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  • Querying Visual Studio project files using T-SQL and Powershell

    - by jamiet
    Earlier today I had a need to get some information out of a Visual Studio project file and in this blog post I’m going to share a couple of ways of going about that because I’m pretty sure I won’t be the only person that ever wants to do this. The specific problem I was trying to solve was finding out how many objects in my database project (i.e. in my .dbproj file) had any warnings suppressed but the techniques discussed below will work pretty well for any Visual Studio project file because every such file is simply an XML document, hence it can be queried by anything that can query XML documents. Ever heard the phrase “when all you’ve got is hammer everything looks like a nail”? Well that’s me with querying stuff – if I can write SQL then I’m writing SQL. Here’s a little noddy database project I put together for demo purposes: Two views and a stored procedure, nothing fancy. I suppressed warnings for [View1] & [Procedure1] and hence the pertinent part my project file looks like this:   <ItemGroup>    <Build Include="Schema Objects\Schemas\dbo\Views\View1.view.sql">      <SubType>Code</SubType>      <SuppressWarnings>4151,3276</SuppressWarnings>    </Build>    <Build Include="Schema Objects\Schemas\dbo\Views\View2.view.sql">      <SubType>Code</SubType>    </Build>    <Build Include="Schema Objects\Schemas\dbo\Programmability\Stored Procedures\Procedure1.proc.sql">      <SubType>Code</SubType>      <SuppressWarnings>4151</SuppressWarnings>    </Build>  </ItemGroup>  <ItemGroup> Note the <SuppressWarnings> elements – those are the bits of information that I am after. With a lot of help from folks on the SQL Server XML forum  I came up with the following query that nailed what I was after. It reads the contents of the .dbproj file into a variable of type XML and then shreds it using T-SQL’s XML data type methods: DECLARE @xml XML; SELECT @xml = CAST(pkgblob.BulkColumn AS XML) FROM   OPENROWSET(BULK 'C:\temp\QueryingProjectFileDemo\QueryingProjectFileDemo.dbproj' -- <-Change this path!                    ,single_blob) AS pkgblob                    ;WITH XMLNAMESPACES( 'http://schemas.microsoft.com/developer/msbuild/2003' AS ns) SELECT  REVERSE(SUBSTRING(REVERSE(ObjectPath),0,CHARINDEX('\',REVERSE(ObjectPath)))) AS [ObjectName]        ,[SuppressedWarnings] FROM   (        SELECT  build.query('.') AS [_node]        ,       build.value('ns:SuppressWarnings[1]','nvarchar(100)') AS [SuppressedWarnings]        ,       build.value('@Include','nvarchar(1000)') AS [ObjectPath]        FROM    @xml.nodes('//ns:Build[ns:SuppressWarnings]') AS R(build)        )q And here’s the output: And that’s it – an easy way of discovering which warnings have been suppressed and for which objects in your database projects. I won’t bother going over the code as it is fairly self-explanatory – peruse it at your leisure.   Once I had the SQL above I figured I’d share it around a little in case it was ever useful to anyone else; hence I’m writing this blog post and I also posted it on the Visual Studio Database Development Tools forum at FYI: Discover which objects have had warnings suppressed. Luckily Kevin Goode saw the thread and he posted a different solution to the same problem, one that uses Powershell. The advantage of Kevin’s Powershell approach is that it is easy to analyse many .dbproj files at the same time. Below is Kevin’s code which I have tweaked ever so slightly so that it produces the same results as my SQL script (I just want any object that had had a warning suppressed whereas Kevin was querying specifically for warning 4151):   cd 'C:\Temp\QueryingProjectFileDemo\' cls $projects = ls -r -i *.dbproj Foreach($project in $projects) { $xml = new-object System.Xml.XmlDocument $xml.set_PreserveWhiteSpace( $true ) $xml.Load($project) #$xpath = @{Start="/e:Project/e:ItemGroup/e:Build[e:SuppressWarnings=4151]/@Include"} #$xpath = @{Start="/e:Project/e:ItemGroup/e:Build[contains(e:SuppressWarnings,'4151')]/@Include"} $xpath = @{Start="/e:Project/e:ItemGroup/e:Build[e:SuppressWarnings]/@Include"} $ns = @{ e = "http://schemas.microsoft.com/developer/msbuild/2003" } $xml | Select-Xml -XPath $xpath.Start -Namespace $ns |Select -Expand Node | Select -expand Value } and here’s the output: Nice reusable Powershell and SQL scripts – not bad for an evening’s work. Thank you to Kevin for allowing me to share his code. Don’t forget that these techniques can easily be adapted to query any Visual Studio project file, they’re only XML documents after all! Doubtless many people out there already have code for doing this but nonetheless here is another offering to the great script library in the sky. Have fun! @Jamiet

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  • "ResolveAssemblyReference" task fails and System.BadImageFormatException, but assembly isn't used an

    - by bdwakefield
    I am getting an error about the assembly "C:\Ora10g\bin\Zip.exe". The trouble is this solution does NOT use anything in Oracle at all. I could not find a single reference to 10g anywhere in the project. I inherited this from another person who left our group. He never had this issue. Another member of my team said he got this before but reinstalling the client portion of 10g fixed it. No such luck there. I even tried using WinGrep to search the entire solution folder for "Ora10g" but it wasn't there. Any ideas? I can't build this solution until I can figure out how to get rid of this false reference to Oracle. VS 2005 solution. Contains a couple WinForm apps, a couple class libraries, and a web service. The error occurs in the main class library project. Here is the error message: Error 1 The "ResolveAssemblyReference" task failed unexpectedly. System.BadImageFormatException: Could not load file or assembly 'C:\Ora10g\bin\Zip.exe' or one of its dependencies. The module was expected to contain an assembly manifest. File name: 'C:\Ora10g\bin\Zip.exe' at System.Reflection.AssemblyName.nGetFileInformation(String s) at System.Reflection.AssemblyName.GetAssemblyName(String assemblyFile) at Microsoft.Build.Shared.AssemblyNameExtension.GetAssemblyNameEx(String path) at Microsoft.Build.Tasks.SystemState.GetAssemblyName(String path) at Microsoft.Build.Tasks.Resolver.FileMatchesAssemblyName(AssemblyNameExtension assemblyName, Boolean isPrimaryProjectReference, Boolean wantSpecificVersion, Boolean allowMismatchBetweenFusionNameAndFileName, String pathToCandidateAssembly, ResolutionSearchLocation searchLocation) at Microsoft.Build.Tasks.Resolver.ResolveAsFile(String fullPath, AssemblyNameExtension assemblyName, Boolean isPrimaryProjectReference, Boolean wantSpecificVersion, Boolean allowMismatchBetweenFusionNameAndFileName, ArrayList assembliesConsideredAndRejected) at Microsoft.Build.Tasks.Resolver.ResolveFromDirectory(AssemblyNameExtension assemblyName, Boolean isPrimaryProjectReference, Boolean wantSpecificVersion, String[] executableExtensions, String directory, ArrayList assembliesConsideredAndRejected) at Microsoft.Build.Tasks.AssemblyFoldersResolver.Resolve(AssemblyNameExtension assemblyName, String rawFileNameCandidate, Boolean isPrimaryProjectReference, Boolean wantSpecificVersion, String[] executableExtensions, String hintPath, String assemblyFolderKey, ArrayList assembliesConsideredAndRejected, String& foundPath, Boolean& userRequestedSpecificFile) at Microsoft.Build.Tasks.AssemblyResolution.ResolveReference(IEnumerable`1 jaggedResolvers, AssemblyNameExtension assemblyName, String rawFileNameCandidate, Boolean isPrimaryProjectReference, Boolean wantSpecificVersion, String[] executableExtensions, String hintPath, String assemblyFolderKey, ArrayList assembliesConsideredAndRejected, String& resolvedSearchPath, Boolean& userRequestedSpecificFile) at Microsoft.Build.Tasks.ReferenceTable.ResolveReference(AssemblyNameExtension assemblyName, String rawFileNameCandidate, Reference reference) at Microsoft.Build.Tasks.ReferenceTable.ResolveAssemblyFilenames() at Microsoft.Build.Tasks.ReferenceTable.ComputeClosure() at Microsoft.Build.Tasks.ReferenceTable.ComputeClosure(DependentAssembly[] remappedAssembliesValue, ITaskItem[] referenceAssemblyFiles, ITaskItem[] referenceAssemblyNames, ArrayList exceptions) at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute(FileExists fileExists, DirectoryExists directoryExists, GetDirectories getDirectories, GetAssemblyName getAssemblyName, GetAssemblyMetadata getAssemblyMetadata, GetRegistrySubKeyNames getRegistrySubKeyNames, GetRegistrySubKeyDefaultValue getRegistrySubKeyDefaultValue, GetLastWriteTime getLastWriteTime) at Microsoft.Build.Tasks.ResolveAssemblyReference.Execute() at Microsoft.Build.BuildEngine.TaskEngine.ExecuteTask(ExecutionMode howToExecuteTask, Hashtable projectItemsAvailableToTask, BuildPropertyGroup projectPropertiesAvailableToTask, Boolean& taskClassWasFound) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

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  • Building lirc package from source with patches

    - by joystick
    I'd like to build latest lirc package for 12.04 with two patches from http://bit.ly/17779VW to make USB Infrared toy v2 work: Running sudo apt-build source lirc gave me ? build ll total 960 drwxr-xr-x 10 root root 4096 Nov 5 07:07 lirc-0.9.0 -rw-r--r-- 1 root root 113909 May 5 2011 lirc_0.9.0-0ubuntu1.debian.tar.gz -rw-r--r-- 1 root root 1553 May 5 2011 lirc_0.9.0-0ubuntu1.dsc -rw-r--r-- 1 root root 857286 May 5 2011 lirc_0.9.0.orig.tar.bz2 in /var/cache/apt-build/build. Running sudo apt-build build-source lirc then gave me Some error occured building package which is not really informative. I have successfully built patched lirc from source but now I would like to get a deb package. Where can I look for this 'some errors' in detail? Thank you, Alexei

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  • Why can't I pass self as a named argument to an instance method in Python?

    - by Joseph Garvin
    This works: >>> def bar(x, y): ... print x, y ... >>> bar(y=3, x=1) 1 3 And this works: >>> class foo(object): ... def bar(self, x, y): ... print x, y ... >>> z = foo() >>> z.bar(y=3, x=1) 1 3 And even this works: >>> foo.bar(z, y=3, x=1) 1 3 But why doesn't this work? >>> foo.bar(self=z, y=3, x=1) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: unbound method bar() must be called with foo instance as first argument (got nothing instead) This makes metaprogramming more difficult, because it requires special case handling. I'm curious if it's somehow necessary by Python's semantics or just an artifact of implementation.

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  • How to check if two records have a self-referencing relation?

    - by Machine
    Consider the following schema with users and their collegues (friends): Users User: columns: user_id: name: user_id as userId type: integer(8) unsigned: 1 primary: true autoincrement: true first_name: name: first_name as firstName type: string(45) notnull: true last_name: name: last_name as lastName type: string(45) notnull: true email: type: string(45) notnull: true unique: true relations: Collegues: class: User local: invitor foreign: invitee refClass: CollegueStatus equal: true onDelete: CASCADE onUpdate: CASCADE Join table: CollegueStatus: columns: invitor: type: integer(8) unsigned: 1 primary: true invitee: type: integer(8) unsigned: 1 primary: true status: type: enum(8) values: [pending, accepted, denied] default: pending notnull: true Now, let's say I two records, one for the user making a HTTP request (the logged in user), and one record for a user he wants to send a message to. I want to check if these users are collegues. Questions: Does Doctrine have any pre-build functionality to check if two records with with self-relations are related? If not, how would you write a method to check this? Where would you put said method? (In the User-class, UserTable-class etc) I could probably do something like this: public function (User $user1, User $user2) { // Ensure we load collegues if $user1 was fetched with DQL that // doesn't load this relation $collegues = $user1->get('Collegues'); $areCollegues = false; foreach($collegues as $collegue) { if($collegue['userId'] === $user2['userId']) { $areCollegues = true; break; } } return $areCollegues; } But this looks a neither efficient nor pretty. I just feel that it should be solved already for self-referencing relations to be nice to use.

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  • DTracing a PHPUnit Test: Looking at Functional Programming

    - by cj
    Here's a quick example of using DTrace Dynamic Tracing to work out what a PHP code base does. I was reading the article Functional Programming in PHP by Patkos Csaba and wondering how efficient this stype of programming is. I thought this would be a good time to fire up DTrace and see what is going on. Since DTrace is "always available" even in production machines (once PHP is compiled with --enable-dtrace), this was easy to do. I have Oracle Linux with the UEK3 kernel and PHP 5.5 with DTrace static probes enabled, as described in DTrace PHP Using Oracle Linux 'playground' Pre-Built Packages I installed the Functional Programming sample code and Sebastian Bergmann's PHPUnit. Although PHPUnit is included in the Functional Programming example, I found it easier to separately download and use its phar file: cd ~/Desktop wget -O master.zip https://github.com/tutsplus/functional-programming-in-php/archive/master.zip wget https://phar.phpunit.de/phpunit.phar unzip master.zip I created a DTrace D script functree.d: #pragma D option quiet self int indent; BEGIN { topfunc = $1; } php$target:::function-entry /copyinstr(arg0) == topfunc/ { self->follow = 1; } php$target:::function-entry /self->follow/ { self->indent += 2; printf("%*s %s%s%s\n", self->indent, "->", arg3?copyinstr(arg3):"", arg4?copyinstr(arg4):"", copyinstr(arg0)); } php$target:::function-return /self->follow/ { printf("%*s %s%s%s\n", self->indent, "<-", arg3?copyinstr(arg3):"", arg4?copyinstr(arg4):"", copyinstr(arg0)); self->indent -= 2; } php$target:::function-return /copyinstr(arg0) == topfunc/ { self->follow = 0; } This prints a PHP script function call tree starting from a given PHP function name. This name is passed as a parameter to DTrace, and assigned to the variable topfunc when the DTrace script starts. With this D script, choose a PHP function that isn't recursive, or modify the script to set self->follow = 0 only when all calls to that function have unwound. From looking at the sample FunSets.php code and its PHPUnit test driver FunSetsTest.php, I settled on one test function to trace: function testUnionContainsAllElements() { ... } I invoked DTrace to trace function calls invoked by this test with # dtrace -s ./functree.d -c 'php phpunit.phar \ /home/cjones/Desktop/functional-programming-in-php-master/FunSets/Tests/FunSetsTest.php' \ '"testUnionContainsAllElements"' The core of this command is a call to PHP to run PHPUnit on the FunSetsTest.php script. Outside that, DTrace is called and the PID of PHP is passed to the D script $target variable so the probes fire just for this invocation of PHP. Note the quoting around the PHP function name passed to DTrace. The parameter must have double quotes included so DTrace knows it is a string. The output is: PHPUnit 3.7.28 by Sebastian Bergmann. ......-> FunSetsTest::testUnionContainsAllElements -> FunSets::singletonSet <- FunSets::singletonSet -> FunSets::singletonSet <- FunSets::singletonSet -> FunSets::union <- FunSets::union -> FunSets::contains -> FunSets::{closure} -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains <- FunSets::{closure} <- FunSets::contains -> PHPUnit_Framework_Assert::assertTrue -> PHPUnit_Framework_Assert::isTrue <- PHPUnit_Framework_Assert::isTrue -> PHPUnit_Framework_Assert::assertThat -> PHPUnit_Framework_Constraint::count <- PHPUnit_Framework_Constraint::count -> PHPUnit_Framework_Constraint::evaluate -> PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint::evaluate <- PHPUnit_Framework_Assert::assertThat <- PHPUnit_Framework_Assert::assertTrue -> FunSets::contains -> FunSets::{closure} -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains <- FunSets::{closure} <- FunSets::contains -> PHPUnit_Framework_Assert::assertTrue -> PHPUnit_Framework_Assert::isTrue <- PHPUnit_Framework_Assert::isTrue -> PHPUnit_Framework_Assert::assertThat -> PHPUnit_Framework_Constraint::count <- PHPUnit_Framework_Constraint::count -> PHPUnit_Framework_Constraint::evaluate -> PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint_IsTrue::matches <- PHPUnit_Framework_Constraint::evaluate <- PHPUnit_Framework_Assert::assertThat <- PHPUnit_Framework_Assert::assertTrue -> FunSets::contains -> FunSets::{closure} -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains -> FunSets::contains -> FunSets::{closure} <- FunSets::{closure} <- FunSets::contains <- FunSets::{closure} <- FunSets::contains -> PHPUnit_Framework_Assert::assertFalse -> PHPUnit_Framework_Assert::isFalse -> {closure} -> main <- main <- {closure} <- PHPUnit_Framework_Assert::isFalse -> PHPUnit_Framework_Assert::assertThat -> PHPUnit_Framework_Constraint::count <- PHPUnit_Framework_Constraint::count -> PHPUnit_Framework_Constraint::evaluate -> PHPUnit_Framework_Constraint_IsFalse::matches <- PHPUnit_Framework_Constraint_IsFalse::matches <- PHPUnit_Framework_Constraint::evaluate <- PHPUnit_Framework_Assert::assertThat <- PHPUnit_Framework_Assert::assertFalse <- FunSetsTest::testUnionContainsAllElements ... Time: 1.85 seconds, Memory: 3.75Mb OK (9 tests, 23 assertions) The periods correspond to the successful tests before and after (and from) the test I was tracing. You can see the function entry ("->") and return ("<-") points. Cross checking with the testUnionContainsAllElements() source code confirms the two singletonSet() calls, one union() call, two assertTrue() calls and finally an assertFalse() call. These assertions have a contains() call as a parameter, so contains() is called before the PHPUnit assertion functions are run. You can see contains() being called recursively, and how the closures are invoked. If you want to focus on the application logic and suppress the PHPUnit function trace, you could turn off tracing when assertions are being checked by adding D clauses checking the entry and exit of assertFalse() and assertTrue(). But if you want to see all of PHPUnit's code flow, you can modify the functree.d code that sets and unsets self-follow, and instead change it to toggle the variable in request-startup and request-shutdown probes: php$target:::request-startup { self->follow = 1 } php$target:::request-shutdown { self->follow = 0 } Be prepared for a large amount of output!

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  • mercurial hgwebdir error with basicauth in apache2

    - by Dio
    Hello, I'm having kind of a strange error that I'm trying to track down. I was trying to setup mercurial on my home server this weekend. I seem to have it running up to the point where I'm trying to get repositories published correctly. I'm running Ubuntu 10.04 LTS Mercurial Distributed SCM (version 1.4.3) I followed the hgwebdir guide: http://mercurial.selenic.com/wiki/HgWebDirStepByStep and everything seems to work great, I can pull and push my local repositories. Then I tried to add basic auth changing ScriptAliasMatch ^/hg(.*) /var/hg/hgwebdir.cgi$1 <Directory "/var/hg"> Options ExecCGI FollowSymLinks AllowOverride None </Directory> to ScriptAliasMatch ^/hg(.*) /var/hg/hgwebdir.cgi$1 <Directory "/var/hg"> Options ExecCGI FollowSymLinks AllowOverride None AuthType Basic AuthName hgwebdir AuthUserFile /usr/local/etc/httpd/users Require valid-user </Directory> This works exactly as I'd expect it to when I navigate to the directory via my web browser, but when I hg push get a long section repeating of File "/usr/lib/python2.6/urllib2.py", line 369, in _call_chain result = func(*args) File "/usr/lib/python2.6/urllib2.py", line 855, in http_error_401 url, req, headers) File "/usr/lib/python2.6/urllib2.py", line 833, in http_error_auth_reqed return self.retry_http_basic_auth(host, req, realm) File "/usr/lib/python2.6/urllib2.py", line 843, in retry_http_basic_auth return self.parent.open(req, timeout=req.timeout) followed by File "/usr/lib/pymodules/python2.6/mercurial/keepalive.py", line 249, in do_open self._start_transaction(h, req) File "/usr/lib/pymodules/python2.6/mercurial/url.py", line 419, in _start_transaction return keepalive.HTTPHandler._start_transaction(self, h, req) File "/usr/lib/pymodules/python2.6/mercurial/keepalive.py", line 342, in _start_transaction h.endheaders() File "/usr/lib/python2.6/httplib.py", line 904, in endheaders self._send_output() File "/usr/lib/python2.6/httplib.py", line 776, in _send_output self.send(msg) File "/usr/lib/pymodules/python2.6/mercurial/url.py", line 247, in _sendfile connection.send(self, data) File "/usr/lib/pymodules/python2.6/mercurial/keepalive.py", line 519, in safesend self.connect() File "/usr/lib/pymodules/python2.6/mercurial/url.py", line 273, in connect keepalive.HTTPConnection.connect(self) RuntimeError: maximum recursion depth exceeded while calling a Python object I'm a bit at a loss on this one. I'm really not sure why adding the authorization seems to work fine via my web browser but throw these errors from hg. Any help would be greatly appreciated.

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  • How to create array with unique sprites? in cocos2d iphone

    - by prakash s
    I write the code like this. This displays only one sprite (red colour bubble) with number of times and moving down, but actually I want to display different sprites (different colour bubble) every time and moving down. I also add no of .png images in resource folder of my project. Here I used only 3.png, but I need to display all *.png images (different colour bubbles) in my project but I don't know how to get this. Please help me Thank you. Here is the code: -(void)addTarget { CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target]; // Determine speed of the target int minDuration = 4.0; int maxDuration = 12.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2,actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 2; [_targets addObject:target]; } -(void)gameLogic:(ccTime)dt { [self addTarget]; } -(id) init { if( (self=[super initWithColor:ccc4(255,255,255,255)] )) { // Enable touch events self.isTouchEnabled = YES; // Initialize arrays _targets = [[NSMutableArray alloc] init]; _projectiles = [[NSMutableArray alloc] init]; // Get the dimensions of the window for calculation purposes CGSize winSize = [[CCDirector sharedDirector] winSize]; [self schedule:@selector(gameLogic:) interval:1.0]; [self schedule:@selector(update:)]; } return self; } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; for (CCSprite *projectile in _projectiles) { CGRect projectileRect = CGRectMake(projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake(target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { [targetsToDelete addObject:target]; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; _projectilesDestroyed++; if (_projectilesDestroyed > 30) { //GameOverScene *gameOverScene = [GameOverScene node]; // [gameOverScene.layer.label setString:@"You Win!"]; // [[CCDirector sharedDirector] replaceScene:gameOverScene]; } } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; } for (CCSprite *projectile in projectilesToDelete) { [_projectiles removeObject:projectile]; [self removeChild:projectile cleanup:YES]; } [projectilesToDelete release]; }

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • Why do my pyramids fade black and then back to colour again

    - by geminiCoder
    I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, 0.5, 0, 1, 0 }; GLfloat norms[36] = { 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0.25, 0.5, -1, 0.25, 0.5, -1, 0.25, 0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 0, -0.5, -1, 0, -0.5, -1, 0, -0.5, -1 }; I am writing my fists Open GL game, But I need to know for sure if my Normals are correct as the colours aren't rendering correctly. my Pyramids are coloured then fade to black every half rotation then back again. My app so far is based on the boiler plate code provided by apple. heres my modified setUp Method [EAGLContext setCurrentContext:self.context]; [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); glGenVertexArraysOES(1, &_vertexArray); //create vertex array glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verts) + sizeof(norms), NULL, GL_STATIC_DRAW); //create vertex buffer big enough for both verts and norms and pass NULL as data.. uint8_t *ptr = (uint8_t *)glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); //map buffer to pass data to it memcpy(ptr, verts, sizeof(verts)); //copy verts memcpy(ptr+sizeof(verts), norms, sizeof(norms)); //copy norms to position after verts glUnmapBufferOES(GL_ARRAY_BUFFER); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); //tell GL where verts are in buffer glEnableVertexAttribArray(GLKVertexAttribNormal); glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(sizeof(verts))); //tell GL where norms are in buffer glBindVertexArrayOES(0); And the update method. - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } But providing I understand this correct one pyramid is using the GLKit base effect shaders and the other the shaders which are included in the project. So for both of them to have the same error, I thought it would be the Norms?

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  • Making TeamCity integrate the Subversion build number into the assembly version.

    - by Lasse V. Karlsen
    I want to adjust the output from my TeamCity build configuration of my class library so that the produced dll files have the following version number: 3.5.0.x, where x is the subversion revision number that TeamCity has picked up. I've found that I can use the BUILD_NUMBER environment variable to get x, but unfortunately I don't understand what else I need to do. The "tutorials" I find all say "You just add this to the script", but they don't say which script, and "this" is usually referring to the AssemblyInfo task from the MSBuild Community Extensions. Do I need to build a custom MSBuild script somehow to use this? Is the "script" the same as either the solution file or the C# project file? I don't know much about the MSBuild process at all, except that I can pass a solution file directly to MSBuild, but what I need to add to "the script" is XML, and the solution file decidedly does not look like XML. So, can anyone point me to a step-by-step guide on how to make this work? This is what I ended up with: Install the MSBuild Community Tasks Edit the .csproj file of my core class library, and change the bottom so that it reads: <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\MSBuildCommunityTasks\MSBuild.Community.Tasks.Targets" /> <Target Name="BeforeBuild"> <AssemblyInfo Condition=" '$(BUILD_NUMBER)' != '' " CodeLanguage="CS" OutputFile="$(MSBuildProjectDirectory)\..\GlobalInfo.cs" AssemblyVersion="3.5.0.0" AssemblyFileVersion="$(BUILD_NUMBER)" /> </Target> <Target Name="AfterBuild"> Change all my AssemblyInfo.cs files so that they don't specify either AssemblyVersion or AssemblyFileVersion (in retrospect, I'll look into putting AssemblyVersion back) Added a link to the now global GlobalInfo.cs that is located just outside all the project Make sure this file is built once, so that I have a default file in source control This will now update GlobalInfo.cs only if the environment variable BUILD_NUMBER is set, which it is when I build through TeamCity. I opted for keeping AssemblyVersion constant, so that references still work, and only update AssemblyFileVersion, so that I can see which build a dll is from.

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  • Django 1.2 + South 0.7 + django-annoying's AutoOneToOneField leads to TypeError: 'LegacyConnection'

    - by konrad
    I'm using Django 1.2 trunk with South 0.7 and an AutoOneToOneField copied from django-annoying. South complained that the field does not have rules defined and the new version of South no longer has an automatic field type parser. So I read the South documentation and wrote the following definition (basically an exact copy of the OneToOneField rules): rules = [ ( (AutoOneToOneField), [], { "to": ["rel.to", {}], "to_field": ["rel.field_name", {"default_attr": "rel.to._meta.pk.name"}], "related_name": ["rel.related_name", {"default": None}], "db_index": ["db_index", {"default": True}], }, ) ] from south.modelsinspector import add_introspection_rules add_introspection_rules(rules, ["^myapp"]) Now South raises the following error when I do a schemamigration. Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "django/core/management/__init__.py", line 438, in execute_manager utility.execute() File "django/core/management/__init__.py", line 379, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "django/core/management/base.py", line 196, in run_from_argv self.execute(*args, **options.__dict__) File "django/core/management/base.py", line 223, in execute output = self.handle(*args, **options) File "South-0.7-py2.6.egg/south/management/commands/schemamigration.py", line 92, in handle (k, v) for k, v in freezer.freeze_apps([migrations.app_label()]).items() File "South-0.7-py2.6.egg/south/creator/freezer.py", line 33, in freeze_apps model_defs[model_key(model)] = prep_for_freeze(model) File "South-0.7-py2.6.egg/south/creator/freezer.py", line 65, in prep_for_freeze fields = modelsinspector.get_model_fields(model, m2m=True) File "South-0.7-py2.6.egg/south/modelsinspector.py", line 322, in get_model_fields args, kwargs = introspector(field) File "South-0.7-py2.6.egg/south/modelsinspector.py", line 271, in introspector arg_defs, kwarg_defs = matching_details(field) File "South-0.7-py2.6.egg/south/modelsinspector.py", line 187, in matching_details if any([isinstance(field, x) for x in classes]): TypeError: 'LegacyConnection' object is not iterable Is this related to a recent change in Django 1.2 trunk? How do I fix this? I use this field as follows: class Bar(models.Model): foo = AutoOneToOneField("foo.Foo", primary_key=True, related_name="bar") For reference the field code from django-tagging: class AutoSingleRelatedObjectDescriptor(SingleRelatedObjectDescriptor): def __get__(self, instance, instance_type=None): try: return super(AutoSingleRelatedObjectDescriptor, self).__get__(instance, instance_type) except self.related.model.DoesNotExist: obj = self.related.model(**{self.related.field.name: instance}) obj.save() return obj class AutoOneToOneField(OneToOneField): def contribute_to_related_class(self, cls, related): setattr(cls, related.get_accessor_name(), AutoSingleRelatedObjectDescriptor(related))

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  • iPhone / Objective-C: NSMutableArray writeToFile won't write to file. Always returns NO

    - by Joel
    I'm trying to serialize two NSMutableArrays of NSObjects that implement the NSCoding protocol. However it works for one (stacks) and not the other (cards). I have the following block of code: -(void) saveCards { NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; NSString* cardsFile = [documentsDirectory stringByAppendingPathComponent:@"cards.state"]; NSString* stacksFile = [documentsDirectory stringByAppendingPathComponent:@"stacks.state"]; BOOL c = [rootStack.cards writeToFile:cardsFile atomically:YES]; BOOL s = [rootStack.stacks writeToFile:stacksFile atomically:YES]; } I step through this method using the debugger, and after the last two lines of code run, I check the values of the two BOOLs. BOOL c is NO and BOOL s is YES. The stacks array is actually empty (which is probably why it works). The cards array has contents. Why is it that the array with contents is failing? I can't figure this out. I've looked through numerous threads on SOF, each of them say the problem is because the protection level of the files they were writing were preventing them from writing. This is not my problem, as I'm writing to the Documents folder. I've double and tripple checked that neither rootStack.cards nor rootStack.stacks is nil. And I've checked that cards does indeed have content. Here are the coder methods for my Notecard class (I added all the if statments as part of trying to solve this problem to make sure trying to encode nil values doesn't break something): -(void) encodeWithCoder:(NSCoder *)encoder { if(text) [encoder encodeObject:text forKey:@"text"]; if(backText) [encoder encodeObject:backText forKey:@"backText"]; if(x) [encoder encodeObject:x forKey:@"x"]; if(y) [encoder encodeObject:y forKey:@"y"]; if(width) [encoder encodeObject:width forKey:@"width"]; if(height) [encoder encodeObject:height forKey:@"height"]; if(timeCreated) [encoder encodeObject:timeCreated forKey:@"timeCreated"]; if(audioManagerTicket) [encoder encodeObject:audioManagerTicket forKey:@"audioManagerTicket"]; if(backgroundColor) [encoder encodeObject:backgroundColor forKey:@"backgroundColor"]; } -(id) initWithCoder:(NSCoder *)decoder { self = [super init]; if(!self) return nil; self.text = [decoder decodeObjectForKey:@"text"]; self.backText = [decoder decodeObjectForKey:@"backText"]; self.x = [decoder decodeObjectForKey:@"x"]; self.y = [decoder decodeObjectForKey:@"y"]; self.width = [decoder decodeObjectForKey:@"width"]; self.height = [decoder decodeObjectForKey:@"height"]; self.timeCreated = [decoder decodeObjectForKey:@"timeCreated"]; self.audioManagerTicket = [decoder decodeObjectForKey:@"audioManagerTicket"]; self.backgroundColor = [decoder decodeObjectForKey:@"backgroundColor"]; return self; } each field is either an NSString, NSNumber, or UIColor. Thanks for any help

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  • Python XLWT attempt to overwrite cell workaround

    - by PPTim
    Hi, Using the python module xlwt, writing to the same cell twice throws an error: Message File Name Line Position Traceback <module> S:\******** write C:\Python26\lib\site-packages\xlwt\Worksheet.py 1003 write C:\Python26\lib\site-packages\xlwt\Row.py 231 insert_cell C:\Python26\lib\site-packages\xlwt\Row.py 150 Exception: Attempt to overwrite cell: sheetname=u'Sheet 1' rowx=1 colx=12 with the code snippet def insert_cell(self, col_index, cell_obj): if col_index in self.__cells: if not self.__parent._cell_overwrite_ok: msg = "Attempt to overwrite cell: sheetname=%r rowx=%d colx=%d" \ % (self.__parent.name, self.__idx, col_index) raise Exception(msg) #row 150 prev_cell_obj = self.__cells[col_index] sst_idx = getattr(prev_cell_obj, 'sst_idx', None) if sst_idx is not None: self.__parent_wb.del_str(sst_idx) self.__cells[col_index] = cell_obj Looks like the code 'raise'es an exception which halts the entire process. Is removing the 'raise' term enough to allow for overwriting cells? I appreciate xlwt's warning, but i thought the pythonic way is to assume "we know what we're doing". I don't want to break anything else in touching the module.

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  • How do I make a WiX 3.5 installer with a completely self-contained .NET 4.0 installer?

    - by mmr
    Continuing a previous question I asked here, I now need to move to vs2010. I've gotten the most recent weekly build of WiX 3.5, the June 5th 2010 version. Here's the relevant lines from my installer: <ItemGroup> <BootstrapperFile Include="Microsoft.Net.Framework.4.0"> <ProductName>.NET Framework 4.0</ProductName> </BootstrapperFile> <BootstrapperFile Include="Microsoft.Windows.Installer.4.5"> <ProductName>Windows Installer 4.5</ProductName> </BootstrapperFile> </ItemGroup> and <GenerateBootstrapper ApplicationFile="MySetup.msi" ApplicationName="MyProgram" BootstrapperItems="@(BootstrapperFile)" Path="C:\Program Files\Microsoft SDKs\Windows\v7.0A\Bootstrapper\" ComponentsLocation="Relative" OutputPath="$(OutputPath)" Culture="en" /> However, it's just not working. In vs2010, there are exclamation points next to the .NET Framework 4.0 and Windows Installer 4.5 files, and the properties page lists them as 'Unknown BuildAction BootstrapperFile', and the build just does not appear to install .NET 4.0 at all. The relevant warning is: C:\source\depot\project\vs2010\WiXSetup\WiXSetup.wixproj(68,5): warning MSB3155: Item 'Microsoft.Net.Framework.4.0' could not be located in 'C:\Program Files\Microsoft SDKs\Windows\v7.0A\Bootstrapper\'.

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  • How to preserve the aspect ratio of video using AVAssetWriter

    - by Satoshi Nakajima
    I have a following code, which captures the video from the camera and stores it as a QuickMovie file using AVAssetWriter. It works fine, but the aspect ratio is not perfect because the width and height are hardcoded (480 x 320) in the outputSettings for AVAssetWriterInput. I'd rather find out the aspect ratio of the source video, and specify the appropriate height (480 x aspect ratio). Does anybody know how to do it? Should I defer the creation of AssetWriterInput until the first sampleBuffer? // set the sessionPreset to 'medium' self.captureSession = [[AVCaptureSession alloc] init]; self.captureSession.sessionPreset = AVCaptureSessionPresetMedium; ... // create AVCaptureVideoDataOutput self.captureVideo = [[AVCaptureVideoDataOutput alloc] init]; NSString* formatTypeKey = (NSString*)kCVPixelBufferPixelFormatTypeKey; self.captureVideo.videoSettings = @{ formatTypeKey:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] }; [self.captureVideo setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; // create an AVAssetWriter NSError* error = nil; self.videoWriter = [[AVAssetWriter alloc] initWithURL:url fileType:AVFileTypeQuickTimeMovie error:&error]; ... // create AVAssetWriterInput with specified settings NSDictionary* compression = @{ AVVideoAverageBitRateKey:[NSNumber numberWithInt:960000], AVVideoMaxKeyFrameIntervalKey:[NSNumber numberWithInt:1] }; self.videoInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeVideo outputSettings:@{ AVVideoCodecKey:AVVideoCodecH264, AVVideoCompressionPropertiesKey:compression, AVVideoWidthKey:[NSNumber numberWithInt:480], // required AVVideoHeightKey:[NSNumber numberWithInt:320] // required }]; // add it to the AVAssetWriter [self.videoWriter addInput:self.videoInput];

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  • NSTextField autocomplete

    - by Rasmus Styrk
    Does anyone know of any class or lib that can implement autocompletion to an NSTextField? I'am trying to get the standard autocmpletion to work but it is made as a synchronous api. I get my autocompletion words via an api call over the internet. What have i done so far is: - (void)controlTextDidChange:(NSNotification *)obj { if([obj object] == self.searchField) { [self.spinner startAnimation:nil]; [self.wordcompletionStore completeString:self.searchField.stringValue]; if(self.doingAutocomplete) return; else { self.doingAutocomplete = YES; [[[obj userInfo] objectForKey:@"NSFieldEditor"] complete:nil]; } } } When my store is done, i have a delegate that gets called: - (void) completionStore:(WordcompletionStore *)store didFinishWithWords:(NSArray *)arrayOfWords { [self.spinner stopAnimation:nil]; self.completions = arrayOfWords; self.doingAutocomplete = NO; } The code that returns the completion list to the nstextfield is: - (NSArray *)control:(NSControl *)control textView:(NSTextView *)textView completions:(NSArray *)words forPartialWordRange:(NSRange)charRange indexOfSelectedItem:(NSInteger *)index { *index = -1; return self.completions; } My problem is that this will always be 1 request behind and the completion list only shows on every 2nd char the user inputs. I have tried searching google and SO like a mad man but i cant seem to find any solutions.. Any help is much appreciated.

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  • Label in PyQt4 GUI not updating with every loop of FOR loop

    - by user297920
    I'm having a problem, where I wish to run several command line functions from a python program using a GUI. I don't know if my problem is specific to PyQt4 or if it has to do with my bad use of python code. What I wish to do is have a label on my GUI change its text value to inform the user which command is being executed. My problem however, arises when I run several commands using a for loop. I would like the label to update itself with every loop, however, the program is not updating the GUI label with every loop, instead, it only updates itself once the entire loop is completed, and displays only the last command that was executed. I am using PyQt4 for my GUI environment. And I have established that the text variable for the label is indeed being updated with every loop, but, it is not actually showing up visually in the GUI. Is there a way for me to force the label to update itself? I have tried the update() and repaint() methods within the loop, but they don't make any difference. I would really appreciate any help. Thank you. Ronny. Here is the code I am using: # -*- coding: utf-8 -*- import sys, os from PyQt4 import QtGui, QtCore Gui = QtGui Core = QtCore # ================================================== CREATE WINDOW OBJECT CLASS class Win(Gui.QWidget): def __init__(self, parent = None): Gui.QWidget.__init__(self, parent) # --------------------------------------------------- SETUP PLAY BUTTON self.but1 = Gui.QPushButton("Run Commands",self) self.but1.setGeometry(10,10, 200, 100) # -------------------------------------------------------- SETUP LABELS self.label1 = Gui.QLabel("No Commands running", self) self.label1.move(10, 120) # ------------------------------------------------------- SETUP ACTIONS self.connect(self.but1, Core.SIGNAL("clicked()"), runCommands) # ======================================================= RUN COMMAND FUNCTION def runCommands(): for i in commands: win.label1.setText(i) # Make label display the command being run print win.label1.text() # This shows that the value is actually # changing with every loop, but its just not # being reflected in the GUI label os.system(i) # ======================================================================== MAIN # ------------------------------------------------------ THE TERMINAL COMMANDS com1 = "espeak 'senntence 1'" com2 = "espeak 'senntence 2'" com3 = "espeak 'senntence 3'" com4 = "espeak 'senntence 4'" com5 = "espeak 'senntence 5'" commands = (com1, com2, com3, com4, com5) # --------------------------------------------------- SETUP THE GUI ENVIRONMENT app = Gui.QApplication(sys.argv) win = Win() win.show() sys.exit(app.exec_())

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  • Detect user logout / shutdown in Python / GTK under Linux - SIGTERM/HUP not received

    - by Ivo Wetzel
    OK this is presumably a hard one, I've got an pyGTK application that has random crashes due to X Window errors that I can't catch/control. So I created a wrapper that restarts the app as soon as it detects a crash, now comes the problem, when the user logs out or shuts down the system, the app exits with status 1. But on some X errors it does so too. So I tried literally anything to catch the shutdown/logout, with no success, here's what I've tried: import pygtk import gtk import sys class Test(gtk.Window): def delete_event(self, widget, event, data=None): open("delete_event", "wb") def destroy_event(self, widget, data=None): open("destroy_event", "wb") def destroy_event2(self, widget, event, data=None): open("destroy_event2", "wb") def __init__(self): gtk.Window.__init__(self, gtk.WINDOW_TOPLEVEL) self.show() self.connect("delete_event", self.delete_event) self.connect("destroy", self.destroy_event) self.connect("destroy-event", self.destroy_event2) def foo(): open("add_event", "wb") def ex(): open("sys_event", "wb") from signal import * def clean(sig): f = open("sig_event", "wb") f.write(str(sig)) f.close() exit(0) for sig in (SIGABRT, SIGILL, SIGINT, SIGSEGV, SIGTERM): signal(sig, lambda *args: clean(sig)) def at(): open("at_event", "wb") import atexit atexit.register(at) f = Test() sys.exitfunc = ex gtk.quit_add(gtk.main_level(), foo) gtk.main() open("exit_event", "wb") Not one of these succeeds, is there any low level way to detect the system shutdown? Google didn't find anything related to that. I guess there must be a way, am I right? :/ EDIT: OK, more stuff. I've created this shell script: #!/bin/bash trap test_term TERM trap test_hup HUP test_term(){ echo "teeeeeeeeeerm" >~/Desktop/term.info exit 0 } test_hup(){ echo "huuuuuuuuuuup" >~/Desktop/hup.info exit 1 } while [ true ] do echo "idle..." sleep 2 done And also created a .desktop file to run it: [Desktop Entry] Name=Kittens GenericName=Kittens Comment=Kitten Script Exec=kittens StartupNotify=true Terminal=false Encoding=UTF-8 Type=Application Categories=Network;GTK; Name[de_DE]=Kittens Normally this should create the term file on logout and the hup file when it has been started with &. But not on my System. GDM doesn't care about the script at all, when I relog, it's still running. I've also tried using shopt -s huponexit, with no success. EDIT2: Also here's some more information aboute the real code, the whole thing looks like this: Wrapper Script, that catches errors and restarts the programm -> Main Programm with GTK Mainloop -> Background Updater Thread The flow is like this: Start Wrapper -> enter restart loop while restarts < max: -> start program -> check return code -> write error to file or exit the wrapper on 0 Now on shutdown, start program return 1. That means either it did hanup or the parent process terminated, the main problem is to figure out which of these two did just happen. X Errors result in a 1 too. Trapping in the shellscript doesn't work. If you want to take a look at the actual code check it out over at GitHub: http://github.com/BonsaiDen/Atarashii

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  • UIImagePickerController Save to Disk then Load to UIImageView

    - by Harley Gagrow
    Hi, I have a UIImagePickerController that saves the image to disk as a png. When I try to load the PNG and set a UIImageView's imageView.image to the file, it is not displaying. Here is my code: (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *imageData = UIImagePNGRepresentation(image); // Create a file name for the image NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setTimeStyle:NSDateFormatterShortStyle]; [dateFormatter setDateStyle:NSDateFormatterShortStyle]; NSString *imageName = [NSString stringWithFormat:@"photo-%@.png", [dateFormatter stringFromDate:[NSDate date]]]; [dateFormatter release]; // Find the path to the documents directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString *fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // Write out the data. [imageData writeToFile:fullPathToFile atomically:NO]; // Set the managedObject's imageLocation attribute and save the managed object context [self.managedObject setValue:fullPathToFile forKey:@"imageLocation"]; NSError *error = nil; [[self.managedObject managedObjectContext] save:&error]; [self dismissModalViewControllerAnimated:YES]; } Then here is how I try to load it: self.imageView.backgroundColor = [UIColor lightGrayColor]; self.imageView.frame = CGRectMake(10, 10, 72, 72); if ([self.managedObject valueForKey:@"imageLocation"] != nil) { NSLog(@"Trying to load the imageView with: %@", [self.managedObject valueForKey:@"imageLocation"]); UIImage *image = [[UIImage alloc] initWithContentsOfFile:[self.managedObject valueForKey:@"imageLocation"]]; self.imageView.image = image; } else { self.imageView.image = [UIImage imageNamed:@"no_picture_taken.png"]; } I get the message that it's trying to load the imageView in the debugger, but the image is never displayed in the imageView. Can anyone tell me what I've got wrong here? Thanks a bunch.

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  • PyQt error: No such signal QObject::dataChanged

    - by DSblizzard
    PyQt application works fine, but when I close it Python shows this message: "Object::connect: No such signal QObject::dataChanged(QModelIndex,QModelIndex)" What is the cause of this? There isn't dataChanged signal in the program. EDIT: Almost minimal program which causes error: import sys from PyQt4.QtCore import * from PyQt4.QtGui import * from PyQt4.QtSql import * import ui_DBMainWindow global Mw, Table, Tv Id, Name, Size = range(3) class TTable(): pass Table = TTable() class TMainWindow(QMainWindow, ui_DBMainWindow.Ui_MainWindow): def __init__(self, parent = None): global Table QMainWindow.__init__(self, parent) self.setupUi(self) self.showMaximized() self.mapper = QDataWidgetMapper(self) self.mapper.setModel(Table.Model) def main(): global Mw, Table, Tv QApp = QApplication(sys.argv) DB = QSqlDatabase.addDatabase("QSQLITE") DB.setDatabaseName("1.db") Table.Model = QSqlTableModel() Table.Model.setTable("MainTable") Table.Model.select() Mw = TMainWindow() QApp.exec_() if __name__ == "__main__": main()

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  • Lost connection to MySQL server during query

    - by Otavio
    I have a huge table and I need to process all rows in it. I'm always getting this Lost connection message and I'm not able to reconnect and restore the cursor to the last position it was. This is basically the code I have here: # import MySQLdb class DB: conn = None def connect(self): self.conn = MySQLdb.connect('hostname', 'user', '*****', 'some_table', cursorclass=MySQLdb.cursors.SSCursor) def query(self, sql): try: cursor = self.conn.cursor() cursor.execute(sql) except (AttributeError, MySQLdb.OperationalError): self.connect() cursor = self.conn.cursor() cursor.execute(sql) return cursor # # db = DB() sql = "SELECT bla FROM foo" data = db.query(sql) for row in data: do_something(row) # But I'm always getting this: # Traceback (most recent call last): File "teste.py", line 124, in <module> run() File "teste.py", line 109, in run for row in data: File "/usr/lib64/python2.5/site-packages/MySQLdb/cursors.py", line 417, in next row = self.fetchone() File "/usr/lib64/python2.5/site-packages/MySQLdb/cursors.py", line 388, in fetchone r = self._fetch_row(1) File "/usr/lib64/python2.5/site-packages/MySQLdb/cursors.py", line 285, in _fetch_row return self._result.fetch_row(size, self._fetch_type) _mysql_exceptions.OperationalError: (2013, 'Lost connection to MySQL server during query') Exception _mysql_exceptions.OperationalError: (2013, 'Lost connection to MySQL server during query') in <bound method SSCursor.__del__ of <MySQLdb.cursors.SSCursor object at 0x7f7e3c8da410>> ignored # Do you have any idea?

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  • UITableView not displaying parsed data

    - by Graeme
    I have a UITableView which is setup in Interface Builder and connected properly to its class in Xcode. I also have a "Importer" Class which downloads and parses an RSS feed and stores the information in an NSMutableArray. However I have verified the parsing is working properly (using breakpoints and NSlog) but no data is showing in the UITable View. Any ideas as to what the problem could be? I'm almost out of them. It's based on the XML performance Apple example. Here's the code for TableView.h: #import <UIKit/UIKit.h> #import "IncidentsImporter.h" @class SongDetailsController; @interface CurrentIncidentsTableViewController : UITableViewController <IncidentsImporterDelegate>{ NSMutableArray *incidents; SongDetailsController *detailController; UITableView *ctableView; IncidentsImporter *parser; } @property (nonatomic, retain) NSMutableArray *incidents; @property (nonatomic, retain, readonly) SongDetailsController *detailController; @property (nonatomic, retain) IncidentsImporter *parser; @property (nonatomic, retain) IBOutlet UITableView *ctableView; // Called by the ParserChoiceViewController based on the selected parser type. - (void)beginParsing; @end And the code for .m: #import "CurrentIncidentsTableViewController.h" #import "SongDetailsController.h" #import "Incident.h" @implementation CurrentIncidentsTableViewController @synthesize ctableView, incidents, parser, detailController; #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { [super viewDidLoad]; self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; UIBarButtonItem *refreshButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(beginParsing)]; self.navigationItem.rightBarButtonItem = refreshButton; [refreshButton release]; // Uncomment the following line to preserve selection between presentations. //self.clearsSelectionOnViewWillAppear = NO; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } - (void)viewWillAppear:(BOOL)animated { NSIndexPath *selectedRowIndexPath = [ctableView indexPathForSelectedRow]; if (selectedRowIndexPath != nil) { [ctableView deselectRowAtIndexPath:selectedRowIndexPath animated:NO]; } } // This method will be called repeatedly - once each time the user choses to parse. - (void)beginParsing { NSLog(@"Parsing has begun"); //self.navigationItem.rightBarButtonItem.enabled = NO; // Allocate the array for song storage, or empty the results of previous parses if (incidents == nil) { NSLog(@"Grabbing array"); self.incidents = [NSMutableArray array]; } else { [incidents removeAllObjects]; [ctableView reloadData]; } // Create the parser, set its delegate, and start it. self.parser = [[IncidentsImporter alloc] init]; parser.delegate = self; [parser start]; } /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Override to allow orientations other than the default portrait orientation. return YES; } #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [incidents count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Table Cell Sought"); static NSString *kCellIdentifier = @"MyCell"; UITableViewCell *cell = [ctableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellIdentifier] autorelease]; cell.textLabel.font = [UIFont boldSystemFontOfSize:14.0]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } cell.textLabel.text = @"Test";//[[incidents objectAtIndex:indexPath.row] title]; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { self.detailController.incident = [incidents objectAtIndex:indexPath.row]; [self.navigationController pushViewController:self.detailController animated:YES]; } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)parserDidEndParsingData:(IncidentsImporter *)parser { [ctableView reloadData]; self.navigationItem.rightBarButtonItem.enabled = YES; self.parser = nil; } - (void)parser:(IncidentsImporter *)parser didParseIncidents:(NSArray *)parsedIncidents { //[incidents addObjectsFromArray: parsedIncidents]; // Three scroll view properties are checked to keep the user interface smooth during parse. When new objects are delivered by the parser, the table view is reloaded to display them. If the table is reloaded while the user is scrolling, this can result in eratic behavior. dragging, tracking, and decelerating can be checked for this purpose. When the parser finishes, reloadData will be called in parserDidEndParsingData:, guaranteeing that all data will ultimately be displayed even if reloadData is not called in this method because of user interaction. if (!ctableView.dragging && !ctableView.tracking && !ctableView.decelerating) { self.title = [NSString stringWithFormat:NSLocalizedString(@"Top %d Songs", @"Top Songs format"), [parsedIncidents count]]; [ctableView reloadData]; } } - (void)parser:(IncidentsImporter *)parser didFailWithError:(NSError *)error { // handle errors as appropriate to your application... } - (void)dealloc { [super dealloc]; } @end

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  • cant show MBProgressHUD

    - by dejoong
    In here said that using MBProgressHUD is easy. But i cant make it. Here my code: - (IBAction)save{ HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; [HUD show:YES]; NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; [HUD hide:YES]; } the progress indicator not show during [savePage save] method run, but show after the page completely saved (the indicator show for less than 1 second). I also tried this way: - (IBAction)save { HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Saving..."; [HUD showWhileExecuting:@selector(performFetchOnMainThread) onTarget:self withObject:nil animated:YES]; } - (void) savingPage{ NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; } -(void) performFetchOnMainThread { [self performSelectorOnMainThread:@selector(savingPage) withObject:nil waitUntilDone:YES]; } but still no luck. Anyone let me know where im lack here?? P.S [savePage save] is saving all website contents to local directory. I wish once the saving is complete the progressHUD disappear. Thanks

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  • Cocoa QuickLook initiated by NSTableView Cell

    - by Tristan Seifert
    I have an NSTableView that contains 2 different Columns - one is an NSImageCell that shows a file icon, and the second is a custom subclass of NSTextFieldCell that contains a quick look button on the right of the text. When I click the Quick Look button, the following code is invoked: [[QLPreviewPanel sharedPreviewPanel] makeKeyAndOrderFront:nil]; This does it's job and shows the blank Quick Look panel saying "No Items Selected." After I did a bit of research on the internet, I implemented a custom NSTableView subclass to be the Delegate and Data Source for the Quick Look panel. I get the notification that Quick Look asks if I want to be the delegate, and I respond with return YES. Even though I implement all methods in both QLPreviewPanelDataSource and QLPreviewPanelDelegate, at runtime I get this error on the console: 2010-12-24 15:32:17.235 BackMeUp[4763:80f] clicked: ~/Desktop/HUDTape.mov 2010-12-24 15:32:17.489 BackMeUp[4763:80f] [QL] QLError(): -[QLPreviewPanel setDelegate:] called while the panel has no controller - Fix this or this will raise soon. See comments in QLPreviewPanel.h for -acceptsPreviewPanelControl:/-beginPreviewPanelControl:/-endPreviewPanelControl:. 2010-12-24 15:32:17.490 BackMeUp[4763:80f] [QL] QLError(): -[QLPreviewPanel setDataSource:] called while the panel has no controller - Fix this or this will raise soon. See comments in QLPreviewPanel.h for -acceptsPreviewPanelControl:/-beginPreviewPanelControl:/-endPreviewPanelControl:. 2010-12-24 15:32:17.491 BackMeUp[4763:80f] We can now receive QL Events. 2010-12-24 15:32:18.291 BackMeUp[4763:80f] -[NSPathStore2 stringValue]: unrecognized selector sent to instance 0x5ecb10 2010-12-24 15:32:18.292 BackMeUp[4763:80f] -[NSPathStore2 stringValue]: unrecognized selector sent to instance 0x5ecb10 And the Quick Look panel does not show up, which I find rather odd. The first line above is just that I know the cell has been clicked. Anyways, here is the .m file of the custom table view subclass: // // BackupListTableView.m // BackMeUp // // Created by Tristan Seifert on 12/24/10. // Copyright 2010 24/7 Server. All rights reserved. // #import "BackupListTableView.h" @implementation BackupListTableView - (void) awakeFromNib { } // Quick Look Delegates - (BOOL)acceptsPreviewPanelControl:(QLPreviewPanel *)panel; { [QLPreviewPanel sharedPreviewPanel].delegate = self; [QLPreviewPanel sharedPreviewPanel].dataSource = self; NSLog(@"We can now receive QL Events."); return YES; } - (void)beginPreviewPanelControl:(QLPreviewPanel *)panel { // This document is now responsible of the preview panel // It is allowed to set the delegate, data source and refresh panel. [QLPreviewPanel sharedPreviewPanel].delegate = self; [QLPreviewPanel sharedPreviewPanel].dataSource = self; } - (void)endPreviewPanelControl:(QLPreviewPanel *)panel { // This document loses its responsisibility on the preview panel // Until the next call to -beginPreviewPanelControl: it must not // change the panel's delegate, data source or refresh it. return; } // Quick Look panel data source - (NSInteger)numberOfPreviewItemsInPreviewPanel:(QLPreviewPanel *)panel { return 1; } - (id <QLPreviewItem>)previewPanel:(QLPreviewPanel *)panel previewItemAtIndex:(NSInteger)index { int selectedRow = [self selectedRow]; return [NSURL URLWithString:[[[self dataSource] tableView:self objectValueForTableColumn:fileColumn row:selectedRow] stringValue]]; } // Quick Look panel delegate - (BOOL)previewPanel:(QLPreviewPanel *)panel handleEvent:(NSEvent *)event { // redirect all key down events to the table view return NO; } // This delegate method provides the rect on screen from which the panel will zoom. - (NSRect)previewPanel:(QLPreviewPanel *)panel sourceFrameOnScreenForPreviewItem:(id <QLPreviewItem>)item { NSRect iconRect = [self rectOfColumn:1]; /* // check that the icon rect is visible on screen NSRect visibleRect = [self visibleRect]; // convert icon rect to screen coordinates iconRect = [self convertRectToBase:iconRect]; iconRect.origin = [[self window] convertBaseToScreen:iconRect.origin]; */ return iconRect; } // This delegate method provides a transition image between the table view and the preview panel - (id)previewPanel:(QLPreviewPanel *)panel transitionImageForPreviewItem:(id <QLPreviewItem>)item contentRect:(NSRect *)contentRect { int selectedRow = [self selectedRow]; NSImage *fileIcon = [[NSWorkspace sharedWorkspace] iconForFile:[[[self dataSource] tableView:self objectValueForTableColumn:fileColumn row:selectedRow] stringValue]]; return fileIcon; } @end Thanks for any help.

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