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  • Floating Panels and Describe Windows in Oracle SQL Developer

    - by thatjeffsmith
    One of the challenges I face as I try to share tips about our software is that I tend to assume there are features that you just ‘know about.’ Either they’re so intuitive that you MUST know about them, or it’s a feature that I’ve been using for so long I forget that others may have never even seen it before. I want to cover two of those today - Describe (DESC) – SHIFT+F4 Floating Panels My super-exciting desktop SQL Developer and Describe DESC or Describe is an Oracle SQL*Plus command. It shows what a table or view is composed of in terms of it’s column definition. Here’s an example: SQL*Plus: Release 11.2.0.3.0 Production on Fri Sep 21 14:25:37 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - Production With the Partitioning, OLAP, Data Mining and Real Application Testing options SQL> desc beer; Name Null? Type ----------------------------------------- -------- ---------------------------- BREWERY NOT NULL VARCHAR2(100) CITY VARCHAR2(100) STATE VARCHAR2(100) COUNTRY VARCHAR2(100) ID NUMBER SQL> You can get the same information – and a good bit more – in SQL Developer using the SQL Developer DESC command. You invoke it with SHIFT+F4. It will open a floating (non-modal!) window with the information you want. Here’s an example: I can see my column definitions, constratins, stats, privs, etc A few ‘cool’ things you should be aware of: I can open as many as I want, and still work in my worksheet, browser, etc. I can also DESC an index, user, or most any other database object I can of course move them off my primary desktop display The DESC panel’s are read-only. I can’t drop a constraint from within the DESC window of a given table. But for dragging columns into my worksheet, and checking out the stats for my objects as I query them – it’s very, very handy. Try This Right Now Type ‘scott.emp’ (or some other table you have), place your cursor on the text, and hit SHIFT+F4. You’ll see the EMP object open. Now click into a column name in the columns page. Drag it into your worksheet. It will paste that column name into your query. This is an alternative for those that don’t like our code insight feature or dragging columns off the connection tree (new for v3.2!) Got it? SQL Developer’s Floating Panels Ok, let’s talk about a similar feature. Did you know that any dockable panel from the View menu can also be ‘floated?’ One of my favorite features is the SQL History. Every query I run is recorded, and I can recall them later without having to remember what I ran and when. And I USUALLY use the keyboard shortcuts for this. Let your trouble float away…if only it were so easy as a right-click in the real world. But sometimes I still want to see my recall list without having to give up my screen real estate. So I just mouse-right click on the panel tab and select ‘Float.’ Then I move it over to my secondary display – see the poorly lit picture in the beginning of this post. And that’s it. Simple, I know. But I thought you should know about these two things!

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  • Build Your Own CE6 Kernel

    - by Kate Moss' Big Fan
    The Share Source Program in Windows CE provides many modules in %_WINCEROOT%\Private\ tree, and the kernel is one of them! Although it is not full source of kernel but it is good enough for tracing it, even tweak the kernel. Tracing the kernel and see how it works is lots of fun, but it is fascinated to modify and verify the change you made. So first comes first, where is the source of kernel? It's in your %_WINCEROOT%\private\winceos\COREOS\nk\ And next question will be "How do I build it?", Some of you may say just "build -c" there and it should be good. If you are the owner of kernel and got full source, that is definitely the right answer, but none of them are applied to our case though. So what should I do? Let's dig deeper into the coreos\nk folder, there are a couples of subfolder, CELOG, KDSTUB, KERNEL and etc. KERNEL\ is the main component of kernel.dll, in the other word, most of the modify to kernel is going to happen here. And the good thing is, you could "build -c" in %_WINCEROOT%\private\winceos\COREOS\nk\kernel\ with no error at all. But before doing that, remember to backup eveything you are going to modify, including the source and binaries; remember, this is not something belong to you, and if you didn't restore them back later, it could end up confuse the subsequence QFE updates! Here is the steps Backup the source code, I will suggest the whole %_WINCEROOT%\private\winceos\COREOS\nk\ Backup the binaries in common\oak\lib\, and again if you are not sure which files, backup the whole %_WINCEROOT%\common\oak\lib\ is the safest way. Do whatever modification you want in %_WINCEROOT%\private\winceos\COREOS\nk\kernel\ build -c in %_WINCEROOT%\private\winceos\COREOS\nk\kernel If everything went well so far, you should get a new nkmain.lib,nkmain.pdb, nkprmain.lib and nkprmain.pdb in %_WINCEROOT%\public\common\oak\lib\%_TGTCPU%\%WINCEDEBUG%\ Basically, you just rebuild your new kernel, the rest is to "blddemo clean -q" to have your new kernel SYSGEN'd and include in your OS Image. Or just "set WINCEREL=1" then "sysgen -p common nk nkprof" and "makeimg" if you can't wait another minutes for "blddemo clean -q" Tat sounds good, but some of you may not like the idea to alter any code in private folder, and not to mention how annoying to backup/restore files every time. Better idea? Yes, Microsoft provides a tool SYSGEN_CAPTURE (http://msdn.microsoft.com/en-us/library/ee504678.aspx for detail and usage) to creates Sources files for public drivers that you want to modify and build in your platform directory. In fact, not only public drivers, virtually anything in the %_WINCEROOT%\public\<project name>\cesysgen\makefile can be captured, and of course including kernel. So I am going to introduce a second way to build your own kernel by using SYSGEN_CAPTURE tool. Again the steps Create a folder in your BSP for building kernel, says %_TARGETPLATROOT%\SRC\Kernel. Use "SYSGEN_CAPTURE -p common nk" and then you will get a SOURCES.KERN, you could also "SYSGEN_CAPTURE -p common nkprof" to generate profiler enabled kernel. rename the SOURCE.KERN to SOURCES and copy one of the sample makefile into your kernel directory. For example the one in PRIVATE\WINCEOS\COREOS\NK\KERNEL\NKNORMAL. Copy the source files you want to modify from private\winceos\coreos\nk\kernel\ into your kernel directory. Modifying the SOURCES= macro to the source files you addes in step 4. For example, if you copied the vm.c, it is going to be SOURCES=vm.c Refer to the private\winceos\COREOS\nk\kernel\sources.inc and add macro defines and proper include path in your SOURCES file. "set WINCEREL=1", "build -c" in your kernel directory and "makeimg", voila! Here is an example for the MACROS you need to add in x86 Here are the macros for x86 CDEFINES=$(CDEFINES) -DIN_KERNEL -DWINCEMACRO -DKERN_CORE # Machine independent defines CDEFINES=$(CDEFINES) -DDBGSUPPORT _COREOSROOT=$(_WINCEROOT)\private\winceos\coreos INCLUDES=$(_COREOSROOT)\inc;$(_COREOSROOT)\nk\inc !IFDEF DP_SETTINGS CDEFINES=$(CDEFINES) -DDP_SETTINGS=$(DP_SETTINGS) !ENDIF ASM_SAFESEH=1 CDEFINES=$(CDEFINES) -Gs100000 -DENCODE_GS_COOKIE

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  • C# Item system design approach, should I use abstract classes, interfaces or virutals?

    - by vexe
    I'm working on a Resident Evil 1/2/3/0/Remake type of game. Currently I've done a big part of the inventory system (here's a link if you wanna see my inventory, pretty outdated, added a lot of features and made a lot of enhancements) Now I'm thinking about how to approach the items system, If you've played any Resident Evil game or any of its likes you should be familiar with what I'm trying to achieve. Here's a very simple category I made for the items: So you have different items, with different operations you could perform on them, there are usable items that you could use, like for example herbs and first aid kits that 'using' them would affect your health, keys to unlock doors, and equipable items that you could 'equip' like weapons. Also, you can 'combine' two items together to get new one, like for example mixing a green and red herb would give you a new type of herb, or combining a lighter with a paper, would give you a burnt paper, or ammo with a gun, would reload the gun or something. etc. You know the usual RE drill. Not all items are 'transformable', in that, for example: lighter + paper = burnt paper (it's the paper that 'transforms' to burnt paper and not the lighter, the lighter is not transformable it will remain as it is) green herb + red herb = newHerb1 (both herbs will vanish and transform to this new type of herb) ammo + gun = reload gun (ammo state will remain as it is, it won't change but it will just decrease, nothing will happen to the gun it just gets reloaded) Also a key note to remember is that you can't just combine items randomly, each item has a 'mating' item(s). So to sum up, different items, and different operations on them. The question is, how to approach this, design-wise? I've been learning about interfaces, but it just doesn't quite get into my head, I mean, why not just use classes with the good old inheritance? I know the technical details of interfaces and that the cool thing about them is that they don't require an inheritance chain, but I just can't see how to use them properly, that is, if they were the right thing to use here. So should I go with just classes and inheritance? just like in the tree I showed you? or should I think more about how to use interfaces? (IUsable, IEquipable, ITransformable) - why not just use classes UsableItem, Equipable item, TransformableItem? I want something that won't give me headaches in the long run, something resilient/flexible to future changes. I'm OK using classes, but I smell something better here. The way I'm thinking is to possibly use both inheritance and interfaces, so that you have a branch like this: item - equipable - weapon. but then again, the weapon has methods like 'reload' 'examine' 'equip' some of them 'combine' so I'm thinking to make weapon implement ICombinable?... not all items get used the same way, using herbs will increase your health, using a key will open a door, so IUsable maybe? Should I use a big database (XML for example) for all the items, items names, mates, nRowsReq, nColsReq, etc? Thanks so much for your answers in advanced, note that demo 3 is coming after I'm done with items :D

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  • Oracle's PeopleSoft Customer Advisory Boards Convene to Discuss Roadmap at Pleasanton Campus

    - by john.webb(at)oracle.com
    Last week we hosted all of the PeopleSoft CABs (Customer Advisory Boards) at our Pleasanton Development Center to review our detailed designs for future Feature Packs, PeopleSoft 9.2, and beyond. Over 150 customers from 79 companies attended representing a variety of industries, geographies, and company sizes. The PeopleSoft team relies heavily on this group to provide key input on our roadmap for applications as well as technology direction. A good product strategy is one part well thought out idea with many handfuls of customer validation, and very often our best ideas originate from these customer discussions. While the individual CABs have frequent interactions with our teams, it's always great to have all of them in one place and in person. Our attendance was up from last year which I attribute to two things: (1) More interest as a result of PeopleSoft 9.1 upgrade; (2) An improving economy allowing for more travel. Maybe we should index the second item meeting-to-meeting and use it as a market indicator - we'll see! We kicked off the day one session with an overview of the PeopleSoft Roadmap and I outlined our strategy around Feature Packs and PeopleSoft 9.2. Given the high adoption rate of PeopleSoft 9.1 (over 4x that of 9.0 given the same time lapse since the release date), there was a lot of interest around the 9.1 Feature Packs as a vehicle for continuous value. We provided examples of our 3 central design themes: Simplicity, Productivity, and lower TCO, including those already delivered via Feature Packs in 2010. A great example of this is the Company Directory feature in PeopleSoft HCM. The configuration capabilities and the new actionable links our CAB advised us on last Spring were made available to all customers late last year. We reviewed many more future Navigation changes that will fundamentally change the way users interact with PeopleSoft. Our old friend, the menu tree, is being relegated from center stage to a bit part, with new concepts like Activity Guides, Train Stops, Related Actions, Work Centers, Collaborative Workspaces, and Secure Enterprise Search bringing users what they need in a contextual, role based manner with fewer clicks. Paco Aubrejuan, our PeopleSoft GM, and Steve Miranda, the SVP for Fusion Applications, then discussed our plans around Oracle's Application Investment Strategy.  This included our continued investment in developing both PeopleSoft and Fusion as well as the co-existence strategy with new Fusion Apps integrating to PeopleSoft Apps. Should you want to view this presentation, a recording is available. Jeff Robbins, our lead PeopleTools Strategist, provided the roadmap for PeopleTools and discussed our continuing plan to deliver annual releases to further evolve the user experience. Numerous examples were highlighted with the Navigation techniques I mentioned previously. Jeff also provided a lot of food for thought around Lifecycle Management topics and how to remain current on releases with a  lower cost of ownership. Dennis Mesler, from Boise, was the guest speaker in this slot, who spoke about the new PeopleSoft Test Framework (PTF). Regression Testing is a key cost component when product updates are applied. This new tool (which is free to all PeopleSoft customers as part of PeopleTools 8.51) provides a meta data driven approach to recording and executing test scripts. Coupled with what our Usage Monitor enables, PTF provides our customers a powerful tool to lower costs and manage product updates more efficiently and at the time of their choosing. Beyond the general session, we broke out into the individual CABs: HCM, Financials, ESA/ALM, SRM, SCM, CRM, and PeopleTools/ Technology. A day and half of very engaging discussions around our plans took place for each product pillar. More about that to follow in future posts.      We capped the first day with a reception sponsored by our partners: InfoSys, SmartERP (represented by Doris Wong), and Grey Sparling  Solutions (represented by Chris Heller and Larry Grey). Great to see these old friends actively engaged in the very busy PeopleSoft ecosystem!   Jeff Robbins previews the roadmap for PeopleTools with the PeopleSoft CAB  

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  • Fastest pathfinding for static node matrix

    - by Sean Martin
    I'm programming a route finding routine in VB.NET for an online game I play, and I'm searching for the fastest route finding algorithm for my map type. The game takes place in space, with thousands of solar systems connected by jump gates. The game devs have provided a DB dump containing a list of every system and the systems it can jump to. The map isn't quite a node tree, since some branches can jump to other branches - more of a matrix. What I need is a fast pathfinding algorithm. I have already implemented an A* routine and a Dijkstra's, both find the best path but are too slow for my purposes - a search that considers about 5000 nodes takes over 20 seconds to compute. A similar program on a website can do the same search in less than a second. This website claims to use D*, which I have looked into. That algorithm seems more appropriate for dynamic maps rather than one that does not change - unless I misunderstand it's premise. So is there something faster I can use for a map that is not your typical tile/polygon base? GBFS? Perhaps a DFS? Or have I likely got some problem with my A* - maybe poorly chosen heuristics or movement cost? Currently my movement cost is the length of the jump (the DB dump has solar system coordinates as well), and the heuristic is a quick euclidean calculation from the node to the goal. In case anyone has some optimizations for my A*, here is the routine that consumes about 60% of my processing time, according to my profiler. The coordinateData table contains a list of every system's coordinates, and neighborNode.distance is the distance of the jump. Private Function findDistance(ByVal startSystem As Integer, ByVal endSystem As Integer) As Integer 'hCount += 1 'If hCount Mod 0 = 0 Then 'Return hCache 'End If 'Initialize variables to be filled Dim x1, x2, y1, y2, z1, z2 As Integer 'LINQ queries for solar system data Dim systemFromData = From result In jumpDataDB.coordinateDatas Where result.systemId = startSystem Select result.x, result.y, result.z Dim systemToData = From result In jumpDataDB.coordinateDatas Where result.systemId = endSystem Select result.x, result.y, result.z 'LINQ execute 'Fill variables with solar system data for from and to system For Each solarSystem In systemFromData x1 = (solarSystem.x) y1 = (solarSystem.y) z1 = (solarSystem.z) Next For Each solarSystem In systemToData x2 = (solarSystem.x) y2 = (solarSystem.y) z2 = (solarSystem.z) Next Dim x3 = Math.Abs(x1 - x2) Dim y3 = Math.Abs(y1 - y2) Dim z3 = Math.Abs(z1 - z2) 'Calculate distance and round 'Dim distance = Math.Round(Math.Sqrt(Math.Abs((x1 - x2) ^ 2) + Math.Abs((y1 - y2) ^ 2) + Math.Abs((z1 - z2) ^ 2))) Dim distance = firstConstant * Math.Min(secondConstant * (x3 + y3 + z3), Math.Max(x3, Math.Max(y3, z3))) 'Dim distance = Math.Abs(x1 - x2) + Math.Abs(z1 - z2) + Math.Abs(y1 - y2) 'hCache = distance Return distance End Function And the main loop, the other 30% 'Begin search While openList.Count() != 0 'Set current system and move node to closed currentNode = lowestF() move(currentNode.id) For Each neighborNode In neighborNodes If Not onList(neighborNode.toSystem, 0) Then If Not onList(neighborNode.toSystem, 1) Then Dim newNode As New nodeData() newNode.id = neighborNode.toSystem newNode.parent = currentNode.id newNode.g = currentNode.g + neighborNode.distance newNode.h = findDistance(newNode.id, endSystem) newNode.f = newNode.g + newNode.h newNode.security = neighborNode.security openList.Add(newNode) shortOpenList(OLindex) = newNode.id OLindex += 1 Else Dim proposedG As Integer = currentNode.g + neighborNode.distance If proposedG < gValue(neighborNode.toSystem) Then changeParent(neighborNode.toSystem, currentNode.id, proposedG) End If End If End If Next 'Check to see if done If currentNode.id = endSystem Then Exit While End If End While If clarification is needed on my spaghetti code, I'll try to explain.

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  • What packages do I need to compile .tex documents using XeLaTeX?

    - by maria
    Hi I'm aware of the existence of similar threads on this forum. But any of replies mach to my problem. I'm using Ubuntu 10.4 and I hadn't problems with fonts till I've decided to use XeLaTeX instead of LaTeX (cf http://tex.stackexchange.com/questions/12347/typesetting-a-document-using-arabic-script/12358#12358). The problem is that I'm not able to compile any .tex document using XeLaTeX, as well as properly display XeLaTeX documentation. As I've learn thanks to mentioned thread, XeLaTeX uses the fonts availables in general in the system. I was trying yo read fontspec documentation, but it opens in pdf with a lot of white gaps and terminal output (quite long) consist mostly of errors. This are just few lines of it: Error: Missing language pack for 'Adobe-Japan1' mapping Error: Unknown font tag 'F5.1' Error (24124): No font in show Error: Unknown font tag 'F5.1' I was trying to compile simple XeLaTeX file: \documentclass{article} \usepackage{fontspec} \setmainfont{Linux Libertine O} \begin{document} Hello World! \end{document} without succes. This is terminal output of compilation: This is XeTeX, Version 3.1415926-2.2-0.9995.2 (TeX Live 2009/Debian) restricted \write18 enabled. entering extended mode (./ex.tex LaTeX2e <2009/09/24> Babel <v3.8l> and hyphenation patterns for english, usenglishmax, dumylang, noh yphenation, polish, loaded. (/usr/share/texmf-texlive/tex/latex/base/article.cls Document Class: article 2007/10/19 v1.4h Standard LaTeX document class (/usr/share/texmf-texlive/tex/latex/base/size10.clo)) (/usr/share/texmf-texlive/tex/xelatex/fontspec/fontspec.sty (/usr/share/texmf-texlive/tex/generic/ifxetex/ifxetex.sty) (/usr/share/texmf-texlive/tex/latex/tools/calc.sty) (/usr/share/texmf-texlive/tex/latex/xkeyval/xkeyval.sty (/usr/share/texmf-texlive/tex/generic/xkeyval/xkeyval.tex (/usr/share/texmf-texlive/tex/generic/xkeyval/keyval.tex))) (/usr/share/texmf-texlive/tex/latex/base/fontenc.sty (/usr/share/texmf-texlive/tex/xelatex/euenc/eu1enc.def) (/usr/share/texmf-texlive/tex/xelatex/euenc/eu1lmr.fd)) fontspec.cfg loaded. (/usr/share/texmf-texlive/tex/xelatex/fontspec/fontspec.cfg))kpathsea: Invalid fontname `Linux Libertine O', contains ' ' ! Font \zf@basefont="Linux Libertine O" at 10.0pt not loadable: Metric (TFM) fi le or installed font not found. \zf@fontspec ...ntname \zf@suffix " at \f@size pt \unless \ifzf@icu \zf@set@... l.3 \setmainfont{Linux Libertine O} ? I can't find Linux Libertine O. Searching for otf- by aptitude gives as result: maria@maria-laptop:/etc/fonts$ aptitude search otf p emdebian-rootfs - emdebian root filesystem support p libotf-bin - A Library for handling OpenType Font - utilities p libotf-dev - A Library for handling OpenType Font - development i libotf0 - A Library for handling OpenType Font - runtime p libotf0-dbg - The libotf libraries and debugging symbols p libpam-dotfile - A PAM module which allows users to have more than one password p livecd-rootfs - construction script for the livecd rootfs p makebootfat - Utility to create a bootable FAT filesystem p otf-ipaexfont - Japanese OpenType font, IPAexFont (IPAexGothic/Mincho) p otf-ipaexfont-gothic - Japanese OpenType font, IPAexFont (IPAexGothic) p otf-ipaexfont-mincho - Japanese OpenType font, IPAexFont (IPAexMincho) p otf-ipafont - Japanese OpenType font set, IPAfont p otf-ipafont-gothic - Japanese OpenType font set, IPA Gothic font p otf-ipafont-mincho - Japanese OpenType font set, IPA Mincho font p otf-stix - the Scientific and Technical Information eXchange fonts p otf-thai-tlwg - Thai fonts in OpenType format p otf-yozvox-yozfont - Japanese proportional Handwriting OpenType font p otf2bdf - generate BDF bitmap fonts from OpenType outline fonts p robotfindskitten - Zen Simulation of robot finding kitten So font in question is not just uninstalled, but not available, if I'm not wrong. Does it mean that I lack some repositoires? I was trying also to apply solution from the thread How do I reinstall default fonts?, but the result is: maria@maria-laptop:~$ sudo apt-get install msttcorefonts [sudo] password for maria: Reading package lists... Done Building dependency tree Reading state information... Done Note, selecting ttf-mscorefonts-installer instead of msttcorefonts ttf-mscorefonts-installer is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. maria@maria-laptop:~$ It seems that is not a usual problem for use of XeLaTeX; nobody in the mentioned thread suggested instalation of anything else than TeX Live. Thanks in advance

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  • Visual Studio Little Wonders: Quick Launch / Quick Access

    - by James Michael Hare
    Once again, in this series of posts I look at features of Visual Studio that may seem trivial, but can help improve your efficiency as a developer. The index of all my past little wonders posts can be found here. Well, my friends, this post will be a bit short because I’m in the middle of a bit of a move at the moment.  But, that said, I didn’t want to let the blog go completely silent this week, so I decided to add another Little Wonder to the list for the Visual Studio IDE. How often have you wanted to change an option or execute a command in Visual Studio, but can’t remember where the darn thing is in the menu, settings, etc.?  If so, Quick Launch in VS2012 (or Quick Access in VS2010 with the Productivity Power Tools extension) is just for you! Quick Launch / Quick Access – find a command or option quickly For those of you using Visual Studio 2012, Quick Launch is built right into the IDE at the top of the title bar, near the minimize, maximize, and close buttons: But do not despair if you are using Visual Studio 2010, you can get Quick Access from the Productivity Power Tools extension.  To do this, you can go to the extension manager: And then go to the gallery and search for Productivity Power Tools and install it.  If you don’t have VS2012 yet, then the Productivity Power Tools is the next best thing.  This extension updates VS2010 with features such as Quick Access, the Solution Navigator, searchable Add Reference Dialog, better tab wells, etc.  I highly recommend it! But back to the topic at hand!  In VS2012 Quick Launch is built into the IDE and can be accessed by clicking in the Quick Launch area of the title bar, or by pressing CTRL+Q.  If you have VS2010 with the PPT installed, though, it is called Quick Access and is accessible through View –> Quick Access: Regardless of which IDE you are using, the feature behaves mostly the same.  It allows you to search all of Visual Studio’s commands and options for a particular topic.  For example, let’s say you want to change from tabs to tabs expanded to spaces, but don’t remember where that option is buried.  You can bring up Quick Launch / Quick Access and type in “tabs”: And it brings up a list of all options on tabs, you can then choose the one appropriate to you and click on it and it will take you right there! A lot easier than diving through the options tree to find what you are looking for!  It also works on menu commands, for example if you can’t remember how to open the Output window: It shows you the menu items that will get you to the Output window, and (if applicable) the keyboard shortcuts.  Again, clicking on one of these will perform the action for you as well. There are also some tasks you can perform directly from Quick Launch / Quick Access.  For example, perhaps you are one of those people who like to have the line numbers in your editor (I do), so let’s bring up Quick Launch / Quick Access and type “line numbers”: And let’s select Turn Line Numbers On, and now our editor looks like: And Voila!  We have line numbers in VS2010.  You can do this in VS2012 too, but it takes you to the option settings instead of directly turning them off and on.  There are bound to be differences between the way the two editors organize settings and commands, but you get the point. So, as you can see, the Quick Launch / Quick Access feature in Visual Studio makes it easy to jump right to the options, commands, or tasks you are interested in without all the digging. Summary An IDE as powerful as Visual Studio has so many options and commands that it can be confusing to remember how to find and invoke them.  Quick Launch (Quick Access in VS2010 with Productivity Power Tools extension) is a quick and handy way to jump to any of these options, commands, or tasks quickly without having to remember in what menu or screen they are buried!  Technorati Tags: C#,CSharp,.NET,Little Wonders,Visual Studio,Quick Access,Quick Launch

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  • Two small issues with Windows Phone 7 ApplicationBar buttons (and workaround)

    - by Laurent Bugnion
    When you work with the ApplicationBar in Windows Phone 7, you notice very fast that it is not quite a component like the others. For example, the ApplicationBarIconButton element is not a dependency object, which causes issues because it is not possible to add attached properties to it. Here are two other issues I stumbled upon, and what workaround I used to make it work anyway. Finding a button by name returns null Since the ApplicationBar is not in the tree of the Silverlight page, finding an element by name fails. For example consider the following code: <phoneNavigation:PhoneApplicationPage.ApplicationBar> <shell:ApplicationBar> <shell:ApplicationBar.Buttons> <shell:ApplicationBarIconButton IconUri="/Resources/edit.png" Click="EditButtonClick" x:Name="EditButton"/> <shell:ApplicationBarIconButton IconUri="/Resources/cancel.png" Click="CancelButtonClick" x:Name="CancelButton"/> </shell:ApplicationBar.Buttons> </shell:ApplicationBar> </phoneNavigation:PhoneApplicationPage.ApplicationBar> with private void EditButtonClick( object sender, EventArgs e) { CancelButton.IsEnabled = false; // Fails, CancelButton is always null } The CancelButton, even though it is named through an x:Name attribute, and even though it appears in Intellisense in the code behind, is null when it is needed. To solve the issue, I use the following code: public enum IconButton { Edit = 0, Cancel = 1 } public ApplicationBarIconButton GetButton( IconButton which) { return ApplicationBar.Buttons[(int) which] as ApplicationBarIconButton; } private void EditButtonClick( object sender, EventArgs e) { GetButton(IconButton.Cancel).IsEnabled = false; } Updating a Binding when the icon button is clicked In Silverlight, a Binding on a TextBox’s Text property can only be updated in two circumstances: When the TextBox loses the focus. Explicitly by placing a call in code. In WPF, there is a third option, updating the Binding every time that the Text property changes (i.e. every time that the user types a character). Unfortunately this option is not available in Silverlight). To select option 1, 2 (and in WPF, 3), you use the Mode property of the Binding class. The issue here is that pressing a button on the ApplicationBar does not remove the focus from the TextBox where the user is currently typing. If the button is a Save button, this is super annoying: The Binding does not get updated on the data object, the object is saved anyway with the old state, and noone understands what just happened. In order to solve this, you can make sure that the Binding is updated explicitly when the button is pressed, with the following code: private void SaveButtonClick(object sender, EventArgs e) { // Force update binding first var binding = MessageTextBox.GetBindingExpression( TextBox.TextProperty); binding.UpdateSource(); // Property was updated for sure, now we can save var vm = DataContext as MainViewModel; vm.Save(); } Obviously this is less maintainable than the usual way to do things in Silverlight. So be careful when using the ApplicationBar and remember that it is not a Silverlight element like the others!! Happy coding! Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Interrupted Upgrade from 11.10 to 12.04

    - by Tamil
    My upgrade using alternative iso from 11.10 to 12.04 got interrupted and I had to hard restart my machine. Now I feel that everything is recovered except my already installed packages like vim. How do I backup my home folder for fresh installation of ubuntu? Following are the errors I'm facing I couldn't mark any package for re-installation in synaptic or remove and install too. output of sudo apt-get install vim Building dependency tree Reading state information... Done Package vim is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'vim' has no installation candidate If I try installing it from synaptic I get apache2.2-common: Package apache2.2-common has no available version, but exists in the database. This typically means that the package was mentioned in a dependency and never uploaded, has been obsoleted or is not available with the contents of sources.list my sources.list file # added by the release upgrader # deb cdrom:[Ubuntu 12.04.1 LTS _Precise Pangolin_ - Release amd64 (20120822.4)]/ precise main restricted # added by the release upgrader # # deb cdrom:[Ubuntu 12.04.1 LTS _Precise Pangolin_ - Release amd64 (20120822.4)]/ precise main restricted # deb cdrom:[Ubuntu 11.04 _Natty Narwhal_ - Release amd64 (20110427.1)]/ natty main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://archive.ubuntu.com/ubuntu precise main restricted deb-src http://archive.ubuntu.com/ubuntu precise main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://archive.ubuntu.com/ubuntu precise-updates main restricted deb-src http://archive.ubuntu.com/ubuntu precise-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://archive.ubuntu.com/ubuntu precise universe deb-src http://archive.ubuntu.com/ubuntu precise universe deb http://archive.ubuntu.com/ubuntu precise-updates universe deb-src http://archive.ubuntu.com/ubuntu precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://archive.ubuntu.com/ubuntu precise multiverse deb-src http://archive.ubuntu.com/ubuntu precise multiverse deb http://archive.ubuntu.com/ubuntu precise-updates multiverse deb-src http://archive.ubuntu.com/ubuntu precise-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb http://us.archive.ubuntu.com/ubuntu/ natty-backports main restricted universe multiverse # deb-src http://us.archive.ubuntu.com/ubuntu/ natty-backports main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu precise-security main restricted deb-src http://archive.ubuntu.com/ubuntu precise-security main restricted deb http://archive.ubuntu.com/ubuntu precise-security universe deb-src http://archive.ubuntu.com/ubuntu precise-security universe deb http://archive.ubuntu.com/ubuntu precise-security multiverse deb-src http://archive.ubuntu.com/ubuntu precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu precise partner # deb-src http://archive.canonical.com/ubuntu natty partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main # deb http://tamil.3758_gmail.com:[email protected]/free unstable main # disabled on upgrade to oneiric # deb http://debian.datastax.com/natty oneiric main # disabled on upgrade to oneiric sudo apt-get update Err http://archive.ubuntu.com precise InRelease Err http://archive.canonical.com precise InRelease Err http://archive.ubuntu.com precise-updates InRelease Err http://archive.ubuntu.com precise-security InRelease Err http://extras.ubuntu.com precise InRelease Err http://archive.canonical.com precise Release.gpg Unable to connect to 172.16.140.249:3142: Err http://archive.ubuntu.com precise Release.gpg Unable to connect to 172.16.140.249:3142: Err http://archive.ubuntu.com precise-updates Release.gpg Unable to connect to 172.16.140.249:3142: Err http://extras.ubuntu.com precise Release.gpg Unable to connect to 172.16.140.249:3142: Err http://archive.ubuntu.com precise-security Release.gpg Unable to connect to 172.16.140.249:3142: W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/precise/InRelease

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  • maintaining a growing, diverse codebase with continuous integration

    - by Nate
    I am in need of some help with philosophy and design of a continuous integration setup. Our current CI setup uses buildbot. When I started out designing it, I inherited (well, not strictly, as I was involved in its design a year earlier) a bespoke CI builder that was tailored to run the entire build at once, overnight. After a while, we decided that this was insufficient, and started exploring different CI frameworks, eventually choosing buildbot. One of my goals in transitioning to buildbot (besides getting to enjoy all the whiz-bang extras) was to overcome some of the inadequacies of our bespoke nightly builder. Humor me for a moment, and let me explain what I have inherited. The codebase for my company is almost 150 unique c++ Windows applications, each of which has dependencies on one or more of a dozen internal libraries (and many on 3rd party libraries as well). Some of these libraries are interdependent, and have depending applications that (while they have nothing to do with each other) have to be built with the same build of that library. Half of these applications and libraries are considered "legacy" and unportable, and must be built with several distinct configurations of the IBM compiler (for which I have written unique subclasses of Compile), and the other half are built with visual studio. The code for each compiler is stored in two separate Visual SourceSafe repositories (which I am simply handling using a bunch of ShellCommands, as there is no support for VSS). Our original nightly builder simply took down the source for everything, and built stuff in a certain order. There was no way to build only a single application, or pick a revision, or to group things. It would launched virtual machines to build a number of the applications. It wasn't very robust, it wasn't distributable. It wasn't terribly extensible. I wanted to be able to overcame all of these limitations in buildbot. The way I did this originally was to create entries for each of the applications we wanted to build (all 150ish of them), then create triggered schedulers that could build various applications as groups, and then subsume those groups under an overall nightly build scheduler. These could run on dedicated slaves (no more virtual machine chicanery), and if I wanted I could simply add new slaves. Now, if we want to do a full build out of schedule, it's one click, but we can also build just one application should we so desire. There are four weaknesses of this approach, however. One is our source tree's complex web of dependencies. In order to simplify config maintenace, all builders are generated from a large dictionary. The dependencies are retrieved and built in a not-terribly robust fashion (namely, keying off of certain things in my build-target dictionary). The second is that each build has between 15 and 21 build steps, which is hard to browse and look at in the web interface, and since there are around 150 columns, takes forever to load (think from 30 seconds to multiple minutes). Thirdly, we no longer have autodiscovery of build targets (although, as much as one of my coworkers harps on me about this, I don't see what it got us in the first place). Finally, aformentioned coworker likes to constantly bring up the fact that we can no longer perform a full build on our local machine (though I never saw what that got us, either, considering that it took three times as long as the distributed build; I think he is just paranoically phobic of ever breaking the build). Now, moving to new development, we are starting to use g++ and subversion (not porting the old repository, mind you - just for the new stuff). Also, we are starting to do more unit testing ("more" might give the wrong picture... it's more like any), and integration testing (using python). I'm having a hard time figuring out how to fit these into my existing configuration. So, where have I gone wrong philosophically here? How can I best proceed forward (with buildbot - it's the only piece of the puzzle I have license to work on) so that my configuration is actually maintainable? How do I address some of my design's weaknesses? What really works in terms of CI strategies for large, (possibly over-)complex codebases?

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  • Managing Scripts in Oracle SQL Developer

    - by thatjeffsmith
    You backup your databases, right? You backup you home computer – your media collection, tax documents, bank accounts, etc, right? You backup your handy-dandy SQL scripts, right? Ok, now that I’ve got your head nodding, I want to answer a question I get every so often: How can I manage my scripts in SQL Developer? This is an interesting question. First, it assumes that one SHOULD manage their scripts in their IDE. Now, what I think the question generally gets around to is, how can we: Navigate to our scripts Open them Execute them What a good IDE should have is an interface to your existing Version Control System (VCS.) SQL Developer supports out-of-the-box both Subversion and Git. You can also download an extension via check-for-updates to get support for CVS. Now, what I’m about to show you COULD be done without versioning and controlling your scripts – but I want to ask you why you wouldn’t want to do this? So, I’m going to proceed and assume that you do INDEED version your scripts already. Seeing what scripts you’ve already got in your repository This is very straightforward – just open the Team Versions panel. Then connect to your repository. Shows you the files in your source control system. Now, I could ‘preview’ said file right away. If I open the file from here, we get a temp file copy down from the server to the local machine. This is a local temp copy of the controlled script – I can read/execute, but not write to it. And that might be all you need. But, if your script calls other scripts, then you’re going to want to check out the server copy of your stuff down your local SVN working copy directory. That way when your script calls another script – you’re executing the PRODUCTION APPROVED copies of said scripts. And if you do SPOOL or other file I/O stuff, it will work as expected. To get to those said client copies of your scripts… Enter the Files Panel The Files panel is accessible from the View menu. You can get to your files, one of two ways. If you’ve touched the file recently, you can see it under the Recent tree. Otherwise, you can navigate to your local ‘checked out’ copies of your script(s). Open your local copies, see what’s changed, etc. And I can access the change history and see what’s been touched… What changes am I going to ‘push out’ if I commit this back to the server? Most of us work on teams, yes? This panel also gives me a heads up if someone else is making changes to the same file. I can see the ‘incoming’ changes as well. To Sum It Up… If I want to get a script to run: do a full get to your local directory open the script(s) The files panel will tell you if your local copy is out of date from the server and if you have made local changes you’ve forgotten to commit back up to the server and your fellow teammates. Now, if you’re the selfish type and don’t want to share, that’s fine. But you should still be backing up your scripts, and you can still use the Files panel to manage your scripts.

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  • ffmpeg unmet dependencies

    - by Nikki
    I faced an issue recently when tried to install ffmpeg on my Ubuntu computer. I am running Ubuntu 11.10 64 bit, all latest updates are installed and system runs perfectly, however i feel need in recording my desktop and have read many articles that ffmpeg is one of the best recording tools for it (besides providing packages for video) So I tried to run sudo apt-get install ffmpeg However i wasn't able to do this because packages have unmet dependencies. Here is a full text I receive after trying to install package above. Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ffmpeg : Depends: libavcodec53 (< 4:0.7.3-99) but it is not going to be installed or libavcodec-extra-53 (< 4:0.7.3.99) but 4:0.8.0.1~ppa2 is to be installed Depends: libavdevice53 (>= 4:0.7.3-0ubuntu0.11.10.1) but it is not going to be installed or libavdevice-extra-53 (>= 4:0.7.3) but it is not going to be installed Depends: libavdevice53 (< 4:0.7.3-99) but it is not going to be installed or libavdevice-extra-53 (< 4:0.7.3.99) but it is not going to be installed Depends: libavfilter2 (>= 4:0.7.3-0ubuntu0.11.10.1) but it is not going to be installed or libavfilter-extra-2 (>= 4:0.7.3) but it is not going to be installed Depends: libavfilter2 (< 4:0.7.3-99) but it is not going to be installed or libavfilter-extra-2 (< 4:0.7.3.99) but it is not going to be installed Depends: libavformat53 (< 4:0.7.3-99) but 4:0.8-1u1~ppa2 is to be installed or libavformat-extra-53 (< 4:0.7.3.99) but it is not going to be installed Depends: libavutil51 (< 4:0.7.3-99) but it is not going to be installed or libavutil-extra-51 (< 4:0.7.3.99) but 4:0.8.0.1~ppa2 is to be installed Depends: libpostproc52 (< 4:0.7.3-99) but 4:0.8-1u1~ppa2 is to be installed or libpostproc-extra-52 (< 4:0.7.3.99) but it is not going to be installed Depends: libswscale2 (< 4:0.7.3-99) but 4:0.8-1u1~ppa2 is to be installed or libswscale-extra-2 (< 4:0.7.3.99) but it is not going to be installed E: Unable to correct problems, you have held broken packages. This problem hasn't existed on my previous laptop which runs the same Ubuntu 11.10 64 bit as my new one. Can anyone please help me find a solution without "messing and braking" the whole system? Thank you for helping in advance.

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  • 45 minutes to talk about C# [closed]

    - by Philip
    I have the opportunity to give a 45 minute talk on C# in the theory of programming languages class I'm taking. The college teaches Java almost exclusively, so that's what all the students are most familiar with. (There's a little C, assembly, Prolog and LISP as well.) I decide what to talk about. It seems to me the best approach is to focus on a few of the big, obvious differences between C# and Java. I don't intend it to be a recommendation to use C# -- there are reasons to use each, mostly because of their ecosystems. So I want to focus on C# as a language. I don't want to go too fast and end up listing a whole bunch of features without showing their usefulness. My current plan is this: Functions as first class objects. This is, in my opinion, one of the biggest differences between C# and Java. The professor briefly mentioned this notion and showed a LISP example, but many of the students have probably never used it. I can show real world examples where it's made my code more readable. Lambda expressions as concise syntax for anonymous functions. Obviously with examples to show how this is useful. The real hit-home examples will be at the end when it's combined with the rest. I don't see an advantage to first showing the old delegate syntax and then replacing it with lambdas -- most of us won't have ever seen delegates anyway so it would just be confusing. The yield keyword and how it's different from returning an array. I have the impression that a lot of C# developers aren't familiar with how to use this. It will likely be very foreign to Java developers. I have some examples from my own work where it was really useful, such as iterating over a tree traversal, or iterating over neighbors in a graph where the neighbors aren't stored in memory. In both cases, doing it in Java would likely mean returning a complete list -- with yield I can stop iterating if I find what I want early on, without using memory for superfluous lists or arrays. Extension methods as a way to write implementation on interfaces. We'll all be familiar with how interfaces don't allow method implementation, and how this leads to code duplication. I'll show a specific example of this and how the extension method can solve the problem. Demonstrate how the above can be combined by implementing some simple Linq methods and using them. Where, Select, First, maybe more depending on how much time is left. Ideas on which ones might 'hit home' the best? There are other things I could talk about such as generics, value types, properties and more. I haven't yet though of good ways to incorporate these. In the case of generics and value types, the advantages might not be obvious or as relevant. Properties are obviously useful, particularly since we're taught strict JavaBeans here, but I don't know if I could integrate it with the "path to Linq" discussion above without it feeling tacked on. So I'm looking for thoughts on how to talk about C#, and what to talk about. Even minor details. I'm sure there are more experienced C# developers than me here who have good insight about what's really important in the language, and what would miss the point.

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  • Taking a screenshot from within a Silverlight #WP7 application

    - by Laurent Bugnion
    Often times, you want to take a screenshot of an application’s page. There can be multiple reasons. For instance, you can use this to provide an easy feedback method to beta testers. I find this super invaluable when working on integration of design in an app, and the user can take quick screenshots, attach them to an email and send them to me directly from the Windows Phone device. However, the same mechanism can also be used to provide screenshots are a feature of the app, for example if the user wants to save the current status of his application, etc. Caveats Note the following: The code requires an XNA library to save the picture to the media library. To have this, follow the steps: In your application (or class library), add a reference to Microsoft.Xna.Framework. In your code, add a “using” statement to Microsoft.Xna.Framework.Media. In the Properties folder, open WMAppManifest.xml and add the following capability: ID_CAP_MEDIALIB. The method call will fail with an exception if the device is connected to the Zune application on the PC. To avoid this, either disconnect the device when testing, or end the Zune application on the PC. While the method call will not fail on the emulator, there is no way to access the media library, so it is pretty much useless on this platform. This method only prints Silverlight elements to the output image. Other elements (such as a WebBrowser control’s content for instance) will output a black rectangle. The code public static void SaveToMediaLibrary( FrameworkElement element, string title) { try { var bmp = new WriteableBitmap(element, null); var ms = new MemoryStream(); bmp.SaveJpeg( ms, (int)element.ActualWidth, (int)element.ActualHeight, 0, 100); ms.Seek(0, SeekOrigin.Begin); var lib = new MediaLibrary(); var filePath = string.Format(title + ".jpg"); lib.SavePicture(filePath, ms); MessageBox.Show( "Saved in your media library!", "Done", MessageBoxButton.OK); } catch { MessageBox.Show( "There was an error. Please disconnect your phone from the computer before saving.", "Cannot save", MessageBoxButton.OK); } } This method can save any FrameworkElement. Typically I use it to save a whole page, but you can pass any other element to it. On line 7, we create a new WriteableBitmap. This excellent class can render a visual tree into a bitmap. Note that for even more features, you can use the great WriteableBitmapEx class library (which is open source). On lines 9 to 16, we save the WriteableBitmap to a MemoryStream. The only format supported by default is JPEG, however it is possible to convert to other formats with the ImageTools library (also open source). Lines 18 to 20 save the picture to the Windows Phone device’s media library. Using the image To retrieve the image, simply launch the Pictures library on the phone. The image will be in Saved Pictures. From here, you can share the image (by email, for instance), or synchronize it with the PC using the Zune software. Saving to other platforms It is of course possible to save to other platforms than the media library. For example, you can send the image to a web service, or save it to the isolated storage on the device. To do this, instead of using a MemoryStream, you can use any other stream (such as a web request stream, or a file stream) and save to that instead. Hopefully this code will be helpful to you! Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Indentify Codecs & Technical Information About Video Files

    - by DigitalGeekery
    Have you ever wanted to play an audio or video file but didn’t have the proper codec installed? Today we’ll show how to determine codecs, along with a host of other technical details about your media files with MediaInfo. Installation Download and install MediaInfo. You can find the download link at the bottom of the page. Note: When installing MediaInfo there is a recommended software bundle which you can opt out of by selecting Do not install option. Each recommended software choice may be different, like in this example it offers Spyware Terminator. The cool thing though is they use Open Candy which opts you out of the install. Just double check to make sure you’re not installing extra crapware. Using MediaInfo The first time you run MediaInfo it will display the Preferences window. There are various option such as language, output format, and whether or not you want MediaInfo to check for new versions. Click OK. Select a file or folder to analyze by clicking on the File or Folder icons on the left of the application window or by selecting File > Open from the menu. You can also drag and drop a file directly onto the application. MediaInfo will display details of your media file. In Basic view, you’ll see basic information. Notice in the example below the video and audio codecs, along with file size, running time of the media file, and even the application used to create the video file (Writing application).    You can switch to some of the other views by selecting View from the Menu and choosing form the dropdown list.   Sheet View will present the information a bit more clearly. You can see in the example below that the video and audio codec are listing in clearly identified columns. (AVC is often more commonly referred to H.264.)   Tree View is perhaps the most detailed. You can see from the example below the codec used for this AVI file is XviD.   Scrolling down even further you’ll see additional information like video and audio bit rates, frame rate, aspect ratio, and more.   In Basic View (and also in Sheet view) you can click to find a player for your file. In this instance with an MP4 file, it took me to the download page for Quicktime. This is by no means the only media player for this file, but if you are stuck for how to play a media file, this will forward you to a solution that works. You can do the same thing with Video codec. Click Go to the web site of this video codec to find a download.   MediaInfo is a simple but powerful tool that can be used to discover the details of a media file, or just to find a compatible codec. It works with most any video file type and is available for Windows, Mac, and Linux. Some Mac and Linux versions, however, are currently command line only. Download MediaInfo Similar Articles Productive Geek Tips How to Convert Videos to 3GP for Mobile PhonesFix for VLC Skipping and Lagging Playing High-Def Video FilesUsing VLC Player Under VistaUse Your Mac Mini as a Media Server Part 2How to Play .OGM Video Files in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor tinysong gives a shortened URL for you to post on Twitter (or anywhere)

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  • First Impressions of a MacBook (from a PC guy)

    - by dgreen
    Disclaimer: I've been a PC guy my entire working career. I'd probably characterize myself as a power user. Never afraid to bust out the console line. But working with a Mac is totally foreign to me. So for those Mac guys who are curious, this is how your world appears from the outside to a computer literate person :)My Macbook Air has arrived! And it's a thing of beauty:First, the specs: 13" MacBook Air, 2.0GHz Core i7 processor. Upgraded to 8GB of RAM for an additional $100, SSD flash storage  = 256GB. The plan is ultimately to use this baby for some iOS development but also some decent lifting in Windows with Visual Studio. Done a lot of reading  and between VMWare Fusion, Parallels and Bootcamp...I'm going to go with VMWare Fusion for $49.99And now my impressions (please re-read disclaimer before proceeding!):I open the box and am trying to understand exactly how the magsafe connector works (and how to disconnect it).  Why does it have two socket outlet plugs? Who knows.  I feel like Hansel in Zoolander. The files are "in" the computer.Stuck in my external hard drive (usb). So how do I get to the files? To the Googles!Argh...it can't read my external NTFS drive. Fat32 can't support field over 4GB…problematic since some of my existing VMWare image files are much larger than 4GB. Didn't see this coming.Three year old loves iPhoto. Super easy to use. Don't even know what I'm doing but I've already (accidentally) discovered the image filtering options. Fun stuff.First thing I downloaded ever => Chrome. I need something to ground me, something familiar. My token, if you will (sorry, gratuitous Inception joke).Ok, I get it… Finder == windows explorer. But where is my hierarchical structure? I miss the tree :(On that note, yeah…how do I see what "path" my files reside in? I'm afraid to know the answer. You know what scares more though…this notion of a smart folder. Feel like the godfather - just get the job done, I don't care how you handle it, I don't want to know...just get it done. What the hell is AirDrop?Mail…just worked. Still in shock that they have a free client for yahoo mail (please no yahoo jokes).mail -> deleting a message takes 5 seconds. Have they heard of async?"Command" key instead of "Control" ok, then what the $%&^! is the control key for then"aliases" == shortcuts I thinkI don't see the file system. And I'm scared. All these things I'm downloading…these .dmg files (bad name) where are they going? Can't seem to delete when they're doneUgh...realized need to buy a mini-to-vga adaptor if I want to use my external monitor ($13 on ebay, $39 in apple store).Windows docking is trickiest for me…this notion of detached windows with a menu bar at the top. I don't like this paradigm, it's confusing. But maybe because I've been using Windows for too long.Evernote, Dropbox desktop clients seem almost identical…few quirks here and there I need to get used to.iTunes is still a bit gross. In a weird way it's actually worse on a Mac if thats possible. This is not the MacBook's fault…this is a software design issue. Overall: UI will take some getting used to. Can't decide if this represents the future and I'm stuck in the past…or this is the past and I've been spoiled by the future (which would be Windows…don't be hating I happen to be very productive in Win7)  So there you go - my 90 minute first impression of the MacBook universe.

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  • Help finding missing mumble-server dependencies

    - by Otoris
    I'm trying to install the mumble-server package using apt-get install mumble-server on Ubuntu 11.10 Server Edition on Rackspace Cloud. Problem is it can't find dependencies it should have found because they exist on launchpad.net? Dependencies message: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: mumble-server : Depends: libavahi-compat-libdnssd1 (>= 0.6.16) but it is not installable Depends: libprotobuf7 but it is not installable Depends: libqt4-dbus (>= 4:4.5.3) but it is not installable Depends: libqt4-network (>= 4:4.5.3) but it is not installable Depends: libqt4-sql (>= 4:4.5.3) but it is not installable Depends: libqt4-xml (>= 4:4.5.3) but it is not installable Depends: libqtcore4 (>= 4:4.7.0~beta1) but it is not installable Depends: libqt4-sql-sqlite but it is not installable E: Unable to correct problems, you have held broken packages. Any ideas on if I might be missing sources? I've been googling around and haven't found anyone else in this situation or anyone else not able to install the aforementioned packages. Thanks for your time! sources.list: deb http://mirror.rackspace.com/ubuntu/ oneiric restricted deb-src http://mirror.rackspace.com/ubuntu/ oneiric restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://mirror.rackspace.com/ubuntu/ oneiric-updates restricted deb-src http://mirror.rackspace.com/ubuntu/ oneiric-updates restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://mirror.rackspace.com/ubuntu/ oneiric universe deb-src http://mirror.rackspace.com/ubuntu/ oneiric universe deb http://mirror.rackspace.com/ubuntu/ oneiric-updates universe deb-src http://mirror.rackspace.com/ubuntu/ oneiric-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://mirror.rackspace.com/ubuntu/ oneiric multiverse deb-src http://mirror.rackspace.com/ubuntu/ oneiric multiverse deb http://mirror.rackspace.com/ubuntu/ oneiric-updates multiverse deb-src http://mirror.rackspace.com/ubuntu/ oneiric-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb http://us.archive.ubuntu.com/ubuntu/ oneiric-backports restricted universe multiverse # deb-src http://us.archive.ubuntu.com/ubuntu/ oneiric-backports restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. This software is not part of Ubuntu, but is ## offered by Canonical and the respective vendors as a service to Ubuntu ## users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner deb http://security.ubuntu.com/ubuntu oneiric-security restricted deb-src http://security.ubuntu.com/ubuntu oneiric-security restricted deb http://security.ubuntu.com/ubuntu oneiric-security universe deb-src http://security.ubuntu.com/ubuntu oneiric-security universe deb http://security.ubuntu.com/ubuntu oneiric-security multiverse deb-src http://security.ubuntu.com/ubuntu oneiric-security multiverse # Cool Kid Webmin/Usermin Here Brah deb http://download.webmin.com/download/repository sarge contrib deb http://webmin.mirror.somersettechsolutions.co.uk/repository sarge contrib

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  • Node.js Lockstep Multiplayer Architecture

    - by Wakaka
    Background I'm using the lockstep model for a multiplayer Node.js/Socket.IO game in a client-server architecture. User input (mouse or keypress) is parsed into commands like 'attack' and 'move' on the client, which are sent to the server and scheduled to be executed on a certain tick. This is in contrast to sending state data to clients, which I don't wish to use due to bandwidth issues. Each tick, the server will send the list of commands on that tick (possibly empty) to each client. The server and all clients will then process the commands and simulate that tick in exactly the same way. With Node.js this is actually quite simple due to possibility of code sharing between server and client. I'll just put the deterministic simulator in the /shared folder which can be run by both server and client. The server simulation is required so that there is an authoritative version of the simulation which clients cannot alter. Problem Now, the game has many entity classes, like Unit, Item, Tree etc. Entities are created in the simulator. However, for each class, it has some methods that are shared and some that are client-specific. For instance, the Unit class has addHp method which is shared. It also has methods like getSprite (gets the image of the entity), isVisible (checks if unit can be seen by the client), onDeathInClient (does a bunch of stuff when it dies only on the client like adding announcements) and isMyUnit (quick function to check if the client owns the unit). Up till now, I have been piling all the client functions into the shared Unit class, and adding a this.game.isServer() check when necessary. For instance, when the unit dies, it will call if (!this.game.isServer()) { this.onDeathInClient(); }. This approach has worked pretty fine so far, in terms of functionality. But as the codebase grew bigger, this style of coding seems a little strange. Firstly, the client code is clearly not shared, and yet is placed under the /shared folder. Secondly, client-specific variables for each entity are also instantiated on the server entity (like unit.sprite) and can run into problems when the server cannot instantiate the variable (it doesn't have Image class like on browsers). So my question is, is there a better way to organize the client code, or is this a common way of doing things for lockstep multiplayer games? I can think of a possible workaround, but it does have its own problems. Possible workaround (with problems) I could use Javascript mixins that are only added when in a browser. Thus, in the /shared/unit.js file in the /shared folder, I would have this code at the end: if (typeof exports !== 'undefined') module.exports = Unit; else mixin(Unit, LocalUnit); Then I would have /client/localunit.js store an object LocalUnit of client-side methods for Unit. Now, I already have a publish-subscribe system in place for events in the simulator. To remove the this.game.isServer() checks, I could publish entity-specific events whenever I want the client to do something. For instance, I would do this.publish('Death') in /shared/unit.js and do this.subscribe('Death', this.onDeathInClient) in /client/localunit.js. But this would make the simulator's event listeners list on the server and the client different. Now if I want to clear all subscribed events only from the shared simulator, I can't. Of course, it is possible to create two event subscription systems - one client-specific and one shared - but now the publish() method would have to do if (!this.game.isServer()) { this.publishOnClient(event); }. All in all, the workaround off the top of my head seems pretty complicated for something as simple as separating the client and shared code. Thus, I wonder if there is an established and simpler method for better code organization, hopefully specific to Node.js games.

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  • Silverlight Cream for January 15, 2011 -- #1028

    - by Dave Campbell
    Note to #1024 Swag Winners: I'm sending emails to the vendors Sunday night, thanks for your patience (a few of you have not contacted me yet) In this Issue: Ezequiel Jadib, Daniel Egan(-2-), Page Brooks, Jason Zander, Andrej Tozon, Marlon Grech, Jonathan van de Veen, Walt Ritscher, Jesse Liberty, Jeremy Likness, Sacha Barber, William E. Burrows, and WindowsPhoneGeek. Above the Fold: Silverlight: "Building a Radar Control in Silverlight - Part 1" Page Brooks WP7: "Tutorial: Dynamic Tile Push Notification for Windows Phone 7" Jason Zander Training: "WP7 Unleashed Session I–Hands on Labs" Daniel Egan From SilverlightCream.com: Silverlight Rough Cut Editor SP1 Released Ezequiel Jadib has an announcement about the Rough Cut Editor SP1 release, and he walks you through the content, installation and a bit of the initial use. WP7 Unleashed Session I–Hands on Labs Daniel Egan posted Part 1 of 3 of a new WP7 HOL ... video online and material to download... get 'em while they're hot! WP7 Saving to Media Library Daniel Egan has another post up as well on saving an image to the media library... not the update from Tim Heuer... all good info Building a Radar Control in Silverlight - Part 1 This freakin' cool post from Page Brooks is the first one of a series on building a 'Radar Control' in Silverlight ... seriously, go to the bottom and run the demo... I pretty much guarantee you'll take the next link which is download the code... don't forget to read the article too! Tutorial: Dynamic Tile Push Notification for Windows Phone 7 Jason Zander has a nice-looking tutorial up on dynamic tile notifications... good diagrams and discussion and plenty of code. Reactive.buffering.from event. Andrej Tozon is continuing his Reactive Extensions posts with this one on buffering: BufferWithTime and BufferWIthCount ... good stuff, good write-up, and the start of a WP7 game? MEFedMVVM with PRISM 4 Marlon Grech combines his MEFedMVVM with Prism 4, and says it was easy... check out the post and the code. Adventures while building a Silverlight Enterprise application part #40 Jonathan van de Veen has a discussion up about things you need to pay attention to as your project gets close to first deployment... lots of good information to think about Silverlight or not. Customize Windows 7 Preview pane for XAML files Walt Ritscher has a (very easy) XAML extension for Windows 7 that allows previewing of XAML files in an explorer window... as our UK friends say "Brilliant!" Entity Framework Code-First, oData & Windows Phone Client From the never-ending stream of posts that is Jesse Liberty comes this one on EF Code-First... so Jesse's describing Code-First and OData all wrapped up about a WP7 app Sterling Silverlight and Windows Phone 7 Database Triggers and Auto-Identity Sterling and Database Triggers sitting in a tree... woot for WP7 from Jeremy Likness... provides database solutions including Validation, Data-specific concerns such as 'last modified', and post-save processing ... all good, Jeremy! A Look At Fluent APIs Sacha Barber has a great post up that isn't necessarily Silverlight, but is it? ... we've been hearing a lot about Fluent APIs... read on to see what the buzz is. Windows Phone 7 - Part 3 - Final Application William E. Burrows has Part 3 of his WP7 tutorial series up... this one completing the Golf Handicap app by giving the user the ability to manage scores. User Control vs Custom Control in Silverlight for WP7 WindowsPhoneGeek has a great diagram and description-filled post up on User Controls and Custom Controls in WP7... good external links too. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Building on someone else's DefaultButton Silverlight work...

    - by KyleBurns
    This week I was handed a "simple" requirement - have a search screen execute its search when the user pressed the Enter key instead of having to move hands from keyboard to mouse and click Search.  That is a reasonable request that has been met for years both in Windows and Web apps.  I did a quick scan for code to pilfer and found Patrick Cauldwell's Blog posting "A 'Default Button' In Silverlight".  This posting was a great start and I'm glad that the basic work had been done for me, but I ran into one issue - when using bound textboxes (I'm a die-hard MVVM enthusiast when it comes to Silverlight development), the search was being executed before the textbox I was in when the Enter key was pressed updated its bindings.  With a little bit of reflection work, I think I have found a good generic solution that builds upon Patrick's to make it more binding-friendly.  Also, I wanted to set the DefaultButton at a higher level than on each TextBox (or other control for that matter), so the use of mine is intended to be set somewhere such as the LayoutRoot or other high level control and will apply to all controls beneath it in the control tree.  I haven't tested this on controls that treat the Enter key special themselves in the mix. The real change from Patrick's solution here is that in the KeyUp event, I grab the source of the KeyUp event (in my case the textbox containing search criteria) and loop through the static fields on the element's type looking for DependencyProperty instances.  When I find a DependencyProperty, I grab the value and query for bindings.  Each time I find a binding, UpdateSource is called to make sure anything bound to any property of the field has the opportunity to update before the action represented by the DefaultButton is executed. Here's the code: public class DefaultButtonService { public static DependencyProperty DefaultButtonProperty = DependencyProperty.RegisterAttached("DefaultButton", typeof (Button), typeof (DefaultButtonService), new PropertyMetadata (null, DefaultButtonChanged)); private static void DefaultButtonChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var uiElement = d as UIElement; var button = e.NewValue as Button; if (uiElement != null && button != null) { uiElement.KeyUp += (sender, arg) => { if (arg.Key == Key.Enter) { var element = arg.OriginalSource as FrameworkElement; if (element != null) { UpdateBindings(element); } if (button.IsEnabled) { button.Focus(); var peer = new ButtonAutomationPeer(button); var invokeProv = peer.GetPattern(PatternInterface.Invoke) as IInvokeProvider; if (invokeProv != null) invokeProv.Invoke(); arg.Handled = true; } } }; } } public static DefaultButtonService GetDefaultButton(UIElement obj) { return (DefaultButtonService) obj.GetValue(DefaultButtonProperty); } public static void SetDefaultButton(DependencyObject obj, DefaultButtonService button) { obj.SetValue(DefaultButtonProperty, button); } public static void UpdateBindings(FrameworkElement element) { element.GetType().GetFields(BindingFlags.Public | BindingFlags.Static).ForEach(field => { if (field.FieldType.IsAssignableFrom(typeof(DependencyProperty))) { try { var dp = field.GetValue(null) as DependencyProperty; if (dp != null) { var binding = element.GetBindingExpression(dp); if (binding != null) { binding.UpdateSource(); } } } // ReSharper disable EmptyGeneralCatchClause catch (Exception) // ReSharper restore EmptyGeneralCatchClause { // swallow exceptions } } }); } }

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  • Notes from a short presentation on NodeJs

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/05/30/notes-from-a-short-presentation-on-nodejs.aspxI volunteered myself to give a short 30 minute presentation at a work lunch and learn on NodeJs. With my limited experience I see using Node as a great tool for build process improvement, scaffolding with yeoman, and running tests with Karma. I haven’t looked into using as a full server or development stack. I guess I’m too stuck on IIS and Visual Studio :-). Here are my notes, that aren’t very well formatted, but I wanted to share it anyways. What is it? "Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications. Node.js uses an event-driven, non-blocking I/O model that makes it lightweight and efficient, perfect for data-intensive real-time applications that run across distributed devices." Why should you be interested? another popular tool that can help you get the job done you can use the command prompt! can be run at build or release time to automate tasks What are some uses? https://www.npmjs.org/ - NuGet for Node packages http://bower.io/ - NuGet for UI JavaScript libraries (jQuery, Bootstrap, Angular, etc) http://yeoman.io/ "Our workflow is comprised of three tools for improving your productivity and satisfaction when building a web app: yo (the scaffolding tool), grunt (the build tool) and bower (for package management)." -> yeoman asks which components you want alternative - http://joakimbeng.eu01.aws.af.cm/slush-replacing-yeoman-with-gulp/ https://www.npmjs.org/package/generator-cg-angular - phantom js, less, // git is needed for bower http://git-scm.com/ run installer in Windows before you can use bower // select Run Git from the Windows Command Prompt in the installer // requires a reboot http://stackoverflow.com/questions/20069297/bower-git-not-in-the-path-error npm install -g git npm install -g yo npm install -g generator-cg-angular mkdir myapp cd myapp yo cg-angular npm install -g bower npm install -g grunt-cli yo bower grunt serve grunt test grunt build // there are many generators (generator-angular) is another one // I like the Nuget HotTowel-Angular from John Papa myself // needed IIS Node for Express -> prompt from WebMatrix Karma bat to startup Karma - see below image compression - https://www.npmjs.org/search?q=optimize+images, https://github.com/heldr/node-smushit - do it from the command line LESS compiling js and css combine and minification at build with Gulp for requireJS apps quick lightweight HTTP server - "Express" Build pipeline with Grunt or Gulp http://www.johnpapa.net/gulp-and-grunt-at-anglebrackets/ Gulp is the newer and improved over Grunt. Supposed to be easier to use, but Grunt is more established. https://github.com/johnpapa/ng-demos/tree/master/grunt-gulp https://github.com/assetgraph/assetgraph-builder Does a lot of the minimizing, combining, image optimization etc using Node. Looks interesting.... http://nodejs.org http://nodeschool.io/ http://sub.watchmecode.net/getting-started-with-nodejs-installing-and-writing-your-first-code/ https://stormpath.com/blog/build-a-killer-node-dot-js-client-for-your-rest-plus-json-api/ https://codio.com/ http://www.hanselman.com/blog/ItsJustASoftwareIssueEdgejsBringsNodeAndNETTogetherOnThreePlatforms.aspx run unit tests - Karma in msBuild karma-start.bat @echo off cd %~dp0\.. REM 604800 is to make sure we only update once every 7 days call npm install --cache-min 604800 -g grunt-cli call npm install --cache-min 604800 call npm install --cache-min 604800 -g karma-cli karma start UnitTests\karma.conf.js REM karma start UnitTests\karma.conf.js --single-run REM see karma-start.bat and karam.config.js REM jsHint comes from Nuget

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  • Upgrade issues due to broken "dependency problems prevent configuration of linux-image-generic" error

    - by tsukune1791
    okay, I've recently upgrade from 11.10 to 12.04 and I've been having some issues. I don't know if its a bug or not, but I thought I would submit it here. Okay here's a little background; I ran the distro update from the update manager and got a couple errors that I didn't catch. the computer restarted, and when I logged the Launcher and my top bar of the Ubuntu desktop didn't load. While it was trying to load a couple error messages came up, I think they were called "apport", saying they couldn't send the bug information for some reason. I believe it said somethings wrong with my internet connection, but nothing's wrong with it. Anyway I tried running some things in terminal, namely sudo apt-get -f install sudo apt-get upgrade sudo apt-get dist-upgrade and keep getting the following errors; dustin@marceau-laptop:~$ sudo apt-get dist-upgrade [sudo] password for dustin: Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 4 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? Y Setting up initramfs-tools (0.99ubuntu13) ... update-initramfs: deferring update (trigger activated) Setting up linux-image-3.2.0-24-generic (3.2.0-24.37) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.2.0-24-generic /boot/vmlinuz-3.2.0-24-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-24-generic /boot/vmlinuz-3.2.0-24-generic update-initramfs: Generating /boot/initrd.img-3.2.0-24-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.2.0-24-generic /boot/vmlinuz-3.2.0-24-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.2.0-24-generic /boot/vmlinuz-3.2.0-24-generic run-parts: executing /etc/kernel/postinst.d/zz-runlilo 3.2.0-24-generic /boot/vmlinuz-3.2.0-24-generic Fatal: No images have been defined. run-parts: /etc/kernel/postinst.d/zz-runlilo exited with return code 1 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.2.0-24-generic.postinst line 1010. dpkg: error processing linux-image-3.2.0-24-generic (--configure): subprocess installed post-installation script returned error exit status 2 dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.2.0-24-generic; however: Package linux-image-3.2.0-24-generic is not configured yet. dpkg: error processing linux-image-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.2.0.24.26); however: Package linux-image-generic is not configured yet. dpkg: error processing linux-generic (--configure): dependency problems - leaving unconfigured Processing triggers for initramfs-tools ... No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. update-initramfs: Generating /boot/initrd.img-3.2.0-24-generic Fatal: No images have been defined. run-parts: /etc/initramfs/post-update.d//runlilo exited with return code 1 dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-24-generic linux-image-generic linux-generic initramfs-tools localepurge: Disk space freed in /usr/share/locale: 0 KiB localepurge: Disk space freed in /usr/share/man: 0 KiB localepurge: Disk space freed in /usr/share/gnome/help: 0 KiB localepurge: Disk space freed in /usr/share/omf: 0 KiB localepurge: Disk space freed in /usr/share/doc/kde/HTML: 0 KiB Total disk space freed by localepurge: 0 KiB E: Sub-process /usr/bin/dpkg returned an error code (1) And my Ubuntu desktop is still not working. I can log into Gnome and Ubuntu 2D but the Launcher, I think it's call, doesn't load. Can someone help me fix these error, or point me in the right direction to get them fixed? It is much appriciated.

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  • WebLogic Server Performance and Tuning: Part II - Thread Management

    - by Gokhan Gungor
    WebLogic Server, like any other java application server, provides resources so that your applications use them to provide services. Unfortunately none of these resources are unlimited and they must be managed carefully. One of these resources is threads which are pooled to provide better throughput and performance along with the fast response time and to avoid deadlocks. Threads are execution points that WebLogic Server delivers its power and execute work. Managing threads is very important because it may affect the overall performance of the entire system. In previous releases of WebLogic Server 9.0 we had multiple execute queues and user defined thread pools. There were different queues for different type of work which had fixed number of execute threads.  Tuning of this thread pools and finding the proper number of threads was time consuming which required many trials. WebLogic Server 9.0 and the following releases use a single thread pool and a single priority-based execute queue. All type of work is executed in this single thread pool. Its size (thread count) is automatically decreased or increased (self-tuned). The new “self-tuning” system simplifies getting the proper number of threads and utilizing them.Work manager allows your applications to run concurrently in multiple threads. Work manager is a mechanism that allows you to manage and utilize threads and create rules/guidelines to follow when assigning requests to threads. We can set a scheduling guideline or priority a request with a work manager and then associate this work manager with one or more applications. At run-time, WebLogic Server uses these guidelines to assign pending work/requests to execution threads. The position of a request in the execute queue is determined by its priority. There is a default work manager that is provided. The default work manager should be sufficient for most applications. However there can be cases you want to change this default configuration. Your application(s) may be providing services that need mixture of fast response time and long running processes like batch updates. However wrong configuration of work managers can lead a performance penalty while expecting improvement.We can define/configure work managers at;•    Domain Level: config.xml•    Application Level: weblogic-application.xml •    Component Level: weblogic-ejb-jar.xml or weblogic.xml(For a specific web application use weblogic.xml)We can use the following predefined rules/constraints to manage the work;•    Fair Share Request Class: Specifies the average thread-use time required to process requests. The default is 50.•    Response Time Request Class: Specifies a response time goal in milliseconds.•    Context Request Class: Assigns request classes to requests based on context information.•    Min Threads Constraint: Limits the number of concurrent threads executing requests.•    Max Threads Constraint: Guarantees the number of threads the server will allocate to requests.•    Capacity Constraint: Causes the server to reject requests only when it has reached its capacity. Let’s create a work manager for our application for a long running work.Go to WebLogic console and select Environment | Work Managers from the domain structure tree. Click New button and select Work manager and click next. Enter the name for the work manager and click next. Then select the managed server instances(s) or clusters from available targets (the one that your long running application is deployed) and finish. Click on MyWorkManager, and open the Configuration tab and check Ignore Stuck Threads and save. This will prevent WebLogic to tread long running processes (that is taking more than a specified time) as stuck and enable to finish the process.

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  • apt-get upgrade stuck at the same package

    - by decibyte
    Current status I've started to suspect this is not an Ubuntu issue, but related to the internet connection here at my work. Until I'm sure, Im leaving my question below: Original question I'm stuck, can't upgrade my system. Running sudo apt-get upgrade gives me the following: mmm@alalunga:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done The following packages have been kept back: ginn libgrip0 linux-generic-pae linux-headers-generic-pae linux-image-generic-pae The following packages will be upgraded: apport apport-gtk bind9-host build-essential dhcp3-client dhcp3-common dnsutils eog evince evince-common firefox firefox-branding firefox-dbg firefox-globalmenu firefox-gnome-support firefox-locale-en gimp gimp-data gir1.2-totem-1.0 glib-networking glib-networking-common glib-networking-services gnupg gpgv icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-6-plugin icedtea-netx icedtea-netx-common icedtea-plugin isc-dhcp-client isc-dhcp-common libapache2-mod-php5 libart-2.0-2 libbind9-80 libdns81 libevince3-3 libgimp2.0 libisc83 libisccc80 libisccfg82 liblwres80 libssl-dev libssl-doc libssl1.0.0 libtotem0 linux-firmware linux-libc-dev openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib openssl php-pear php5-cli php5-common php5-curl php5-dev php5-gd php5-mysql php5-xsl policykit-1-gnome python-apport python-django python-gst0.10 python-problem-report resolvconf thunderbird thunderbird-globalmenu thunderbird-gnome-support totem totem-common totem-mozilla totem-plugins xserver-xorg-input-synaptics 74 upgraded, 0 newly installed, 0 to remove and 5 not upgraded. Need to get 317 MB/327 MB of archives. After this operation, 1.481 kB of additional disk space will be used. Do you want to continue [Y/n]? Get:1 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:2 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:3 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:4 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:5 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:6 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] Get:7 http://archive.ubuntu.com/ubuntu/ precise-updates/main openjdk-6-jre-headless i386 6b24-1.11.4-1ubuntu0.12.04.1 [27,3 MB] 9% [7 openjdk-6-jre-headless 27,3 MB/27,3 MB 100%] It keeps downloading the package openjdk-6-jre-headless, then does nothing for a while (hanging on what's the last line above), then download the package again. It's at its 13th download attempt at the moment of writing. The actual downloads seem to be done just fine, but whatever it does after downloading seems to be failing. I tried removing openjdk-6, but then it wanted to install openjdk-7 instead, with the same result, hanging at openjdk-7-jre-headless instead. I also tried changing servers from my local (Danish) to the main server. No luck. It's also keeping me from upgrading alle the other packages. What to do? Update After following instructions in the answer by @lpanebr, it is now stuck at the linux-firmware package. So, maybe it's a more general problem than being related to specific package(s)? Although it did download some packages without problems before getting stuck at linux-firmware.

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  • Octree subdivision problem

    - by ChaosDev
    Im creating octree manually and want function for effectively divide all nodes and their subnodes - For example - I press button and subnodes divided - press again - all subnodes divided again. Must be like - 1 - 8 - 64. The problem is - i dont understand how organize recursive loops for that. OctreeNode in my unoptimized implementation contain pointers to subnodes(childs),parent,extra vector(contains dublicates of child),generation info and lots of information for drawing. class gOctreeNode { //necessary fields gOctreeNode* FrontBottomLeftNode; gOctreeNode* FrontBottomRightNode; gOctreeNode* FrontTopLeftNode; gOctreeNode* FrontTopRightNode; gOctreeNode* BackBottomLeftNode; gOctreeNode* BackBottomRightNode; gOctreeNode* BackTopLeftNode; gOctreeNode* BackTopRightNode; gOctreeNode* mParentNode; std::vector<gOctreeNode*> m_ChildsVector; UINT mGeneration; bool mSplitted; bool isSplitted(){return m_Splitted;} .... //unnecessary fields }; DivideNode of Octree class fill these fields, set mSplitted to true, and prepare for correctly drawing. Octree contains basic nodes(m_nodes). Basic node can be divided, but now I want recursivly divide already divided basic node with 8 subnodes. So I write this function. void DivideAllChildCells(int ix,int ih,int id) { std::vector<gOctreeNode*> nlist; std::vector<gOctreeNode*> dlist; int index = (ix * m_Height * m_Depth) + (ih * m_Depth) + (id * 1);//get index of specified node gOctreeNode* baseNode = m_nodes[index].get(); nlist.push_back(baseNode->FrontTopLeftNode); nlist.push_back(baseNode->FrontTopRightNode); nlist.push_back(baseNode->FrontBottomLeftNode); nlist.push_back(baseNode->FrontBottomRightNode); nlist.push_back(baseNode->BackBottomLeftNode); nlist.push_back(baseNode->BackBottomRightNode); nlist.push_back(baseNode->BackTopLeftNode); nlist.push_back(baseNode->BackTopRightNode); bool cont = true; UINT d = 0;//additional recursive loop param (?) UINT g = 0;//additional recursive loop param (?) LoopNodes(d,g,nlist,dlist); //Divide resulting nodes for(UINT i = 0; i < dlist.size(); i++) { DivideNode(dlist[i]); } } And now, back to the main question,I present LoopNodes, which must do all work for giving dlist nodes for splitting. void LoopNodes(UINT& od,UINT& og,std::vector<gOctreeNode*>& nlist,std::vector<gOctreeNode*>& dnodes) { //od++;//recursion depth bool f = false; //pass through childs for(UINT i = 0; i < 8; i++) { if(nlist[i]->isSplitted())//if node splitted and have childs { //pass forward through tree for(UINT j = 0; j < 8; j++) { nlist[j] = nlist[j]->m_ChildsVector[j];//set pointers to these childs } LoopNodes(od,og,nlist,dnodes); } else //if no childs { //add to split vector dnodes.push_back(nlist[i]); } } } This version of loop nodes works correctly for 2(or 1?) generations after - this will not divide neightbours nodes, only some corners. I need correct algorithm. Screenshot All I need - is correct version of LoopNodes, which can add all nodes for DivideNode.

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