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  • remove ViewController from memory

    - by user262325
    hello everyone I hope to load an ViewController and do something then unload it from memory. if (self.vViewController5.view.superview==nil) { ViewController5 *blueController = [[ViewController5 alloc] initWithNibName:@"View5" bundle:nil]; self.vViewController5 = blueController; [self.vViewController5 setDelegate:self]; [blueController release]; } [self presentModalViewController:vViewController5 animated:YES]; later, call [self dismissModalViewControllerAnimated:YES]; but I found that dismissModalViewControllerAnimated does not trigger the event viewDidUnload of Viewcontroller5. I try function release but it caused program collapse. I also try removeFromSuperView but it does not trigger the event ViewDidUnload neither. Welcome any comment Thanks interdev

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  • Adding a button inside an image.

    - by iSharreth
    CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0), kTopPlacement, kImageWidth, kImageHeight); self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease]; [self.view addSubview:self.containerView]; // create the initial image view frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight); self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease]; self.mainView.image = [UIImage imageNamed:imagePath]; I want to put a button inside mainview.image. How can I do it? Any help will be greatly appreciated.

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  • Testing a Django view cause "AttributeError: 'NoneType' object has no attribute 'handler500'" error

    - by jack
    I just wanted to start testing a Django view using the code below: from django.test.client import Client c = Client() response = c.get('/search/keyword') print response.content It just throws out following error message: "/usr/local/lib/python2.6/dist-packages/django/test/client.py", line 286, in get response = self.request(**r) File "/usr/local/lib/python2.6/dist-packages/django/test/client.py", line 230, in request response = self.handler(environ) File "/usr/local/lib/python2.6/dist-packages/django/test/client.py", line 74, in __call__ response = self.get_response(request) File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/base.py", line 143, in get_response return self.handle_uncaught_exception(request, resolver, exc_info) File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/base.py", line 178, in handle_uncaught_exception callback, param_dict = resolver.resolve500() File "/usr/local/lib/python2.6/dist-packages/django/core/urlresolvers.py", line 268, in resolve500 return self._resolve_special('500') File "/usr/local/lib/python2.6/dist-packages/django/core/urlresolvers.py", line 258, in _resolve_special callback = getattr(self.urlconf_module, 'handler%s' % view_type) AttributeError: 'NoneType' object has no attribute 'handler500' The view works in browser. What's wrong with above code?

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  • Lua and Objective C not running script.

    - by beta
    I am trying to create an objective c interface that encapsulates the functionality of storing and running a lua script (compiled or not.) My code for the script interface is as follows: #import <Cocoa/Cocoa.h> #import "Types.h" #import "lua.h" #include "lualib.h" #include "lauxlib.h" @interface Script : NSObject<NSCoding> { @public s32 size; s8* data; BOOL done; } @property s32 size; @property s8* data; @property BOOL done; - (id) initWithScript: (u8*)data andSize:(s32)size; - (id) initFromFile: (const char*)file; - (void) runWithState: (lua_State*)state; - (void) encodeWithCoder: (NSCoder*)coder; - (id) initWithCoder: (NSCoder*)coder; @end #import "Script.h" @implementation Script @synthesize size; @synthesize data; @synthesize done; - (id) initWithScript: (s8*)d andSize:(s32)s { self = [super init]; self->size = s; self->data = d; return self; } - (id) initFromFile:(const char *)file { FILE* p; p = fopen(file, "rb"); if(p == NULL) return [super init]; fseek(p, 0, SEEK_END); s32 fs = ftell(p); rewind(p); u8* buffer = (u8*)malloc(fs); fread(buffer, 1, fs, p); fclose(p); return [self initWithScript:buffer andSize:size]; } - (void) runWithState: (lua_State*)state { if(luaL_loadbuffer(state, [self data], [self size], "Script") != 0) { NSLog(@"Error loading lua chunk."); return; } lua_pcall(state, 0, LUA_MULTRET, 0); } - (void) encodeWithCoder: (NSCoder*)coder { [coder encodeInt: size forKey: @"Script.size"]; [coder encodeBytes:data length:size forKey:@"Script.data"]; } - (id) initWithCoder: (NSCoder*)coder { self = [super init]; NSUInteger actualSize; size = [coder decodeIntForKey: @"Script.size"]; data = [[coder decodeBytesForKey:@"Script.data" returnedLength:&actualSize] retain]; return self; } @end Here is the main method: #import "Script.h" int main(int argc, char* argv[]) { Script* script = [[Script alloc] initFromFile:"./test.lua"]; lua_State* state = luaL_newstate(); luaL_openlibs(state); luaL_dostring(state, "print(_VERSION)"); [script runWithState:state]; luaL_dostring(state, "print(_VERSION)"); lua_close(state); } And the lua script is just: print("O Hai World!") Loading the file is correct, but I think it messes up at pcall. Any Help is greatly appreciated. Heading

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  • working on lists in python

    - by owca
    I'm trying to make a small modification to django lfs project, that will allow me to deactivate products with no stocks. Unfortunatelly I'm just beginning to learn python, so I have big trouble with its syntax. That's what I'm trying to do. I'm using method 'has_variants' which returns true if product has any. Then I'm building a list from variants for this product. Next for every product in this list (I've called it 'set') I check it's stock and set bool variable 'inactive' to true if product has no stocks and to false if there are any. Finally if 'inactive' is false I'm setting self.active to 0. Code fails in line with: set[] = s How to correct it ? def deactivate(self): """If there are no stocks, deactivate the product. Used in last step of checkout. """ if self.has_variants(): for s in self.variants.filter(active=True): set[] = s for var in set: if var.get_stock_amount() == 0: inactive = True else: inactive = False else: if self.get_stock_amount() == 0: inactive = True if inactive: self.active = False return 0 error log : Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/__i nit__.py", line 362, in execute_manager utility.execute() File "/home/purplecow/rails/purpledev/site-packages/django/core/management/__i nit__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/bas e.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/home/purplecow/rails/purpledev/site-packages/django/core/management/bas e.py", line 213, in execute translation.activate('en-us') File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/_ _init__.py", line 73, in activate return real_activate(language) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/_ _init__.py", line 43, in delayed_loader return g['real_%s' % caller](*args, **kwargs) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 205, in activate _active[currentThread()] = translation(language) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 194, in translation default_translation = _fetch(settings.LANGUAGE_CODE) File "/home/purplecow/rails/purpledev/site-packages/django/utils/translation/t rans_real.py", line 180, in _fetch app = import_module(appname) File "/home/purplecow/rails/purpledev/site-packages/django/utils/importlib.py" , line 35, in import_module __import__(name) File "/home/purplecow/rails/purpledev/lfs/caching/__init__.py", line 1, in <mo dule> from listeners import * File "/home/purplecow/rails/purpledev/lfs/caching/listeners.py", line 10, in < module> from lfs.cart.models import Cart File "/home/purplecow/rails/purpledev/lfs/cart/models.py", line 8, in <module> from lfs.catalog.models import Product File "/home/purplecow/rails/purpledev/lfs/catalog/__init__.py", line 1, in <mo dule> from listeners import * File "/home/purplecow/rails/purpledev/lfs/catalog/listeners.py", line 5, in <m odule> from lfs.catalog.models import PropertyGroup File "/home/purplecow/rails/purpledev/lfs/catalog/models.py", line 589 set[] = s ^ SyntaxError: invalid syntax

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  • initWithCoder works, but init seems to be overwriting my objects properties?

    - by Zigrivers
    Hi guys, I've been trying to teach myself how to use the Archiving/Unarchiving methods of NSCoder, but I'm stumped. I have a Singleton class that I have defined with 8 NSInteger properties. I am trying to save this object to disk and then load from disk as needed. I've got the save part down and I have the load part down as well (according to NSLogs), but after my "initWithCoder:" method loads the object's properties appropriately, the "init" method runs and resets my object's properties back to zero. I'm probably missing something basic here, but would appreciate any help! My class methods for the Singleton class: + (Actor *)shareActorState { static Actor *actorState; @synchronized(self) { if (!actorState) { actorState = [[Actor alloc] init]; } } return actorState; } -(id)init { if (self = [super init]) { NSLog(@"New Init for Actor started...\nStrength: %d", self.strength); } return self; } -(id)initWithCoder:(NSCoder *)coder { if (self = [super init]) { strength = [coder decodeIntegerForKey:@"strength"]; dexterity = [coder decodeIntegerForKey:@"dexterity"]; stamina = [coder decodeIntegerForKey:@"stamina"]; will = [coder decodeIntegerForKey:@"will"]; intelligence = [coder decodeIntegerForKey:@"intelligence"]; agility = [coder decodeIntegerForKey:@"agility"]; aura = [coder decodeIntegerForKey:@"aura"]; eyesight = [coder decodeIntegerForKey:@"eyesight"]; NSLog(@"InitWithCoder executed....\nStrength: %d\nDexterity: %d", self.strength, self.dexterity); [self retain]; } return self; } -(void) encodeWithCoder:(NSCoder *)encoder { [encoder encodeInteger:strength forKey:@"strength"]; [encoder encodeInteger:dexterity forKey:@"dexterity"]; [encoder encodeInteger:stamina forKey:@"stamina"]; [encoder encodeInteger:will forKey:@"will"]; [encoder encodeInteger:intelligence forKey:@"intelligence"]; [encoder encodeInteger:agility forKey:@"agility"]; [encoder encodeInteger:aura forKey:@"aura"]; [encoder encodeInteger:eyesight forKey:@"eyesight"]; NSLog(@"encodeWithCoder executed...."); } -(void)dealloc { //My dealloc stuff goes here [super dealloc]; } I'm a noob when it comes to this stuff and have been trying to teach myself for the last month, so forgive anything obvious. Thanks for the help!

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  • XNA 4.0 - What happens when the window is minimized?

    - by Conrad Clark
    Hello. I'm learning F#, and decided to try making simple XNA games for windows using F# (pure enthusiasm) , and got a window with some images showing up. Here's the code: (*Methods*) member self.DrawSprites() = _spriteBatch.Begin() for i = 0 to _list.Length-1 do let spentity = _list.List.ElementAt(i) _spriteBatch.Draw(spentity.ImageTexture,new Rectangle(100,100,(int)spentity.Width,(int)spentity.Height),Color.White) _spriteBatch.End() (*Overriding*) override self.Initialize() = ChangeGraphicsProfile() _graphicsDevice <- _graphics.GraphicsDevice _list.AddSprite(0,"NagatoYuki",992.0,990.0) base.Initialize() override self.LoadContent() = _spriteBatch <- new SpriteBatch(_graphicsDevice) base.LoadContent() override self.Draw(gameTime : GameTime) = base.Draw(gameTime) _graphics.GraphicsDevice.Clear(Color.CornflowerBlue) self.DrawSprites() And the AddSprite Method: member self.AddSprite(ID : int,imageTexture : string , width : float, height : float) = let texture = content.Load<Texture2D>(imageTexture) list <- list @ [new SpriteEntity(ID,list.Length, texture,Vector2.Zero,width,height)] The _list object has a ContentManager, here's the constructor: type SpriteList(_content : ContentManager byref) = let mutable content = _content let mutable list = [] But I can't minimize the window, since when it regains its focus, i get this error: ObjectDisposedException Cannot access a disposed object. Object name: 'GraphicsDevice'. What is happening?

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  • How to auto-increment reference number persistently when NSManagedObjects created in core-data.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one(like auto-increment) everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • Can can I reference extended methods/params without having to cast from the base class object return

    - by Greg
    Hi, Is there away to not have a "cast" the top.First().Value() return to "Node", but rather have it automatically assume this (as opposed to NodeBase), so I then see extended attributes for the class I define in Node? That is is there a way to say: top.Nodes.First().Value.Path; as opposed to now having to go: ((Node)top.Nodes.First().Value).Path) thanks [TestMethod()] public void CreateNoteTest() { var top = new Topology(); Node node = top.CreateNode("a"); node.Path = "testpath"; Assert.AreEqual("testpath", ((Node)top.Nodes.First().Value).Path); // *** HERE *** } class Topology : TopologyBase<string, Node, Relationship> { } class Node : NodeBase<string> { public string Path { get; set; } } public class NodeBase<T> { public T Key { get; set; } public NodeBase() { } public NodeBase(T key) { Key = key; } } public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, NodeBase<TKey>> Nodes { get; private set; } public List<RelationshipBase<TKey>> Relationships { get; private set; } }

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  • When getting substring in .Net, does the new string reference the same original string data or does

    - by Elan
    Assuming I have the following strings: string str1 = "Hello World!"; string str2 = str1.SubString(6, 5); // "World" I am hoping that in the above example str2 does not copy "World", but simply ends up being a new string that points to the same memory space only that it starts with an offset of 6 and a length of 5. In actuality I am dealing with some potentially very long strings and am interested in how this works behind the scenes for performance reasons. I am not familiar enaugh with IL to look into this.

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  • django: _init_ def work but does not update to class in django form

    - by tgngo
    Hi expert there, this is my form: class IPTrackerSearchForm(forms.Form): keyword = forms.CharField(max_length=100, widget=forms.TextInput(attrs={'size':'50'})) search_in = forms.ChoiceField(required=False, choices=ANY_CHOICE + MODULE_SEARCH_IN_CHOICES) product = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) family = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) temp_result = Merlin.objects.values('build').distinct() result = [(value['build'], value['build']) for value in temp_result] build = forms.ChoiceField(choices=ANY_CHOICE + result) circuit_name = forms.CharField(max_length=256,widget=forms.TextInput(attrs={'size':'50'})) parameterization = forms.CharField(max_length=1024,widget=forms.TextInput(attrs={'size':'50'})) metric = forms.CharField(max_length=64,widget=forms.TextInput(attrs={'size':'50'})) show_in_one_page = forms.BooleanField(required=False, label="Show filtered result in one page", widget=forms.CheckboxInput(attrs={'class':'checkbox'})) def __init__(self, *args, **kwargs): super(IPTrackerSearchForm, self).__init__(*args, **kwargs) temp_result = Merlin.objects.values('build').distinct() self.result = [(value['build'], value['build']) for value in temp_result] self.build = forms.ChoiceField(choices=ANY_CHOICE + self.result) print self.result With the purpose that, each time I refresh the webpage, when have new record to "build" column in database. It should update to the drop down box "build" here but It never update unless restart the server. I use print and see that ini detect new recrd but can notrefect to build in Class. Many thanks

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  • How do I get the ID or reference of the listview row I am clicking a checkbox in?

    - by danielea
    I have an ASP.NET 2.0 ListView control (aka:parent) and configured inside this ListView I have another ListView (aka:child). For each row the parent has there is potentially a child ListView control which can have 1-3 rows. Each row has two checkboxes (a select checkbox and a deny checkbox). I need to process these checkboxes in JavaScript so that if one select is chosen on any of the rows all other select checkboxes are unchecked AND the deny checkbox for that row only is unchecked. The rows which were NOT selected CAN have the deny checkboxes checked. What is the best approach to this?

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  • How do I pass a reference type to Control.Invoke / display a form centered on the main form

    - by Rubio
    I'm on a thread other than the UI thread and need to display a modal form that's centered on the application's main form. What I usually do is use the width and height of the main form and the modal form to calculate the location, then use the PointToScreen method of the main form to get the location of the modal form. Since I'm on another thread I need to use Control.Invoke to call this method. I just can't figure out how to pass a parameter of type Point to Control.Invoke (params object[]). Value types and String works fine. Or, if someone can find a better way to display a form centered on the main form regardless of thread, that would be great. MessageBox seems to be able to do this (although not modally).

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  • SQLAlchemy - how to map against a read-only (or calculated) property

    - by Jeff Peck
    I'm trying to figure out how to map against a simple read-only property and have that property fire when I save to the database. A contrived example should make this more clear. First, a simple table: meta = MetaData() foo_table = Table('foo', meta, Column('id', String(3), primary_key=True), Column('description', String(64), nullable=False), Column('calculated_value', Integer, nullable=False), ) What I want to do is set up a class with a read-only property that will insert into the calculated_value column for me when I call session.commit()... import datetime def Foo(object): def __init__(self, id, description): self.id = id self.description = description @property def calculated_value(self): self._calculated_value = datetime.datetime.now().second + 10 return self._calculated_value According to the sqlalchemy docs, I think I am supposed to map this like so: mapper(Foo, foo_table, properties = { 'calculated_value' : synonym('_calculated_value', map_column=True) }) The problem with this is that _calculated_value is None until you access the calculated_value property. It appears that SQLAlchemy is not calling the property on insertion into the database, so I'm getting a None value instead. What is the correct way to map this so that the result of the "calculated_value" property is inserted into the foo table's "calculated_value" column?

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  • In Objective C, is there a way to call reference a typdef enum from another class?

    - by Adrian Harris Crowne
    It is my understanding that typedef enums are globally scoped, but if I created an enum outside of the @interface of RandomViewController.h, I can't figure out how to access it from OtherViewController.m. Is there a way to do this? So... "RandomViewController.h" #import <UIKit/UIKit.h> typedef enum { EnumOne, EnumTwo }EnumType; @interface RandomViewController : UIViewController { } and then... "OtherViewController.m" -(void) checkArray{ BOOL inArray = [randomViewController checkArray:(EnumType)EnumOne]; }

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  • Objective-C convention to prevent "local declaration hides instance variable" warning

    - by Nippysaurus
    Is there a common convention for dealing with these scenarios? The following code is what I am using .. -(id) initWithVariableName: (NSString*)variableName withComparisonValue:(NSString*)comparisonValue { self.mustExist = NO; self.reverseCondition = NO; self.regularExpression = NO; self.variableName = variableName; self.comparisonValue = comparisonValue; return self; } But I am getting "Local declaration of 'variableName' hides instance variable" and the same for "comparisonValue". The function signature seems logical to me, but surely there must be a more "acceptable" standard which will still make sense and be accurate but not generate annoying warnings?

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  • Django database caching

    - by hekevintran
    I have a Django form that uses an integer field to lookup a model object by its primary key. The form has a save() method that uses the model object referred to by the integer field. The model's manager's get() method is called twice, once in the clean method and once in the save() method: class MyForm(forms.Form): id_a = fields.IntegerField() def clean_id_a(user_id): id_a = self.cleaned_data['id_a'] try: # here is the first call to get MyModel.objects.get(id=id_a) except User.DoesNotExist: raise ValidationError('Object does not exist') def save(self): id_a = self.cleaned_data['id_a'] # here is the second call to get my_model_object = MyModel.objects.get(id=id_a) # do other stuff I wasn't sure whether this hits the database two times or one time so I returned the object itself in the clean method so that I could avoid a second get() call. Does calling get() hit the database two times? Or is the object cached in the thread? class MyForm(forms.Form): id_a = fields.IntegerField() def clean_id_a(user_id): id_a = self.cleaned_data['id_a'] try: # here is my workaround return MyModel.objects.get(id=id_a) except User.DoesNotExist: raise ValidationError('Object does not exist') def save(self): # looking up the cleaned value returns the model object my_model_object = self.cleaned_data['id_a'] # do other stuff

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  • Fluent NHibernate: Entity from one table, but reference will map to another tables?

    - by Andy
    Given the following tables: Product ----------- ProductId : int (PK) ProductVersion : int ProductHistory ----------- ProductId : int (PK) ProductVersion : int (PK) Item ----------- ItemId : int (PK) ProductId : int (FK) -- ProductId + ProductVersion relates to ProductHistory ProductVersion : int (FK) And the following classes: public class Product { } public class Item { public Product Product { get; set; } } What I want to happen is this; we get a Product from the Product table, assign it to Item.Product property. But that Item.Product property should map to ProductHistory. The idea is that only the latest version of a product is in the main Product table, so we allow customers to search against that table (so that if each product has 4 versions and there are 1000 products, we only need to query though 1000 products, not 1000 products * 4 versions of each). Any idea how to acomplish this? Thanks Andy

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  • Core Data deleteObject: sets attributes to nil

    - by SG1
    I am implementing an undo/redo mechanism in my app. This works fine for lots of cases. However, I can't undo past deleteObject:. the object is correctly saved in the undo queue, and I get it back and reinsterted into the Core Data stack just fine when calling undo. The problem is that all it's attributes are getting set to nil when I delete it. I have an entity "Canvas" with a to-many relationship called "graphics" to a "Graphic" entity, which has its inverse set to "canvas". Deleting a Graphic, then inserting it back, doesn't work. Here's the code (the redo method is basically the same): - (void)deleteGraphic:(id)aGraphic { //NSLog(@"undo drawing"); //Prepare the undo/redo [self.undoManager beginUndoGrouping]; [self.undoManager setActionName:@"Delete Graphic"]; [[self.detailItem valueForKey:@"graphics"] removeObject:aGraphic]; [[self managedObjectContext] deleteObject:aGraphic]; //End undo/redo [self.undoManager registerUndoWithTarget:self selector:@selector(insertGraphic:) object:aGraphic]; [self.undoManager endUndoGrouping]; NSLog(@"graphics are %@", [self sortedGraphics]); //Update drawing [self.quartzView setNeedsDisplay]; } and here's the wierdness: Before delete: graphics are ( <NSManagedObject: 0x1cc3f0> (entity: Graphic; id: 0x1c05f0 <x-coredata:///Graphic/t840FE8AD-F2E7-4214-822F-7994FF93D4754> ; data: { canvas = 0x162b70 <x-coredata://A919979E-75AD-474D-9561-E0E8F3388718/Canvas/p20>; content = <62706c69 73743030 d4010203 04050609 0a582476 65727369 6f6e5424 746f7059 24617263 68697665 7258246f 626a6563 7473>; frameRect = nil; label = nil; order = 1; path = "(...not nil..)"; traits = "(...not nil..)"; type = Path; }) After redo: graphics are ( <NSManagedObject: 0x1cc3f0> (entity: Graphic; id: 0x1c05f0 <x-coredata:///Graphic/t840FE8AD-F2E7-4214-822F-7994FF93D4754> ; data: { canvas = nil; content = nil; frameRect = nil; label = nil; order = 0; path = nil; traits = nil; type = nil; }), You can see it's the same object, just totally bleached by Core Data. The relationship delete rouls apparently have nothing to do with it as I've set them to "No Action" in a test.

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  • Django: Determining if a user has voted or not

    - by TheLizardKing
    I have a long list of links that I spit out using the below code, total votes, submitted by, the usual stuff but I am not 100% on how to determine if the currently logged in user has voted on a link or not. I know how to do this from within my view but do I need to alter my below view code or can I make use of the way templates work to determine it? I have read http://stackoverflow.com/questions/1528583/django-vote-up-down-method but I don't quite understand what's going on ( and don't need any ofjavascriptery). Models (snippet): class Link(models.Model): category = models.ForeignKey(Category, blank=False, default=1) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) modified = models.DateTimeField(auto_now=True) url = models.URLField(max_length=1024, unique=True, verify_exists=True) name = models.CharField(max_length=512) def __unicode__(self): return u'%s (%s)' % (self.name, self.url) class Vote(models.Model): link = models.ForeignKey(Link) user = models.ForeignKey(User) created = models.DateTimeField(auto_now_add=True) def __unicode__(self): return u'%s vote for %s' % (self.user, self.link) Views (snippet): links = Link.objects.select_related().annotate(votes=Count('vote')).order_by('-created')

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  • How to organize code using an optional assembly reference?

    - by apoorv020
    I am working on a project and want to optionally use an assembly if available. This assembly is only available on WS 2008 R2, and my ideal product whould be a common binary for both computers with and without the assembly. However, I'm primarily developing on a Windows 7 machine, where I cannot install the assembly. How can I organize my code so that I can (with minimum changes) build my code on a machine without the assembly and secondly, how do I ensure that I call the assembly functions only when it is present. (NOTE : The only use of the optional assembly is to instantiate a class in the library and repeatedly call a (single) function of the class, which returns a boolean. The assembly is fsrmlib, which exposes advanced file system management operations on WS08R2.) I'm currently thinking of writing a wrapper class, which will always return true if the assembly is not present. Is this the right way to go about doing this?

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  • Code to show UIPickerview under clicked UITextField

    - by Chris F
    I thought I'd share a code snippet where I show a UIPickerView when you click a UITextField. The code uses a UIPickerView, but there's no reason to use a different view controller, like a UITableViewController that uses a table instead of a picker. Just create a single-view project with a nib, and add a UITextField to the view and make you connections in IB. // .h file #import @interface MyPickerViewViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource, UITextFieldDelegate> - (IBAction)dismissPickerView:(id)sender; @end // .m file #import "MyPickerViewViewController.h" @interface MyPickerViewViewController () { UIPickerView *_pv; NSArray *_array; IBOutlet __weak UITextField *_tf; BOOL _pickerViewShown; } @end @implementation MyPickerViewViewController - (void)viewDidLoad { [super viewDidLoad]; _pickerViewShown = NO; _array = [NSArray arrayWithObjects:@"One", @"Two", @"Three", @"Four", nil]; _pv = [[UIPickerView alloc] initWithFrame:CGRectZero]; _pv.showsSelectionIndicator = YES; _pv.dataSource = self; _pv.delegate = self; _tf.delegate = self; _tf.inputView = _pv; } - (IBAction)dismissPickerView:(id)sender { [_pv removeFromSuperview]; [_tf.inputView removeFromSuperview]; [_tf resignFirstResponder]; _pickerViewShown = NO; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField { if (!_pickerViewShown) { [self setRectForPickerViewRelativeToTextField:textField]; [self.view addSubview:_tf.inputView]; _pickerViewShown = YES; } else { [self dismissPickerView:self]; } return NO; } - (void)setRectForPickerViewRelativeToTextField:(UITextField*)textField { CGFloat xPos = textField.frame.origin.x; CGFloat yPos = textField.frame.origin.y; CGFloat width = textField.frame.size.width; CGFloat height = textField.frame.size.height; CGFloat pvHeight = _pv.frame.size.height; CGRect pvRect = CGRectMake(xPos, yPos+height, width, pvHeight); _pv.frame = pvRect; } - (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return [_array objectAtIndex:row]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return _array.count; } - (void) pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { _tf.text = [_array objectAtIndex:row]; [self dismissPickerView:self]; } @end

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  • Leak in NSScanner category method

    - by jluckyiv
    I created an NSScanner category method that shows a leak in instruments. - (BOOL)scanBetweenPrefix:(NSString *)prefix andSuffix:(NSString *)suffix intoString:(NSString **)value { NSCharacterSet *charactersToBeSkipped = [self charactersToBeSkipped]; [self setCharactersToBeSkipped:nil]; BOOL result = NO; // find the prefix; the scanString method below fails if you don't do this if (![self scanUpToString:prefix intoString:nil]) { MY_LOG(@"Prefix %@ is missing.", prefix); return result; } //scan the prefix and discard [self scanString:prefix intoString:nil]; // scan the important part and save it if ([self scanUpToString:suffix intoString:value]) // this line leaks { result = YES; } [self setCharactersToBeSkipped:charactersToBeSkipped]; return result; } I figure it's the way I'm passing the value to/from the method, but I'm not sure. It's a small leak (32 bytes), but I'd like to do this right if I can. Thanks in advance.

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  • How to get Combobox.SelectedItem Return string value of what is selected instead of Service Reference Class?

    - by Rohit Acharya
    I currently have the following code for a button. The message box shows SilverlightApplication2.ServiceReference2.Employee instead of the text string selected by the user. The combobox items are being populated by a WCF service. As a result I am unable to pass it to the Async call. How do I get the string of what user selected? private void btnAdd_Click(object sender, RoutedEventArgs e) { object selectedItem = comobo1.SelectedItem.ToString(); MessageBox.Show(selectedItem.ToString()); var proxy = new Service1Client(); proxy.GetAllEmployeesCompleted += proxy_GetAllEmployeesCompleted; proxy.GetAllEmployeesAsync(selectedItem.ToString()); }

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