_Iver.mpga $ file Blindsided_Bon_Iver.mpga Blindsided_Bon_Iver.mpga: MPEG ADTS, layer III, v1, 160 kbps, 44.1 kHz, JntStereo $ avconv -i Blindsided_Bon_Iver.mpga -c copy Blindsided_Bon_Iver.mp3 avconv version 0.8.4-4:0.8.4-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Nov 6 2012 16:50:25 with gcc 4.6.3 [mp3 @ 0x8c6e240] max_analyze_duration reached Input #0, mp3, from 'Blindsided_Bon_Iver.mpga': Duration: 00:05:29.29, start: 0.000000, bitrate: 160 kb/s Stream #0.0: Audio: mp3, 44100 Hz, stereo, s16, 160 kb/s Output #0, mp3, to 'Blindsided_Bon_Iver.mp3': Metadata: TSSE : Lavf53.21.0 Stream #0.0: Audio: libmp3lame, 44100 Hz, stereo, 160 kb/s Stream mapping: Stream #0:0 -> #0:0 (copy) Press ctrl-c to stop encoding size= 6432kB time=329.30 bitrate= 160.0kbits/s video:0kB audio:6432kB global headers:0kB muxing overhead 0.002080% $ ls -l total 12868 -rw-rw-r-- 1 teuf teuf 6586129 nov. 27 22:26 Blindsided_Bon_Iver.mp3 -rw-r--r-- 1 teuf teuf 6586514 nov. 25 09:25 Blindsided_Bon_Iver.mpga $ file Blindsided_Bon_Iver.mp3 Blindsided_Bon_Iver.mp3: Audio file with ID3 version 2.4.0, contains: MPEG ADTS, layer III, v1, 32 kbps, 44.1 kHz, Stereo Amarok shows the new file has a duration of 25:27 and has a lot of silence. Am I using an incorrect option? Is it a bug in AVConv? Any ideas how to fix it?

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  • How to embed/hardcode SRT subtitles into mp4 videos with VLC?

    - by Jens Bannmann
    I'm looking for a way to "burn in" or render/rembed/hardcode subtitles (from an SRT file) into an MP4 video with VLC. But no matter what options I use, it never works properly. I get a file that plays video way too fast (audio is normal), or one that plays normally, but actually does not have embedded subtitles. Also, with some options (like the one below) it does not play in QuickTime, only in VLC. So the main question is: how can I make this work in VLC? Secondary questions are: How do I decide which options I should set? Which settings are best if I want to leave the file bitrate etc. the same as much as possible, only embed subtitles? It seems I cannot leave the field empty or Video/Audio unchecked, so I guess I would first need to figure out the original audio and video bitrate. What do the "Scale" and "Channels" options mean? ... none of which are answered within the VLC documentation. For example, this is one set of options I used in the "Advanced Open File…" dialog: Advanced Open File… myFileName.mp4 [ ] Treat as a pipe rather than as a file [x] Load subtitles file: mySubtitleFileName.srt [ ] Play another media synchronously [x] Streaming/Saving Streaming and Transcoding Options [ ] Display the stream locally (o) File [outputFileName.mp4 ] [ ] Dump raw input Encapsulation Method: (MPEG 4 ) Transcoding options [x] Video (mp4v ) Bitrate (kb/s) [256 ] Scale [1 ] [x] Audio (mp3 ) Bitrate (kb/s) [128 ] Channels [1 ]

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  • Getting old bluetooth headset out of standby on Windows 7

    - by luagh45
    I think this is the problem, and if not, I'm open to suggestions. I have an old Jabra BT200 that I used to use on my phone. When a phone call was coming in it would beep using its own noises (meaning the phone never rang inside the headset) and then I could push the 'answer/hang up' button and sound and mic would start working. I have now paired it with Windows 7, and it looks good. Under the playback menu I have 'Bluetooth Hands free Audio / Jabra BT200 (Mono Audio) / Ready', and under the recording menu I have 'Bluetooth Audio Input Device / Jabra BT200 (Mono Audio) / Ready'. However when I try to test the speakers Windows sends a sound, but I never hear it, and when I talk in the mic, Windows never hears me. If I right click either the Bluetooth mic or speakers there's an option to 'Connect', but it's grayed out and I cannot click it. As the final piece of knowledge I have, my headset blinks once every 3 seconds when it's in standby and I can't get that to change. If everything was working it should blink once every second at which point I think all of my problems would be fixed. Hence my issue: I can't seem to get my headset out of standby. On my headset I've tried sending it test noises and then pressing the 'Answer' button, but still nothing. The headset beeps when I press it, so it works, it just doesn't ever come out of standby. Is there maybe some way to trick my headset into thinking it's getting a phone call from my computer?

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  • Running computer from separate room

    - by Dan
    I want my computer to be in the basement, but to use it on the first floor. Which cables should I run through the floor? Can some be wireless or other methods? Here are some of the options I've thought of: Basic: Run DVI, usb (mouse), usb (keyboard), and audio cable (4 cables) USB Hub option: Run DVI, and 1 usb, then using a usb hub split it into mouse, keyboard, maybe even audio (2-3 cables) HDMI Option: If I get a new video card and monitor that supports HDMI, would I be able to run both audio and video through it? Would the monitor have to have an audio out? Also there is a lot of extra bandwidth in the HDMI cables, could I send two monitors on 1 cable or would I have to use 2 cables? How about sending mouse/keyboard through the HDMI cable? I see a lot of monitors with USB hubs built in, but I assume I'd still have to wire HDMI + 1 USB cable to use the USB hubs? X Terminal Machine/Thin Client: I don't really know much about this option. Not sure if it would allow me to run graphics acceleration and watch movies, does anyone know more details about what this would allow me to do? Other options: Any other ways to do this? Can any of this be wireless?

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  • Is there a 'global media cache' in Windows 7 that may be used by third party media players?

    - by Pulse
    Here's the background. I don't use Windows Media Player or Media Centre, in fact both components have been 'turned off' via the 'Programs and Features' option. My media player of choice is a nightly build of MPC-HC, which plays virtually everything. I do, however, have VLC portable available for those rare instances when MPC-HC can't or won't play something correctly. This is the situation. I tend to download various media files via torrent, typically, game trailers or freely availably films, such as the recently released, torrent only, Pioneer One. Quite often these files are quite large, being 1GB+ so I quite often like to preview the file after it has downloaded a significant portion of the file. For the most part, this works quite well, and gives me an idea about the worth of continuing the download. Sometimes, however, the file doesn't play as expected and instead plays a completely unrelated file that has been previously played. Here's the strange thing. if I try to preview the file in MPC-HC or VLC both players play the same, previously played file, regardless of whichever player was originally responsible for playback. Most times, it's not even a file that's been played recently. I have searched the registry for some sort of MRU cache, but have found nothing. I have made sure each player has had it's respective history/cache deleted and can fine nothing on disk that seems to be storing this, apparently shared data. So, the question is, where are these unrelated players getting the file information from? Thnaks.

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  • Allocating More Than 4 GB Of Memory

    - by TPatti
    I am facing an issue with memory allocation. I have: Host OS: Microsoft Windows XP - Professional x64 Edition - Version 2003 - Service Pack 2. Host Physical Memory: 8 GB Guest OS: Red Hat Enterprise Linux WS release 4 (Nahant Update 5). I am not sure if it is 32 or 64 bits. The lsb_release -a command says that argument LSB Version: core-3.0-ia32, so I guess that would be 32 bits... VMware Player Version: 2.5.2 build-156735 I would like that VMware Player could allocate more that 4 GB, but when I go to the setting, it only lists 4 GB. If I choose the "About" option, it actually says that I have 8 GB installed in the host machine. This VMware image created by someone else and provided to me, apparently done with VMware Workstation 5. Why can't I allocate 8 GB? Where is the problem? In the WMware Player Version, Guest OS or Host OS? How can I solve this? I understand that for this version of player there isn't one version for 32 and another for 64 bits.

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  • CodePlex Daily Summary for Wednesday, December 05, 2012

    CodePlex Daily Summary for Wednesday, December 05, 2012Popular ReleasesYahoo! UI Library: YUI Compressor for .Net: Version 2.2.0.0 - Epee: New : Web Optimization package! Cleaned up the nuget packages BugFix: minifying lots of files will now be faster because of a recent regression in some code. (We were instantiating something far too many times).DtPad - .NET Framework text editor: DtPad 2.9.0.40: http://dtpad.diariotraduttore.com/files/images/flag-eng.png English + A new built-in editor for the management of CSV files, including the edit of cells, deleting and adding new rows, replacement of delimiter character and much more (issue #1137) + The limit of rows allowed before the decommissioning of their side panel has been raised (new default: 1.000) (issue #1155, only partially solved) + Pressing CTRL+TAB now DtPad opens a screen that shows the list of opened tabs (issue #1143) + Note...Apex: Apex 1.5: Currently in development, Apex 1.5 is primarily a tidy-up, bug fix and minor feature release. New Features The 'AsynchronousCommand' now has the property 'DisableDuringExecution'. If set to true, this will disable execution of the command while it is already executing. The default is false. The 'Command' class now has a strongly typed analogue, Command<TParameter> that allows strong typing of its underlying function. Added the CueTextBox. The CueTextBox is a textbox that can optionally d...AvalonDock: AvalonDock 2.0.1746: Welcome to the new release of AvalonDock 2.0 This release contains a lot (lot) of bug fixes and some great improvements: Views Caching: Content of Documents and Anchorables is no more recreated everytime user move it. Autohide pane opens really fast now. Two new themes Expression (Dark and Light) and Metro (both of them still in experimental stage). If you already use AD 2.0 or plan to integrate it in your future projects, I'm interested in your ideas for new features: http://avalondock...AcDown?????: AcDown????? v4.3.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ?? v4.3.2?? ?????????????????? ??Acfun??????? ??Bilibili?????? ??Bilibili???????????? ??Bilibili????????? ??????????????? ???? ??Bilibili??????? ????32??64? Windows XP/...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.2: ??FineUI ?? ExtJS ??? ASP.NET 2.0 ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License 2.0 (Apache) ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ ???? +2012-12-03 v3.2.2 -?????????????,?????button/button_menu.aspx(????)。 +?Window????Plain??;?ToolbarPosition??Footer??;?????FooterBarAlign??。 -????win...Player Framework by Microsoft: Player Framework for Windows Phone 8: This is a brand new version of the Player Framework for Windows Phone, available exclusively for Windows Phone 8, and now based upon the Player Framework for Windows 8. While this new version is not backward compatible with Windows Phone 7 (get that http://smf.codeplex.com/releases/view/88970), it does offer the same great feature set plus dozens of new features such as advertising, localization support, and improved skinning. Click here for more information about what's new in the Windows P...ASP.NET Youtube Clone: ASP.NET Youtube Clone ver 7.1: ASP.NET Youtube Clone Free Script version 7.1SSH.NET Library: 2012.12.3: New feature(s): + SynchronizeDirectoriesmenu4web: menu4web 1.1 - free javascript menu: menu4web 1.1 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 22 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Quest: Quest 5.3 Beta: New features in Quest 5.3 include: Grid-based map (sponsored by Phillip Zolla) Changable POV (sponsored by Phillip Zolla) Game log (sponsored by Phillip Zolla) Customisable object link colour (sponsored by Phillip Zolla) More room description options (by James Gregory) More mathematical functions now available to expressions Desktop Player uses the same UI as WebPlayer - this will make it much easier to implement customisation options New sorting functions: ObjectListSort(list,...Chinook Database: Chinook Database 1.4: Chinook Database 1.4 This is a sample database available in multiple formats: SQL scripts for multiple database vendors, embeded database files, and XML format. The Chinook data model is available here. ChinookDatabase1.4_CompleteVersion.zip is a complete package for all supported databases/data sources. There are also packages for each specific data source. Supported Database ServersDB2 EffiProz MySQL Oracle PostgreSQL SQL Server SQL Server Compact SQLite Issues Resolved293...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.34: changes FIXED: Thanks Function when "Download each post in it's own folder" is disabled FIXED: "PixHub.eu" linksD3 Loot Tracker: 1.5.6: Updated to work with D3 version 1.0.6.13300????????API for .Net SDK: SDK for .Net ??? Release 5: 2012?11?30??? ?OAuth?????????????????????SDK OAuth oauth = new OAuth("<AppKey>", "<AppSecret>", "<????>"); WebProxy proxy = new WebProxy(); proxy.Address = new Uri("http://proxy.domain.com:3128");//??????????? proxy.Credentials = new NetworkCredential("<??>", "<??>");//???????,??? oauth.Proxy = proxy; //??????,?~ Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...NHook - A debugger API: NHook 1.0: x86 debugger Resolve symbol from MS Public server Resolve RVA from executable's image Add breakpoints Assemble / Disassemble target process assembly More information here, you can also check unit tests that are real sample code.PDF Library: PDFLib v2.0: Release notes This new version include many bug fixes and include support for stream objects and cross-reference object streams. New FeatureExtract images from the PDFDocument.Editor: 2013.5: Whats new for Document.Editor 2013.5: New Read-only File support New Check For Updates support Minor Bug Fix's, improvements and speed upsNew ProjectsBookList: Schoolproject for createing a catalogue about schoolbooks. This loads books from a .txt file which is given by the publisher.BunnyHug: BunnyHug Client is an small footprint, high performance and userfriendly piece of software that synchronizes local folder to your Google Docs for Google Apps Premium usersCarRental001: carConCatJS: ConCatJS is a simple application that is capable of recursively processing directories and concatenating the JavaScript (or CSS) files therein into a single file.DemonBuddy Ultimate Plugin: Demon Buddy Plugin which handle all aspect of program: - Looting - Combat - Vendor run - Xml Profile TagDIYbook: 1234567Dynamics Crm 2011 Solution Manager: Dynamics Crm 2011 Solution Manager is used to automatically export/import the Crm 2011 solutions with some pre-defined settings.Easy Weather: PBKHosts Switcher: This small tray icon utility takes care about your host files, so developer can easily switch between QA, production and local environment.ImageGallery CRM 2011: Image loader for annotations CRM 2011 KinectSDK-Kinventor: Library wchich will work as bridge between Kinect and Inventor APILava JS: Lava is a javascript framework that makes creating web applications much easier. It allows you clearly separate logic from the UI by utilizing MVC concepts.LevelEditor: Level Editor is a tool for creating and editing game levels, written entirely in C#/WPF 4.Luxoft test tasks: Luxoft test tasks for competitorsMap Generator: Map Generator for your Civ/Col/Roguelike games in VB.NET.MAXP: ??Membership Adapter: Another approach: adapting MebershipProvider abstract class instead of inheriting it. Motion Maker for Pmd: Test Project.mp3player-xslt-plugin: This is an Umbraco based module for managing mp3 media. You can upload the mp3 media in the dashboard and then display those media anywhere in your site.Music Store Lab: Music Store Lab migrates the original to MVC4, using code first migrations.Mvc Dependency: Mvc Dependency is the smaller better looking sibling of Client Dependency. There's no standing on your head to support legacy Web Forms, just plain simple conventions that put you in control of your resources.MyOrchard: thanks !i myXbyqwrhjadsfasfhgf: myXbyqwrhjadsfasfhgfnApp: Racunovodstveni software za hrvatsko tržišteNazTek.Extension.Clr4: CLR 4.0 extensions and utility APINinja Echo: Ninja Echo is a bot for Stack Overflow chat. It plugs in as a Greasemonkey userscript, and listens for and sends messages.p_zpp_grc: forum dyskusyjne ASP.NET - projekt ATHPivotal Tracker API wrapper: .NET 4.0 C# wrapper for PivotalTracker API. PrinceOfPersia.net: PrinceOfPersia is a game porting of the famous 80' classic game "Prince Of Persia" maded by Broderbound and J. Mechner game. Project13271205: dfProntuário Eletrônico do Paciente: O desenvolvimento de um Prontuário Eletrônico em Saúde (PEP) depende de componentes de software. Alguns públicos são compilados aqui.quirli - free media player for replay and rehearsal.: quirli is a free media player for music replay and rehearsal. It's main feature is fast navigation to predefined cue points in the media.Reinventing the Wheel: Interested in reinventing the wheel? Tired of re-implementing every single helpful piece of code again and again? That's why "Wheels" Project is introduced.Roll the Dice by Ma Chung: This project is developed by - Fika Aditya - M. Ainur R System Information - Ma Chung Universitysc2md: starcraft.md news portalShot In The Dark: Shot In The Dark is a multiplayer top-down 2D shooter framework developed in Flash/AS3.0, and uses the Nonoba Multiplayer API.Silverlog: Blog in silverlightSitecore PowerShell Console: PowerShell environment for Sitecore allowing to apply complex modifications, manipulate sites, files and items and perform content analysis & reports.Solid Edge Community: Solid Edge CommunitySpace Shooter: Space shooter just for funtestdyq: testTestMekepasa: prueba de proyectoTicket Information .NET Component: .NET Component, parsing ticket data from websiteWindows 8 Store Maps App Framework: Framework zur Erstellung eines Windows 8 Store App mit dem Bing Maps Control.

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  • Geek Fun: Virtualized Old School Windows – Windows 95

    - by Matthew Guay
    Last week we enjoyed looking at Windows 3.1 running in VMware Player on Windows 7.  Today, let’s upgrade our 3.1 to 95, and get a look at how most of us remember Windows from the 90’s. In this demo, we’re running the first release of Windows 95 (version 4.00.950) in VMware Player 3.0 running on Windows 7 x64.  For fun, we ran the 95 upgrade on the 3.1 virtual machine we built last week. Windows 95 So let’s get started.  Here’s the first setup screen.  For the record, Windows 95 installed in about 15 minutes or less in VMware in our test. Strangely, Windows 95 offered several installation choices.  They actually let you choose what extra parts of Windows to install if you wished.  Oh, and who wants to run Windows 95 on your “Portable Computer”?  Most smartphones today are more powerful than the “portable computers” of 95. Your productivity may vastly increase if you run Windows 95.  Anyone want to switch? No, I don’t want to restart … I want to use my computer! Welcome to Windows 95!  Hey, did you know you can launch programs from the Start button? Our quick spin around Windows 95 reminded us why Windows got such a bad reputation in the ‘90’s for being unstable.  We didn’t even get our test copy fully booted after installation before we saw our first error screen.  Windows in space … was that the most popular screensaver in Windows 95, or was it just me? Hello Windows 3.1!  The UI was still outdated in some spots.   Ah, yes, Media Player before it got 101 features to compete with iTunes. But, you couldn’t even play CDs in Media Player.  Actually, CD player was one program I used almost daily in Windows 95 back in the day. Want some new programs?  This help file about new programs designed for Windows 95 lists a lot of outdated names in tech.    And, you really may want some programs.  The first edition of Windows 95 didn’t even ship with Internet Explorer.   We’ve still got Minesweeper, though! My Computer had really limited functionality, and by default opened everything in a new window.  Double click on C:, and it opens in a new window.  Ugh. But Explorer is a bit more like more modern versions. Hey, look, Start menu search!  If only it found the files you were looking for… Now I’m feeling old … this shutdown screen brought back so many memories … of shutdowns that wouldn’t shut down! But, you still have to turn off your computer.  I wonder how many old monitors had these words burned into them? So there’s yet another trip down Windows memory lane.  Most of us can remember using Windows 95, so let us know your favorite (or worst) memory of it!  At least we can all be thankful for our modern computers and operating systems today, right?  Similar Articles Productive Geek Tips Geek Fun: Remember the Old-School SkiFree Game?Geek Fun: Virtualized old school Windows 3.11Stupid Geek Tricks: Tile or Cascade Multiple Windows in Windows 7Stupid Geek Tricks: Select Multiple Windows on the TaskbarHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Geek Fun: Virtualized Old School Windows – Windows 95

    - by Matthew Guay
    Last week we enjoyed looking at Windows 3.1 running in VMware Player on Windows 7.  Today, let’s upgrade our 3.1 to 95, and get a look at how most of us remember Windows from the 90’s. In this demo, we’re running the first release of Windows 95 (version 4.00.950) in VMware Player 3.0 running on Windows 7 x64.  For fun, we ran the 95 upgrade on the 3.1 virtual machine we built last week. Windows 95 So let’s get started.  Here’s the first setup screen.  For the record, Windows 95 installed in about 15 minutes or less in VMware in our test. Strangely, Windows 95 offered several installation choices.  They actually let you choose what extra parts of Windows to install if you wished.  Oh, and who wants to run Windows 95 on your “Portable Computer”?  Most smartphones today are more powerful than the “portable computers” of 95. Your productivity may vastly increase if you run Windows 95.  Anyone want to switch? No, I don’t want to restart … I want to use my computer! Welcome to Windows 95!  Hey, did you know you can launch programs from the Start button? Our quick spin around Windows 95 reminded us why Windows got such a bad reputation in the ‘90’s for being unstable.  We didn’t even get our test copy fully booted after installation before we saw our first error screen.  Windows in space … was that the most popular screensaver in Windows 95, or was it just me? Hello Windows 3.1!  The UI was still outdated in some spots.   Ah, yes, Media Player before it got 101 features to compete with iTunes. But, you couldn’t even play CDs in Media Player.  Actually, CD player was one program I used almost daily in Windows 95 back in the day. Want some new programs?  This help file about new programs designed for Windows 95 lists a lot of outdated names in tech.    And, you really may want some programs.  The first edition of Windows 95 didn’t even ship with Internet Explorer.   We’ve still got Minesweeper, though! My Computer had really limited functionality, and by default opened everything in a new window.  Double click on C:, and it opens in a new window.  Ugh. But Explorer is a bit more like more modern versions. Hey, look, Start menu search!  If only it found the files you were looking for… Now I’m feeling old … this shutdown screen brought back so many memories … of shutdowns that wouldn’t shut down! But, you still have to turn off your computer.  I wonder how many old monitors had these words burned into them? So there’s yet another trip down Windows memory lane.  Most of us can remember using Windows 95, so let us know your favorite (or worst) memory of it!  At least we can all be thankful for our modern computers and operating systems today, right?  Similar Articles Productive Geek Tips Geek Fun: Remember the Old-School SkiFree Game?Geek Fun: Virtualized old school Windows 3.11Stupid Geek Tricks: Tile or Cascade Multiple Windows in Windows 7Stupid Geek Tricks: Select Multiple Windows on the TaskbarHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Lync Server 2010

    - by ManojDhobale
    Microsoft Lync Server 2010 communications software and its client software, such as Microsoft Lync 2010, enable your users to connect in new ways and to stay connected, regardless of their physical location. Lync 2010 and Lync Server 2010 bring together the different ways that people communicate in a single client interface, are deployed as a unified platform, and are administered through a single management infrastructure. Workload Description IM and presence Instant messaging (IM) and presence help your users find and communicate with one another efficiently and effectively. IM provides an instant messaging platform with conversation history, and supports public IM connectivity with users of public IM networks such as MSN/Windows Live, Yahoo!, and AOL. Presence establishes and displays a user’s personal availability and willingness to communicate through the use of common states such as Available or Busy. This rich presence information enables other users to immediately make effective communication choices. Conferencing Lync Server includes support for IM conferencing, audio conferencing, web conferencing, video conferencing, and application sharing, for both scheduled and impromptu meetings. All these meeting types are supported with a single client. Lync Server also supports dial-in conferencing so that users of public switched telephone network (PSTN) phones can participate in the audio portion of conferences. Conferences can seamlessly change and grow in real time. For example, a single conference can start as just instant messages between a few users, and escalate to an audio conference with desktop sharing and a larger audience instantly, easily, and without interrupting the conversation flow. Enterprise Voice Enterprise Voice is the Voice over Internet Protocol (VoIP) offering in Lync Server 2010. It delivers a voice option to enhance or replace traditional private branch exchange (PBX) systems. In addition to the complete telephony capabilities of an IP PBX, Enterprise Voice is integrated with rich presence, IM, collaboration, and meetings. Features such as call answer, hold, resume, transfer, forward and divert are supported directly, while personalized speed dialing keys are replaced by Contacts lists, and automatic intercom is replaced with IM. Enterprise Voice supports high availability through call admission control (CAC), branch office survivability, and extended options for data resiliency. Support for remote users You can provide full Lync Server functionality for users who are currently outside your organization’s firewalls by deploying servers called Edge Servers to provide a connection for these remote users. These remote users can connect to conferences by using a personal computer with Lync 2010 installed, the phone, or a web interface. Deploying Edge Servers also enables you to federate with partner or vendor organizations. A federated relationship enables your users to put federated users on their Contacts lists, exchange presence information and instant messages with these users, and invite them to audio calls, video calls, and conferences. Integration with other products Lync Server integrates with several other products to provide additional benefits to your users and administrators. Meeting tools are integrated into Outlook 2010 to enable organizers to schedule a meeting or start an impromptu conference with a single click and make it just as easy for attendees to join. Presence information is integrated into Outlook 2010 and SharePoint 2010. Exchange Unified Messaging (UM) provides several integration features. Users can see if they have new voice mail within Lync 2010. They can click a play button in the Outlook message to hear the audio voice mail, or view a transcription of the voice mail in the notification message. Simple deployment To help you plan and deploy your servers and clients, Lync Server provides the Microsoft Lync Server 2010, Planning Tool and the Topology Builder. Lync Server 2010, Planning Tool is a wizard that interactively asks you a series of questions about your organization, the Lync Server features you want to enable, and your capacity planning needs. Then, it creates a recommended deployment topology based on your answers, and produces several forms of output to aid your planning and installation. Topology Builder is an installation component of Lync Server 2010. You use Topology Builder to create, adjust and publish your planned topology. It also validates your topology before you begin server installations. When you install Lync Server on individual servers, the installation program deploys the server as directed in the topology. Simple management After you deploy Lync Server, it offers the following powerful and streamlined management tools: Active Directory for its user information, which eliminates the need for separate user and policy databases. Microsoft Lync Server 2010 Control Panel, a new web-based graphical user interface for administrators. With this web-based UI, Lync Server administrators can manage their systems from anywhere on the corporate network, without needing specialized management software installed on their computers. Lync Server Management Shell command-line management tool, which is based on the Windows PowerShell command-line interface. It provides a rich command set for administration of all aspects of the product, and enables Lync Server administrators to automate repetitive tasks using a familiar tool. While the IM and presence features are automatically installed in every Lync Server deployment, you can choose whether to deploy conferencing, Enterprise Voice, and remote user access, to tailor your deployment to your organization’s needs.

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  • Sound issues after trying everything

    - by Lerp
    I cannot get my sound working properly, no matter what I do, there's always some problem. It's very annoying as it's the only thing preventing me from making Ubuntu my main OS. At the moment my sound always plays through both my speakers and my headphones regardless except the sound through the headphones is crackly. It is also a bit quiet even though everything is maxed. I've managed to improve the situation to a point where the sound out of my speakers is perfect but I have none at all from my headphones. I do have two connectors listed in the sound settings but regardless of which one is selected it always plays through the speakers. I think this might have something to do with the fact that my speakers are plugging into the front of my computer, typically the headphone jack, and my headphones are plugging into the back but when I try disconnecting the speakers from the front there is still no sound from the headphones. I fixed the speaker sound by going through the sound settings and making sure they were all set to 100% then rebooting. Things I have tried: Maxing everything and unmuting everything in alsamixer Uninstalling pulseaudio Making gstreamer use only alsa via gstreamer-properties. This worked with the sound test button including independent sound between headphones and speakers but when I reset the computer it no longer worked. So I tried setting it manually in gconf-editor which didn't work either. Reinstalling alsa and pulseaudio Setting the model in /etc/modprobe.d/alsa-base.conf to 6stack and 6stack-dig neither worked. Upgrading to 12.10 Here's some command output to help you diagnose my problem. aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: AD198x Analog [AD198x Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: AD198x Digital [AD198x Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 2: AD198x Headphone [AD198x Headphone] Subdevices: 1/1 Subdevice #0: subdevice #0 sudo lshw -C sound *-multimedia description: Audio device product: 82801JI (ICH10 Family) HD Audio Controller vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:70 memory:f7ff8000-f7ffbfff cat /proc/asound/card*/codec* | grep "Codec" Codec: Analog Devices AD1989B cat /etc/modprobe.d/alsa-base.conf # autoloader aliases install sound-slot-0 /sbin/modprobe snd-card-0 install sound-slot-1 /sbin/modprobe snd-card-1 install sound-slot-2 /sbin/modprobe snd-card-2 install sound-slot-3 /sbin/modprobe snd-card-3 install sound-slot-4 /sbin/modprobe snd-card-4 install sound-slot-5 /sbin/modprobe snd-card-5 install sound-slot-6 /sbin/modprobe snd-card-6 install sound-slot-7 /sbin/modprobe snd-card-7 # Cause optional modules to be loaded above generic modules install snd /sbin/modprobe --ignore-install snd $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-ioctl32 ; /sbin/modprobe --quiet --use-blacklist snd-seq ; } # # Workaround at bug #499695 (reverted in Ubuntu see LP #319505) install snd-pcm /sbin/modprobe --ignore-install snd-pcm $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-pcm-oss ; : ; } install snd-mixer /sbin/modprobe --ignore-install snd-mixer $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-mixer-oss ; : ; } install snd-seq /sbin/modprobe --ignore-install snd-seq $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; /sbin/modprobe --quiet --use-blacklist snd-seq-oss ; : ; } # install snd-rawmidi /sbin/modprobe --ignore-install snd-rawmidi $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq-midi ; : ; } # Cause optional modules to be loaded above sound card driver modules install snd-emu10k1 /sbin/modprobe --ignore-install snd-emu10k1 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-emu10k1-synth ; } install snd-via82xx /sbin/modprobe --ignore-install snd-via82xx $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist snd-seq ; } # Load saa7134-alsa instead of saa7134 (which gets dragged in by it anyway) install saa7134 /sbin/modprobe --ignore-install saa7134 $CMDLINE_OPTS && { /sbin/modprobe --quiet --use-blacklist saa7134-alsa ; : ; } # Prevent abnormal drivers from grabbing index 0 options bt87x index=-2 options cx88_alsa index=-2 options saa7134-alsa index=-2 options snd-atiixp-modem index=-2 options snd-intel8x0m index=-2 options snd-via82xx-modem index=-2 options snd-usb-audio index=-2 options snd-usb-caiaq index=-2 options snd-usb-ua101 index=-2 options snd-usb-us122l index=-2 options snd-usb-usx2y index=-2 # Ubuntu #62691, enable MPU for snd-cmipci options snd-cmipci mpu_port=0x330 fm_port=0x388 # Keep snd-pcsp from being loaded as first soundcard options snd-pcsp index=-2 # Keep snd-usb-audio from beeing loaded as first soundcard options snd-usb-audio index=-2 options snd-hda-intel model=6stack

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Silverlight Chat WrapPanel Crash / Bug

    - by Matt
    I've been given the task to create a simple Silverlight chat box for two people. My control must adhere to the following requirements Scrollable Text must wrap if it's too long When a new item / message is added it must scroll that item into view Now I've successfully made a usercontrol to meet these requirements, but I've run into a possible bug / crash that I can't for the life of me fix. I'm looking for either a fix to the bug, or a different approach to creating a scrollable chat control. Here's the code I've been using. We'll start with my XAML for the chat window <ListBox x:Name="lbChatHistory" Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" ScrollViewer.VerticalScrollBarVisibility="Visible" ScrollViewer.HorizontalScrollBarVisibility="Disabled" > <ListBox.ItemTemplate> <DataTemplate> <Grid Background="Beige"> <Grid.ColumnDefinitions> <ColumnDefinition Width="70"></ColumnDefinition> <ColumnDefinition Width="Auto"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock x:Name="lblPlayer" Foreground="{Binding ForeColor}" Text="{Binding Player}" Grid.Column="0"></TextBlock> <ContentPresenter Grid.Column="1" Width="200" Content="{Binding Message}" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox> The idea is to add a new Item to the listbox. The Item (as layed out in the XAML) is a simple 2 column grid. One column for the username, and one column for the message. Now the "items" that I add to the ListBox is a custom class. It has three properties (Player, ForeColor, and Message) that I using binding on within my XAML Player is a string of the current user to display. ForeColor is just a foreground color preference. It helps distinguish the difference between messages. Message is a WrapPanel. I programmatically break the supplied string on the white space for each word. Then for each word, I add a new TextBlock element to the WrapPanel Here is the custom class. public class ChatMessage :DependencyObject, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static DependencyProperty PlayerProperty = DependencyProperty.Register( "Player", typeof( string ), typeof( ChatMessage ), new PropertyMetadata( new PropertyChangedCallback( OnPlayerPropertyChanged ) ) ); public static DependencyProperty MessageProperty = DependencyProperty.Register( "Message", typeof( WrapPanel ), typeof( ChatMessage ), new PropertyMetadata( new PropertyChangedCallback( OnMessagePropertyChanged ) ) ); public static DependencyProperty ForeColorProperty = DependencyProperty.Register( "ForeColor", typeof( SolidColorBrush ), typeof( ChatMessage ), new PropertyMetadata( new PropertyChangedCallback( OnForeColorPropertyChanged ) ) ); private static void OnForeColorPropertyChanged( DependencyObject d, DependencyPropertyChangedEventArgs e ) { ChatMessage c = d as ChatMessage; c.ForeColor = ( SolidColorBrush ) e.NewValue; } public ChatMessage() { Message = new WrapPanel(); ForeColor = new SolidColorBrush( Colors.White ); } private static void OnMessagePropertyChanged( DependencyObject d, DependencyPropertyChangedEventArgs e ) { ChatMessage c = d as ChatMessage; c.Message = ( WrapPanel ) e.NewValue; } private static void OnPlayerPropertyChanged( DependencyObject d, DependencyPropertyChangedEventArgs e ) { ChatMessage c = d as ChatMessage; c.Player = e.NewValue.ToString(); } public SolidColorBrush ForeColor { get { return ( SolidColorBrush ) GetValue( ForeColorProperty ); } set { SetValue( ForeColorProperty, value ); if(PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs( "ForeColor" )); } } public string Player { get { return ( string ) GetValue( PlayerProperty ); } set { SetValue( PlayerProperty, value ); if ( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( "Player" ) ); } } public WrapPanel Message { get { return ( WrapPanel ) GetValue( MessageProperty ); } set { SetValue( MessageProperty, value ); if ( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( "Message" ) ); } } } Lastly I add my items to the ListBox. Here's the simple method. It takes the above ChatMessage class as a parameter public void AddChatItem( ChatMessage msg ) { lbChatHistory.Items.Add( msg ); lbChatHistory.ScrollIntoView( msg ); } Now I've tested this and it all works. The problem I'm getting is when I use the scroll bar. You can scroll down using the side scroll bar or arrow keys, but when you scroll up Silverlight crashes. FireBug returns a ManagedRuntimeError #4004 with a XamlParseException. I'm soo close to having this control work, I can taste it! Any thoughts on what I should do or change? Is there a better approach than the one I've taken? Thanks in advance. UPDATE I've found an alternative solution using a ScrollViewer and an ItemsControl instead of a ListBox control. For the most part it's stable.

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  • Android ActivityGroup

    - by Vahag Vardanyan
    I know that ActivityGroup is in the "past", but I want to learn how to use it. So I write a simple TabHost, and want to show different activities using ActivityGroup. Here are the parts of code Player.java package player.org; import android.app.Activity; import android.app.TabActivity; import android.content.Context; import android.content.Intent; import android.content.res.Resources; import android.media.MediaPlayer; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ProgressBar; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TabHost; import android.widget.TabWidget; import android.widget.TextView; public class Player extends TabActivity { /** Called when the activity is first created. */ private MediaPlayer media=null; private SeekBar progress; private View play; private Progress p; TabHost tabhost; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabs); Resources res=getResources(); //TabHost tabhost=(TabHost) findViewById(R.id.tabhost); // tabhost.setup(); tabhost=getTabHost(); TabHost.TabSpec spec; Intent intent; intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("now playing").setIndicator("Now playing", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); intent=new Intent(this,Group.class); spec=tabhost.newTabSpec("all_songs").setIndicator("All songs", res.getDrawable(R.drawable.songs)) .setContent(intent); tabhost.addTab(spec); //intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); spec=tabhost.newTabSpec("alboom").setIndicator("Alboom", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); tabhost.setCurrentTab(0); } } Group.java import android.os.Bundle; import android.view.View; public class Group extends ActivityGroup { @Override public void onCreate(Bundle savedInstanceStated) { super.onCreate(savedInstanceStated); View view = getLocalActivityManager().startActivity("AllSongs", new Intent(this, AllSongs.class).addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } AllSongs.java package player.org; import java.util.ArrayList; import android.R.id; import android.app.ActivityGroup; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.TabHost; public class AllSongs extends ListActivity{ ArrayList<String> listItem=new ArrayList<String>(); ArrayAdapter<String> adapter; ListView listView; //Player p; TabHost tab; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //p=new Player(); adapter=new ArrayAdapter<String>(this,R.layout.list_item,listItem); setListAdapter(adapter); listView=getListView(); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(listener); addItem("vahag"); addItem("vahagvahag"); } private OnItemClickListener listener=new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub Intent intent = new Intent(AllSongs.this,Progress.class); intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Group group= (Group) getParent(); View view=group.getLocalActivityManager().startActivity("Progress",intent).getDecorView(); setContentView(view); } }; public void addItem(String s) { listItem.add(s); adapter.notifyDataSetChanged(); } } and the Progress.java package player.org; import android.app.Activity; import android.app.ActivityGroup; import android.app.Dialog; import android.app.TabActivity; import android.content.Context; public class Progress extends Activity { // Called when the activity is first created. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } So, AllSongs.java try to change current activity with Progress activity, but when I press on list item, the Programm forsed closed, and logChat says "08-17 12:49:26.471: ERROR/AndroidRuntime(1500): java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list'" I can't figure how to fix this problem, Can anyone helps?

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  • How to disable Bluetooth auto-answer on Windows 7?

    - by MarkR
    When my BlackBerry 9630 is connected via Bluetooth to my Dell desktop running Windows 7 x64 there are a bunch of Bluetooth services enabled on Windows Advanced Audio BB Bypass service BB Desktop Service Dial-up Networking Headset Audio Gateway Remote Control Remotely Controlled Device When a call arrives on the 9630 Windows immediately answer the call. This is annoying when windows answers the phone before I even hear an audible ring and the hapless caller is saying, "hello. hello" on top of music I have playing. Does anyone know how to tell Windows not to answer the call? I want to be able to don my headset, switch audio to my headset, THEN manually answer the call.

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  • Adding my podcast to my Facebook fan page

    - by Donald Burr
    I've set up a Facebook fan page for my podcast, Otaku no Podcast. I'd love to add a Flash based player to the fan page that can play the latest episode of my podcast. Or, at the very least, a link to the latest episode on my website (which has its own Flash-based audio player). My podcast's website of course exports a valid RSS feed. I've tried several different podcast player/RSS feed display applications including Podcast Pickle (which has a facebook app), but none of them appear to work and/or are maintained any more. Podcast Pickle used to work for me a long time ago, but is no longer working for me. Any ideas?

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  • Play a sound based on the button pressed on the IPhone/xcode.

    - by slickplaid
    I'm trying to play a sound based on which button is pressed using AVAudioPlayer. (This is not a soundboard or fart app.) I have linked all buttons using this code in the header file: @interface appViewController : UIViewController <AVAudioPlayerDelegate> { AVAudioPlayer *player; UIButton *C4; UIButton *Bb4; UIButton *B4; UIButton *A4; UIButton *Ab4; UIButton *As4; UIButton *G3; UIButton *Gb3; UIButton *Gs3; UIButton *F3; UIButton *Fs3; UIButton *E3; UIButton *Eb3; UIButton *D3; UIButton *Db3; UIButton *Ds3; UIButton *C3; UIButton *Cs3; } @property (nonatomic, retain) AVAudioPlayer *player; @property (nonatomic, retain) IBOutlet UIButton *C4; @property (nonatomic, retain) IBOutlet UIButton *B4; @property (nonatomic, retain) IBOutlet UIButton *Bb4; @property (nonatomic, retain) IBOutlet UIButton *A4; @property (nonatomic, retain) IBOutlet UIButton *Ab4; @property (nonatomic, retain) IBOutlet UIButton *As4; @property (nonatomic, retain) IBOutlet UIButton *G3; @property (nonatomic, retain) IBOutlet UIButton *Gb3; @property (nonatomic, retain) IBOutlet UIButton *Gs3; @property (nonatomic, retain) IBOutlet UIButton *F3; @property (nonatomic, retain) IBOutlet UIButton *Fs3; @property (nonatomic, retain) IBOutlet UIButton *E3; @property (nonatomic, retain) IBOutlet UIButton *Eb3; @property (nonatomic, retain) IBOutlet UIButton *D3; @property (nonatomic, retain) IBOutlet UIButton *Db3; @property (nonatomic, retain) IBOutlet UIButton *Ds3; @property (nonatomic, retain) IBOutlet UIButton *C3; @property (nonatomic, retain) IBOutlet UIButton *Cs3; - (IBAction) playNote; @end Buttons are all linked to the event "playNote" in interfaceBuilder and each note is linked to the proper referencing outlet according to note name. All *.mp3 sound files are named after the UIButton name (IE- C3 == C3.mp3). In my implementation file, I have this to play a only one note when the C3 button is pressed: #import "sonicfitViewController.h" @implementation appViewController @synthesize C3, Cs3, D3, Ds3, Db3, E3, Eb3, F3, Fs3, G3, Gs3, A4, Ab4, As4, B4, Bb4, C4; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"3C" ofType:@"mp3"]; NSLog(@"path: %@", path); NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *p = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; [file release]; self.player = p; [p release]; [player prepareToPlay]; [player setDelegate:self]; [super viewDidLoad]; } - (IBAction) playNote { [self.player play]; } Now, with the above I have two issues: First, the NSLog reports NULL and crashes when trying to play the file. I have added the mp3's to the resources folder and they have been copied and not just linked. They are not in an subfolder under the resources folder. Secondly, how can I set it up so that when say button C3 is pressed, it plays C3.mp3 and F3 plays F3.mp3 without writing duplicate lines of code for each different button? playNote should be like NSString *path = [[NSBundle mainBundle] pathForResource:nameOfButton ofType:@"mp3"]; instead of defining it specifically (@"C3"). Is there a better way of doing this and why does the *path report NULL and crash when I load the app? I'm pretty sure it's something as simple as adding additional variable inputs to - (IBAction) playNote:buttonName and putting all the code to call AVAudioPlayer in the playNote function but I'm unsure of the code to do this.

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  • v4l - capture and watch at the same time

    - by John Barrett
    Capturing v4l and line-in audio using mencoder works very well, but I would like to record real-time gameplay video from consoles plugged into the video card. I've used xawtv for this (Works quite well, can preview and record in real time), but when I enable any deinterlacing or aspect ration options the video fails to record. I have to record raw and re-encode the video with the appropriate filters later to get something workable. Other things I have tried: tvtime with xvidcap and jack audio capture - xvidcap drops frames and muxing the audio is impossible as it will go out of sync (I have not found muxer options that work to force a correct frame rate) mencoder capture to file, attempt to pipe tail of file to mplayer... mencoder works great, piping the file is far too heavy to attempt gameplay. Soooo, v4l capture and preview simultaneously, recommendations?

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  • Laptop as server [closed]

    - by Parhs
    My client wants to use a cheap AMD E-300 ,5400 rpm disk,4gb memory laptop as a POS server and music player at the same time with dual screen. I couldnt convince him that this wouldnt be a good choice. The applications are a database a music player ,and the .net 4 application. I am afraid of performance issues. However the reasons for this choice is that laptop takes not much space ,easy dual screen for music player and application ,can easilly be replaced and that it will last forever as none of his laptops are ever broken. I believe that this is a good idea but i feel thats something wrong there. Do you believe that is an ok choice?

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