Search Results

Search found 14397 results on 576 pages for 'math mode'.

Page 138/576 | < Previous Page | 134 135 136 137 138 139 140 141 142 143 144 145  | Next Page >

  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

    Read the article

  • Passive Income for a programmer : Teaching

    - by Victor
    While looking into passive income streams for someone with a Science/math/Engineering/Programming background, I ran into various ideas. I was looking to generate a passive income that would not take too much of an initiall learning curve. And it occurs to me that teaching/writing books/ on High School math/Physics/English is something I can do without a lot of prepwork. I am in Toronto . what are the average income opportunities for something like this? Where should I start looking?

    Read the article

  • What undergraduate course to choose for a mature programmer returning to study

    - by Dve
    I have been developing applications (mostly web-based) for almost 10 years now and have learnt pretty much everything I know through experience (and the internet!). I wouldn't call myself an advanced programmer, but I am quite proficient in several languages (C#, Javascript, Ruby, HTML/CSS etc) and spend a quite a bit of time working on personal projects and reading countless books & articles. I am looking to emigrate to Canada, hopefully Vancouver (im from the UK) and one way would be on a student visa, if I was going to be studying for a minimum of 2 years. Having never been to university or achieved anything higher than A-Levels I am quite tempted by this path. The thought of learning is more exciting to me now than it was 10 years ago! What would be people recommend as a good undergraduate course to take that would complement this career path? Would Math be beneficial, if so which area of Math? TL;DR What undergraduate course/area of study would complement 10 years of (mostly web-based) programming experience?

    Read the article

  • SQL Server database filled the hard drive and freeing up space isn't possible

    - by Jon
    I have a database in SQL Server 2008 on a 1Tb hard drive and it filled the drive, there is only 4Kb free. The MDF file is 323Gb and the LDF is 653Gb. The hard disk this DB is on has no other files on it other than the MDF and LDF so it's impossible to free up any space on the drive. The main hard disk is smaller but there is enough room to transfer the MDF to that drive, in case that helps. This server is overseas at a customer site and it's not possible at the moment to add more disk space to the server. It's also not possible to delete any records because the DB is in a failed mode (due to no disk space) and it doesn't respond to most commands. The Db is currently in full recovery mode which is why the LDF file is so large. This DB really doesn't need to be in full recovery so going forward we plan on switching it to simple mode which will save us a lot of space. I also don't care about losing the LDF file, but I need all of the data. I've spent a lot of time looking for a way out of this problem but everything I've found first involves either freeing up disk space or adding more disk space, neither of which is an option at this time. I'm stuck and any help would be greatly appreciated. I get the following log when trying to switch the DB to online mode. Msg 945, Level 14, State 2, Line 3 Database 'DBNAME' cannot be opened due to inaccessible files or insufficient memory or disk space. See the SQL Server errorlog for details. Msg 5069, Level 16, State 1, Line 3 ALTER DATABASE statement failed. Msg 1101, Level 17, State 12, Line 3 Could not allocate a new page for database 'DBNAME' because of insufficient disk space in filegroup 'DEFAULT'. Create the necessary space by dropping objects in the filegroup, adding additional files to the filegroup, or setting autogrowth on for existing files in the filegroup. I've found the following solutions but none work due to having no disk space on that drive, and since the DB is in a failed state I can't run most commmands. - DBCC SHRINKFILE - can't be run because doing a 'use DBNAME' fails - Detaching the DB and then changing the location of the MDF/LDF files, this fails because the DB is in an offline mode so you can't run detach. I'm at a loss about what else to try. Thanks.

    Read the article

  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

    Read the article

  • Unknown problem causing major computer failure, Booting problem with windows 7, mainly with 0x0000000A

    - by ken
    Where do I begin? OS=Windows 7 I think it all started when I ran an installation file. I suspect it may have been a virus (even though AVG scan didnt pick anything up). The installation failed, computer crashed then restarted. In the middle of the reboot, I get BSOD. Normal boot up doesnt work so I use safe mode. Method 1: Not a problem I thought cos I will do what I normally do and that was to recover from my image file. Unfortunately, my Acronis software cant recover in safe mode. Method 2: I created a bootable disc for the Acronis recovery software. Managed to boot to Acronis and started the recovery from image file. This fail with some error message (did not manage to record). Something to do with not be able to copy to $AVG folder. Method 3: At this stage, assumed it was still a virus causing the problem so decided to format that partition to remove everything and hopefully the virus too. Had a lot of problems trying to bypass the system to allow me to format but (i think- more on this later) I managed to do that. Image was recovered, thought problem was resolved. Tried to boot windows but new error: Boot Manager is missing. Read up on this and managed to copy the Boot Manager from my Laptop's Manufacturer's partition (partition contains factory setup image file). Windows loaded but new BSOD with 0x000000A problem. Method 4: Attempted to reinstall factory settings but this failed cos i suspect by formating the partition, I may have removed the recovery software. Tried to create a bootable dvd of factory setting but machine is so bad it continues to crash. Bootable dvd method failed. Method 5:Spent alot of time reading up on this error, even installed a software to help scan and fix the problem. Scan failed and software required money! Anyway, lots of BSOD with different error message like 0x00000001A and 0x0000000D1. Error message changes with some reboots. Method 6: Found a hotfix from the windows site to fix 0x0000000A problem, great I thought! In safe mode, I cant install the file cos of error:0x8007043c. Tried to then install the fix in normal mode but installation just hangs. Returned to safe mode and followed advice to bypass 0x8007043c by changing the BITS status (read here: http://www.vistaheads.com/forums/microsoft-public-windowsupdate/181931-error-number-0x8007043c-windows-update.html). However, my machine at this time is so flaky that it hangs everytime i right mouse click the computer icon. I am at my wits end. Ya help or ideas? Cheers

    Read the article

  • Email client wont connect to SMTP Authentication server

    - by Jason
    Im having trouble installing SMTH Auth for my ubuntu email server. I have followed ubuntu own guide for SMTH AUT (https://help.ubuntu.com/14.04/serverguide/postfix.html). But my email client thunderbird is giving this error " lost connection to SMTP-client 127.0.0.1." I cant add new users to thundbird either because of this connection problem. Do i have to alter any setting on my Thunderbird perhaps since ? I did try to make thunderbird use SSL for imap as well but that neither works. I restarted postfix and dovecot to find errors but both run just fine. Prior to SMTP auth changes thunderbird could connect just fine to my server and send mails. This is my main.cf file in postfix. It looks just like the one on ubuntu guide above. readme_directory = no # TLS parameters #smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache myhostname = mail.mysite.com mydomain = mysite.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = $mydomain mydestination = mysite.com #relayhost = smtp.192.168.10.1.com mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 192.168.10.0/24 mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all home_mailbox = Maildir/ mailbox_command = #SMTP AUTH smtpd_sasl_type = dovecot smtpd_recipient_restrictions=permit_mynetworks, permit_sasl_authenticated,reject_unauth_destination smtpd_sasl_local_domain = smtpd_sasl_auth_enable = yes smtpd_sasl_security_options = noanonymous broken_sasl_auth_clients = yes smtpd_tls_auth_only = no smtp_tls_security_level = may smtpd_tls_security_level = may smtp_tls_note_starttls_offer = yes smtpd_tls_key_file = /etc/ssl/private/smtpd.key smtpd_tls_cert_file = /etc/ssl/certs/smtpd.crt smtpd_tls_CAfile = /etc/ssl/certs/cacert.pem smtpd_tls_loglevel = 1 smtpd_tls_received_header = yes This my dovecot configuration at 10-master.conf service imap-login { inet_listener imap { #port = 143 } inet_listener imaps { #port = 993 #ssl = yes } # Number of connections to handle before starting a new process. Typically # the only useful values are 0 (unlimited) or 1. 1 is more secure, but 0 # is faster. <doc/wiki/LoginProcess.txt> #service_count = 1 # Number of processes to always keep waiting for more connections. #process_min_avail = 0 # If you set service_count=0, you probably need to grow this. #vsz_limit = $default_vsz_limit } service pop3-login { inet_listener pop3 { #port = 110 } inet_listener pop3s { #port = 995 #ssl = yes } } service lmtp { unix_listener lmtp { #mode = 0666 } # Create inet listener only if you can't use the above UNIX socket #inet_listener lmtp { # Avoid making LMTP visible for the entire internet #address = #port = #} } service imap { # Most of the memory goes to mmap()ing files. You may need to increase this # limit if you have huge mailboxes. #vsz_limit = $default_vsz_limit # Max. number of IMAP processes (connections) #process_limit = 1024 } service pop3 { # Max. number of POP3 processes (connections) #process_limit = 1024 } service auth { unix_listener auth-userdb { #mode = 0600 #user = #group = } # Postfix smtp-auth unix_listener /var/spool/postfix/private/auth { mode = 0660 user = postfix } } service dict { # If dict proxy is used, mail processes should have access to its socket. # For example: mode=0660, group=vmail and global mail_access_groups=vmail unix_listener dict { #mode = 0600 #user = #group = } } I did add auth_mechanisms = plain login to 10-auth.conf as well.

    Read the article

  • Will taking two years off for school in a related field destroy a mid level development career?

    - by rsteckly
    Hi, I know some people have asked about getting back into programming after a break and this is a potential duplicate. I just am in a position where I can go back to school for a graduate degree in Stat/Applied Math. But I'm very worried about the impact it will have on my career and ability to find a job afterwards. I have 3 years experience in .NET on top of a couple of years in PHP. Right now, I'm a senior software engineer. Do you think taking two years off to do math is going to dramatically hurt my marketability?

    Read the article

  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

    Read the article

  • Calculating a circle or sphere along a vector

    - by Sparky
    Updated this post and the one at Math SE (http://math.stackexchange.com/questions/127866/calculating-a-circle-or-sphere-along-a-vector), hope this makes more sense. I previously posted a question (about half an hour ago) involving computations along line segments, but the question and discussion were really off track and not what I was trying to get at. I am trying to work with an FPS engine I am attempting to build in Java. The problem I am encountering is with hitboxing. I am trying to calculate whether or not a "shot" is valid. I am working with several approaches and any insight would be helpful. I am not a native speaker of English nor skilled in Math so please bear with me. Player position is at P0 = (x0,y0,z0), Enemy is at P1 = (x1,y1,z1). I can of course compute the distance between them easily. The target needs a "hitbox" object, which is basically a square/rectangle/mesh either in front of, in, or behind them. Here are the solutions I am considering: I have ruled this out...doesn't seem practical. [Place a "hitbox" a small distance in front of the target. Then I would be able to find the distance between the player and the hitbox, and the hitbox and the target. It is my understanding that you can compute a circle with this information, and I could simply consider any shot within that circle a "hit". However this seems not to be an optimal solution, because it requires you to perform a lot of calculations and is not fully accurate.] Input, please! Place the hitbox "in" the player. This seems like the better solution. In this case what I need is a way to calculate a circle along the vector, at whatever position I wish (in this case, the distance between the two objects). Then I can pick some radius that encompasses the whole player, and count anything within this area a "hit". I am open to your suggestions. I'm trying to do this on paper and have no familiarity with game engines. If any software folk out there think I'm doing this the hard way, I'm open to help! Also - Anyone with JOGL/LWJGL experience, please chime in. Is this making sense?

    Read the article

  • Storage device manger regarding NTFS automount at boot time

    - by muneesh
    I am using storage device manager to auto-mount NTFS file system at boot time.But repeatedly, I am trying to uncheck the checkbox listed 'read only mode' in assistant option of storage device manager. I am not able to to auto-mount my NTFS partition in read/write mode. Please suggest a solution regarding this problem? Remember I am repeatedly trying to uncheck read only checkbox but not able to do that!

    Read the article

  • Weird Ubuntu Desktop Boot Partition On External Hard Drive

    - by Magnitus
    I have a Thinkpad with Windows 7. Last time I installed an Ubuntu/Windows dual boot, Windows was never same after and regularly got corrupted so this time, I installed Ubuntu on a separate external hard drive. I took a 500 GB external hard drive and used Windows to shrink the partition on it to 400 GB, freeing 100 GB to install Ubuntu. Then I modified the booting priority of my computer to boot from the external hard drive if present. Then, I installed Ubuntu desktop on the external hard drive using a DVD, picked the most simplistic partitioning scheme I could get away with (didn't go auto as it didn't include the external hard drive as a choice) and voilà. Fast forward some time and I'm trying to refresh my understanding of Linux partitions to install a bunch of servers, so I'm looking at the current partitioning scheme on my external hard drive and find the boot partition puzzling... sda is my integrated hard drive with Windows 7. sdb is my Ubuntu desktop external hard drive. Running parted on sdb, I get this: (parted) print Model: WD My Passport 0740 (scsi) Disk /dev/sdb: 500GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 1049kB 393GB 393GB primary ntfs boot 2 393GB 500GB 107GB extended 5 393GB 425GB 32.8GB logical linux-swap(v1) 6 425GB 500GB 74.6GB logical ext4 At this point, I'm wondering why the ntfs partition is flagged as "boot" and not my ext4 partition which is the partition that contains / (and by extension, /boot since it's not on its own separate partition). Looking at mtab only confirms what I already know: eric@eric-ThinkPad-W530:~$ sudo cat /etc/mtab /dev/sdb6 / ext4 rw,errors=remount-ro 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 sysfs /sys sysfs rw,noexec,nosuid,nodev 0 0 none /sys/fs/cgroup tmpfs rw 0 0 none /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 udev /dev devtmpfs rw,mode=0755 0 0 devpts /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 tmpfs /run tmpfs rw,noexec,nosuid,size=10%,mode=0755 0 0 none /run/lock tmpfs rw,noexec,nosuid,nodev,size=5242880 0 0 none /run/shm tmpfs rw,nosuid,nodev 0 0 none /run/user tmpfs rw,noexec,nosuid,nodev,size=104857600,mode=0755 0 0 none /sys/fs/pstore pstore rw 0 0 systemd /sys/fs/cgroup/systemd cgroup rw,noexec,nosuid,nodev,none,name=systemd 0 0 gvfsd-fuse /run/user/1000/gvfs fuse.gvfsd-fuse rw,nosuid,nodev,user=eric 0 0 /dev/sdb1 /media/eric/My\040Passport fuseblk rw,nosuid,nodev,allow_other,default_permissions,blksize=4096 0 0 My lack of understanding concerning this is not vital to anything (this is only my development desktop partition), but somehow annoys me. Any insight that could shed some light on this would be welcome.

    Read the article

  • Circular movement - eliminating speed ups near Y = 0

    - by Fibericon
    I have a basic algorithm to rotate an enemy around a 200 unit radius circle with center 0. This is how I'm achieving that: if (position.Y <= 0 && position.X > -200) { position.X -= 2; position.Y = 0 - (float)Math.Sqrt((200 * 200) - (position.X * position.X)); } else { position.X += 2; position.Y = (float)Math.Sqrt((200 * 200) - (position.X * position.X)); } It does work, and I've ensured that at no point does either X or Y equal NaN. However, when Y approaches 0, it seems to go significantly faster. This surprises me, because the Y values are locked to the X, which is being incremented by a steady amount. What can I do to smooth the speed?

    Read the article

  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

    Read the article

  • 12.04 Booting into Terminal

    - by user170796
    To preface this, I would like to say that I am completely new to Ubuntu and have essentially zero programming experience/experience working with command line and terminal. I installed Ubuntu because I would like to get into programming. If you could provide me with the simplest instructions possible, I would be grateful. I have a Lenovo Ideapad Y500 (Intel i7, NVidia GT 750m, 1TB HDD, 16GB SSD cache, 8GB RAM) with Windows 8 on it. Using a Live CD, I installed Ubuntu 12.04 onto a 75 GB partition. During the installation, I kept all default settings except for one thing; I decided to encrypt my home folder, and so checked the corresponding box. The installation completed, and I restarted. Once I restarted, I saw the options "Ubuntu, with Linux 3.2.0-23-generic" "Ubuntu, with Linux 3.2.0-23-generic (recovery mode)" "Memory test (memtest86+)" "Memory test (memtest86+, serial console 115200)" "Windows Recovery Environment (loader) (on /dev/sdb3)" "Windows 8 (loader) (on /dev/sdb5)" "System Setup" I chose the first option, and was directed to a screen with the Ubuntu logo and the row of five dots below that change from orange to white. Then, I was brought to a full screen terminal that prompted me to login, which I did. I saw no option to boot into GUI at all, and am lost. I've been searching around and have tried the "startx" command to no avail. Should the command have some sort of context or something? I've also tried selecting the recovery mode option from the boot manager. I've tried the resume option from the following menu, which eventually just shuts down the computer after displaying a lot of scrolling text that's too fast for me to read. I've also tried the failsafex mode from the recovery mode menu, which only brings up a terminal box at the bottom of the window that covers the entire bottom part of the screen. Commands won't work in this window. When I try to access Windows 8, I get a message saying that the EFI file path was not specified or something along those lines. I had to enable Secure Boot in order to access Windows 8 (I had disabled it to be able to boot from the Live CD), which is functioning normally. I am at a complete loss for what to do. Any help will be extremely appreciated. EDIT: Bonus question! If you could figure out a way for me to boot to Windows 8 without having to enable Secure Boot, it would save me a lot of trouble. I can deal with switching every time, but I'd rather not have to.

    Read the article

  • SlimDX: Lightning problem with Direct3D9

    - by Spi1988
    I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private float angle = 0.0f; Light light = new Light(); public DirectTest() { InitializeComponent(); this.Size = new Size(800, 600); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// <summary> /// We will initialize our graphics device here /// </summary> public void InitializeGraphics() { PresentParameters pres_params = new PresentParameters() { Windowed = true, SwapEffect = SwapEffect.Discard }; device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, pres_params); } private void SetupCamera() { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetTransform(TransformState.World, Matrix.RotationAxis(new Vector3(angle / ((float)Math.PI * 2.0f), angle / ((float)Math.PI * 4.0f), angle / ((float)Math.PI * 6.0f)), angle / (float)Math.PI)); angle += 0.1f; device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0))); device.SetRenderState(RenderState.Lighting, false); } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); CustomVertex.PositionColored[] verts = new CustomVertex.PositionColored[3]; verts[0].Position = new Vector3(0.0f, 1.0f, 1.0f); verts[0].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[0].Color = System.Drawing.Color.White.ToArgb(); verts[1].Position = new Vector3(-1.0f, -1.0f, 1.0f); verts[1].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[1].Color = System.Drawing.Color.White.ToArgb(); verts[2].Position = new Vector3(1.0f, -1.0f, 1.0f); verts[2].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[2].Color = System.Drawing.Color.White.ToArgb(); light.Type = LightType.Point; light.Position = new Vector3(); light.Diffuse = System.Drawing.Color.White; light.Attenuation0 = 0.2f; light.Range = 10000.0f; device.SetLight(0, light); device.EnableLight(0, true); device.BeginScene(); device.VertexFormat = CustomVertex.PositionColored.format; device.DrawUserPrimitives<CustomVertex.PositionColored>(PrimitiveType.TriangleList, 1, verts); device.EndScene(); device.Present(); this.Invalidate(); } } } The Vertex Format that I am using is the following [StructLayout(LayoutKind.Sequential)] public struct PositionNormalColored { public Vector3 Position; public int Color; public Vector3 Normal; public static readonly VertexFormat format = VertexFormat.Diffuse | VertexFormat.Position | VertexFormat.Normal; } Any suggestions on what the problem might be? Thanks in Advance

    Read the article

  • Common Mercator Projection formulas for Google Maps not working correctly

    - by Tom Halladay
    I am building a Tile Overlay server for Google maps in C#, and have found a few different code examples for calculating Y from Latitude. After getting them to work in general, I started to notice certain cases where the overlays were not lining up properly. To test this, I made a test harness to compare Google Map's Mercator LatToY conversion against the formulas I found online. As you can see below, they do not match in certain cases. Case #1 Zoomed Out: The problem is most evident when zoomed out. Up close, the problem is barely visible. Case #2 Point Proximity to Top & Bottom of viewing bounds: The problem is worse in the middle of the viewing bounds, and gets better towards the edges. This behavior can negate the behavior of Case #1 The Test: I created a google maps page to display red lines using the Google Map API's built in Mercator conversion, and overlay this with an image using the reference code for doing Mercator conversion. These conversions are represented as black lines. Compare the difference. The Results: Check out the top-most and bottom-most lines: The problem gets visually larger but numerically smaller as you zoom in: And it all but disappears at closer zoom levels, regardless of screen orientation. The Code: Google Maps Client Side Code: var lat = 0; for (lat = -80; lat <= 80; lat += 5) { map.addOverlay(new GPolyline([new GLatLng(lat, -180), new GLatLng(lat, 0)], "#FF0033", 2)); map.addOverlay(new GPolyline([new GLatLng(lat, 0), new GLatLng(lat, 180)], "#FF0033", 2)); } Server Side Code: Tile Cutter : http://mapki.com/wiki/Tile_Cutter OpenStreetMap Wiki : http://wiki.openstreetmap.org/wiki/Mercator protected override void ImageOverlay_ComposeImage(ref Bitmap ZipCodeBitMap) { Graphics LinesGraphic = Graphics.FromImage(ZipCodeBitMap); Int32 MapWidth = Convert.ToInt32(Math.Pow(2, zoom) * 255); Point Offset = Cartographer.Mercator2.toZoomedPixelCoords(North, West, zoom); TrimPoint(ref Offset, MapWidth); for (Double lat = -80; lat <= 80; lat += 5) { Point StartPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -179, zoom); Point EndPoint = Cartographer.Mercator2.toZoomedPixelCoords(lat, -1, zoom); TrimPoint(ref StartPoint, MapWidth); TrimPoint(ref EndPoint, MapWidth); StartPoint.X = StartPoint.X - Offset.X; EndPoint.X = EndPoint.X - Offset.X; StartPoint.Y = StartPoint.Y - Offset.Y; EndPoint.Y = EndPoint.Y - Offset.Y; LinesGraphic.DrawLine(new Pen(Color.Black, 2), StartPoint.X, StartPoint.Y, EndPoint.X, EndPoint.Y); LinesGraphic.DrawString( lat.ToString(), new Font("Verdana", 10), new SolidBrush(Color.Black), new Point( Convert.ToInt32((width / 3.0) * 2.0), StartPoint.Y)); } } protected void TrimPoint(ref Point point, Int32 MapWidth) { point.X = Math.Max(point.X, 0); point.X = Math.Min(point.X, MapWidth - 1); point.Y = Math.Max(point.Y, 0); point.Y = Math.Min(point.Y, MapWidth - 1); } So, Anyone ever experienced this? Dare I ask, resolved this? Or simply have a better C# implementation of Mercator Project coordinate conversion? Thanks!

    Read the article

  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

    Read the article

  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

    Read the article

  • Path to background in servlet

    - by kapil chhattani
    //the below line is the element of my HTML form which renders the image sent by the servlet written further below. <img style="margin-left:91px; margin-top:-6px;" class="image" src="http://www.abcd.com/captchaServlet"> I generate a captcha code using the following code in java. public class captchaServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int width = 150; int height = 50; int charsToPrint = 6; String elegibleChars = "ABCDEFGHJKLMPQRSTUVWXYabcdefhjkmnpqrstuvwxy1234567890"; char[] chars = elegibleChars.toCharArray(); StringBuffer finalString = new StringBuffer(); for ( int i = 0; i < charsToPrint; i++ ) { double randomValue = Math.random(); int randomIndex = (int) Math.round(randomValue * (chars.length - 1)); char characterToShow = chars[randomIndex]; finalString.append(characterToShow); } System.out.println(finalString); BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); Graphics2D g2d = bufferedImage.createGraphics(); Font font = new Font("Georgia", Font.BOLD, 18); g2d.setFont(font); RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); rh.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); g2d.setRenderingHints(rh); GradientPaint gp = new GradientPaint(0, 0, Color.BLUE, 0, height/2, Color.black, true); g2d.setPaint(gp); g2d.fillRect(0, 0, width, height); g2d.setColor(new Color(255, 255, 0)); Random r = new Random(); int index = Math.abs(r.nextInt()) % 5; char[] data=new String(finalString).toCharArray(); String captcha = String.copyValueOf(data); int x = 0; int y = 0; for (int i=0; i<data.length; i++) { x += 10 + (Math.abs(r.nextInt()) % 15); y = 20 + Math.abs(r.nextInt()) % 20; g2d.drawChars(data, i, 1, x, y); } g2d.dispose(); response.setContentType("image/png"); OutputStream os = response.getOutputStream(); ImageIO.write(bufferedImage, "png", os); os.close(); } protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { processRequest(request, response); } } But in the above code background is also generated using the setPaint menthod I am guessing. I want the background to be some image from my local machine whoz URL i should be able to mention like URL url=this.getClass().getResource("Desktop/images.jpg"); BufferedImage bufferedImage = ImageIO.read(url); I am just writing the above two lines for making the reader understand better what the issue is. Dont want to use the exact same commands. All I want is the the background of the captcha code generated should be an image of my choice.

    Read the article

  • Failed to Install Xdebug

    - by burnt1ce
    've registered xdebug in php.ini (as per http://xdebug.org/docs/install) but it's not showing up when i run "php -m" or when i get a test page to run "phpinfo()". I've just installed the latest version of XAMPP. I've used both "zend_extention" and "zend_extention_ts" to specify the path of the xdebug dll. I ensured that my apache server restarted and used the latest change of my php.ini by executing "httpd -k restart". Can anyone provide any suggestions in getting xdebug to show up? Here are the contents of my php.ini file. [PHP] ;;;;;;;;;;;;;;;;;;; ; About php.ini ; ;;;;;;;;;;;;;;;;;;; ; PHP's initialization file, generally called php.ini, is responsible for ; configuring many of the aspects of PHP's behavior. ; PHP attempts to find and load this configuration from a number of locations. ; The following is a summary of its search order: ; 1. SAPI module specific location. ; 2. The PHPRC environment variable. (As of PHP 5.2.0) ; 3. A number of predefined registry keys on Windows (As of PHP 5.2.0) ; 4. Current working directory (except CLI) ; 5. The web server's directory (for SAPI modules), or directory of PHP ; (otherwise in Windows) ; 6. The directory from the --with-config-file-path compile time option, or the ; Windows directory (C:\windows or C:\winnt) ; See the PHP docs for more specific information. ; http://php.net/configuration.file ; The syntax of the file is extremely simple. Whitespace and Lines ; beginning with a semicolon are silently ignored (as you probably guessed). ; Section headers (e.g. [Foo]) are also silently ignored, even though ; they might mean something in the future. ; Directives following the section heading [PATH=/www/mysite] only ; apply to PHP files in the /www/mysite directory. Directives ; following the section heading [HOST=www.example.com] only apply to ; PHP files served from www.example.com. Directives set in these ; special sections cannot be overridden by user-defined INI files or ; at runtime. Currently, [PATH=] and [HOST=] sections only work under ; CGI/FastCGI. ; http://php.net/ini.sections ; Directives are specified using the following syntax: ; directive = value ; Directive names are *case sensitive* - foo=bar is different from FOO=bar. ; Directives are variables used to configure PHP or PHP extensions. ; There is no name validation. If PHP can't find an expected ; directive because it is not set or is mistyped, a default value will be used. ; The value can be a string, a number, a PHP constant (e.g. E_ALL or M_PI), one ; of the INI constants (On, Off, True, False, Yes, No and None) or an expression ; (e.g. E_ALL & ~E_NOTICE), a quoted string ("bar"), or a reference to a ; previously set variable or directive (e.g. ${foo}) ; Expressions in the INI file are limited to bitwise operators and parentheses: ; | bitwise OR ; ^ bitwise XOR ; & bitwise AND ; ~ bitwise NOT ; ! boolean NOT ; Boolean flags can be turned on using the values 1, On, True or Yes. ; They can be turned off using the values 0, Off, False or No. ; An empty string can be denoted by simply not writing anything after the equal ; sign, or by using the None keyword: ; foo = ; sets foo to an empty string ; foo = None ; sets foo to an empty string ; foo = "None" ; sets foo to the string 'None' ; If you use constants in your value, and these constants belong to a ; dynamically loaded extension (either a PHP extension or a Zend extension), ; you may only use these constants *after* the line that loads the extension. ;;;;;;;;;;;;;;;;;;; ; About this file ; ;;;;;;;;;;;;;;;;;;; ; PHP comes packaged with two INI files. One that is recommended to be used ; in production environments and one that is recommended to be used in ; development environments. ; php.ini-production contains settings which hold security, performance and ; best practices at its core. But please be aware, these settings may break ; compatibility with older or less security conscience applications. We ; recommending using the production ini in production and testing environments. ; php.ini-development is very similar to its production variant, except it's ; much more verbose when it comes to errors. We recommending using the ; development version only in development environments as errors shown to ; application users can inadvertently leak otherwise secure information. ;;;;;;;;;;;;;;;;;;; ; Quick Reference ; ;;;;;;;;;;;;;;;;;;; ; The following are all the settings which are different in either the production ; or development versions of the INIs with respect to PHP's default behavior. ; Please see the actual settings later in the document for more details as to why ; we recommend these changes in PHP's behavior. ; allow_call_time_pass_reference ; Default Value: On ; Development Value: Off ; Production Value: Off ; display_errors ; Default Value: On ; Development Value: On ; Production Value: Off ; display_startup_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; error_reporting ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; html_errors ; Default Value: On ; Development Value: On ; Production value: Off ; log_errors ; Default Value: Off ; Development Value: On ; Production Value: On ; magic_quotes_gpc ; Default Value: On ; Development Value: Off ; Production Value: Off ; max_input_time ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; output_buffering ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; register_argc_argv ; Default Value: On ; Development Value: Off ; Production Value: Off ; register_long_arrays ; Default Value: On ; Development Value: Off ; Production Value: Off ; request_order ; Default Value: None ; Development Value: "GP" ; Production Value: "GP" ; session.bug_compat_42 ; Default Value: On ; Development Value: On ; Production Value: Off ; session.bug_compat_warn ; Default Value: On ; Development Value: On ; Production Value: Off ; session.gc_divisor ; Default Value: 100 ; Development Value: 1000 ; Production Value: 1000 ; session.hash_bits_per_character ; Default Value: 4 ; Development Value: 5 ; Production Value: 5 ; short_open_tag ; Default Value: On ; Development Value: Off ; Production Value: Off ; track_errors ; Default Value: Off ; Development Value: On ; Production Value: Off ; url_rewriter.tags ; Default Value: "a=href,area=href,frame=src,form=,fieldset=" ; Development Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; Production Value: "a=href,area=href,frame=src,input=src,form=fakeentry" ; variables_order ; Default Value: "EGPCS" ; Development Value: "GPCS" ; Production Value: "GPCS" ;;;;;;;;;;;;;;;;;;;; ; php.ini Options ; ;;;;;;;;;;;;;;;;;;;; ; Name for user-defined php.ini (.htaccess) files. Default is ".user.ini" ;user_ini.filename = ".user.ini" ; To disable this feature set this option to empty value ;user_ini.filename = ; TTL for user-defined php.ini files (time-to-live) in seconds. Default is 300 seconds (5 minutes) ;user_ini.cache_ttl = 300 ;;;;;;;;;;;;;;;;;;;; ; Language Options ; ;;;;;;;;;;;;;;;;;;;; ; Enable the PHP scripting language engine under Apache. ; http://php.net/engine engine = On ; This directive determines whether or not PHP will recognize code between ; <? and ?> tags as PHP source which should be processed as such. It's been ; recommended for several years that you not use the short tag "short cut" and ; instead to use the full <?php and ?> tag combination. With the wide spread use ; of XML and use of these tags by other languages, the server can become easily ; confused and end up parsing the wrong code in the wrong context. But because ; this short cut has been a feature for such a long time, it's currently still ; supported for backwards compatibility, but we recommend you don't use them. ; Default Value: On ; Development Value: Off ; Production Value: Off ; http://php.net/short-open-tag short_open_tag = Off ; Allow ASP-style <% %> tags. ; http://php.net/asp-tags asp_tags = Off ; The number of significant digits displayed in floating point numbers. ; http://php.net/precision precision = 14 ; Enforce year 2000 compliance (will cause problems with non-compliant browsers) ; http://php.net/y2k-compliance y2k_compliance = On ; Output buffering is a mechanism for controlling how much output data ; (excluding headers and cookies) PHP should keep internally before pushing that ; data to the client. If your application's output exceeds this setting, PHP ; will send that data in chunks of roughly the size you specify. ; Turning on this setting and managing its maximum buffer size can yield some ; interesting side-effects depending on your application and web server. ; You may be able to send headers and cookies after you've already sent output ; through print or echo. You also may see performance benefits if your server is ; emitting less packets due to buffered output versus PHP streaming the output ; as it gets it. On production servers, 4096 bytes is a good setting for performance ; reasons. ; Note: Output buffering can also be controlled via Output Buffering Control ; functions. ; Possible Values: ; On = Enabled and buffer is unlimited. (Use with caution) ; Off = Disabled ; Integer = Enables the buffer and sets its maximum size in bytes. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: Off ; Development Value: 4096 ; Production Value: 4096 ; http://php.net/output-buffering output_buffering = Off ; You can redirect all of the output of your scripts to a function. For ; example, if you set output_handler to "mb_output_handler", character ; encoding will be transparently converted to the specified encoding. ; Setting any output handler automatically turns on output buffering. ; Note: People who wrote portable scripts should not depend on this ini ; directive. Instead, explicitly set the output handler using ob_start(). ; Using this ini directive may cause problems unless you know what script ; is doing. ; Note: You cannot use both "mb_output_handler" with "ob_iconv_handler" ; and you cannot use both "ob_gzhandler" and "zlib.output_compression". ; Note: output_handler must be empty if this is set 'On' !!!! ; Instead you must use zlib.output_handler. ; http://php.net/output-handler ;output_handler = ; Transparent output compression using the zlib library ; Valid values for this option are 'off', 'on', or a specific buffer size ; to be used for compression (default is 4KB) ; Note: Resulting chunk size may vary due to nature of compression. PHP ; outputs chunks that are few hundreds bytes each as a result of ; compression. If you prefer a larger chunk size for better ; performance, enable output_buffering in addition. ; Note: You need to use zlib.output_handler instead of the standard ; output_handler, or otherwise the output will be corrupted. ; http://php.net/zlib.output-compression zlib.output_compression = Off ; http://php.net/zlib.output-compression-level ;zlib.output_compression_level = -1 ; You cannot specify additional output handlers if zlib.output_compression ; is activated here. This setting does the same as output_handler but in ; a different order. ; http://php.net/zlib.output-handler ;zlib.output_handler = ; Implicit flush tells PHP to tell the output layer to flush itself ; automatically after every output block. This is equivalent to calling the ; PHP function flush() after each and every call to print() or echo() and each ; and every HTML block. Turning this option on has serious performance ; implications and is generally recommended for debugging purposes only. ; http://php.net/implicit-flush ; Note: This directive is hardcoded to On for the CLI SAPI implicit_flush = Off ; The unserialize callback function will be called (with the undefined class' ; name as parameter), if the unserializer finds an undefined class ; which should be instantiated. A warning appears if the specified function is ; not defined, or if the function doesn't include/implement the missing class. ; So only set this entry, if you really want to implement such a ; callback-function. unserialize_callback_func = ; When floats & doubles are serialized store serialize_precision significant ; digits after the floating point. The default value ensures that when floats ; are decoded with unserialize, the data will remain the same. serialize_precision = 100 ; This directive allows you to enable and disable warnings which PHP will issue ; if you pass a value by reference at function call time. Passing values by ; reference at function call time is a deprecated feature which will be removed ; from PHP at some point in the near future. The acceptable method for passing a ; value by reference to a function is by declaring the reference in the functions ; definition, not at call time. This directive does not disable this feature, it ; only determines whether PHP will warn you about it or not. These warnings ; should enabled in development environments only. ; Default Value: On (Suppress warnings) ; Development Value: Off (Issue warnings) ; Production Value: Off (Issue warnings) ; http://php.net/allow-call-time-pass-reference allow_call_time_pass_reference = On ; Safe Mode ; http://php.net/safe-mode safe_mode = Off ; By default, Safe Mode does a UID compare check when ; opening files. If you want to relax this to a GID compare, ; then turn on safe_mode_gid. ; http://php.net/safe-mode-gid safe_mode_gid = Off ; When safe_mode is on, UID/GID checks are bypassed when ; including files from this directory and its subdirectories. ; (directory must also be in include_path or full path must ; be used when including) ; http://php.net/safe-mode-include-dir safe_mode_include_dir = ; When safe_mode is on, only executables located in the safe_mode_exec_dir ; will be allowed to be executed via the exec family of functions. ; http://php.net/safe-mode-exec-dir safe_mode_exec_dir = ; Setting certain environment variables may be a potential security breach. ; This directive contains a comma-delimited list of prefixes. In Safe Mode, ; the user may only alter environment variables whose names begin with the ; prefixes supplied here. By default, users will only be able to set ; environment variables that begin with PHP_ (e.g. PHP_FOO=BAR). ; Note: If this directive is empty, PHP will let the user modify ANY ; environment variable! ; http://php.net/safe-mode-allowed-env-vars safe_mode_allowed_env_vars = PHP_ ; This directive contains a comma-delimited list of environment variables that ; the end user won't be able to change using putenv(). These variables will be ; protected even if safe_mode_allowed_env_vars is set to allow to change them. ; http://php.net/safe-mode-protected-env-vars safe_mode_protected_env_vars = LD_LIBRARY_PATH ; open_basedir, if set, limits all file operations to the defined directory ; and below. This directive makes most sense if used in a per-directory ; or per-virtualhost web server configuration file. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/open-basedir ;open_basedir = ; This directive allows you to disable certain functions for security reasons. ; It receives a comma-delimited list of function names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-functions disable_functions = ; This directive allows you to disable certain classes for security reasons. ; It receives a comma-delimited list of class names. This directive is ; *NOT* affected by whether Safe Mode is turned On or Off. ; http://php.net/disable-classes disable_classes = ; Colors for Syntax Highlighting mode. Anything that's acceptable in ; <span style="color: ???????"> would work. ; http://php.net/syntax-highlighting ;highlight.string = #DD0000 ;highlight.comment = #FF9900 ;highlight.keyword = #007700 ;highlight.bg = #FFFFFF ;highlight.default = #0000BB ;highlight.html = #000000 ; If enabled, the request will be allowed to complete even if the user aborts ; the request. Consider enabling it if executing long requests, which may end up ; being interrupted by the user or a browser timing out. PHP's default behavior ; is to disable this feature. ; http://php.net/ignore-user-abort ;ignore_user_abort = On ; Determines the size of the realpath cache to be used by PHP. This value should ; be increased on systems where PHP opens many files to reflect the quantity of ; the file operations performed. ; http://php.net/realpath-cache-size ;realpath_cache_size = 16k ; Duration of time, in seconds for which to cache realpath information for a given ; file or directory. For systems with rarely changing files, consider increasing this ; value. ; http://php.net/realpath-cache-ttl ;realpath_cache_ttl = 120 ;;;;;;;;;;;;;;;;; ; Miscellaneous ; ;;;;;;;;;;;;;;;;; ; Decides whether PHP may expose the fact that it is installed on the server ; (e.g. by adding its signature to the Web server header). It is no security ; threat in any way, but it makes it possible to determine whether you use PHP ; on your server or not. ; http://php.net/expose-php expose_php = On ;;;;;;;;;;;;;;;;;;; ; Resource Limits ; ;;;;;;;;;;;;;;;;;;; ; Maximum execution time of each script, in seconds ; http://php.net/max-execution-time ; Note: This directive is hardcoded to 0 for the CLI SAPI max_execution_time = 60 ; Maximum amount of time each script may spend parsing request data. It's a good ; idea to limit this time on productions servers in order to eliminate unexpectedly ; long running scripts. ; Note: This directive is hardcoded to -1 for the CLI SAPI ; Default Value: -1 (Unlimited) ; Development Value: 60 (60 seconds) ; Production Value: 60 (60 seconds) ; http://php.net/max-input-time max_input_time = 60 ; Maximum input variable nesting level ; http://php.net/max-input-nesting-level ;max_input_nesting_level = 64 ; Maximum amount of memory a script may consume (128MB) ; http://php.net/memory-limit memory_limit = 128M ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Error handling and logging ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; This directive informs PHP of which errors, warnings and notices you would like ; it to take action for. The recommended way of setting values for this ; directive is through the use of the error level constants and bitwise ; operators. The error level constants are below here for convenience as well as ; some common settings and their meanings. ; By default, PHP is set to take action on all errors, notices and warnings EXCEPT ; those related to E_NOTICE and E_STRICT, which together cover best practices and ; recommended coding standards in PHP. For performance reasons, this is the ; recommend error reporting setting. Your production server shouldn't be wasting ; resources complaining about best practices and coding standards. That's what ; development servers and development settings are for. ; Note: The php.ini-development file has this setting as E_ALL | E_STRICT. This ; means it pretty much reports everything which is exactly what you want during ; development and early testing. ; ; Error Level Constants: ; E_ALL - All errors and warnings (includes E_STRICT as of PHP 6.0.0) ; E_ERROR - fatal run-time errors ; E_RECOVERABLE_ERROR - almost fatal run-time errors ; E_WARNING - run-time warnings (non-fatal errors) ; E_PARSE - compile-time parse errors ; E_NOTICE - run-time notices (these are warnings which often result ; from a bug in your code, but it's possible that it was ; intentional (e.g., using an uninitialized variable and ; relying on the fact it's automatically initialized to an ; empty string) ; E_STRICT - run-time notices, enable to have PHP suggest changes ; to your code which will ensure the best interoperability ; and forward compatibility of your code ; E_CORE_ERROR - fatal errors that occur during PHP's initial startup ; E_CORE_WARNING - warnings (non-fatal errors) that occur during PHP's ; initial startup ; E_COMPILE_ERROR - fatal compile-time errors ; E_COMPILE_WARNING - compile-time warnings (non-fatal errors) ; E_USER_ERROR - user-generated error message ; E_USER_WARNING - user-generated warning message ; E_USER_NOTICE - user-generated notice message ; E_DEPRECATED - warn about code that will not work in future versions ; of PHP ; E_USER_DEPRECATED - user-generated deprecation warnings ; ; Common Values: ; E_ALL & ~E_NOTICE (Show all errors, except for notices and coding standards warnings.) ; E_ALL & ~E_NOTICE | E_STRICT (Show all errors, except for notices) ; E_COMPILE_ERROR|E_RECOVERABLE_ERROR|E_ERROR|E_CORE_ERROR (Show only errors) ; E_ALL | E_STRICT (Show all errors, warnings and notices including coding standards.) ; Default Value: E_ALL & ~E_NOTICE ; Development Value: E_ALL | E_STRICT ; Production Value: E_ALL & ~E_DEPRECATED ; http://php.net/error-reporting error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ; This directive controls whether or not and where PHP will output errors, ; notices and warnings too. Error output is very useful during development, but ; it could be very dangerous in production environments. Depending on the code ; which is triggering the error, sensitive information could potentially leak ; out of your application such as database usernames and passwords or worse. ; It's recommended that errors be logged on production servers rather than ; having the errors sent to STDOUT. ; Possible Values: ; Off = Do not display any errors ; stderr = Display errors to STDERR (affects only CGI/CLI binaries!) ; On or stdout = Display errors to STDOUT ; Default Value: On ; Development Value: On ; Production Value: Off ; http://php.net/display-errors display_errors = On ; The display of errors which occur during PHP's startup sequence are handled ; separately from display_errors. PHP's default behavior is to suppress those ; errors from clients. Turning the display of startup errors on can be useful in ; debugging configuration problems. But, it's strongly recommended that you ; leave this setting off on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/display-startup-errors display_startup_errors = On ; Besides displaying errors, PHP can also log errors to locations such as a ; server-specific log, STDERR, or a location specified by the error_log ; directive found below. While errors should not be displayed on productions ; servers they should still be monitored and logging is a great way to do that. ; Default Value: Off ; Development Value: On ; Production Value: On ; http://php.net/log-errors log_errors = Off ; Set maximum length of log_errors. In error_log information about the source is ; added. The default is 1024 and 0 allows to not apply any maximum length at all. ; http://php.net/log-errors-max-len log_errors_max_len = 1024 ; Do not log repeated messages. Repeated errors must occur in same file on same ; line unless ignore_repeated_source is set true. ; http://php.net/ignore-repeated-errors ignore_repeated_errors = Off ; Ignore source of message when ignoring repeated messages. When this setting ; is On you will not log errors with repeated messages from different files or ; source lines. ; http://php.net/ignore-repeated-source ignore_repeated_source = Off ; If this parameter is set to Off, then memory leaks will not be shown (on ; stdout or in the log). This has only effect in a debug compile, and if ; error reporting includes E_WARNING in the allowed list ; http://php.net/report-memleaks report_memleaks = On ; This setting is on by default. ;report_zend_debug = 0 ; Store the last error/warning message in $php_errormsg (boolean). Setting this value ; to On can assist in debugging and is appropriate for development servers. It should ; however be disabled on production servers. ; Default Value: Off ; Development Value: On ; Production Value: Off ; http://php.net/track-errors track_errors = Off ; Turn off normal error reporting and emit XML-RPC error XML ; http://php.net/xmlrpc-errors ;xmlrpc_errors = 0 ; An XML-RPC faultCode ;xmlrpc_error_number = 0 ; When PHP displays or logs an error, it has the capability of inserting html ; links to documentation related to that error. This directive controls whether ; those HTML links appear in error messages or not. For performance and security ; reasons, it's recommended you disable this on production servers. ; Note: This directive is hardcoded to Off for the CLI SAPI ; Default Value: On ; Development Value: On ; Production value: Off ; http://php.net/html-errors html_errors = On ; If html_errors is set On PHP produces clickable error messages that direct ; to a page describing the error or function causing the error in detail. ; You can download a copy of the PHP manual from http://php.net/docs ; and change docref_root to the base URL of your local copy including the ; leading '/'. You must also specify the file extension being used including ; the dot. PHP's default behavior is to leave these settings empty. ; Note: Never use this feature for production boxes. ; http://php.net/docref-root ; Examples ;docref_root = "/phpmanual/" ; http://php.net/docref-ext ;docref_ext = .html ; String to output before an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-prepend-string ; Example: ;error_prepend_string = "<font color=#ff0000>" ; String to output after an error message. PHP's default behavior is to leave ; this setting blank. ; http://php.net/error-append-string ; Example: ;error_append_string = "</font>" ; Log errors to specified file. PHP's default behavior is to leave this value ; empty. ; http://php.net/error-log ; Example: ;error_log = php_errors.log ; Log errors to syslog (Event Log on NT, not valid in Windows 95). ;error_log = syslog ;error_log = "C:\xampp\apache\logs\php_error.log" ;;;;;;;;;;;;;;;;; ; Data Handling ; ;;;;;;;;;;;;;;;;; ; Note - track_vars is ALWAYS enabled ; The separator used in PHP generated URLs to separate arguments. ; PHP's default setting is "&". ; http://php.net/arg-separator.output ; Example: arg_separator.output = "&amp;" ; List of separator(s) used by PHP to parse input URLs into variables. ; PHP's default setting is "&

    Read the article

  • CodePlex Daily Summary for Friday, March 12, 2010

    CodePlex Daily Summary for Friday, March 12, 2010New Projects.NET DEPENDENCY INJECTION: Abel Perez Enterprise FrameworkAutodocs - WCF REST Automatic API Documentation Generator: Autodocs is an automatic API documentation generator for .NET applications that use Windows Communication Foundation (WCF) to establish REST API's.BlockBlock: Block Block is a free game. You know Lumines and you will like BlockBlock.C4F XNA ASCII Post-Processing: This is the source code for the Coding4Fun article "XNA Effects – ASCII Art in 3D"ChequePrinter: this is ChequePrinterCompiladores MSIL usando Phoenix (PLP 2008.1 - CIn/UFPE): Este projeto foi feito com o intuito de explorar a plataforma Microsoft Phoenix para a construção de compiladores para MSIL de duas linguagens de E...CRM External View: CRM External View enables more robust control over exposing Microsoft CRM data (in a form of views) for external parties. The solution uses web ser...CS Project2: This is for the projectDotNetNuke IM Module of Facebook Like Messenger: Help you integrate 123 Web Messenger into DotNetNuke, and add a powerful 1-to-1 IM Software named "Facebook Messenger Style Web Chat Bar" at the bo...DotNetNuke® RadPanelBar: DNNRadPanelBar makes it easy to add telerik RadPanelBar functionality to your module or skin. Licensing permits anyone to use the components (incl...DotNetNuke® Skin Blocks: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Armand Datema of Schwingsoft. This skin uses a bit of jQu...Drilltrough and filtering on SSAS-cubes in SSRS: We will describe a technique to create Reporting services (SSRS) reports that use Analysis services (SSAS) cubes as data sources, have a very intu...Ecosystem Diagnosis & Treatment: The Ecosystem DIagnosis & Treatment community provides tools, analyses and applications of the medical model to natural resource problems. EDT sof...ExIf 35: A utility for use by film photographers for keeping track of critical facts about images taken on a roll of film, just as digital cameras do automa...FabricadeTI: Desenvolvimento do framework FabricadeTI.Find and Replace word in the sentences: This program used Java Development Kid 6.0 and i were using HighLighter class. It was completed code with source code and then everybody can use in...Flash Nut: Flash Nut is a flash card program. You can build and review decks of flash cards. The project is a vs2008 wpf application.Free DotNetNuke Chat Module (Popup Mode): With this free DotNetNuke Chat Module (Popup Mode), master will assist to integrate DotNetNuke with 123 Flash Chat seamlessly, and add a popup mode...Free DotNetNuke IM of 123 Web Messenger -- Web-based Friend List: With this FREE application, you could integrate DNN website Database with 123 Web Messenger seamlessly and embed a web-based Friends List into anyw...Free DotNetNuke Live Help Module: With DotNetNuke Live Help Module, integrate 123 Live Help into DotNetNuke website and add Live Chat Button anywhere you like. Let visitors to chat ...G52GRP Videowall: NottinghamHappy Turtle Plugins for BVI :: Repository Based Versioning for Visual Studio: The Happy Turtle project creates plugins for the Build Version Increment Add-In for Visual Studio (BVI). The focus is to automatically version asse...Hasher: Hasher es capaz de generar el hash MD5 y SHA de textos de hasta 100.000 caracteres y ficheros. También te permitirá comprobar dos hash para verifi...Infragistics Silverlight Extended Controls: This project is a group of controls that extend or add functionality to the Infragistics Silverlight control suite. This control requires Infragis...Insert Video Jnr: This is a baby version of my Video plugin, it is intended for Hosted Wordpress blogs only and shouldn't be used with other blog providers.jccc .NET smart framework: jccc .NET smart framework allows the creation of fast connections to MSSQL or MYSQL databases, and the data manipulation by using of c# class's tha...LytScript: 函数式脚本语言Microsoft - DDD NLayerApp .NET 4.0 Example (Microsoft Spain): DDD NLayered App .NET 4.0 Example By Microsoft - Spain Domain Driven Design NLayered App .NET 4.0 Example Implementation Example of our local Arc...mimiKit: Lightweight ASP.NET MVC / Javascript Framework for creating mobile applications PHPWord: With PHPWord you can easily create a Word document with PHP. PHPWord creates docx Files that can include all major word functions like TextElements...Protocol Transition with BizTalk: An example solution the shows how todo Protocol Transition with BizTalk. This also shows you how to create a WCF extension to allow this to happen.Raid Runner: Raid Runner makes it easier to run and manage raid in World of Warcraft. It is a Silverlight application developed in c#SQL Server Authentication Troubleshooter: SQL Server Authentication Troubleshooter is a tool to help investigate a root cause of ‘Login Failed’ error in SQL Server. There could be number of...SuperviseObjects: SuperviseObjects consists of a collection which is derived from ObservableCollection<T>. This collection fires ItemPropertyChanging and ItemPropert...Viuto: Viuto.NET project aims to create a fully track and trace application. It is developed in: - Java & C: Firmware - C#: Parser - Asp.net: Tracki...Zealand IT MSBuild Tasks: Zealand IT MSBuild Tasks is a collection that you cannot do without if you are serious about continous integration. Ever wish you could specify an...New ReleasesASP.NET: ASP.NET MVC 2 RTM: This release contains the source code for ASP.NET MVC 2 RTM as well as the ASP.NET MVC Futures project. The futures project contains features that ...C#Mail: Higuchi.Mail.dll (2010.3.11 ver): Higuchi.Mail.dll at 2010-3-11 version.C#Mail: Higuchi.MailServer.dll (2010.3.11 ver): Higuchi.MailServer.dll at 2010.3.11 version.C4F XNA ASCII Post-Processing: XNA ASCII FPS v1 - Full Version: This is the full, complete example of the XNA ASCII FPS.C4F XNA ASCII Post-Processing: XNA ASCII FPS v1.0 - Base Project: This is the base project to be used by those who plan to follow along the Coding4Fun article.CRM External View: 1.0: Release 1.0DevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 3c: Alpha 3c upgrades custom/virtual uris (devpacks), temp uris, and zip packages. This is believed to be the first fully functional/performant release.DotNetNuke® RadPanelBar: DNNRadPanelBar 1.0.0: DNNRadPanelBar makes it easy to add telerik RadPanelBar functionality to your module or skin. Licensing permits anyone to use the components (inclu...Drilltrough and filtering on SSAS-cubes in SSRS: Release 1: Release 1ExIf 35: ExIf 35: Daily build of ExIf 35Family Tree Analyzer: Version 1.0.3.0: Version 1.0.3.0 Added options to check for updates on load and on help menu Disable use of US census for now until dealt with years being differen...Family Tree Analyzer: Version 1.0.4.0: Version 1.0.4.0 Added support for display of Ahnenfatel numbers Added filter to hide individuals from Lost Cousins report that have been flagged a...Flash Nut: Flash Nut 1.0 Setup: Flash Nut SetupFluent Validation for .NET: 1.2 RC: This is the release candidate for FluentValidation 1.2. If no bugs are found within the next couple of weeks, then this will become the 1.2 Final b...Free DotNetNuke Chat Module (Popup Mode): Download DNN Chat Module (Popup Mode)+Source Code: Feel free to download DotNetNuke Chat Module (Popup Mode), integrating DotNetNuke with 123 Flash Chat Software, and add a free popup mode flash cha...Free DotNetNuke Live Help Module: Download DNN Live Support Module and Source Code: In Readme file, there are detailed Installation and Integration Manual for you. This module is compatible with DotNetNuke v5.x.Happy Turtle Plugins for BVI :: Repository Based Versioning for Visual Studio: Happy Turtle 1.0.44927: This is the first release of the SVN based version incrementor. How To InstallMake sure that Build Version Increment v2.2.10065.1524 or newer is i...Hasher: 1.0: Versión inicial de la aplicación: Obtención de hash MD5 y SHA. Codificación en tiempo real de textos de hasta 100.000 caracteres. Codificación ...Jamolina: PhotosynthDemo: PhotosynthDemoMapWindow GIS: MapWindow 6.0 msi (March 11): This fixes an PixelToProj problem for the Extended Buffer case, as well as adding fixes to the WKBFeatureReader to fix an X,Y reversal and some ext...Math.NET Numerics: 2010.3.11.291 Build: Latest alpha buildMicrosoft - DDD NLayerApp .NET 4.0 Example (Microsoft Spain): V0.5 - N-Layer DDD Sample App: Required Software (Microsoft Base Software needed for Development environment) Unity Application Block 1.2 - October 2008 http://www.microsoft.com/...MiniTwitter: 1.09.2: MiniTwitter 1.09.2 更新内容 修正 タイムラインを削除すると落ちるバグを修正 稀にタイムラインのスクロールが出来ないバグを修正Nestoria.NET: Nestoria.NET 0.8: Provides access to the Nestoria API. Documentation contains a basic getting started guide. Please visit Darren Edge's blog for ongoing developmen...Pod Thrower: Version 1.0: Here is version 1.0. It has all the features I was looking to do in it. Please let me know if you use this and if you would like any changes.SharePoint Ad Rotator: SPAdRotator 2.0 Beta: This new release of the Ad Rotator contains many new features. One major new feature is that jQuery has been added to do image rotation without hav...SharePoint Objects: Democode Ton Stegeman: These download contains sample code for some SharePoint 2007 blog posts: TST.Themes_Build20100311.zip contains a feature receiver that registers Sh...SharePoint Taxonomy Extensions: SharePoint Taxonomy Extensions 1.2: Make Taxonomy Extensions useable in every list type. Not only in document libraries.SharePoint Video Player Web Part & SharePoint Video Library: Version 3.0.0: Absolutely killer feature - installing multiple players on a page without any loss of performance.SilverLight Interface for Mapserver: SLMapViewer v. 1.0: SLMapviewer sample application version 1.0. This new release includes the following enhancements: Silverlight 3.0 native Added a new init parame...Spark View Engine: Spark v1.1: Changes since RC1Built against ASP.NET MVC 2 RTMSPSS .NET interop library: 2.0: This new version supports SPSS 15, and includes spssio32.dll and other native .dll dependencies so that it works out of the box without SPSS being ...stefvanhooijdonk.com: SharePoint2010.ProfilePicturesLoader: So, with the help of Reflector, I wrote a small tool that would import all our profile pictures and update the user profiles. http://wp.me/pMnlQ-6G SuperviseObjects: SuperviseObjects 1.0: First releaseTortoiseSVN Addin for Visual Studio: TortoiseSVN Addin 1.0.5: Feature: Visual Studio/svn action synchronization on Item in Solution explorer like add, move, delete and rename. Note: Move action does not rememb...VCC: Latest build, v2.1.30311.0: Automatic drop of latest buildVivoSocial: VivoSocial 7.0.4: Business Management ■This release fixes a Could not load type error on the main view of the module. Groups ■Group requests were failing in some i...WikiPlex – a Regex Wiki Engine: WikiPlex 1.3: Info: Official Version: 1.3.0.215 | Full Release Notes Documentation - This new documentation includes Full Markup Guide with Examples Articles ...Zealand IT MSBuild Tasks: Zealand IT MSBuild Tasks: Initial beta release of Zealand IT MSBuild Tasks. Contains the following tasks: RunAs - Same as Exec task, but provides parameters for impersonat...ZoomBarPlus: V1 (Beta): This is the initial release. It should be considered a beta test version as it has not been tested for very long on my device.Most Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsUmbraco CMSRawrN2 CMSBlogEngine.NETFasterflect - A Fast and Simple Reflection APIjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryFarseer Physics EngineCaliburn: An Application Framework for WPF and SilverlightSharePoint Team-Mailer

    Read the article

  • Know more about Enqueue Deadlock Detection

    - by Liu Maclean(???)
    ??? ORACLE ALLSTAR???????????????????,??????? ???????enqueue lock?????????3 ??????,????????????????????????????ora-00060 dead lock??process???3s: SQL> select * from v$version; BANNER ---------------------------------------------------------------- Oracle Database 10g Enterprise Edition Release 10.2.0.5.0 - 64bi PL/SQL Release 10.2.0.5.0 - Production CORE 10.2.0.5.0 Production TNS for Linux: Version 10.2.0.5.0 - Production NLSRTL Version 10.2.0.5.0 - Production SQL> select * from global_name; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com PROCESS A: set timing on; update maclean1 set t1=t1+1; PROCESS B: update maclean2 set t1=t1+1; PROCESS A: update maclean2 set t1=t1+1; PROCESS B: update maclean1 set t1=t1+1; ??3s? PROCESS A ?? ERROR at line 1: ORA-00060: deadlock detected while waiting for resource Elapsed: 00:00:03.02 ????Process A????????????? 3s,?????????????,??????? ?????????? ???????: SQL> col name for a30 SQL> col value for a5 SQL> col DESCRIB for a50 SQL> set linesize 140 pagesize 1400 SQL> SELECT x.ksppinm NAME, y.ksppstvl VALUE, x.ksppdesc describ 2 FROM SYS.x$ksppi x, SYS.x$ksppcv y 3 WHERE x.inst_id = USERENV ('Instance') 4 AND y.inst_id = USERENV ('Instance') 5 AND x.indx = y.indx 6 AND x.ksppinm='_enqueue_deadlock_scan_secs'; NAME VALUE DESCRIB ------------------------------ ----- -------------------------------------------------- _enqueue_deadlock_scan_secs 0 deadlock scan interval SQL> alter system set "_enqueue_deadlock_scan_secs"=18 scope=spfile; System altered. Elapsed: 00:00:00.01 SQL> startup force; ORACLE instance started. Total System Global Area 851443712 bytes Fixed Size 2100040 bytes Variable Size 738198712 bytes Database Buffers 104857600 bytes Redo Buffers 6287360 bytes Database mounted. Database opened. PROCESS A: SQL> set timing on; SQL> update maclean1 set t1=t1+1; 1 row updated. Elapsed: 00:00:00.06 Process B SQL> update maclean2 set t1=t1+1; 1 row updated. SQL> update maclean1 set t1=t1+1; Process A: SQL> SQL> alter session set events '10704 trace name context forever,level 10:10046 trace name context forever,level 8'; Session altered. SQL> update maclean2 set t1=t1+1; update maclean2 set t1=t1+1 * ERROR at line 1: ORA-00060: deadlock detected while waiting for resource  Elapsed: 00:00:18.05 ksqcmi: TX,90011,4a9 mode=6 timeout=21474836 WAIT #12: nam='enq: TX - row lock contention' ela= 2930070 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114759849120 WAIT #12: nam='enq: TX - row lock contention' ela= 2930636 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114762779801 WAIT #12: nam='enq: TX - row lock contention' ela= 2930439 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114765710430 *** 2012-06-12 09:58:43.089 WAIT #12: nam='enq: TX - row lock contention' ela= 2931698 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114768642192 WAIT #12: nam='enq: TX - row lock contention' ela= 2930428 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114771572755 WAIT #12: nam='enq: TX - row lock contention' ela= 2931408 name|mode=1415053318 usn<<16 | slot=589841 sequence=1193 obj#=56810 tim=1308114774504207 DEADLOCK DETECTED ( ORA-00060 ) [Transaction Deadlock] The following deadlock is not an ORACLE error. It is a deadlock due to user error in the design of an application or from issuing incorrect ad-hoc SQL. The following information may aid in determining the deadlock: ??????Process A?’enq: TX – row lock contention’ ?????ORA-00060 deadlock detected????3s ??? 18s , ???hidden parameter “_enqueue_deadlock_scan_secs”?????,????????0? ??????????: SQL> alter system set "_enqueue_deadlock_scan_secs"=4 scope=spfile; System altered. Elapsed: 00:00:00.01 SQL> alter system set "_enqueue_deadlock_time_sec"=9 scope=spfile; System altered. Elapsed: 00:00:00.00 SQL> startup force; ORACLE instance started. Total System Global Area 851443712 bytes Fixed Size 2100040 bytes Variable Size 738198712 bytes Database Buffers 104857600 bytes Redo Buffers 6287360 bytes Database mounted. Database opened. SQL> set linesize 140 pagesize 1400 SQL> show parameter dead NAME TYPE VALUE ------------------------------------ -------------------------------- ------------------------------ _enqueue_deadlock_scan_secs integer 4 _enqueue_deadlock_time_sec integer 9 SQL> set timing on SQL> select * from maclean1 for update wait 8; T1 ---------- 11 Elapsed: 00:00:00.01 PROCESS B SQL> select * from maclean2 for update wait 8; T1 ---------- 3 SQL> select * from maclean1 for update wait 8; select * from maclean1 for update wait 8 PROCESS A SQL> select * from maclean2 for update wait 8; select * from maclean2 for update wait 8 * ERROR at line 1: ORA-30006: resource busy; acquire with WAIT timeout expired Elapsed: 00:00:08.00 ???????? ??? select for update wait?enqueue request timeout ?????8s? ,???????”_enqueue_deadlock_scan_secs”=4(deadlock scan interval),?4s???deadlock detected,????Process A????deadlock ???, ??????? ??Process A?????8s?raised??”ORA-30006: resource busy; acquire with WAIT timeout expired”??,??ORA-00060,?????process A???????? ????????”_enqueue_deadlock_time_sec”(requests with timeout <= this will not have deadlock detection)???,?enqueue request time < “_enqueue_deadlock_time_sec”?Server process?????dead lock detection,?????????enqueue request ??????timeout??????(_enqueue_deadlock_time_sec????5,?timeout<5s),???????????????;??????timeout>”_enqueue_deadlock_time_sec”???,Oracle????????????????????? ??????????: SQL> show parameter dead NAME TYPE VALUE ------------------------------------ -------------------------------- ------------------------------ _enqueue_deadlock_scan_secs integer 4 _enqueue_deadlock_time_sec integer 9 Process A: SQL> set timing on; SQL> select * from maclean1 for update wait 10; T1 ---------- 11 Process B: SQL> select * from maclean2 for update wait 10; T1 ---------- 3 SQL> select * from maclean1 for update wait 10; PROCESS A: SQL> select * from maclean2 for update wait 10; select * from maclean2 for update wait 10 * ERROR at line 1: ORA-00060: deadlock detected while waiting for resource Elapsed: 00:00:06.02 ??????? select for update wait 10?10s??, ?? 10s?????_enqueue_deadlock_time_sec???(9s),??Process A???????? ???????????????6s ???????_enqueue_deadlock_scan_secs?4s ? ???????????,???????????_enqueue_deadlock_scan_secs?????????3???? ??: enqueue lock?????????????? 1. ?????????deadlock detection??3s????, ????????_enqueue_deadlock_scan_secs(deadlock scan interval)???,??????0,????????_enqueue_deadlock_scan_secs?????????3???, ?_enqueue_deadlock_scan_secs=0 ??3s??, ?_enqueue_deadlock_scan_secs=4??6s??,????? 2. ???????_enqueue_deadlock_time_sec(requests with timeout <= this will not have deadlock detection)???,?enqueue request timeout< _enqueue_deadlock_time_sec(????5),?Server process?????????enqueue request timeout>_enqueue_deadlock_time_sec ????_enqueue_deadlock_scan_secs???????, ??request timeout??????select for update wait [TIMEOUT]??? ??: ???10.2.0.1?????????2?hidden parameter , ???patchset 10.2.0.3????? _enqueue_deadlock_time_sec, ?patchset 10.2.0.5??????_enqueue_deadlock_scan_secs? ?????RAC???????????10s, ???????_lm_dd_interval(dd time interval in seconds) ,????????8.0.6???? ???????????????,??????,  ?10g???????60s,?11g???????10s?  ???????11g??_lm_dd_interval?????????????,?????11g??LMD????????????,??????????RAC?LMD?Deadlock Detection???????CPU,???11g?Oracle????Team???LMD????????CPU????: ????????11g?LMD???????,???????11g??? UTS TRACE ????? DD???: SQL> select * from v$version; BANNER -------------------------------------------------------------------------------- Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production PL/SQL Release 11.2.0.3.0 - Production CORE 11.2.0.3.0 Production TNS for Linux: Version 11.2.0.3.0 - Production NLSRTL Version 11.2.0.3.0 - Production SQL> SQL> select * from global_name 2 ; GLOBAL_NAME -------------------------------------------------------------------------------- www.oracledatabase12g.com SQL> alter system set "_lm_dd_interval"=20 scope=spfile; System altered. SQL> startup force; ORACLE instance started. Total System Global Area 1570009088 bytes Fixed Size 2228704 bytes Variable Size 1325403680 bytes Database Buffers 234881024 bytes Redo Buffers 7495680 bytes Database mounted. Database opened. SQL> set linesize 140 pagesize 1400 SQL> show parameter lm_dd NAME TYPE VALUE ------------------------------------ -------------------------------- ------------------------------ _lm_dd_interval integer 20 SQL> select count(*) from gv$instance; COUNT(*) ---------- 2 instance 1: SQL> oradebug setorapid 12 Oracle pid: 12, Unix process pid: 8608, image: [email protected] (LMD0) ? LMD0??? UTS TRACE??RAC???????????? SQL> oradebug event 10046 trace name context forever,level 8:10708 trace name context forever,level 103: trace[rac.*] disk high; Statement processed. Elapsed: 00:00:00.00 SQL> update maclean1 set t1=t1+1; 1 row updated. instance 2: SQL> update maclean2 set t1=t1+1; 1 row updated. SQL> update maclean1 set t1=t1+1; Instance 1: SQL> update maclean2 set t1=t1+1; update maclean2 set t1=t1+1 * ERROR at line 1: ORA-00060: deadlock detected while waiting for resource Elapsed: 00:00:20.51 LMD0???UTS TRACE 2012-06-12 22:27:00.929284 : [kjmpbmsg:process][type 22][msg 0x7fa620ac85a8][from 1][seq 8148.0][len 192] 2012-06-12 22:27:00.929346 : [kjmxmpm][type 22][seq 0.0][msg 0x7fa620ac85a8][from 1] *** 2012-06-12 22:27:00.929 * kjddind: received DDIND msg with subtype x6 * reqp->dd_master_inst_kjxmddi == 1 * kjddind: dump sgh: 2012-06-12 22:27:00.929346*: kjddind: req->timestamp [0.15], kjddt [0.13] 2012-06-12 22:27:00.929346*: >> DDmsg:KJX_DD_REMOTE,TS[0.15],Inst 1->2,ddxid[id1,id2,inst:2097153,31,1],ddlock[0x95023930,829],ddMasterInst 1 2012-06-12 22:27:00.929346*: lock [0x95023930,829], op = [mast] 2012-06-12 22:27:00.929346*: reqp->timestamp [0.15], kjddt [0.13] 2012-06-12 22:27:00.929346*: kjddind: updated local timestamp [0.15] * kjddind: case KJX_DD_REMOTE 2012-06-12 22:27:00.929346*: ADD IO NODE WFG: 0 frame pointer 2012-06-12 22:27:00.929346*: PUSH: type=res, enqueue(0xffffffff.0xffffffff)=0xbbb9af40, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: PROCESS: type=res, enqueue(0xffffffff.0xffffffff)=0xbbb9af40, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: POP: type=res, enqueue(0xffffffff.0xffffffff)=0xbbb9af40, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: kjddopr[TX 0xe000c.0x32][ext 0x5,0x0]: blocking lock 0xbbb9a800, owner 2097154 of inst 2 2012-06-12 22:27:00.929346*: PUSH: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: PROCESS: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: ADD NODE TO WFG: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: POP: type=txn, enqueue(0xffffffff.0xffffffff)=0xbbb9a800, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: kjddopt: converting lock 0xbbce92f8 on 'TX' 0x80016.0x5d4,txid [2097154,34]of inst 2 2012-06-12 22:27:00.929346*: PUSH: type=res, enqueue(0xffffffff.0xffffffff)=0xbbce92f8, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: PROCESS: type=res, enqueue(0xffffffff.0xffffffff)=0xbbce92f8, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929346*: ADD NODE TO WFG: type=res, enqueue(0xffffffff.0xffffffff)=0xbbce92f8, block=KJUSEREX, snode=1 2012-06-12 22:27:00.929855 : GSIPC:AMBUF: rcv buff 0x7fa620aa8cd8, pool rcvbuf, rqlen 1102 2012-06-12 22:27:00.929878 : GSIPC:GPBMSG: new bmsg 0x7fa620aa8d48 mb 0x7fa620aa8cd8 msg 0x7fa620aa8d68 mlen 192 dest x100 flushsz -1 2012-06-12 22:27:00.929878*: << DDmsg:KJX_DD_REMOTE,TS[0.15],Inst 2->1,ddxid[id1,id2,inst:2097153,31,1],ddlock[0x95023930,829],ddMasterInst 1 2012-06-12 22:27:00.929878*: lock [0xbbce92f8,287], op = [mast] 2012-06-12 22:27:00.929878*: ADD IO NODE WFG: 0 frame pointer 2012-06-12 22:27:00.929923 : [kjmpbmsg:compl][msg 0x7fa620ac8588][typ p][nmsgs 1][qtime 0][ptime 0] 2012-06-12 22:27:00.929947 : GSIPC:PBAT: flush start. flag 0x79 end 0 inc 4.4 2012-06-12 22:27:00.929963 : GSIPC:PBAT: send bmsg 0x7fa620aa8d48 blen 224 dest 1.0 2012-06-12 22:27:00.929979 : GSIPC:SNDQ: enq msg 0x7fa620aa8d48, type 65521 seq 8325, inst 1, receiver 0, queued 1 012-06-12 22:27:00.929979 : GSIPC:SNDQ: enq msg 0x7fa620aa8d48, type 65521 seq 8325, inst 1, receiver 0, queued 1 2012-06-12 22:27:00.929996 : GSIPC:BSEND: flushing sndq 0xb491dd28, id 0, dcx 0xbc517770, inst 1, rcvr 0 qlen 0 1 2012-06-12 22:27:00.930014 : GSIPC:BSEND: no batch1 msg 0x7fa620aa8d48 type 65521 len 224 dest (1:0) 2012-06-12 22:27:00.930088 : kjbsentscn[0x0.3f72dc][to 1] 2012-06-12 22:27:00.930144 : GSIPC:SENDM: send msg 0x7fa620aa8d48 dest x10000 seq 8325 type 65521 tkts x1 mlen xe00110 2012-06-12 22:27:00.930531 : GSIPC:KSXPCB: msg 0x7fa620aa8d48 status 30, type 65521, dest 1, rcvr 0 WAIT #0: nam='ges remote message' ela= 1372 waittime=80 loop=0 p3=74 obj#=-1 tim=1339554420931640 2012-06-12 22:27:00.931728 : GSIPC:RCVD: ksxp msg 0x7fa620af6490 sndr 1 seq 0.8149 type 65521 tkts 1 2012-06-12 22:27:00.931746 : GSIPC:RCVD: watq msg 0x7fa620af6490 sndr 1, seq 8149, type 65521, tkts 1 2012-06-12 22:27:00.931763 : GSIPC:RCVD: seq update (0.8148)->(0.8149) tp -15 fg 0x4 from 1 pbattr 0x0 2012-06-12 22:27:00.931779 : GSIPC:TKT: collect msg 0x7fa620af6490 from 1 for rcvr 0, tickets 1 2012-06-12 22:27:00.931794 : kjbrcvdscn[0x0.3f72dc][from 1][idx 2012-06-12 22:27:00.931810 : kjbrcvdscn[no bscn dd_master_inst_kjxmddi == 1 * kjddind: dump sgh: NXTIN (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 BLOCKER 0xbbb9a800 5 wq 1 cvtops x28 TX 0xe000c.0x32(ext 0x5,0x0)[20000-0002-00000022] inst 2 BLOCKED 0xbbce92f8 5 wq 2 cvtops x1 TX 0x80016.0x5d4(ext 0x2,0x0)[20000-0002-00000022] inst 2 NXTOUT (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 2012-06-12 22:27:00.932058*: kjddind: req->timestamp [0.15], kjddt [0.15] 2012-06-12 22:27:00.932058*: >> DDmsg:KJX_DD_VALIDATE,TS[0.15],Inst 1->2,ddxid[id1,id2,inst:2097153,31,1],ddlock[0x95023930,829],ddMasterInst 1 2012-06-12 22:27:00.932058*: lock [(nil),0], op = [vald_dd] 2012-06-12 22:27:00.932058*: kjddind: updated local timestamp [0.15] * kjddind: case KJX_DD_VALIDATE *** 2012-06-12 22:27:00.932 * kjddvald called: kjxmddi stuff: * cont_lockp (nil) * dd_lockp 0x95023930 * dd_inst 1 * dd_master_inst 1 * sgh graph: NXTIN (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 BLOCKER 0xbbb9a800 5 wq 1 cvtops x28 TX 0xe000c.0x32(ext 0x5,0x0)[20000-0002-00000022] inst 2 BLOCKED 0xbbce92f8 5 wq 2 cvtops x1 TX 0x80016.0x5d4(ext 0x2,0x0)[20000-0002-00000022] inst 2 NXTOUT (nil) 0 wq 0 cvtops x0 0x0.0x0(ext 0x0,0x0)[0000-0000-00000000] inst 1 POP WFG NODE: lock=(nil) * kjddvald: dump the PRQ: BLOCKER 0xbbb9a800 5 wq 1 cvtops x28 TX 0xe000c.0x32(ext 0x5,0x0)[20000-0002-00000022] inst 2 BLOCKED 0xbbce92f8 5 wq 2 cvtops x1 TX 0x80016.0x5d4(ext 0x2,0x0)[20000-0002-00000022] inst 2 * kjddvald: KJDD_NXTONOD ->node_kjddsg.dinst_kjddnd =1 * kjddvald: ... which is not my node, my subgraph is validated but the cycle is not complete Global blockers dump start:--------------------------------- DUMP LOCAL BLOCKER/HOLDER: block level 5 res [0x80016][0x5d4],[TX][ext 0x2,0x0] ??dead lock!!! ???????11.2.0.3???? RAC LMD???????????”_lm_dd_interval”????????????20s?  ???????10g?_lm_dd_interval???60s,??????Processes?????????????????,????????????Server Process????????60s??????11g?????(??????LMD???????)???????,???????????10s??? Enqueue Deadlock Detection? ?11g??? RAC?LMD???????hidden parameter ????”_lm_dd_interval”???,RAC????????????????,???????????: SQL> col name for a50 SQL> col describ for a60 SQL> col value for a20 SQL> set linesize 140 pagesize 1400 SQL> SELECT x.ksppinm NAME, y.ksppstvl VALUE, x.ksppdesc describ 2 FROM SYS.x$ksppi x, SYS.x$ksppcv y 3 WHERE x.inst_id = USERENV ('Instance') 4 AND y.inst_id = USERENV ('Instance') 5 AND x.indx = y.indx 6 AND x.ksppinm like '_lm_dd%'; NAME VALUE DESCRIB -------------------------------------------------- -------------------- ------------------------------------------------------------ _lm_dd_interval 20 dd time interval in seconds _lm_dd_scan_interval 5 dd scan interval in seconds _lm_dd_search_cnt 3 number of dd search per token get _lm_dd_max_search_time 180 max dd search time per token _lm_dd_maxdump 50 max number of locks to be dumped during dd validation _lm_dd_ignore_nodd FALSE if TRUE nodeadlockwait/nodeadlockblock options are ignored 6 rows selected.

    Read the article

  • Windows Azure Evolution &ndash; Caching (Preview)

    - by Shaun
    Caching is a popular topic when we are building a high performance and high scalable system not only on top of the cloud platform but the on-premise environment as well. On March 2011 the Windows Azure AppFabric Caching had been production launched. It provides an in-memory, distributed caching service over the cloud. And now, in this June 2012 update, the cache team announce a grand new caching solution on Windows Azure, which is called Windows Azure Caching (Preview). And the original Windows Azure AppFabric Caching was renamed to Windows Azure Shared Caching.   What’s Caching (Preview) If you had been using the Shared Caching you should know that it is constructed by a bunch of cache servers. And when you want to use you should firstly create a cache account from the developer portal and specify the size you want to use, which means how much memory you can use to store your data that wanted to be cached. Then you can add, get and remove them through your code through the cache URL. The Shared Caching is a multi-tenancy system which host all cached items across all users. So you don’t know which server your data was located. This caching mode works well and can take most of the cases. But it has some problems. The first one is the performance. Since the Shared Caching is a multi-tenancy system, which means all cache operations should go through the Shared Caching gateway and then routed to the server which have the data your are looking for. Even though there are some caches in the Shared Caching system it also takes time from your cloud services to the cache service. Secondary, the Shared Caching service works as a block box to the developer. The only thing we know is my cache endpoint, and that’s all. Someone may satisfied since they don’t want to care about anything underlying. But if you need to know more and want more control that’s impossible in the Shared Caching. The last problem would be the price and cost-efficiency. You pay the bill based on how much cache you requested per month. But when we host a web role or worker role, it seldom consumes all of the memory and CPU in the virtual machine (service instance). If using Shared Caching we have to pay for the cache service while waste of some of our memory and CPU locally. Since the issues above Microsoft offered a new caching mode over to us, which is the Caching (Preview). Instead of having a separated cache service, the Caching (Preview) leverage the memory and CPU in our cloud services (web role and worker role) as the cache clusters. Hence the Caching (Preview) runs on the virtual machines which hosted or near our cloud applications. Without any gateway and routing, since it located in the same data center and same racks, it provides really high performance than the Shared Caching. The Caching (Preview) works side-by-side to our application, initialized and worked as a Windows Service running in the virtual machines invoked by the startup tasks from our roles, we could get more information and control to them. And since the Caching (Preview) utilizes the memory and CPU from our existing cloud services, so it’s free. What we need to pay is the original computing price. And the resource on each machines could be used more efficiently.   Enable Caching (Preview) It’s very simple to enable the Caching (Preview) in a cloud service. Let’s create a new windows azure cloud project from Visual Studio and added an ASP.NET Web Role. Then open the role setting and select the Caching page. This is where we enable and configure the Caching (Preview) on a role. To enable the Caching (Preview) just open the “Enable Caching (Preview Release)” check box. And then we need to specify which mode of the caching clusters we want to use. There are two kinds of caching mode, co-located and dedicate. The co-located mode means we use the memory in the instances we run our cloud services (web role or worker role). By using this mode we must specify how many percentage of the memory will be used as the cache. The default value is 30%. So make sure it will not affect the role business execution. The dedicate mode will use all memory in the virtual machine as the cache. In fact it will reserve some for operation system, azure hosting etc.. But it will try to use as much as the available memory to be the cache. As you can see, the Caching (Preview) was defined based on roles, which means all instances of this role will apply the same setting and play as a whole cache pool, and you can consume it by specifying the name of the role, which I will demonstrate later. And in a windows azure project we can have more than one role have the Caching (Preview) enabled. Then we will have more caches. For example, let’s say I have a web role and worker role. The web role I specified 30% co-located caching and the worker role I specified dedicated caching. If I have 3 instances of my web role and 2 instances of my worker role, then I will have two caches. As the figure above, cache 1 was contributed by three web role instances while cache 2 was contributed by 2 worker role instances. Then we can add items into cache 1 and retrieve it from web role code and worker role code. But the items stored in cache 1 cannot be retrieved from cache 2 since they are isolated. Back to our Visual Studio we specify 30% of co-located cache and use the local storage emulator to store the cache cluster runtime status. Then at the bottom we can specify the named caches. Now we just use the default one. Now we had enabled the Caching (Preview) in our web role settings. Next, let’s have a look on how to consume our cache.   Consume Caching (Preview) The Caching (Preview) can only be consumed by the roles in the same cloud services. As I mentioned earlier, a cache contributed by web role can be connected from a worker role if they are in the same cloud service. But you cannot consume a Caching (Preview) from other cloud services. This is different from the Shared Caching. The Shared Caching is opened to all services if it has the connection URL and authentication token. To consume the Caching (Preview) we need to add some references into our project as well as some configuration in the Web.config. NuGet makes our life easy. Right click on our web role project and select “Manage NuGet packages”, and then search the package named “WindowsAzure.Caching”. In the package list install the “Windows Azure Caching Preview”. It will download all necessary references from the NuGet repository and update our Web.config as well. Open the Web.config of our web role and find the “dataCacheClients” node. Under this node we can specify the cache clients we are going to use. For each cache client it will use the role name to identity and find the cache. Since we only have this web role with the Caching (Preview) enabled so I pasted the current role name in the configuration. Then, in the default page I will add some code to show how to use the cache. I will have a textbox on the page where user can input his or her name, then press a button to generate the email address for him/her. And in backend code I will check if this name had been added in cache. If yes I will return the email back immediately. Otherwise, I will sleep the tread for 2 seconds to simulate the latency, then add it into cache and return back to the page. 1: protected void btnGenerate_Click(object sender, EventArgs e) 2: { 3: // check if name is specified 4: var name = txtName.Text; 5: if (string.IsNullOrWhiteSpace(name)) 6: { 7: lblResult.Text = "Error. Please specify name."; 8: return; 9: } 10:  11: bool cached; 12: var sw = new Stopwatch(); 13: sw.Start(); 14:  15: // create the cache factory and cache 16: var factory = new DataCacheFactory(); 17: var cache = factory.GetDefaultCache(); 18:  19: // check if the name specified is in cache 20: var email = cache.Get(name) as string; 21: if (email != null) 22: { 23: cached = true; 24: sw.Stop(); 25: } 26: else 27: { 28: cached = false; 29: // simulate the letancy 30: Thread.Sleep(2000); 31: email = string.Format("{0}@igt.com", name); 32: // add to cache 33: cache.Add(name, email); 34: } 35:  36: sw.Stop(); 37: lblResult.Text = string.Format( 38: "Cached = {0}. Duration: {1}s. {2} => {3}", 39: cached, sw.Elapsed.TotalSeconds.ToString("0.00"), name, email); 40: } The Caching (Preview) can be used on the local emulator so we just F5. The first time I entered my name it will take about 2 seconds to get the email back to me since it was not in the cache. But if we re-enter my name it will be back at once from the cache. Since the Caching (Preview) is distributed across all instances of the role, so we can scaling-out it by scaling-out our web role. Just use 2 instances and tweak some code to show the current instance ID in the page, and have another try. Then we can see the cache can be retrieved even though it was added by another instance.   Consume Caching (Preview) Across Roles As I mentioned, the Caching (Preview) can be consumed by all other roles within the same cloud service. For example, let’s add another web role in our cloud solution and add the same code in its default page. In the Web.config we add the cache client to one enabled in the last role, by specifying its role name here. Then we start the solution locally and go to web role 1, specify the name and let it generate the email to us. Since there’s no cache for this name so it will take about 2 seconds but will save the email into cache. And then we go to web role 2 and specify the same name. Then you can see it retrieve the email saved by the web role 1 and returned back very quickly. Finally then we can upload our application to Windows Azure and test again. Make sure you had changed the cache cluster status storage account to the real azure account.   More Awesome Features As a in-memory distributed caching solution, the Caching (Preview) has some fancy features I would like to highlight here. The first one is the high availability support. This is the first time I have heard that a distributed cache support high availability. In the distributed cache world if a cache cluster was failed, the data it stored will be lost. This behavior was introduced by Memcached and is followed by almost all distributed cache productions. But Caching (Preview) provides high availability, which means you can specify if the named cache will be backup automatically. If yes then the data belongs to this named cache will be replicated on another role instance of this role. Then if one of the instance was failed the data can be retrieved from its backup instance. To enable the backup just open the Caching page in Visual Studio. In the named cache you want to enable backup, change the Backup Copies value from 0 to 1. The value of Backup Copies only for 0 and 1. “0” means no backup and no high availability while “1” means enabled high availability with backup the data into another instance. But by using the high availability feature there are something we need to make sure. Firstly the high availability does NOT means the data in cache will never be lost for any kind of failure. For example, if we have a role with cache enabled that has 10 instances, and 9 of them was failed, then most of the cached data will be lost since the primary and backup instance may failed together. But normally is will not be happened since MS guarantees that it will use the instance in the different fault domain for backup cache. Another one is that, enabling the backup means you store two copies of your data. For example if you think 100MB memory is OK for cache, but you need at least 200MB if you enabled backup. Besides the high availability, the Caching (Preview) support more features introduced in Windows Server AppFabric Caching than the Windows Azure Shared Caching. It supports local cache with notification. It also support absolute and slide window expiration types as well. And the Caching (Preview) also support the Memcached protocol as well. This means if you have an application based on Memcached, you can use Caching (Preview) without any code changes. What you need to do is to change the configuration of how you connect to the cache. Similar as the Windows Azure Shared Caching, MS also offers the out-of-box ASP.NET session provider and output cache provide on top of the Caching (Preview).   Summary Caching is very important component when we building a cloud-based application. In the June 2012 update MS provides a new cache solution named Caching (Preview). Different from the existing Windows Azure Shared Caching, Caching (Preview) runs the cache cluster within the role instances we have deployed to the cloud. It gives more control, more performance and more cost-effect. So now we have two caching solutions in Windows Azure, the Shared Caching and Caching (Preview). If you need a central cache service which can be used by many cloud services and web sites, then you have to use the Shared Caching. But if you only need a fast, near distributed cache, then you’d better use Caching (Preview).   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

< Previous Page | 134 135 136 137 138 139 140 141 142 143 144 145  | Next Page >