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  • box2d resize bodies arround point

    - by philipp
    I have a compound object, consisting of a b2Body, vector-graphics and a list polygons which describe the b2body's shapes. This object has its own transformation matrix to centralize the storage of transformations. So far everything is working quiet fine, even scaling works, but not if i scale around a point. In the initialization phase of the object it is scaled around a point. This happens in this order: transform the main matrix transform the vector graphics and the polygons recreate the b2Body After this function ran, the shapes and all the graphics are exactly where they should be, BUT: after the first steps of the b2World the graphical stuff moves away from the body. When I ran the debugger I found out that the position of the body is 0/0 the red dot shows the center of scaling. the first image shows the basic setup and the second the final position of the graphics. This distance stays constant for the rest of the simulation. If I set the position via myBody.SetPosition( sx, sy ); the whole scenario just plays a bit more distant for the origin. Any Idea how to fix this? EDIT:: I came deeper down to the problem and it lies in the fact that i must not scale the transform matrix for the b2body shapes around the center, but set the b2body's position back to the point after scaling. But how can I calculate that point? EDIT 2 :: I came ever deeper down to it, even solved it, but this is a slow solution and i hope that there is somebody who understands what formula I need. assuming to have a set polygons relative to an origin as basis shapes for a b2body: scaling the whole object around a certain point is done in the following steps: i scale everything around the center except the polygons i create a clone of the polygons matrix i scale this clone around the point i calculate dx, dy as difference of clone.tx - original.tx and clone.ty - original.ty i scale the original polygon matrix NOT around the point i recreate the body i create the fixture i set the position of the body to dx and dy done! So what i an interested in is a formula for dx and dy without cloning matrices, scaling the clone around a point, getting dx and dy and finally scale the vertex matrix.

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  • Why won't my vertex buffer render in GLFW3?

    - by sm81095
    I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it or how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f(), and such), I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

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  • OpenGL VertexBuffer won'e render in GLFW3

    - by sm81095
    So I have started to try to learn OpenGL, and I decided to use GLFW to assist in window creation. The problem is, since GLFW3 is so new, there are no tutorials on it yet and how to use it with modern OpenGL (3.3, specifically). Using the GLFW3 tutorial found on the website, which uses older OpenGL rendering (glBegin(GL_TRIANGLES), glVertex3f()), and such, I can get a triangle to render to the screen. The problem is, using new OpenGL, I can't get the same triangle to render to the screen. I am new to OpenGL, and GLFW3 is new to most people, so I may be completely missing something obvious, but here is my code: static const GLuint g_vertex_buffer_data[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; int main(void) { GLFWwindow* window; if(!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW."); return -1; } glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); window = glfwCreateWindow(800, 600, "Test Window", NULL, NULL); if(!window) { glfwTerminate(); fprintf(stderr, "Failed to create a GLFW window"); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum err = glewInit(); if(err != GLEW_OK) { glfwTerminate(); fprintf(stderr, "Failed to initialize GLEW"); fprintf(stderr, (char*)glewGetErrorString(err)); return -1; } GLuint VertexArrayID; glGenVertexArrays(1, &VertexArrayID); glBindVertexArray(VertexArrayID); GLuint programID = LoadShaders("SimpleVertexShader.glsl", "SimpleFragmentShader.glsl"); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW); while(!glfwWindowShouldClose(window)) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glUseProgram(programID); glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)0); glDrawArrays(GL_TRIANGLES, 0, 3); glDisableVertexAttribArray(0); glfwSwapBuffers(window); glfwPollEvents(); } glDeleteBuffers(1, &vertexBuffer); glDeleteProgram(programID); glfwDestroyWindow(window); glfwTerminate(); exit(EXIT_SUCCESS); } I know it is not my shaders, they are super simple and I've checked them against GLFW 2.7 so I know that they work. I'm assuming that I've missed something crucial to using the OpenGL context with GLFW3, so any help locating the problem would be greatly appreciated.

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  • setting the position in different resolution

    - by Moaz
    I have a normal game window which is 640*480, and everything is fine, but when I try to maximize the window, the objects translate to different positions on the screen, for example If I have a circle which is drawn at the center in the normal window, when I try to maximize it, it shifts away from the center of the screen. How do I adjust it so it draws at the center in both normal window and maximized window ?

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  • Properties in partial class not appearing in Data Sources window!

    - by Tim Murphy
    Entity Framework has created the required partial classes. I can add these partial classes to the Data Sources window and the properties display as expected. However, if I extend any of the classes in a separate source file these properties do not appear in the Data Sources window even after a build and refresh. All properties in partial classes across source files work as expected in the Data Sources window except when the partial class has been created with EF. EDIT: After removing the offending table for edm designer, adding back in it all works are expected. Hardly a long term solution. Anyone else come across a similar problem?

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  • Pop-up Window was moved but its image still left behind.

    - by andrew
    Hi, I'm using VS 2005 and .NET framework 2.0 SP2 to build an application with a datagridview in it. I'm using Microsoft Word 11.0 Object Library to do the spelling checker on one of the field in datagridview. When it detected a spelling and grammar window would pop-up open on top of the datagridview. The problem I got was when I moved the pop-up window to the new location, there's still an image of the pop-up window left behind the previous location. The more I moved the more of those copied image would be created on screen. How I can overcome this problem? Thanks in advance, Andrew

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  • FreeBSD or NetBSD based commercial TCP/IP stack vendor?

    - by Vineet
    Hi - Receiving recommendations for commercial TCP/IP stack implementation based on FreeBSD or NetBSD. Requirements are similar to a typical desktop PC running a browser, email and streaming voice/video. Which is to say a rich network functionality for a end-host type of device with mature implementation and reasonable performance. BSD derived network stacks are deployed in wide variety of situations for years and hence have mature implementation. It's supposed to run on a proprietary RTOS. Most vendors I found don't advertise if their stack is based on BSD. Any recommendations? -- Vineet

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  • How to show/open/bringToFront a Window that is inside the MainMenu.xib File?

    - by 0SX
    This is a stupid question that I should be able to answer myself but I can't seem to get it to work. I have a window inside my MainMenu.xib file that I want to show or bring to front. Right now I have it visible at launch and it works but if I close it with orderOut: and do another instance of it, buttons quit working. How can I reopen the same window that the NSApplication launched at the beginning of the app? I've spent 2+ days trying to figure a way to make it work but no luck. I've even tried to split the window out to it's own xib file but when I do that my methods from the appDelegate fail to respond/work. Any help would be much appreciated. I feel stupid for even asking such a simplistic question. lol Thanks.

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  • Are there any free .NET OCR libraries that will perform OCR on an application window directly?

    - by Kelsey
    I am looking for a free .NET OCR library that will be able to do OCR on a given application window or even a image in memory (I can take a snapshot of the application window myself). I have looked at tessnet2 and MODI but both require an image located on disk. I need to use OCR because the application I am trying to write a script for does some wacky stuff that cannot be read using windows API and I need to scrape data from the screen. I have tested both of tessnet2 and MODI and they both can read the text mostly but because this has to run in an enviroment that will not be able to write to disk, I need it to be able to read directly from the applciation window or some type of memory stream. I am thinking OCR is my only soution but there could be other methods that I am not thinking of. Suggestions?

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  • How to use TJvBalloonWindow as the hint window for Virtual treeview?

    - by Edwin
    I have a 'hint window leftovers' problem with Virtual Treeview in an Office add-in, and now I want to customize the hint window to solve the problem. I want to use TJvBallonHint from the JVCL package, which is also used in other parts of my program. I inherited TVirtualStringTree and have overridden the GetHintWindowClass method like the following code. The TJvBallonHint window class is applied, but the hint text is not drawn. Any tips for me? Thank you! function TMyStringTree.GetHintWindowClass: THintWindowClass; begin Result :=TJvBalloonWindow;; end;

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  • How can I pause the console window in .pl and .bat file?

    - by Nano HE
    As I know, when I run cs myConsoleApp.cs from windows command line, I can pause the Console Window by add the code below: Console.ReadLine(); Then How can I pause Console Window in myConsoleApp.pl and myConsoleApp.bat? I just want to monitor the running result from the Console window. Thank you. Suppose myConsoleApp.bat like this: taskkill /f /im "E1.exe" taskkill /f /im "E2.exe" pause Suppose myConsoleApp.pl like this: use strict; use warnings; print "Hello World!"; <>;

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  • In Windows 7, clicking between file explorer windows does not generate window events. What's up?

    - by asmw
    I have a custom made global hook installed and am monitoring for window messages when file explorer windows are clicked on. The funny thing is that they don't generate any window messages! I click between two file explorer windows and nothing. No VM_CREATE, no VM_ACTIVATE. Nothing. Why is this? Spy++ crashes on my machine so I can't use it but my hook is pretty good and should pick everything up. For some reason these windows just don't function like normal windows in that they don't generate the standard window messages when they become active. It seems windows 7 does not see them as normal windows? what's going on?

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  • IWebBrowser2: how to force links to open in new window?

    - by Rob McAfee
    The MSDN documentation on WebBrowser Customization explains how to prevent new windows from being opened and how to cancel navigation. In my case, my application is hosting an IWebBrowser2 but I don't want the user to navigate to new pages within my app. Instead, I'd like to open all links in a new IE window. The desired behavior is: user clicks a link, and a new window opens with that URL. A similar question was asked and answered here and rather than pollute that answered post, it was suggested I open a new discussion. The members on the related post suggested I should be able to do this by trapping DISPID_BEFORENAVIGATE2, setting the cancel flag, and writing code to open a new window, but I've found out that the browser control gets lots of BeforeNavigate2 events that seem to be initiated by scripts on the main page. For example, amazon.com fires BeforeNavigate2 events like crazy, and they are not a result of link invocation. Replies appreciated!

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  • For Facebook Apps, how to call the parent window in the iframe?

    - by seatoskyhk
    So, in facebook, I cannot call myFrame.window to get the iframe parent window. How can I do it? What I'm trying archieve is: I have a popup (div) that will load a iframe. And then in the iframe will have a button. Once people click the button inside the iframe, I want to close the popup(div). Normally, I need to get the parent window. Then I can destroy the popup div. But in facebook, how can I do it? any alternative way to do that? I don't want to refresh the page. :)

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  • Is it possible to perform a forward into a new window?

    - by smayers81
    We are using ICEFaces 1.8 and I would like to perform a forward to a new URL, but want it to open in a new window. We are currently able to perform a redirect to a new window as: public static void redirectToUrl(String urlPath) { if (urlPath != null) { try { final String url = FacesUtil.getContextPath() + urlPath; final StringBuffer jsCommand = new StringBuffer(); jsCommand.append("window.document.location.href='").append(url).append("';"); JavascriptContext.addJavascriptCall(FacesContext.getCurrentInstance(), jsCommand.toString()); } catch (Exception e) { throw new RuntimeException(e); } } } But is a forward possible using a similar approach?

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  • How to launch a mac application without a terminal window.

    - by KPexEA
    I've written an open-source c++ application and it works fine on Windows and Linux, I finally got a Mac Mini (with 10.5.8) so I've just been testing the Mac version. My application works fine when running it from inside a terminal window and typing ./appname , but if instead I double click on it from the finder, then it opens a termnial window first and then runs my app but it doesn't seem to set the working directory to the correct location so my app dies. How do I make my app so when it launches by being double clicked on it doesn't open a terminal window first and how can I have the current directory set to the apps location automatically?

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  • How to create a win32 application without window in background with C?

    - by user563413
    The application do not need any window or console. It can be a console application if the console window can be removed or can be put into background. The application will do some simple tasks(such as cleaning rubbish files) and exit. I hope that the application should not be a windows service if possible. I hope that the application can be started with double-click in explorer window and run silently. When the application is running, I hope that the mouse cursor should not be changed to hourglass shape. That is to say, do not disturb the user when the application is running. Just run and exit silently. DO NOT NEED to run it when windows starts or user logins. I hope this can be done in C if possible. What should I do? Thanks!

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  • WCF net.tcp server disconnects - how to handle properly on client side?

    - by RoastedBattleSquirrel
    I'm stuck with a bit of an annoying problem right now. I've got a Silverlight 4 application (which runs OOB by default). It uses WCF with net.tcp as means of communicating with the server. The client uses a central instance of the wcf client proxy. As long as everything keeps running on the server side, everything's fine. If i kill the server in the middle of everything, i drown in an avalanche of exceptions on the client side (connection lost, channel faulted etc etc). Now i'm looking for a way to handle this in a clean and centralized way (if centralized is possible). The SL app has one central client object sitting in App.cs (public static MyClient Client { get;set;}), which gets initialized on application start. Any idea how to properly handle any connectivity problems on the client object?

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  • How to shutdown local tomcat server when closing browser window?

    - by agez
    Hi, I hava a web app running on a local tomcat server. When the user starts the app (via desktop shortcut) the server starts and the app is opened in a browser window. But when the user just clicks on the close button to stop the application the server is still running in the background - that's annoying. I tried to utilize the "unonload" and "onbeforeunload" events from javascript but unfortunately these events are also fired on some other requests in the app. So I can't use them, except I do a lot of refactoring. Does anyone have an idea for a possible solution? Btw, what I find interesting is the behaviour of Visual Studio when debugging a web application. When I close the browser window Visual Studio also gets a trigger to stop debug mode. So it seems it somehow notices the close event of the browser window, which would be exactly what I need. But I don't know how they do it... Cheers, Helmut

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  • How to add a slot to my main window in Qt builder?

    - by George Edison
    I am using Qt Builder to create a simple window. I used the menu editor to add a menu. Now, I figured out how to connect one of the menu items to the close() method of the main window. My problem is how to add a slot to the main window. Here is what I have: private slots: void OnAbout(); However, I can't get this method to show up in the 'Signals and Slots Editor'. How can I get it to show up?

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  • How can I wait for the image to load in my new window before printing via child.print()?

    - by libertas
    $("#print").on('click', function () { var child = window.open("image.jpg", "_blank", "location=0,toolbar=0,scrollbars=1,fullscreen=1,menubar=0"); //any way to know/wait for image to load? child.print(); }); Any way for my parent window to know that the child window has completed loading the image prior to calling .print()? If they were trigger happy they would end up printing a blank page. I've tried both: child.attachEvent("onload", function () { child.print(); }); and child.attachEvent("DOMContentLoaded", function () { child.print(); }); //(found this online, apparently it's Firefox only, still didn't work)

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  • How do I make a TCP server work behind a router (NAT) without any redirection configuration needed.

    - by Chetane
    The scenario is the following. I have two machines A and B: A: Client (behind NAT) B: Server (behind NAT) I want B to be able to listen on any given port, so that A can send packets to B through that specific TCP port and receive any response. If both machines are not behind a NAT it is pretty straight foward process. However how do I make it work so that it works even when B is behind a router, without him having to go change the router configuration enable some port forwarding etc... For example, how do p2p program like torrent clients work without the user having anything to configure? Thanks and I hope my question is clear enough.

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  • How can I get a Dialog style activity window to fill the screen?

    - by Matthias
    I am using an activity with the dialog theme set, and I want it to be full screen. I tried all sorts of things, even going through the WindowManager to expand the window to full width and height manually, but nothing works. Apparently, a dialog window (or an activity with the dialog theme) will only expand according to its contents, but even that doesn't always work. For instance, I show a progress bar circle which has width and height set to FILL_PARENT (so does its layout container), but still, the dialog wraps around the much smaller progress bar instead of filling the screen. There must be a way of displaying something small inside a dialog window but have it expand to full screen size without its content resizing as well?

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  • How to create a MySQL query for time based elements with a 'safe window'?

    - by pj4533
    I am no SQL expert, far from it. I am writing a Rails application, and I am new at that as well. I come from a desktop programming background. My application has a table of data, one of the columns is the time at which the data was logged. I want to create a query with a 'safe window' around EACH row. By that I mean, it returns the first row, then for X minutes (based on the timelogged column) it won't return any data, once X minutes is up, it will return the next row. For example: ID | TimeLogged 1 | 3/5/2010 12:01:01 2 | 3/5/2010 12:01:50 3 | 3/5/2010 12:02:03 4 | 3/5/2010 12:10:30 5 | 3/5/2010 01:30:03 6 | 3/5/2010 01:31:05 With a 'safe window' of 5 minutes I want to create a query to return: 1 | 3/5/2010 12:01:01 4 | 3/5/2010 12:10:30 5 | 3/5/2010 01:30:03 (It skipped the 12:01:50 and 12:02:03 items because they occurred within 5 minutes of the first item.) Another example, with a 'safe window' of 15 minutes I want to return: 1 | 3/5/2010 12:01:01 5 | 3/5/2010 01:30:03 Perhaps I have to just return all data and parse it myself?

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  • How do I target a new browser window en ASP.NET MVC?

    - by Richard77
    Hello, This is what I want: Let's say I have a textbox and a button on a page. when I click the button, I get a page in a new browser window where I can make some choices. when I click OK on that new window, it disappears and my choice appears in the textbox located in the first window. How do I do that in ASP.NET MVC? I know that what I'm trying to do can be easily obtained through JavaScript. However, I'd like to apply the unobtrusive principle. So, I'll do first without JQuery in mind then, later, add JQuery. Thanks for helping

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