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  • Are comonads a good fit for modeling the Wumpus world?

    - by Tim Stewart
    I'm trying to find some practical applications of a comonad and I thought I'd try to see if I could represent the classical Wumpus world as a comonad. I'd like to use this code to allow the Wumpus to move left and right through the world and clean up dirty tiles and avoid pits. It seems that the only comonad function that's useful is extract (to get the current tile) and that moving around and cleaning tiles would not use be able to make use of extend or duplicate. I'm not sure comonads are a good fit but I've seen a talk (Dominic Orchard: A Notation for Comonads) where comonads were used to model a cursor in a two-dimensional matrix. If a comonad is a good way of representing the Wumpus world, could you please show where my code is wrong? If it's wrong, could you please suggest a simple application of comonads? module Wumpus where -- Incomplete model of a world inhabited by a Wumpus who likes a nice -- tidy world but does not like falling in pits. import Control.Comonad -- The Wumpus world is made up of tiles that can be in one of three -- states. data Tile = Clean | Dirty | Pit deriving (Show, Eq) -- The Wumpus world is a one dimensional array partitioned into three -- values: the tiles to the left of the Wumpus, the tile occupied by -- the Wumpus, and the tiles to the right of the Wumpus. data World a = World [a] a [a] deriving (Show, Eq) -- Applies a function to every tile in the world instance Functor World where fmap f (World as b cs) = World (fmap f as) (f b) (fmap f cs) -- The Wumpus world is a Comonad instance Comonad World where -- get the part of the world the Wumpus currently occupies extract (World _ b _) = b -- not sure what this means in the Wumpus world. This type checks -- but does not make sense to me. extend f w@(World as b cs) = World (map world as) (f w) (map world cs) where world v = f (World [] v []) -- returns a world in which the Wumpus has either 1) moved one tile to -- the left or 2) stayed in the same place if the Wumpus could not move -- to the left. moveLeft :: World a -> World a moveLeft w@(World [] _ _) = w moveLeft (World as b cs) = World (init as) (last as) (b:cs) -- returns a world in which the Wumpus has either 1) moved one tile to -- the right or 2) stayed in the same place if the Wumpus could not move -- to the right. moveRight :: World a -> World a moveRight w@(World _ _ []) = w moveRight (World as b cs) = World (as ++ [b]) (head cs) (tail cs) initWorld = World [Dirty, Clean, Dirty] Dirty [Clean, Dirty, Pit] -- cleans the current tile cleanTile :: Tile -> Tile cleanTile Dirty = Clean cleanTile t = t Thanks!

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  • Unity has jerky motion when using Vector2.Lerp

    - by Sting Hà
    I made a 2D game with some sprite move to random position. I used Vector2.Lerp and Time.deltaTime to smooth transfer of sprite. When I build this game in iOS ( I used iPhone 4s and iPhone 5 for test ) all sprite made jerky motion and cause my game lagging. But in Android game run very smoothy. I used only 9 sprite and move all in same time. Can someone have any solution to fix this? Thanks. P/s: Sorry about my bad English.

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  • Redirecting part of URL in Nginx

    - by Maca
    Trying to move my blog to a new site and I want to redirect some urls. I use nginx. https://blogurl.com/news/2014-08-19/post-3451/mt-preview-33e2742af1eb.php The /news/2014-08-19/post-3451/mt-preview-33e2742af1eb.php part would be always moving. Redirect to below: https://blogurl.com/content/news/2014-08-19/post-3451/mt-preview-33e2742af1eb.php I basically want to insert /content/ after https://blogurl.com and so far I have rewrite ^(.*)$ /content/ break; But my issue is my CMS sits on the same directory level https://blogurl.com/mt/admin and if I simply apply the rewrite above my CMS address would move too. How could I prevent this.

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  • How to hide and disable cursor globally?

    - by trudger
    I have two questions: How to hide cursor for all programs? I tried to hide the cursor by using ShowCursor, but it only works in my program. The cursor still appears when moving cursor outside of my program. How to disable mouse operations for all programs? I use SetWindowsHookEx to hook mouse and prevent other programs to processing the mouse operations. I can hook the clicks, but the problem is that I can't hook the "move". When I move the mouse to menu or system buttons ("minimize/restore/close"), they are highlighted. This means they can still "see" the mouse. Can anyone help me please?

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  • How to I get raw 'mouse' events with touch screens on Windows Vista/7?

    - by Emil
    Does anyone have a clue how to completely disable the touch/tablet 'magic' introduced in Windows Vista? When I follow the steps on http://msdn.microsoft.com/en-us/library/bb969148(VS.85).aspx (both SetProp disable and WM_TABLET_QUERYSYSTEMGESTURESTATUS override) I succeed in stopping windows from treating press-and-hold as a right-click (it correctly gives me a WM_LBUTTONDOWN), but it also gives me a premature WM_LBUTTONUP (before I really let go of the screen). And there is also another problem: a click followed by a drag (down, up, down, move) is treated as a double-click (down, up, down, up, move). These issues occur with two very different touch screens (so it is not a hardware problem), and it never used to happen with Windows XP. This really bugs me. I would much rather have the raw input events like you have for normal mouse clicks. Any ideas?

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  • How to make form validation in Django dynamic?

    - by Oli
    I'm trying to make a form that handles the checking of a domain: the form should fail based on a variable that was set earlier in another form. Basically, when a user wants to create a new domain, this form should fail if the entered domain exists. When a user wants to move a domain, this form should fail if the entered domain doesn't exist. I've tried making it dynamic overload the initbut couldn't see a way to get my passed variabele to the clean function. I've read that this dynamic validation can be accomplished using a factory method, but maybe someone can help me on my way with this? Here's a simplified version of the form so far: #OrderFormStep1 presents the user with a choice: create or move domain class OrderFormStep2(forms.Form): domain = forms.CharField() extension = forms.CharField() def clean(self): cleaned_data = self.cleaned_data domain = cleaned_data.get("domain") extension = cleaned_data.get("extension") if domain and extension: code = whoislookup(domain+extension); #Raise error based on result from OrderFormStep1 #raise forms.ValidationError('error, domain already exists') #raise forms.ValidationError('error, domain does not exist') return cleaned_data

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  • Moving the table view and keep the toolbar visible?

    - by Jakub
    Hello, In my view I have a toolbar with a button at the top and a table view underneath, like in the following picture: An you can see there are text fields in the cells of the table view. The problem appears when I want to edit the tet fields which are in the bottom of the table view. As you can imagine the keyboard overlaps the text fields. Let say I want to edit the fields in the C section, the result is following: I tried different approaches for moving the table view, but I always end up with the toolbar being hidden. In one cae the toolbar was moving up with together with the table view, in the second case the table view overlaps the toolbar: All the ideas how to move the table view to make the cell being edited visible together with having the toolbar visible? How to move/resize the table view? Thanks!

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  • keep image inside a frame

    - by Mick
    Hi can anyone help me with a problem please. I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success. If anyone has any idea's I would be very grateful Thanks

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • SHFileOperation FO_MOVE deletes a file if the destination drive is full

    - by Shailesh Kumar
    I had a piece of code which uses windows SHFileOperation function with FO_MOVE operation. Additional flags specified were FOF_NOCONFIRMATION | FOF_NOERRORUI | FOF_SILENT. A particular weird behavior was observed when the destination drive was full. In this case, MOVE could not place the file in destination folder but the source file was also lost. This was highly unexpected and this caused a loss of data. Is this the standard behavior of SHFileOperation? Can we have something like MOVE if the destination drive has space otherwise leave the file at the original place?

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  • jquery bubblepopup inside jquery carousel

    - by sam
    Hi, I am trying to use the jquery bubble popup inside the jquery carousel. the problem everything works fine. but say if i have 10 items in the carousel, display 5 at a time, hiding the remaining 5 items(which could be opened by clicking the left or right navigation). so when we move the mouse over each carousel item that is visible on the screen, we can see the bubble popup. here, if i move the mouse over the empty area on the screen, i am still getting the bubble pop which shouldnt be visible because that particular carousel item is hidden.if i keep on moving over all the hidden items, i am able to see the bubble popup. is there anyway to hide the bubble pop when the carousel item is not visible on the screen.

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  • How to get the window position and update to other windows?

    - by Rakesh
    Hi all..I have 2 dialog boxes in which I will display 1 dialogbox at a time..If I click NEXT in the first dialog box,I will hide the first dialog box and display the second dialog and vice versa...Now say If I move the dialog box after clicking NEXT in the first dialog..and when I click BACK(in the second dialog) ...it goes back to its previous position(to diaplay the first dialog box)..so I have decided to get the current window's position and update to the other window position so that it doesnt move even If I click next/back..I am not sure how to get the windows position and update to other..please help me if you guys know about this..

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  • reorder list elements - jQuery?

    - by Alex
    Hello, I am experimenting with jQuery lately, and I was wondering if it's possible with js or pure jquery to reorder <li> elements. So if I have a silly list like the following: <ul> <li>Foo</li> <li>Bar</li> <li>Cheese</li> </ul> How would I move the list elements around? Like put the list element with Cheese before the list element with Foo or move Foo to after Bar. So is it possible? If so, how? Thanks!!

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  • which MVC for coldfusion?

    - by mrjayviper
    newbie to MVC here. so please be gentle. I want to move one of our existing apps (currently located in http://www.companywebsitegoeshere.com/myapp1) to MVC. As can be seen in the URL, there are many apps running in the website which I intend to move at some stage. I don't have write access to the wwwroot (/var/www/html in my case) and the webserver is used by multiple developers across the company. I'm hoping I can have the MVC framework core files/folders + my app all located in in 1 subfolder. In the case of myapp1, all the filers and folders will be inside /var/www/html/myapp1 subfolder. Can you please point me to the right direction (links/guides/docs/videos/etc)? I've looked at several like cfwheels/mach-ii/fw1 but they seemed requires wwwroot access. Thanks! :)

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  • Can I control the mouse cursor from within R?

    - by Bernd Meyer
    Is it possible, to control the mouse pointer from the R console? I have something like this in mind: move_mouse(x_pos=100,y_pos=200) # move the mouse pointer to position (100,200) mouse_left_button_down # simulate a press of the left button move_mouse(x_pos=120,y_pos=250) # move mouse to select something mose_release_left_button # release the pressed button In MATLAB, something like this is possible with the following code import java.awt.Robot; mouse = Robot; mouse.mouseMove(0, 0); mouse.mouseMove(100, 200); Is something similar possible for the keybord? E.g. simulate keybord events?

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • Make an animation using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • MFC: 'Gluing' two windows/dialogs together

    - by John
    I'm trying to set something up so my main dialog has one or more child dialogs, and these are glued/docked to the outside of the main dialog - when the main dialog is minimised, the children are too, when main dialog moves, children move with it. I'd tried setting child dialogs as having main dialog CWnd as parent, with CHILD style. But then they get clipped by the parent's boundary. If I set them as POPUP, they can be outside but then don't move with the parent. I'm looking at putting an OnMove handler on the parent dialog, but is there something built-in? And, should child dialogs still be children of the main dialog... I assume they should? This is VS2005 (I think VS2008 has some related functionality so I mention this).

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  • How to do visible EditText Data on Activity change

    - by user1249134
    HellO friends i am having edit text in my program and if i am writing some thing on there and if i am clciking on other option which will move to anothe activity and when i am coming back to same page the data of my edit text is clearing i dont want to clear data if i move on another page can any body tell me how to do it ..i am doing it by writing below code.. if(PresetQuestion.value=="true") { String note1=note.getText().toString(); note.setText(note1); } but its not woring i thing i am not doing correctly ...

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  • jQuery animate slidding background image using mouse position wont stop... just keeps going

    - by simian
    I have a neat little jQuery script I am working on. Goal: parent div with overflow hidden holds a larger div with image. When I move the mouse to the left or right of the parent div, the div with image changes margin-left to move left or right. Problem is... if I move the mouse out of the parent div (left or right), the image keeps going. I need the image to stop when the mouse is not on the inside left or right edge of the parent div. Any ideas? <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> //<![CDATA[ jQuery.noConflict (); jQuery(document).ready(function(){ jQuery('#container').mousemove(function(e){ var parentWidth = jQuery('#container').width(); var parentWidthLeft = Math.round(.1 * jQuery('#container').width()); var parentWidthRight = Math.round(jQuery('#container').width() - parentWidthLeft); var parentHeight = jQuery('#container').height(); var parentOffset = jQuery('#container').offset(); var X = Math.round(e.pageX - parentOffset.left); var Y = Math.round(e.pageY - parentOffset.top); if (X<parentWidthLeft) { jQuery('#image').animate({'left': '-' + parentWidth }, 5000); } if (X>parentWidthRight) { jQuery('#image').animate({'left': parentWidth }, 5000); } if (X<=parentWidthRight && X>=parentWidthLeft) { jQuery('#image').stop(); } if (X<1) { jQuery('#image').stop(); } }); jQuery('#container').mouseleave(function(){ jQuery('#image').stop(); }); }); // ]]> </script> </head> <body> <div id="container" style="width: 500px; height: 500px; overflow: hidden; border: 10px solid #000; position: relative; margin: auto auto;"> <div id="image" style="position: absolute; left: 0; top: 0;"><img src="http://dump4free.com/imgdump/1/Carmen-Electra_1wallpaper1024x768.jpg" alt="" /></div> </div> </body> </html>

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  • Make a simple animation in winforms using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • Porting existing code from C# 2.0 to C#3.0 and .Net 3.5 (possibly .net 4.0)

    - by kanad
    Our one and only enterprise application suite has been developed over last 3 years using C# 2.0 on .Net 3.0. We use winforms and WCF heavily. The development tools is VS 2005 Pro / TFS 2005 / Resharper 3.1 As technical lead I obviously understand the benefits in a move to C#3.0 and .Net 3.5. But I want to convince management for a move to C#3.0, .Net 3.5, VS 2008 and TFS 2008. They will obviously be interested in things like productivity, cost, quality etc. Please suggest me some ideas on how best to make my case. Given that this may not happen till mid next year am I better off to hold till VS 2010 and .Net 4.0 is out.

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  • MoveWindow API doesn't work well on Vista

    - by Dex Ilic
    Hello! I have an application on Vista which loops through all processes and finds associated main windows in order to move and resize them. The problem is that some windows get moved and resized and some don't. Also it even seems that moved and resized windows aren't moved and resized according to the MoveWindow function call because they are resized to title bar and all of them are on the same line (same y coordinate). Here's the sample code: IntPtr handle; Process[] processList = Process.GetProcesses(); int i = 0; foreach (Process process in processList) { handle = process.MainWindowHandle; if (handle != IntPtr.Zero) //If the process has window then move and resize it. { bool moveResult = MoveWindow(handle, i * 50, i * 50, 500, 500, true); i++; } } Is this because of Vista? What alternative should I use?

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  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

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