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  • Building a modular Website with Zend Framework: Am I on the right way?

    - by Oliver
    Hi, i´m a little bit confused by reading all this posts an tutorials about staring with Zend, because there a so many different ways to solve a problem. I only need a feedback about my code to know if iam on the right way: To simply get a (hard coded) Navigation for my side (depending on who is logged in) i build a Controller Plugin with a postDispatch method that holds following code: public function postDispatch(Zend_Controller_Request_Abstract $request) { $menu = new Menu(); //Render menu in menu.phtml $view = new Zend_View(); //NEW view -> add View Helper $prefix = 'My_View_Helper'; $dir = dirname(__FILE__).'/../../View/Helper/'; $view->addHelperPath($dir,$prefix); $view->setScriptPath('../application/default/views/scripts/menu'); $view->menu = $menu->getMenu(); $this->getResponse()->insert('menu', $view->render('menu.phtml')); } Is it right that i need to set the helper path once again? I did this in a Plugin Controller named ViewSetup. There i do some setup for the view like doctype, headlinks, helper paths...(This step is from the book: Zend Framework in Action) The Menu class which is initiated looks like this: class Menu { protected $_menu = array(); /** * Menu for notloggedin and logged in */ public function getMenu() { $auth = Zend_Auth::getInstance(); $view = new Zend_View(); //check if user is logged in if(!$auth->hasIdentity()) { $this->_menu = array( 'page1' => array( 'label' => 'page1', 'title' => 'page1', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page1')) ), 'page2' => array( 'label' => 'page2', 'title' => 'page2', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page2')) ), 'page3' => array( 'label' => 'page3', 'title' => 'page3', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page3')) ), 'page4' => array( 'label' => 'page4', 'title' => 'page4', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page4')) ), 'page5' => array( 'label' => 'page5', 'title' => 'page5', 'url' => $view->url(array('module' => 'pages','controller' => 'my', 'action' => 'page5')) ) ); } else { //user is vom type 'client' //.. } return $this->_menu; } } Here´s my view script: <ul id="mainmenu"> <?php echo $this->partialLoop('menuItem.phtml',$this->menu) ?> </ul> This is working so far. My question is: is it usual to do it this way, is there anything to improve? I´m new to Zend and in the web are many deprecated tutorials which often is not obvious. Even the book is already deprecated where the autoloader is mentioned. Many thanks in advance

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  • Asp.net mvc, view with multiple updatable parts - how?

    - by DerDres
    I have started doing asp.net mvc programming and like it more everyday. Most of the examples I have seen use separate views for viewing and editing details of a specific entity. E.g. - table of music albums linking to separate 'detail' and 'update' views [Action] | Title | Artist detail, update | Uuuh Baby | Barry White detail, update | Mr Mojo | Barry White With mvc how can I achieve a design where the R and the U (CRUD) are represented in a single view, and furthermore where the user can edit separate parts of the view, thus limiting the amount of data the user can edit before saving? Example mockup - editing album detials: I have achieved such a design with ajax calls, but Im curious how to do this without ajax. Parts of my own take on this can be seen below. I use a flag (enum EditCode) indicating which part of the view, if any, that has to render a form. Is such a design in accordance with the framework, could it be done more elegantly? AlbumController public class AlbumController : Controller { public ActionResult Index() { var albumDetails = from ManageVM in state.AlbumState.ToList() select ManageVM.Value.Detail; return View(albumDetails); } public ActionResult Manage(int albumId, EditCode editCode) { (state.AlbumState[albumId] as ManageVM).EditCode = (EditCode)editCode; ViewData["albumId"] = albumId; return View(state.AlbumState[albumId]); } [HttpGet] public ActionResult Edit(int albumId, EditCode editCode) { return RedirectToAction("Manage", new { albumId = albumId, editCode = editCode }); } // edit album details [HttpPost] public ActionResult EditDetail(int albumId, Detail details) { (state.AlbumState[albumId] as ManageVM).Detail = details; return RedirectToAction("Manage", new { albumId = albumId, editCode = EditCode.NoEdit });// zero being standard } // edit album thought [HttpPost] public ActionResult EditThoughts(int albumId, List<Thought> thoughts) { (state.AlbumState[albumId] as ManageVM).Thoughts = thoughts; return RedirectToAction("Manage", new { albumId = albumId, editCode = EditCode.NoEdit });// zero being standard } Flag - EditCode public enum EditCode { NoEdit, Details, Genres, Thoughts } Mangae view <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<MvcApplication1.Controllers.ManageVM>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Manage </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Manage</h2> <% if(Model.EditCode == MvcApplication1.Controllers.EditCode.Details) {%> <% Html.RenderPartial("_EditDetails", Model.Detail); %> <% }else{%> <% Html.RenderPartial("_ShowDetails", Model.Detail); %> <% } %> <hr /> <% if(Model.EditCode == MvcApplication1.Controllers.EditCode.Thoughts) {%> <% Html.RenderPartial("_EditThoughts", Model.Thoughts); %> <% }else{%> <% Html.RenderPartial("_ShowThoughts", Model.Thoughts); %> <% } %>

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  • Javascript Back Button - Stop the initial load of back button from working

    - by Evan
    Hi, I'm using a javascript back button link and forward button link to control the user's history inside a modal/lightbox window. The challenge I have is when the modal window is launched, and the "back" and "forward" buttons are present for the user to click, if the initial javascript back button is clicked when the window opens, it actually closes the modal window, because the javascript history is taking the user back to the page PRIOR to the opening of modal window. So, in essence, I'm trying to disable the "back" button from working on the initial load of the modal/light box. <a href="javascript:history.go(-1)">Back Button</a> <a href="javascript:history.go(1)">Foward Button</a> Is this possible?

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  • ASP.NET MVC The new ActionLink with MvcHtmlString and request URL generated

    - by mare
    This piece of code used to work in MVC 1 but it does not since I upgraded to MVC 2: <%=Html.ActionLink(Resources.Localize.Routes_WidgetsCreate, "Create" + "?modal=true", "Widget", null, new { rel = "shadowbox;height=600;width=700", title = Resources.Localize.Routes_WidgetsCreate })%> I am aware it has something to do with the way ActionLink encodes things, so the result that comes out is something like this: "http://localhost:53704/Widget/Create%3fmodal%3dtrue" The problem is, when clicked, the Shadowbox modal opens up and inside, where the request View should be rendered is this exception: Server Error in '/' Application. A potentially dangerous Request.Path value was detected from the client (?). What can I do to get past that? Do you recommend another way of sending params to the view besides in QueryString (in this case I need "modal" because in the view I select CSS styles based on whether we are rendering modal or not)?

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  • Need multiple views to respond to a touch event in an iPhone app

    - by Joel
    Setup: I have two views that I need to respond to the touch event, and they are layered out on top of one another. View 1 is on top of View 2. View 2 is a UIWebView. View 1 is sublclassed to capture the touch event. My problem is that if I try to call the UIWebView event handlers (touchesBegan: and touchesEnded:) from within the event handlers of View 1, which is the first responder, nothing happens. However if I set View 1 to userInteractionEnabled = NO, then the touch goes through that view and is processed properly by the 2nd view. Any ideas on how I can have 2 views respond to a touch event? Unfortunately the 2nd view is a UIWebView, so I need to actually call the event handler and not a different method, etc... Thanks in advance for any advice, Joel

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  • castle IOC - resolving circular references

    - by Frederik
    Hi quick question for my MVP implementation: currently I have the code below, in which both the presenter and view are resolved via the container. Then the presenter calls View.Init to pass himself to the view. I was wondering however if there is a way to let the container fix my circular reference (view - presenter, presenter - view). class Presenter : IPresenter { private View _view; public Presenter(IView view, ...){ _view = view; _view.Init(this) } } class View : IView { private IPresenter _presenter; public void Init(IPresenter presenter){ _presenter = presenter; } } Kind regards Frederik

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  • Self-type mismatch in Scala

    - by Alexey Romanov
    Given this: abstract class ViewPresenterPair { type V <: View type P <: Presenter trait View {self: V => val presenter: P } trait Presenter {self: P => var view: V } } I am trying to define an implementation in this way: case class SensorViewPresenter[T] extends ViewPresenterPair { type V = SensorView[T] type P = SensorPresenter[T] trait SensorView[T] extends View { } class SensorViewImpl[T](val presenter: P) extends SensorView[T] { presenter.view = this } class SensorPresenter[T] extends Presenter { var view: V } } Which gives me the following errors: error: illegal inheritance; self-type SensorViewPresenter.this.SensorView[T] does not conform to SensorViewPresenter.this.View's selftype SensorViewPresenter.this.V trait SensorView[T] extends View { ^ <console>:13: error: type mismatch; found : SensorViewPresenter.this.SensorViewImpl[T] required: SensorViewPresenter.this.V presenter.view = this ^ <console>:16: error: illegal inheritance; self-type SensorViewPresenter.this.SensorPresenter[T] does not conform to SensorViewPresenter.this.Presenter's selftype SensorViewPresenter.this.P class SensorPresenter[T] extends Presenter { ^ I don't understand why. After all, V is just an alias for SensorView[T], and the paths are the same, so how can it not conform?

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  • UITableView becomes invisible after changing data in it

    - by Alexander Shemshurenko
    Hi I have application with TabBar that control several views. In one view i control connection to different servers.Each server provides different set of items. I display these items in UITableView on other view. I create table view like this UITableView * aTableView = [[UITableView alloc] initWithFrame:CGRectMake(X,Y,Width,Height) style:UITableViewStyleGrouped]; [[self view] addSubview:aTableView]; aTableView.da taSource = self; The problem is that Table view displayed ok first time , but if i go back to view number one and change server(changing list of items that should be displayed in table view), table view becomes invisible for some reason. If i tap on the screen in place where it should be, its becomes visible again. Ive tried to call to reloadData and setNeedDisplay in viewWillAppear of the UIViewController that hosts this table view, but without success. Any advice? Thanks

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  • Recreating "presentModalViewController"?

    - by Benjohn Barnes
    I'm using a UIImagePickerController set up as a camera with an overlay view. I want to present a modal view controller on top on this. When I do so, though, the camera view "closes". This would be okay, but when I dismissModalViewControllerAnimated, I see the closed camera, and there is a long and annoying delay before it reopens. I would like to avoid this. Unless someone has a better approach, I am planning to simply perform the transition that presentModalViewController would perform myself. However, if I take my modal view from it's controller and add it as a sub view of the camera overlay view, like this: [[_imagePickerController cameraOverlayView] addSubview: [viewController view]]; then the modal view doesn't show up at all, and the application crashes with an EXC_BAD_ACCESS in my "modal" view's layoutSubViews. Where as, if I present it with presentModalViewController, everything works fine. Clearly, presentModalViewController is also doing some other stuff. Does anyone know what this is so that I can recreate it?

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  • Why state cannot be part of Presenter in MVP?

    - by rFactor
    I read http://www.codeproject.com/KB/architecture/MVC_MVP_MVVM_design.aspx and it said: As powerful as they are, both MVC and MVP have their problems. One of them is persistence of the View’s state. For instance, if the Model, being a domain object, does not know anything about the UI, and the View does not implement any business logic, then where would we store the state of the View’s elements such as selected items? Fowler comes up with a solution in the form of a Presentation Model pattern. I wonder why Presenter can't hold View state? It already holds all View logic. As far as I understand, in MVC and MVP the state is kept in View. In PM and MVVM the state is kept in the Presentation Model. Why can't Presenter follow PM in this particular case and contain the state of the view? Here is another article which says Presenter does not hold View state, instead the view does: http://www.codeproject.com/KB/aspnet/ArchitectureComparison.aspx

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  • JQuery SimpleModal

    - by Matt
    I've got a submit button inside my modal, and when it's pressed nothing happens! How do I make my form submit when the push my submit button? I don't want to use $('form').submit(); because then php doesn't detect that my button was clicked. <script type="text/javascript" language="javascript"> $(document).ready(function () { $('#btnAdd').click(function (e) { //clicking the button shows the modal popup up e.preventDefault(); $('#AddCareerItem').modal(); }); $('#btnCancelCareerContent').click(function (e) { //close the modal with the cancel button $.modal.close(); }); }); </script>

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • Window scrolling up when jquery dialog opens up

    - by zoom_pat277
    I am trying to open a modal jquery dialog using jquery 1.4 and jquery-ui-1.8rc3.custom.js The dialog opens up with no issues, in all browsers, but in IE 7 and 6, after the dialog opens up, the window scrolls itself to the buttom... I tried scrolling the window up back to the modal position but is very inconsistent. was using the following line of code after opening up the modal window.scrollTo($('selector').dialog('option', 'position')[0],$('selector').dialog('option', 'position')[1]); One weird thing I am noticing is that after I open the modal, the page becomes huge... as if some extra things adds up on the bottom .... and it eventually scrolls to the bottom. Any idea why this could be hapenning in html <div id="selector"> </div> in document.ready $('#selector').dialog({ bgiframe: true, autoOpen: false, width: 100, height: 100, modal: true, position: 'top' }); in js $('#selector').dialog('open');

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  • How do I calculate the boundary of the game window after transforming the view?

    - by Cypher
    My Camera class handles zoom, rotation, and of course panning. It's invoked through SpriteBatch.Begin, like so many other XNA 2D camera classes. It calculates the view Matrix like so: public Matrix GetViewMatrix() { return Matrix.Identity * Matrix.CreateTranslation(new Vector3(-this.Spatial.Position, 0.0f)) * Matrix.CreateTranslation(-( this.viewport.Width / 2 ), -( this.viewport.Height / 2 ), 0.0f) * Matrix.CreateRotationZ(this.Rotation) * Matrix.CreateScale(this.Scale, this.Scale, 1.0f) * Matrix.CreateTranslation(this.viewport.Width * 0.5f, this.viewport.Height * 0.5f, 0.0f); } I was having a minor issue with performance, which after doing some profiling, led me to apply a culling feature to my rendering system. It used to, before I implemented the camera's zoom feature, simply grab the camera's boundaries and cull any game objects that did not intersect with the camera. However, after giving the camera the ability to zoom, that no longer works. The reason why is visible in the screenshot below. The navy blue rectangle represents the camera's boundaries when zoomed out all the way (Camera.Scale = 0.5f). So, when zoomed out, game objects are culled before they reach the boundaries of the window. The camera's width and height are determined by the Viewport properties of the same name (maybe this is my mistake? I wasn't expecting the camera to "resize" like this). What I'm trying to calculate is a Rectangle that defines the boundaries of the screen, as indicated by my awesome blue arrows, even after the camera is rotated, scaled, or panned. Here is how I've more recently found out how not to do it: public Rectangle CullingRegion { get { Rectangle region = Rectangle.Empty; Vector2 size = this.Spatial.Size; size *= 1 / this.Scale; Vector2 position = this.Spatial.Position; position = Vector2.Transform(position, this.Inverse); region.X = (int)position.X; region.Y = (int)position.Y; region.Width = (int)size.X; region.Height = (int)size.Y; return region; } } It seems to calculate the right size, but when I render this region, it moves around which will obviously cause problems. It needs to be "static", so to speak. It's also obscenely slow, which causes more of a problem than it solves. What am I missing?

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • Single entity with single view or two views in mvc3 vs2010?

    - by user2905798
    I have the following entity model public class Employee { public int Employee ID{get;set;} public string employeename{get;set;} public datetime employeeDOb{get;set;} public datetime? employeeDateOfJoin{get;set;} public string empFamilyname{get;set;} public datetime empFamilyDob{get;set;} } here I have to design a view for collecting employee information and employee family information. Since I am working on already available data, where in empFamilyDob was not mandatory. But now it is being made mandatory, the previous data doesn't contain EmpFamilyDob. So naturally I have added this new property EmpFamilyDob to the Model and made it required through DataAnnotations. Now there are two set of views to be developed. 1. A view which simply allows to collect the employee information without employee family information. i.e, empFamilyName and EmpFamilyDob.--This view is used by the Hr section to insert empplyee details Since the empFamilyname and EmpFamilyDob being now made mandatory, some other section will edit the data and update the EmpFamilyName and EmpFamilyDob as and when the information about employee family details are received. I have action controller for CreateNew and Edit Which is being generated by using the default model. There are two user actions being performed. 1.When the user clicks the Create new -- he will be able to update only the Employee information 2.As and when the other section receives the employee family details they update the familyname and family date of birth. i.e, EmployeeFamilyname and EmployeFamilyDob. While creating new record the uses should be able to update employee information only and while editing the information he should be able to update the employeefamily information. Since I have a single view with most of these fields as required and not allowing null , How can I achieve this in a sincle view? I have recorrected the model like this public class Employee { public int Employee ID{get;set;} public string employeename{get;set;} public datetime employeeDOb{get;set;} public datetime? employeeDateOfJoin{get;set;} public string empFamilyname{get;set;} public datetime? empFamilyDob{get;set;} } Now by default I hope the createnew action would insert null value for empFamilyname(string datatype) and empFamilyDob . In the Edit action the user should be made to enter empFamilyname and empFamilyDob(mandatory). As there is every chance that the user might edit other information about the employee(like employeeDob) I don't want to go for partial views. Can you help me out with some illustration. Thanks in advance

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  • Maintaining shared service in ASP.NET MVC Application

    - by kazimanzurrashid
    Depending on the application sometimes we have to maintain some shared service throughout our application. Let’s say you are developing a multi-blog supported blog engine where both the controller and view must know the currently visiting blog, it’s setting , user information and url generation service. In this post, I will show you how you can handle this kind of case in most convenient way. First, let see the most basic way, we can create our PostController in the following way: public class PostController : Controller { public PostController(dependencies...) { } public ActionResult Index(string blogName, int? page) { BlogInfo blog = blogSerivce.FindByName(blogName); if (blog == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindPublished(blog.Id, PagingCalculator.StartIndex(page, blog.PostPerPage), blog.PostPerPage); int count = postService.GetPublishedCount(blog.Id); UserInfo user = null; if (HttpContext.User.Identity.IsAuthenticated) { user = userService.FindByName(HttpContext.User.Identity.Name); } return View(new IndexViewModel(urlResolver, user, blog, posts, count, page)); } public ActionResult Archive(string blogName, int? page, ArchiveDate archiveDate) { BlogInfo blog = blogSerivce.FindByName(blogName); if (blog == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindArchived(blog.Id, archiveDate, PagingCalculator.StartIndex(page, blog.PostPerPage), blog.PostPerPage); int count = postService.GetArchivedCount(blog.Id, archiveDate); UserInfo user = null; if (HttpContext.User.Identity.IsAuthenticated) { user = userService.FindByName(HttpContext.User.Identity.Name); } return View(new ArchiveViewModel(urlResolver, user, blog, posts, count, page, achiveDate)); } public ActionResult Tag(string blogName, string tagSlug, int? page) { BlogInfo blog = blogSerivce.FindByName(blogName); if (blog == null) { return new NotFoundResult(); } TagInfo tag = tagService.FindBySlug(blog.Id, tagSlug); if (tag == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindPublishedByTag(blog.Id, tag.Id, PagingCalculator.StartIndex(page, blog.PostPerPage), blog.PostPerPage); int count = postService.GetPublishedCountByTag(tag.Id); UserInfo user = null; if (HttpContext.User.Identity.IsAuthenticated) { user = userService.FindByName(HttpContext.User.Identity.Name); } return View(new TagViewModel(urlResolver, user, blog, posts, count, page, tag)); } } As you can see the above code heavily depends upon the current blog and the blog retrieval code is duplicated in all of the action methods, once the blog is retrieved the same blog is passed in the view model. Other than the blog the view also needs the current user and url resolver to render it properly. One way to remove the duplicate blog retrieval code is to create a custom model binder which converts the blog from a blog name and use the blog a parameter in the action methods instead of the string blog name, but it only helps the first half in the above scenario, the action methods still have to pass the blog, user and url resolver etc in the view model. Now lets try to improve the the above code, first lets create a new class which would contain the shared services, lets name it as BlogContext: public class BlogContext { public BlogInfo Blog { get; set; } public UserInfo User { get; set; } public IUrlResolver UrlResolver { get; set; } } Next, we will create an interface, IContextAwareService: public interface IContextAwareService { BlogContext Context { get; set; } } The idea is, whoever needs these shared services needs to implement this interface, in our case both the controller and the view model, now we will create an action filter which will be responsible for populating the context: public class PopulateBlogContextAttribute : FilterAttribute, IActionFilter { private static string blogNameRouteParameter = "blogName"; private readonly IBlogService blogService; private readonly IUserService userService; private readonly BlogContext context; public PopulateBlogContextAttribute(IBlogService blogService, IUserService userService, IUrlResolver urlResolver) { Invariant.IsNotNull(blogService, "blogService"); Invariant.IsNotNull(userService, "userService"); Invariant.IsNotNull(urlResolver, "urlResolver"); this.blogService = blogService; this.userService = userService; context = new BlogContext { UrlResolver = urlResolver }; } public static string BlogNameRouteParameter { [DebuggerStepThrough] get { return blogNameRouteParameter; } [DebuggerStepThrough] set { blogNameRouteParameter = value; } } public void OnActionExecuting(ActionExecutingContext filterContext) { string blogName = (string) filterContext.Controller.ValueProvider.GetValue(BlogNameRouteParameter).ConvertTo(typeof(string), Culture.Current); if (!string.IsNullOrWhiteSpace(blogName)) { context.Blog = blogService.FindByName(blogName); } if (context.Blog == null) { filterContext.Result = new NotFoundResult(); return; } if (filterContext.HttpContext.User.Identity.IsAuthenticated) { context.User = userService.FindByName(filterContext.HttpContext.User.Identity.Name); } IContextAwareService controller = filterContext.Controller as IContextAwareService; if (controller != null) { controller.Context = context; } } public void OnActionExecuted(ActionExecutedContext filterContext) { Invariant.IsNotNull(filterContext, "filterContext"); if ((filterContext.Exception == null) || filterContext.ExceptionHandled) { IContextAwareService model = filterContext.Controller.ViewData.Model as IContextAwareService; if (model != null) { model.Context = context; } } } } As you can see we are populating the context in the OnActionExecuting, which executes just before the controllers action methods executes, so by the time our action methods executes the context is already populated, next we are are assigning the same context in the view model in OnActionExecuted method which executes just after we set the  model and return the view in our action methods. Now, lets change the view models so that it implements this interface: public class IndexViewModel : IContextAwareService { // More Codes } public class ArchiveViewModel : IContextAwareService { // More Codes } public class TagViewModel : IContextAwareService { // More Codes } and the controller: public class PostController : Controller, IContextAwareService { public PostController(dependencies...) { } public BlogContext Context { get; set; } public ActionResult Index(int? page) { IEnumerable<PostInfo> posts = postService.FindPublished(Context.Blog.Id, PagingCalculator.StartIndex(page, Context.Blog.PostPerPage), Context.Blog.PostPerPage); int count = postService.GetPublishedCount(Context.Blog.Id); return View(new IndexViewModel(posts, count, page)); } public ActionResult Archive(int? page, ArchiveDate archiveDate) { IEnumerable<PostInfo> posts = postService.FindArchived(Context.Blog.Id, archiveDate, PagingCalculator.StartIndex(page, Context.Blog.PostPerPage), Context.Blog.PostPerPage); int count = postService.GetArchivedCount(Context.Blog.Id, archiveDate); return View(new ArchiveViewModel(posts, count, page, achiveDate)); } public ActionResult Tag(string blogName, string tagSlug, int? page) { TagInfo tag = tagService.FindBySlug(Context.Blog.Id, tagSlug); if (tag == null) { return new NotFoundResult(); } IEnumerable<PostInfo> posts = postService.FindPublishedByTag(Context.Blog.Id, tag.Id, PagingCalculator.StartIndex(page, Context.Blog.PostPerPage), Context.Blog.PostPerPage); int count = postService.GetPublishedCountByTag(tag.Id); return View(new TagViewModel(posts, count, page, tag)); } } Now, the last thing where we have to glue everything, I will be using the AspNetMvcExtensibility to register the action filter (as there is no better way to inject the dependencies in action filters). public class RegisterFilters : RegisterFiltersBase { private static readonly Type controllerType = typeof(Controller); private static readonly Type contextAwareType = typeof(IContextAwareService); protected override void Register(IFilterRegistry registry) { TypeCatalog controllers = new TypeCatalogBuilder() .Add(GetType().Assembly) .Include(type => controllerType.IsAssignableFrom(type) && contextAwareType.IsAssignableFrom(type)); registry.Register<PopulateBlogContextAttribute>(controllers); } } Thoughts and Comments?

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  • ASP.NET MVC/LINQ: What's the proper way to iterate through a Linq.EntitySet in a View?

    - by Terminal Frost
    OK so I have a strongly-typed Customer "Details" view that takes a Customer object Model. I am using LINQ to SQL and every Customer can have multiple (parking) Spaces. This is a FK relationship in the database so my LINQ-generated Customer model has a "Spaces" collection. Great! Here is a code snippet from my CustomerRepository where I iterate through the Customer's parking spaces to delete all payments, spaces and then finally the customer: public void Delete(Customer customer) { foreach (Space s in customer.Spaces) db.Payments.DeleteAllOnSubmit(s.Payments); db.Spaces.DeleteAllOnSubmit(customer.Spaces); db.Customers.DeleteOnSubmit(customer); } Everything works as expected! Now in my "Details" view I want to populate a table with the Customer's Spaces: <% foreach (var s in Model.Spaces) { %> <tr> <td><%: s.ID %></td> <td><%: s.InstallDate %></td> <td><%: s.SpaceType %></td> <td><%: s.Meter %></td> </tr> <% } %> I get the following error: foreach statement cannot operate on variables of type 'System.Data.Linq.EntitySet' because 'System.Data.Linq.EntitySet' does not contain a public definition for 'GetEnumerator' Finally, if I add this bit of code to my Customer partial class and use the foreach in the view to iterate through ParkingSpaces everything works as expected: public IEnumerable<Space> ParkingSpaces { get { return Spaces.AsEnumerable(); } } The problem here is that I don't want to repeat myself. I was also thinking that I could use a ViewModel to pass a Spaces collection to the View, however LINQ already infers and creates the Spaces property on the Customer model so I think it would be cleanest to just use that. I am missing something simple or am I approaching this incorrectly? Thanks!

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  • Android ViewFlipper + homescreen animation

    - by Tim
    I am trying to use a ViewFlipper and make it act like the home screen(The layout will move with your finger). Check out this for an example. I want to do this with a ViewFlipper that only contains two children so the opposite view should be shown on either side of the current view depending on which way the user moves their finger. This code works but only for 1 direction at a time. This is in onTouchEvent. case MotionEvent.ACTION_MOVE: leftView.setVisibility(View.VISIBLE); rightView.setVisibility(View.VISIBLE); // move the current view to the left or right. currentView.layout((int) (touchEvent.getX() - oldTouchValue), currentView.getTop(), (int) (touchEvent.getX() - oldTouchValue) + 320, currentView.getBottom()); // place this view just left of the currentView leftView.layout(currentView.getLeft() - 320, leftView.getTop(), currentView.getLeft(), leftView.getBottom()); // place this view just right of the currentView rightView.layout(currentView.getRight(), rightView.getTop(), currentView.getRight() + 320, rightView.getBottom()); Which ever of the bottom two lines I put last that direction will work correctly but the other will not. Here is how I set the leftView and rightView: final View currentView = myFlipper.getCurrentView(); final View leftView, rightView; if (currentView == meView) { Log.d("current layout: ", "me"); leftView = youView; rightView = youView; } else if (currentView == youView) { Log.d("current layout: ", "you"); leftView = meView; rightView = meView; }else { leftView = null; rightView = null; } Is it going to be possible to set it up so that the same view is shown on both sides of the current view?

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  • Nested UIScrollView-iPhone photos application

    - by abhishek trivedi
    Hi, I have been facing the same nested UIScrollView problem for long time.I tried some open source codes like Scrolling madness ,three-20 and others but all fails finaly.I am trying to make a photo Viewer application same as iPhone.For that I have created the structure like this:- 1)one View controller. 2)on view of view controller one UIScrollView (i.e inner/parent scroll view) as a child. 3)on inner/parent scroll view number of child scroll views(i.e. outer/child scroll views) ,each represents one page of photos application. 4)On each scroll view one image View on which i am displaying my image. So what I want is when user scrolls the outer scroll view it should scroll horizontally with all the child views so I will get the look and feel of paging in photos application.Also when user is on one specific image(i.e. child/outer scroll view) he should be able to zoom in/out,swipes and perform single/double tapping.I was able to make it work in sdk 2.1,but it dosnt work since sdk 3.0.Please tell me the idea behind your project.Means which scroll view you are subclassing ,in which view to detect touches.How this completely child - parent relation should be. If possible provide any sample code also.

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  • UITouch Event Propagation To Background UIViews

    - by drewww
    I'm having troubles getting any UIView that's not the foreground UIView to receive UITouch events. I'm building an all-Core Graphics-app, so I'm not using any built in UIViews or IB or anything - everything is programmatically constructed and drawn into. Here's my view hierarchy: Root View Type A Container Type A View Type A View Type A View Type B Container Type B View Type B View Type B View The containers are just vanilla UIView objects that I create programmatically and add instances of Type A and B to when they're created. I did this originally to make hitTesting easier—Type A objects can be drag-and-dropped onto Type B objects. Type A objects receive touch events fine, but Type B objects (which are contained by Type B Container which is behind Type A Container) don't receive touch events. Both containers occupy the entire screen; they're basically just convenience containers. If I pull Type B Container to the front (eg [self.view bringSubviewToFront:Type B Container]) it receives events properly, but then the Type A Container doesn't get events. How do I propagate events from the view that's on top? Both views occupy the entire screen, so it makes sense that the top-most view is catching the events, but how should I get it to pass those events on to Type B Container? I could inject some code in the container that passes the touch events back to the main ViewController which can pass them on to Type B Container but that feels really messy to me. Is there a nicer way to not have the Type A Container stop propagation? What's the best practice here?

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  • WordPress > Optimizing a query to show recent posts with a "View All" link when postcount exceeds ma

    - by Scott B
    I have a setting in my theme that allows the site owner to set the maximum number of posts ($maxPosts) to display in a "Recent Posts" menu. I'm using a custom script to generate the recent posts (because the Recent Posts widget does not highlight the current page, which I need for my css). My menu also is set up to display a "View All" link below the post listing, but only if the actual post count is $maxposts I'm trying to work out the best method for getting the post count and comparing it to $maxposts in order to determine whether or not to show a "View All" link. I'm sure there's probably a better way, but here's my code. I'm looking to optimize it to support very large post counts... $cat=get_cat_ID('excludeFromRecentPosts'); $catHidden=get_cat_ID('hidden'); $myquery = new WP_Query(); $myquery->query(array( 'cat' => "-$cat,-$catHidden", 'post_not_in' => get_option('sticky_posts') )); $myrecentpostscount = $myquery->found_posts; if ($myrecentpostscount > 0) { //show the menu if ($myrecentpostscount > $maxPosts) { //show "View All" link } } I really only need to determine if the total post count from the query is greater than the maxPost setting in order to determine whether to show the "View All" link, so I'm wondering if, in the case there are thousands of posts matching the criteria, to avoid performance issues, I don't need to get a count of all of them. I just need to count up until the point of maxPosts + 1, and that's where I'm struggling a bit because the user could elect to make maxPosts = -1 which means they want to show all posts. But this would be impractical, so I would probably set a upper limit of 20...

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  • Odd background image resizing on animating UIView

    - by Woody
    I have a UIView in the middle of a view that I am using as a game playing area (in a 2d cocoa view). This image has a background image of the same size as the view. Resizing the view I use animation to make it look smooth (and that works fine). However, when the animation starts, the background image immediately changes size, tiling or being clipped to a size that when the animation finishes, the background image is physically the same size. I don't want this, I want the image to always fit the view, regardless of the view size. UIImage *bgImage = [UIImage imageNamed:@"head.png"]; ... // resize the image returning another image self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:resizedImage]; [UIView beginAnimations:@"resizeView" context:nil]; [UIView setAnimationDuration:.5]; int localViewSize = ... // work out view sizes self.view.frame = CGRectMake(... ,localViewSize,localViewSize); [UIView commitAnimations]; It looks very odd as it jumps to a different size, then animates to the original size. I am guessing that maybe I would have to make a separate view underneath my main view but is that the only way?

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  • Problem with UIScrollView

    - by leon
    Hi, Sorry for long winded post. I am trying to understand UIScrollView and running into very simple problem. I am creating a scroll view I am making this view 1.5 size larger then normal size Using UIScrollView I expect to see some edge elements of view out of bounds, but should be able to pan the view therefore bringing missing elements back to the visible area. However I am seeing that I can't just pan/scroll view anyway I want, instead view always wants to scroll up, as soon as move away my finger from the screen (touch end event). I am not handling any touches, etc - I just want to understand why does not scaled view stay put where I scroll it? CGRect viewFrame = self.view.frame ; viewFrame.size.width *= 1.5; viewFrame.size.height *= 1.5; CGSize mySize = viewFrame.size; [ ((UIScrollView *) self.view) setContentSize: mySize]; self.view.transform = CGAffineTransformMakeScale(1.5, 1.5); What I really trying to accomplish is something similar to Number on iPad (the same code will work on iPhone): There is a view with lots of controls on it (order entry form) User can zoom into the entire form so all elements look bigger user can pan the form therefore bringing various elements into the visible area of the screen. It seems that UIScrollView can should be able to handle zoom and pan actions (for now I am using Affine Transform to zoom in to the order entry form and iPad) Thanks

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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