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  • UFW - see configured rules even when inactive

    - by Bryan
    Hello, I'm wondering if it's possible to get UFW to list the configured firewall rules even when it's not enabled. I only have ssh access to the server at this time, and I don't want to enable UFW if there's not a rule configured allowing ssh. However, since UFW is currently not enabled, I just get an "inactive" message when I run "ufw status". Is there a special flag I can use or even some config file I can look at to see what rules are configured even when the firewall is disabled?

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  • RemoveAll Dictionary Extension Method

    - by João Angelo
    Removing from a dictionary all the elements where the keys satisfy a set of conditions is something I needed to do more than once so I implemented it as an extension method to the IDictionary<TKey, TValue> interface. Here’s the code: public static class DictionaryExtensions { /// <summary> /// Removes all the elements where the key match the conditions defined by the specified predicate. /// </summary> /// <typeparam name="TKey"> /// The type of the dictionary key. /// </typeparam> /// <typeparam name="TValue"> /// The type of the dictionary value. /// </typeparam> /// <param name="dictionary"> /// A dictionary from which to remove the matched keys. /// </param> /// <param name="match"> /// The <see cref="Predicate{T}"/> delegate that defines the conditions of the keys to remove. /// </param> /// <exception cref="ArgumentNullException"> /// dictionary is null /// <br />-or-<br /> /// match is null. /// </exception> /// <returns> /// The number of elements removed from the <see cref="IDictionary{TKey, TValue}"/>. /// </returns> public static int RemoveAll<TKey, TValue>( this IDictionary<TKey, TValue> dictionary, Predicate<TKey> match) { if (dictionary == null) throw new ArgumentNullException("dictionary"); if (match == null) throw new ArgumentNullException("match"); var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); if (keysToRemove.Count == 0) return 0; foreach (var key in keysToRemove) { dictionary.Remove(key); } return keysToRemove.Count; } }

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  • How do I change Firefox's `about:config` from a shell script?

    - by James Haigh
    On of the first things I do when first using a fresh Firefox profile, is to set browser.urlbar.trimURLs to false (which really should be changeable though ‘Preferences’ or should have remained default), and to change the search and homepage defaults to DuckDuckGo. Currently I manually go to about:config, click through the angry warning message, and search for the keys (which unlike in DConf Editor, aren't even organised). So I would like to know how to read and write these keys from the command-line so that I can add these tweaks to my customisations script.

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  • Euler angles to Cartesian Coordinates for use with gluLookAt

    - by notrodash
    I have searched all of the internet but just couldn't find the answer. I am using LibGDX and this is part of my code that loops over and over: public void render() { GL11 gl = Gdx.gl11; float centerX = (float)Math.cos(yaw) * (float)Math.cos(pitch); float centerY = (float)Math.sin(yaw) * (float)Math.cos(pitch); float centerZ = (float)Math.sin(pitch); System.out.println(centerX+" "+centerY+" "+centerZ+" ~ "+GDXRacing.camera.position.x+" "+GDXRacing.camera.position.y+" "+GDXRacing.camera.position.z); Gdx.glu.gluLookAt(gl, GDXRacing.camera.position.x, GDXRacing.camera.position.y, GDXRacing.camera.position.z, centerX, centerY, centerZ, 0, 1, 0); if(Gdx.input.isKeyPressed(Keys.A)) { yaw--; } if(Gdx.input.isKeyPressed(Keys.D)) { yaw++; } } I might just be bad at the math, but I dont get it. Does someone have a good explanation and an idea about how to deal with this? I am trying to make a first person camera. By the way, the camera is translated by +10 on the Z axis. Currently when I run the application, this is what I get: Watch video in browser | Download video (for those who cant download the video, everything shakes in a clockwise/anticlockwise action, depending on if I increase or decrease the Yaw value) -Thank you. [edit] and with this code: public void render() { GL11 gl = Gdx.gl11; float centerX = (float)(MathUtils.cosDeg(yaw)*4); float centerY = 0; float centerZ = (float)(MathUtils.sinDeg(yaw)*4); System.out.println(centerX+" "+centerY+" "+centerZ+" ~ "+GDXRacing.camera.position.x+" "+GDXRacing.camera.position.y+" "+GDXRacing.camera.position.z); Gdx.glu.gluLookAt(gl, GDXRacing.camera.position.x, GDXRacing.camera.position.y, GDXRacing.camera.position.z, centerX, centerY, centerZ, 0, 1, 0); if(Gdx.input.isKeyPressed(Keys.A)) { yaw--; } if(Gdx.input.isKeyPressed(Keys.D)) { yaw++; } } it slowly swings from the left to the right. This approach worked for turning left and right for 2d games though. What am I doing wrong?

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  • How to chroot Ubuntu+1?

    - by jrg
    What is the recommended way to use chroot from Ubuntu Stable (in my case 11.04) with Ubuntu+1 (11.10)? Linked (but probably separate) is "Is there anything special that I need to do in order to get Xorg working?" Reason I ask is because I'd like to test a few GTK3 programs without losing my current (stable) Ubuntu, or having to get my data synced. I thought about maybe running a SSH server from 11.10 and then using SSH's X forwarding, but that seems rather cumbersome.

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  • See configured rules even when inactive

    - by Bryan
    Hello, I'm wondering if it's possible to get UFW to list the configured firewall rules even when it's not enabled. I only have ssh access to the server at this time, and I don't want to enable UFW if there's not a rule configured allowing ssh. However, since UFW is currently not enabled, I just get an "inactive" message when I run "ufw status". Is there a special flag I can use or even some config file I can look at to see what rules are configured even when the firewall is disabled?

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  • Running a program on boot without login, using the screen

    - by configurator
    Preface: I have a server running on an old laptop. The screen is always on with a login prompt, but because its keyboard is in pretty bad shape, I use it exclusively via ssh. The screen is in a good position, though; I want to use it to display a clock and some stats about what my server is doing. I have scripts to display all those things, but I want to always show them on the monitor screen. My question is, how do I get my script (called HUD) to run on /dev/tty1, instead of the login prompt. Hopefully, it should be possible to accept keyboard input as well as display its output, so that it can use the keyboard to show more info where needed in a future version. I'd also like tty2 etc. to remain active as login screens, in face I actually do need to login locally. For a start, I tried creating a script that I can run from ssh to start the HUD. It goes something like this: ( flock -n 9 watch --interval 0.2 --precise --color --notitle --exec /path/to/script & disown ) 9> /var/lock/hud > /dev/tty1 2> /dev/tty1 < /dev/tty1 (I had to use & disown instead of nohup because nohup recognized the tty and redirects output to nohup.out instead.) This sort-of works. However, it has a few issues: It doesn't steal the terminal's keyboard input, so you can't ctrl+c to get out of it (nor change the script to actually use the keyboard input), and if you press enter it show it and scrolls the display, never refreshing it correctly afterwards. Oddly, if I disconnect the ssh session which created it, it stops working and shows a message: exec: No such file or directory. If I reconnect to ssh, it resumes functioning properly. It feels hackish. Is there a better way to do this? How?

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • SQL Server: Natural Key Versus Surrogate Key

    When designing a database to support applications you need to consider how you are going to handle primary keys. This article explores natural and surrogate keys, and discusses the pros and cons of each, allowing you to determine what makes the best sense in your environment when you are designing your databases. NEW! SQL Monitor 2.0Monitor SQL Server Central's servers withRed Gate's new SQL Monitor.No installation required. Find out more.

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  • xmodmap reverting periodically

    - by JediBrooker
    I'm using xmodmap to swap control and command keys on my macbook pro. However, periodically the key revert back to their original state and this is becoming quite annoying. I'm on Ubuntu 13.10 and I can remember when this situation started occurring was when the system got a keyboard settings (in the system settings) update. Any ideas as to how to either: 1) delete the keyboard settings, or 2) stop the keyboard settings from reverting my keys ??? Cheers!

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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  • AclPermissionsFacet fault install SQL-2008-R2

    - by photo_tom
    While attempting to do an installation repair of SQL-2008R2, I'm failing the pre-check rules. Module that is failing is AclPermissionsFacet - with this message "The SQL Server registry keys from a prior installation cannot be modified. To continue, see SQL Server Setup documentation about how to fix registry keys." In the log file "Detail_GlobalRules.txt", I've been able to find the following error messages - 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSearch. 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\SQLServerSCP. 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQLServer. 2010-09-05 07:24:39 Slp: Could not open sub key key HKEY_LOCAL_MACHINE\Software\Microsoft\Microsoft SQL Server\MSSQL10.MSSQLSERVER\SQLServerAgent. When I look at these keys in the registry, all of their permissions are blank. My problem is that I cannot find any good information on how to reset these keys. This is on my new home dev and I think during the migration from my previous machine, these settings got corrupted on my new box. In reviewing the web, there doesn't seem to be good infomration. And what there is suggests using subinacl.exe. But after trying it and seeing it is an XP based program, I'm at a loss on how to continue. Configuration - Windows 7/64bit Home Edition, SQL2008R2, 6gb ram. Suggestions? Su

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  • What is the best keyboard for typing speed (not layouts)

    - by Gapton
    So I am a programmer, and I like playing typing speed games. My typing speed is, for common English words, 85 to 90 wpm, max 95. I type on various devices, my laptop, desktop, office pc.... they all have slightly different keyboards. Being a curious programmer, I wonder what types of keyboard is used for the highest possible typing speed. Or let me phrase it in another way, what is the type of keyboards that people use in typing speed contest? Here is something I know that I feel like I can share: It must be a wired keyboard, I can feel the lag as I am typing this on my wireless keyboard, even if it is a slightly more expensive model which claims to have zero lag. I know people prefer a mechanical keyboard, for the hepatic feedback, however I have not tried one. It lasts longer and is noisy, it also does not have the problem of normal keyboards where you press many keys at a time the signals will get all jammed and the computer will only receive one or two keys. I personally prefer those "thin profile" keyboards. I type a lot, and 95 wpm put me in the top 5%, this is of course just on a gaming site. However when I type on the fat keyboards, my fingers have to travel a much longer distance before the keys actually click. This is where I find myself typing much faster with those thin profile keyboards found on my laptop. Because my fingers only hover on the keys and I only need to press a short distance, each stroke takes less force and light rapid strokes is what makes me type fast. When I type on a fat keyboard, I was forced to use heavy strokes, and this slows me down. There must be some people out there who are keyboard scientists, who actually do experiments and user tests with different setups. It would be interesting to understand more about the things we use everyday for not just work but a majority of our communications. P.S. this is about hardware and not about switching keyboard layouts to dvorak

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  • How can I close a port that appears to be orphaned by Xvfb?

    - by Jim Fiorato
    I'm running Xvfb on a FC8 Amazon EC2 image. On occasion Xvfb will crash (unable at the moment to find out the reason for the crash), and after crashing the TCP port will appear to be orphaned. I'm unable to get a PID to kill any process that may be using it. I'm starting Xvfb with: Xvfb :7 -screen 0 1024x768x24 & Examples of what I'm working with are below, the Xvfb port is (was) 6007: # netstat -ap Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 *:ssh *:* LISTEN 1894/sshd tcp 0 0 *:6007 *:* LISTEN - tcp 0 352 ip-10-84-69-165.ec2.int:ssh c-71-194-253-238.hsd1:51689 ESTABLISHED 2981/0 udp 0 0 *:bootpc *:* 1817/dhclient udp 0 0 *:bootpc *:* 1463/dhclient Active UNIX domain sockets (servers and established) Proto RefCnt Flags Type State I-Node PID/Program name Path unix 2 [ ] DGRAM 871 668/udevd @/org/kernel/udev/udevd unix 2 [ ACC ] STREAM LISTENING 5385 1880/dbus-daemon /var/run/dbus/system_bus_socket unix 6 [ ] DGRAM 5353 1867/rsyslogd /dev/log unix 2 [ ] DGRAM 11861 2981/0 unix 2 [ ] DGRAM 5461 1974/crond unix 2 [ ] DGRAM 5451 1904/console-kit-da unix 3 [ ] STREAM CONNECTED 5438 1880/dbus-daemon /var/run/dbus/system_bus_socket unix 3 [ ] STREAM CONNECTED 5437 1904/console-kit-da unix 3 [ ] STREAM CONNECTED 5396 1880/dbus-daemon unix 3 [ ] STREAM CONNECTED 5395 1880/dbus-daemon unix 2 [ ] DGRAM 5361 1871/rklogd # lsof -i COMMAND PID USER FD TYPE DEVICE SIZE NODE NAME dhclient 1463 root 3u IPv4 4704 UDP *:bootpc dhclient 1817 root 4u IPv4 5173 UDP *:bootpc sshd 1894 root 3u IPv4 5414 TCP *:ssh (LISTEN) sshd 2981 root 3u IPv4 11825 TCP ip-10-84-69-165.ec2.internal:ssh->c-71-194-253-238.hsd1.il.comcast.net:51689 (ESTABLISHED) Attempting to force the port closed with iptables doesn't seem to work either. iptables -A INPUT -p tcp --dport 6007 -j DROP I'm at a loss as to how to reclaim/free the port. From what I can tell, this port will remain in this state until the EC2 instance is shut down. So, how can I close this port so I can restart Xvfb?

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  • D-LINK 2450U DSL router: Port forwarding forwading to the modem itself, not the specified IP

    - by axk
    I found a similar question but it has no satisfactory answers. I have a D-LINK 2540U DSL router. It has a basic port forwarding(under DNS - Virtual Servers) configuration in the administration panel where you specify: external port range, protocol, internal port range, server IP address and it is supposed to forward that port to that IP address. When I first set it up for a Real VNC connection it worked fine, just as I expected. Then I added a DynDNS configuration entry in the router's 'Dynamic DNS' section and added an additional SSH (22) forwarding rule. The SSH forwarding also worked fine (now with the dynamic hostname, but I suppose it doesn't make any difference as far as SSH is concerned). Then I removed the SSH rule and after that the VNC forwarding stopped working with the VNC client failing to connect (I have tried to connect with telnet and it also failed to connect, so it wasn't a VNC problem). After adding a rule for port 80 it turned out it would forward on port 80 though not to the specified server IP but to the modem itself. At least it is what it looks like, because it gives me the administration panel when I connect to my external IP (both using a browser and plain telnet in which case I can see that it is mini_hhtpd sitting on the port, which is obviously the modem's administration panel). Have anybody encountered a similar problem with port forwarding? I have tried to do a reset through the administration panel and to restore a backup of the settings made before I started playing with port forwarding, but it didn't help. Should I do a 'hard' reset with the button on the modem? Is it any different from the administration panel's reset (Restore default)?

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  • How to deal with DELL support system?

    - by Nishant Kumar
    We have purchased a Dell Optiplex 9010 SSFV for our organization's work. Since the first installation two of the USB keyboard keys were not working properly. I had to press those keys two times simultaneously, on first time keys did not work and for for second time it printed two characters (as it were buffering first character.) Two keys that were not working properly: Hexangrave (Below the ESC key: `) Double Quotes (Left the enter key ") We registered our complaint with DELL and they suggested (with some hard to understand and weird ENGLISH accent) some test and tricks, such as switching to different ports, checking keyboard on different PC, and it worked well with diff. PC(with Windows 7 Home Premium installed). It was clear that it is an OS fault, hence they suggested to re-install OS. Problem began here, we have a project on the run and currently a video editing project setup on our system, so can't re-install system in hurry and also DELL persons were not providing any other solution such as updating keyboard driver, etc. Arguments I am a Software Engg. and don't think it is a feasible solution to re-install entire system for simple problems. This prob is coming since the fresh system installation, so I don't think it will solve the problem. Finally, I had to find solution myself and got it here, now I want to show my disappointment to dell persons or at least tell them that they should improve there support system to not advice to re-install entire system for that simple problems. Notes We have purchased 5 years NEXT business day support from DELL for around 8000 INR (Not for that kind of solutions from DELL). It is Dell India Support System. So can anyone tell me how to tackle dell support system officially, so that they will pay more attention in near future. Thanks

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  • Sign multiple domains with single Domain Key (dk-filter)

    - by Lashae
    Motivation The private shopping website GILT, send periodical update emails from giltgroupe.bounce.ed10.net however all of the mails are signed with domain keys of giltgroupe.com. mailed-by giltgroupe.bounce.ed10.net signed-by giltgroupe.com My Story I couldn't manage to sign x.com with y.com 's domain key using dk-filter under Debian Lenny with postfix. If I try to init dk-filter service with following arguments: DAEMON_OPTS="$DAEMON_OPTS -d x.com,y.com -c nofws -k -i /var/dk-filter/internal_hosts -s /etc/dk-keys.conf" dk-filter service signs with domain x.com (d=x.com) If I change the daemon arg.s as following: DAEMON_OPTS="$DAEMON_OPTS -d x.com -c nofws -k -i /var/dk-filter/internal_hosts -s /etc/dk-keys.conf" then emails sent From y.com is not being signed. the dk-keys.conf file is as follows: *:/var/dk-filter/y.com/mail I managed to do same thing with DKIM, works perfect. However DK doesn't seem to work. I don't have any problem signing y.com's emails with y.com's key and x.com's emails x.com's key, which indicates there is no configuration problem. Do you have any experience/advice to make it possible to sign emails from multiple domains by a specific chosen domain?

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  • How to tackle dell support system? [closed]

    - by Nishant Kumar
    We have purchased a Dell Optiplex 9010 SSFV for our organization's work. Since the first installation two of the USB keyboard keys were not working properly. I had to press those keys two times simultaneously, on first time keys did not work and for for second time it printed two characters (as it were buffering first character.) Two keys that were not working properly: Hexangrave (Below the ESC key: `) Double Quotes (Left the enter key ") We registered our complaint with DELL and they suggested (with some hard to understand and weird ENGLISH accent) some test and tricks, such as switching to different ports, checking keyboard on different PC, and it worked well with diff. PC(with Windows 7 Home Premium installed). It was clear that it is an OS fault, hence they suggested to re-install OS. Problem began here, we have a project on the run and currently a video editing project setup on our system, so can't re-install system in hurry and also DELL persons were not providing any other solution such as updating keyboard driver, etc. Arguments I am a Software Engg. and don't think it is a feasible solution to re-install entire system for simple problems. This prob is coming since the fresh system installation, so I don't think it will solve the problem. Finally, I had to find solution myself and got it here, now I want to show my disappointment to dell persons or at least tell them that they should improve there support system to not advice to re-install entire system for that simple problems. Notes We have purchased 5 years NEXT business day support from DELL for around 8000 INR (Not for that kind of solutions from DELL). So can anyone tell me how to tackle dell support system officially, so that they will pay more attention in near future. Thanks

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  • New keyboard for linux: Adesso Tru-Form or MS Natural Keyboard 4000?

    - by Andrea
    Hi folks! I'm going to buy a new ergonomic keyboard for my laptop. In the following, keep in mind I live in Italy. I considered the following models: Adesso PCK-308UB - Adesso Tru-Form™ Pro - Contoured Ergonomic Keyboard with TouchPad-PS2 Pro: has a built-in touchpad in the same position of my laptop somewhat cheaper than the alternative below Cons: the surface doesn't seem to be bowl-shaped. keys seem to lay on a straight slightly-inclined surface. It seems an idea used extensively in other ergonomic keyboards according to a few comments on the net, new Adesso keyboards seem to lack robustness, they're likely to loose small parts after a few weeks or months. Other users, instead, seem to never had any problem in years and swear by their quality and comfortability. Those who had problems, however, lamented a lack of responsiveness from the manufacturer. I'm not sure whether the keyboard, at least the standard keys, and the touchpad will both be recognized correctly under linux distros (I mostly use FC btw) last time I checked, Adesso didn't have local resellers in my country Microsoft Natural Ergonomic Keyboard Pro: recognized as one of the most comfortable keyboards reliable customer service operating in my country AFAIK there are several documented ways to get extra buttons work with linux Cons: it doesn't have a builtin touchpad and has a numeric keypad wasting space to reach mouse But there could be other keyboards I haven't considered yet, so here follows my ideal keyboard wishlist, ordered by priority linux compatible basic ergonomic design, which entails split tilted keyboard and pads advanced ergonomic design, like true-ergonomic's or kinesis , where special keys (like enter, caps-lock...) are placed symmetrically in the middle to be used by thumbs a builtin touchpad/trackball placed under the keyboard. I just love this on my notebook. I think it's pretty effective, since it allows my hand to rest naturally everytime I use it. Any opinion on this? high-quality switches, like cherry's (unsure about this one) additional programmable keys placed near usual ones, to simplify typing shortcuts TIA Andrea

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  • Can't reset Windows 7 Registry permissions.

    - by n10i
    hi all, i am trying to reset win 7 registry permissions using secedit /configure /cfg %windir%\inf\defltbase.inf /db defltbase.sdb /verbose /areas REGKEYS But i am receiving the following error: An extended error has occurred. The task has completed with an error. See log %windir%\security\logs\scesrv.log for detail info. The content Of the log file: ------------------------------------------- Friday, April 16, 2010 1:50:43 PM ----Configuration engine was initialized successfully.---- ----Reading Configuration Template info... ----Configure 64-bit Registry Keys... Configure users.default. Warning 5: Access is denied. Error taking ownership of users.default\software\SetID. Warning 5: Access is denied. Error opening users.default\software\SetID. Warning 5: Access is denied. Error setting security on users.default\software\SetID. Configure machine\software. Warning 5: Access is denied. Error setting security on machine\software. Warning 1336: The access control list (ACL) structure is invalid. Error setting security on machine\software\Macrovision. Configuration of Registry Keys was completed with one or more errors. ----Configure 32-bit Registry Keys... Configure machine\software. Warning 1336: The access control list (ACL) structure is invalid. Error setting security on machine\software\Audible. Configuration of Registry Keys was completed with one or more errors. ----Un-initialize configuration engine... plz! help me guys!

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  • OpenVPN: ERROR: could not read Auth username from stdin

    - by user56231
    I managed to setup openvpn but now I want to integrate a user/pass authentication method so, even though I haven't added the auth-nocache in the server config, whenever I try to connect it returns with the following message on the client side: ERROR: could not read Auth username from stdin My server.conf file contains basic stuff, everything works up untill I try to implement this for of authentication. mode server dev tun proto tcp port 1194 keepalive 10 120 plugin /usr/lib/openvpn/openvpn-auth-pam.so login client-cert-not-required username-as-common-name auth-user-pass-verify /etc/openvpn/auth.pl via-env ca /etc/openvpn/easy-rsa/2.0/keys/ca.crt cert /etc/openvpn/easy-rsa/2.0/keys/server.crt key /etc/openvpn/easy-rsa/2.0/keys/server.key dh /etc/openvpn/easy-rsa/2.0/keys/dh1024.pem user nobody group nogroup server 10.8.0.0 255.255.255.0 persist-key persist-tun #persist-local-ip status openvpn-status.log verb 3 client-to-client push "redirect-gateway def1" push "dhcp-option DNS 10.8.0.1" log-append /var/log/openvpn comp-lzo I searched all over the net for a solution and all answers seems to be related to the auth-nocache param which I haven't set. The directive auth-user-pass-verify /etc/openvpn/auth.pl via-env points to a script which is executed to perform the authentication. A false authentication should result in a exit 1 while a true one should result with exit 0. For testing, that script auth.pl returns exit 0 no matter what the input is but it seems that the file is not executed before the error raises. auth.pl file contents: #!/usr/bin/perl my $user = $ENV{username}; my $passwd = $ENV{password}; printf("$user : $passwd\n"); exit 0; Any ideas?

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  • OpenVPN: ifup tap0 drops all connections

    - by raspi
    I'm trying to create star shaped "virtual" LAN with OpenVPN which is not connected to physical network. ie. tap0 packets should not go to eth0. Packet should only go through OpenVPN to connected clients. This setup works with my OpenVPN testing machine which runs Virtual Box but not on my actual server which is running on top of Xen. Both servers are running Ubuntu Intrepid. /etc/network/interfaces: iface tap0 inet manual address 10.10.10.1 netmask 255.255.255.0 gateway 10.10.10.1 /etc/openvpn/server.conf mode server tls-server port 1194 proto udp dev tap client-to-client ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/servername.crt key /etc/openvpn/easy-rsa/keys/servername.key dh /etc/openvpn/easy-rsa/keys/dh384.pem ifconfig-pool-persist ipp.txt server-bridge 10.10.10.1 255.255.255.0 10.10.10.128 10.10.10.250 push .route 10.10.10.1 255.255.255.0 keepalive 5 60 comp-lzo persist-key persist-tun status /var/log/openvpn-status.log log-append /var/log/openvpn.log verb 3 user nobody group nogroup ifup tap0 on Virtual Box: everything ok, SSH keeps running. But on Xen SSH connection drops and I have to reboot whole machine. What I'm missing?

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  • Usage of putty in command line from Hudson

    - by kij
    Hi, I'm trying to use putty in command line from an hudson job. The command is the following one: putty -ssh -2 -P 22 USERNAME@SERVER_ADDR -pw PASS -m command.txt Where 'command.txt' is a shell script to execute in the server through SSH. If i launch this command from the Window command prompt, it works, the shell script is executed on the server machine. If i launch a build of the hudson job configured with this batch command, it doesn't work. The build is running... and running... and running.. without doing anything, and i have to stop it manually. So my question is: Is it possible to launch an external programm (i.e. putty) from an hudson job ? ps: i tried SSH plugin but... not a really good plugin (pre/post build, fail status of the commands launched not caught by hudson, etc.) Thanks in advance for your help. Best regards. kij EDIT: These are the build logs: [workspace] $ cmd /c call C:\WINDOWS\TEMP\hudson7429256014041663539.bat C:\Hudson\jobs\Artifact deployer\workspace>putty -ssh -2 -P 22 USER@SERV_ADD -pw PASS -m com.txt Le build a été annulé Finished: ABORTED And the Hudson.err.log file at the same time (after a stop): 3 juin 2010 18:27:28 hudson.model.Run run INFO: Artifact deployer #6 aborted java.lang.InterruptedException at java.lang.ProcessImpl.waitFor(Native Method) at hudson.Proc$LocalProc.join(Proc.java:179) at hudson.Launcher$ProcStarter.join(Launcher.java:278) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:83) at hudson.tasks.CommandInterpreter.perform(CommandInterpreter.java:58) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:601) at hudson.model.Build$RunnerImpl.build(Build.java:174) at hudson.model.Build$RunnerImpl.doRun(Build.java:138) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:416) at hudson.model.Run.run(Run.java:1241) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:124) My shell script only write "hello" in a "hello.txt" file on the server, and nothing is done.

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