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  • Visual Studio Load Testing using Windows Azure

    - by Tarun Arora
    In my opinion the biggest adoption barrier in performance testing on smaller projects is not the tooling but the high infrastructure and administration cost that comes with this phase of testing. Only if a reusable solution was possible and infrastructure management wasn’t as expensive, adoption would certainly spike. It certainly is possible if you bring Visual Studio and Windows Azure into the equation. It is possible to run your test rig in the cloud without getting tangled in SCVMM or Lab Management. All you need is an active Azure subscription, Windows Azure endpoint enabled developer workstation running visual studio ultimate on premise, windows azure endpoint enabled worker roles on azure compute instances set up to run as test controllers and test agents. My test rig is running SQL server 2012 and Visual Studio 2012 RC agents. The beauty is that the solution is reusable, you can open the azure project, change the subscription and certificate, click publish and *BOOM* in less than 15 minutes you could have your own test rig running in the cloud. In this blog post I intend to show you how you can use the power of Windows Azure to effectively abstract the administration cost of infrastructure management and lower the total cost of Load & Performance Testing. As a bonus, I will share a reusable solution that you can use to automate test rig creation for both VS 2010 agents as well as VS 2012 agents. Introduction The slide show below should help you under the high level details of what we are trying to achive... Leveraging Azure for Performance Testing View more PowerPoint from Avanade Scenario 1 – Running a Test Rig in Windows Azure To start off with the basics, in the first scenario I plan to discuss how to, - Automate deployment & configuration of Windows Azure Worker Roles for Test Controller and Test Agent - Automate deployment & configuration of SQL database on Test Controller on the Test Controller Worker Role - Scaling Test Agents on demand - Creating a Web Performance Test and a simple Load Test - Managing Test Controllers right from Visual Studio on Premise Developer Workstation - Viewing results of the Load Test - Cleaning up - Have the above work in the shape of a reusable solution for both VS2010 and VS2012 Test Rig Scenario 2 – The scaled out Test Rig and sharing data using SQL Azure A scaled out version of this implementation would involve running multiple test rigs running in the cloud, in this scenario I will show you how to sync the load test database from these distributed test rigs into one SQL Azure database using Azure sync. The selling point for this scenario is being able to collate the load test efforts from across the organization into one data store. - Deploy multiple test rigs using the reusable solution from scenario 1 - Set up and configure Windows Azure Sync - Test SQL Azure Load Test result database created as a result of Windows Azure Sync - Cleaning up - Have the above work in the shape of a reusable solution for both VS2010 and VS2012 Test Rig The Ingredients Though with an active MSDN ultimate subscription you would already have access to everything and more, you will essentially need the below to try out the scenarios, 1. Windows Azure Subscription 2. Windows Azure Storage – Blob Storage 3. Windows Azure Compute – Worker Role 4. SQL Azure Database 5. SQL Data Sync 6. Windows Azure Connect – End points 7. SQL 2012 Express or SQL 2008 R2 Express 8. Visual Studio All Agents 2012 or Visual Studio All Agents 2010 9. A developer workstation set up with Visual Studio 2012 – Ultimate or Visual Studio 2010 – Ultimate 10. Visual Studio Load Test Unlimited Virtual User Pack. Walkthrough To set up the test rig in the cloud, the test controller, test agent and SQL express installers need to be available when the worker role set up starts, the easiest and most efficient way is to pre upload the required software into Windows Azure Blob storage. SQL express, test controller and test agent expose various switches which we can take advantage of including the quiet install switch. Once all the 3 have been installed the test controller needs to be registered with the test agents and the SQL database needs to be associated to the test controller. By enabling Windows Azure connect on the machines in the cloud and the developer workstation on premise we successfully create a virtual network amongst the machines enabling 2 way communication. All of the above can be done programmatically, let’s see step by step how… Scenario 1 Video Walkthrough–Leveraging Windows Azure for performance Testing Scenario 2 Work in progress, watch this space for more… Solution If you are still reading and are interested in the solution, drop me an email with your windows live id. I’ll add you to my TFS preview project which has a re-usable solution for both VS 2010 and VS 2012 test rigs as well as guidance and demo performance tests.   Conclusion Other posts and resources available here. Possibilities…. Endless!

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  • Reusing WCF Proxy to reduce Memory Usage

    - by Sudheer Kumar
    I am working on a program that uploads BLOB from DB to a Document Management System. I have a WCF service to interact with the DMS. I have a multi-threaded client program that uploads the BLOBs to DMS and every thread used to create and dispose a proxy instance for every record to update. When I have a large no of records to convert, I found that the tool’s memory foot print keeps increasing. After a little debugging I found that the WCF proxies are the culprits for excessive memory usage. I changed the program to re-use the proxies to the service, having one proxy per thread. So in some scenarios, it might be beneficial to re-use WCF proxies.

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  • ASP.NET Podcast Show #143 - Windows Azure Part I - Web Roles

    - by Wallym
    Original Url: http://aspnetpodcast.com/CS11/blogs/asp.net_podcast/archive/2010/10/25/asp-net-podcast-show-143-windows-azure-part-i-web-roles.aspx (forgot to post this here)This show is on Web Roles in Azure, Blob Storage, and the Visual Studio 2010 Azure tools. Subscribe to everything. Subscribe to WMV. Subscribe to M4V for iPhone/iPad. Subscribe to MP3. Download WMV. Download MOV. Download M4V for iPhone/iPad. Download MP3.

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  • Using a subset of GetHashCode() to increase AzureTable performance through partitioning

    - by makerofthings7
    Generally speaking, Azure Table IO performance improves as more partitions are used (with some tradeoffs in continuation tokens and batch updates I won't go into). Since the partition key is always a string I am considering using a "natural" load balancing technique based on a subset of the GetHashCode() of the partition key, and appending this subset to the partition key itself. This will allow all direct PK/RK queries to be computed with little overhead and with ease. Batch updates may just need an intermediate to group similar PKs together prior to submission. Question: Should I use GetHashCode() to compute the partition key? Is a better function available? If I use GetHashCode() does it matter which character I use for my PK? Is there an abstraction for Azure Table and Blob storage that does this for me already?

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  • Windows Azure Tools for Microsoft Visual Studio 1.2 (June 2010)

    - by Eric Nelson
    Yey – we have a public release of the Windows Azure Tools which fully supports Visual Studio 2010 RTM and the .NET 4 Framework. And the biggy I have been waiting for – IntelliTrace support to debug your cloud deployed services (Requires  VS2010 Ultimate) Download today http://bit.ly/azuretoolsjune New for version 1.2: Visual Studio 2010 RTM Support: Full support for Visual Studio 2010 RTM. .NET 4 support: Choose to build services targeting either the .NET 3.5 or .NET 4 framework. Cloud storage explorer: Displays a read-only view of Windows Azure tables and blob containers through Server Explorer. Integrated deployment: Deploy services directly from Visual Studio by selecting ‘Publish’ from Solution Explorer. Service monitoring: Keep track of the state of your services through the ‘compute’ node in Server Explorer. IntelliTrace support for services running in the cloud: Adds support for debugging services in the cloud by using the Visual Studio 2010 IntelliTrace feature. This is enabled by using the deployment feature, and logs are retrieved through Server Explorer. Related Links: http://ukazure.ning.com for UK fans of Windows Azure IntelliTrace explained

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  • Windows Azure Tools for Microsoft Visual Studio 1.2 (June 2010)

    - by Jim Duffy
    I have good news! Microsoft has released the June 2010 Windows Azure Tools + SDK. These new tools extend Visual Studio (both VS 2010 & VS 2008) for Windows Azure development. With these tools you can create, configure, debug, build, run, and deploy scalable web apps on Windows Azure. At first glance what I see as some of the most interesting points of interest are the fact that Visual Studio 2010 RTM is fully supported as well as .NET 4 support. You can choose to build your apps with the .NET 3.5 or .NET 4 frameworks. Another area of interest that I’ll be digging into is the cloud storage explorer. It provides a read-only view of your Windows Azure tables and blob containers from within Visual Studio via the Server Explorer. I’m sure I’ll have more to say about the Windows Azure Tools as I dig deeper… Have a day. :-|

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  • 2d shapes in XNA 4.0?

    - by Lautaro
    Having some experience of XNA but none of 3D programming. I have an idea i want to realize but i have not decided to do it in 3d or 2d. Im not sure which one will be best in XNA. I want to have a shape like a blob that can reshape depending on input. The morphing does not need to be very advanced. It could be a circle (2d) or globe (3d) that just has one point that moves slightly in a random direction. In ASP.NET i have made this through the 2d Draw classes where i can make lines, circles, squares etc and then modify the points that makes them up. But it seems to me that XNA does not have classes for making 2d shapes (can i get this confirmed?). If it had, then this would be the quickest solution for me.

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  • NHibernate Pitfalls: Lazy Scalar Properties Must Be Auto

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate supports lazy properties not just for associations (many to one, one to one, one to many, many to many) but also for scalar properties. This allows, for example, only loading a potentially large BLOB or CLOB from the database if and when it is necessary, that is, when the property is actually accessed. In order for this to work, other than having to be declared virtual, the property can’t have an explicitly declared backing field, it must be an auto property: 1: public virtual String MyLongTextProperty 2: { 3: get; 4: set; 5: } 6:  7: public virtual Byte [] MyLongPictureProperty 8: { 9: get; 10: set; 11: } All lazy scalar properties are retrieved at the same time, when one of them is accessed.

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  • Scalable distributed file system for blobs like images and other documents

    - by Pinnacle
    Cassandra & HBase both do not efficiently support storage of blobs like images. Storing directly on HDFS stresses the Namenode because of huge number of files. Facebook uses Haystack for images and attachments storage, but this is not open source. So is Lustre a good choice for distributed blob storage? I have read that Amazon S3 is used by many, but this would cost money and personally, I would not like to rely on third party system. What are other suggestions?

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  • Building a six-screen setup. What video cards options are there?

    - by Stephan
    I'm building myself a nice setup with a massive amount of screen real estate. Since I had/have problems with video drivers in the past. I'm asking for advise here first. I want to connect at least six screens. What are the best options? What are the pitfalls? I preferably would not like to use closed binary blob drivers. usecase scenario: I'm writing a piece of software that has to interact with other systems. I would like to be able to see all of those systems, my code, lots of log files and documentation without the need to swap windows/screens. To just better see what im doing.

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  • Recommendation for Improving Programming Skills

    - by Moaz ELdeen
    I'm 25, I know C++ syntax since 9 years.. but It seems that I have copied so much code, and I didn't learn that much and didn't solve a lot of algorithms in my own. Currently I'm working for computer vision programmer as a junior and I have difficulity of doing algorithms like blob tracking or object tracking, writing algorithms like KNN, Quadtree,..etc. I don't know what to do, or what to improve, I tried to write asteriods game, I have finished it, and here you can watch it https://www.youtube.com/watch?v=jw0L4aCB4TU What should I do more to enhance my skills ?

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  • Why do Core Data sqlite table columns start with 'Z'?

    - by Dia
    I was looking at the sqlite table that Core Data generates and noticed that all table columns start with 'Z'. I realize this is an implementation detail, but I was curious as to why that's the case and if there was a design decision involved in this. Anyone happen to know or guess why? Here's a sample schema output of Core Data sqlite database: sqlite .schema CREATE TABLE ZPOST ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZPOSTID INTEGER, ZUSER INTEGER, ZCREATEDAT TIMESTAMP, ZTEXT VARCHAR ); CREATE TABLE ZUSER ( Z_PK INTEGER PRIMARY KEY, Z_ENT INTEGER, Z_OPT INTEGER, ZUSERID INTEGER, ZAVATARIMAGEURLSTRING VARCHAR, ZUSERNAME VARCHAR ); CREATE TABLE Z_METADATA (Z_VERSION INTEGER PRIMARY KEY, Z_UUID VARCHAR(255), Z_PLIST BLOB); CREATE TABLE Z_PRIMARYKEY (Z_ENT INTEGER PRIMARY KEY, Z_NAME VARCHAR, Z_SUPER INTEGER, Z_MAX INTEGER);

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  • Slalom Consulting San Francisco Custom Dev Challenge is live!

    - by PeterTweed
    The Slalom Consulting San Francisco Custom Dev Challenge is live at www.slalomchallenge.com!!!!! Slalom Consulting employs world-class technical consultants who take on ground breaking projects.  Please take the Slalom Custom Dev Challenge to see how you compare to the level of knowledge we look for in our technical consultants.  The online quiz is focussed on General .NET at this time and will be growing to include other technical topics in the future. This application is written in C#, Silverlight and WCF running deployed in the cloud on Windows Azure and working with SQL Azure and Blob Storage.

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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Ubuntu 12.04 appearance

    - by lightnight
    I have just updated my old Ubuntu 11.04 to the 12.04 version and I really dislike the new appearance. Is there anyway I can go back to the old appearance? Here are some examples of the things I would like to change: the omnipresent orange colour (for example, colour of the folders, colour of the little x on the top right of the window etc.); used to be blue. The icons on the right vertical bar are unreadable: the dropbox icon has become a light grey shapeless blob, the battery icon does not indicate, as it did before, when electricity is plugged in and when it isn't. everything is just grey and orange (I chose the Radiance theme, the other ones are even worse). There used to be a lot of options choosing the shape of the windows and so on, where has all that gone? Thanks for your help!

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  • How to manage the images for my Desktop Application

    - by NonExistent
    What's the better way to manage the image files of my app? i've been thinking about the way that i do right now (save the image as a BLOB IN db), and i ask myself if would be better to manage the image as text in my DB, i mean, convert the image to hex(length of 500), then save in the db as text, and when calling it convert it from hex to image, or something like that, but what do you consider as an Experienced Progammer that is the better way? Maybe the question is too broad, but i need to know that, and nobody answers me anywhere...

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  • SQL Server Data Type Precedence

    I am executing a simple query/stored procedure from my application against a large table and it's taking a long time to execute. The column I'm using in my WHERE clause is indexed and it's very selective. The search column is not wrapped in a function so that's not the issue. What could be going wrong? Schedule Azure backupsRed Gate’s Cloud Services makes it simple to create and schedule backups of your SQL Azure databases to Azure blob storage or Amazon S3. Try it for free today.

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  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

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  • Sprite.js surface background

    - by user1086671
    I'm making a tile-based game using Sprite.js. It is not easy to redraw every tile each frame, so I tried to make a scrolling surface background. There is an example here http://batiste.dosimple.ch/sprite.js/tests/test_scrolling.html The example works, but it seems like ScrollingSurface.update is buggy or there is something I'm missing. What I tried to do is to draw 5x5 tiles and after 5 seconds draw another 5x5 tiles near the first ones. But it draws only the first ones. And surface.update() only updates the position of surface. Here is my code https://github.com/Sektoid/sprite.js/blob/master/tests/test_scrolling.html (You need also to set this.divider = 1.0 in scrolling.js to avoid drawing the same tiles 4 times.) There aren't any sprite.js-forums like with the other sprite- and game-engines have, so I'm asking here.

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  • Requires valid signature error, facebook api

    - by soField
    i'am using this example http://github.com/facebook/connect-js/blob/master/examples/jquery/login.html works fine , but when i change query part to read my statuses i am getting exception Requires valid signature for instance this query select message from status where uid=myuid

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  • Where is android.os.SystemProperties

    - by Travis
    I'm looking at the Android Camera code and when I try importing android.os.SystemProperties It cannot be found. here is the file I'm looking at. http://android.git.kernel.org/?p=platform/packages/apps/Camera.git;a=blob;f=src/com/android/camera/VideoCamera.java;h=8effd3c7e2841eb1ccf0cfce52ca71085642d113;hb=refs/heads/eclair I created a new 2.1 project and tried importing this namespace again, but It still cannot be found. I checked developer.android.com and SystemProperties was not listed Did i miss something?

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  • Getting facebook OAuth access_token through Python SDK does not seem to be working, any ideas?

    - by user259349
    According to http://github.com/facebook/python-sdk/blob/master/src/facebook.py , In my canvas application, i can do the following call to get my access_token, which will work because my user has used facebook to login: import facebook myDict = facebook.get_user_from_cookie(cookies, app_id, app_secret) # my access_token is myDict["access_token"] myDict is alwas None, any ideas?

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