Search Results

Search found 21759 results on 871 pages for 'int'.

Page 136/871 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

    Read the article

  • Pointer arithmetic.

    - by Knowing me knowing you
    Having code: int** a = new int*[2]; a[0] = new int(1); a[1] = new int(2); cout << "a[0] " << a[0] << '\n'; cout << "a[1] " << a[1] << '\n'; cout << "a[2] " << a[2] << '\n'; cout << "a[0] + 1 " << a[0] + 1 << '\n';//WHY THIS ISN'T == a[1] ? cout << "*(a + 1): " << *(a + 1) << '\n'; //WHY THIS IS == a[1] ? cout << "a[0] - a[1] " << static_cast<int>(a[0] - a[1])<< '\n';//WHY THIS IS == 16 not 4? cout << sizeof(int**); Questions are included right next to relevant lines in code.

    Read the article

  • How to use Comparator in Java to sort

    - by Dan
    I learned how to use the comparable but I'm having difficulty with the Comparator. I am having a error in my code: Exception in thread "main" java.lang.ClassCastException: New.People cannot be cast to java.lang.Comparable at java.util.Arrays.mergeSort(Unknown Source) at java.util.Arrays.sort(Unknown Source) at java.util.Collections.sort(Unknown Source) at New.TestPeople.main(TestPeople.java:18) Here is my code: import java.util.Comparator; public class People implements Comparator{ private int id; private String info; private double price; public People(int newid, String newinfo, double newprice){ setid(newid); setinfo(newinfo); setprice(newprice); } public int getid() { return id; } public void setid(int id) { this.id = id; } public String getinfo() { return info; } public void setinfo(String info) { this.info = info; } public double getprice() { return price; } public void setprice(double price) { this.price = price; } public int compare(Object obj1, Object obj2) { Integer p1 = ((People)obj1).getid(); Integer p2 = ((People)obj2).getid(); if (p1 p2 ){ return 1; } else if (p1 < p2){ return -1; } else return 0; } } import java.util.ArrayList; import java.util.Collections; public class TestPeople { public static void main(String[] args) { ArrayList peps = new ArrayList(); peps.add(new People(123, "M", 14.25)); peps.add(new People(234, "M", 6.21)); peps.add(new People(362, "F", 9.23)); peps.add(new People(111, "M", 65.99)); peps.add(new People(535, "F", 9.23)); Collections.sort(peps); for(int i=0;i I believe it has to do something with the casting in the compare method but I was playing around with it and still could not find the solution

    Read the article

  • Can a Generic Method handle both Reference and Nullable Value types?

    - by Adam Lassek
    I have a series of Extension methods to help with null-checking on IDataRecord objects, which I'm currently implementing like this: public static int? GetNullableInt32(this IDataRecord dr, int ordinal) { int? nullInt = null; return dr.IsDBNull(ordinal) ? nullInt : dr.GetInt32(ordinal); } public static int? GetNullableInt32(this IDataRecord dr, string fieldname) { int ordinal = dr.GetOrdinal(fieldname); return dr.GetNullableInt32(ordinal); } and so on, for each type I need to deal with. I'd like to reimplement these as a generic method, partly to reduce redundancy and partly to learn how to write generic methods in general. I've written this: public static Nullable<T> GetNullable<T>(this IDataRecord dr, int ordinal) { Nullable<T> nullValue = null; return dr.IsDBNull(ordinal) ? nullValue : (Nullable<T>) dr.GetValue(ordinal); } which works as long as T is a value type, but if T is a reference type it won't. This method would need to return either a Nullable type if T is a value type, and default(T) otherwise. How would I implement this behavior?

    Read the article

  • How do I build a class that shares a table with multiple columns in MVC3?

    - by Barrett Kuethen
    I have a Job table public class Job { public int JobId { get; set; } public int SalesManagerId { get; set; } public int SalesRepId { get; set; } } and a Person table public class Person { public int PersonId { get; set; } public int FirstName { get; set; } public int LastName { get; set; } } My question is, how do I link the SalesManagerId to the Person (or PersonId) as well as the SalesRepId to the Person (PersonId)? The Sales Manager and Sales Rep are independent of each other. I just don't want to make 2 different lists to support the Sales Manager and Sales Rep roles. I'm new to MVC3, but it seems public virtual Person Person {get; set; } would be the way to go, but that doesn't work. Any help would be appreciated! Thanks!

    Read the article

  • c++ Design pattern for CoW, inherited classes, and variable shared data?

    - by krunk
    I've designed a copy-on-write base class. The class holds the default set of data needed by all children in a shared data model/CoW model. The derived classes also have data that only pertains to them, but should be CoW between other instances of that derived class. I'm looking for a clean way to implement this. If I had a base class FooInterface with shared data FooDataPrivate and a derived object FooDerived. I could create a FooDerivedDataPrivate. The underlying data structure would not effect the exposed getters/setters API, so it's not about how a user interfaces with the objects. I'm just wondering if this is a typical MO for such cases or if there's a better/cleaner way? What peeks my interest, is I see the potential of inheritance between the the private data classes. E.g. FooDerivedDataPrivate : public FooDataPrivate, but I'm not seeing a way to take advantage of that polymorphism in my derived classes. class FooDataPrivate { public: Ref ref; // atomic reference counting object int a; int b; int c; }; class FooInterface { public: // constructors and such // .... // methods are implemented to be copy on write. void setA(int val); void setB(int val); void setC(int val); // copy constructors, destructors, etc. all CoW friendly private: FooDataPrivate *data; }; class FooDerived : public FooInterface { public: FooDerived() : FooInterface() {} private: // need more shared data for FooDerived // this is the ???, how is this best done cleanly? };

    Read the article

  • [C#] Linq doesn't insert associated entity on insert.

    - by Tomek
    Hello! I have simple mapping: [Table(Name="Person")] public class Person { private int id; private int state_id; private EntityRef<PersonState> state = new EntityRef<PersonState>(); [Column(IsPrimaryKey = true, Storage = "id", Name="id", IsDbGenerated = true, CanBeNull = false)] public int ID { get { return id; } set { id = value; } } [Column(Storage="state_id", Name="state_id")] public int StateID { get{ return state_id;} set{ state_id = value;} } [Association( Storage = "state", ThisKey = "StateID", IsForeignKey=true)] public PersonState State { get { return state.Entity; } set { state.Entity = value; } } } [Table(Name = "PersonState")] public class PersonState { private int id; private State state; [Column(Name="id", Storage="id", IsDbGenerated=true, IsPrimaryKey=true)] public int ID { get { return id; } set { id = value; } } [Column(Name = "date", Storage = "date")] public DateTime Date { get { return date; } set { date = value; } } [Column(Name = "type", Storage = "state")] public State State { get { return state; } set { state = value; } } } I use this code to insert new person with default state: private static Person NewPerson() { Person p = new Person(); p.State = DefaultState(p); return p; } private static PersonState DefaultState() { PersonState state = new PersonState(); state.Date = DateTime.Now; state.State = State.NotNotified; state.Comment = "Default State!"; return state; } Leater in code: db.Persons.InsertOnSubmit(NewPerson()); db.SubmitChanges(); In database(sqlite) I have all new persons, but state_id of all persons is set to 0, and PersonState table is empty. Why Linq did not insert any State object to database?

    Read the article

  • Linking a template class using another template class (error LNK2001)

    - by Luís Guilherme
    I implemented the "Strategy" design pattern using an Abstract template class, and two subclasses. Goes like this: template <class T> class Neighbourhood { public: virtual void alter(std::vector<T>& array, int i1, int i2) = 0; }; and template <class T> class Swap : public Neighbourhood<T> { public: virtual void alter(std::vector<T>& array, int i1, int i2); }; There's another subclass, just like this one, and alter is implemented in the cpp file. Ok, fine! Now I declare another method, in another class (including neighbourhood header file, of course), like this: void lSearch(/*parameters*/, Neighbourhood<LotSolutionInformation> nhood); It compiles fine and cleanly. When starting to link, I get the following error: 1>SolverFV.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall lsc::Neighbourhood<class LotSolutionInformation>::alter(class std::vector<class LotSolutionInformation,class std::allocator<class LotSolutionInformation> > &,int,int)" (?alter@?$Neighbourhood@VLotSolutionInformation@@@lsc@@UAEXAAV?$vector@VLotSolutionInformation@@V?$allocator@VLotSolutionInformation@@@std@@@std@@HH@Z)

    Read the article

  • C++ Header file questions

    - by Karl
    So I'm trying to learn C++ and I've gotten as far as using header files. They really make no sense to me. I've tried many combinations of this but nothing so far has worked: Main.cpp: #include "test.h" int main() { testClass Player1; return 0; } test.h: #ifndef TEST_H_INCLUDED #define TEST_H_INCLUDED class testClass { private: int health; public: testClass(); ~testClass(); int getHealth(); void setHealth(int inH); }; #endif // TEST_H_INCLUDED test.cpp: #include "test.h" testClass::testClass() { health = 100; } testClass::~testClass() {} int testClass::getHealth() { return(health); } void testClass::setHealth(int inH) { health = inH; } What I'm trying to do is pretty simple, but the way the header files work just makes no sense to me at all. Code blocks returns the following on build: obj\Debug\main.o(.text+0x131)||In function main':| *voip*\test\main.cpp |6|undefined reference totestClass::testClass()'| obj\Debug\main.o(.text+0x13c):voip\test\main.cpp|7|undefined reference to `testClass::~testClass()'| ||=== Build finished: 2 errors, 0 warnings ===| I'd appreciate any help. Or if you have a decent tutorial for it, that would be fine too (most of the tutorials I've googled haven't helped)

    Read the article

  • NUnit doesn't work well with Assert.AreEqual

    - by stasal
    Hi! I'm new to unit-testing and NUit in particular. I'm just typing some examples from the book which refers to Java and JUnit. But I'm using C# instead. The problem is: I've got a class with overriden methods such as Equals() and GetHashCode(), but when I am trying to compare two objects of this class with Assert.AreEqual() my code is not called, so I get an exception. Assert.True(MyClass.Equals(MyClass2)) does work well. But I don't wanna use this construction instead of Assert.AreEqual(). Where the problem can be? Here is the class: public class Money { public int amount; protected string currency; public Money(int amount, string currency) { this.amount = amount; this.currency = currency; } public new bool Equals(object obj) { if (obj == null) return false; Money money = (Money)obj; return (amount == money.amount) && (Currency().Equals(money.Currency())); } public new int GetHashCode() { return (string.Format("{0}{1}", amount, currency)).GetHashCode(); } public static Money Dollar(int amount) { return new Money(amount, "USD"); } public static Money Franc(int amount) { return new Money(amount, "CHF"); } public Money Times(int multiplier) { return new Money(amount * multiplier, currency); } public string Currency() { return currency; } } And the test method itself: [TestFixture] public class DollarTest { [Test] public void TestMultiplication() { Money five = Money.Dollar(5); Assert.True(Money.Dollar(10).Equals(five.Times(2))); // ok Assert.AreEqual(Money.Dollar(10), five.Times(2)); // fails } } Thanks.

    Read the article

  • GUI Agent accepts statuses from Daemon and shows it using progress indicator

    - by Pavel
    Hi to all! My application is a GUI agent, which communicate with daemon through the unix domain socket, wrapped in CFSocket.... So there are main loop and added CFRunLoop source. Daemon sends statuses and agent shows it with a progress indicator. When there are any data on socket, callback function begin to work and at this time I have to immediately show the new window with progress indicator and increase counter. //this function initiate the runloop for listening socket - (int) AcceptDaemonConnection:(ConnectionRef)conn { int err = 0; conn->fSockCF = CFSocketCreateWithNative(NULL, (CFSocketNativeHandle) conn->fSockFD, kCFSocketAcceptCallBack, ConnectionGotData, NULL); if (conn->fSockCF == NULL) err = EINVAL; if (err == 0) { conn->fRunLoopSource = CFSocketCreateRunLoopSource(NULL, conn->fSockCF, 0); if (conn->fRunLoopSource == NULL) err = EINVAL; else CFRunLoopAddSource(CFRunLoopGetCurrent(), conn->fRunLoopSource, kCFRunLoopDefaultMode); CFRelease(conn->fRunLoopSource); } return err; } // callback function void ConnectionGotData(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void * data, void * info) { #pragma unused(s) #pragma unused(address) #pragma unused(info) assert(type == kCFSocketAcceptCallBack); assert( (int *) data != NULL ); assert( (*(int *) data) != -1 ); TStatusUpdate status; int nativeSocket = *(int *) data; status = [agg AcceptPacket:nativeSocket]; // [stWindow InitNewWindow] inside [agg SendUpdateStatus:status.percent]; } AcceptPacket function receives packet from the socket and trying to show new window with progress indicator. Corresponding function is called, but nothing happens... I think, that I have to make work the main application loop with interrupting CFSocket loop... Or send a notification? No idea....

    Read the article

  • tricky interview question for C++

    - by Alexander
    Given the code below. How would you create/implement SR.h so that it produces the correct output WITHOUT any asterix in your solution? I got bummed by this question #include <cstdio> #include "SR.h" int main() { int j = 5; int a[] = {10, 15}; { SR x(j), y(a[0]), z(a[1]); j = a[0]; a[0] = a[1]; a[1] = j; printf("j = %d, a = {%d, %d}\n", j, a[0], a[1]); } printf("j = %d, a = {%d, %d}\n", j, a[0], a[1]); } //output j = 10, a = {15, 10} j = 5, a = {10, 15} #include <cstdio> #include "SR.h" int main() { int sum = 0; for (int i = 1; i < 100; i++) { SR ii(i); while (i--) sum += i; } printf("sum = %d\n", sum); } //The output is "sum = 161700".

    Read the article

  • Dependency Properties, change notification and setting values in the constructor

    - by stefan.at.wpf
    Hello, I have a clas with 3 dependency properties A,B,C. The values of these properties are set by the constructor and every time one of the properties A, B or C changes, the method recalculate() is called. Now during execution of the constructor these method is called 3 times, because the 3 properties A, B, C are changed. Hoewever this isn't necessary as the method recalculate() can't do anything really useful without all 3 properties set. So what's the best way for property change notification but circumventing this change notification in the constructor? I thought about adding the property changed notification in the constructor, but then each object of the DPChangeSample class would always add more and more change notifications. Thanks for any hint! class DPChangeSample : DependencyObject { public static DependencyProperty AProperty = DependencyProperty.Register("A", typeof(int), typeof(DPChangeSample), new PropertyMetadata(propertyChanged)); public static DependencyProperty BProperty = DependencyProperty.Register("B", typeof(int), typeof(DPChangeSample), new PropertyMetadata(propertyChanged)); public static DependencyProperty CProperty = DependencyProperty.Register("C", typeof(int), typeof(DPChangeSample), new PropertyMetadata(propertyChanged)); private static void propertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((DPChangeSample)d).recalculate(); } private void recalculate() { // Using A, B, C do some cpu intensive caluclations } public DPChangeSample(int a, int b, int c) { SetValue(AProperty, a); SetValue(BProperty, b); SetValue(CProperty, c); } }

    Read the article

  • Update table without using cursor and on date

    - by Muhammad Kashif Nadeem
    Please copy and run following script DECLARE @Customers TABLE (CustomerId INT) DECLARE @Orders TABLE ( OrderId INT, CustomerId INT, OrderDate DATETIME ) DECLARE @Calls TABLE (CallId INT, CallTime DATETIME, CallToId INT, OrderId INT) ----------------------------------------------------------------- INSERT INTO @Customers SELECT 1 INSERT INTO @Customers SELECT 2 ----------------------------------------------------------------- INSERT INTO @Orders SELECT 10, 1, DATEADD(d, -20, GETDATE()) INSERT INTO @Orders SELECT 11, 1, DATEADD(d, -10, GETDATE()) ----------------------------------------------------------------- INSERT INTO @Calls SELECT 101, DATEADD(d, -19, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 102, DATEADD(d, -17, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 103, DATEADD(d, -9, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 104, DATEADD(d, -6, GETDATE()), 1, NULL INSERT INTO @Calls SELECT 105, DATEADD(d, -5, GETDATE()), 1, NULL ----------------------------------------------------------------- I want to update @Calls table and need following results. I am using the following query UPDATE @Calls SET OrderId = ( CASE WHEN (s.CallTime > e.OrderDate) THEN e.OrderId END ) FROM @Calls s INNER JOIN @Orders e ON s.CallToId = e.CustomerId and the result of my query is not what I need. Requirement: As you can see there are two orders. One is on 2010-12-12 and one is on 2010-12-22. I want to update @Calls table with relevant OrderId with respect to CallTime. In short If subsequent Orders are added, and there are further calls then we assume that a new call is associated with the most recent Order Note: This is sample data so this is not the case that I always have two Orders. There might be 10+ Orders and 100+ calls. Note2 I could not find good title for this question. Please change it if you think of any better. Thanks.

    Read the article

  • vector <T *> destructor

    - by Daniel.Z
    I have a class defined like: Class A { public: int num; A *parent; vector<A *> children; ... // constructor without parameters A(void) { this->num = 3; this->parent = 0; for (int i=0;i<num;++i) children.push_back(new A(this,num-1)); } // constructor with parameters A(A *a,int n) { this->num = n; this->children->parent = a; for (int i=0;i<num;++i) this->children.push_back(new A(this,this->num-1)); } }; now, the constructor works fine. there are some problem with destructor. currently, the destructor is defined as: A::~A(void) { if (this->parent!=0) this->parent = 0; for (int i=0;i<(int)children.size();++i) this->children[i]->~A(); vector <A *> ().swap(this->children); } but every time when I debug it, it will break at: void deallocate(pointer _Ptr, size_type) { // deallocate object at _Ptr, ignore size ::operator delete(_Ptr); } it looks like I cannot delete the pointer in the vector of this-children, is there any way that I can de-construct the class successfully?

    Read the article

  • Segmentation Fault?

    - by user336808
    Hello, when I run this program while inputting a number greater than 46348, I get a segmentation fault. For any values below it, the program works perfectly. I am using CodeBlocks 8.02 on Ubuntu 10.04 64-bit. The code is as follows: int main() { int number = 46348; vector<bool> sieve(number+1,false); vector<int> primes; sieve[0] = true; sieve[1] = true; for(int i = 2; i <= number; i++) { if(sieve[i]==false) { primes.push_back(i); int temp = i*i; while(temp <= number) { sieve[temp] = true; temp = temp + i; } } } for(int i = 0; i < primes.size(); i++) cout << primes[i] << " "; return 0; }

    Read the article

  • how to Solve the "Digg" problem in MongoDB

    - by user193116
    A while back,a Digg developer had posted this blog ,"http://about.digg.com/blog/looking-future-cassandra", where the he described one of the issues that were not optimally solved in MySQL. This was cited as one of the reasons for their move to Cassandra. I have been playing with MongoDB and I would like to understand how to implement the MongoDB collections for this problem From the article, the schema for this information in MySQL : CREATE TABLE Diggs ( id INT(11), itemid INT(11), userid INT(11), digdate DATETIME, PRIMARY KEY (id), KEY user (userid), KEY item (itemid) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; CREATE TABLE Friends ( id INT(10) AUTO_INCREMENT, userid INT(10), username VARCHAR(15), friendid INT(10), friendname VARCHAR(15), mutual TINYINT(1), date_created DATETIME, PRIMARY KEY (id), UNIQUE KEY Friend_unique (userid,friendid), KEY Friend_friend (friendid) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; This problem is ubiquitous in social networking scenario implementation. People befriend a lot of people and they in turn digg a lot of things. Quickly showing a user what his/her friends are up to is very critical. I understand that several blogs have since then provided a pure RDBMs solution with indexes for this issue; however I am curious as to how this could be solved in MongoDB.

    Read the article

  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

    Read the article

  • JOIN (SELECT DISTINCT [..] substitute

    - by FRKT
    Hello, I'd like to find a substitute for using SELECT DISTINCT in a derived table. Let's say I have three tables: CREATE TABLE `trades` ( `tradeID` int(11) unsigned NOT NULL AUTO_INCREMENT, `employeeID` int(11) unsigned NOT NULL, `corporationID` int(11) unsigned NOT NULL, `profit` int(11) NOT NULL, KEY `tradeID` (`tradeID`), KEY `employeeID` (`employeeID`), KEY `corporationID` (`corporationID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `corporations` ( `corporationID` int(11) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL, PRIMARY KEY (`corporationID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `employees` ( `employeeID` int(11) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL, PRIMARY KEY (`employeeID`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 Let's say I'd like to find out how much profit a specific employee has generated. Simple: SELECT SUM(profit) FROM trades JOIN employees ON trades.employeeID = employees.employeeID AND employees.employeeID = 1; It gets trickier if I'd like to query how much revenue a specific corporation has, however. I cannot simply replicate the aforementioned query, because two or more employees from the same company might be involved in the same trade. This query should do the trick: SELECT SUM(profit) FROM trades JOIN (SELECT DISTINCT tradeID FROM trades WHERE trades.corporationID = 1) ... unfortunately, DISTINCT JOINs seem crazy ineffective. Is there any alternative I can use to determine how much revenue a corporation has, taking into account that a corporation might be listed several times with the same tradeID?

    Read the article

  • get and set for class in model - MVC 2 asp.net

    - by bergin
    Hi there, I want to improve the program so it has a proper constructor but also works with the models environment of MVC. I currently have: public void recordDocument(int order_id, string filename, string physical_path, string slug, int bytes) { ArchiveDocument doc = new ArchiveDocument(); doc.order_id = order_id; doc.filename = filename; doc.physical_path = physical_path; doc.slug = slug; doc.bytes = bytes; db.ArchiveDocuments.InsertOnSubmit(doc); } This obviously should be a constructor and should change to the leaner: public void recordDocument(ArchiveDocument doc) { db.ArchiveDocuments.InsertOnSubmit(doc); } with a get & set somewhere else - not sure of the syntax - do I create a partial class? so: creating in the somewhere repository - ArchiveDocument doc = new ArchiveDocument(order_id, idTaggedFilename, physical_path, slug, bytes); and then: namespace ordering.Models { public partial class ArchiveDocument { int order_id, string filename, string physical_path, string slug, int bytes; public archiveDocument(int order_id, string filename, string physical_path, string slug, int bytes){ this.order_id = order_id; etc } } How should I alter the code?

    Read the article

  • How to use two parameters pointing to the same structure in one function ?

    - by ZaZu
    Hey guys, I have my code below that consits of a structure, a main, and a function. The function is supposed to display two parameters that have certain values, both of which point to the same structure. The problem I dont know how to add the SECOND parameter onto the following code : #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; for(i=0;i<5;i++){ printf("%f,(*test).what[z][x]); } return 0; } I need to add a new parameter test_2 there (IN THE SAME FUNCTION) using this code : for(i=0;i<5;i++){ printf("%f,(*test_2).what[z][x]); How does int trialtest(trial *test) changes ? and how does it change in main ? I know that I should declare test_2 as well, like this : trial test,test_2; But what about passing the address in the function ? I do not need to edit it right ? trialtest(&test); --- This will remain the same ? So please, tell me how would I use test_2 as a parameter pointing to the same structure as test, both in the same function.. Thank you !! Please tell me if you need more clarification

    Read the article

  • static variable lose its value

    - by user542719
    I have helper class with this static variable that is used for passing data between two classes. public class Helper{ public static String paramDriveMod;//this is the static variable in first calss } this variable is used in following second class mathod public void USB_HandleMessage(char []USB_RXBuffer){ int type=USB_RXBuffer[2]; MESSAGES ms=MESSAGES.values()[type]; switch(ms) { case READ_PARAMETER_VALUE: // read parameter values switch(prm){ case PARAMETER_DRIVE_MODE: // paramet drive mode Helper.paramDriveMod =(Integer.toString(((USB_RXBuffer[4]<< 8)&0xff00))); System.out.println(Helper.paramDriveMod+"drive mode is selectd ");//here it shows the value that I need. ..........}}//let say end switch and method and the following is an third class method use the above class method public void buttonSwitch(int value) throws InterruptedException{ boolean bool=true; int c=0; int delay=(int) Math.random(); while(bool){ int param=3; PARAMETERS prm=PARAMETERS.values()[param]; switch(value){ case 0: value=1; while(c<5){ Thread.sleep(delay); protocol.onSending(3,prm.PARAMETER_DRIVE_MODE.ordinal(),dataToRead,dataToRead.length);//read drive mode System.out.println(Helper.paramDriveMod+" drive mode is ..........in wile loop");//here it shows null value }}//let say end switch and method what is the reason that this variable lose its value?

    Read the article

  • BUG - ProteaAudio with Lua does not work

    - by Stackfan
    Any idea why i cant use or cant build in Lua the ProTeaAudio ? 1) Exist [root@example ~]# yum install lua-devel Loaded plugins: presto, refresh-packagekit Setting up Install Process Package lua-devel-5.1.4-4.fc12.i686 already installed and latest version Nothing to do 2) get failed to build the RtAudio [sun@example proteaAudio_src_090204]$ make g++ -O2 -Wall -DHAVE_GETTIMEOFDAY -D__LINUX_ALSA__ -Irtaudio -Irtaudio/include -I../lua/src -I../archive/baseCode/include -c rtaudio/RtAudio.cpp -o rtaudio/RtAudio.o rtaudio/RtAudio.cpp:365: error: no ‘unsigned int RtApi::getStreamSampleRate()’ member function declared in class ‘RtApi’ rtaudio/RtAudio.cpp: In member function ‘virtual bool RtApiAlsa::probeDeviceOpen(unsigned int, RtApi::StreamMode, unsigned int, unsigned int, unsigned int, RtAudioFormat, unsigned int*, RtAudio::StreamOptions*)’: rtaudio/RtAudio.cpp:5835: error: ‘RTAUDIO_SCHEDULE_REALTIME’ was not declared in this scope rtaudio/RtAudio.cpp:5837: error: ‘struct RtAudio::StreamOptions’ has no member named ‘priority’ make: *** [rtaudio/RtAudio.o] Error 1 [sun@example proteaAudio_src_090204]$ Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio > require("proAudioRt"); stdin:1: module 'proAudioRt' not found: no field package.preload['proAudioRt'] no file './proAudioRt.lua' no file '/usr/share/lua/5.1/proAudioRt.lua' no file '/usr/share/lua/5.1/proAudioRt/init.lua' no file '/usr/lib/lua/5.1/proAudioRt.lua' no file '/usr/lib/lua/5.1/proAudioRt/init.lua' no file './proAudioRt.so' no file '/usr/lib/lua/5.1/proAudioRt.so' no file '/usr/lib/lua/5.1/loadall.so' stack traceback: [C]: in function 'require' stdin:1: in main chunk [C]: ?

    Read the article

  • How to declare array of 2D array pointers and access them?

    - by vikramtheone
    Hi Guys, How can I declare an 2D array of 2D Pointers? And later access the individual array elements of the 2D arrays. Is my approach correct? main() { int i, j; int **array[10][10]; int **ptr = NULL; for(i=0;i<10;i++) { for(j=0j<10;j++) { alloc_2D(&ptr, 10, 10); array[i][j] = ptr; } } //After I do this, how can I access the individual 2D array //and then the individual elements of the 2D arrays? } void alloc_2D(float ***memory, unsigned int rows, unsigned int cols) { float **ptr; *memory = NULL; ptr = malloc(rows * sizeof(float*)); if(ptr == NULL) { status = ERROR; printf("\nERROR: Memory allocation failed!"); } else { int i; for(i = 0; i< rows; i++) { ptr[i] = malloc(cols * sizeof(float)); if(ptr[i]==NULL) { status = ERROR; printf("\nERROR: Memory allocation failed!"); } } } *memory = ptr; }

    Read the article

  • Why do I get errors when using unsigned integers in an expression with C++?

    - by neuviemeporte
    Given the following piece of (pseudo-C++) code: float x=100, a=0.1; unsigned int height = 63, width = 63; unsigned int hw=31; for (int row=0; row < height; ++row) { for (int col=0; col < width; ++col) { float foo = x + col - hw + a * (col - hw); cout << foo << " "; } cout << endl; } The values of foo are screwed up for half of the array, in places where (col - hw) is negative. I figured because col is int and comes first, that this part of the expression is converted to int and becomes negative. Unfortunately, apparently it doesn't, I get an overflow of an unsigned value and I've no idea why. How should I resolve this problem? Use casts for the whole or part of the expression? What type of casts (C-style or static_cast<...)? Is there any overhead to using casts (I need this to work fast!)? EDIT: I changed all my unsigned ints to regular ones, but I'm still wondering why I got that overflow in this situation.

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >