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  • Remote debugging revisited

    - by Fabrice Marguerie
    ConsolR is a nice little add-on for your ASP.NET projects that you can use to play with your live applications.ConsolR enables you to execute C# code againt a running .NET 4.0 web application's app domain through a browser. Once installed, ConsolR will automatically configure itself during application start and is accessible through the "/consolr" path. This enables an interactive console session against for instance an application's production environment. IntroductionProject site

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  • Debugging Minimum Translation Vector

    - by SyntheCypher
    I implemented the minimum translation vector from codezealot's tutorial on SAT (Separating Axis Theorem) but I'm having an issue I can't quite figure out. Here's the example I have: As you can see in top and bottom left images regardless of the side the of the green car which red car is penetrating the MTV for the red car still remains as a negative number also here is the same example when the front of the red car is facing the opposite direction the number will always be positive. When the red car is past the half way through the green car it should switch polarity. I thought I'd compensated for this in my code, but apparently not either that or it's a bug I can find. Here is my function for finding and returning the MTV, any help would be much appreciated: Code

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  • XNA - Debugging/Testing Individual Sprites and Pixel Collision

    - by kwelch
    I ran through the first training on XNA where you make a shooter game. They did some thing that I would not do and I want to use their starting point to learn more things. I want to try better collision and adding a menu. I saw something online with the sonic physics where they have a frame by frame of sonic moving 1 pixel. See picture below. I am new to development, but I have been programming for years now. What would you guys suggest to try these different things out. How would I simulate a similar frame by frame testing as they do in the above picture? Thanks!

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  • Debugging-Setting Consoles in Games

    - by ShrimpCrackers
    Right now I have the graphical and input portions of a console for my game (command parsing hasn't been implemented yet). I was wondering how you would go about making changes to properties in game objects. For example, if I typed in the console: skeletonMonster maxHP 20 That would change all of the existing in-game skeletons' max hit points to 20. After you parse this information what are some ways to change the value? How can I change the variable(s) without violating information hiding? I'd like to implement this so I don't have to change variables in the code and recompile every time while playtesting.

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  • Event-Driven Debugging

    - by Brian Donahue
    Most application troubleshooting involves getting an error, analyzing the error message, and at worst, attaching a debugger to work out the real cause. What is not really covered is how to troubleshoot an applicaiton that is not errant, but is having a performance issue, and more than likely, in the middle of the night when you are snug in your bed, sawing logs. What you need is an ever-vigilant cyborg who never sleeps to sit in front of your server all night, but as SkyNet is not live yet, you can settle for the next-best thing. Windows provides performance counters and alerts that can tell you when an applicaiton reaches an unacceptable threshold of naughty behavior, but although it can tattle on your brainchild, it won't be the child psychiatrist that you need to tell you why he's pulling your server's pigtails and pulling faces at the teacher. What you need is to plug a debugger into performance monitor and have it tell you what's going on with your applicaiton at the time. For this purpose, I'd used Microsoft's MDbgEngine as the basis for an applicaiton that will dump a program's stacks, I call it Application Slicer Dicer Wonder Dumper Super Cyborg, or StackOMatic for short. StackOMatic can look at a program's behavior and tell you if the stacks are not moving, but it can also work on the command-line to dump all managed methods on the stack at will. Now that there is a command you can use to dump the stacks, all you need to do is politely tell Windows to run it when you're displeased with your creation as it's trashing the CPU of your server at 3 AM. The first step is to create a scheduled task to tell StackOMatic to dump your applicaiton. Start Task Scheduler and right-click Task Scheduler Library and then Create Task. For this exercise I'm creating a task that will dump the Red Gate SQL Monitor Base Monitor Service. In the Actions tab, I enter the path to StackOMatic and use the arguments to log the stack dump to a file: /PN:RedGate.Response.Engine.Alerting.Base.Service /OUT:c:\users\administrator\MonitorLog.txt Next, I go into Windows Server 2008's Reliability and Performance Monitor and add a new Data Collector Set. This set will produce an alert on the %Processor Time for the service. When the processor time breaches 50%, it will run the StackDumpBaseService task I created. Whenever the service misbehaves, it will append to the log file. Now when I go to work in the morning, I can see what the service was doing when it overloaded the processor and take action.

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  • Debugging random reboots

    - by M132
    I'm running Ubuntu 14.04 with 3.16.1 kernel compiled from source, and when I leave my PC running for a long time, it always reboots after about 4-8 days. Nothing is displayed on the screen, everything just freezes for about 3 seconds (and if there was any sound playing, it keeps repeating over and over), and then reboots. This issue also affects kernels compiled by Canonical's build bots. I already tried to debug it with: rsyslog kexec-tools netconsole kernel module None of them seem to be working however. Are there any better methods to check, what exactly fails here? If there's an issue with RAM for example, shouldn't kernel report this in dmesg, or cause a kernel panic?

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  • What is a practical way to debug Rails?

    - by Joshua Fox
    I get the impression that in practice, debuggers are rarely used for Rails applications. (Likewise for other Ruby apps, as well as Python.) We can compare this to the usual practice for Java or VisualStudio programmers--they use an interactive debugger in a graphical IDE. How do people debug Rails applications in practice? I am aware of the variety of debuggers, so no need to mention those, but do serious Rails programmers work without them? If so, why do you choose to do it this way? It seems to me that console printing has its limits when debugging complex logic.

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  • Does the use of debuggers have an effect on the efficiency of programmers? [closed]

    - by alain.janinm
    Possible Duplicate: Are debugging skills important to become a good programmer? I'm a young Java developer and I make a systematic use of the Netbeans debugger. In fact, I often develop my applications when I debug step by step in order to see immediately if my code works. I feel spending a lot of time programming this way because the use of debugger increase execution time and I often wait for my app to jump from a breakpoint to an other (so much that I've the time to ask this question). I never learned to use a debugger at school, but at work I've been told immediately to use this functionality. I started teaching myself to use it two years ago, and I've never been told any key tips about it. I'd like to know if there are some rules to follow in order to use the debugger efficiently. I'm also wondering if using the debugger is eventually a good practice? Or is it a loss of time and I've to stop now this bad habit?

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  • What are the 'must know' GDB commands?

    - by Chris Smith
    I'm starting to get the hang of GDB, but everything still feels much slower than when debugging in Eclipse or Visual Studio. Are there any GDB commands you find particularly useful/productive? My life became dramatically better when I discovered: list - Display source code near the current instruction But that is still pretty basic. (And unnecessary when running GDB from Emacs.) Is there any way to do things like setup a watch window? (Print and update the result of an expression every time execution stops.)

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  • Android Live Testing

    - by Matthew Dockerty
    I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that is a pain to do, and I have gotten to the stage where I need to start logging values for debugging. I have gone into the run configs of my app and set it to prompt me to pick a device, but my device is never in the list when it is connected to my PC and I try to run it. How am I supposed to set it up to work properly? Thanks for the help.

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  • I have a stacktrace and limit of 250 characters for a bug report

    - by George Duckett
    I'm developing an xbox indie game and as a last-resort I have a try...catch encompassing everything. At this point if an exception is raised I can get the user to send me a message through the xbox however the limit is 250 characters. How can I get the most value out of my 250 characters? I don't want to do any encoding / compressing at least initially. Any solution to this problem could be compressed if needed as a second step anyway. I'm thinking of doing things like turning this: at EasyStorage.SaveDevice.VerifyIsReady() at EasyStorage.SaveDevice.Save(String containerName, String fileName) into this (drop the repeated namespace/class and method parameter names): at EasyStorage.SaveDevice.VerifyIsReady() at ..Save(String, String) Or maybe even just including the inner-most method, then only line numbers up the stack etc. TL;DR: Given an exception with a stacktrace how would you get the most useful debugging infromation out of 250 characters? (It will be a .net exception/stacktrace)

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • Bug once in a while,but high priority

    - by Shirish11
    I am working on a CNC (computer numerical control) project which cuts shapes into metal with help of laser. Now my problem is once in a while (1-2 times in 20 odd days) the cutting goes wrong or not according to what is set. But this causes loss so the client is not very happy about it. I tried to find out the the cause of it by Including log files Debugging Repeating the same environment. But it wont repeat. A pause and continue operation will again make it to run smoothly with the bug reappearing. How do I tackle this issue? Should I state it as a Hardware Problem?

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  • Techniques for Working Without a Debugger [closed]

    - by ashes999
    Possible Duplicate: How to effectively do manual debugging? Programming in a debugger is ideal. When I say a debugger, I mean something that will allow you to: Pause execution in the middle of some code (like a VM) Inspect variable values Optionally set variable values and call methods Unfortunately, we're not always blessed to work in environments that have debuggers. This can be for reasons such as: Debugger is too too too slow (Flash circa Flash 8) Interpreted language (Ruby, PHP) Scripting language (eg. inside RPG Maker XP) My question is, what is an effective way to debug without a debugger? The old method of "interleave code with print statements" is time-consuming and not sufficient.

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  • How to debug Android App Eclipse?

    - by user2534694
    Ok. So while this isnt a programming question. I wanted to know how do people debug apps? How do you view log cat, and where these exceptions are thrown etc? And do I need to run the app on the emulator to see all the stuff, or is there a way to view this after running the app on my phone(while not being connected to the computer) Links to plugins and tips would be really helpful, as im gonna start work on my next game, and while the first one works fine, had a lot of problems while debugging.

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  • Android Debugging with Logcat and Emulator. Is it possible?

    - by DJTripleThreat
    This is pretty simple: I'm using NetBeans on Linux with Android emulator 1.6. I have Logcat on my android phone, but the process of getting the messages to somewhere readable isn't smooth at all. Can someone tell me how to get Logcat running on the emulator? Is there anything I can do to see debug messages other then having to copy the apk to my phone and testing it? Thanks in advance!

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  • Debugging dynamic sql + dynamic tables in MS SQL Server 2008.

    - by Hamish Grubijan
    Hi, I have a messy stored procedure which uses dynamic sql. I can debug it in runtime by adding print @sql; where @sql; is the string containing the dynamic SQL, right before I call execute (@sql);. Now, the multi-page stored procedure also creates dynamic tables and uses them in a query. I want to print those tables to the console right before I do an execute, so that I know exactly what the query is trying to do. However, the SQL Server 08 does not like that. When I try: print #temp_table; and try to compile the S.P. I get this error: The name "#temp_table" is not permitted in this context. Valid expressions are constants, constant expressions, and (in some contexts) variables. Column names are not permitted. Please help.

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  • debugging native code (C++) using gdb on android with Eclipse. Is it possible?

    - by noisy
    Hi, I have some piece of code which uses JNI. I can debug code wrote in Java directly in Eclipse (using ADT). I even have a script, which help me debug native code with gdb. However this is not very comfortable way for doing this. Is it possible to configure Eclipse to use gdb (I guess gdbserver) for debbuging android native applications? Do you know where I could find any description of this?

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  • C# debugging issue: No symbols are loaded for any call stack frame.

    - by Ciaran Bruen
    Hi - I'm trying to step into a method referenced in an external dll from a C# web service dll. I'm developing the web service code and can step into it from my Winforms app. The dll I'm trying to step into from the web service was developed by someone else, and I have the dll and pdb files. When I try to step into it I'm getting the message below: 'No symbols are loaded for any call stack frame. The source code cannot be displayed'. Here is my project setup: .NET 3.5, VS 2008 Professional, IIS 7 running on Vista Ultimate Winforms app WF1.exe, referencing web service dll WS1.dll, in 1 solution on my machine Database access dll DA1.dll compiled by another developer, referenced by WS1.dll DA1.dll and DA1.pdb files located in root directory of WS1 web service project WS1 web service compiled and published to my local IIS, DA1.dll and DA1.pdb files get copied to the IIS WS1 bin directory So far so good and everything works to a point. I break and step into WF1.exe then break and step into a method on WS1.dll no problems. However when I try to step into a method on DA1.dll the error occurs. Any help appreciated. Cheers, Ciaran

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  • Historical security flaws of popular PHP CMS's?

    - by VirtuosiMedia
    I'm creating a PHP CMS, one that I hope will be used by the public. Security is a major concern and I'd like to learn from some of the popular PHP CMS's like Wordpress, Joomla, Drupal, etc. What are some security flaws or vulnerabilities that they have they had in the past that I can avoid in my application and what strategies can I use to avoid them? What are other issues that I need to be concerned with that they perhaps didn't face as a vulnerability because they handled it correctly from the start? What additional security features or measures would you include? Please be as specific as possible. I'm generally aware of most of the usual attack vectors, but I want to make sure that all the bases are covered, so don't be afraid to mention the obvious as well. Assume PHP 5.2+.

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