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  • Android Market: Application not visible on some Devices

    - by Andreas
    Hello, i have written an application that needs to process outgoing calls. Everything works fine, the application has already a few hundred downloads, but now i get feedback from people who would like to download it, yet cannot find it. I have done some tests and have found that the permission "PROCESS_OUTGOING_CALLS" seems to be responsible for this. If i include it in an app, people with branded phones (at least in Germany) cannot find it, as soon as i remove this permission, everything is fine (when i re-insert it again, the app vanishes again) The weird thing is, that those users can see other apps which use this permission in the market. I have compared my manifest file to outputs from other manifest files and cannot understand why it doesn't work. Here is the manifest file for a test application i wrote to test the problem: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.eventkontor.marketavailabilitytest" android:versionName="1.2" android:versionCode="3" android:installLocation="auto"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".showMain" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="4" /> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <uses-permission android:name="android.permission.PROCESS_OUTGOING_CALLS"></uses-permission> <uses-permission android:name="android.permission.READ_CONTACTS"></uses-permission> <uses-permission android:name="android.permission.VIBRATE"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"></uses-permission> <supports-screens android:normalScreens="true" android:resizeable="true" android:largeScreens="true" android:smallScreens="false"></supports-screens> </manifest> Does anyone have an idea what i'm doing wrong?

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  • Is deep Java knowledge needed for Android?

    - by MigNix
    Hi, I am C++ developer interested in Android. As I understand the only possibility to develop applications for Android is Java. There is NDK also, but as I can see it is just something like JNI for Java. Is it mandatory to learn Java or to have deep knowledge in Java then try Android SDK, or it would be possible to learn Java while developing for Android. Thank you.

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  • Android TextView Linkify problem with phone numbers and application version number

    - by Gaks
    I have a problem with TextView and autoLink feature. I have an about screen in my application with some information like support phone number, email address, website URL and application version in form like 01.01.01 After setting autoLink="all" on the textView, all values are linked fine - except that version number 01.01.01 is linked as the phone number as well. Is there some way to exclude this text fragment from linkifing?

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  • get Phone numbers from android phone

    - by Luca
    Hi! First of all i'm sorry for my english... I've a problem getting phone numbers from contacts. That's my code import android.app.ListActivity; import android.database.Cursor; import android.os.Bundle; import android.provider.ContactsContract; import android.widget.SimpleAdapter; import android.widget.Toast; import java.util.ArrayList; import java.util.HashMap; public class TestContacts extends ListActivity { private ArrayList<HashMap<String,String>> list = new ArrayList<HashMap<String,String>>(); private SimpleAdapter numbers; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.contacts); numbers = new SimpleAdapter( this, list, R.layout.main_item_two_line_row, new String[] { "line1","line2" }, new int[] { R.id.text1, R.id.text2 } ); setListAdapter( numbers ); Cursor cursor = getContentResolver().query(ContactsContract.Contacts.CONTENT_URI, null, null, null, null); while (cursor.moveToNext()) { String contactId = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts._ID)); String hasPhone = cursor.getString(cursor.getColumnIndex( ContactsContract.Contacts.HAS_PHONE_NUMBER)); //check if the contact has a phone number if (Boolean.parseBoolean(hasPhone)) { Cursor phones = getContentResolver().query( ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, ContactsContract.CommonDataKinds.Phone.CONTACT_ID +" = "+ contactId, null, null); while (phones.moveToNext()) { // Get the phone number!? String contactName = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME)); String phoneNumber = phones.getString( phones.getColumnIndex( ContactsContract.CommonDataKinds.Phone.NUMBER)); Toast.makeText(this, phoneNumber, Toast.LENGTH_LONG).show(); drawContact(contactName, phoneNumber); } phones.close(); } }cursor.close(); } private void drawContact(String name, String number){ HashMap<String,String> item = new HashMap<String,String>(); item.put( "line1",name); item.put( "line2",number); list.add( item ); numbers.notifyDataSetChanged(); } } It'seems that no contact have a phone number (i've added 2 contacts on the emulator and i've tried also on my HTC Desire). The problem is that if (Boolean.parseBoolean(hasPhone)) returns always false.. How can i get correctly phone numbers? I've tried to call drawContact(String name, String number) before the if statement without querying for the phone number, and it worked (it draws two times the name). but on the LinearLayout they are not ordered alphabetically... how can i order alphabetically (similar to the original contacts app)? thank you in advice, Luca

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  • HTG Explains: Just How Bad Are Android Tablet Apps?

    - by Chris Hoffman
    Apple loves to criticize the state of Android tablet apps when pushing its own iPad tablets. But just how bad is the Android tablet app situation? Should you avoid Android tablets like the Nexus 7 because of the apps? It’s clear that Apple’s iPad is way ahead when it comes to the sheer quantity of tablet-optimized apps. It’s also clear that some popular apps — particularly touch-optimized games — only show up on iPad. But that’s not the whole story. The Basics First, let’s get an idea of the basic stuff that will work well for you on Android. An excellent web browser. Chrome has struggled with performance on Android, but hits its stride on the Nexus 7 (2013). Great, tablet-optimized apps for all of Google’s services, from YouTube to Gmail and Google Maps. Everything you need for reading, from Amazon’s Kindle app for eBooks, Flipboard and Feedly for new articles from websites, and other services like the popular Pocket read-it-later service. Apps for most popular media services, from Netflix, Hulu, and YouTube for videos to Pandora, Spotify, and Rdio for music. A few things aren’t available — you won’t find Apple’s iTunes and Amazon still doesn’t offer an Amazon Instant Video app for Android, while they do for iPad and even their own Android-based Kindle Fire devices. Android has very good app coverage when it comes to consuming content, whether you’re reading websites and ebooks or watching videos and listening to music. You can play almost any Android smartphone game, too. For content consumption, Android is better than something like Windows 8, which lacks apps for Google services like YouTube and still doesn’t have apps for popular media services like Spotify and Rdio. How Android Scales Smartphone Apps Let’s look at how Android scales smartphone apps. Now, bear with us here — we know “scaling” is a dirty word considering how poorly Apple’s iPad scales iPhone apps, but it’s not as bad on Android. When an iPad runs an iPhone app, it simply doubles the pixels and effectively zooms in. For example, if you had  Twitter app with five tweets visible at once on an iPhone and ran the same app on an iPad, the iPad would simply “zoom in” and enlarge the same screen — you’d still see five tweets, but each tweet would appear larger. This is why developers create optimized iPad apps with their own interfaces. It’s especially important on Apple’s iOS. Android devices come in all shapes and sizes, so Android apps have a smarter, more intelligent way to adapt to different screen sizes. Let’s say you have a Twitter app designed for smartphones and it only shows five tweets at once when run on a phone. If you ran the same app on a tablet, you wouldn’t see the same five tweets — you’d see ten or more tweets. Rather than simply zooming in, the app can show more content at the same time on a tablet, even if it was never optimized for tablet-size screens. While apps designed for smartphones aren’t generally ideal, they adapt much better on Android than they do on an iPad. This is particularly true when it comes to games. You’re capable of playing almost any Android smartphone game on an Android tablet, and games generally adapt very well to the larger screen. This gives you access to a huge catalog of games. It’s a great option to have, especially when you look at Microsoft’s Window 8 and consider how much better the touch-based app and game selection would be if Microsoft allowed its users to run Windows Phone games on Windows 8. 7-inch vs 10-inch Tablets The Twitter example above wasn’t just an example. The official Twitter app for Android still doesn’t have a tablet-optimized interface, so this is the sort of situation you’d have to deal with on an Android tablet. On the popular Nexus 7, Twitter is an example of a smartphone app that actually works fairly well — in portrait mode, you can see many more tweets on screen at the same time and none of the space really feels all that wasted. This is important to consider — smartphone apps like Twitter often scale quite well to 7-inch screens because a 7-inch screen is much closer in form factor to a smartphone than a 10-inch screen is. When you begin to look at 10-inch Android tablets that are the same size as an iPad, the situation changes. While the Twitter app works well enough on a Nexus 7, it looks horrible on a Nexus 10 or other 10-inch tablet. Running many smartphone-designed apps — possible with the exception of games — on a 10-inch tablet is a frustrating, poor experience. There’s much more white, empty space in the interface. It feels like you’re using a smartphone app on a large screen, and what’s the point of that? A tablet-optimized Twitter app for Android is finally on its way, but this same situation will repeat with many other types of apps. For example, Facebook doesn’t offer a tablet-optimized interface, but it’s okay on a Nexus 7 anyway. On a 10-inch screen, it probably wouldn’t be anywhere near as nice an experience. It goes without saying that Facebook and Twitter both offer iPad apps with interfaces designed for a tablet-size screen. Here’s another problematic app — the official Yelp app for Android. Even just using it on a 7-inch Nexus 7 will be a poor experience, while it would be much worse on a larger 10-inch tablet app. Now, it’s true that many — maybe even most — of the popular apps you might want to run today are optimized for Android tablets. But, when you look at the situation when it comes to popular apps like Twitter, Facebook, and Yelp, it’s clear Android is still behind in a meaningful way. Price Let’s be honest. The thing that really makes Android tablets compelling — and the only reason Android tablets started seeing real traction after years of almost complete dominance by Apple’s iPads — is that Android tablets are available for so much cheaper than iPads. Google’s latest Nexus 7 (2013) is available for only $230. Apple’s non-retina iPad Mini is available at $300, which is already $70 more. In spite of that, the iPad Mini has much older, slower internals and a much lower resolution screen. It’s not as nice to look at when it comes to reading or watching movies, and the iPad Mini reportedly struggles to run Apple’s latest iOS 7. In contrast, the new Nexus 7 has a very high resolution screen, speedy internals, and runs Android very well with little-to-no lag in real use. We haven’t had any problems with it, unlike all the problems we unfortunately encountered with the first Nexus 7. For a really comparable experience to the current Nexus 7, you’d want to get one of Apple’s new retina iPad Minis. That would cost you $400, another $170 over the Nexus 7. In fact, it’s possible to regularly find sales on the Nexus 7, so if you waited you could get it for just $200 — half the price of the iPad mini with a comparable screen and internals. (In fairness, the iPad certainly has better hardware — but you won’t feel if it you’re just using your tablet to browse the web, watch videos, and do other typical tablet things.) This makes a tablet like the popular Nexus 7 a very good option for budget-conscious users who just want a high-quality device they can use to browse the web, watch videos, play games, and generally do light computing. There’s a reason we’re focusing on the Nexus 7 here. The combination of price and size brings it to a very good place. It’s awfully cheap for the high-quality experience you get, and the 7-inch screen means that even the non-tablet-optimized apps you may stumble across will often work fairly well. On the other hand, more expensive 10-inch Android tablets are still a tougher sell. For $400-$500, you’re getting awfully close to Apple’s full-size iPad price range and Android tablets don’t have as good an app ecosystem as an iPad. It’s hard to recommend an expensive, 10-inch Android tablet over a full-size iPad to average users. In summary, the Android app tablet app situation is nowhere near as bad as it was a few years ago. The success of the Nexus 7 proves that Android tablets can be compelling experiences, and there are a wide variety of strong apps. That said, more expensive 10-inch Android tablets that compete directly with the full-size iPad on price still don’t make much sense for most people.  Unless you have a specific reason for preferring an Android tablet, it’s tough not to recommend an iPad if you’re looking at spending $400+ on a 10-inch tablet. Image Credit: Christian Ghanime on Flickr, Christian Ghanime on Flickr     

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  • HTC Launches HTC Mozart Windows Phone 7 In India

    - by Gopinath
    Here comes the second Windows Phone 7 device to Indian market – HTC Mozart. HTC India website has a special page for this smartphone that showcases details of the phone. The phone is not yet  widely available in retail stores across Indian and it’s expected to be available in couple of weeks. The first Windows Phone 7 smartphone released in India was also from HTC, the HTC HD7. It’s available in selected retail outlets at a price tag of  Rs. 27,885. HTC Mozart is expected to cost around Rs 30,000. Features of HTC Mozart Specs of  HTC 7 Mozart is nearly identical to HTC HD7, apart from 8 GB internal storage, 3.7 inches screen size and 8 MP camera. 3.7 inch, 480 x 800 16M colours S-LCD capacitive touchscreen. Accelerometer, Proximity sensor and pinch Zoom. 11.9mm thick and Weighs 130g. 1Ghz Qualcomm Snapdragon QSD8250 Processor. 8GB Internal Memory with no Expansion Slot. 8 MP Camera with Auto focus, Geo tagging and Xenon Flash, 720p Video recording, No secondary camera. 3G HSDPA 7.2 Mbps and HSUPA 2 Mbps, Bluetooth 2.1 with A2DP, Wi-Fi 802.11 b/g/n FM radio with RDS, GPS with A-GPS. 1300 mAh Li-Ion Battery Standby 360 h (2G) and 435 h (3G), Talk time 6 h 40 min (2G) and 5 h 30 min (3G). This article titled,HTC Launches HTC Mozart Windows Phone 7 In India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Windows Phone 7 review

    - by Jeff
    I finally got around to composing some thoughts on what I think about Windows Phone 7, and I posted those impressions on my personal blog. I'll save a few bytes and not repost it here.It should be obvious that my general impression is overwhelmingly positive. What I don't go into very deeply is how much I enjoy developing stuff for it. Baby Stopwatch was not even remotely hard to build, because it wasn't complex, but also because the platform itself is so easy to deal with. I've been messing around and building something a little more involved, and it too has been fun to work with. Sure, you have the quirks of Silverlight to work out, and then the phone-specific quirks after that, but it really is a lot of fun. If you haven't come up with a science project for the phone, I would encourage you to do so.Now if only I could find a gig here at Microsoft where people just build phone apps all day! (But not games... I know we already do that quite a bit.)

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  • Playing a Song causing WP7 to crash on phone, but not on emulator

    - by Michael Zehnich
    Hi there, I am trying to implement a song into a game that begins playing and continually loops on Windows Phone 7 via XNA 4.0. On the emulator, this works fine, however when deployed to a phone, it simply gives a black screen before going back to the home screen. Here is the rogue code in question, and commenting this code out makes the app run fine on the phone: // in the constructor fields private Song song; // in the LoadContent() method song = Content.Load<Song>("song"); // in the Update() method if (MediaPlayer.GameHasControl && MediaPlayer.State != MediaState.Playing) { MediaPlayer.Play(song); } The song file itself is a 2:53 long, 2.28mb .wma file at 106kbps bitrate. Again this works perfectly on emulator but does not run at all on phone. Thanks for any help you can provide!

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  • A Definite Case of Mobile Phone Addiction [Comic]

    - by Asian Angel
    Perhaps it is time to set the phone down and look up toward the sun once again… Note: You can view the full-size version of the comic by visiting the link below. Catch up – Sean McLean (Underwhelmed Comic Blog) [via Neatorama] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • NDC 2011!

    - by Chris Hardy (ChrisNTR)
    I'm luckily getting the opportunity to speak at NDC 2011 this year. Last year was a blast and I'm sure 2011 is going to be no different. I'm going to be speaking on the second day ( Thursday June 9th ) and I'll be joined in track four with some other awesome mobile guys too! At the moment, the whole agenda hasn't been confirmed and I guess is still likely to change so make sure you keep on checking for new speakers. Don't forget that Scott Guthrie is keynoting the whole conference! I'm going to be...(read more)

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  • How Data Transfers differ on Smart Phones: Iphone vs. Android vs. Windows Phone

    - by MCH
    I am interested in how each individual smart phone is allowed to handle data transfers within a third-party app. I am interested in designing apps that allow customers to update, transfer, download, etc. data from their smart phone to their personal computer and vice-versa. (Ranging from just text, to XML, to a Relational Database) I only have experience with the Ipod Touch before and one particular app that maintained all the data on an online server, so to update the data on your pc or iphone you had to go online, are there other ways to do it? Like bluetooth, wireless LAN, USB, etc? I believe Apple has certain policies on this in order to control the App Store and individual Iphones. I suppose each company has a particular policy on how an app is allowed to transfer data to another system, does anyone have a good understanding of this? Thank you.

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  • Windows Phone XAML and XNA Apps with Game Components

    - by row1
    I am using the Windows Phone Template "Windows Phone XAML and XNA Apps" and targeting Windows Phone 7/8. Most examples show your game inheriting from Microsoft.Xna.Framework.Game and then adding Microsoft.Xna.Framework.GameComponent items to the Components collection. But as my game page inherits from PhoneApplicationPage there isn't a Components collection or a Game property. How can I use GameComponent from within PhoneApplicationPage?

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  • Android: Use XML Layout for List Cell rather than Java Code Layout (Widgets)

    - by Stephen Finucane
    Hi, I'm in the process of making a music app and I'm currently working on the library functionality. I'm having some problems, however, in working with a list view (In particular, the cells). I'm trying to move from a simple textview layout in each cell that's created within java to one that uses an XML file for layout (Hence keeping the Java file mostly semantic) This is my original code for the cell layout: public View getView(int position, View convertView, ViewGroup parent) { String id = null; TextView tv = new TextView(mContext.getApplicationContext()); if (convertView == null) { music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE); musiccursor.moveToPosition(position); id = musiccursor.getString(music_column_index); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME); musiccursor.moveToPosition(position); id += "\n" + musiccursor.getString(music_column_index); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Albums.ALBUM); musiccursor.moveToPosition(position); id += "\n" + musiccursor.getString(music_column_index); tv.setText(id); } else tv = (TextView) convertView; return tv; } And my new version: public View getView(int position, View convertView, ViewGroup parent) { View cellLayout = findViewById(R.id.albums_list_cell); ImageView album_art = (ImageView) findViewById(R.id.album_cover); TextView album_title = (TextView) findViewById(R.id.album_title); TextView artist_title = (TextView) findViewById(R.id.artist_title); if (convertView == null) { music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Albums.ALBUM); musiccursor.moveToPosition(position); album_title.setText(musiccursor.getString(music_column_index)); //music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.DISPLAY_NAME); //musiccursor.moveToPosition(position); music_column_index = musiccursor.getColumnIndexOrThrow(MediaStore.Audio.Media.TITLE); musiccursor.moveToPosition(position); artist_title.setText(musiccursor.getString(music_column_index)); } else{ cellLayout = (TextView) convertView; } return cellLayout; } The initialisation (done in the on create file): musiclist = (ListView) findViewById(R.id.PhoneMusicList); musiclist.setAdapter(new MusicAdapter(this)); musiclist.setOnItemClickListener(musicgridlistener); And the respective XML files: (main) <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@+id/PhoneMusicList" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <TextView android:id="@android:id/empty" android:layout_width="wrap_content" android:layout_height="0dip" android:layout_weight="1.0" android:text="@string/no_list_data" /> </LinearLayout> (albums_list_cell) <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/albums_list_cell" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ImageView android:id="@+id/album_cover" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_width="50dip" android:layout_height="50dip" /> <TextView android:id="@+id/album_title" android:layout_toRightOf="@+id/album_cover" android:layout_alignParentTop="true" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@+id/artist_title" android:layout_toRightOf="@+id/album_cover" android:layout_below="@+id/album_title" android:layout_width="wrap_content" android:layout_height="15dip" /> </RelativeLayout> In theory (based on the tiny bit of Android I've done so far) this should work..it doesn't though. Logcat gives me a null pointer exception at line 96 of the faulty code, which is the album_title.setText line. It could be a problem with my casting but Google tells me this is ok :D Thanks for any help and let me know if you need more info!

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  • PreferenceActivity and theme not applying

    - by janfsd
    Hi all I have set the theme in the manifest file like this: android:theme="@android:style/Theme.Light" But I have a problem in the Preferences Activity, in the main preferences the theme shows ok, but if I get to a sub preference, the theme gets messy, it is not white as it should, it is all dark, and the font is black so you can't see much, and when I start clicking on any items they will get sometimes white as they should but revert to black soon after. This is only happens on 2.1, in both the real device and emulator. Tested on the emulator running 1.6 and it was working correctly. Here is part of the code of the preferences xml file: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <PreferenceScreen android:title="@string/account"> <CheckBoxPreference android:key="enable_account" android:title="@string/account_use" android:summary="@string/account_summ" /> <EditTextPreference android:key="username" android:title="@string/login" android:dependency="enable_account" android:summary="@string/login_summ" /> <EditTextPreference android:key="password" android:title="@string/password" android:dependency="enable_account" android:summary="@string/password_summ" android:password="true" /> </PreferenceScreen> And here is a screenshot: Any workarounds?

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  • Android ImageButton with a selected state?

    - by Joren
    If I was using an ImageButton with a selector for its background, is there a state I can change which will make it change its appearance? Right now I can get it to change images when pressed, but there seems to be no "highlighted" or "selected" or similar state which lets me toggle it's appearance at will. Here's my XML, it only changes appearance when pressed. <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/map_toolbar_details_selected" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/map_toolbar_details_selected" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/map_toolbar_details_selected" /> <item android:drawable="@drawable/map_toolbar_details" />

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  • Launch market place with id of an application that doesn't exist in the android market place

    - by Gaurav
    Hi, I am creating an application that checks the installation of a package and then launches the market-place with its id. When I try to launch market place with id of an application say com.mybrowser.android by throwing an intent android.intent.action.VIEW with url: market://details?id=com.mybrowser.android, the market place application does launches but crashes after launch. Note: the application com.mybrowser.android doesn't exists in the market-place. MyApplication is my application. $ adb logcat I/ActivityManager( 1030): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=myapp.testapp/.MyApplication } I/ActivityManager( 1030): Start proc myapp.testapp for activity myapp.testapp/.MyApplication: pid=3858 uid=10047 gids={1015, 3003} I/MyApplication( 3858): [ Activity CREATED ] I/MyApplication( 3858): [ Activity STARTED ] I/MyApplication( 3858): onResume D/dalvikvm( 1109): GC freed 6571 objects / 423480 bytes in 73ms I/MyApplication( 3858): Pressed OK button I/MyApplication( 3858): Broadcasting Intent: android.intent.action.VIEW, data: market://details?id=com.mybrowser.android I/ActivityManager( 1030): Starting activity: Intent { act=android.intent.action.VIEW dat=market://details?id=com.mybrowser.android flg=0x10000000 cmp=com.android.ven ding/.AssetInfoActivity } I/MyApplication( 3858): onPause I/ActivityManager( 1030): Start proc com.android.vending for activity com.android.vending/.AssetInfoActivity: pid=3865 uid=10023 gids={3003} I/ActivityThread( 3865): Publishing provider com.android.vending.SuggestionsProvider: com.android.vending.SuggestionsProvider D/dalvikvm( 1030): GREF has increased to 701 I/vending ( 3865): com.android.vending.api.RadioHttpClient$1.handleMessage(): Handle DATA_STATE_CHANGED event: NetworkInfo: type: WIFI[], state: CONNECTED/CO NNECTED, reason: (unspecified), extra: (none), roaming: false, failover: false, isAvailable: true I/ActivityManager( 1030): Displayed activity com.android.vending/.AssetInfoActivity: 609 ms (total 7678 ms) D/dalvikvm( 1030): GC freed 10458 objects / 676440 bytes in 128ms I/MyApplication( 3858): [ Activity STOPPED ] D/dalvikvm( 3865): GC freed 3538 objects / 254008 bytes in 84ms W/dalvikvm( 3865): threadid=19: thread exiting with uncaught exception (group=0x4001b180) E/AndroidRuntime( 3865): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception E/AndroidRuntime( 3865): java.lang.RuntimeException: An error occured while executing doInBackground() E/AndroidRuntime( 3865): at android.os.AsyncTask$3.done(AsyncTask.java:200) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask.run(FutureTask.java:137) E/AndroidRuntime( 3865): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) E/AndroidRuntime( 3865): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) E/AndroidRuntime( 3865): at java.lang.Thread.run(Thread.java:1096) E/AndroidRuntime( 3865): Caused by: java.lang.NullPointerException E/AndroidRuntime( 3865): at com.android.vending.AssetItemAdapter$ReloadLocalAssetInformationTask.doInBackground(AssetItemAdapter.java:845) E/AndroidRuntime( 3865): at com.android.vending.AssetItemAdapter$ReloadLocalAssetInformationTask.doInBackground(AssetItemAdapter.java:831) E/AndroidRuntime( 3865): at android.os.AsyncTask$2.call(AsyncTask.java:185) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) E/AndroidRuntime( 3865): ... 4 more I/Process ( 1030): Sending signal. PID: 3865 SIG: 3 I/dalvikvm( 3865): threadid=7: reacting to signal 3 I/dalvikvm( 3865): Wrote stack trace to '/data/anr/traces.txt' I/DumpStateReceiver( 1030): Added state dump to 1 crashes D/AndroidRuntime( 3865): Shutting down VM W/dalvikvm( 3865): threadid=3: thread exiting with uncaught exception (group=0x4001b180) E/AndroidRuntime( 3865): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 3865): java.lang.NullPointerException E/AndroidRuntime( 3865): at com.android.vending.controller.AssetInfoActivityController.getIdDeferToLocal(AssetInfoActivityController.java:637) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity.displayAssetInfo(AssetInfoActivity.java:556) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity.access$800(AssetInfoActivity.java:74) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity$LoadAssetInfoAction$1.run(AssetInfoActivity.java:917) E/AndroidRuntime( 3865): at android.os.Handler.handleCallback(Handler.java:587) E/AndroidRuntime( 3865): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime( 3865): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 3865): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 3865): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 3865): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 3865): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 3865): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 3865): at dalvik.system.NativeStart.main(Native Method) I/Process ( 1030): Sending signal. PID: 3865 SIG: 3 W/ActivityManager( 1030): Process com.android.vending has crashed too many times: killing! D/ActivityManager( 1030): Force finishing activity com.android.vending/.AssetInfoActivity I/dalvikvm( 3865): threadid=7: reacting to signal 3 D/ActivityManager( 1030): Force removing process ProcessRecord{44e48548 3865:com.android.vending/10023} (com.android.vending/10023) However, when I try to launch the market place for a package that exists in the market place say com.opera.mini.android, everything works. Log for this case: D/dalvikvm( 966): GC freed 2781 objects / 195056 bytes in 99ms I/MyApplication( 1165): Pressed OK button I/MyApplication( 1165): Broadcasting Intent: android.intent.action.VIEW, data: market://details?id=com.opera.mini.android I/ActivityManager( 78): Starting activity: Intent { act=android.intent.action.VIEW dat=market://details?id=com.opera.mini.android flg=0x10000000 cmp=com.android.vending/.AssetInfoActivity } I/AndroidRuntime( 1165): AndroidRuntime onExit calling exit(0) I/WindowManager( 78): WIN DEATH: Window{44c72308 myapp.testapp/myapp.testapp.MyApplication paused=true} I/ActivityManager( 78): Process myapp.testapp (pid 1165) has died. I/WindowManager( 78): WIN DEATH: Window{44c72958 myapp.testapp/myapp.testapp.MyApplication paused=false} D/dalvikvm( 78): GC freed 31778 objects / 1796368 bytes in 142ms I/ActivityManager( 78): Displayed activity com.android.vending/.AssetInfoActivity: 214 ms (total 22866 ms) W/KeyCharacterMap( 978): No keyboard for id 65540 W/KeyCharacterMap( 978): Using default keymap: /system/usr/keychars/qwerty.kcm.bin V/RenderScript_jni( 966): surfaceCreated V/RenderScript_jni( 966): surfaceChanged V/RenderScript( 966): setSurface 480 762 0x573430 D/ViewFlipper( 966): updateRunning() mVisible=true, mStarted=true, mUserPresent=true, mRunning=true D/dalvikvm( 978): GC freed 10065 objects / 624440 bytes in 95ms Any ideas? Thanks in advance!

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Android custom categories

    - by marian
    Hello, I have a view as a main screen of the application which contains the available application's actions as icon+text pairs ( desktop like). I want to find out programatically what are the activities defined ONLY in my AndroidManifest.xml Suppose I have : < activity android:name="example.mainActivity" android:label="mainActivity" < intent-filter < action android:name="android.intent.action.MAIN" / < category android:name="android.intent.category.LAUNCHER" / < /intent-filter < /activity < activity android:name="example.activity1" android:label="Activity1" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity < activity android:name="example.activity2" android:label="Activity2" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity I want that in the mainActivity to dinamically read Activity1 and Activity2 because when i add Activity3 for example it will be automatically read. I thought that this could be done by defining a custom category, example.custom.ACTIVITY, and in the mainActivity use the packageManager.queryIntentActivities(Intent intent, int flags) but it doesn't seem to be working. I really would like to code it to dinamically discover the installed activities in my application. Do you have any ideas on how to do this? Thank you

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  • Urgent : Getting error on uploading apk to Android market

    - by Farha Ansari
    Hi, i m uploading my apk for 1st time on market and getting Error:The server could not process your apk. Try . My manifest file is:- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="packagename" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"> </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"> </uses-permission> <application android:icon="@drawable/iccicon" android:label="@string/app_name" android:debuggable="false"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_name" android:windowSoftInputMode="adjustPan" android:configChanges="keyboardHidden|orientation"> </activity> </application> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4"/> <uses-configuration android:reqHardKeyboard="true" android:reqKeyboardType="qwerty"> </uses-configuration> </manifest> Please help. Thanks.

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  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

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  • Android - Widget to Play Video (onclick trouble)

    - by Josh
    I am trying to make a simple widget that will play a movie from the sdcard when clicked on. This seems simple enough, and by following tutorials I've come up with the following code, but it seems the onclick is never setup. Manifest: <receiver android:name="WidgetProvider" android:label="DVD Cover"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE"/> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/appwidget_info_2x4"/> </receiver> Layout (widget.xml): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/holder" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ff777777" > <ImageView android:id="@+id/cover" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#000000" /> </LinearLayout> appwidget.xml: <?xml version="1.0" encoding="utf-8"?> <appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" android:minWidth="200dip" android:minHeight="300dip" android:updatePeriodMillis="180000" android:initialLayout="@layout/widget" > </appwidget-provider> WidgetProvider.java: public class WidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { String movieurl = Environment.getExternalStorageDirectory().getPath() + "/Movie.mp4"; Intent notificationIntent = new Intent(Intent.ACTION_VIEW); notificationIntent.setDataAndType(Uri.parse(movieurl), "video/*"); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent,0); // Get the layout for the App Widget and attach an on-click listener // to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.holder, contentIntent); // Tell the AppWidgetManager to perform an update on the current app widget appWidgetManager.updateAppWidget(appWidgetIds, views); } } Any help would be greatly appreciated. Thanks, Josh

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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