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  • How to map inheritance with property returned other inheritance?

    - by dario-g
    Hi I have abstract class Vehicle and two classes that derive from: Car and ForkLift. public abstract class Vehicle { public EngineBase Engine { get; set; } } public class Car : Vehicle { public GasEngine Engine { get; set; } } public class ForkLift : Vehicle { public ElectricEngine Engine { get; set; } } and Engine clasess: public abstract class Engine { } public class GasEngine : Engine { } public class ElectricEngine : Engine { } Engines are mapped with "table per class hierarchy". With Vehicles I want to use the same pattern. How to map Engine class and derived with that Engine property?

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  • Error in django url.py??

    - by qulzam
    I am new in django. I try to practice and run the wiki application (i found tutorial at Learn django), In url.py file i write the following urls... urlpatterns = patterns('', (r'^wikicamp/(?p[^/]+)/edit/$','wikiapp.wiki.views.edit_page'), (r'^wikicamp/(?p[^/]+)/save/$','wikiapp.wiki.views.save_page'), (r'^wikicamp/(?p[^/]+)/$','wikiapp.wiki.views.view_page'), ) But there is errror which i cant understand. sre_Constants.error:Unexpected end of pattern. (r'^wikicamp/(?p[^/]+)/$','wikiapp.wiki.views.view_page'),

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  • How to get rid of "Maxback Engine" for good?

    - by Jonik
    I used to have a Maxtor Shared Storage II network drive; it broke down long ago already. (Later I tried to recover some data from it, and partially succeeded, but haven't yet fully documented it on that question.) Anyway, I just noticed there are still some lingering bits remaining of the (thourougly crappy) software that came with the Maxtor device: a background process called "MaxBack Engine". I googled around a bit and found something related but not very useful: http://www.straitmac.com/jforum/posts/list/600.page http://discussions.apple.com/thread.jspa?threadID=725692 Under /Applications I found "Maxtor EasyManage.app" which I used to use for controlling the drive, and showed it some "rm -rf". Before deleting, I noted that the bundle did contain "MaxBack Engine.app" under Content/Resources. But still, after reboot, the "MaxBack Engine" process is back. I did notice though that it only appears when logging in with my usual user account; with another account it wasn't launched. So, dear Mac gurus, what could I do about this pest? I guess I could fall back to some Unix hackery and write a cronjob that kills any process with that name, but obviously it'd be nicer to be able to clean up from my computer everything left behind by Maxtor's piece of software.

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  • sqlalchemy date type in 0.6 migration using mssql

    - by nosklo
    I'm connection to mssql server through pyodbc, via FreeTDS odbc driver, on linux ubuntu 10.04. Sqlalchemy 0.5 uses DATETIME for sqlalchemy.Date() fields. Now Sqlalchemy 0.6 uses DATE, but sql server 2000 doesn't have a DATE type. How can I make DATETIME be the default for sqlalchemy.Date() on sqlalchemy 0.6 mssql+pyodbc dialect? I'd like to keep it as clean as possible. Here's code to reproduce the issue: import sqlalchemy from sqlalchemy import Table, Column, MetaData, Date, Integer, create_engine engine = create_engine( 'mssql+pyodbc://sa:sa@myserver/mydb?driver=FreeTDS') m = MetaData(bind=engine) tb = sqlalchemy.Table('test_date', m, Column('id', Integer, primary_key=True), Column('dt', Date()) ) tb.create() And here is the traceback I'm getting: Traceback (most recent call last): File "/tmp/teste.py", line 15, in <module> tb.create() File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/schema.py", line 428, in create bind.create(self, checkfirst=checkfirst) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1647, in create connection=connection, **kwargs) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1682, in _run_visitor **kwargs).traverse_single(element) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/sql/visitors.py", line 77, in traverse_single return meth(obj, **kw) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/ddl.py", line 58, in visit_table self.connection.execute(schema.CreateTable(table)) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1157, in execute params) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1210, in _execute_ddl return self.__execute_context(context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1268, in __execute_context context.parameters[0], context=context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1367, in _cursor_execute context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/base.py", line 1360, in _cursor_execute context) File "/home/nosklo/.local/lib/python2.6/site-packages/sqlalchemy/engine/default.py", line 277, in do_execute cursor.execute(statement, parameters) sqlalchemy.exc.ProgrammingError: (ProgrammingError) ('42000', '[42000] [FreeTDS][SQL Server]Column or parameter #2: Cannot find data type DATE. (2715) (SQLExecDirectW)') '\nCREATE TABLE test_date (\n\tid INTEGER NOT NULL IDENTITY(1,1), \n\tdt DATE NULL, \n\tPRIMARY KEY (id)\n)\n\n' ()

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  • Serializing Configurations for a Dependency Injection / Inversion of Control

    - by Joshua Starner
    I've been researching Dependency Injection and Inversion of Control practices lately in an effort to improve the architecture of our application framework and I can't seem to find a good answer to this question. It's very likely that I have my terminology confused, mixed up, or that I'm just naive to the concept right now, so any links or clarification would be appreciated. Many examples of DI and IoC containers don't illustrate how the container will connect things together when you have a "library" of possible "plugins", or how to "serialize" a given configuration. (From what I've read about MEF, having multiple declarations of [Export] for the same type will not work if your object only requires 1 [Import]). Maybe that's a different pattern or I'm blinded by my current way of thinking. Here's some code for an example reference: public abstract class Engine { } public class FastEngine : Engine { } public class MediumEngine : Engine { } public class SlowEngine : Engine { } public class Car { public Car(Engine e) { engine = e; } private Engine engine; } This post talks about "Fine-grained context" where 2 instances of the same object need different implementations of the "Engine" class: http://stackoverflow.com/questions/2176833/ioc-resolve-vs-constructor-injection Is there a good framework that helps you configure or serialize a configuration to achieve something like this without hard coding it or hand-rolling the code to do this? public class Application { public void Go() { Car c1 = new Car(new FastEngine()); Car c2 = new Car(new SlowEngine()); } } Sample XML: <XML> <Cars> <Car name="c1" engine="FastEngine" /> <Car name="c2" engine="SlowEngine" /> </Cars> </XML>

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  • Tile Engine - Procedural generation, Data structures, Rendering methods - A lot of effort question!

    - by Trixmix
    Isometric Tile and GameObject rendering. To achive the desired looking game I need to take into consideration which tiles need to be drawn first and which last. What I used is a Object that is TileRenderQueue that you would give it a tile list and it will give you a queue on which ones to draw based on their Z coordinate, so that if the Z is higher then it needs to be drawn last. Now if you read above you would know that I want the location data to instead of being stored in the tile instance i want it to be that the index in the array is the location. and then maybe based on the array i could draw the tiles instead of taking a long time in for looping and ordering them by Z. This is the hardest part for me. It's hard for me to find a simple solution to the which one to draw when problem. Also there is the fact that if the X is larger than the gameobject where the X is larger needs to be drawn over the rest of the tiles and so on. Here is an example: All the parts work together to create an efficient engine so its important to me that you would answer all of the parts. I hope you will work on the answers hard just as much that I worked on this question! If there is any unclear part tell me so in the comments! Thanks for the help!

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  • What is the best way to check if there is overlap between player and static, non-collidable items in bullet physic engine

    - by tigrou
    I'd like to add non collidable objects (eg: power ups, items, ...) in a game world using Bullet Physics Engine and to know if there is collision between player and them. Some info : there is a lot of items ( 1000), all are box shapes and they don't overlap. Here is things i have tried : btDbvt* bvtItems = new btDbvt(); //btDbvt is a hierachical AABB tree, used by Bullet foreach(var item ...) { btDbvtVolume volume = ... //compute item AABB; bvtItems->insert(volume, (void*)someExtraData); } Then, to find collisions between items and player : playerRigidBody->getAabb(min, max); btDbvtVolume playervolume = ... //compute player AABB bvtItems->collideTV(bvtItems->m_root, playervolume, *someCollisionHandler); This works fairly well (and its very fast), however, there is a problem : it only check items AABB against player AABB. That loss of precision is acceptable for items but not for player which is not a box. It would actually need another check to make sure player really collide with item but i don't know how to do this in Bullet. It would have been nice to have a function like this : playerRigidBody->checkCollisionWithAABB(); After doing trying that, I discovered that a btGhostObject exist and seems to have been made for that. I changed my code like this : foreach(var item...) { btCollisionObject* ghostObject = new btGhostObject(); ghostObject->setCollisionShape(boxShape); ghostObject->setCollisionFlags(ghostObject->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); startTransform.setOrigin(...); //item position ghostObject->setWorldTransform(startTransform); dynamicsWorld->addCollisionObject(ghostObject, btBroadphaseProxy::SensorTrigger, btBroadphaseProxy:: CharacterFilter); } It also works ok, but there is a huge fps drop (almost ten times slower) which is not acceptable. Maybe there is something missing (forget set a flag) and Bullet is doing extra job for nothing or maybe all that ghostObjects are polluting broad phase and ghostObject is not the right thing for that. Any help would be appreciated.

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • Are scheduled job servers the right choice for a time sensitive game engine?

    - by maple_shaft
    I am currently architecting and designing an exciting new web application that will be entering into some areas that I have very little experience in, game development. The application is not necessarily a game, but there are some very time sensitive tasks and scheduled jobs that a server will need to run to perform game related activities (Eg. New match up starts at noon every day for a 12 day tournament, updating scoreboards at 5pm every day, etc...) In the past I have typically used cron jobs with the Quartz Scheduler running within a web application server, but I know that this isn't likely a scalable solution for the truly massive userbase that management is telling me to expect (Granted they are management and are probably highly optimistic about this) and also for how important the role of these tasks are in this web application. The other important thing I want to consider is that I want to avoid SPOF (Single Point Of Failure). If the primary job server goes down, another job server should be able to successfully run the job in its place. I suppose this can be done appropriately record locking and database transactions. My question is if scheduled jobs like CRON running on a web application server are a wise design choice given the time sensitive game tasks of this application, or is there something more appropriate for running a scalable game engine parallel to the web application servers?

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Publishing my Website to my Local Disk Causes Exceptions to show Paths including my Local Disk

    - by coffeeaddict
    I've published my website many times. But didn't think about this though until I came across this issue. So I decided to publish my WAP project to a local folder on my C drive first. Then used FTP to upload it to my shared host on discountasp.net. I noticed during runtime that the stack trace was referencing that local folder still and erroring out. Anyone know what config settings are affected when publishing? Obviously something is still pointing to my local C drive and I've searched my entire solution and don't see why. Here's the runtime error I get when my code tries to run in discountasp.net's web server Cannot write into the public directory - check permissions Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: ScrewTurn.Wiki.PluginFramework.InvalidConfigurationException: Cannot write into the public directory - check permissions Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [InvalidConfigurationException: Cannot write into the public directory - check permissions] ScrewTurn.Wiki.SettingsStorageProvider.Init(IHostV30 host, String config) in C:\www\Wiki\Screwturn3_0_2_509\Core\SettingsStorageProvider.cs:90 ScrewTurn.Wiki.StartupTools.Startup() in C:\www\Wiki\Screwturn3_0_2_509\Core\StartupTools.cs:69 ScrewTurn.Wiki.Global.Application_BeginRequest(Object sender, EventArgs e) in C:\www\Wiki\Screwturn3_0_2_509\WebApplication\Global.asax.cs:29 System.Web.SyncEventExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +68 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +75 Discountasp says it's not a permission issue but obviously it is. I think /Wiki should work...but it's not. Here's my site viewed in FTP on discountasp.net's server:

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  • How to Script a backup for each database on an MSSQL Engine?

    - by Geo
    We need to backup 40 databases inside an MS SQL Server Engine. We backup each database with the following script: BACKUP DATABASE [dbname1] TO DISK = N'J:\SQLBACKUPS\dbname1.bak' WITH NOFORMAT, INIT, NAME = N'dbname1-Full Database Backup', SKIP, NOREWIND, NOUNLOAD, STATS = 10 GO declare @backupSetId as int select @backupSetId = position from msdb..backupset where database_name=N'dbname1' and backup_set_id=(select max(backup_set_id) from msdb..backupset where database_name=N'dbname1' ) if @backupSetId is null begin raiserror(N'Verify failed. Backup information for database ''dbname1'' not found.', 16, 1) end RESTORE VERIFYONLY FROM DISK = N'J:\SQLBACKUPS\dbname1.bak' WITH FILE = @backupSetId, NOUNLOAD, NOREWIND GO We will like to add to the script the functionality of taking each database and replacing it in the above script. Basically a script that will create and verify each database backup from an engine. I am looking for something like this: For each database in database-list sp_backup(database) // this is the call to the script above. End For any ideas?

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  • CodePlex Daily Summary for Tuesday, May 04, 2010

    CodePlex Daily Summary for Tuesday, May 04, 2010New ProjectsAlbum photo de club - Club's Photos Album: Un album photos permettant d'afficher les photos et le détails des membres d'un club - Photo album allowing to view photos and details of the membersBlog.Net Blogging Components: Blog.Net server-side blogging components to add a blog to your current ASP.NET website.FilePirate - Really Advanced LAN File Sharing: Really Advanced, yet super easy, LAN Party File Sharing written using the .Net Framework and C#. Ditch DirectConnect or Windows File Sharing at y...Fisiogest: Programa de gestión de una clínica de fisioterapiaIdeaNMR: An online repository of NMR experiment automated setups with wiki type documentation library and client program providing automated experiment setu...Introducción a Unity: Código de ejemplo del uso de Unity en diferentes situaciones. - Registro de clases, instancias e interfaces. - Resolución de clases, instancias e...Iowa City .NET Developers: This is the project site for the Iowa City .NET Developers.isanywhere: A command line utility to see if one or more files (given a filemask) are to be found anywhere inside a specific directory, or elsewhere inside one...LczCode: lczLog4net udp logs viewer: UdpLogViewer is a .NET 4 WinForm application that receives udp messages from log4net and shows them in a grid. It is possible to filter them or sh...New Silverlight XPS Viewer (In Sl4): New Silverlight XPS viewer Novuz: Novuz is a usenet indexer and reporter. It's developed both in Visual Studio 2010 and MonoDevelop, one of the key features of Novuz is that it sho...PodSnatch: PodSnatch is a podcast client that makes it easy to download rss-enclosures. Multiple simultaneous downloads enabled by threading. GUI is built wi...Robot Shootans: A simple top down shooter game where the player has to kill robots running at them. Written in C++ using SDL with various extentionsSharePoint Rsync List: This program will syncronize files and directories from and unc/local/sharepoint to a SharePoint 2007 or 2010 server. Supports of to 2GB files and ...SignInAndStorageLib: SignInAndStorageLib makes properly handling both sign in and storage issues in Xbox 360 XBLIG XNA games simple. Written in C#, SignInAndStorageLib...SilverBBS: ANSI-style bbs experience delivered via Silverlight. Silverlight flip-down counter: A Silverlight widget that enables you to count down towards a preconfigured event on a configured date.SmartieFly: Smartie Fly is a quiz software program written in C# using Silverlight. It uses SQL Server as a backend database. VS2010 Framework Driven Testing: CodedUITests generate a lot of code, and they break on every change to the object under test. Goals: - write new tests manually, but with as litt...WMediaCatalog: Advanced multimedia cataloguer. Allows users to keep their musical collections well organized and provides flexible methods of filtering, serarching WPathFinder: A simple path management application for windows. Functionality includes: - Add/remove/change path entries easily. - Search for all instances of a...Yasminoku: Yasminoku is an open source "Sudoku" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. Includes sudoku solver. This c...New ReleasesAlbum photo de club - Club's Photos Album: App - version 0.4: version 0.4 - Critère d'affichage des membres : nom, année, ville - Navigation entre les images d'un membres - Navigation entre les membres - Affi...Album photo de club - Club's Photos Album: Code - Version 0.4: Code source de la version 0.4BigDecimal: Concept Evaluation Release 2 (BigDecimals): This in the second updates release of BigDecimals. It has the four simple arithmetic rules Addition, Subtract, Multiple and Division.CBM-Command: 2010-05-03: New features in this build Keyboard Shortcuts Panel Swapping Panel Toggling On/Off Toggling 40/80 Columns Confirming Quit Confirming GO64...Directory Linker: Directory Linker 2: This release introduces Undo Support and Symbolic File Link support. More details can be found here http://www.humblecoder.co.uk/?p=141DotNetNuke Skins Pack: DotNetNuke 80 Skins Pack: This released is the first for DNN 4 & 5 with Skin Token Design (legacy skin support on DNN 4 & 5)DTLoggedExec: 1.0.0.0: -FIRST NON-BETA RELEASE! :) -Code cleaned up -Added SetPackageInfo method to ILogProvider interface to make easier future improvements -Deprecated...GenerateTypedBamApi: Version 2.1: Changes in this release: NEW: Support for Office Data Connectivity Components 2010 NEW: Include both x86 and x64 EXE's due to lack of support in ...HobbyBrew Mobile: Beta 1 Refresh: Risolto bug circa il salvataggio di ricette (veniva impostato scorrettamente che si trattava di Mash Design "infusione" se ri-aperte con hobbyBrew)...Home Access Plus+: v4.2: Version 4.2 Added Overrides into the Booking System Some slight CSS changes to the Help Desk Updated the config tool to work anywhere on the LA...Hubble.Net - Open source full-text search database: V0.8.3.0: V0.8.3.0 Show server version in about dialog. Fix a bug of deleting querycache files. V0.8.2.9 Change sql client to support userid and password Ch...IdeaNMR: IdeaNMR Client: This is a client program with an example package.kdar: KDAR 0.0.21: KDAR - Kernel Debugger Anti Rootkit - signature's bases updated - usability increased - NDIS6 MINIPORT_BLOCK checks addedLightWeight Application Server: 0.4.1: One step further to beta - yet another release for c# developers audience only. Changes: 1. API - added a LWAS.Infrastructure.Storage service to d...Log4net udp logs viewer: UdpLogViewer 1.0: First release of UdpLogViewer, version 1.0.MDownloader: MDownloader-0.15.11.58370: Fixed minor bugs.Metabolite Enterprise Libraries for EPiServer CMS using Page Type Builder: Metabolite Enterprise Libraries 1.2 Beta 2: This is the beta release of the Metabolite Enterprise Libraries 1.2 Beta 2 for use with EPiServer 6 and Page Type Builder 1.2 Beta 2.Microsoft Silverlight Analytics Framework: Version 1.4.3 Installer: Pre-release Installer for Visual Studio 2010 and Expression Blend 4 RCSupports both Silverlight 3 and Silverlight 4 Release NotesFixed null referen...MultipointTUIO: Multipoint SDK v1.5 Release: Rebuilt against v1.5 of the Microsoft Multipoint SDK, this mean Windows 7 support (and 64bit I think!)My Notepad: My Notepad: This is the status of My Notepad until now. This is many built in features but has to undergo a lot of modifications. The release does not include ...New Silverlight XPS Viewer (In Sl4): Silverlight XPS Viewer: Background: During my development last week I was working on a Silverlight based XPS viewer. During this viewer we came to a situation in which the...NSIS Autorun: NSIS Autorun 0.1.6: This release includes source code, executable binary, files and example materials.Open Diagram: Open Diagram 5.0 Beta May 2010: This is the first beta release of Open Diagram 5.0. Select Crainiate.Diagramming.Examples.Forms as the startup project to view the current Class D...Pocket Wiki: PC Wiki (zip) 1.0.1: PC Version of Pocket Wiki. Unzip and run. Requires .NET Framework 2.0Pocket Wiki: Pocket Wiki 1.0.1 (cab): Pocket Wiki cab installation - requires DotNet 2.0 or greater. Default wiki language is "slash" - a syntax I created that is easy to type on keyboa...Pocket Wiki: Pocket Wiki.sbp: Pocket Wiki Source Code (version .72) - Basic4PPCPublish to Photo Frame: 1.0.2.0: This version adds: add borders to portrait images, for photo frames that crop them incorrectly.Reflection Studio: Reflection Studio 0.1: First download release, it contains a lot of things but allways in beta version. Hope you will like the preview.SharePoint 2010 PowerShell Scripts & Utilities: PSSP2010 Utils 0.1: This is the initial release with SPInstallUtils.psm1 module. This module includes Get-SPPrerequisites and New-SPInstallPackage cmdlets. Refer to th...Silverlight 4.0 Popup Menu: Context Menu for Silverlight 4.0 v1.1 Beta: Multilevel menus are now supported. Added design time support for the PopupMenuItem elements. The project is now under Subversion.Silverlight flip-down counter: FlipDownCounter v1.0: The final release of the Silverlight flip-down counter. Please refer to the included readme file for information on how to use the counter.Stratosphere: Stratosphere 1.0.0.1: Moved scalable block file system implementation to Stratosphere.FileSystemSystem.AddIn Pipeline Builder: Pipeline Builder 1.2: Lots of improvements from the CTP, version 1.0: - Added dialogue for possible overwrite if the file has changed: possibility of ignoring changes (p...ThoughtWorks Cruise Notification Interceptor: 1.0.1: Fixed an issue with the regex that parses the incoming notification. This issue would send failure messages when the build was "fixed".ThreadSafeControls: ThreadSafeControls v0.1: This is the first binary release of the ThreadSafeControls library. I'll call it a pre-alpha release.TracerX Logger/Viewer for .NET: 4.0: View this CodeProject article for documentation on how to use the latest version of the Logger. About the DownloadsVersion: 4.0.1005.1163 Changese...VCC: Latest build, v2.1.30503.0: Automatic drop of latest buildVisual Studio DSite: Lottery Game (Visual C++ 2008): An advanced lottery game made in visual c 2008.VivoSocial: VivoSocial 7.1.3: Version 7.1.3 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.1.3 rel...Xrns2XMod: Xrns2XMod 1.0: Features added Conversion of all possible convertible features between Renoise and MOD / XM. FlacBox lib updated (thanks to Yuri) NAudio lib in...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: Databasepatterns & practices – Enterprise LibrarySilverlight ToolkitiTuner - The iTunes CompanionWindows Presentation Foundation (WPF)ASP.NETDotNetNuke® Community EditionMost Active ProjectsIonics Isapi Rewrite Filterpatterns & practices – Enterprise LibraryRawrHydroServer - CUAHSI Hydrologic Information System ServerAJAX Control Frameworkpatterns & practices: Azure Security GuidanceNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETTinyProjectDambach Linear Algebra Framework

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  • Minimalistic PHP template engine with caching but not Smarty?

    - by Pekka
    There are loads of questions for "the right" PHP template engine, but none of them is focused on caching. Does anybody know a lightweight, high-quality, PHP 5 based template engine that does the following out of the box: Low-level templating functions (Replacements, loops, and filtering, maybe conditionals) Caching of the parsed results with the possibility to set an individual TTL per item, and of course to force a reload programmatically Extremely easy usage (like Smarty's) Modest in polluting the namespace (the ideal solution would be one class to interact with from the outside application) But not Smarty. I have nothing against, and often use, Smarty, but I am looking for something a bit simpler and leaner. I took a look at Fabien Potencier's Twig that looks very nice and compiles templates into PHP code, but it doesn't do any actual caching beyond that. I need and want a template engine, as I need to completely separate code and presentation in a way that a HTML designer can understand later on, so please no fundamental discussions about whether template engines in PHP make sense. Those discussions are important, but they already exist on SO.

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  • Model of hql query firing at back end by hql engine?

    - by Maddy.Shik
    I want to understand how hibernate execute hql query internally or in other models how hql query engine works. Please suggest some good links for same? One of reason for reading is following problem. Class Branch { //lazy loaded @joincolumn(name="company_id") Company company; } Since company is heavy object so it is lazy loaded. now i have hql query "from Branch as branch where branch.Company.id=:companyId" my concern is that if for firing above query, hql engine has to retrieve company object then its a performance hit and i would prefer to add one more property in Branch class i.e. companyId. So in this case hql query would be "from Branch as branch where branch.companyId=:companyId" If hql engine first generate sql from hql followed by firing of sql query itself, then there should be no performance issue. Please let me know if problem is not understandable.

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  • Export Specific Page from MediaWiki

    - by wag2639
    We have an internal document wiki running on MediaWiki (latest stable). Is there a way we can export a specific page for a customer without giving them access to the entire wiki (which is currently behind a PAM-based authentication). Edit1: Sorry for the vagueness, I meant is there a way to syndicate a specific page so that they don't actually have access to the wiki but the content is still available and up-to-date. For example, the page I want them to see http://mysite.com/wiki/page_to_see Can I have it available at http://mysite.com/outsite_wiki

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  • Java jasper report NullPointerException

    - by William Welch
    I am new to Java and I am running into this issue that I can't figure out. I inherited this project and I have the following code in one of my scriptlets: DefaultLogger.logMessage("DEBUG path: "+ reportFile.getPath()); DefaultLogger.logMessage("DEBUG parameters: "+ parameters); DefaultLogger.logMessage("DEBUG jr: "+ jr); bytes = JasperRunManager.runReportToPdf(reportFile.getPath(), parameters, jr); And I am getting the following results (the fourth line there is line 287 in FootwearReportsServlet.doGet): DEBUG path: C:\Development\JavaWorkspaces\Workspace1\.metadata\.plugins\org.eclipse.wst.server.core\tmp0\wtpwebapps\RSLDevelopmentStandard\reports\templates\footwear\RslFootwearReport.jasper DEBUG parameters: {class_list_subreport=net.sf.jasperreports.engine.JasperReport@b07af1, signature_path=images/logo_reports.jpg, submission_id=20070213154168780, test_results_subreport=net.sf.jasperreports.engine.JasperReport@5795ce, logo_path=images/logos_3.gif, report_connection_secondary=com.mysql.jdbc.JDBC4Connection@2c39d2, testing_packages_subreport=net.sf.jasperreports.engine.JasperReport@1883d5f, signature_path2=images/logo_reports.jpg, tpid_subreport=net.sf.jasperreports.engine.JasperReport@17531fd, first_page_subreport=net.sf.jasperreports.engine.JasperReport@12504e0} DEBUG jr: net.sf.jasperreports.engine.data.JRMapCollectionDataSource@1630eb6 Apr 29, 2010 4:15:13 PM org.apache.catalina.core.StandardWrapperValve invoke SEVERE: Servlet.service() for servlet FootwearReportsServlet threw exception java.lang.NullPointerException at net.sf.jasperreports.engine.fill.JRFiller.fillReport(JRFiller.java:89) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:601) at net.sf.jasperreports.engine.JasperFillManager.fillReport(JasperFillManager.java:517) at net.sf.jasperreports.engine.JasperRunManager.runReportToPdf(JasperRunManager.java:385) at com.rsl.reports.FootwearReportsServlet.doGet(FootwearReportsServlet.java:287) at javax.servlet.http.HttpServlet.service(HttpServlet.java:617) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:298) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:852) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:588) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:489) at java.lang.Thread.run(Unknown Source) What I can't figure out is where the null reference is. From the debug lines I can see that each parameter has a value. Could it be referring to a bad path to one of the images? Any ideas? For some reason my server won't start in debug mode in Eclipse so I am having trouble figuring this out.

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  • Oracle XMLDB's XMLCAST and XMLQUERY incompatible with iBatis?

    - by tthong
    I've been trying to select a list of values from XMLs stored in an XMLType column but I keep getting the errors which are listed at the tail end of this post. The select id is getXMLFragment , and the relevant subset of the sqlmap.xml is as follows: <select id="getXMLFragment" resultClass="list"> SELECT XMLCAST(XMLQUERY('$CUSTOMER/CUSTOMER/DETAILS/ CUST_NAME/text()' PASSING CUSTOMER AS "CUSTOMER" RETURNING CONTENT) AS VARCHAR2(20)) AS customers FROM SHOP.CLIENT_INFO </select> (CUSTOMER is an XMLType column in CLIENT_INFO) and I call the statement using List<String> custNames= (List<String>) sqlMap.queryForList("getXMLFragment"); I am using ibatis-2.3.4.726.jar. Is it because iBatis does not recognise XMLDB queries and hence, tokenizes the string wrongly? On a sidenote, I have implemented XMLTypeCallback.java to handle XMLType insertions successfully, and I think it will work should I wish to retrieve the entire XML. However, in this case, I need to extract only individual values due to requirements. A workaround would be greatly appreciated. Thanks in advance. The exceptions generated are listed below: --- The error occurred in sqlMap.xml. --- The error occurred while preparing the mapped statement for execution. --- Check the getXMLFragment. --- Check the SQL statement. --- Cause: java.util.NoSuchElementException at com.ibatis.sqlmap.engine.mapping.statement.MappedStatement.executeQueryWithCallback(MappedStatement.java: 204) at com.ibatis.sqlmap.engine.mapping.statement.MappedStatement.executeQueryForList(MappedStatement.java: 139) at com.ibatis.sqlmap.engine.impl.SqlMapExecutorDelegate.queryForList(SqlMapExecutorDelegate.java: 567) at com.ibatis.sqlmap.engine.impl.SqlMapExecutorDelegate.queryForList(SqlMapExecutorDelegate.java: 541) at com.ibatis.sqlmap.engine.impl.SqlMapSessionImpl.queryForList(SqlMapSessionImpl.java: 118) at com.ibatis.sqlmap.engine.impl.SqlMapSessionImpl.queryForList(SqlMapSessionImpl.java: 122) at com.ibatis.sqlmap.engine.impl.SqlMapClientImpl.queryForList(SqlMapClientImpl.java: 98) at Main.main(Main.java:60) Caused by: java.util.NoSuchElementException at java.util.StringTokenizer.nextToken(StringTokenizer.java:332) at com.ibatis.sqlmap.engine.mapping.sql.simple.SimpleDynamicSql.processDynamicElements(SimpleDynamicSql.java: 90) at com.ibatis.sqlmap.engine.mapping.sql.simple.SimpleDynamicSql.getSql(SimpleDynamicSql.java: 45) at com.ibatis.sqlmap.engine.mapping.statement.MappedStatement.executeQueryWithCallback(MappedStatement.java: 184) ... 7 more

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  • Which View Engine are you using with ASP.NET MVC?, and Why?

    - by Sosh
    Hi, I'm thinking of experimenting with alternative View Engines for ASP.NET MVC, and would like to know what other people are using. Please let me know 1) Which View Engine you use, and 2) Why. The standard 'web-forms' view engine is of course a valid answer, but please say so only if you have decided to use it for a reason, not just 'Becuase I can't be bothered to change it' ;) Thank you!

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  • SQLAlchemy declarative syntax with autoload in Pylons

    - by Juliusz Gonera
    I would like to use autoload to use an existings database. I know how to do it without declarative syntax (model/_init_.py): def init_model(engine): """Call me before using any of the tables or classes in the model""" t_events = Table('events', Base.metadata, schema='events', autoload=True, autoload_with=engine) orm.mapper(Event, t_events) Session.configure(bind=engine) class Event(object): pass This works fine, but I would like to use declarative syntax: class Event(Base): __tablename__ = 'events' __table_args__ = {'schema': 'events', 'autoload': True} Unfortunately, this way I get: sqlalchemy.exc.UnboundExecutionError: No engine is bound to this Table's MetaData. Pass an engine to the Table via autoload_with=<someengine>, or associate the MetaData with an engine via metadata.bind=<someengine> The problem here is that I don't know where to get the engine from (to use it in autoload_with) at the stage of importing the model (it's available in init_model()). I tried adding meta.Base.metadata.bind(engine) to environment.py but it doesn't work. Anyone has found some elegant solution?

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